Engineer
<infobox>
<title source="title"><default>Engineer</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Defense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "Sentry comin' up! A Jack of All Trades tower that builds up scrap and deploys powerful sentry turrets."
- ―Store Description
- "Sentry comin' up!"
- ―Former Store Description
Description
The Engineer is a hardcore tower that attacks enemies with a rebar launcher and can build various sentries within its range to assist with defense. It can be purchased from the store for Gem 4,500 and has a level requirement of Level 50. The Engineer is also available through a gamepass for Robux 1,690.
The Engineer has three range rings: the white ring is the attack range of the Engineer, the yellow ring is the placement range for sentries, and the red ring is the deadzone range in which the Engineer cannot fire nor build sentries. The Engineer collects scrap when damaging enemies, with the amount of scrap obtained per shot being equivalent to the damage dealt to an enemy. The scrap fills up its Scrap Meter, which can be seen above its tower icon in the upgrade box or when the player hovers over it. When its Scrap Meter is full, the Engineer will briefly stop attacking to build a sentry. Within upgrades, the Engineer will build stronger sentries, however, they will require more scrap to be built. If the Scrap Meter is filled up but the maximum number of sentries are placed, the Engineer will wait until a sentry is despawned or destroyed before building another sentry. There is a limit to how many sentries can be built.
Sentries built by the Engineer are considered units, though they cannot move and can only be placed on the ground in the yellow range ring. They do have health however, which drains over time or decreases when hit by an enemy ability that deals damage, limiting the amount of time they can stay alive. The amount left before a sentry despawns can be seen with the duration bar above a sentry.
The Engineer is considered an all-round tower due to its cheap placement cost, decent DPS on early levels and very expensive upgrades with extremely high DPS later on.
The Engineer has a placement limit of six per player. This is reduced to five in PVP mode.
Upgrades
Statistics
To see all the previous statistics of this tower, see the history page.
Skins
To see all the upgrades of a skin, see the gallery page.
Strategy
- The Engineer is a powerful late-game tower, as its DPS combined with its maximum number of sentries is one of the highest in the entire game.
- Since its sentries have a shield that makes them immune to damage, it can also be powerful against major bosses like the Frost Spirit. Do note that the shield is only active when the Engineer is not stunned.
- It is possible to shield the Engineer with the Medic, which means that for its sentries to be destroyed there need to be three attacks that damage units and stun towers in a row.
- Since its sentries have a shield that makes them immune to damage, it can also be powerful against major bosses like the Frost Spirit. Do note that the shield is only active when the Engineer is not stunned.
- The Engineer can be used as an early game tower due to its decent DPS and sentry DPS and its cheap cost.
- Since the Engineer has flying detection and lead detection, it can also be used as an early game tower in Hardcore mode.
- Placing multiple Level 2 Engineers is cost-effective due to its ability to place Rifle Sentries.
- The sentries are not affected by any buffs or debuffs, but the Engineer is still affected by all of them.
- The explosion damage from the War Machine Sentry is affected by buffs, though this is a bug.
- Due to how expensive the Engineer is, the DJ Booth is highly recommended, as it can greatly decrease the Engineer's cost.
- It can also be useful for increasing the Engineer's attack range.
- Neither the sentry building range nor the deadzone range will be affected.
- It can also be useful for increasing the Engineer's attack range.
- The Engineer needs to fill its Scrap Meter before it can build a sentry, which it can fill up by dealing damage to enemies. Using the Commander, you can summon sentries faster since the damage is dealt faster.
- The Mercenary Base and DJ Booth can also increase its damage, which also affects its Scrap Meter, allowing it to summon sentries even faster.
- The Field Medic cannot heal or shield the Engineer's sentries, as they are not considered humanoids.
- It is recommended to set the Engineer's targeting to Strongest to fill its Scrap Meter faster due to the higher damage dealt and minimal damage wasted.
- Do note that when the Engineer is building a sentry, it is unable to attack for a short while, allowing enemies to pass through, especially hidden enemies.
- This is not an issue on later levels as the Engineer can have more than a single sentry. Having other towers alongside the Engineer can also help mitigate this issue.
- The Mercenary Base and DJ Booth can also increase its damage, which also affects its Scrap Meter, allowing it to summon sentries even faster.
Trivia
- The Engineer is the only tower to have three range rings.
- The white ring is the Engineer's range, the yellow ring is the sentry placement range, and the red ring is a deadzone range where the Engineer cannot fire or build sentries.
- The Engineer tower is very loosely based on the Engineer Monkey from the Bloons Tower Defense series.
- The rebar launcher used by the Engineer is a reference to a similar weapon used by MUL-T from Risk of Rain 2.
- The Engineer's sentry shield is based on the Wrangler shield, used by the Engineer from Team Fortress 2.
- The store description of the Engineer is a reference to a voice line said by the Team Fortress 2 Engineer, "Sentry goin' up!".
- While unlikely to be seen as this can only happen through bugs, the shield sentries get at Level 4+ does not make them just immune to enemy abilities, but every form of damage, including damage from towers.
- The Engineer is the first tower that has 6 upgrades.
- The Engineer went through multiple changes before being released.
- Rather than using a rebar launcher, it wielded a pistol, which, with levels, would be replaced with various rifles.
- The Engineer had five sentries instead of four, which had different purposes.
- The first three sentries were single target sentries, which would only deal damage to one enemy. These sentries are still in the game, with them being the Sentry, Rifle Sentry and Minigun Sentry.
- The fourth sentry was the Missile Sentry, which was a quad missile launcher that would deal splash damage.
- The fifth and last sentry was the Support Beacon, which would reveal hidden enemies in its range.
- Due to there being multiple types of sentries, you would be able to pick what kind of sentries the Engineer would place.
- The Engineer Level 3 upgrade cost is possibly a reference to Cyberpunk 2077's name.
- The Engineer Level 6 upgrade is most likely a reference to Illegal Gun Parts from Terraria.
- The Engineer is canonically Brawler's sister.
- It has been stated in Blind Faith and strongly implied in the Brawler's trailer that the Engineer creates most vehicles and machines used by towers, such as the Turret, Pursuit or Missile APC.
Update History
For previous cosmetic variations, see the gallery page.
- 17 April 2022 - v1.2.0
- Engineer added.
- Bug: Sentry ranged damage does not increase the Total Damage counter.
- Bug: Sentry collision damage does not increase the Total Damage counter.
- Bug: Sentry range can be increased by the DJ Booth.
- Bug: Engineer does not have lead detection at all levels.
- Bug: Sentries can be built in the deadzone range.
- Bug: Engineer can collide with players.
- Bug: Upgrading the Engineer at the right moment allows it to use the previous scrap meter value to build a sentry with a higher scrap meter, making it at a lower cost.
- 17 April 2022 - v1.2.0a
- Corrected Level 1 upgrade name being Percise Calculations instead of Precise Calculations.
- 23 April 2022 - v1.2.1
- Sentries can no longer collide with enemies.
- Statistical changes:
- Level 4
- Sentries now gain a shield which protects them from damage when it is active.
- Level 4
- New skin: Ducky
- Bugfix: Sentries can no longer be built in the deadzone range.
- Bugfix: Sentry ranged damage now increases the Total Damage counter.
- 13 May 2022 - v1.2.2
- Bugfix: Engineer can no longer collide with players.
- 30 May 2022 - v1.2.4
- 1 June 2022 - v1.2.4b
- 26 June 2022 - v1.2.4e
- Gamepass taken offsale.
- 5 August 2022 - v1.3.1
- Bugfix: Sentry range can no longer be increased by the DJ Booth.
- 8 August 2022 - v1.3.1b
- Bug: Engineer sometimes does not deal damage when an enemy is hit by its projectile.
- 2 September 2022 - v1.3.2
- Bugfix: Engineer now deals damage properly.
- 31 October 2022 - v1.4.2
- Engineer is available through a gamepass for Robux 4,000.
- Bugfix: Engineer now has lead detection.
- 11 November 2022 - v1.4.2d
- New skin: Mechanic
- 24 November 2022 - v1.5.0b
- 1 December 2022 - v1.5.0d
- 21 December 2022 - v1.6.0
- Gamepass price decreased from Robux 4,000 to Robux 3,000.
- Firerate increased for units due to Firerate Bug getting more severe for units.
- Skin rarity added to all skins.
- Statistical changes:
- Base
- Firerate decreased from 2.025 to 1.525.
- Sentry firerate increased from 0.525 to 0.53.
- Level 1
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Rifle Sentry firerate increased from 0.275 to 0.28.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Minigun Sentry firerate increased from 0.183 to 0.19.
- Base
- New skin: Holiday
- 6 January 2023 - v1.6.0e
- 9 January 2023 - v1.6.0f
- Firerate decreased for units due to Firerate Bug getting less severe for units.
- Statistical changes:
- Base
- Sentry firerate decreased from 0.53 to 0.525.
- Level 3
- Rifle Sentry firerate decreased from 0.28 to 0.275.
- Level 5
- Minigun Sentry firerate decreased from 0.19 to 0.183.
- Level 6
- Base
- 14 February 2023 - v1.4.2
- New skin: Heartbreak
- 31 March 2023 - v1.6.4
- Statistical changes:
- Base
- Firerate decreased from 1.525 to 1.275.
- Range decreased from 14 to 12.
- Max units decreased from 2 to 1.
- Level 1
- Range increased from +1 to +2.
- Level 2
- Deadzone range decreased from +0 to -1.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage increased from +3 to +5.
- Level 4
- Level 5
- Damage increased from +10 to +15.
- Max units increased from +0 to +1.
- Level 6
- Base
- Statistical changes:
- 7 April 2023 - v1.7.0
- 15 April 2023 - v1.7.1a
- 5 May 2023 - v1.7.3
- Ducky skin rarity changed from Common to Legendary.
- 4 July 2023 - v1.8.2d
- 6 July 2023 - v1.8.2e
- 31 October 2023 - v1.9.0g
- New skin: Grave Digger
- 24 November 2023 - v1.9.4
- 29 November 2023 - v1.9.4a
- 21 December 2023 - v1.11.0
- New skin: Phantom
- 28 January 2024 - v1.12.0
- New skin: Wikia
- 10 February 2024 - v1.13.0
- Statistical changes:
- Base
- Sentry now has hidden detection.
- Level 3
- Rifle Sentry now has hidden detection.
- Level 5
- Minigun Sentry now has hidden detection.
- Level 6
- War Machine Sentry now has hidden detection.
- Base
- Bug: Enemies that touch the hitbox of a sentry with a shield take high amounts of damage.
- Statistical changes:
- 12 February 2024 - v1.13.0b
- Gamepass price decreased from Robux 4,000 to Robux 3,000.
- Statistical changes:
- Base
- Sentry no longer has hidden detection.
- Level 3
- Rifle Sentry no longer has hidden detection.
- Level 5
- Minigun Sentry no longer has hidden detection.
- Level 6
- War Machine Sentry no longer has hidden detection.
- Base
- 24 February 2024 - v1.14.0
- Statistical changes:
- Base
- Level 2
- Level 3
- Damage increased from +5 to +6.
- Firerate changed from 1.275 to Template:Tooltip.
- Rifle Sentry scrap meter increased from 20 to 36.
- Level 4
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +15 to +17.
- Minigun Sentry scrap meter increased from 50 to 140.
- Level 6
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Deadzone range increased from -1 to -0.5.
- Max units increased from +0 to +1.
- War Machine Sentry damage decreased from 12 to 8.
- War Machine Sentry splash damage increased from 15 to 33.
- War Machine Sentry range increased from 22 to 24.
- War Machine Sentry scrap meter increased from 100 to 300.
- Statistical changes:
- 8 March 2024 - v1.15.0
- Bugfix: Enemies that touch hitbox of a sentry with a shield no longer take high amounts of damage.
- 10 May 2024 - v1.21.0
- Bug: Sentry lifespans do not scale with Time Scale properly.
- 18 May 2024 - v1.22.0
- Statistical changes:
- Base
- Firerate decreased from 1.525 to 1.275.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Max units decreased from +1 to +0.
- Minigun Sentry now has hidden detection.
- Level 6
- Damage increased from +15 to +25.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- War Machine Sentry damage increased from 8 to 9.
- War Machine Sentry splash damage increased from 33 to 35.
- War Machine Sentry firerate decreased from 0.15 to 0.133.
- War Machine Sentry now has hidden detection.
- Base
- Statistical changes:
- 23 May 2024 - v1.23.0
- 27 May 2024 - v1.23.2a
- 29 May 2024 - v1.23.3a
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- Bug: War Machine Sentry splash damage is boosted by Damage Buffs.
- Bug: Can still build sentries when jailed.
- 19 July 2024 - v1.26.0
- New skin: DraxRex
- 2 August 2024 - v1.27.0
- Statistical changes:
- Base
- Firerate decreased from 1.275 to 1.225.
- Range increased from 12 to 13.
- Build range decreased from 5 to 4.
- Deadzone range decreased from 3 to 1.
- Level 2
- Range decreased from +3 to +2.
- Deadzone range increased from -2 to 0.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 1.225.
- Rifle Sentry firerate increased from 0.275 to 0.325.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +17 to +12.
- Minigun Sentry scrap cost decreased from 140 to 120.
- Level 6
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +25 to +20.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- War Machine Sentry damage decreased from 9 to 8.
- War Machine Sentry firerate increased from 0.133 to 0.15.
- War Machine Sentry health increased from 120 to 250.
- War Machine Sentry scrap cost decreased from 300 to 250.
- Base
- Bugfix: Regular damage is now boosted by Damage Buffs.
- Statistical changes:
- 21 August 2024 - v1.28.0
- New skin: Fallen
- Bugfix: Sentry shields now always appear instead of only appearing after the Engineer was stunned.
- 16 November 2024 - v1.41.5
- Bug: Sentry lifespans no longer work correctly, making them survive for significantly longer than they should and only rarely disappearing.
- 18 November 2024 - v1.41.6
- Bugfix: Sentry lifespans now work correctly.
- 20 November 2024 - v1.42.0
- Bugfix: Sentry lifespans now scale correctly with Time Scale.
- 27 November 2024 - v1.43.0
- 3 December 2024 - v1.43.3
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- 25 December 2024 - v1.47.4
- 28 December 2024 - v1.47.5b
- 15 January 2025 - v1.49.0
- Bug: Units have lead detection.
- 9 April 2025 - v1.60.0
- Defense role added.
- 30 April 2025 - v1.63.0
- Bugfix: Units no longer have lead detection.
- 26 May 2025 - v1.64.0a
- 28 May 2025 - v1.65.0
- 9 July 2025 - v1.70.0
- New skin: Beach
- Bug: Beach skin is not affected by certain debuffs.
- Bug: Beach skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 3
- Damage increased from +6 to +10.
- Rifle Sentry firerate decreased from 0.325 to 0.225.
- Rifle Sentry scrap cost decreased from 36 to 32.
- Level 4
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +12 to +8.
- Max units increased from +0 to +1.
- Minigun Sentry damage increased from 5 to 6.
- Minigun Sentry firerate decreased from 0.183 to 0.175.
- Level 6
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Max units decreased from +1 to +0.
- War Machine Sentry damage increased from 8 to 10.
- War Machine Sentry firerate decreased from 0.15 to 0.125.
- Statistical changes (PVP):
- 3 September 2025 - v1.74.0
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate decreased from 1.208 to Template:Tooltip.
- Range increased from +2 to +3.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +6 to +5.
- Max units increased from +0 to +1.
- Rifle Sentry firerate decreased from 0.325 to 0.275.
- Rifle Sentry scrap cost increased from 36 to 45.
- Level 4
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +12 to +30.
- Minigun Sentry damage decreased from 5 to 3.
- Minigun Sentry firerate decreased from 0.183 to 0.125.
- Minigun Sentry scrap cost increased from 120 to 180.
- Level 6
- Damage increased from +20 to +35.
- Range increased from +2 to +2.5.
- Build range decreased from +0 to -1.
- Deadzone range increased from -1 to +0.
- War Machine Sentry health increased from 250 to 300.
- War Machine Sentry damage decreased from 8 to 3.
- War Machine Sentry firerate decreased from 0.15 to 0.125.
- War Machine Sentry scrap cost increased from 250 to 340.
- War Machine Sentry explosion damage increased from 35 to 70.
- Statistical changes:
- 18 October 2025 - v1.77.0
- New skin: Ghost
- 26 November 2025 - v1.81.0
- 2 December 2025 - v1.81.4b
- 23 December 2025 - v1.83.5
- 2 January 2026 - v1.83.9b
- 28 January 2026 - v1.84.0
- Description changed.
- Statistical changes (Regular):
- Base
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +2.
- Now summons Rifle Sentry instead of Sentry.
- Rifle Sentry damage decreased from 2 to 1.
- Rifle Sentry firerate decreased from 0.275 to 0.2.
- Rifle Sentry scrap meter decreased from 45 to 32.
- Rifle Sentry hidden detection added.
- Level 3
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +15 to +5.
- Max units decreased from +1 to +0.
- No longer gives sentry shields, now gained at Level 5 instead.
- Now summons Minigun Sentry instead of Rifle Sentry.
- Minigun Sentry firerate increased from 0.125 to 0.15.
- Minigun Sentry health increased from 60 to 150.
- Minigun Sentry scrap meter decreased from 180 to 150.
- Level 5
- Level 6
- 11 February 2026 - v1.85.0
- Level 4 and 5 upgrade names swapped.
- 11 March 2026 - v1.86.0
- New skin: Springtime
- Bug: Beach skin no longer deals any damage.
- 3 April 2026 - v1.88.0
- New skin: Bunny
- 22 April 2026 - v1.89.0
- Bug: All units no longer have display names.
- 24 April 2026 - v1.89.5
- Bugfix: Beach skin now deals damage.
- 8 May 2026 - v1.90.0
- Statistical changes (Regular):
- Base
- Sentry health increased from 20 to 100.
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Rifle Sentry health increased from 40 to 400.
- Without Firerate Bug, Rifle Sentry firerate decreased from 0.18 to 0.17, however, because of the bug the firerate is effectively the same.
- Level 3
- Damage increased from +12 to +14.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +5 to +6.
- Range increased from +2 to +3.
- Minigun Sentry health increased fro 150 to 750.
- Minigun Sentry range increased from 20 to 22.
- Level 6
- Range decreased from +2.5 to +1.5.
- War Machine Sentry health increased from 300 to 1,000.
- War Machine Sentry explosion damage increased from 70 to 75.
- Base
- Statistical changes (Regular):
- 22 May 2026 - v1.91.0
- 27 May 2026 - v1.91.4a
- 5 June 2026 - v2.0.0
- Statistical changes (Regular):
- Base
- Firerate decreased from 1.225 to 1.2.
- Sentry firerate decreased from 1.025 to 1.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Without Firerate Bug, Rifle Sentry firerate increased from 0.17 to 0.2, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.2.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Without Firerate Bug, Minigun Sentry firerate increased from 0.12 to 0.15, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.15.
- Level 6
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Without Firerate Bug, War Machine Sentry firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
- War Machine Sentry splash damage decreased from 75 to 60.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 1.225 to 1.2.
- Sentry firerate decreased from 0.475 to 0.45.
- Level 3
- Rifle Sentry firerate decreased from 0.225 to 0.2.
- Level 4
- Damage decreased from +6 to +4.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Damage increased from +8 to +10.
- Minigun Sentry firerate decreased from 0.175 to 0.15.
- Level 6
- Damage decreased from +20 to +18.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- War Machine Sentry damage decreased from 10 to 8.
- Without Firerate Bug, War Machine Sentry firerate increased from 0.1 to 0.125, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.125.
- War Machine Sentry splash damage decreased from 35 to 28.
- Base
- Statistical changes (Regular):
- 8 June 2026 - v2.0.6
- Statistical changes (Regular):
- Base
- Firerate increased from 1.2 to 1.4.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Damage decreased from +14 to +10.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage increased from +6 to +10.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from 0.75 to Template:Tooltip.
- Base
- Statistical changes (Regular):
- 2 July 2026 - v2.1.7
- New skin: Scuba Ops
- 2 August 2026 - v2.4.2a
Notes
- ↑ Obtained by purchasing an Engineer Plush.
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| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |