Gladiator: Difference between revisions
imported>Chaosjevil06 m Updated Demon Gladiator, Beach Gladiator, Phantom Gladiator, and Cameraman Gladiator icons. Replaced the old Slugger Gladiator icon with the placeholder image since the new Slugger Gladiator icon presumably hasn't been uploaded yet. |
imported>Mentin123 mNo edit summary |
||
| (43 intermediate revisions by 11 users not shown) | |||
| Line 1: | Line 1: | ||
{{Tabs}} |
{{Tabs}} |
||
{{Stub}} |
|||
{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}} |
{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}} |
||
{{TowerInfobox |
{{TowerInfobox |
||
|title = Gladiator |
|title = Gladiator |
||
|image-static = |
|image-static = DefaultGladiatorRework0.png |
||
|image-dynamic = GladiatorDynamic.png |
|||
|image-dynamic-start = 0 |
|image-dynamic-start = 0 |
||
|pseudoxd = true |
|||
|unlockcost = Triumph [[The Heights]] |
|unlockcost = Triumph [[The Heights]] |
||
|basecost = {{Money|525}} |
|basecost = {{Money|525}} |
||
| Line 33: | Line 34: | ||
__TOC__ |
__TOC__ |
||
==Description== |
==Description== |
||
The '''Gladiator''' is |
The '''Gladiator''' is an exclusive melee ground tower that could have been obtained by triumphing [[The Heights]] during the [[SFOTH Event]], or paying {{Robux|599}}. |
||
The '''Gladiator''' swings its sword in an arc, piercing through multiple enemies at once. At Level 2, it unlocks the ''War Cry'' ability; upon activation, it makes it attack much faster by giving it a [[Firerate Buff]], allowing it to deal significantly more damage and deal with stronger threats. Additionally, it removes the [[Fatigue Debuff]] or [[Scared Debuff]] from the '''Gladiator'''. When activating the ability, the '''Gladiator''' will stop attacking enemies for 1.5 seconds. From Level 3, it also unlocks the passive ability ''Fire Aspect''. Once the cooldown bar reaches 0, the next attack will inflict burn on an enemy, dealing damage over time for a short duration. |
|||
The '''Gladiator''' attacks in a 180° arc, striking multiple enemies at once. The '''Gladiator''' has a very short range, making it most useful against slow groups of enemies, such as [[Slow]]s and [[Slow Boss]]es, but weak against fast enemies and those with lots of health, such as [[Speedy Boss]]es. |
|||
The '''Gladiator''' also has a unique passive ability where it can block stuns. During the parry, it |
The '''Gladiator''' also has a unique passive ability where it can block stuns, such as attacks from the [[Frost Hero]] or the [[Fallen King]]. During the parry, it stops attacking enemies for 0.75 seconds. It cannot parry other types of attacks, like debuffs or freezes. |
||
The '''Gladiator''' has [[Hidden (Attribute)|hidden]] detection from Level 0 and [[Lead (Attribute)|lead]] detection from Level 3. It has no placement limit. |
|||
==Upgrades== |
==Upgrades== |
||
| Line 48: | Line 51: | ||
{{Upgrade|Level = Level 2|Upgrade Title = Warrior's Call|Cost = {{Money|1,250}}|Image = [[File:GladiatorUpgrade2.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] |
{{Upgrade|Level = Level 2|Upgrade Title = Warrior's Call|Cost = {{Money|1,250}}|Image = [[File:GladiatorUpgrade2.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] |
||
{{CollapsibleUpgrade|Title = Unlocks War Cry|Description = Boosts Gladiator's attack rate and |
{{CollapsibleUpgrade|Title = Unlocks War Cry|Description = Boosts '''Gladiator's''' attack rate and removes any [[Fatigue Debuff]] and [[Scared Debuff]] on it. |
||
•65% [[Firerate Buff]] [[File:Cooldown Buff.png|20px|Firerate Buff]] |
|||
| ⚫ | |||
•Duration: 15s |
|||
•30 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} |
|||
•Ability Cooldown: 30s}} |
|||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|716}}}} |
||
{{Upgrade|Level = Level 3|Upgrade Title = Champion's Flame|Cost = {{Money|2,125}}|Image = [[File:GladiatorUpgrade3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] |
{{Upgrade|Level = Level 3|Upgrade Title = Champion's Flame|Cost = {{Money|2,125}}|Image = [[File:GladiatorUpgrade3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] |
||
+0.5 Range [[File:Range Icon.png|20px|Range]] |
+0.5 Range [[File:Range Icon.png|20px|Range]] |
||
0.8 > 7 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] |
0.8 > 0.7 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] |
||
+3 Max Hits |
+3 Max Hits |
||
| Line 68: | Line 71: | ||
+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
||
{{CollapsibleUpgrade|Title = Unlocks Fire Aspect|Description = |
{{CollapsibleUpgrade|Title = Unlocks Fire Aspect|Description = Once the timer visible on the tower goes down to 0, the next hit will inflict burn on any hit enemy. |
||
•2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
|||
•0.3 Burn Tick Rate [[File:Cooldown Icon.png|20px|Burn Tick Rate]] |
|||
•1.2 Burn Duration [[File:Cooldown Icon.png|20px|Burn Duration]] |
|||
•4 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} |
|||
•Cooldown: 4s}} |
|||
Sell Price changes to {{Money|1, |
Sell Price changes to {{Money|1,425}}}} |
||
{{Upgrade|Level = Level 4|Upgrade Title = Centurion|Cost = {{Money|6,200}}|Image = [[File:GladiatorUpgrade4.png|100px]]|Information = |
{{Upgrade|Level = Level 4|Upgrade Title = Centurion|Cost = {{Money|6,200}}|Image = [[File:GladiatorUpgrade4.png|100px]]|Information = |
||
+30 Damage [[File:OffensiveModifier.png|20px|Damage]] |
+30 Damage [[File:OffensiveModifier.png|20px|Damage]] |
||
+2 Max Hits |
+2 Max Hits |
||
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = |
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
||
4 > 3 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} |
|||
| ⚫ | |||
| ⚫ | |||
•Cooldown: 3s}} |
|||
| ⚫ | |||
{{Upgrade|Level = Level 5|Upgrade Title = King of the Arena|Cost = {{Money|14,900}}|Image = [[File:GladiatorUpgrade5.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] |
{{Upgrade|Level = Level 5|Upgrade Title = King of the Arena|Cost = {{Money|14,900}}|Image = [[File:GladiatorUpgrade5.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] |
||
| Line 101: | Line 100: | ||
+0.5 Range [[File:Range Icon.png|20px|Range]] |
+0.5 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Max Hits |
+3 Max Hits |
||
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = |
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
||
0.3 > 0.15 Burn Tick Rate [[File:Cooldown Icon.png|20px|Burn Tick Rate]] |
|||
1.2 > 1.5 Burn Duration [[File:Cooldown Icon.png|20px|Burn Duration]] |
|||
3 > 2 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} |
|||
•Cooldown: 2s}} |
|||
Sell Price changes to {{Money|8, |
Sell Price changes to {{Money|8,458}}}} |
||
==Ability== |
==Ability== |
||
{{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = |
{{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = War Cry|Image = [[File:WarCryAbility.png|100px]]|Information = |
||
Decreases swingrate by 65% through the [[Firerate Buff]] while also removing any [[Fatigue Debuff]] or [[Scared Debuff]] on the tower. When |
Decreases swingrate by 65% through the [[Firerate Buff]] while also removing any [[Fatigue Debuff]] or [[Scared Debuff]] on the tower. When activated, the '''Gladiator''' cannot attack enemies for a few seconds. Lasts for 15 seconds. |
||
}} |
}} |
||
| Line 145: | Line 144: | ||
$FSE-DETECTION$ = 0; 3; |
$FSE-DETECTION$ = 0; 3; |
||
$FSE-META$ = Exclusive; File:GladiatorIconn.png |
$FSE-META$ = Exclusive; File:GladiatorIconn.png |
||
$DREF$ = <ref>DPS assumes that only one enemy is hit per swing.<br |
$DREF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> |
||
$ |
$D2REF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> |
||
$ |
$MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref> |
||
$M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Burn DPS is calculated as (Burn Damage × (Burn Duration ÷ Burn Tick)) ÷ Burn Cooldown.</ref> |
|||
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).</ref> |
|||
$R$ = $FNC-RECURSION$ |
$R$ = $FNC-RECURSION$ |
||
</var> |
</var> |
||
| Line 174: | Line 175: | ||
! colspan="6" | Ability Stats |
! colspan="6" | Ability Stats |
||
|- |
|- |
||
! Level !! Swingrate !! DPS$ |
! Level !! Swingrate !! DPS$D2REF$ !! Max DPS$M2DREF$ !! Cost Efficiency !! Max Cost Efficiency |
||
|- |
|- |
||
| 2 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |
| 2 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}} |
||
| Line 191: | Line 192: | ||
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto" |
||
! |
! |
||
|[[File: |
|[[File:SluggerGladiatorRework0.png|175px]] |
||
|[[File: |
|[[File:PumpkinGladiatorRework0.png|175px]] |
||
|[[File: |
|[[File:DemonGladiatorRework0.png|175px]] |
||
|[[File: |
|[[File:BeachGladiatorRework0.png|175px]] |
||
|- |
|- |
||
!Skin |
!Skin |
||
| Line 221: | Line 222: | ||
|- |
|- |
||
! |
! |
||
|[[File: |
|[[File:VigilanteGladiatorRework0.png|175px]] |
||
|[[File: |
|[[File:PirateGladiatorRework0.png|175px]] |
||
|[[File: |
|[[File:GalacticGladiatorRework0.png|175px]] |
||
|[[File: |
|[[File:PhantomGladiatorRework0.png|175px]] |
||
|- |
|- |
||
!Skin |
!Skin |
||
| Line 239: | Line 240: | ||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
|{{Coins| |
|{{Coins|7,000}} |
||
|{{Coins| |
|{{Coins|7,000}} |
||
|{{Robux|360}} |
|{{Robux|360}} |
||
|{{Robux|499}} |
|||
|N/A |
|||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
| Line 251: | Line 252: | ||
|- |
|- |
||
! |
! |
||
|[[File: |
|[[File:CameramanGladiator0.png|175px]] |
||
|- |
|- |
||
!Skin |
!Skin |
||
| Line 267: | Line 268: | ||
==Strategy== |
==Strategy== |
||
*Due to the '''Gladiator's''' attack hitting up to ten enemies |
*Due to the '''Gladiator's''' attack hitting up to ten enemies it can deal high amounts of damage to crowded groups of enemies. |
||
*Since the '''Gladiator''' has a very short range, it should be placed at bends or turns on paths to maximize |
*Since the '''Gladiator''' has a very short range, it should be placed at bends or turns on paths to maximize how much of the path it covers in its range. |
||
**It should also be placed at the front to kill early-game enemies quickly. |
|||
** |
**On maps with multiple lanes, it is recommended to place the '''Gladiator''' near intersecting paths, where enemies enter its range from multiple paths, allowing it to take out enemies from multiple paths at once. |
||
*The '''Gladiator's''' swingrate can be decreased with the [[Commander]], helping the '''Gladiator''' attack faster. |
*The '''Gladiator's''' swingrate can be decreased with the [[Commander]], helping the '''Gladiator''' attack faster. |
||
**The '''Gladiator's''' ''Warrior's Call'', paired with the [[Commander]]'s ''Call to Arms'', can further decrease swingrate. This can effectively handle fast and tough enemies. |
**The '''Gladiator's''' ''Warrior's Call'', paired with the [[Commander]]'s ''Call to Arms'', can further decrease swingrate, causing the '''Gladiator''' to be able to attack very quickly. This can effectively handle fast and tough enemies. |
||
***Do note that the ''Warrior's Call'' ability stops the '''Gladiator''' from attacking for a |
***Do note that the ''Warrior's Call'' ability stops the '''Gladiator''' from attacking for a 1.5 seconds when activated. The ability should be used a few seconds before enemies enter the '''Gladiator's''' range. |
||
*Towers like the [[Freezer]], [[Tesla]] or [[Sledger]] can be used to slow enemies down, giving more time for the '''Gladiator''' to attack them. |
*Towers like the [[Freezer]], [[Tesla]] or [[Sledger]] can be used to slow enemies down, giving more time for the '''Gladiator''' to attack them. |
||
*The '''Gladiator's''' capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing. |
*The '''Gladiator's''' capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing. |
||
| Line 278: | Line 280: | ||
**Additionally, singular high-health enemy like the [[Speedy Boss]] can easily pass through its range. On the other hand, groups of slow, tough enemies like the [[Slow Boss]] are optimal for the '''Gladiator''' as it can hit a decent number of enemies within its range. |
**Additionally, singular high-health enemy like the [[Speedy Boss]] can easily pass through its range. On the other hand, groups of slow, tough enemies like the [[Slow Boss]] are optimal for the '''Gladiator''' as it can hit a decent number of enemies within its range. |
||
**It may become feasible by setting up multiple '''Gladiators''' placed along the path to handle further, more of them. |
**It may become feasible by setting up multiple '''Gladiators''' placed along the path to handle further, more of them. |
||
* |
*The '''Gladiator''' has hidden detection from Level 0 onwards, so it can deal with [[Hidden (Attribute)|Hidden]] enemies very early on. |
||
*On Level 3 or higher, the '''Gladiator''' gains lead detection, allowing it to handle [[Lead (Attribute)|Lead]] enemies, especially during early to mid-game. |
|||
*Because there is a delay where the '''Gladiator''' does not attack for a few seconds after performing the ability, it is crucial to activate at anticipated times on trying to beat tougher waves. |
|||
* |
*Because there is a delay where the '''Gladiator''' does not attack for a few seconds after performing the ability, it is useful to use the ability around a second before an enemy enters its range. |
||
*The '''Gladiator''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily. |
*The '''Gladiator''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily. |
||
**On top of this, as it lacks a placement limit, it can be placed in high groups around a corner, which due to their high DPS and AOE allows them to clear out hordes of enemies quite easily. |
|||
==Trivia== |
==Trivia== |
||
[[File:MedievalTimesGladiatorVacation.png|thumb|Level 0 ''' |
[[File:MedievalTimesGladiatorVacation.png|thumb|Level 0 '''Gladiator''' seen farming in the 2nd & 3rd versions of [[Medieval Times]].|282x282px]] |
||
*When the '''Gladiator''' was first added, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans sword". |
*When the '''Gladiator''' was first added, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans sword". |
||
*The '''Gladiator''' could have been seen in the second and third versions of [[Medieval Times]] farming in front of a house, supposedly on vacation. |
*The '''Gladiator''' could have been seen in the second and third versions of [[Medieval Times]] farming in front of a house, supposedly on vacation. |
||
| Line 301: | Line 304: | ||
**The fourth was the ''Sharp Dash'', which could be unlocked at Level 5. The '''Gladiator''' quickly dashed forward, and did an attack similar to the ''Piercing Lunge'', but it affected more enemies as the range was increased. This affected the most enemies. |
**The fourth was the ''Sharp Dash'', which could be unlocked at Level 5. The '''Gladiator''' quickly dashed forward, and did an attack similar to the ''Piercing Lunge'', but it affected more enemies as the range was increased. This affected the most enemies. |
||
*This was the first event tower to be added to the game. |
*This was the first event tower to be added to the game. |
||
*The default '''Gladiator's''' ''Warrior's Call'' ability uses the same shout as the original [[Commander]]'s ''Call to Arms'' ability. |
|||
**The {{Color|Pumpkin|Pumpkin}} '''Gladiator''' uses [[Lord Sinister]]'s ''Sinister Taunt'' laugh sound. |
|||
*Upon being hit by the '''Gladiator''', enemies will emit blood particles. |
*Upon being hit by the '''Gladiator''', enemies will emit blood particles. |
||
*The [[v2.7.0]] rework has went through a few mechanical changes before release which can be seen through various developer descriptions of its mechanics. |
|||
*If placed at the right time, the '''Gladiator's''' [[Stun Immunity]] will not work, and it will get stunned, unable to attack enemies. |
|||
**The first is ''Blood Strike'', an ability which was directly replaced by ''Fire Aspect''<ref>[[File:GladiatorBloodStrikeProof.png|280px]]<br/>https://discord.com/channels/735394249863987241/1514661298409836714/1540048905339674634 (Tower Defense Simulator Wiki Server)</ref> was the early version of ''Fire Aspect'', applying bleed rather than burn in a similar manner it does so currently.<ref>https://discord.com/channels/587355301083349002/600908514847883294/1540833875486576680 (Tower Defense Simulator Server)</ref> |
|||
**Though the '''Gladiator''' still blocks most stuns normally, a stun particle will be above its head when it is hit, even if it is unaffected by the stun. |
|||
**The tower appears to have originally been able to support other towers through its ''War Cry'', as such mechanic has been mentioned at many points by the developers.<ref>[[File:GladiatorSupportProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/664997359071002637/1540390256774488094 (Tower Defense Simulator Server)</ref> Although the '''Gladiator''' can apply a buff to itself and cleanse some debuffs from itself, it is not able to buff other towers. |
|||
| ⚫ | |||
***This was scrapped due to the ability being useless and not fitting very well with the tower's design.<ref>https://discord.com/channels/587355301083349002/892156782347161690/1540475542468304988 (Tower Defense Simulator Server)</ref> |
|||
**The update log for [[v2.7.0]] mentions that ''War Cry'' has a 50% boost to range.<ref>[[File:GladiatorRangeBuffProof.png|280px]]<br/>[[v2.7.0#Official Update Log]]</ref> However, in-game the '''Gladiator''' does not boost either its own range or the range of other towers, suggesting this also is an unused mechanic. |
|||
**Although not a mechanic, months prior to the rework getting a release date BelowNatural ended up posting an image of a redesigned default skin which was far closer to the previous version, though it ended up getting replaced by the version seen in-game.<ref>https://x.com/BelowNatural/status/1981063873840189895</ref> |
|||
| ⚫ | |||
*The ''Fire Aspect'' passive ability name is a reference to a ''Minecraft'' enchantment of the same name. |
|||
==Update History== |
==Update History== |
||
| Line 427: | Line 433: | ||
**{{Bugfix}} The '''Gladiator's''' firerate boost no longer decreases the firerate to a number with a very long decimal. |
**{{Bugfix}} The '''Gladiator's''' firerate boost no longer decreases the firerate to a number with a very long decimal. |
||
*'''5 August 2022''' - [[v1.3.1]] |
*'''5 August 2022''' - [[v1.3.1]] |
||
**'''Gladiator''' is |
**'''Gladiator''' is available through a gamepass for {{Robux|700}}. |
||
*'''6 August 2022''' - [[v1.3.1]]a |
*'''6 August 2022''' - [[v1.3.1]]a |
||
**New skin: {{Color|Other|Beach}} |
**New skin: {{Color|Other|Beach}} |
||
*'''8 August 2022''' - [[v1.3.1]]b |
*'''8 August 2022''' - [[v1.3.1]]b |
||
**Gamepass offsale, '''Gladiator''' is |
**Gamepass offsale, '''Gladiator''' is unobtainable. |
||
*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
||
**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
||
| Line 442: | Line 448: | ||
**New skin: {{Color|Vigilante|Vigilante}} |
**New skin: {{Color|Vigilante|Vigilante}} |
||
*'''4 July 2023''' - [[v1.8.2]]d |
*'''4 July 2023''' - [[v1.8.2]]d |
||
**'''Gladiator''' is |
**'''Gladiator''' is available through a gamepass for {{Robux|600}}. |
||
*'''6 July 2023''' - [[v1.8.2]]e |
*'''6 July 2023''' - [[v1.8.2]]e |
||
**Gamepass offsale, '''Gladiator''' is |
**Gamepass offsale, '''Gladiator''' is unobtainable. |
||
*'''5 August 2023''' - [[v1.8.4]] |
*'''5 August 2023''' - [[v1.8.4]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 456: | Line 462: | ||
**New skin: {{Color|Phantom|Phantom}} |
**New skin: {{Color|Phantom|Phantom}} |
||
*'''15 March 2024''' - [[v1.16.0]] |
*'''15 March 2024''' - [[v1.16.0]] |
||
**'''Gladiator''' is |
**'''Gladiator''' is available through a gamepass for {{Robux|650}}. |
||
*'''21 March 2024''' - [[v1.16.0]]d |
*'''21 March 2024''' - [[v1.16.0]]d |
||
**Gamepass offsale, '''Gladiator''' is |
**Gamepass offsale, '''Gladiator''' is unobtainable. |
||
*'''12 April 2024''' - [[v1.18.4]] |
*'''12 April 2024''' - [[v1.18.4]] |
||
**New skin: {{Color|Deluxe|Cameraman}} |
**New skin: {{Color|Deluxe|Cameraman}} |
||
| Line 529: | Line 535: | ||
***'''Level 5''' |
***'''Level 5''' |
||
****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}. |
****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}. |
||
*'''21 August 2026''' - [[v2.7.0]] |
|||
**''Warrior's Call'' replaced with ''War Cry''. |
|||
***Now removes [[Fatigue Debuff]] and [[Scared Debuff]] from the '''Gladiator''' when used. |
|||
**''Fire Aspect'' added, which once its cooldown is over causes the next hit to inflict burn on enemies. |
|||
**Placement limit removed. |
|||
**'''Gladiator''' is available through a gamepass for {{Robux|599}}. |
|||
**Statistical changes: |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|450}} to {{Money|375}}. |
|||
****Swingrate changed from {{Tooltip|0.95 > 0.75|-0.2}} to {{Tooltip|0.95 > 0.8|-0.15}}. |
|||
****Name changed from ''Warrior Armor'' to ''Arena Conditioning''. |
|||
***'''Level 2''' |
|||
****Now unlocks ''War Cry'', moved from Level 3. |
|||
****Name changed from ''Dangersense'' to ''Warrior's Call''. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|2,000}} to {{Money|2,125}}. |
|||
****Damage decreased from +20 to +10. |
|||
****Swingrate changed from {{Tooltip|0.75 > 1|+0.25}} to {{Tooltip|0.8 > 0.7|-0.1}}. |
|||
****Lead detection added. |
|||
****Now unlocks ''Fire Aspect''. |
|||
*****Deals 2 burn damage. |
|||
*****Has a tick of 0.3. |
|||
*****Burn lasts 1.2 seconds. |
|||
*****Has a cooldown of 4. |
|||
****Name changed from ''Extra Protection'' to ''Champion's Flame''. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|6,000}} to {{Money|6,200}}. |
|||
****Damage decreased from +40 to +30. |
|||
****Burn damage increase of +2 added. |
|||
****Burn cooldown change of 4 > 3 added. |
|||
****Name changed from ''Illumina'' to ''Centurion''. |
|||
***'''Level 5''' |
|||
****Cost increased from {{Money|13,900}} to {{Money|14,900}}. |
|||
****Damage decreased from +100 to +20. |
|||
****Swingrate changed from {{Tooltip|1 > 1.35|+0.35}} to {{Tooltip|0.7 > 0.55|-0.15}}. |
|||
****Burn damage increase of +3 added. |
|||
****Burn cooldown change of 3 > 2 added. |
|||
****Burn tick rate change of 0.3 > 0.15 added. |
|||
****Burn duration change of 1.2 > 1.5 added. |
|||
}} |
}} |
||
Latest revision as of 14:15, 25 August 2026
Gladiator has been made unobtainable from the game as of the 13th of October 2019 as it was part of the SFOTH Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.
<infobox>
<title source="title"><default>Gladiator</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
[edit]The Gladiator is an exclusive melee ground tower that could have been obtained by triumphing The Heights during the SFOTH Event, or paying Robux 599.
The Gladiator swings its sword in an arc, piercing through multiple enemies at once. At Level 2, it unlocks the War Cry ability; upon activation, it makes it attack much faster by giving it a Firerate Buff, allowing it to deal significantly more damage and deal with stronger threats. Additionally, it removes the Fatigue Debuff or Scared Debuff from the Gladiator. When activating the ability, the Gladiator will stop attacking enemies for 1.5 seconds. From Level 3, it also unlocks the passive ability Fire Aspect. Once the cooldown bar reaches 0, the next attack will inflict burn on an enemy, dealing damage over time for a short duration.
The Gladiator also has a unique passive ability where it can block stuns, such as attacks from the Frost Hero or the Fallen King. During the parry, it stops attacking enemies for 0.75 seconds. It cannot parry other types of attacks, like debuffs or freezes.
The Gladiator has hidden detection from Level 0 and lead detection from Level 3. It has no placement limit.
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
Boosts Gladiator's attack rate and removes any Fatigue Debuff and Scared Debuff on it.
•65% Firerate Buff Firerate Buff
•15 Duration Duration
•30 Ability Cooldown Ability Cooldown
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
+0.5 Range Range
0.8 > 0.7 Swingrate Swingrate
+3 Max Hits
+Lead Detection Lead Detection
Once the timer visible on the tower goes down to 0, the next hit will inflict burn on any hit enemy.
•2 Burn Damage Burn Damage
•0.3 Burn Tick Rate Burn Tick Rate
•1.2 Burn Duration Burn Duration
•4 Burn Cooldown Burn Cooldown
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+30 Damage Damage
+2 Max Hits
+2 Burn Damage Burn Damage
4 > 3 Burn Cooldown Burn Cooldown
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+20 Damage Damage
0.7 > 0.55 Swingrate Swingrate
+0.5 Range Range
+3 Max Hits
+3 Burn Damage Burn Damage
0.3 > 0.15 Burn Tick Rate Burn Tick Rate
1.2 > 1.5 Burn Duration Burn Duration
3 > 2 Burn Cooldown Burn Cooldown
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Decreases swingrate by 65% through the Firerate Buff while also removing any Fatigue Debuff or Scared Debuff on the tower. When activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]To see all the previous statistics of this tower, see the history page. Template:Neow
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| File:SluggerGladiatorRework0.png | File:PumpkinGladiatorRework0.png | File:DemonGladiatorRework0.png | File:BeachGladiatorRework0.png | |
| Skin | Slugger | Pumpkin | Demon | Beach |
| Rarity | Legendary | Event | Event | Exclusive |
| Daily Store Cost | Robux 190 | N/A | N/A | N/A |
| Obtained From | Premium Crate | Pumpkin Crate | Spooky Crate | Code: beachglad2022[1] |
| File:VigilanteGladiatorRework0.png | File:PirateGladiatorRework0.png | File:GalacticGladiatorRework0.png | File:PhantomGladiatorRework0.png | |
| Skin | Vigilante | Pirate | Galactic | Phantom |
| Rarity | Legendary | Legendary | Rare | Legendary |
| Daily Store Cost | Coin 7,000 | Coin 7,000 | Robux 360 | Robux 499 |
| Obtained From | Vigilante Crate | Pirate Crate | Deluxe Crate | Phantom Crate |
| File:CameramanGladiator0.png | ||||
| Skin | Cameraman | |||
| Rarity | Legendary | |||
| Daily Store Cost | Robux 560 | |||
| Obtained From | Deluxe Crate |
Strategy
[edit]- Due to the Gladiator's attack hitting up to ten enemies it can deal high amounts of damage to crowded groups of enemies.
- Since the Gladiator has a very short range, it should be placed at bends or turns on paths to maximize how much of the path it covers in its range.
- It should also be placed at the front to kill early-game enemies quickly.
- On maps with multiple lanes, it is recommended to place the Gladiator near intersecting paths, where enemies enter its range from multiple paths, allowing it to take out enemies from multiple paths at once.
- The Gladiator's swingrate can be decreased with the Commander, helping the Gladiator attack faster.
- The Gladiator's Warrior's Call, paired with the Commander's Call to Arms, can further decrease swingrate, causing the Gladiator to be able to attack very quickly. This can effectively handle fast and tough enemies.
- Do note that the Warrior's Call ability stops the Gladiator from attacking for a 1.5 seconds when activated. The ability should be used a few seconds before enemies enter the Gladiator's range.
- The Gladiator's Warrior's Call, paired with the Commander's Call to Arms, can further decrease swingrate, causing the Gladiator to be able to attack very quickly. This can effectively handle fast and tough enemies.
- Towers like the Freezer, Tesla or Sledger can be used to slow enemies down, giving more time for the Gladiator to attack them.
- The Gladiator's capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing.
- The Gladiator struggles against fast enemies, such as the Bolt and Fallen Rusher, as most often will escape Gladiator's range very quickly.
- Additionally, singular high-health enemy like the Speedy Boss can easily pass through its range. On the other hand, groups of slow, tough enemies like the Slow Boss are optimal for the Gladiator as it can hit a decent number of enemies within its range.
- It may become feasible by setting up multiple Gladiators placed along the path to handle further, more of them.
- The Gladiator has hidden detection from Level 0 onwards, so it can deal with Hidden enemies very early on.
- On Level 3 or higher, the Gladiator gains lead detection, allowing it to handle Lead enemies, especially during early to mid-game.
- Because there is a delay where the Gladiator does not attack for a few seconds after performing the ability, it is useful to use the ability around a second before an enemy enters its range.
- The Gladiator has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.
- On top of this, as it lacks a placement limit, it can be placed in high groups around a corner, which due to their high DPS and AOE allows them to clear out hordes of enemies quite easily.
Trivia
[edit]- When the Gladiator was first added, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans sword".
- The Gladiator could have been seen in the second and third versions of Medieval Times farming in front of a house, supposedly on vacation.
- This was due to the fact that the Gladiator was unusable between the 13th of October 2019 and the 29th of November 2019.
- Attempting to place the Gladiator resulted in the following message being displayed: "Hey! I'm on vacation, don't bother me!".
- This Easter egg was still in the game, despite the Gladiator being usable again, though it would be removed on the 4th of February 2023 when Medieval Times was remade.
- This was due to the fact that the Gladiator was unusable between the 13th of October 2019 and the 29th of November 2019.
- Prior to the 29th of November 2019, the Gladiator had two abilities: Frenzy and Sharp Edge.
- Frenzy was the original name for Warrior's Call.
- Sharp Edge increased damage by 100% for 8 seconds, having a 60-second cooldown between each use.
- Prior to the MEGA Update and the Medic's addition to the game, the Gladiator was the only tower that was able to heal base health.
- At Level 5, the Gladiator healed +1 health per kill (for base health). This was, however, removed on the 29th of November 2019.
- The Gladiator used to have four main attacks after the 29th of November 2019. Each attack was chosen at random prior to the 26th of May 2020.
- The first one was a simple Sword Slash. This hit the least number of enemies.
- The second one was a Sword Spin. This made the Gladiator spin around 360 degrees, damaging any enemies in the said area.
- The third was the Piercing Lunge, which could be unlocked at Level 4. As the name suggests, the Gladiator lunged forward to deal damage to any enemy within range.
- The fourth was the Sharp Dash, which could be unlocked at Level 5. The Gladiator quickly dashed forward, and did an attack similar to the Piercing Lunge, but it affected more enemies as the range was increased. This affected the most enemies.
- This was the first event tower to be added to the game.
- Upon being hit by the Gladiator, enemies will emit blood particles.
- The v2.7.0 rework has went through a few mechanical changes before release which can be seen through various developer descriptions of its mechanics.
- The first is Blood Strike, an ability which was directly replaced by Fire Aspect[2] was the early version of Fire Aspect, applying bleed rather than burn in a similar manner it does so currently.[3]
- The tower appears to have originally been able to support other towers through its War Cry, as such mechanic has been mentioned at many points by the developers.[4] Although the Gladiator can apply a buff to itself and cleanse some debuffs from itself, it is not able to buff other towers.
- This was scrapped due to the ability being useless and not fitting very well with the tower's design.[5]
- The update log for v2.7.0 mentions that War Cry has a 50% boost to range.[6] However, in-game the Gladiator does not boost either its own range or the range of other towers, suggesting this also is an unused mechanic.
- Although not a mechanic, months prior to the rework getting a release date BelowNatural ended up posting an image of a redesigned default skin which was far closer to the previous version, though it ended up getting replaced by the version seen in-game.[7]
- War Cry uses a modified version of Fjord's Slash ability for its icon.
- The Fire Aspect passive ability name is a reference to a Minecraft enchantment of the same name.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 24 June 2019 - BETA v1.2.0
- Gladiator added.
- 13 October 2019 - Release v1.0.0
- Gladiator can no longer be obtained by triumphing The Heights.
- Gladiator is temporarily unusable (can be in a loadout but cannot be placed down).
- 29 November 2019 - Release v1.4.0
- Gladiator is available through a gamepass for Robux 200.
- Gladiator is now usable again.
- Statistical changes:
- Base
- Swingrate increased from 1.35 to 1.55.
- Range decreased from 6 to 4.
- Level 2
- Level 3
- Damage increased from +1 to +10.
- Swingrate changed from Template:Tooltip to 1.55.
- Frenzy renamed to Warrior's Call.
- Warrior's Call cooldown decreased from 60s to 30s.
- Warrior's Call duration increased from 8s to 15s.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +2.
- Damage increased from +3 to +20.
- Swingrate changed from Template:Tooltip to 1.55.
- Sharp Edge ability removed.
- Piercing Lunge animation added.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +3.
- Damage increased from +17 to +40.
- Swingrate changed from Template:Tooltip to 1.55.
- +1 base health per kill removed.
- Sharp Dash animation added.
- Base
- 30 November 2019 - Release v1.4.0a
- Gamepass offsale, Gladiator is now unobtainable.
- Bug: Gladiator is not affected by upgrades regardless of appearance.
- 26 January 2020 - Release v1.6.1
- Bugfix: Gladiator now upgrades properly.
- 18 March 2020 - Release v1.8.1
- 26 May 2020 - Release v1.11.0
- Gladiator now only performs one attack which hits all enemies within a 180° arc.
- Placement footprint size decreased.
- Statistical changes:
- Base
- Swingrate decreased from 1.55 to 1.05.
- Level 2
- Level 3
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +20 to +15.
- Swingrate changed from 1.55 to Template:Tooltip.
- Range decreased from +2 to +0.
- Piercing Lunge removed.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +40 to +20.
- Swingrate changed from 1.55 to Template:Tooltip.
- Range decreased from +3 to +1.
- Sharp Dash removed.
- Base
- New animations and new SFX added.
- New skin: Slugger
- Bug: Gladiator has infinite pierce.
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Gladiator can now block stuns every 5 seconds.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Premium Crate skins.
- Statistical changes:
- Base
- Range increased from 4 to 5.
- Swingrate decreased from 1.05 to 1.03.
- Level 4
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- 31 October 2020 - Overhaul v1.1.0
- New skin: Pumpkin
- 23 November 2020 - Overhaul v1.1.1
- New skin: Demon
- 8 May 2021 - Overhaul v1.3.0
- Bug: Gladiator cannot block stuns anymore.
- 31 May 2021 - Overhaul v1.3.1c
- Gladiator is available through a gamepass for Robux 500.
- Bugfix: Gladiator can now block stuns.
- Bug: Gladiator has the stun particle after blocking the attack, despite the said attack being blocked.
- 2 June 2021 - Overhaul v1.3.1d
- Gamepass offsale, Gladiator is now unobtainable.
- 26 November 2021 - Overhaul v1.4.1c
- Gladiator is available through a gamepass for Robux 500.
- 28 November 2021 - Overhaul v1.4.1d
- Gamepass offsale, Gladiator is now unobtainable.
- 17 February 2022
- Bug: The Gladiator's firerate boost decreases the firerate to a number with a very long decimal.
- 12 March 2022 - v1.1.0
- Firerate Buff equation changed.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 1.03 to 1.025.
- Level 4
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- Bugfix: The Gladiator's firerate boost no longer decreases the firerate to a number with a very long decimal.
- 5 August 2022 - v1.3.1
- Gladiator is available through a gamepass for Robux 700.
- 6 August 2022 - v1.3.1a
- New skin: Beach
- 8 August 2022 - v1.3.1b
- Gamepass offsale, Gladiator is unobtainable.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 5 May 2023 - v1.7.2
- Placement footprint size increased.
- 5 May 2023 - v1.7.2a
- Placement footprint size decreased to 1.
- 24 June 2023 - v1.8.2
- New Warrior's Call ability visuals.
- New skin: Vigilante
- 4 July 2023 - v1.8.2d
- Gladiator is available through a gamepass for Robux 600.
- 6 July 2023 - v1.8.2e
- Gamepass offsale, Gladiator is unobtainable.
- 5 August 2023 - v1.8.4
- Statistical changes:
- Level 3
- When the Warrior's Call ability is activated, the Gladiator cannot attack for a few seconds.
- Level 3
- New skin: Pirate
- Statistical changes:
- 28 October 2023 - v1.9.0
- New skin: Galactic
- Bugfix: Gladiator can no longer hit an infinite amount of enemies.
- 21 December 2023 - v1.11.0
- New skin: Phantom
- 15 March 2024 - v1.16.0
- Gladiator is available through a gamepass for Robux 650.
- 21 March 2024 - v1.16.0d
- Gamepass offsale, Gladiator is unobtainable.
- 12 April 2024 - v1.18.4
- New skin: Cameraman
- 27 May 2024 - v1.23.2a
- Gladiator is now available through a gamepass for Robux 600.
- 29 May 2024 - v1.23.3a
- Gamepass offsale, Gladiator is now unobtainable.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 16 December 2024 - v1.46.0
- Bug: Gladiator can no longer damage Flying enemies, even when given flying detection.
- Bug: Gladiator now has difficulties hitting enemies for its first swing.
- Bugfix: Gladiator now can damage enemies in range higher than 6.
- 9 April 2025 - v1.60.0
- Offense role added.
- 28 January 2026 - v1.84.0
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from 2 to 5.
- Range increased from 5 to 5.5.
- Swingrate decreased from 1.025 to 0.975.
- Max hits decreased from 3 to 2.
- Parry cooldown decreased from 5 to 1.25.
- Hidden detection added, moved from Level 2.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 1.025 to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +5 to +20.
- Range increased from +0 to +0.25.
- Swingrate changed from 1.025 to Template:Tooltip.
- Max hits increased from +0 to +3.
- Warrior's Call Firerate Buff increased from 35% to 60%.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +15 to +40.
- Swingrate changed from Template:Tooltip to 1.167.
- Max hits increased from +0 to +2.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +15 to +100.
- Range decreased from +1 to +0.25.
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Max hits increased from +0 to +3.
- Base
- Statistical changes:
- 11 February 2026 - v1.85.0
- Statistical changes:
- Level 3
- Range increased from +0.25 to +0.5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Warrior's Call Firerate Buff increased from 60% to 65%.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0.25 to +0.5.
- Level 3
- Statistical changes:
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Firerate decreased from 0.975 to 0.95.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- 21 August 2026 - v2.7.0
- Warrior's Call replaced with War Cry.
- Now removes Fatigue Debuff and Scared Debuff from the Gladiator when used.
- Fire Aspect added, which once its cooldown is over causes the next hit to inflict burn on enemies.
- Placement limit removed.
- Gladiator is available through a gamepass for Robux 599.
- Statistical changes:
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Name changed from Warrior Armor to Arena Conditioning.
- Level 2
- Now unlocks War Cry, moved from Level 3.
- Name changed from Dangersense to Warrior's Call.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +20 to +10.
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Lead detection added.
- Now unlocks Fire Aspect.
- Deals 2 burn damage.
- Has a tick of 0.3.
- Burn lasts 1.2 seconds.
- Has a cooldown of 4.
- Name changed from Extra Protection to Champion's Flame.
- Level 4
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +100 to +20.
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Burn damage increase of +3 added.
- Burn cooldown change of 3 > 2 added.
- Burn tick rate change of 0.3 > 0.15 added.
- Burn duration change of 1.2 > 1.5 added.
- Level 1
- Warrior's Call replaced with War Cry.
Notes
[edit]- ↑ Expired.
- ↑ File:GladiatorBloodStrikeProof.png
https://discord.com/channels/735394249863987241/1514661298409836714/1540048905339674634 (Tower Defense Simulator Wiki Server) - ↑ https://discord.com/channels/587355301083349002/600908514847883294/1540833875486576680 (Tower Defense Simulator Server)
- ↑ File:GladiatorSupportProof.png
https://discord.com/channels/587355301083349002/664997359071002637/1540390256774488094 (Tower Defense Simulator Server) - ↑ https://discord.com/channels/587355301083349002/892156782347161690/1540475542468304988 (Tower Defense Simulator Server)
- ↑ File:GladiatorRangeBuffProof.png
v2.7.0#Official Update Log - ↑ https://x.com/BelowNatural/status/1981063873840189895
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |