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{{Tabs}}
{{Tabs}}
{{Improve|Outdated strategy, gallery, update history and history subpage}}
{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}}
{{EventObtain|date=13th of October 2019|event=[[SFOTH Event]]}}
{{TowerInfobox
{{TowerInfobox
|title = Gladiator
|title = Gladiator
|image-static = DefaultGladiatorIconIGAug26.png
|image-static = DefaultGladiatorRework0.png
|image-dynamic = GladiatorDynamic.png
|image-dynamic-start = 0
|image-dynamic-start = 0
|pseudoxd = true
|unlockcost = Triumph [[The Heights]]
|unlockcost = Triumph [[The Heights]]
|basecost = {{Money|525}}
|basecost = {{Money|525}}
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__TOC__
__TOC__
==Description==
==Description==
The '''Gladiator''' is an exclusive melee tower that could have been obtained by triumphing [[The Heights]] during the [[SFOTH Event]].
The '''Gladiator''' is an exclusive melee ground tower that could have been obtained by triumphing [[The Heights]] during the [[SFOTH Event]], or paying {{Robux|599}}.


The '''Gladiator''' attacks in an arc, striking multiple enemies at once. Because the '''Gladiator''' has a very short range, it can be more effective against slow, weak groups of enemies. It can sometimes struggle to deal with fast and tough enemies during tougher waves and those with higher amounts of health, such as [[Fallen]]s and [[Voidling]]s. At Level 2, it unlocks the ''War Cry'' ability; upon activation, it makes attacks bolstered by the [[Firerate Buff]]. Also, it removes the [[Fatigue Debuff]] or [[Scared Debuff]] from any tower that may have been affected. From Level 3, it also unlocks the passive ability ''Fire Aspect''. Once the cooldown bar reaches 0, the next attack will inflict flame on an enemy, dealing burn damage over time.
The '''Gladiator''' swings its sword in an arc, piercing through multiple enemies at once. At Level 2, it unlocks the ''War Cry'' ability; upon activation, it makes it attack much faster by giving it a [[Firerate Buff]], allowing it to deal significantly more damage and deal with stronger threats. Additionally, it removes the [[Fatigue Debuff]] or [[Scared Debuff]] from the '''Gladiator'''. When activating the ability, the '''Gladiator''' will stop attacking enemies for 1.5 seconds. From Level 3, it also unlocks the passive ability ''Fire Aspect''. Once the cooldown bar reaches 0, the next attack will inflict burn on an enemy, dealing damage over time for a short duration.


The '''Gladiator''' also has a unique passive ability where it can block stuns. During the parry, it stops attacking enemies for a few seconds. It cannot parry other types of attacks, like debuffs or freezes.
The '''Gladiator''' also has a unique passive ability where it can block stuns, such as attacks from the [[Frost Hero]] or the [[Fallen King]]. During the parry, it stops attacking enemies for 0.75 seconds. It cannot parry other types of attacks, like debuffs or freezes.

The '''Gladiator''' has [[Hidden (Attribute)|hidden]] detection from Level 0 and [[Lead (Attribute)|lead]] detection from Level 3. It has no placement limit.


==Upgrades==
==Upgrades==
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+30 Damage [[File:OffensiveModifier.png|20px|Damage]]
+30 Damage [[File:OffensiveModifier.png|20px|Damage]]


+2 Max Hits [[File:OffensiveModifier.png|20px|Damage]]
+2 Max Hits


{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]


4 > 3 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}}
4 > 3 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}}
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+0.5 Range [[File:Range Icon.png|20px|Range]]
+0.5 Range [[File:Range Icon.png|20px|Range]]


+3 Max Hits [[File:OffensiveModifier.png|20px|Damage]]
+3 Max Hits


{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]]
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==Ability==
==Ability==
{{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = War Cry|Image = [[File:WarCryAbility.png|100px]]|Information =
{{Ability|Level Unlock = Level 2+|Cooldown Time= 30s Cooldown|Ability Title = War Cry|Image = [[File:WarCryAbility.png|100px]]|Information =
Decreases swingrate by 65% through the [[Firerate Buff]] while also purging towers affected by [[Fatigue Debuff]] or [[Scared Debuff]]. When activated, the '''Gladiator''' cannot attack enemies for a few seconds. Lasts for 15 seconds.
Decreases swingrate by 65% through the [[Firerate Buff]] while also removing any [[Fatigue Debuff]] or [[Scared Debuff]] on the tower. When activated, the '''Gladiator''' cannot attack enemies for a few seconds. Lasts for 15 seconds.
}}
}}


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$FSE-DETECTION$ = 0; 3;
$FSE-DETECTION$ = 0; 3;
$FSE-META$ = Exclusive; File:GladiatorIconn.png
$FSE-META$ = Exclusive; File:GladiatorIconn.png
$DREF$ = <ref>DPS assumes that only one enemy is hit per swing.<br />Ability is not taken into account.</ref>
$DREF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref>
$MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing.<br/>Ability is not taken into account.</ref>
$D2REF$ = <ref>DPS assumes that only one enemy is hit per swing and it is set on fire.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).</ref>
$MDREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Ability is not taken into account.<br/>Burn DPS is calculated as (Burn Damage * (Burn Duration / Burn Tick)) / Burn Cooldown.</ref>
$M2DREF$ = <ref>DPS assumes that the maximum number of enemies are hit per swing. For burn, it only accounts for the number of enemies hit in a swing.<br/>Burn DPS is calculated as (Burn Damage × (Burn Duration ÷ Burn Tick)) ÷ Burn Cooldown.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Duration ÷ Burn Tick).</ref>
$R$ = $FNC-RECURSION$
$R$ = $FNC-RECURSION$
</var>
</var>
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! colspan="6" | Ability Stats
! colspan="6" | Ability Stats
|-
|-
! Level !! Swingrate !! DPS$DREF$ !! Max DPS$MDREF$ !! Cost Efficiency !! Max Cost Efficiency
! Level !! Swingrate !! DPS$D2REF$ !! Max DPS$M2DREF$ !! Cost Efficiency !! Max Cost Efficiency
|-
|-
| 2 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}}
| 2 || $WCFR$ || $WCDPS$ || $MWCDPS$ || {{Money|$WCCE$}} || {{Money|$MWCCE$}}
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{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
{| class="light-table pad-5 align-center" style="width:300px; margin:0 auto"
!
!
|[[File:SluggerGladiatorIconIGAug26.png|175px]]
|[[File:SluggerGladiatorRework0.png|175px]]
|[[File:PumpkinGladiatorIconIGAug26.png|175px]]
|[[File:PumpkinGladiatorRework0.png|175px]]
|[[File:DemonGladiatorIconIGAug26.png|175px]]
|[[File:DemonGladiatorRework0.png|175px]]
|[[File:BeachGladiatorIconIGAug26.png|175px]]
|[[File:BeachGladiatorRework0.png|175px]]
|-
|-
!Skin
!Skin
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|-
|-
!
!
|[[File:VigilanteGladiatorIconIGAug26.png|175px]]
|[[File:VigilanteGladiatorRework0.png|175px]]
|[[File:PirateGladiatorIconIGAug26.png|175px]]
|[[File:PirateGladiatorRework0.png|175px]]
|[[File:GalacticGladiatorIconIGAug26.png|175px]]
|[[File:GalacticGladiatorRework0.png|175px]]
|[[File:PhantomGladiatorIconIG.png|175px]]
|[[File:PhantomGladiatorRework0.png|175px]]
|-
|-
!Skin
!Skin
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|5,000}}
|{{Coins|7,000}}
|{{Coins|5,000}}
|{{Coins|7,000}}
|{{Robux|360}}
|{{Robux|360}}
|{{Robux|499}}
|N/A
|-
|-
!Obtained From
!Obtained From
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|-
|-
!
!
|[[File:CameramanGladiatorIconIG.png|175px]]
|[[File:CameramanGladiator0.png|175px]]
|-
|-
!Skin
!Skin
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==Strategy==
==Strategy==
*Due to the '''Gladiator's''' attack hitting up to ten enemies within a 180° arc, it can deal high amounts of damage to crowded groups of enemies.
*Due to the '''Gladiator's''' attack hitting up to ten enemies it can deal high amounts of damage to crowded groups of enemies.
*Since the '''Gladiator''' has a very short range, it should be placed at bends or turns on paths to maximize effectiveness within its range.
*Since the '''Gladiator''' has a very short range, it should be placed at bends or turns on paths to maximize how much of the path it covers in its range.
**It should also be placed at the front to kill early-game enemies quickly.
**It is recommended to place the '''Gladiator''' near intersecting paths, where enemies enter its range from multiple paths, to enhance effectiveness in crowd control.
**On maps with multiple lanes, it is recommended to place the '''Gladiator''' near intersecting paths, where enemies enter its range from multiple paths, allowing it to take out enemies from multiple paths at once.
*The '''Gladiator's''' swingrate can be decreased with the [[Commander]], helping the '''Gladiator''' attack faster.
*The '''Gladiator's''' swingrate can be decreased with the [[Commander]], helping the '''Gladiator''' attack faster.
**The '''Gladiator's''' ''Warrior's Call'', paired with the [[Commander]]'s ''Call to Arms'', can further decrease swingrate. This can effectively handle fast and tough enemies.
**The '''Gladiator's''' ''Warrior's Call'', paired with the [[Commander]]'s ''Call to Arms'', can further decrease swingrate, causing the '''Gladiator''' to be able to attack very quickly. This can effectively handle fast and tough enemies.
***Do note that the ''Warrior's Call'' ability stops the '''Gladiator''' from attacking for a few seconds when activated. The ability should be used a few seconds before enemies enter the '''Gladiator's''' range.
***Do note that the ''Warrior's Call'' ability stops the '''Gladiator''' from attacking for a 1.5 seconds when activated. The ability should be used a few seconds before enemies enter the '''Gladiator's''' range.
*Towers like the [[Freezer]], [[Tesla]] or [[Sledger]] can be used to slow enemies down, giving more time for the '''Gladiator''' to attack them.
*Towers like the [[Freezer]], [[Tesla]] or [[Sledger]] can be used to slow enemies down, giving more time for the '''Gladiator''' to attack them.
*The '''Gladiator's''' capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing.
*The '''Gladiator's''' capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing.
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**Additionally, singular high-health enemy like the [[Speedy Boss]] can easily pass through its range. On the other hand, groups of slow, tough enemies like the [[Slow Boss]] are optimal for the '''Gladiator''' as it can hit a decent number of enemies within its range.
**Additionally, singular high-health enemy like the [[Speedy Boss]] can easily pass through its range. On the other hand, groups of slow, tough enemies like the [[Slow Boss]] are optimal for the '''Gladiator''' as it can hit a decent number of enemies within its range.
**It may become feasible by setting up multiple '''Gladiators''' placed along the path to handle further, more of them.
**It may become feasible by setting up multiple '''Gladiators''' placed along the path to handle further, more of them.
*On Level 3 or higher, the '''Gladiator''' grants lead detection, allowing it to handle [[Lead (Attribute)|Lead]] enemies, especially during early- to mid-game.
*The '''Gladiator''' has hidden detection from Level 0 onwards, so it can deal with [[Hidden (Attribute)|Hidden]] enemies very early on.
*On Level 3 or higher, the '''Gladiator''' gains lead detection, allowing it to handle [[Lead (Attribute)|Lead]] enemies, especially during early to mid-game.
*Because there is a delay where the '''Gladiator''' does not attack for a few seconds after performing the ability, it is crucial to activate at anticipated times on trying to beat tougher waves.
*Try not to place the '''Gladiator''' on extremely high ground on maps like [[Space City]], as its hitbox will not be able to hit enemies directly on the path.
*Because there is a delay where the '''Gladiator''' does not attack for a few seconds after performing the ability, it is useful to use the ability around a second before an enemy enters its range.
*The '''Gladiator''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.
*The '''Gladiator''' has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.
**On top of this, as it lacks a placement limit, it can be placed in high groups around a corner, which due to their high DPS and AOE allows them to clear out hordes of enemies quite easily.


==Trivia==
==Trivia==
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**The fourth was the ''Sharp Dash'', which could be unlocked at Level 5. The '''Gladiator''' quickly dashed forward, and did an attack similar to the ''Piercing Lunge'', but it affected more enemies as the range was increased. This affected the most enemies.
**The fourth was the ''Sharp Dash'', which could be unlocked at Level 5. The '''Gladiator''' quickly dashed forward, and did an attack similar to the ''Piercing Lunge'', but it affected more enemies as the range was increased. This affected the most enemies.
*This was the first event tower to be added to the game.
*This was the first event tower to be added to the game.
*The default '''Gladiator's''' ''Warrior's Call'' ability uses the same shout as the original [[Commander]]'s ''Call to Arms'' ability.
**The {{Color|Pumpkin|Pumpkin}} '''Gladiator''' uses [[Lord Sinister]]'s ''Sinister Taunt'' laugh sound.
*Upon being hit by the '''Gladiator''', enemies will emit blood particles.
*Upon being hit by the '''Gladiator''', enemies will emit blood particles.
*The [[v2.7.0]] rework has went through a few mechanical changes before release which can be seen through various developer descriptions of its mechanics.
*If placed at the right time, the '''Gladiator's''' [[Stun Immunity]] will not work, and it will get stunned, unable to attack enemies.
**The first is ''Blood Strike'', an ability which was directly replaced by ''Fire Aspect''<ref>[[File:GladiatorBloodStrikeProof.png|280px]]<br/>https://discord.com/channels/735394249863987241/1514661298409836714/1540048905339674634 (Tower Defense Simulator Wiki Server)</ref> was the early version of ''Fire Aspect'', applying bleed rather than burn in a similar manner it does so currently.<ref>https://discord.com/channels/587355301083349002/600908514847883294/1540833875486576680 (Tower Defense Simulator Server)</ref>
**Though the '''Gladiator''' still blocks most stuns normally, a stun particle will be above its head when it is hit, even if it is unaffected by the stun.
**The tower appears to have originally been able to support other towers through its ''War Cry'', as such mechanic has been mentioned at many points by the developers.<ref>[[File:GladiatorSupportProof.png|280px]]<br/>https://discord.com/channels/587355301083349002/664997359071002637/1540390256774488094 (Tower Defense Simulator Server)</ref> Although the '''Gladiator''' can apply a buff to itself and cleanse some debuffs from itself, it is not able to buff other towers.
*''Warrior's Call'' uses a modified version of [[w:c:alter-ego:Fjord#Abilities|Fjord's]] Slash ability for its icon.
***This was scrapped due to the ability being useless and not fitting very well with the tower's design.<ref>https://discord.com/channels/587355301083349002/892156782347161690/1540475542468304988 (Tower Defense Simulator Server)</ref>
*The ''Fire Aspect'' mechanic is based off a ''[https://en.wikipedia.org/wiki/Minecraft Minecraft]'' enchantment of the same name
**The update log for [[v2.7.0]] mentions that ''War Cry'' has a 50% boost to range.<ref>[[File:GladiatorRangeBuffProof.png|280px]]<br/>[[v2.7.0#Official Update Log]]</ref> However, in-game the '''Gladiator''' does not boost either its own range or the range of other towers, suggesting this also is an unused mechanic.
**Although not a mechanic, months prior to the rework getting a release date BelowNatural ended up posting an image of a redesigned default skin which was far closer to the previous version, though it ended up getting replaced by the version seen in-game.<ref>https://x.com/BelowNatural/status/1981063873840189895</ref>
*''War Cry'' uses a modified version of [[w:c:alter-ego:Fjord#Abilities|Fjord's]] Slash ability for its icon.
*The ''Fire Aspect'' passive ability name is a reference to a ''Minecraft'' enchantment of the same name.


==Update History==
==Update History==
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**{{Bugfix}} The '''Gladiator's''' firerate boost no longer decreases the firerate to a number with a very long decimal.
**{{Bugfix}} The '''Gladiator's''' firerate boost no longer decreases the firerate to a number with a very long decimal.
*'''5 August 2022''' - [[v1.3.1]]
*'''5 August 2022''' - [[v1.3.1]]
**'''Gladiator''' is now available through a gamepass for {{Robux|700}}.
**'''Gladiator''' is available through a gamepass for {{Robux|700}}.
*'''6 August 2022''' - [[v1.3.1]]a
*'''6 August 2022''' - [[v1.3.1]]a
**New skin: {{Color|Other|Beach}}
**New skin: {{Color|Other|Beach}}
*'''8 August 2022''' - [[v1.3.1]]b
*'''8 August 2022''' - [[v1.3.1]]b
**Gamepass offsale, '''Gladiator''' is now unobtainable.
**Gamepass offsale, '''Gladiator''' is unobtainable.
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
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**New skin: {{Color|Vigilante|Vigilante}}
**New skin: {{Color|Vigilante|Vigilante}}
*'''4 July 2023''' - [[v1.8.2]]d
*'''4 July 2023''' - [[v1.8.2]]d
**'''Gladiator''' is now available through a gamepass for {{Robux|600}}.
**'''Gladiator''' is available through a gamepass for {{Robux|600}}.
*'''6 July 2023''' - [[v1.8.2]]e
*'''6 July 2023''' - [[v1.8.2]]e
**Gamepass offsale, '''Gladiator''' is now unobtainable.
**Gamepass offsale, '''Gladiator''' is unobtainable.
*'''5 August 2023''' - [[v1.8.4]]
*'''5 August 2023''' - [[v1.8.4]]
**Statistical changes:
**Statistical changes:
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**New skin: {{Color|Phantom|Phantom}}
**New skin: {{Color|Phantom|Phantom}}
*'''15 March 2024''' - [[v1.16.0]]
*'''15 March 2024''' - [[v1.16.0]]
**'''Gladiator''' is now available through a gamepass for {{Robux|650}}.
**'''Gladiator''' is available through a gamepass for {{Robux|650}}.
*'''21 March 2024''' - [[v1.16.0]]d
*'''21 March 2024''' - [[v1.16.0]]d
**Gamepass offsale, '''Gladiator''' is now unobtainable.
**Gamepass offsale, '''Gladiator''' is unobtainable.
*'''12 April 2024''' - [[v1.18.4]]
*'''12 April 2024''' - [[v1.18.4]]
**New skin: {{Color|Deluxe|Cameraman}}
**New skin: {{Color|Deluxe|Cameraman}}
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***'''Level 5'''
***'''Level 5'''
****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}.
****Swingrate changed from {{Tooltip|1.025 > 1.375|+0.35}} to {{Tooltip|1 > 1.35|+0.35}}.
*'''24 August 2026''' - [[v2.7.0]]
*'''21 August 2026''' - [[v2.7.0]]
**''Warrior's Call'' replaced with ''War Cry''.
***Now removes [[Fatigue Debuff]] and [[Scared Debuff]] from the '''Gladiator''' when used.
**''Fire Aspect'' added, which once its cooldown is over causes the next hit to inflict burn on enemies.
**Placement limit removed.
**'''Gladiator''' is available through a gamepass for {{Robux|599}}.
**Statistical changes:
**Statistical changes:
***'''Level 1'''
***TBA
****Cost decreased from {{Money|450}} to {{Money|375}}.
****Swingrate changed from {{Tooltip|0.95 > 0.75|-0.2}} to {{Tooltip|0.95 > 0.8|-0.15}}.
****Name changed from ''Warrior Armor'' to ''Arena Conditioning''.
***'''Level 2'''
****Now unlocks ''War Cry'', moved from Level 3.
****Name changed from ''Dangersense'' to ''Warrior's Call''.
***'''Level 3'''
****Cost increased from {{Money|2,000}} to {{Money|2,125}}.
****Damage decreased from +20 to +10.
****Swingrate changed from {{Tooltip|0.75 > 1|+0.25}} to {{Tooltip|0.8 > 0.7|-0.1}}.
****Lead detection added.
****Now unlocks ''Fire Aspect''.
*****Deals 2 burn damage.
*****Has a tick of 0.3.
*****Burn lasts 1.2 seconds.
*****Has a cooldown of 4.
****Name changed from ''Extra Protection'' to ''Champion's Flame''.
***'''Level 4'''
****Cost increased from {{Money|6,000}} to {{Money|6,200}}.
****Damage decreased from +40 to +30.
****Burn damage increase of +2 added.
****Burn cooldown change of 4 > 3 added.
****Name changed from ''Illumina'' to ''Centurion''.
***'''Level 5'''
****Cost increased from {{Money|13,900}} to {{Money|14,900}}.
****Damage decreased from +100 to +20.
****Swingrate changed from {{Tooltip|1 > 1.35|+0.35}} to {{Tooltip|0.7 > 0.55|-0.15}}.
****Burn damage increase of +3 added.
****Burn cooldown change of 3 > 2 added.
****Burn tick rate change of 0.3 > 0.15 added.
****Burn duration change of 1.2 > 1.5 added.
}}
}}



Latest revision as of 14:15, 25 August 2026

[[Gladiator|]][[Gladiator/Gallery|]][[Gladiator/History|]]

Event Content

Gladiator has been made unobtainable from the game as of the 13th of October 2019 as it was part of the SFOTH Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

<infobox>

 <title source="title"><default>Gladiator</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

[edit]

The Gladiator is an exclusive melee ground tower that could have been obtained by triumphing The Heights during the SFOTH Event, or paying Robux 599.

The Gladiator swings its sword in an arc, piercing through multiple enemies at once. At Level 2, it unlocks the War Cry ability; upon activation, it makes it attack much faster by giving it a Firerate Buff, allowing it to deal significantly more damage and deal with stronger threats. Additionally, it removes the Fatigue Debuff or Scared Debuff from the Gladiator. When activating the ability, the Gladiator will stop attacking enemies for 1.5 seconds. From Level 3, it also unlocks the passive ability Fire Aspect. Once the cooldown bar reaches 0, the next attack will inflict burn on an enemy, dealing damage over time for a short duration.

The Gladiator also has a unique passive ability where it can block stuns, such as attacks from the Frost Hero or the Fallen King. During the parry, it stops attacking enemies for 0.75 seconds. It cannot parry other types of attacks, like debuffs or freezes.

The Gladiator has hidden detection from Level 0 and lead detection from Level 3. It has no placement limit.

Upgrades

[edit]
Arena Conditioning
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

0.95 > 0.8 Swingrate Swingrate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Warrior's Call
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

Boosts Gladiator's attack rate and removes any Fatigue Debuff and Scared Debuff on it.

•65% Firerate Buff Firerate Buff

•15 Duration Duration

•30 Ability Cooldown Ability Cooldown


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Champion's Flame
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

+0.5 Range Range

0.8 > 0.7 Swingrate Swingrate

+3 Max Hits

+Lead Detection Lead Detection

Once the timer visible on the tower goes down to 0, the next hit will inflict burn on any hit enemy.

•2 Burn Damage Burn Damage

•0.3 Burn Tick Rate Burn Tick Rate

•1.2 Burn Duration Burn Duration

•4 Burn Cooldown Burn Cooldown


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Centurion
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+2 Max Hits

+2 Burn Damage Burn Damage

4 > 3 Burn Cooldown Burn Cooldown


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

King of the Arena
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

0.7 > 0.55 Swingrate Swingrate

+0.5 Range Range

+3 Max Hits

+3 Burn Damage Burn Damage

0.3 > 0.15 Burn Tick Rate Burn Tick Rate

1.2 > 1.5 Burn Duration Burn Duration

3 > 2 Burn Cooldown Burn Cooldown


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
War Cry
Level 2+ • 30s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Decreases swingrate by 65% through the Firerate Buff while also removing any Fatigue Debuff or Scared Debuff on the tower. When activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

To see all the previous statistics of this tower, see the history page. Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:SluggerGladiatorRework0.png File:PumpkinGladiatorRework0.png File:DemonGladiatorRework0.png File:BeachGladiatorRework0.png
Skin Slugger Pumpkin Demon Beach
Rarity Legendary Event Event Exclusive
Daily Store Cost Robux 190 N/A N/A N/A
Obtained From Premium Crate Pumpkin Crate Spooky Crate Code:
beachglad2022[1]
File:VigilanteGladiatorRework0.png File:PirateGladiatorRework0.png File:GalacticGladiatorRework0.png File:PhantomGladiatorRework0.png
Skin Vigilante Pirate Galactic Phantom
Rarity Legendary Legendary Rare Legendary
Daily Store Cost Coin 7,000 Coin 7,000 Robux 360 Robux 499
Obtained From Vigilante Crate Pirate Crate Deluxe Crate Phantom Crate
File:CameramanGladiator0.png
Skin Cameraman
Rarity Legendary
Daily Store Cost Robux 560
Obtained From Deluxe Crate

Strategy

[edit]
  • Due to the Gladiator's attack hitting up to ten enemies it can deal high amounts of damage to crowded groups of enemies.
  • Since the Gladiator has a very short range, it should be placed at bends or turns on paths to maximize how much of the path it covers in its range.
    • It should also be placed at the front to kill early-game enemies quickly.
    • On maps with multiple lanes, it is recommended to place the Gladiator near intersecting paths, where enemies enter its range from multiple paths, allowing it to take out enemies from multiple paths at once.
  • The Gladiator's swingrate can be decreased with the Commander, helping the Gladiator attack faster.
    • The Gladiator's Warrior's Call, paired with the Commander's Call to Arms, can further decrease swingrate, causing the Gladiator to be able to attack very quickly. This can effectively handle fast and tough enemies.
      • Do note that the Warrior's Call ability stops the Gladiator from attacking for a 1.5 seconds when activated. The ability should be used a few seconds before enemies enter the Gladiator's range.
  • Towers like the Freezer, Tesla or Sledger can be used to slow enemies down, giving more time for the Gladiator to attack them.
  • The Gladiator's capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing.
  • The Gladiator struggles against fast enemies, such as the Bolt and Fallen Rusher, as most often will escape Gladiator's range very quickly.
    • Additionally, singular high-health enemy like the Speedy Boss can easily pass through its range. On the other hand, groups of slow, tough enemies like the Slow Boss are optimal for the Gladiator as it can hit a decent number of enemies within its range.
    • It may become feasible by setting up multiple Gladiators placed along the path to handle further, more of them.
  • The Gladiator has hidden detection from Level 0 onwards, so it can deal with Hidden enemies very early on.
  • On Level 3 or higher, the Gladiator gains lead detection, allowing it to handle Lead enemies, especially during early to mid-game.
  • Because there is a delay where the Gladiator does not attack for a few seconds after performing the ability, it is useful to use the ability around a second before an enemy enters its range.
  • The Gladiator has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.
    • On top of this, as it lacks a placement limit, it can be placed in high groups around a corner, which due to their high DPS and AOE allows them to clear out hordes of enemies quite easily.

Trivia

[edit]
File:MedievalTimesGladiatorVacation.png
Level 0 Gladiator seen farming in the 2nd & 3rd versions of Medieval Times.
  • When the Gladiator was first added, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans sword".
  • The Gladiator could have been seen in the second and third versions of Medieval Times farming in front of a house, supposedly on vacation.
    • This was due to the fact that the Gladiator was unusable between the 13th of October 2019 and the 29th of November 2019.
      • Attempting to place the Gladiator resulted in the following message being displayed: "Hey! I'm on vacation, don't bother me!".
    • This Easter egg was still in the game, despite the Gladiator being usable again, though it would be removed on the 4th of February 2023 when Medieval Times was remade.
  • Prior to the 29th of November 2019, the Gladiator had two abilities: Frenzy and Sharp Edge.
    • Frenzy was the original name for Warrior's Call.
    • Sharp Edge increased damage by 100% for 8 seconds, having a 60-second cooldown between each use.
  • Prior to the MEGA Update and the Medic's addition to the game, the Gladiator was the only tower that was able to heal base health.
    • At Level 5, the Gladiator healed +1 health per kill (for base health). This was, however, removed on the 29th of November 2019.
  • The Gladiator used to have four main attacks after the 29th of November 2019. Each attack was chosen at random prior to the 26th of May 2020.
    • The first one was a simple Sword Slash. This hit the least number of enemies.
    • The second one was a Sword Spin. This made the Gladiator spin around 360 degrees, damaging any enemies in the said area.
    • The third was the Piercing Lunge, which could be unlocked at Level 4. As the name suggests, the Gladiator lunged forward to deal damage to any enemy within range.
    • The fourth was the Sharp Dash, which could be unlocked at Level 5. The Gladiator quickly dashed forward, and did an attack similar to the Piercing Lunge, but it affected more enemies as the range was increased. This affected the most enemies.
  • This was the first event tower to be added to the game.
  • Upon being hit by the Gladiator, enemies will emit blood particles.
  • The v2.7.0 rework has went through a few mechanical changes before release which can be seen through various developer descriptions of its mechanics.
    • The first is Blood Strike, an ability which was directly replaced by Fire Aspect[2] was the early version of Fire Aspect, applying bleed rather than burn in a similar manner it does so currently.[3]
    • The tower appears to have originally been able to support other towers through its War Cry, as such mechanic has been mentioned at many points by the developers.[4] Although the Gladiator can apply a buff to itself and cleanse some debuffs from itself, it is not able to buff other towers.
      • This was scrapped due to the ability being useless and not fitting very well with the tower's design.[5]
    • The update log for v2.7.0 mentions that War Cry has a 50% boost to range.[6] However, in-game the Gladiator does not boost either its own range or the range of other towers, suggesting this also is an unused mechanic.
    • Although not a mechanic, months prior to the rework getting a release date BelowNatural ended up posting an image of a redesigned default skin which was far closer to the previous version, though it ended up getting replaced by the version seen in-game.[7]
  • War Cry uses a modified version of Fjord's Slash ability for its icon.
  • The Fire Aspect passive ability name is a reference to a Minecraft enchantment of the same name.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 24 June 2019 - BETA v1.2.0
    • Gladiator added.
  • 13 October 2019 - Release v1.0.0
    • Gladiator can no longer be obtained by triumphing The Heights.
    • Gladiator is temporarily unusable (can be in a loadout but cannot be placed down).
  • 29 November 2019 - Release v1.4.0
    • Gladiator is available through a gamepass for Robux 200.
    • Gladiator is now usable again.
    • Statistical changes:
      • Base
        • Swingrate increased from 1.35 to 1.55.
        • Range decreased from 6 to 4.
      • Level 2
        • Range decreased from +1 to +0.
        • Damage increased from +0 to +4.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Damage increased from +1 to +10.
        • Swingrate changed from Template:Tooltip to 1.55.
        • Frenzy renamed to Warrior's Call.
        • Warrior's Call cooldown decreased from 60s to 30s.
        • Warrior's Call duration increased from 8s to 15s.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +2.
        • Damage increased from +3 to +20.
        • Swingrate changed from Template:Tooltip to 1.55.
        • Sharp Edge ability removed.
        • Piercing Lunge animation added.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +3.
        • Damage increased from +17 to +40.
        • Swingrate changed from Template:Tooltip to 1.55.
        • +1 base health per kill removed.
        • Sharp Dash animation added.
  • 30 November 2019 - Release v1.4.0a
    • Gamepass offsale, Gladiator is now unobtainable.
    • Bug: Gladiator is not affected by upgrades regardless of appearance.
  • 26 January 2020 - Release v1.6.1
    • Bugfix: Gladiator now upgrades properly.
  • 18 March 2020 - Release v1.8.1
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 26 May 2020 - Release v1.11.0
    • Gladiator now only performs one attack which hits all enemies within a 180° arc.
    • Placement footprint size decreased.
    • Statistical changes:
      • Base
        • Swingrate decreased from 1.55 to 1.05.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +4 to +2.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +10 to +5.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +20 to +15.
        • Swingrate changed from 1.55 to Template:Tooltip.
        • Range decreased from +2 to +0.
        • Piercing Lunge removed.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +40 to +20.
        • Swingrate changed from 1.55 to Template:Tooltip.
        • Range decreased from +3 to +1.
        • Sharp Dash removed.
    • New animations and new SFX added.
    • New skin: Slugger
    • Bug: Gladiator has infinite pierce.
  • 29 October 2020 - Overhaul v1.0.0
  • 31 October 2020 - Overhaul v1.1.0
    • New skin: Pumpkin
  • 23 November 2020 - Overhaul v1.1.1
    • New skin: Demon
  • 8 May 2021 - Overhaul v1.3.0
    • Bug: Gladiator cannot block stuns anymore.
  • 31 May 2021 - Overhaul v1.3.1c
    • Gladiator is available through a gamepass for Robux 500.
    • Bugfix: Gladiator can now block stuns.
    • Bug: Gladiator has the stun particle after blocking the attack, despite the said attack being blocked.
  • 2 June 2021 - Overhaul v1.3.1d
    • Gamepass offsale, Gladiator is now unobtainable.
  • 26 November 2021 - Overhaul v1.4.1c
    • Gladiator is available through a gamepass for Robux 500.
  • 28 November 2021 - Overhaul v1.4.1d
    • Gamepass offsale, Gladiator is now unobtainable.
  • 17 February 2022
    • Bug: The Gladiator's firerate boost decreases the firerate to a number with a very long decimal.
  • 12 March 2022 - v1.1.0
  • 5 August 2022 - v1.3.1
    • Gladiator is available through a gamepass for Robux 700.
  • 6 August 2022 - v1.3.1a
    • New skin: Beach
  • 8 August 2022 - v1.3.1b
    • Gamepass offsale, Gladiator is unobtainable.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 5 May 2023 - v1.7.2
    • Placement footprint size increased.
  • 5 May 2023 - v1.7.2a
    • Placement footprint size decreased to 1.
  • 24 June 2023 - v1.8.2
    • New Warrior's Call ability visuals.
    • New skin: Vigilante
  • 4 July 2023 - v1.8.2d
    • Gladiator is available through a gamepass for Robux 600.
  • 6 July 2023 - v1.8.2e
    • Gamepass offsale, Gladiator is unobtainable.
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Level 3
        • When the Warrior's Call ability is activated, the Gladiator cannot attack for a few seconds.
    • New skin: Pirate
  • 28 October 2023 - v1.9.0
    • New skin: Galactic
    • Bugfix: Gladiator can no longer hit an infinite amount of enemies.
  • 21 December 2023 - v1.11.0
    • New skin: Phantom
  • 15 March 2024 - v1.16.0
    • Gladiator is available through a gamepass for Robux 650.
  • 21 March 2024 - v1.16.0d
    • Gamepass offsale, Gladiator is unobtainable.
  • 12 April 2024 - v1.18.4
    • New skin: Cameraman
  • 27 May 2024 - v1.23.2a
    • Gladiator is now available through a gamepass for Robux 600.
  • 29 May 2024 - v1.23.3a
    • Gamepass offsale, Gladiator is now unobtainable.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 16 December 2024 - v1.46.0
    • Bug: Gladiator can no longer damage Flying enemies, even when given flying detection.
    • Bug: Gladiator now has difficulties hitting enemies for its first swing.
    • Bugfix: Gladiator now can damage enemies in range higher than 6.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 2 to 5.
        • Range increased from 5 to 5.5.
        • Swingrate decreased from 1.025 to 0.975.
        • Max hits decreased from 3 to 2.
        • Parry cooldown decreased from 5 to 1.25.
        • Hidden detection added, moved from Level 2.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 1.025 to Template:Tooltip.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +10.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +20.
        • Range increased from +0 to +0.25.
        • Swingrate changed from 1.025 to Template:Tooltip.
        • Max hits increased from +0 to +3.
        • Warrior's Call Firerate Buff increased from 35% to 60%.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +15 to +40.
        • Swingrate changed from Template:Tooltip to 1.167.
        • Max hits increased from +0 to +2.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +15 to +100.
        • Range decreased from +1 to +0.25.
        • Swingrate changed from Template:Tooltip to Template:Tooltip.
        • Max hits increased from +0 to +3.
  • 11 February 2026 - v1.85.0
  • 5 June 2026 - v2.0.0
  • 21 August 2026 - v2.7.0
    • Warrior's Call replaced with War Cry.
    • Fire Aspect added, which once its cooldown is over causes the next hit to inflict burn on enemies.
    • Placement limit removed.
    • Gladiator is available through a gamepass for Robux 599.
    • Statistical changes:
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Swingrate changed from Template:Tooltip to Template:Tooltip.
        • Name changed from Warrior Armor to Arena Conditioning.
      • Level 2
        • Now unlocks War Cry, moved from Level 3.
        • Name changed from Dangersense to Warrior's Call.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +20 to +10.
        • Swingrate changed from Template:Tooltip to Template:Tooltip.
        • Lead detection added.
        • Now unlocks Fire Aspect.
          • Deals 2 burn damage.
          • Has a tick of 0.3.
          • Burn lasts 1.2 seconds.
          • Has a cooldown of 4.
        • Name changed from Extra Protection to Champion's Flame.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +40 to +30.
        • Burn damage increase of +2 added.
        • Burn cooldown change of 4 > 3 added.
        • Name changed from Illumina to Centurion.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +100 to +20.
        • Swingrate changed from Template:Tooltip to Template:Tooltip.
        • Burn damage increase of +3 added.
        • Burn cooldown change of 3 > 2 added.
        • Burn tick rate change of 0.3 > 0.15 added.
        • Burn duration change of 1.2 > 1.5 added.

Notes

[edit]


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