Shotgunner/History: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}} |
{{Tabs|History}} |
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<div class="mw-collapsible mw-collapsed"> |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Shotgunner|Firerate Bug]] page.'' |
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<div class="sectionheader">'''Enforcer Tower Update (14 August 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
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{{PVPBaseStat |
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|Image = [[File:EasterShotgunner_Icon.png|100px]] |
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|Unlock Cost = {{Coins|850}} |
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|Category = Intermediate |
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|Role = Offense |
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|Cost = {{Money|1,500}} |
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|Footprint = 1 |
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|Sell Price = {{Money|500}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2x8 |
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|Damage Type = Pierce<br/>Spread |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.1 |
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|Hidden = {{Hidden|Hidden Detection}}Level 1+ |
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|Range = [[File:Range Icon.png|20px|Range]]8 |
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|Lead = N/A |
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|Placement = N/A |
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|Fly = {{Flying|Flying Detection}}Level 2+ |
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|Title1 = Spread |
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|Stat1 = 5 |
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|Title2 = Max Hits |
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|Stat2 = 3 |
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|PVP Cost = {{Money|400}} |
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|PVP Footprint = 1 |
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|PVP Sell Price = {{Money|133}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
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|PVP Damage Type = Pierce<br/>Spread |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
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|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
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|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A |
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|PVP Title1 = Spread |
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|PVP Stat1 = 45 |
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|PVP Title2 = Max Hits |
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|PVP Stat2 = 3 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|750}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|750}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
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8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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5 > 10 Spread |
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+Flying Detection {{Flying|Flying Detection}} |
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Sell Price changes to {{Money|1,250}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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10 > 25 Spread |
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Sell Price changes to {{Money|3,416}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+7 Damage [[File:Damage Icon.png|20px|Damage]] |
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9 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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25 > 40 Spread |
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Sell Price changes to {{Money|9,675}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|183}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage [[File:Damage Icon.png|20px|Damage]] |
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8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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45 > 40 Spread |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money|533}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|1,533}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.25 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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40 > 30 Spread |
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Sell Price changes to {{Money|4,366}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage * Bullet Count / Firerate |
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$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
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$CE$ = Total Cost / DPS |
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$MCE$ = Total Cost / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 1500; 750; 1500; 6500; 18777 |
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$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
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$FSE-DETECTION$ = 1; ; 2 |
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$FSE-PVP-DETECTION$ = 2; 2; 2 |
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$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback |
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$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
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$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
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$FSE-META$ = Intermediate; File:EasterShotgunner_Icon.png |
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$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
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$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 7 || 9 || 0.8 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Enforcer Tower Update (14 August 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|850}} |
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|Category = Intermediate |
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|Role = Offense |
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|Cost = {{Money|1,225}} |
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|Footprint = 1 |
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|Sell Price = {{Money|408}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2x8 |
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|Damage Type = Pierce<br/>Spread |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 |
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|Hidden = {{Hidden|Hidden Detection}}Level 1+ |
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|Range = [[File:Range Icon.png|20px|Range]]8 |
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|Lead = N/A |
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|Placement = N/A |
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|Fly = {{Flying|Flying Detection}}Level 2+ |
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|Title1 = Spread |
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|Stat1 = 10 |
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|Title2 = Max Hits |
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|Stat2 = 3 |
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|PVP Cost = {{Money|400}} |
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|PVP Footprint = 1 |
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|PVP Sell Price = {{Money|133}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
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|PVP Damage Type = Pierce<br/>Spread |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
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|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
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|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A |
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|PVP Title1 = Spread |
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|PVP Stat1 = 45 |
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|PVP Title2 = Max Hits |
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|PVP Stat2 = 3 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|640}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|621}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,550}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.2 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
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8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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10 > 15 Spread |
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+Flying Detection {{Flying|Flying Detection}} |
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Sell Price changes to {{Money|1,138}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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15 > 25 Spread |
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Sell Price changes to {{Money|3,138}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+7 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.85 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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25 > 40 Spread |
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Sell Price changes to {{Money|9,305}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|183}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage [[File:Damage Icon.png|20px|Damage]] |
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8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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45 > 40 Spread |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money|533}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|1,533}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.25 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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40 > 30 Spread |
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Sell Price changes to {{Money|4,366}}}} |
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}} |
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==Statistics== |
|||
{{neow|<nowiki> |
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<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
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$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
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$CE$ = Total Cost / DPS |
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$MCE$ = Total Cost / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 1225; 640; 1550; 6000; 18500 |
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$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
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$FSE-DETECTION$ = 1; ; 2 |
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$FSE-PVP-DETECTION$ = 2; 2; |
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$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback |
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$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
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$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
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$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
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$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.2 || 8 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 3 || 8 || 1.2 || 8 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 3 || 10 || 0.85 || 9.5 || 15 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 7 || 10 || 0.85 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 14 || 12 || 0.75 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|400}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|800}} |
|||
|Footprint = 1 |
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|Sell Price = {{Money|266}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|Range = [[File:Range Icon.png|20px|Range]]7.5 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
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|Fly = N/A |
|||
|Title1 = Spread |
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|Stat1 = 100 |
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|Title2 = Max Hits |
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|Stat2 = 3 |
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|PVP Cost = {{Money|400}} |
|||
|PVP Footprint = 1 |
|||
|PVP Sell Price = {{Money|133}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|PVP Damage Type = Pierce<br/>Spread |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A |
|||
|PVP Title1 = Spread |
|||
|PVP Stat1 = 45 |
|||
|PVP Title2 = Max Hits |
|||
|PVP Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Heavier Shells|Cost = {{Money|300}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|366}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,200}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
100 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|766}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,400}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,900}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|5,066}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.008 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|183}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|533}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,533}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|4,366}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 800; 300; 1200; 3400; 9500 |
|||
$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Heavier Shells; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 1 || 7.5 || 100 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 3 || 6 || 1 || 7.5 || 100 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 3 || 8 || 1 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 5 || 8 || 0.8 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 10 || 9 || 0.8 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|950}} |
|||
|Footprint = 1 |
|||
|Sell Price = {{Money|316}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7.5 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 120 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
|PVP Cost = {{Money|400}} |
|||
|PVP Footprint = 1 |
|||
|PVP Sell Price = {{Money|133}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|PVP Damage Type = Pierce<br/>Spread |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A |
|||
|PVP Title1 = Spread |
|||
|PVP Stat1 = 45 |
|||
|PVP Title2 = Max Hits |
|||
|PVP Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Heavier Shells|Cost = {{Money|350}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|433}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
120 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|883}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,750}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|2,133}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|5,633}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.008 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|183}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|533}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,533}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|4,366}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 950; 350; 1350; 3750; 10500 |
|||
$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Heavier Shells; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 1 || 7.5 || 120 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 3 || 6 || 1 || 7.5 || 120 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 3 || 8 || 1 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 5 || 8 || 0.8 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 11 || 9 || 0.8 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|||
|Footprint = 1 |
|||
|Sell Price = {{Money|100}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 45 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
|PVP Cost = {{Money|400}} |
|||
|PVP Footprint = 1 |
|||
|PVP Sell Price = {{Money|133}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|PVP Damage Type = Pierce<br/>Spread |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A |
|||
|PVP Title1 = Spread |
|||
|PVP Stat1 = 45 |
|||
|PVP Title2 = Max Hits |
|||
|PVP Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|150}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|466}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,300}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|3,491}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|183}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|533}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,533}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|4,366}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 150; 950; 2500; 6500 |
|||
$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''PVP Update (23 July 2025) – |
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 29: | Line 934: | ||
==Upgrades== |
==Upgrades== |
||
{{PVPTabber |
{{PVPTabber |
||
|{{Upgrade| |
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|150}}}} |
Sell Price changes to {{Money|150}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 49: | Line 954: | ||
Sell Price changes to {{Money|466}}}} |
Sell Price changes to {{Money|466}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|1,300}}}} |
Sell Price changes to {{Money|1,300}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 69: | Line 974: | ||
Sell Price changes to {{Money|3,491}}}} |
Sell Price changes to {{Money|3,491}}}} |
||
|{{Upgrade| |
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|150}}}} |
Sell Price changes to {{Money|150}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,000}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 87: | Line 992: | ||
Sell Price changes to {{Money|483}}}} |
Sell Price changes to {{Money|483}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,750}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.425 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|1,400}}}} |
Sell Price changes to {{Money|1,400}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 109: | Line 1,014: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 150; 950; 2500; 6500 |
|||
$PVP-COST$ = 300; 150; 1000; 2750; 7000 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
|-|Regular = |
|-|Regular = |
||
<div class=" |
<div class="overflow-box"> |
||
{| class="wikitable |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2">Number is maximum damage times the amount of bullets shot.<br/>First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes all bullets hit only one enemy.</ref> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1x8 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |7.5 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.98 |
|||
| style="padding: 5px;" |{{Money|75.38}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |1x8 |
|||
| style="padding: 5px;" |1.408 |
|||
| style="padding: 5px;" |7.5 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |5.68 |
|||
| style="padding: 5px;" |{{Money|79.23}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,400}} |
|||
| style="padding: 5px;" |2x10 |
|||
| style="padding: 5px;" |1.208 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |16.56 |
|||
| style="padding: 5px;" |{{Money|84.54}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|3,900}} |
|||
| style="padding: 5px;" |4x10 |
|||
| style="padding: 5px;" |1.108 |
|||
| style="padding: 5px;" |9.5 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |36.1 |
|||
| style="padding: 5px;" |{{Money|108.03}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|10,400}} |
|||
| style="padding: 5px;" |6x12 |
|||
| style="padding: 5px;" |0.958 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |75.16 |
|||
| style="padding: 5px;" |{{Money|138.37}} |
|||
|} |
|} |
||
</div> |
</div> |
||
|-|PVP = |
|-|PVP = |
||
<div class=" |
<div class="overflow-box"> |
||
{| class="wikitable |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
! scope="col" style="padding: 5px;" |Level |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2"/> |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
! scope="col" style="padding: 5px;" |Range |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1x8 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |7.5 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.98 |
|||
| style="padding: 5px;" |{{Money|75.38}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |1x8 |
|||
| style="padding: 5px;" |1.408 |
|||
| style="padding: 5px;" |7.5 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |5.68 |
|||
| style="padding: 5px;" |{{Money|79.23}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 10 || 1.4 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,450}} |
|||
| style="padding: 5px;" |2x10 |
|||
| style="padding: 5px;" |1.408 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |14.2 |
|||
| style="padding: 5px;" |{{Money|102.11}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|4,200}} |
|||
| style="padding: 5px;" |4x10 |
|||
| style="padding: 5px;" |1.108 |
|||
| style="padding: 5px;" |9.5 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |36.1 |
|||
| style="padding: 5px;" |{{Money|116.34}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|11,200}} |
|||
| style="padding: 5px;" |6x12 |
|||
| style="padding: 5px;" |0.958 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |75.16 |
|||
| style="padding: 5px;" |{{Money|149.02}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</tabber></div> |
</tabber></div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 248: | Line 1,075: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 270: | Line 1,100: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|150}}}} |
Sell Price changes to {{Money|150}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 290: | Line 1,120: | ||
Sell Price changes to {{Money|466}}}} |
Sell Price changes to {{Money|466}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|1,300}}}} |
Sell Price changes to {{Money|1,300}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 311: | Line 1,141: | ||
Sell Price changes to {{Money|3,491}}}} |
Sell Price changes to {{Money|3,491}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:750px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2"/> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 300; 150; 950; 2500; 6500 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; 2; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1x8 |
|||
| style="padding: 5px;" |2.008 |
|||
| style="padding: 5px;" |7.5 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.98 |
|||
| style="padding: 5px;" |{{Money|75.38}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|450}} |
|||
| style="padding: 5px;" |1x8 |
|||
| style="padding: 5px;" |1.408 |
|||
| style="padding: 5px;" |7.5 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |5.68 |
|||
| style="padding: 5px;" |{{Money|79.23}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,400}} |
|||
| style="padding: 5px;" |2x10 |
|||
| style="padding: 5px;" |1.208 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |16.56 |
|||
| style="padding: 5px;" |{{Money|84.54}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|3,900}} |
|||
| style="padding: 5px;" |4x10 |
|||
| style="padding: 5px;" |1.108 |
|||
| style="padding: 5px;" |9.5 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |36.1 |
|||
| style="padding: 5px;" |{{Money|108.03}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|10,400}} |
|||
| style="padding: 5px;" |6x12 |
|||
| style="padding: 5px;" |0.958 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |30 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |75.16 |
|||
| style="padding: 5px;" |{{Money|138.37}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 383: | Line 1,182: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|1,000}}<ref>Prior to the 25th of June 2025, it had a cost of {{Coins|2,500}}.</ref> |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 405: | Line 1,207: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|125}}|Image = [[File:Level1.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|141}}}} |
Sell Price changes to {{Money|141}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 421: | Line 1,223: | ||
Sell Price changes to {{Money|491}}}} |
Sell Price changes to {{Money|491}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.275 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
||
| Line 429: | Line 1,231: | ||
Sell Price changes to {{Money|1,491}}}} |
Sell Price changes to {{Money|1,491}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.125 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 442: | Line 1,244: | ||
Sell Price changes to {{Money|3,491}}}} |
Sell Price changes to {{Money|3,491}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:750px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2"/> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 300; 125; 1050; 3000; 6000 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; 3; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 1.5 || 7.5 || 55 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |7.5 |
|||
| style="padding: 5px;" |55 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.98 |
|||
| style="padding: 5px;" |{{Money|75.38}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 6 || 1.25 || 7.5 || 55 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|425}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |1.258 |
|||
| style="padding: 5px;" |7.5 |
|||
| style="padding: 5px;" |55 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |4.77 |
|||
| style="padding: 5px;" |{{Money|89.1}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 8 || 1.25 || 9 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,475}} |
|||
| style="padding: 5px;" |2x8 |
|||
| style="padding: 5px;" |1.258 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |12.72 |
|||
| style="padding: 5px;" |{{Money|115.96}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 4 || 8 || 1.1 || 9 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|4,475}} |
|||
| style="padding: 5px;" |4x8 |
|||
| style="padding: 5px;" |1.108 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |28.88 |
|||
| style="padding: 5px;" |{{Money|154.95}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 6 || 10 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|10,475}} |
|||
| style="padding: 5px;" |6x10 |
|||
| style="padding: 5px;" |0.908 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |66.08 |
|||
| style="padding: 5px;" |{{Money|158.52}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 514: | Line 1,285: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.875 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 536: | Line 1,309: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|125}}|Image = [[File:Level1.png|100px]]|Information = 1.875 > 1.575 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|141}}}} |
Sell Price changes to {{Money|141}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,000}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 552: | Line 1,325: | ||
Sell Price changes to {{Money|475}}}} |
Sell Price changes to {{Money|475}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.575 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
||
| Line 560: | Line 1,333: | ||
Sell Price changes to {{Money|1,475}}}} |
Sell Price changes to {{Money|1,475}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]] |
8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 573: | Line 1,346: | ||
Sell Price changes to {{Money|4,208}}}} |
Sell Price changes to {{Money|4,208}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2"/> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 300; 125; 1050; 3000; 8200 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; 3; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 1.85 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|300}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |1.858 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.23 |
|||
| style="padding: 5px;" |{{Money|92.88}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 1 || 6 || 1.55 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|425}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |1.558 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |3.85 |
|||
| style="padding: 5px;" |{{Money|110.39}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 8 || 1.55 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,425}} |
|||
| style="padding: 5px;" |2x8 |
|||
| style="padding: 5px;" |1.558 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |10.27 |
|||
| style="padding: 5px;" |{{Money|138.75}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 4 || 8 || 1.25 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|4,425}} |
|||
| style="padding: 5px;" |4x8 |
|||
| style="padding: 5px;" |1.258 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |25.44 |
|||
| style="padding: 5px;" |{{Money|173.94}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 6 || 11 || 1 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|12,625}} |
|||
| style="padding: 5px;" |6x11 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |65.48 |
|||
| style="padding: 5px;" |{{Money|192.81}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 645: | Line 1,387: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.125 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 667: | Line 1,411: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]]|Information = 2.125 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|200}}}} |
Sell Price changes to {{Money|200}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 685: | Line 1,429: | ||
Sell Price changes to {{Money|616}}}} |
Sell Price changes to {{Money|616}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
-Lead Detection {{Lead|Lead Detection}} |
-Lead Detection {{Lead|Lead Detection}} |
||
Sell Price changes to {{Money|1,783}}}} |
Sell Price changes to {{Money|1,783}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.225 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]] |
8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 707: | Line 1,451: | ||
Sell Price changes to {{Money|5,283}}}} |
Sell Price changes to {{Money|5,283}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2"/> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 400; 200; 1250; 3500; 10500 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; 2; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.1 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.108 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |5.69 |
|||
| style="padding: 5px;" |{{Money|70.3}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 1.5 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |7.96 |
|||
| style="padding: 5px;" |{{Money|75.38}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 8 || 1.5 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,850}} |
|||
| style="padding: 5px;" |3x8 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |15.92 |
|||
| style="padding: 5px;" |{{Money|92.87}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 5 || 8 || 1.2 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|5,350}} |
|||
| style="padding: 5px;" |5x8 |
|||
| style="padding: 5px;" |1.208 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |33.11 |
|||
| style="padding: 5px;" |{{Money|161.58}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 7 || 11 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|15,850}} |
|||
| style="padding: 5px;" |7x11 |
|||
| style="padding: 5px;" |0.908 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |84.8 |
|||
| style="padding: 5px;" |{{Money|186.91}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 779: | Line 1,492: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.125 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 801: | Line 1,516: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]]|Information = 2.125 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|200}}}} |
Sell Price changes to {{Money|200}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 819: | Line 1,534: | ||
Sell Price changes to {{Money|616}}}} |
Sell Price changes to {{Money|616}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,650}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
-Lead Detection {{Lead|Lead Detection}} |
-Lead Detection {{Lead|Lead Detection}} |
||
Sell Price changes to {{Money|1,833}}}} |
Sell Price changes to {{Money|1,833}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
1. |
1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
| Line 841: | Line 1,556: | ||
Sell Price changes to {{Money|4,833}}}} |
Sell Price changes to {{Money|4,833}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2">Number is maximum damage times the amount of bullets shot.<br/>First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 400; 200; 1250; 3650; 9000 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; 2; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes all bullets hit only one enemy.</ref> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.1 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.108 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |5.69 |
|||
| style="padding: 5px;" |{{Money|70.3}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 1.5 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |7.96 |
|||
| style="padding: 5px;" |{{Money|75.38}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 8 || 1.5 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,850}} |
|||
| style="padding: 5px;" |3x8 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |15.92 |
|||
| style="padding: 5px;" |{{Money|116.21}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 5 || 8 || 1.3 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|5,500}} |
|||
| style="padding: 5px;" |5x8 |
|||
| style="padding: 5px;" |1.308 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |30.58 |
|||
| style="padding: 5px;" |{{Money|179.86}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 7 || 10 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|14,500}} |
|||
| style="padding: 5px;" |7x10 |
|||
| style="padding: 5px;" |0.908 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |40 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |77.09 |
|||
| style="padding: 5px;" |{{Money|188.09}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 913: | Line 1,597: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 935: | Line 1,621: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information = 2.525 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
2.508 > 1.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|200}}}} |
Sell Price changes to {{Money|200}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Better Handling|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 954: | Line 1,637: | ||
Sell Price changes to {{Money|616}}}} |
Sell Price changes to {{Money|616}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1. |
1.825 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|1,783}}}} |
Sell Price changes to {{Money|1,783}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 970: | Line 1,651: | ||
60 > 50 Spread |
60 > 50 Spread |
||
1. |
1.525 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|5,116}}}} |
Sell Price changes to {{Money|5,116}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage2"/> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 400; 200; 1250; 3500; 10000 |
|||
! scope="col" style="padding: 5px;" |Spread |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADE$ = Faster Reloading; Better Handling; Slug Madness; Tactical Blowback |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 80 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|400}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.508 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |80 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |4.78 |
|||
| style="padding: 5px;" |{{Money|83.68}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 1.8 || 7 || 80 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |1.808 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |80 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |6.64 |
|||
| style="padding: 5px;" |{{Money|90.36}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 3 || 8 || 1.8 || 9 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,850}} |
|||
| style="padding: 5px;" |3x8 |
|||
| style="padding: 5px;" |1.808 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |13.27 |
|||
| style="padding: 5px;" |{{Money|139.41}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 5 || 8 || 1.5 || 9 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|5,350}} |
|||
| style="padding: 5px;" |5x8 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |60 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |26.53 |
|||
| style="padding: 5px;" |{{Money|201.66}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 6 || 12 || 1 || 11 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|15,350}} |
|||
| style="padding: 5px;" |6x12 |
|||
| style="padding: 5px;" |1.008 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |50 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |71.42 |
|||
| style="padding: 5px;" |{{Money|214.93}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,047: | Line 1,697: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Cost = {{Money|500}} |
|Cost = {{Money|500}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,056: | Line 1,707: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
||
|Damage Type = Pierce<br/>Spread |
|Damage Type = Pierce<br/>Spread |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|Range = [[File:Range Icon.png|20px|Range]]7 |
||
| Line 1,067: | Line 1,718: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information = |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
2. |
2.525 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+1 Max Hits |
+1 Max Hits |
||
| Line 1,077: | Line 1,728: | ||
Sell Price changes to {{Money|233}}}} |
Sell Price changes to {{Money|233}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,084: | Line 1,735: | ||
Sell Price changes to {{Money|350}}}} |
Sell Price changes to {{Money|350}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
2. |
2.275 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+1 Max Hits |
+1 Max Hits |
||
| Line 1,093: | Line 1,744: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,100: | Line 1,751: | ||
Sell Price changes to {{Money|2,250}}}} |
Sell Price changes to {{Money|2,250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
||
1. |
1.825 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|4,583}}}} |
Sell Price changes to {{Money|4,583}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage">Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$COST$ = 500; 200; 350; 1500; 4200; 7000 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 2.5 || 7 || 1 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|500}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |2.508 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.39 |
|||
| style="padding: 5px;" |{{Money|209.21}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.25 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|700}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.258 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |5.31 |
|||
| style="padding: 5px;" |{{Money|131.83}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 6 || 2.25 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,050}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.258 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |5.31 |
|||
| style="padding: 5px;" |{{Money|197.74}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 6 || 6 || 1.8 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,550}} |
|||
| style="padding: 5px;" |6x6 |
|||
| style="padding: 5px;" |1.808 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |19.91 |
|||
| style="padding: 5px;" |{{Money|128.08}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 12 || 6 || 1.8 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,750}} |
|||
| style="padding: 5px;" |12x6 |
|||
| style="padding: 5px;" |1.808 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |39.82 |
|||
| style="padding: 5px;" |{{Money|169.51}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|13,750}} |
|||
| style="padding: 5px;" |12x8 |
|||
| style="padding: 5px;" |1.508 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |63.66 |
|||
| style="padding: 5px;" |{{Money|215.99}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,185: | Line 1,802: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Cost = {{Money|500}} |
|Cost = {{Money|500}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,205: | Line 1,823: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information = |
||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,215: | Line 1,833: | ||
Sell Price changes to {{Money|233}}}} |
Sell Price changes to {{Money|233}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,222: | Line 1,840: | ||
Sell Price changes to {{Money|350}}}} |
Sell Price changes to {{Money|350}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,231: | Line 1,849: | ||
Sell Price changes to {{Money|850}}}} |
Sell Price changes to {{Money|850}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,238: | Line 1,856: | ||
Sell Price changes to {{Money|2,250}}}} |
Sell Price changes to {{Money|2,250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,248: | Line 1,866: | ||
Sell Price changes to {{Money|4,583}}}} |
Sell Price changes to {{Money|4,583}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage"/> |
|||
$COST$ = 500; 200; 350; 1500; 4200; 7000 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 2.5 || 7 || 1 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|500}} |
|||
| style="padding: 5px;" |1x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |2.37 |
|||
| style="padding: 5px;" |{{Money|210.97}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.25 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|700}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.28 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |5.26 |
|||
| style="padding: 5px;" |{{Money|133.08}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 2 || 6 || 2.25 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,050}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.28 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |5.26 |
|||
| style="padding: 5px;" |{{Money|199.62}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 6 || 6 || 1.8 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,550}} |
|||
| style="padding: 5px;" |6x6 |
|||
| style="padding: 5px;" |1.83 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |19.67 |
|||
| style="padding: 5px;" |{{Money|129.64}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 12 || 6 || 1.8 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,750}} |
|||
| style="padding: 5px;" |12x6 |
|||
| style="padding: 5px;" |1.83 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |39.34 |
|||
| style="padding: 5px;" |{{Money|171.58}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|13,750}} |
|||
| style="padding: 5px;" |12x8 |
|||
| style="padding: 5px;" |1.53 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |62.75 |
|||
| style="padding: 5px;" |{{Money|219.12}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,323: | Line 1,907: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
||
|Unlock Cost = {{Coins|2,500}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,343: | Line 1,928: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]] |Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,357: | Line 1,942: | ||
Sell Price changes to {{Money|366}}}} |
Sell Price changes to {{Money|366}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,364: | Line 1,949: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
||
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,371: | Line 1,956: | ||
Sell Price changes to {{Money|2,266}}}} |
Sell Price changes to {{Money|2,266}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,500}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,381: | Line 1,966: | ||
Sell Price changes to {{Money|4,766}}}} |
Sell Price changes to {{Money|4,766}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage"/> |
|||
$COST$ = 600; 150; 350; 1500; 4200; 7500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.74 |
|||
| style="padding: 5px;" |{{Money|126.58}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.74 |
|||
| style="padding: 5px;" |{{Money|158.23}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,100}} |
|||
| style="padding: 5px;" |4x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |9.49 |
|||
| style="padding: 5px;" |{{Money|115.91}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |7x6 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |20.69 |
|||
| style="padding: 5px;" |{{Money|125.66}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 12 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,800}} |
|||
| style="padding: 5px;" |12x6 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |35.47 |
|||
| style="padding: 5px;" |{{Money|191.71}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|14,300}} |
|||
| style="padding: 5px;" |12x8 |
|||
| style="padding: 5px;" |1.53 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |62.75 |
|||
| style="padding: 5px;" |{{Money|227.89}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,453: | Line 2,004: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''Hardcore Testing'''</div> |
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Shotgunner.png|100px]] |
|Image = [[File:Shotgunner.png|100px]] |
||
|Unlock Cost = {{Coins|1,250}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,476: | Line 2,028: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]] |Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,490: | Line 2,042: | ||
Sell Price changes to {{Money|366}}}} |
Sell Price changes to {{Money|366}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,497: | Line 2,049: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,504: | Line 2,056: | ||
Sell Price changes to {{Money|2,266}}}} |
Sell Price changes to {{Money|2,266}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,500}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,514: | Line 2,066: | ||
Sell Price changes to {{Money|4,766}}}} |
Sell Price changes to {{Money|4,766}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage"/> |
|||
$COST$ = 600; 150; 350; 1500; 4200; 7500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.74 |
|||
| style="padding: 5px;" |{{Money|126.58}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.74 |
|||
| style="padding: 5px;" |{{Money|158.23}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,100}} |
|||
| style="padding: 5px;" |4x6 |
|||
| style="padding: 5px;" |2.53 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |9.49 |
|||
| style="padding: 5px;" |{{Money|115.91}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |7x6 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |20.69 |
|||
| style="padding: 5px;" |{{Money|125.66}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 13 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,800}} |
|||
| style="padding: 5px;" |13x6 |
|||
| style="padding: 5px;" |2.03 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |38.42 |
|||
| style="padding: 5px;" |{{Money|176.99}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|14,300}} |
|||
| style="padding: 5px;" |13x8 |
|||
| style="padding: 5px;" |1.53 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |67.97 |
|||
| style="padding: 5px;" |{{Money|210.39}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,589: | Line 2,107: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Title = Enforcer |
|||
|Image = [[File:Enforcer.png|100px]] |
|Image = [[File:Enforcer.png|100px]] |
||
|Unlock Cost = {{Coins|1,000}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,607: | Line 2,127: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Handling|Cost = {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Legit Badge|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,621: | Line 2,141: | ||
Sell Price changes to {{Money|366}}}} |
Sell Price changes to {{Money|366}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bullet Proof Vest|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,628: | Line 2,148: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = SWAT Armor|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,635: | Line 2,155: | ||
Sell Price changes to {{Money|2,266}}}} |
Sell Price changes to {{Money|2,266}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = SWAT Force|Cost = {{Money|7,500}}|Image = [[File:Enforcer5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,652: | Line 2,172: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage<ref name="damage"/> |
|||
$COST$ = 600; 150; 350; 1500; 4200; 7500 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = Handling; Legit Badge; Bullet Proof Vest; SWAT Armor; SWAT Force |
|||
! scope="col" style="padding: 5px;" |Max Hits |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.71 |
|||
| style="padding: 5px;" |{{Money|127.39}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |4.71 |
|||
| style="padding: 5px;" |{{Money|159.24}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,100}} |
|||
| style="padding: 5px;" |4x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |9.41 |
|||
| style="padding: 5px;" |{{Money|116.9}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |7x6 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |20.49 |
|||
| style="padding: 5px;" |{{Money|126.89}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 13 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,800}} |
|||
| style="padding: 5px;" |13x6 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |38.04 |
|||
| style="padding: 5px;" |{{Money|178.76}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|14,300}} |
|||
| style="padding: 5px;" |13x8 |
|||
| style="padding: 5px;" |1.55 |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |67.1 |
|||
| style="padding: 5px;" |{{Money|213.11}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,727: | Line 2,213: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Title = Enforcer |
|||
|Image = [[File:Enforcer.png|100px]] |
|Image = [[File:Enforcer.png|100px]] |
||
|Unlock Cost = {{Coins|600}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,743: | Line 2,231: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Handling|Cost = {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Legit Badge|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,755: | Line 2,243: | ||
Sell Price changes to {{Money|366}}}} |
Sell Price changes to {{Money|366}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Bullet Proof Vest|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,762: | Line 2,250: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = SWAT Armor|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,768: | Line 2,256: | ||
Sell Price changes to {{Money|2,266}}}} |
Sell Price changes to {{Money|2,266}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = SWAT Force|Cost = {{Money|6,250}}|Image = [[File:Enforcer5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,785: | Line 2,273: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Damage<ref>Number is maximum damage times the amount of bullets shot.</ref> |
|||
$MCE$ = Total Cost / Max DPS |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$COST$ = 600; 150; 350; 1500; 4200; 6250 |
|||
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/> |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FSE-UPGRADE$ = Handling; Legit Badge; Bullet Proof Vest; SWAT Armor; SWAT Force |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bullet Count !! Firerate !! Range !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 9 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |4.71 |
|||
| style="padding: 5px;" |{{Money|127.39}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 11 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|750}} |
|||
| style="padding: 5px;" |2x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |4.71 |
|||
| style="padding: 5px;" |{{Money|159.24}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 11 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,100}} |
|||
| style="padding: 5px;" |4x6 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |9.41 |
|||
| style="padding: 5px;" |{{Money|116.9}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 11 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,600}} |
|||
| style="padding: 5px;" |7x6 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |11 |
|||
| style="padding: 5px;" |20.49 |
|||
| style="padding: 5px;" |{{Money|126.89}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 13 || 6 || 2 || 12 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|6,800}} |
|||
| style="padding: 5px;" |13x6 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |12 |
|||
| style="padding: 5px;" |38.04 |
|||
| style="padding: 5px;" |{{Money|178.76}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 13 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|13,050}} |
|||
| style="padding: 5px;" |13x8 |
|||
| style="padding: 5px;" |1.55 |
|||
| style="padding: 5px;" |13 |
|||
| style="padding: 5px;" |67.1 |
|||
| style="padding: 5px;" |{{Money|194.49}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,853: | Line 2,315: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
|Title = Enforcer |
|||
|Image = [[File:Enforcer.png|100px]] |
|Image = [[File:Enforcer.png|100px]] |
||
|Unlock Cost = {{Coins|600}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,869: | Line 2,333: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]] |Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Enforcer2.png|100px]]|Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,881: | Line 2,345: | ||
Sell Price changes to {{Money|483}}}} |
Sell Price changes to {{Money|483}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
||
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,888: | Line 2,352: | ||
Sell Price changes to {{Money|983}}}} |
Sell Price changes to {{Money|983}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 1,894: | Line 2,358: | ||
Sell Price changes to {{Money|2,383}}}} |
Sell Price changes to {{Money|2,383}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|8,750}}|Image = [[File:Enforcer5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 1,911: | Line 2,375: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
$COST$ = 600; 350; 500; 1500; 4200; 8750 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
! scope="col" style="padding: 5px;" |DPS |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.14 |
|||
| style="padding: 5px;" |{{Money|191.08}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 10 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|950}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.92 |
|||
| style="padding: 5px;" |{{Money|242.35}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 2.5 || 7 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,450}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |3.92 |
|||
| style="padding: 5px;" |{{Money|369.9}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 25 || 2 || 7 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,950}} |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |12.2 |
|||
| style="padding: 5px;" |{{Money|241.8}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 45 || 2 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|7,150}} |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |21.95 |
|||
| style="padding: 5px;" |{{Money|325.74}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 85 || 1.5 || 9 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|15,900}} |
|||
| style="padding: 5px;" |85 |
|||
| style="padding: 5px;" |1.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |54.84 |
|||
| style="padding: 5px;" |{{Money|289.93}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,979: | Line 2,414: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2 |
|||
| |
|Title = Enforcer |
||
|Image = [[File:EnforcerPreMega.png|100px]] |
|||
|Unlock Cost = {{Coins|1,200}} |
|||
|Cost = {{Money|600}} |
|Cost = {{Money|600}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,995: | Line 2,432: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]] |Information = |
||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
Sell Price changes to {{Money|237}}}} |
Sell Price changes to {{Money|237}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Enforcer2.png|100px]]|Information = |
||
+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,007: | Line 2,444: | ||
Sell Price changes to {{Money|362}}}} |
Sell Price changes to {{Money|362}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
||
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 2,014: | Line 2,451: | ||
Sell Price changes to {{Money|737}}}} |
Sell Price changes to {{Money|737}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
||
| Line 2,020: | Line 2,457: | ||
Sell Price changes to {{Money|1,787}}}} |
Sell Price changes to {{Money|1,787}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|8,750}}|Image = [[File:Enforcer5.png|100px]]|Information = |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
| Line 2,033: | Line 2,470: | ||
==Ability== |
==Ability== |
||
{{Ability|Level Unlock = Level 5|Cooldown Time = 60s Cooldown|Ability Title = SWAT Van |
{{Ability|Level Unlock = Level 5|Cooldown Time = 60s Cooldown|Ability Title = SWAT Van|Cost = {{Money|1,500}}|Image = [[File:Enforcer5.png|100px]]|Information = |
||
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health. |
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health. |
||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" style="width:800px; text-align: center;" |
|||
$DPS$ = Damage / Firerate |
|||
! scope="col" style="padding: 5px;" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" |Damage |
|||
$COST$ = 600; 350; 500; 1500; 4200; 8750 |
|||
! scope="col" style="padding: 5px;" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" |Range |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
! scope="col" style="padding: 5px;" |DPS |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
! scope="col" style="padding: 5px;" |Cost Efficiency |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |0 |
|||
| style="padding: 5px;" |{{Money|600}} |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.14 |
|||
| style="padding: 5px;" |{{Money|191.08}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 10 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |1 |
|||
| style="padding: 5px;" |{{Money|950}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |3.92 |
|||
| style="padding: 5px;" |{{Money|242.35}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 2.5 || 7 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |2 |
|||
| style="padding: 5px;" |{{Money|1,450}} |
|||
| style="padding: 5px;" |10 |
|||
| style="padding: 5px;" |2.55 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |3.92 |
|||
| style="padding: 5px;" |{{Money|369.9}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 25 || 2 || 7 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |3 |
|||
| style="padding: 5px;" |{{Money|2,950}} |
|||
| style="padding: 5px;" |25 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |7 |
|||
| style="padding: 5px;" |12.2 |
|||
| style="padding: 5px;" |{{Money|241.8}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 45 || 2 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |4 |
|||
| style="padding: 5px;" |{{Money|7,150}} |
|||
| style="padding: 5px;" |45 |
|||
| style="padding: 5px;" |2.05 |
|||
| style="padding: 5px;" |8 |
|||
| style="padding: 5px;" |21.95 |
|||
| style="padding: 5px;" |{{Money|325.74}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 85 || 1.5 || 9 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" |5 |
|||
| style="padding: 5px;" |{{Money|15,900}} |
|||
| style="padding: 5px;" |85 |
|||
| style="padding: 5px;" |1.55 |
|||
| style="padding: 5px;" |9 |
|||
| style="padding: 5px;" |54.84 |
|||
| style="padding: 5px;" |{{Money|289.93}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Latest revision as of 21:39, 18 August 2026
This is the history subpage for the Shotgunner/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$1,500 | Cash$1,500 | 2 | 8 | 1.1 | 8 | 5 | 3 | 14.55 | 36.36 | Cash$103.09 | Cash$41.25 |
| 1 | Cash$750 | Cash$2,250 | 3 | 8 | 1.1 | 8 | 5 | 3 | 21.82 | 54.55 | Cash$103.12 | Cash$41.25 |
| 2 | Cash$1,500 | Cash$3,750 | 3 | 9 | 0.8 | 9.5 | 10 | 3 | 33.75 | 84.38 | Cash$111.11 | Cash$44.44 |
| 3 | Cash$6,500 | Cash$10,250 | 7 | 9 | 0.8 | 11 | 25 | 3 | 78.75 | 196.88 | Cash$130.16 | Cash$52.06 |
| 4 | Cash$18,777 | Cash$29,027 | 14 | 12 | 0.8 | 13.5 | 40 | 3 | 210 | 525 | Cash$138.22 | Cash$55.29 |
|-|PVP =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 1 | 8 | 2 | 7.5 | 45 | 3 | 4 | 10 | Cash$100 | Cash$40 |
| 1 | Cash$150 | Cash$550 | 1 | 8 | 1.5 | 7.5 | 45 | 3 | 5.33 | 13.33 | Cash$103.19 | Cash$41.26 |
| 2 | Cash$1,050 | Cash$1,600 | 2 | 10 | 1.5 | 9 | 40 | 3 | 13.33 | 33.33 | Cash$120.03 | Cash$48 |
| 3 | Cash$3,000 | Cash$4,600 | 4 | 10 | 1.25 | 9.5 | 40 | 3 | 32 | 80 | Cash$143.75 | Cash$57.5 |
| 4 | Cash$8,500 | Cash$13,100 | 8 | 12 | 1 | 11 | 30 | 3 | 96 | 240 | Cash$136.46 | Cash$54.58 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$1,225 | Cash$1,225 | 2 | 8 | 1.2 | 8 | 10 | 3 | 13.33 | 33.33 | Cash$91.9 | Cash$36.75 |
| 1 | Cash$640 | Cash$1,865 | 3 | 8 | 1.2 | 8 | 10 | 3 | 20 | 50 | Cash$93.25 | Cash$37.3 |
| 2 | Cash$1,550 | Cash$3,415 | 3 | 10 | 0.85 | 9.5 | 15 | 3 | 35.29 | 88.24 | Cash$96.77 | Cash$38.7 |
| 3 | Cash$6,000 | Cash$9,415 | 7 | 10 | 0.85 | 11 | 25 | 3 | 82.35 | 205.88 | Cash$114.33 | Cash$45.73 |
| 4 | Cash$18,500 | Cash$27,915 | 14 | 12 | 0.75 | 13.5 | 40 | 3 | 224 | 560 | Cash$124.62 | Cash$49.85 |
|-|PVP =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 1 | 8 | 2 | 7.5 | 45 | 3 | 4 | 10 | Cash$100 | Cash$40 |
| 1 | Cash$150 | Cash$550 | 1 | 8 | 1.5 | 7.5 | 45 | 3 | 5.33 | 13.33 | Cash$103.19 | Cash$41.26 |
| 2 | Cash$1,050 | Cash$1,600 | 2 | 10 | 1.5 | 9 | 40 | 3 | 13.33 | 33.33 | Cash$120.03 | Cash$48 |
| 3 | Cash$3,000 | Cash$4,600 | 4 | 10 | 1.25 | 9.5 | 40 | 3 | 32 | 80 | Cash$143.75 | Cash$57.5 |
| 4 | Cash$8,500 | Cash$13,100 | 8 | 12 | 1 | 11 | 30 | 3 | 96 | 240 | Cash$136.46 | Cash$54.58 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$800 | Cash$800 | 2 | 6 | 11.025 | 7.5 | 100 | 3 | 1211.71 | 3029.27 | Cash$66.67Cash$68.32 | Cash$26.67Cash$27.33 |
| 1 | Cash$300 | Cash$1,100 | 3 | 6 | 11.025 | 7.5 | 100 | 3 | 1817.56 | 4543.9 | Cash$61.11Cash$62.64 | Cash$24.44Cash$25.06 |
| 2 | Cash$1,200 | Cash$2,300 | 3 | 8 | 11.025 | 9 | 40 | 3 | 2423.41 | 6058.54 | Cash$95.83Cash$98.25 | Cash$38.33Cash$39.29 |
| 3 | Cash$3,400 | Cash$5,700 | 5 | 8 | 0.80.825 | 9.5 | 40 | 3 | 5048.48 | 125121.21 | Cash$114Cash$117.57 | Cash$45.6Cash$47.03 |
| 4 | Cash$9,500 | Cash$15,200 | 10 | 9 | 0.80.825 | 11 | 30 | 3 | 112.5109.09 | 281.25272.73 | Cash$135.11Cash$139.33 | Cash$54.04Cash$55.73 |
|-|PVP =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 1 | 8 | 22.025 | 7.5 | 45 | 3 | 43.95 | 109.88 | Cash$100Cash$101.27 | Cash$40Cash$40.49 |
| 1 | Cash$150 | Cash$550 | 1 | 8 | 1.51.525 | 7.5 | 45 | 3 | 5.335.25 | 13.3313.11 | Cash$103.19Cash$104.76 | Cash$41.26Cash$41.95 |
| 2 | Cash$1,050 | Cash$1,600 | 2 | 10 | 1.51.525 | 9 | 40 | 3 | 13.3313.11 | 33.3332.79 | Cash$120.03Cash$122.04 | Cash$48Cash$48.8 |
| 3 | Cash$3,000 | Cash$4,600 | 4 | 10 | 1.251.275 | 9.5 | 40 | 3 | 3231.37 | 8078.43 | Cash$143.75Cash$146.64 | Cash$57.5Cash$58.65 |
| 4 | Cash$8,500 | Cash$13,100 | 8 | 12 | 11.025 | 11 | 30 | 3 | 9693.66 | 240234.15 | Cash$136.46Cash$139.87 | Cash$54.58Cash$55.95 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$950 | Cash$950 | 2 | 6 | 11.025 | 7.5 | 120 | 3 | 1211.71 | 3029.27 | Cash$79.17Cash$81.13 | Cash$31.67Cash$32.46 |
| 1 | Cash$350 | Cash$1,300 | 3 | 6 | 11.025 | 7.5 | 120 | 3 | 1817.56 | 4543.9 | Cash$72.22Cash$74.03 | Cash$28.89Cash$29.61 |
| 2 | Cash$1,350 | Cash$2,650 | 3 | 8 | 11.025 | 9 | 40 | 3 | 2423.41 | 6058.54 | Cash$110.42Cash$113.2 | Cash$44.17Cash$45.27 |
| 3 | Cash$3,750 | Cash$6,400 | 5 | 8 | 0.80.825 | 9.5 | 40 | 3 | 5048.48 | 125121.21 | Cash$128Cash$132.01 | Cash$51.2Cash$52.8 |
| 4 | Cash$10,500 | Cash$16,900 | 11 | 9 | 0.80.825 | 11 | 30 | 3 | 123.75120 | 309.38300 | Cash$136.57Cash$140.83 | Cash$54.63Cash$56.33 |
|-|PVP =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 1 | 8 | 22.025 | 7.5 | 45 | 3 | 43.95 | 109.88 | Cash$100Cash$101.27 | Cash$40Cash$40.49 |
| 1 | Cash$150 | Cash$550 | 1 | 8 | 1.51.525 | 7.5 | 45 | 3 | 5.335.25 | 13.3313.11 | Cash$103.19Cash$104.76 | Cash$41.26Cash$41.95 |
| 2 | Cash$1,050 | Cash$1,600 | 2 | 10 | 1.51.525 | 9 | 40 | 3 | 13.3313.11 | 33.3332.79 | Cash$120.03Cash$122.04 | Cash$48Cash$48.8 |
| 3 | Cash$3,000 | Cash$4,600 | 4 | 10 | 1.251.275 | 9.5 | 40 | 3 | 3231.37 | 8078.43 | Cash$143.75Cash$146.64 | Cash$57.5Cash$58.65 |
| 4 | Cash$8,500 | Cash$13,100 | 8 | 12 | 11.025 | 11 | 30 | 3 | 9693.66 | 240234.15 | Cash$136.46Cash$139.87 | Cash$54.58Cash$55.95 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$300 | Cash$300 | 1 | 8 | 22.025 | 7.5 | 45 | 3 | 43.95 | 109.88 | Cash$75Cash$75.95 | Cash$30Cash$30.36 |
| 1 | Cash$150 | Cash$450 | 1 | 8 | 1.41.425 | 7.5 | 45 | 3 | 5.715.61 | 14.2914.04 | Cash$78.81Cash$80.21 | Cash$31.49Cash$32.05 |
| 2 | Cash$950 | Cash$1,400 | 2 | 10 | 1.21.225 | 9 | 40 | 3 | 16.6716.33 | 41.6740.82 | Cash$83.98Cash$85.73 | Cash$33.6Cash$34.3 |
| 3 | Cash$2,500 | Cash$3,900 | 4 | 10 | 1.11.125 | 9.5 | 40 | 3 | 36.3635.56 | 90.9188.89 | Cash$107.26Cash$109.67 | Cash$42.9Cash$43.87 |
| 4 | Cash$6,500 | Cash$10,400 | 6 | 12 | 0.950.975 | 11 | 30 | 3 | 75.7973.85 | 189.47184.62 | Cash$137.22Cash$140.83 | Cash$54.89Cash$56.33 |
|-|PVP =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 1 | 8 | 22.025 | 7.5 | 45 | 3 | 43.95 | 109.88 | Cash$100Cash$101.27 | Cash$40Cash$40.49 |
| 1 | Cash$150 | Cash$550 | 1 | 8 | 1.51.525 | 7.5 | 45 | 3 | 5.335.25 | 13.3313.11 | Cash$103.19Cash$104.76 | Cash$41.26Cash$41.95 |
| 2 | Cash$1,050 | Cash$1,600 | 2 | 10 | 1.51.525 | 9 | 40 | 3 | 13.3313.11 | 33.3332.79 | Cash$120.03Cash$122.04 | Cash$48Cash$48.8 |
| 3 | Cash$3,000 | Cash$4,600 | 4 | 10 | 1.251.275 | 9.5 | 40 | 3 | 3231.37 | 8078.43 | Cash$143.75Cash$146.64 | Cash$57.5Cash$58.65 |
| 4 | Cash$8,500 | Cash$13,100 | 8 | 12 | 11.025 | 11 | 30 | 3 | 9693.66 | 240234.15 | Cash$136.46Cash$139.87 | Cash$54.58Cash$55.95 |
Base Statistics
[edit]Cash$300
Small (1)
Cash$100
Ground
Damage1x8
Pierce
Spread
Firerate2.025
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 2+
N/A
N/A
45
3
Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$300 | Cash$300 | 1 | 8 | 22.025 | 7.5 | 45 | 3 | 43.95 | 109.88 | Cash$75Cash$75.95 | Cash$30Cash$30.36 |
| 1 | Cash$150 | Cash$450 | 1 | 8 | 1.41.425 | 7.5 | 45 | 3 | 5.715.61 | 14.2914.04 | Cash$78.81Cash$80.21 | Cash$31.49Cash$32.05 |
| 2 | Cash$950 | Cash$1,400 | 2 | 10 | 1.21.225 | 9 | 40 | 3 | 16.6716.33 | 41.6740.82 | Cash$83.98Cash$85.73 | Cash$33.6Cash$34.3 |
| 3 | Cash$2,500 | Cash$3,900 | 4 | 10 | 1.11.125 | 9.5 | 40 | 3 | 36.3635.56 | 90.9188.89 | Cash$107.26Cash$109.67 | Cash$42.9Cash$43.87 |
| 4 | Cash$6,500 | Cash$10,400 | 6 | 12 | 0.950.975 | 11 | 30 | 3 | 75.7973.85 | 189.47184.62 | Cash$137.22Cash$140.83 | Cash$54.89Cash$56.33 |
|-|PVP =
| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$300 | Cash$300 | 1 | 8 | 22.025 | 7.5 | 45 | 3 | 43.95 | 109.88 | Cash$75Cash$75.95 | Cash$30Cash$30.36 |
| 1 | Cash$150 | Cash$450 | 1 | 8 | 1.41.425 | 7.5 | 45 | 3 | 5.715.61 | 14.2914.04 | Cash$78.81Cash$80.21 | Cash$31.49Cash$32.05 |
| 2 | Cash$1,000 | Cash$1,450 | 2 | 10 | 1.41.425 | 9 | 40 | 3 | 14.2914.04 | 35.7135.09 | Cash$101.47Cash$103.28 | Cash$40.6Cash$41.32 |
| 3 | Cash$2,750 | Cash$4,200 | 4 | 10 | 1.11.125 | 9.5 | 40 | 3 | 36.3635.56 | 90.9188.89 | Cash$115.51Cash$118.11 | Cash$46.2Cash$47.25 |
| 4 | Cash$7,000 | Cash$11,200 | 6 | 12 | 0.950.975 | 11 | 30 | 3 | 75.7973.85 | 189.47184.62 | Cash$147.78Cash$151.66 | Cash$59.11Cash$60.67 |
Base Statistics
[edit]Cash$300
Small (1)
Cash$100
Ground
Damage1x8
Pierce
Spread
Firerate2.025
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 2+
N/A
N/A
45
3
Upgrades
[edit]+1.5 Range Range
+1 Damage Damage
1.425 > 1.225 Firerate Firerate
8 > 10 Bullets Bullets
45 > 40 Spread
+Hidden Detection Hidden Detection
+Lead Detection Lead Detection
Sell Price changes to Cash$466
Statistics
[edit]| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$300 | Cash$300 | 1 | 8 | 22.025 | 7.5 | 45 | 3 | 43.95 | 109.88 | Cash$75Cash$75.95 | Cash$30Cash$30.36 |
| 1 | Cash$150 | Cash$450 | 1 | 8 | 1.41.425 | 7.5 | 45 | 3 | 5.715.61 | 14.2914.04 | Cash$78.81Cash$80.21 | Cash$31.49Cash$32.05 |
| 2 | Cash$950 | Cash$1,400 | 2 | 10 | 1.21.225 | 9 | 40 | 3 | 16.6716.33 | 41.6740.82 | Cash$83.98Cash$85.73 | Cash$33.6Cash$34.3 |
| 3 | Cash$2,500 | Cash$3,900 | 4 | 10 | 1.11.125 | 9.5 | 40 | 3 | 36.3635.56 | 90.9188.89 | Cash$107.26Cash$109.67 | Cash$42.9Cash$43.87 |
| 4 | Cash$6,500 | Cash$10,400 | 6 | 12 | 0.950.975 | 11 | 30 | 3 | 75.7973.85 | 189.47184.62 | Cash$137.22Cash$140.83 | Cash$54.89Cash$56.33 |
Base Statistics
[edit]Cash$300
Average (1.5)
Cash$100
Ground
Damage1x6
Pierce
Spread
Firerate1.525
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 3+
N/A
N/A
55
3
Upgrades
[edit]+1.5 Range Range
+1 Damage Damage
6 > 8 Bullets Bullets
55 > 45 Spread
+Hidden Detection Hidden Detection
Sell Price changes to Cash$491
+2 Damage Damage
1.275 > 1.125 Firerate Firerate
+Lead Detection Lead Detection
Sell Price changes to Cash$1,491
Statistics
[edit]| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$300 | Cash$300 | 1 | 6 | 1.51.525 | 7.5 | 55 | 3 | 43.93 | 109.84 | Cash$75Cash$76.34 | Cash$30Cash$30.49 |
| 1 | Cash$125 | Cash$425 | 1 | 6 | 1.251.275 | 7.5 | 55 | 3 | 4.84.71 | 1211.76 | Cash$88.54Cash$90.23 | Cash$35.42Cash$36.14 |
| 2 | Cash$1,050 | Cash$1,475 | 2 | 8 | 1.251.275 | 9 | 45 | 3 | 12.812.55 | 3231.37 | Cash$115.23Cash$117.53 | Cash$46.09Cash$47.02 |
| 3 | Cash$3,000 | Cash$4,475 | 4 | 8 | 1.11.125 | 9 | 45 | 3 | 29.0928.44 | 72.7371.11 | Cash$153.83Cash$157.35 | Cash$61.53Cash$62.93 |
| 4 | Cash$6,000 | Cash$10,475 | 6 | 10 | 0.90.925 | 11 | 40 | 3 | 66.6764.86 | 166.67162.16 | Cash$157.12Cash$161.5 | Cash$62.85Cash$64.6 |
Base Statistics
[edit]Cash$300
Average (1.5)
Cash$100
Ground
Damage1x6
Pierce
Spread
Firerate1.875
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 3+
N/A
N/A
60
3
Upgrades
[edit]+2 Range Range
+1 Damage Damage
6 > 8 Bullets Bullets
60 > 50 Spread
+Hidden Detection Hidden Detection
Sell Price changes to Cash$475
+2 Damage Damage
1.575 > 1.275 Firerate Firerate
+Lead Detection Lead Detection
Sell Price changes to Cash$1,475
Statistics
[edit]| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$300 | Cash$300 | 1 | 6 | 1.851.875 | 7 | 60 | 3 | 3.243.2 | 8.118 | Cash$92.59Cash$93.75 | Cash$36.99Cash$37.5 |
| 1 | Cash$125 | Cash$425 | 1 | 6 | 1.551.575 | 7 | 60 | 3 | 3.873.81 | 9.689.52 | Cash$109.82Cash$111.55 | Cash$43.9Cash$44.64 |
| 2 | Cash$1,050 | Cash$1,475 | 2 | 8 | 1.551.575 | 9 | 50 | 3 | 10.3210.16 | 25.8125.4 | Cash$142.93Cash$145.18 | Cash$57.15Cash$58.07 |
| 3 | Cash$3,000 | Cash$4,475 | 4 | 8 | 1.251.275 | 9 | 50 | 3 | 25.625.1 | 6462.75 | Cash$174.8Cash$178.29 | Cash$69.92Cash$71.31 |
| 4 | Cash$8,200 | Cash$12,675 | 6 | 11 | 11.025 | 11 | 40 | 3 | 6664.39 | 165160.98 | Cash$192.05Cash$196.85 | Cash$76.82Cash$78.74 |
Base Statistics
[edit]Cash$400
Average (1.5)
Cash$133
Ground
Damage2x6
Pierce
Spread
Firerate2.125
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 2 & 4
N/A
N/A
60
3
Upgrades
[edit]+2 Range Range
+1 Damage Damage
6 > 8 Bullets Bullets
60 > 50 Spread
+Hidden Detection Hidden Detection
+Lead Detection Lead Detection
Sell Price changes to Cash$616
+2 Damage Damage
1.525 > 1.225 Firerate Firerate
-Lead Detection Lead Detection
Sell Price changes to Cash$1,783
Statistics
[edit]| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 2 | 6 | 2.12.125 | 7 | 60 | 3 | 5.715.65 | 14.2914.12 | Cash$70.05Cash$70.8 | Cash$27.99Cash$28.33 |
| 1 | Cash$200 | Cash$600 | 2 | 6 | 1.51.525 | 7 | 60 | 3 | 87.87 | 2019.67 | Cash$75Cash$76.24 | Cash$30Cash$30.5 |
| 2 | Cash$1,250 | Cash$1,850 | 3 | 8 | 1.51.525 | 9 | 50 | 3 | 1615.74 | 4039.34 | Cash$115.62Cash$117.53 | Cash$46.25Cash$47.03 |
| 3 | Cash$3,500 | Cash$5,350 | 5 | 8 | 1.21.225 | 9 | 50 | 3 | 33.3332.65 | 83.3381.63 | Cash$160.52Cash$163.86 | Cash$64.2Cash$65.54 |
| 4 | Cash$10,500 | Cash$15,850 | 7 | 11 | 0.90.925 | 11 | 40 | 3 | 85.5683.24 | 213.89208.11 | Cash$185.25Cash$190.41 | Cash$74.1Cash$76.16 |
Base Statistics
[edit]Cash$400
Average (1.5)
Cash$133
Ground
Damage2x6
Pierce
Spread
Firerate2.125
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 2 & 4
N/A
N/A
60
3
Upgrades
[edit]+2 Range Range
+1 Damage Damage
6 > 8 Bullets Bullets
60 > 50 Spread
+Hidden Detection Hidden Detection
+Lead Detection Lead Detection
Sell Price changes to Cash$616
+2 Damage Damage
1.525 > 1.325 Firerate Firerate
-Lead Detection Lead Detection
Sell Price changes to Cash$1,833
Statistics
[edit]| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 2 | 6 | 2.12.125 | 7 | 60 | 3 | 5.715.65 | 14.2914.12 | Cash$70.05Cash$70.8 | Cash$27.99Cash$28.33 |
| 1 | Cash$200 | Cash$600 | 2 | 6 | 1.51.525 | 7 | 60 | 3 | 87.87 | 2019.67 | Cash$75Cash$76.24 | Cash$30Cash$30.5 |
| 2 | Cash$1,250 | Cash$1,850 | 3 | 8 | 1.51.525 | 9 | 50 | 3 | 1615.74 | 4039.34 | Cash$115.62Cash$117.53 | Cash$46.25Cash$47.03 |
| 3 | Cash$3,650 | Cash$5,500 | 5 | 8 | 1.31.325 | 9 | 50 | 3 | 30.7730.19 | 76.9275.47 | Cash$178.75Cash$182.18 | Cash$71.5Cash$72.88 |
| 4 | Cash$9,000 | Cash$14,500 | 7 | 10 | 0.90.925 | 11 | 40 | 3 | 77.7875.68 | 194.44189.19 | Cash$186.42Cash$191.6 | Cash$74.57Cash$76.64 |
Base Statistics
[edit]Upgrades
[edit]+2 Range Range
+1 Damage Damage
6 > 8 Bullets Bullets
80 > 60 Spread
+Hidden Detection Hidden Detection
Sell Price changes to Cash$616
Statistics
[edit]| Level | Cost | Total Cost | Damage[1] | Bullet Count | Firerate | Range | Spread | Max Hits | DPS[2] | Max DPS | Cost Efficiency | Max Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 2 | 6 | 2.52.525 | 7 | 80 | 3 | 4.84.75 | 1211.88 | Cash$83.33Cash$84.21 | Cash$33.33Cash$33.67 |
| 1 | Cash$200 | Cash$600 | 2 | 6 | 1.81.825 | 7 | 80 | 3 | 6.676.58 | 16.6716.44 | Cash$89.96Cash$91.19 | Cash$35.99Cash$36.5 |
| 2 | Cash$1,250 | Cash$1,850 | 3 | 8 | 1.81.825 | 9 | 60 | 3 | 13.3313.15 | 33.3332.88 | Cash$138.78Cash$140.68 | Cash$55.51Cash$56.27 |
| 3 | Cash$3,500 | Cash$5,350 | 5 | 8 | 1.51.525 | 9 | 60 | 3 | 26.6726.23 | 66.6765.57 | Cash$200.6Cash$203.96 | Cash$80.25Cash$81.59 |
| 4 | Cash$10,000 | Cash$15,350 | 6 | 12 | 11.025 | 11 | 50 | 3 | 7270.24 | 180175.61 | Cash$213.19Cash$218.54 | Cash$85.28Cash$87.41 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]| Level | Cost | Total Cost | Damage[4] | Bullet Count | Firerate | Range | Max Hits | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$500 | Cash$500 | 1 | 6 | 2.52.525 | 7 | 1 | 2.42.38 | Cash$208.33Cash$210.08 |
| 1 | Cash$200 | Cash$700 | 2 | 6 | 2.252.275 | 7 | 2 | 5.335.27 | Cash$131.33Cash$132.83 |
| 2 | Cash$350 | Cash$1,050 | 2 | 6 | 2.252.275 | 9 | 2 | 5.335.27 | Cash$197Cash$199.24 |
| 3 | Cash$1,500 | Cash$2,550 | 6 | 6 | 1.81.825 | 9 | 3 | 2019.73 | Cash$127.5Cash$129.24 |
| 4 | Cash$4,200 | Cash$6,750 | 12 | 6 | 1.81.825 | 9 | 4 | 4039.45 | Cash$168.75Cash$171.1 |
| 5 | Cash$7,000 | Cash$13,750 | 12 | 8 | 1.51.525 | 10 | 4 | 6462.95 | Cash$214.84Cash$218.43 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]| Level | Cost | Total Cost | Damage[4] | Bullet Count | Firerate | Range | Max Hits | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$500 | Cash$500 | 1 | 6 | 2.52.53 | 7 | 1 | 2.42.37 | Cash$208.33Cash$210.97 |
| 1 | Cash$200 | Cash$700 | 2 | 6 | 2.252.28 | 7 | 2 | 5.335.26 | Cash$131.33Cash$133.08 |
| 2 | Cash$350 | Cash$1,050 | 2 | 6 | 2.252.28 | 9 | 2 | 5.335.26 | Cash$197Cash$199.62 |
| 3 | Cash$1,500 | Cash$2,550 | 6 | 6 | 1.81.83 | 9 | 3 | 2019.67 | Cash$127.5Cash$129.64 |
| 4 | Cash$4,200 | Cash$6,750 | 12 | 6 | 1.81.83 | 9 | 4 | 4039.34 | Cash$168.75Cash$171.58 |
| 5 | Cash$7,000 | Cash$13,750 | 12 | 8 | 1.51.53 | 10 | 4 | 6462.75 | Cash$214.84Cash$219.12 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]| Level | Cost | Total Cost | Damage[4] | Bullet Count | Firerate | Range | Max Hits | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$600 | Cash$600 | 2 | 6 | 2.52.53 | 7 | 2 | 4.84.74 | Cash$125Cash$126.58 |
| 1 | Cash$150 | Cash$750 | 2 | 6 | 2.52.53 | 9 | 2 | 4.84.74 | Cash$156.25Cash$158.23 |
| 2 | Cash$350 | Cash$1,100 | 4 | 6 | 2.52.53 | 9 | 3 | 9.69.49 | Cash$114.58Cash$115.91 |
| 3 | Cash$1,500 | Cash$2,600 | 7 | 6 | 22.03 | 9 | 3 | 2120.69 | Cash$123.81Cash$125.66 |
| 4 | Cash$4,200 | Cash$6,800 | 12 | 6 | 22.03 | 9 | 4 | 3635.47 | Cash$188.89Cash$191.71 |
| 5 | Cash$7,500 | Cash$14,300 | 12 | 8 | 1.51.53 | 10 | 4 | 6462.75 | Cash$223.44Cash$227.89 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]| Level | Cost | Total Cost | Damage[4] | Bullet Count | Firerate | Range | Max Hits | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$600 | Cash$600 | 2 | 6 | 2.52.53 | 7 | 2 | 4.84.74 | Cash$125Cash$126.58 |
| 1 | Cash$150 | Cash$750 | 2 | 6 | 2.52.53 | 9 | 2 | 4.84.74 | Cash$156.25Cash$158.23 |
| 2 | Cash$350 | Cash$1,100 | 4 | 6 | 2.52.53 | 9 | 3 | 9.69.49 | Cash$114.58Cash$115.91 |
| 3 | Cash$1,500 | Cash$2,600 | 7 | 6 | 22.03 | 9 | 3 | 2120.69 | Cash$123.81Cash$125.66 |
| 4 | Cash$4,200 | Cash$6,800 | 13 | 6 | 22.03 | 9 | 4 | 3938.42 | Cash$174.36Cash$176.99 |
| 5 | Cash$7,500 | Cash$14,300 | 13 | 8 | 1.51.53 | 10 | 4 | 69.3367.97 | Cash$206.26Cash$210.39 |
Base Statistics
[edit]Upgrades
[edit]Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]| Level | Cost | Total Cost | Damage[4] | Bullet Count | Firerate | Range | Max Hits | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$600 | Cash$600 | 2 | 6 | 2.52.55 | 7 | 2 | 4.84.71 | Cash$125Cash$127.39 |
| 1 | Cash$150 | Cash$750 | 2 | 6 | 2.52.55 | 9 | 2 | 4.84.71 | Cash$156.25Cash$159.24 |
| 2 | Cash$350 | Cash$1,100 | 4 | 6 | 2.52.55 | 9 | 3 | 9.69.41 | Cash$114.58Cash$116.9 |
| 3 | Cash$1,500 | Cash$2,600 | 7 | 6 | 22.05 | 9 | 3 | 2120.49 | Cash$123.81Cash$126.89 |
| 4 | Cash$4,200 | Cash$6,800 | 13 | 6 | 22.05 | 9 | 4 | 3938.05 | Cash$174.36Cash$178.71 |
| 5 | Cash$7,500 | Cash$14,300 | 13 | 8 | 1.51.55 | 10 | 4 | 69.3367.1 | Cash$206.26Cash$213.11 |
Base Statistics
[edit]Upgrades
[edit]Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]| Level | Cost | Total Cost | Damage | Bullet Count | Firerate | Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$600 | Cash$600 | 2 | 6 | 2.52.55 | 9 | 4.84.71 | Cash$125Cash$127.39 |
| 1 | Cash$150 | Cash$750 | 2 | 6 | 2.52.55 | 11 | 4.84.71 | Cash$156.25Cash$159.24 |
| 2 | Cash$350 | Cash$1,100 | 4 | 6 | 2.52.55 | 11 | 9.69.41 | Cash$114.58Cash$116.9 |
| 3 | Cash$1,500 | Cash$2,600 | 7 | 6 | 22.05 | 11 | 2120.49 | Cash$123.81Cash$126.89 |
| 4 | Cash$4,200 | Cash$6,800 | 13 | 6 | 22.05 | 12 | 3938.05 | Cash$174.36Cash$178.71 |
| 5 | Cash$6,250 | Cash$13,050 | 13 | 8 | 1.51.55 | 13 | 69.3367.1 | Cash$188.23Cash$194.49 |
Base Statistics
[edit]Upgrades
[edit]Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | Cash$600 | Cash$600 | 8 | 2.52.55 | 5 | 3.23.14 | Cash$187.5Cash$191.08 |
| 1 | Cash$350 | Cash$950 | 10 | 2.52.55 | 5 | 43.92 | Cash$237.5Cash$242.35 |
| 2 | Cash$500 | Cash$1,450 | 10 | 2.52.55 | 7 | 43.92 | Cash$362.5Cash$369.9 |
| 3 | Cash$1,500 | Cash$2,950 | 25 | 22.05 | 7 | 12.512.2 | Cash$236Cash$241.8 |
| 4 | Cash$4,200 | Cash$7,150 | 45 | 22.05 | 8 | 22.521.95 | Cash$317.78Cash$325.74 |
| 5 | Cash$8,750 | Cash$15,900 | 85 | 1.51.55 | 9 | 56.6754.84 | Cash$280.57Cash$289.93 |
Base Statistics
[edit]Upgrades
[edit]Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]| Level | Cost | Total Cost | Damage | Firerate | Range | DPS | Cost Efficiency |
|---|---|---|---|---|---|---|---|
| 0 | Cash$600 | Cash$600 | 8 | 2.52.55 | 5 | 3.23.14 | Cash$187.5Cash$191.08 |
| 1 | Cash$350 | Cash$950 | 10 | 2.52.55 | 5 | 43.92 | Cash$237.5Cash$242.35 |
| 2 | Cash$500 | Cash$1,450 | 10 | 2.52.55 | 7 | 43.92 | Cash$362.5Cash$369.9 |
| 3 | Cash$1,500 | Cash$2,950 | 25 | 22.05 | 7 | 12.512.2 | Cash$236Cash$241.8 |
| 4 | Cash$4,200 | Cash$7,150 | 45 | 22.05 | 8 | 22.521.95 | Cash$317.78Cash$325.74 |
| 5 | Cash$8,750 | Cash$15,900 | 85 | 1.51.55 | 9 | 56.6754.84 | Cash$280.57Cash$289.93 |
Notes
[edit]- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 DPS assumes all bullets hit only one enemy.
- ↑ Prior to the 25th of June 2025, it had a cost of Coin 2,500.
- ↑ 4.0 4.1 4.2 4.3 4.4 Number is maximum damage times the amount of bullets shot.
Damage decreases by 50% for every enemy pierced.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |