Toxic Gunner: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Wponta
Undo revision 341631 by Predictacolors (talk)
imported>Mentin123
mNo edit summary
 
(42 intermediate revisions by 9 users not shown)
Line 4: Line 4:
{{TowerInfobox
{{TowerInfobox
|title = Toxic Gunner
|title = Toxic Gunner
|image = DefaultToxicGunnerIconIGDec25.png
|image-static = ToxicGunnerNewIcon.png
|image-dynamic = ToxicGunnerDynamic.png
|unlockcost = Triumph [[Trick or Threat Town]]
|unlockcost = Triumph [[Trick or Threat Town]]
|basecost = {{Money|525}}
|basecost = {{Money|525}}
Line 12: Line 13:
|basedamage = [[File:Damage_Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison)
|basedamage = [[File:Damage_Icon.png|20px|Damage]]1<br/>[[File:ToxicGunnerImmune.png|20px|Poison Damage]]1 (Poison)
|damagetype = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4)
|damagetype = Burst (Level 0-3)<br>Poison (Level 0+)<br/>Single (Level 4)
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.108<br/>[[File:Cooldown_Icon.png|20px|Tick]]1 (Tick)
|basefirerate = [[File:Cooldown_Icon.png|20px|Firerate]]0.12<br/>[[File:Cooldown_Icon.png|20px|Tick]]1 (Tick)
|baserange = [[File:Range_Icon.png|20px|Range]]10
|baserange = [[File:Range_Icon.png|20px|Range]]10
|hidden_detection = N/A
|hidden_detection = N/A
Line 18: Line 19:
|flying_detection = {{Attr|Flying|Level 3+}}
|flying_detection = {{Attr|Flying|Level 3+}}
|immune = None
|immune = None
|footprint = Average (1.5)
|footprint = 1.5
|tooltip-1 = A rapid fire debuff tower that applies poison to enemies. Poison deals damage overtime and applies a slow debuff on enemies.
|tooltip-1 = A rapid fire debuff tower that applies poison to enemies. Poison deals damage overtime and applies a slow debuff on enemies.
|tooltip-2 = Capable of detecting [[Lead (Attribute)|lead]] and [[Flying|flying]] enemies}}
|tooltip-2 = Capable of detecting [[Lead (Attribute)|lead]] and [[Flying|flying]] enemies}}
Line 27: Line 28:


==Description==
==Description==
The '''Toxic Gunner''' is a ground tower that fires in bursts. It was unlocked by triumphing [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]]. It was also obtainable through a gamepass for {{Robux|500}} during the [[Solar Eclipse Event]]. Most recently, it was brought back for {{Robux|699}} during [[The Final Act Event]].
The '''Toxic Gunner''' is a ground tower that fires toxic bullets in bursts, applying poison on enemies. It was unlocked by triumphing [[Trick or Threat Town]] as part of the [[Halloween 2020 Event]]. It was also obtainable through a gamepass for {{Robux|500}} during the [[Solar Eclipse Event]]. Most recently, it was brought back for {{Robux|699}} during the [[Backyard Legends Event]].


The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply slowdown to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the [[Patient Zero]] and the [[Void Reaver]] are immune to this, however they are not immune to its attacks. This slowdown also deals poison damage to the enemy which deals 1 damage every 1 seconds for 6 seconds (10 second at Level 4). It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the [[Minigunner]].
The '''Toxic Gunner''' fires in bursts with a short delay between each burst. These shots apply poison to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the [[Patient Zero]] and the [[Fallen King]] are immune to this, however they are not immune to its attacks. This poison also deals damage over time to the enemy which deals 1 damage every second for 6 seconds at Level 0, reaching 10 damage every second for 10 seconds at Level 4. It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the [[Minigunner]].


This is considered an all-round tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense dropping allows the '''Toxic Gunner''' to have some use, even during the late-game, as a support tower.
This is considered an all-rounder support tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense melting allows the '''Toxic Gunner''' to have some use, even during the late-game, as a support tower, paired with high damage towers like [[Ranger]] and [[Accelerator]].

The '''Toxic Gunner''' has [[Lead (Attribute)|lead]] detection from Level 0 and [[Flying|flying]] detection from Level 3. It has no placement limit.


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|200}}|Image = [[File:ToxicGunnerLevel1Icon.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:ToxicGunnerLevel1Icon.png|100px]]|Information = 1.2 > 0.6 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]




Sell Price changes to {{Money|241}}}}
Sell Price changes to {{Money|241}}}}
{{Upgrade|Upgrade Title = Level 2 - Poisonous Bullets - {{Money|800}}|Image = [[File:ToxicGunnerLevel2Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Poisonous Bullets|Cost = {{Money|800}}|Image = [[File:ToxicGunnerLevel2Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]


4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]


+3 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]
+2 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]


10% > 20% Slowdown [[File:Slowness.png|20px|Slowdown]]
10% > 20% Slowdown [[File:Slowness.png|20px|Slowdown]]
Line 48: Line 51:


Sell Price changes to {{Money|508}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade Title = Level 3 - Sinister Gear - {{Money|3,500}}|Image = [[File:ToxicGunnerLevel3Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Sinister Gear|Cost = {{Money|3,500}}|Image = [[File:ToxicGunnerLevel3Icon.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


8 > 20 Burst [[File:Damage Icon.png|20px|Burst]]
8 > 20 Burst [[File:Damage Icon.png|20px|Burst]]
Line 54: Line 57:
+Flying Detection {{Flying|Flying Detection}}
+Flying Detection {{Flying|Flying Detection}}


Drops 3% defense every tick {{Defense|Defense Dropping}}
Melts 3% defense every tick {{Defense|Defense Melting}}




Sell Price changes to {{Money|1,675}}}}
Sell Price changes to {{Money|1,675}}}}
{{Upgrade|Upgrade Title = Level 4 - Going Nuclear! - {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Going Nuclear!|Cost = {{Money|14,000}}|Image = [[File:ToxicGunnerLevel4Icon.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]


0.108 > 0.143 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]
0.6 > 0 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]


+6 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]
+7 Poison Damage [[File:ToxicGunnerImmune.png|20px|Poison Damage]]


6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]]
6 > 10 Poison Time [[File:Cooldown Icon.png|20px|Slowdown]]
Line 75: Line 76:
Sell Price changes to {{Money|6,341}}}}
Sell Price changes to {{Money|6,341}}}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Toxic Gunner|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.


{{Neow|<nowiki>
<var>
$DPS$ = $DPSGUN$ + $DPSPOISON$
$DPSGUN$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPSPOISON$ = (Poison Damage / Tick)
$DPS2$ = $DPS2GUN$ + $DPS2POISON$
$DPS2GUN$ = Damage / Firerate
$DPS2POISON$ = Poison Damage / Tick
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$TED$ = Poison Damage * (Poison Time / Tick)
$COST$ = 525; 200; 800; 3500; 14000
$FSE-DETECTION$ = ; 0; 3
$FSE-UPGRADE$ = Faster Reloading; Poisonous Bullets; Sinister Gear; Going Nuclear!
$FSE-UPGRADEICON$ = File:ToxicGunnerLevel1Icon.png; File:ToxicGunnerLevel2Icon.png; File:ToxicGunnerLevel3Icon.png; File:ToxicGunnerLevel4Icon.png
$FSE-META$ = Exclusive; File:ToxicGunnerNewIcon.png
$CREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref>
$TREF$ = <ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref>
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table" style="width:1650px;"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Poison Damage !! Burst Count !! Firerate$CREF$ !! Tick !! Cooldown !! Range !! Poison Time !! Defense Melting !! Max Defense Melting !! Total Elapsed Damage$TREF$ !! Slowdown !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Damage
!Poison Damage
!Burst Count
!Firerate<ref>Firerate only applies to the burst and is not the time between bursts.</ref>
!Tick
!Cooldown
!Range
!Poison Time
!Defense Dropping
!Max Defense Dropping
!Total Elapsed Damage<ref>Total Elapsed Damage is calculated as Poison Damage × (Poison Time ÷ Tick)</ref>
!Slowdown
!DPS<ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) + (Poison Damage ÷ Tick).<br/>When the '''Toxic Gunner''' stops firing in bursts, it is calculated as Damage ÷ Firerate + Poison Damage ÷ Tick<br/>DPS assumes all shots poison the same enemy.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 4 || 0.12 || 1 || 1.2 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|0
|{{Money|525}}
|1
|1
|4
|0.108
|1
|1.2
|10
|6
|N/A
|N/A
|6
|10%
|3.45<ref>2.45 Gun DPS + 1 Poison DPS</ref>
|{{Money|152.17}}
|-
|-
| 1 || $R$ || $R$ || 1 || 1 || 4 || 0.12 || 1 || 0.6 || 10 || 6 || N/A || N/A || $TED$ || 10% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|1
|{{Money|725}}
|1
|1
|4
|0.108
|1
|0.6
|10
|6
|N/A
|N/A
|6
|10%
|4.88<ref>3.88 Gun DPS + 1 Poison DPS</ref>
|{{Money|148.57}}
|-
|-
| 2 || $R$ || $R$ || 1 || 3 || 8 || 0.12 || 1 || 0.6 || 14 || 6 || N/A || N/A || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|2
|{{Money|1,525}}
|1
|4
|8
|0.108
|1
|0.6
|14
|6
|N/A
|N/A
|24
|20%
|9.46<ref>5.46 Gun DPS + 4 Poison DPS</ref>
|{{Money|161.21}}
|-
|-
| 3 || $R$ || $R$ || 4 || 3 || 20 || 0.12 || 1 || 0.6 || 14 || 6 || 3% || 50% || $TED$ || 20% || $DPS$<ref>$DPSGUN$ Gun DPS + $DPSPOISON$ Poison DPS</ref> || {{Money|$CE$}}
|3
|{{Money|5,025}}
|4
|4
|20
|0.108
|1
|0.6
|14
|6
|3%
|50%
|24
|20%
|32.99<ref>28.99 Gun DPS + 4 Poison DPS</ref>
|{{Money|152.32}}
|-
|-
| 4 || $R$ || $R$ || 8 || 10 || N/A || 0.12 || 1 || 0 || 18 || 10 || 3% || 50% || $TED$ || 30% || $DPS2$<ref>$DPS2GUN$ Gun DPS + $DPS2POISON$ Poison DPS</ref> || {{Money|$CE$}}
|4
|{{Money|19,025}}
|11
|10
|N/A
|0.143
|1
|0
|18
|10
|3%
|50%
|100
|30%
|86.92<ref>76.92 Gun DPS + 10 Poison DPS</ref>
|{{Money|218.88}}
|}
|}
</div>
</div>
</nowiki>}}


==Skins==
==Skins==
Line 191: Line 124:
|-
|-
!Skin
!Skin
|{{Colour|Phantom|Phantom}}
|{{Color|Phantom|Phantom}}
|-
|-
!Rarity
!Rarity
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Robux|499}}
|N/A
|-
|-
!Obtained From
!Obtained From
|[[Phantom Skincrate]]
|[[Phantom Crate]]
|}
|}


Line 213: Line 146:
**The '''Toxic Gunner's''' cooldown cannot be boosted by the [[Commander]].
**The '''Toxic Gunner's''' cooldown cannot be boosted by the [[Commander]].
**However, this is not an issue at Level 4, as the '''Toxic Gunner''' has no burst cooldown at that Level.
**However, this is not an issue at Level 4, as the '''Toxic Gunner''' has no burst cooldown at that Level.
*The '''Toxic Gunner's''' defense dropping can be useful against enemies with defense, such as the [[Fallen Rusher]], as it can decrease it quite quickly while slowing the enemy down.
*The '''Toxic Gunner's''' defense melting can be useful against enemies with defense, such as the [[Fallen Rusher]], as it can decrease it quite quickly while slowing the enemy down.
**When combined with other defense dropping towers, like the [[Pyromancer]], it can remove all of the enemy's defense.
**When combined with other defense melting towers, like the [[Pyromancer]], it can remove all of the enemy's defense.
***The defense dropping does not stack with the [[Jester]]'s defense dropping.
***The defense melting does not stack with the [[Jester]]'s defense melting.
*It is recommended to have at least 3 '''Toxic Gunners''' with different target settings to slow down as many enemies as possible.
*It is recommended to have one '''Toxic Gunner''' with targeting set to ''Random'' to slow down as many enemies as possible.
*Combined with the [[Freezer]], [[Jester]], [[Slime Trooper]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.
**''First'' ensures that fast enemies that dash in front of all other enemies are slowed down.
**''Strongest'' ensures that the strongest enemy is instantly slowed down.
**''Closest'' can help with slowing down enemies in the middle of a huge horde.
**''Random'' can split the slowdown, defense dropping and poison damage effects into large groups. This is recommended for the first placed '''Toxic Gunner'''.
*Combined with the [[Freezer]], [[Jester]] and [[Electroshocker]], this tower can cause some enemies to be essentially immobilized.
**The slowing effect from the '''Toxic Gunner''' gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized.
**The slowing effect from the '''Toxic Gunner''' gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized.
***This works quite well when paired with [[Hacker]]'s slowdown, further slowing affected enemies and aiding Hacker in the conversion of enemies.
*The '''Toxic Gunner''' is best paired with [[Accelerator]] since '''Toxic Gunner''' can slow down enemies, giving the [[Accelerator]] time to charge up.
*The '''Toxic Gunner''' is best paired with [[Accelerator]] since '''Toxic Gunner''' can slow down enemies, giving the [[Accelerator]] time to charge up.
**Another good pairing is with slow fire-rate like the [[Ranger]] and low range towers like the [[Slasher]], giving them more time to attack.
**Another good pairing is with slow fire-rate like the [[Ranger]] and low range towers like the [[Slasher]], giving them more time to attack.
*The '''Toxic Gunner''' can be used to defeat [[Lead (Attribute)|Lead]] and [[Flying]] enemies, as both its normal damage and poison damage can damage them.
*The '''Toxic Gunner''' can be used to defeat [[Lead (Attribute)|Lead]] and [[Flying]] enemies, as both its normal damage and poison damage can damage them.
**This can make '''Toxic Gunner''' viable in [[Hardcore Mode]], for late-game support and early game lead defense.
**This can make '''Toxic Gunner''' viable in [[Hardcore Mode]], for late-game support and early game lead defense.



==Trivia==
==Trivia==
Line 232: Line 163:
**The '''Toxic Gunner''' is the only event tower to be released after its event has concluded, also being unobtainable immediately after it had released.
**The '''Toxic Gunner''' is the only event tower to be released after its event has concluded, also being unobtainable immediately after it had released.
**As a result, if you had beaten the [[Halloween 2020 Event]] before the 8th of May 2021 (when the Frost Invasion event released), you would have had to wait until then to obtain this tower.
**As a result, if you had beaten the [[Halloween 2020 Event]] before the 8th of May 2021 (when the Frost Invasion event released), you would have had to wait until then to obtain this tower.
*Due to a bug, this tower was able to slow down major bosses, like the legacy [[Fallen King (Legacy)|Fallen King]] and [[Frost Spirit (Frost Invasion)|Frost Spirit]] prior to the 4th of July 2021.
*Due to a bug, this tower was able to slow down major bosses, like the [[Fallen King (Legacy)|Fallen King]] and [[Frost Spirit (Frost Invasion)|Frost Spirit]] prior to the 4th of July 2021.
*The Level 3 upgrade name, ''Sinister Gear'' may be a reference to [[Lord Sinister]], the boss of the [[Halloween 2020 Event]] where '''Toxic Gunner''' was obtained.
*The Level 3 upgrade name, ''Sinister Gear'' may be a reference to [[Lord Sinister]], the boss of the [[Halloween 2020 Event]] where '''Toxic Gunner''' was obtained.
*The Level 4 upgrade name, ''Going Nuclear!'' is a reference to the [https://www.youtube.com/watch?v=YGKVFoJZBak Going Nuclear!] soundtrack that plays in [[Polluted Wasteland II]].
*The Level 4 upgrade name, ''Going Nuclear!'' is a reference to the [https://www.youtube.com/watch?v=YGKVFoJZBak Going Nuclear!] soundtrack that plays in [[Polluted Wasteland II]].
*The '''Toxic Gunner''' has had a defense dropping statistic since it was added; however, it was unused until the 24th of November 2023.
*The '''Toxic Gunner''' has had a defense melting statistic since it was added; however, it was unused until the 24th of November 2023.
*The '''Toxic Gunner''' is the only tower that cannot detect nor indirectly hit [[Hidden (Attribute)|Hidden]] enemies at all.
*The '''Toxic Gunner''' is the only tower that cannot detect nor indirectly hit [[Hidden (Attribute)|Hidden]] enemies at all.
**There is one rare situation where the '''Toxic Gunner''' can damage [[Hidden (Attribute)|Hidden]] enemies, where it applies its poison debuff to an enemy which initially is not a [[Hidden (Attribute)|Hidden]] enemy, but turns into one later.
**There is one rare situation where the '''Toxic Gunner''' can damage [[Hidden (Attribute)|Hidden]] enemies, where it applies its poison debuff to an enemy which initially is not a [[Hidden (Attribute)|Hidden]] enemy, but turns into one later.
Line 261: Line 192:
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
****Firerate decreased from 0.18 to 0.158.
****Firerate decreased from 0.18 to 0.175.
****Max slowdown reduced from 50% to 10%.
****Max slowdown reduced from 50% to 10%.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.05">0.158 > 0.108</abbr>.
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}.
**{{Bug}} Poison damage is now on all Levels instead of Level 2+.
**{{Bug}} Poison damage is now on all Levels instead of Level 2+.
*'''21 May 2022''' - [[v1.2.3]]
*'''21 May 2022''' - [[v1.2.3]]
Line 290: Line 221:
***'''Base'''
***'''Base'''
****Cost increased from {{Money|400}} to {{Money|675}}.
****Cost increased from {{Money|400}} to {{Money|675}}.
****Firerate decreased from 0.158 to 0.128.
****Firerate decreased from 0.175 to 0.15.
****Burst increased from 3 to 6.
****Burst increased from 3 to 6.
***'''Level 1'''
***'''Level 1'''
Line 299: Line 230:
****Poison time increased from 2 to 6.
****Poison time increased from 2 to 6.
****Slowdown time increased from 2 to 6.
****Slowdown time increased from 2 to 6.
****Now drops defense by 1% every tick.
****Now melts defense by 1% every tick.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,600}} to {{Money|3,000}}.
****Cost increased from {{Money|1,600}} to {{Money|3,000}}.
****Firerate changed from <abbr title="-0.05">0.158 > 0.108</abbr> to <abbr title="-0.02">0.128 > 0.108</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Poison damage increased from +0 to +1.
****Poison damage increased from +0 to +1.
****Burst increased from 3 > 6 to 6 > 10.
****Burst increased from 3 > 6 to 6 > 10.
Line 317: Line 248:
**'''Toxic Gunner''' gamepass taken offsale.
**'''Toxic Gunner''' gamepass taken offsale.
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**New skin: {{Colour|Phantom|Phantom}}
**New skin: {{Color|Phantom|Phantom}}
**{{Bugfix}} Poison damage no longer resets the total damage counter.
**{{Bugfix}} Poison damage no longer resets the total damage counter.
*'''23 May 2024''' - [[v1.23.0]]
*'''23 May 2024''' - [[v1.23.0]]
Line 329: Line 260:
***'''Base'''
***'''Base'''
****Cost decreased from {{Money|675}} to {{Money|525}}.
****Cost decreased from {{Money|675}} to {{Money|525}}.
****Firerate decreased from 0.128 to 0.108.
****Firerate decreased from 0.15 to 0.125.
****Cooldown increased from 1 to 1.2.
****Cooldown increased from 1 to 1.2.
****Burst decreased from 6 to 4.
****Burst decreased from 6 to 4.
Line 335: Line 266:
*****Tick increased from 0.5 to 1.
*****Tick increased from 0.5 to 1.
*****Damage decreased from 2 to 1.
*****Damage decreased from 2 to 1.
*****Defense dropping decreased from 3% to 0%.
*****Defense melting decreased from 3% to 0%.
***'''Level 1'''
***'''Level 1'''
****Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
****Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
Line 346: Line 277:
***'''Level 3'''
***'''Level 3'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.2">0.128 > 0.108</abbr> to <abbr title="-0.15">0.108 > 0.093</abbr>.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.125 > 0.117|-0.008}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 6 > 10 to 8 > 20.
****Burst changed from 6 > 10 to 8 > 20.
****Poison damage decreased from +1 to +0.
****Poison damage decreased from +1 to +0.
****Defense dropping increased from 1% to 3%.
****Defense melting increased from 1% to 3%.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|9,250}} to {{Money|14,000}}.
****Cost increased from {{Money|9,250}} to {{Money|14,000}}.
Line 364: Line 295:
***'''Level 3'''
***'''Level 3'''
****Damage increased from +2 to +3.
****Damage increased from +2 to +3.
****Firerate changed from <abbr title="-0.15">0.108 > 0.093</abbr> to 0.108.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to 0.125.
****Flying detection added.
****Flying detection added.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +4 to +7.
****Damage increased from +4 to +7.
****Firerate changed from 0.093 to <abbr title="+0.35">0.108 > 0.143</abbr>.
****Firerate changed from 0.117 to {{Tooltip|0.125 > 0.167|+0.042}}.
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
***'''Level 2'''
****Poison damage decreased from +3 to +2.
***'''Level 3'''
****Poison damage increased from +0 to +1.
*'''3 April 2026''' - [[v1.88.0]]
**Gamepass taken offsale.
*'''22 May 2026''' - [[v1.91.0]]
**'''Toxic Gunner''' is available through a gamepass for {{Robux|699}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.125 to 0.12.
***'''Level 3'''
****Poison damage decreased from +1 to +0.
***'''Level 4'''
****Damage decreased from +7 to +4.
****Firerate changed from {{Tooltip|0.125 > 0.167|+0.042}} to 0.12.
****Poison damage increased from +6 to +7.
}}
}}



Latest revision as of 12:19, 26 August 2026

[[Toxic Gunner|]][[Toxic Gunner/Gallery|]][[Toxic Gunner/History|]]

Event Content

Toxic Gunner has been made unobtainable from the game as of the 8th of May 2021 as it was part of the Halloween 2020 Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

Similar Article
This article is about Toxic Gunner. You may be looking for Toxic or Super Toxic.

<infobox>

 <title source="title"><default>Toxic Gunner</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Shoot a burst of poison bullets that slow down enemies!"
―Inventory Description

Description

[edit]

The Toxic Gunner is a ground tower that fires toxic bullets in bursts, applying poison on enemies. It was unlocked by triumphing Trick or Threat Town as part of the Halloween 2020 Event. It was also obtainable through a gamepass for Robux 500 during the Solar Eclipse Event. Most recently, it was brought back for Robux 699 during the Backyard Legends Event.

The Toxic Gunner fires in bursts with a short delay between each burst. These shots apply poison to enemies, which slows them down by 10% at Level 0, getting higher with levels, reaching 30% at Level 4. Only major bosses like the Patient Zero and the Fallen King are immune to this, however they are not immune to its attacks. This poison also deals damage over time to the enemy which deals 1 damage every second for 6 seconds at Level 0, reaching 10 damage every second for 10 seconds at Level 4. It can also decrease an enemy's defense at Level 3, decreasing it by 3% each poison tick. It can only decrease up to 50% of an enemy's defense. This tower does not have hidden detection, requiring the use of other towers to attack hidden enemies, like the Minigunner.

This is considered an all-rounder support tower. Because of its cheap cost and decent DPS, it can be used as an early-game tower and even in mid-game. Later on, it can be used to deal additional DPS to enemies. However, the slowing effect and defense melting allows the Toxic Gunner to have some use, even during the late-game, as a support tower, paired with high damage towers like Ranger and Accelerator.

The Toxic Gunner has lead detection from Level 0 and flying detection from Level 3. It has no placement limit.

Upgrades

[edit]
Faster Reloading
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

1.2 > 0.6 Cooldown Cooldown


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Poisonous Bullets
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

4 > 8 Burst Burst

+2 Poison Damage Poison Damage

10% > 20% Slowdown Slowdown


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Sinister Gear
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

8 > 20 Burst Burst

+Flying Detection Flying Detection

Melts 3% defense every tick Defense Melting


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Going Nuclear!
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+4 Range Range

+4 Damage Damage

0.6 > 0 Cooldown Cooldown

+7 Poison Damage Poison Damage

6 > 10 Poison Time Slowdown

20% > 30% Slowdown Slowdown


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:PhantomToxicGunnerSkin.PNG
Skin Phantom
Rarity Legendary
Daily Store Cost Robux 499
Obtained From Phantom Crate

Strategy

[edit]
  • Because of its cheap cost and high DPS for its cost, the Toxic Gunner is a viable early to mid-game tower.
    • The Toxic Gunner's ability to slow down most enemies and decrease their defense allows it to be an all-round tower.
    • However, the Toxic Gunner does not gain hidden detection at any level. For suitable hidden detection, other towers must be used, such as the Minigunner.
      • A Firework Technician or Level 4+ Ace Pilot can help the Toxic Gunner by giving it hidden detection if the Toxic Gunner is in its secondary range.
      • The UAV can do the same temporarily, while also providing flying detection and giving 30% more range. However, it can only be used 4 times, so you cannot solely rely on the UAV.
  • This tower can slow down enemies by 10% starting from Level 0, getting as high as 30% slowdown at Level 4.
  • The Toxic Gunner's firerate can be boosted by the Commander, allowing more enemies to be affected by slowness.
    • The Toxic Gunner's cooldown cannot be boosted by the Commander.
    • However, this is not an issue at Level 4, as the Toxic Gunner has no burst cooldown at that Level.
  • The Toxic Gunner's defense melting can be useful against enemies with defense, such as the Fallen Rusher, as it can decrease it quite quickly while slowing the enemy down.
    • When combined with other defense melting towers, like the Pyromancer, it can remove all of the enemy's defense.
      • The defense melting does not stack with the Jester's defense melting.
  • It is recommended to have one Toxic Gunner with targeting set to Random to slow down as many enemies as possible.
  • Combined with the Freezer, Jester, Slime Trooper and Electroshocker, this tower can cause some enemies to be essentially immobilized.
    • The slowing effect from the Toxic Gunner gives these towers more time to attack the enemies, increasing the duration of time that enemies are immobilized.
      • This works quite well when paired with Hacker's slowdown, further slowing affected enemies and aiding Hacker in the conversion of enemies.
  • The Toxic Gunner is best paired with Accelerator since Toxic Gunner can slow down enemies, giving the Accelerator time to charge up.
    • Another good pairing is with slow fire-rate like the Ranger and low range towers like the Slasher, giving them more time to attack.
  • The Toxic Gunner can be used to defeat Lead and Flying enemies, as both its normal damage and poison damage can damage them.
    • This can make Toxic Gunner viable in Hardcore Mode, for late-game support and early game lead defense.


Trivia

[edit]
  • The Toxic Gunner was supposed to be released during the Halloween 2020 Event, but it was postponed to the Frost Invasion Event due to it being unfinished.
    • The Toxic Gunner is the only event tower to be released after its event has concluded, also being unobtainable immediately after it had released.
    • As a result, if you had beaten the Halloween 2020 Event before the 8th of May 2021 (when the Frost Invasion event released), you would have had to wait until then to obtain this tower.
  • Due to a bug, this tower was able to slow down major bosses, like the Fallen King and Frost Spirit prior to the 4th of July 2021.
  • The Level 3 upgrade name, Sinister Gear may be a reference to Lord Sinister, the boss of the Halloween 2020 Event where Toxic Gunner was obtained.
  • The Level 4 upgrade name, Going Nuclear! is a reference to the Going Nuclear! soundtrack that plays in Polluted Wasteland II.
  • The Toxic Gunner has had a defense melting statistic since it was added; however, it was unused until the 24th of November 2023.
  • The Toxic Gunner is the only tower that cannot detect nor indirectly hit Hidden enemies at all.
    • There is one rare situation where the Toxic Gunner can damage Hidden enemies, where it applies its poison debuff to an enemy which initially is not a Hidden enemy, but turns into one later.
  • The Toxic Gunner's redesign was suggested to BelowNatural by a Tower Defense Simulator Wiki contributor as a practical joke at another wiki contributor.[1][2]

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 8 May 2021 - Overhaul v1.3.0
    • Toxic Gunner added and given to those who have triumphed Trick or Threat Town.
    • Toxic Gunner no longer obtainable.
    • Bug: Slowdown effect is permanent.
    • Bug: Major bosses are affected by Toxic Gunner's slowing effect.
    • Bug: Toxic Gunner's cooldown animation is longer than it is meant to be.
    • Bug: Toxic Gunner's poison damage only deals damage once for the entire duration of the effect.
  • 4 July 2021 - Overhaul v1.4.0
    • Bugfix: No longer slows down major bosses.
  • 4 December 2021 - v1.0.0
    • Toxic Gunner is available through a gamepass for Robux 500.
  • 26 December 2021 - v1.0.0k
    • Gamepass offsale, Toxic Gunner is no longer obtainable.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Slowdown no longer stacks.
    • Statistical changes:
    • Bug: Poison damage is now on all Levels instead of Level 2+.
  • 21 May 2022 - v1.2.3
    • Bug: Slowdown and poison damage particles no longer appear.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to Default skin.
  • 14 March 2023 - v1.6.3d
    • Statistical changes:
      • Base
        • Slowdown moved to Level 2.
      • Level 2
        • Slowdown time decreased from ∞ to 2.
      • Level 4
        • Slowdown time changed from ∞ to 2 > 5.
    • Bugfix: Toxic Gunner no longer deals poison damage at Levels 0-1.
    • Bugfix: Toxic Gunner's Level 1-4 cooldown animation is now the correct length.
    • Bugfix: Toxic Gunner no longer permanently slows down enemies.
  • 28 October 2023 - v1.9.0
    • Bug: Poison damage now resets the total damage counter.
    • Bugfix: Poison damage now works properly.
    • Bugfix: Slowdown and poison damage particles now appear on enemies.
  • 24 November 2023 - v1.9.4
    • Toxic Gunner is available through a gamepass for Robux 550.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate decreased from 0.175 to 0.15.
        • Burst increased from 3 to 6.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Poison damage increased from 1 to 2.
        • Poison time increased from 2 to 6.
        • Slowdown time increased from 2 to 6.
        • Now melts defense by 1% every tick.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Poison damage increased from +0 to +1.
        • Burst increased from 3 > 6 to 6 > 10.
        • Name changed from Hazardous Gear to Sinister Gear.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Poison damage increased from +0 to +2.
        • Burst count changed from 6 > 10 to 10.
        • Cooldown changed from 0.5 to 0.5 > 0.
        • Poison time increased from 5 to 10.
        • Slowdown time increased from 5 to 10.
        • Name changed from Nuclear Overload to Going Nuclear!.
  • 29 November 2023 - v1.9.4a
    • Toxic Gunner gamepass taken offsale.
  • 21 December 2023 - v1.11.0
    • New skin: Phantom
    • Bugfix: Poison damage no longer resets the total damage counter.
  • 23 May 2024 - v1.23.0
    • Bug: Poison damage no longer generates cash in Molten mode, Fallen mode and special maps.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 26 March 2025 - v1.58.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate decreased from 0.15 to 0.125.
        • Cooldown increased from 1 to 1.2.
        • Burst decreased from 6 to 4.
        • Poison added, moved from Level 0.
          • Tick increased from 0.5 to 1.
          • Damage decreased from 2 to 1.
          • Defense melting decreased from 3% to 0%.
      • Level 1
        • Cooldown changed from 1 > 0.5 to 1.2 > 0.6.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +2 to +4.
        • Burst changed from 6 to 4 > 8.
        • Poison damage increased from 2 to +3.
        • Slowdown changed from 10% to 10% > 20%.
      • Level 3
        • Damage increased from +1 to +2.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +2 to +0.
        • Burst changed from 6 > 10 to 8 > 20.
        • Poison damage decreased from +1 to +0.
        • Defense melting increased from 1% to 3%.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +4.
        • Cooldown changed from 0.5 > 0 to 0.6 > 0.
        • Poison damage increased from +2 to +6.
        • Slowdown changed from 10% to 20% > 30%.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 20 December 2025 - v1.83.0
    • Tooltips changed.
    • Statistical changes:
      • Level 3
        • Damage increased from +2 to +3.
        • Firerate changed from Template:Tooltip to 0.125.
        • Flying detection added.
      • Level 4
        • Damage increased from +4 to +7.
        • Firerate changed from 0.117 to Template:Tooltip.
  • 23 December 2025 - v1.83.5
    • Toxic Gunner is available through a gamepass for Robux 699.
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Level 2
        • Poison damage decreased from +3 to +2.
      • Level 3
        • Poison damage increased from +0 to +1.
  • 3 April 2026 - v1.88.0
    • Gamepass taken offsale.
  • 22 May 2026 - v1.91.0
    • Toxic Gunner is available through a gamepass for Robux 699.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.125 to 0.12.
      • Level 3
        • Poison damage decreased from +1 to +0.
      • Level 4
        • Damage decreased from +7 to +4.
        • Firerate changed from Template:Tooltip to 0.12.
        • Poison damage increased from +6 to +7.

Notes

[edit]


File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable