Medic: Difference between revisions
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|lead_detection = N/A
|flying_detection = N/A
|immune = {{Attr|Stun}}<br/>{{Attr|Freeze}} (''Ubercharge'')
|footprint =
|tooltip-1 = A support tower that heals the base at the start of each wave and can assign its medi gun to nearby towers to give them a shield and a cooldown boost.
|tooltip-2 = Active ability uber charge also provides a temporary damage boost to all assigned towers.
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The '''Medic''' is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for {{Coins|2,000}}.
The '''Medic''' heals base health by a specified amount each wave with ''Take your Vitamins''. The amount of health healed increases with the level of the '''Medic''' and the amount of '''Medics''' placed down.
The '''Medic''' holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% [[Firerate Buff]] and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other '''Medics''' or any tower currently shielded by another '''Medic'''. There is a 0.5 second cooldown before another tower can be selected or deselected.
At Level 3, it gets the '''Ubercharge''' ability. This provides all towers shielded by the '''Medic''' with a [[Damage Buff]], [[Stun Immunity]] and [[Freeze Immunity]] for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The [[Damage Buff]] will remain on the tower, even if its shield is gone. Unassigning a tower with '''Medic''' will however remove the buffs from it. While this ability is active, the '''Medic''' itself gains the [[
The '''Medic''' has a placement limit of 4.
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Medical Precautions|Cost = {{Money|
Sell Price Changes to {{Money|
{{Upgrade|Level = Level 2|Upgrade Title = Prescribed Vitamins|Cost = {{Money|
+1 Max Targets
+5 Healing [[File:HealingIcon.svg|20px|Healing]]
8 > 6 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
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Sell Price Changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = BIG BRAIN|Cost = {{Money|2,
{{CollapsibleUpgrade|Title = Unlocks Ubercharge|Description = Boosts the damage of shielded towers, grants them [[Stun Immunity]] and [[Freeze Immunity]]
'''Medic''' gains [[Freeze Immunity]] for the duration
•20% [[Damage Buff]] [[File:Damage Buff.png|20px|Damage Buff]]
Sell Price Changes to {{Money|1,
{{Upgrade|Level = Level 4|Upgrade Title = Medical Pack|Cost = {{Money|
+1 Max Targets
+10 Healing [[File:HealingIcon.svg|20px|Healing]]
6 >
{{CollapsibleUpgrade|Title = Upgraded Ubercharge|Description = 20% >
Sell Price Changes to {{Money|
{{Upgrade|Level = Level 5|Upgrade Title =
+1 Max Targets
5 > 4.5 Shield Recharge Speed [[File:Cooldown Icon.png|20px|Shield Recharge Speed]]
Sell Price Changes to {{Money|
==Ability==
{{Ability|Level Unlock = Level 3|Cooldown Time= 60s Cooldown|Initial Cooldown Time =
Assigned towers gain a [[Damage Buff]], [[Stun Immunity|Stun]] and [[Freeze Immunity]].
}}
==
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
{{neow|<nowiki>
<var>
$TP$ = $FNC-
$
$
$
$FSE-META$ = Intermediate; File:DefaultMedicIconAug25.png
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15% || 0% || 12 || 5 ||
|-
| 1 ||
|-
| 2 ||
|-
| 3 ||
|-
| 4 ||
|-
| 5 ||
|}
</div>
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
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|-
!Skin
|{{
|{{
|{{
|{{
|-
!Rarity
|{{
|{{
|{{
|{{
|-
!Daily Store Cost
|N/A
|N/A
|N/A
|N/A
|-
!Obtained From
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!
|[[File:AFShamrockMedicIcon.png|175px]]
|[[File:BeachMedicIconIG.png|175px]]
|-
!Skin
|{{
|{{Color|Beach}}
|-
!Rarity
|{{
|{{Color|Rare}}
|-
!Daily Store Cost
|N/A
|{{Coins|6,500}}
|-
!Obtained From
|[[Shamrock Crate]]
|[[Beach Crate]]
|}
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***If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a '''Medic''' cannot be longer than its shield regeneration cooldown.
*The '''Medic''' can provide an additional [[Damage Buff]] to targeted towers, but only temporarily.
**This is best used on harder waves when a tough enemy appears
**On top of this, it also grants the tower [[Stun Immunity]] and [[Freeze Immunity]], making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities.
*The '''Medic''' can be used to heal back any lost health and overheal the base health.
**As this effect stacks with each '''Medic''' placed down, having four '''Medics''' placed down will result in the player regenerating
***This does not just stack with other '''Medics''', but also other towers or mechanics like [[Skills]]. For example, if [[Skills]] are fully upgraded, having one [[Medic]] placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
*There are multiple towers that cannot be affected by its [[Damage Buff]]:
Line 272 ⟶ 279:
*The '''Medic''' originally had a red cross shoulder patch, which violates [[wp:Geneva Conventions|Geneva Conventions Laws]], as it is being used by the [[wp:International Committee of the Red Cross|ICRC]] and is strictly restricted to be associated with real-world medical aid.
*The '''Medic's''' ''Ubercharge'' ability icon came from ''[https://www.roblox.com/games/183929867/Ashea-Reborn Ashea: Reborn]'', where it was used as an icon for the Heal skill.
*From [[Null Medic]]'s logbook description, the '''Medic''' has scars on
==Update History==
Line 280 ⟶ 287:
**'''Medic''' added.
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]]
**New skin: {{
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**{{Bug}} ''Cleansing'' ability range is not increased by [[Range Buff]]s.
*'''25 November 2019''' - [[Release v1.3|Release v1.3.0]]
**New skin: {{
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
**'''Medic''' is now immune to stun from boss stomps.
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]]
**New skin: {{
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**Statistical changes:
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*****{{Bug}} This was not changed in the upgrade description.
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]]
**New skin: {{
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost decreased from {{Coins|2,000}} to {{Coins|1,500}}.
Line 306 ⟶ 313:
****Firerate decreased from 1.05 to 1.03.
***'''Level 2'''
****Firerate changed from
***'''Level 3'''
****Damage decreased from +2 to +0.
****Firerate changed from
***'''Level 4'''
****Firerate changed from 0.55 to
***'''Level 5'''
****Firerate changed from
**{{Bug}} Level 3 upgrade description says that the '''Medic's''' damage is increased from 6 to 6.
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
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****Firerate decreased from 1.03 to 1.025.
***'''Level 2'''
****Firerate changed from
***'''Level 4'''
****Firerate changed from
***'''Level 5'''
****Firerate changed from
**{{Bugfix}} '''Medic's''' ''Cleansing'' ability now works properly.
**{{Bugfix}} ''Cleansing'' ability range is now increased by [[Range Buff]]s.
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**Skin rarity added to all skins.
*'''23 January 2023''' - [[v1.6.0]]j
**{{
*'''14 February 2023''' - [[v1.6.1]]
**New skin: {{
*'''21 March 2023''' - [[v1.6.3]]e
**{{Bug}} '''Medic'''s base health regeneration no longer increases at Level 2 and Level 4.
**{{Bugfix}} Level 3 upgrade description no longer says that the '''Medic's''' damage has increased from 6 to 6.
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{
*'''24 February 2024''' - [[v1.14.0]]
**{{Bug}} '''Medic''' can only heal the base health in [[Tutorial]] and [[Easy Mode]].
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**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''21 August 2024''' - [[v1.28.0]]
**New skin: {{
*'''12 March 2025''' - [[v1.57.0]]
**Statistical changes:
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***'''Level 1'''
***Damage decreased from +1 to +0.
****Firerate changed from 1.025 to
****Cost decreased from {{Money|400}} to {{Money|200}}.
***'''Level 2'''
****Damage decreased from +3 to +2.
****Firerate decreased from
****Range decreased from +1 to +0.
****Healing increased from 5 > 7 to 5 > 10.
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***'''Level 3'''
****Damage increased from +0 to +3.
****Firerate decreased from 0.825 to
****Hidden detection moved to Level 2.
****Cost decreased from {{Money|2,400}} to {{Money|800}}.
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****Damage increased from +2 to +4.
****Range decreased from +1 to +0.
****Firerate decreased from
****Healing increased from 7 > 10 to 10 > 25.
*****{{Bug}} Healing does not increase.
****Cost decreased from {{Money|4,500}} to {{Money|1,750}}.
***'''Level 5'''
****Firerate decreased from
****''Cleansing'' ability cooldown decreased from 30 to 20.
****Healing increased from 10 to 25 > 100.
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****Cost decreased from {{Money|6,500}} to {{Money|5,000}}.
*'''16 April 2025''' - [[v1.59.0]]
**{{Bug}} ''Cleansing'' ability does not function properly if certain tower/skins are placed in its range. This includes the {{
*'''9 April 2025''' - [[v1.60.0]]
**Support role added.
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****''Ubercharge'' duration changed 0 to 10 > 15.
****Name changed from ''Goddess Of Healing'' to ''PHD''.
**New skin: {{
**{{Bug}} '''Medic''' can switch assigned towers while [[Time Scale]] is set to 0x.
**{{Bug}} '''Medic''' can stack its [[Firerate Buff]].
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*****{{Bug}} Despite what the update log says, this change did not actually happen. Detections are still applied by ''Ubercharge''.
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{
*'''12 November 2025''' - [[v1.80.0]]
**{{Bugfix}} ''Ubercharge'' no longer gives towers hidden detection, though other detections are still applied when they should not be.
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***''Ubercharge'' ability now has a 15 second cooldown upon placing it down.
*'''20 December 2025''' - [[v1.83.0]]
**New skins: {{
*'''20 December 2025''' - [[v1.83.0]]a
**New skins: {{
*'''23 December 2025''' - [[v1.83.0|v1.83.4]]
**{{Bug}} All shielded towers except one once their shield is broken do not lose their [[Firerate Buff]] and never regain their shield without assigning them a shield again.
**{{Bugfix}} It is no longer possible to stack the [[Medic]]'s [[Firerate Buff]].
*'''28 January 2026''' - [[v1.84.0]]
**Placement limit decreased from 5 to 4.
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****Shield Recharge Speed increased from 4.5 > 2 to 4.5 > 4.
*'''11 February 2026''' - [[v1.85.0]]
**New skin: {{
*'''11 March 2026''' - [[v1.86.0]]
**New skin: {{
**{{Bugfix}} ''Ubercharge'' no longer gives flying and lead detection.
*'''22 May 2026''' - [[v1.91.0]]
**{{Bugfix}} Shields now properly re-appear on towers after they were hit by a stunning ability.
*'''5 June 2026''' - [[v2.0.0]]
**''Ubercharge'' now grants the [[Medic]] [[Freeze Immunity]] while it is active.
**''Ubercharge'' now gives shielded towers both the [[Stun Immunity]] and [[Freeze Immunity]].
**Statistical changes:
***'''Base'''
****Overheal limit increased from 0 to 100.
***'''Level 1'''
****Cost increased from {{Money|400}} to {{Money|425}}.
***'''Level 2'''
****Cost decreased from {{Money|675}} to {{Money|650}}.
****Healing increased from +0 to +5.
****Overheal limit decreased from +5 to +0.
***'''Level 3'''
****Cost decreased from {{Money|2,950}} to {{Money|2,700}}.
****Overheal limit decreased from +5 to -90.
****Healing decreased from +5 to +0.
***'''Level 4'''
****Overheal limit increased from +10 to +90.
****Shield recharge speed changed from 6 > 4.5 to 6 > 5.
****''Ubercharge'' damage buff changed from 20% > 30% to 20% > 27.5%.
***'''Level 5'''
****Cost decreased from {{Money|15,000}} to {{Money|14,000}}.
****Overheal limit decreased from +30 to +0.
****Healing decreased from +5 to +0.
****Shield recharge speed changed from 4.5 > 4 to 5 > 4.5.
****''Ubercharge'' damage buff changed from 30% > 40% to 27.5% > 35%.
****Name changed from '''PHD''' to '''MD-PhD'''.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Beach}}
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes:
***'''Level 3'''
****Overheal limit increased from -90 to +90.
***'''Level 4'''
****Overheal limit decreased from +90 to +0.
*'''14 August 2026''' - [[v2.6.0]]
**Statistical changes:
***'''Level 3'''
****Cost decreased from {{Money|2,950}} to {{Money|2,400}}.
****''Ubercharge'' duration decreased from 10 to 7.5.
***'''Level 4'''
****Cost decreased from {{Money|6,000}} to {{Money|5,000}}.
****''Ubercharge'' duration changed from 10 > 12.5 to 7.5 > 10.
***'''Level 5'''
****Cost decreased from {{Money|14,000}} to {{Money|12,000}}.
****''Ubercharge'' duration changed from 12.5 > 15 to 10.
}}
| |||
Latest revision as of 12:49, 26 August 2026
<infobox>
<title source="title"><default>Medic</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Support </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
[edit]The Medic is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for Coin 2,000.
The Medic heals base health by a specified amount each wave with Take your Vitamins. The amount of health healed increases with the level of the Medic and the amount of Medics placed down. It also has the ability to overheal, increasing base health to value higher than its maximum. If there are multiple Medics, the health regeneration and overheal stacks with each Medic. Similarly, these effects stack with other sources of such effects, like Skills.
The Medic holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% Firerate Buff and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other Medics or any tower currently shielded by another Medic. There is a 0.5 second cooldown before another tower can be selected or deselected.
At Level 3, it gets the Ubercharge ability. This provides all towers shielded by the Medic with a Damage Buff, Stun Immunity and Freeze Immunity for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The Damage Buff will remain on the tower, even if its shield is gone. Unassigning a tower with Medic will however remove the buffs from it. While this ability is active, the Medic itself gains the Freeze Immunity.
The Medic has a placement limit of 4.
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Max Targets
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+1 Max Targets
+5 Healing Healing
8 > 6 Shield Recharge Speed Shield Recharge Speed
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+1 Range Range
Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity
Medic gains Freeze Immunity for the duration
•20% Damage Buff Damage Buff
•7.5 Duration Duration
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+3 Range Range
+1 Max Targets
+10 Healing Healing
6 > 5 Shield Recharge Speed Shield Recharge Speed
20% > 27.5% Damage Buff Damage Buff
7.5 > 10 Duration Duration
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+1 Max Targets
5 > 4.5 Shield Recharge Speed Shield Recharge Speed
27.5% > 35% Damage Buff Damage Buff
Sell Price Changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Assigned towers gain a Damage Buff, Stun and Freeze Immunity.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
[edit]To see all the previous statistics of this tower, see the history page.
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Medic has the ability to permanently grant a Firerate Buff and temporarily grant a Damage Buff to towers, making it very useful as a support tower.
- However, unlike other towers like the Commander, DJ Booth or even the Mercenary Base, it is not able to apply it to every tower in range, it can only apply it to a few of them.
- Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers.
- Due to its limited tower selection, towers with naturally low placement limits like the Turret or Gatling Gun are a great pick when using the Medic, as their low placement limits mean few Medics are needed to boost them all.
- With all four Medics placed down, you can still boost up to 20 towers, so towers like the Minigunner or Swarmer can still be paired with it, although you might have to leave some towers unboosted.
- However, unlike other towers like the Commander, DJ Booth or even the Mercenary Base, it is not able to apply it to every tower in range, it can only apply it to a few of them.
- The Medic can give towers a shield, which stops them from being stunned once.
- This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them.
- When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the Firerate Buff provided by the Medic. It does not however, lose any of its Ubercharge buffs.
- If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a Medic cannot be longer than its shield regeneration cooldown.
- The Medic can provide an additional Damage Buff to targeted towers, but only temporarily.
- This is best used on harder waves when a tough enemy appears.
- On top of this, it also grants the tower Stun Immunity and Freeze Immunity, making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities.
- The Medic can be used to heal back any lost health and overheal the base health.
- As this effect stacks with each Medic placed down, having four Medics placed down will result in the player regenerating 80 health at the start of every wave while also adding an additional overheal of 400.
- There are multiple towers that cannot be affected by its Damage Buff:
Trivia
[edit]- The Medic is the second tower that has the ability to restore base health, although it is currently the only one to do so.
- The first tower able to do so was the Gladiator, although it has since lost this ability.
- It is not the only way of healing back base health, as the Turkey Leg and Fruit Cake consumables can also do that.
- The item the Medic carries from level 0-4 resembles the Medi Gun from Team Fortress 2.
- Originally, the Medic carried a syringe gun that resembled the Syringe Gun in Team Fortress 2.
- The tower also had an old description ("MEDICCCCC!") that was a reference to Team Fortress 2.
- At Level 2, Vitamins from R2DA can be seen on the Medic's belt.
- The Medic's Level 3 upgrade name is a reference to the meme Yeah, This Is Big Brain Time.
- During Hardcore Testing BETA, the Medic had the same upgrade icons and upgrading prices as the Mecha Base, barring the placement cost.
- Until the Overhaul Update, the Medic's Level 5 upgrade was misspelled as Goddess or Healing.
- The Medic was unable to heal base health in the now removed Versus mode.
- The Medic originally had a red cross shoulder patch, which violates Geneva Conventions Laws, as it is being used by the ICRC and is strictly restricted to be associated with real-world medical aid.
- The Medic's Ubercharge ability icon came from Ashea: Reborn, where it was used as an icon for the Heal skill.
- From Null Medic's logbook description, the Medic has scars on itself.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 13 October 2019 - Release v1.0.0
- Medic added.
- 27 October 2019 - Release v1.1.1
- New skin: Witch
- 9 November 2019 - Release v1.2.0
- Bug: Cleansing ability range is not increased by Range Buffs.
- 25 November 2019 - Release v1.3.0
- New skin: Cyber
- 24 December 2019 - Release v1.5.0
- Medic is now immune to stun from boss stomps.
- 14 February 2020 - Release v1.7.1
- New skin: Valentines
- 4 March 2020 - Release v1.8.0
- Statistical changes:
- Level 3
- Range increased from +1 to +3.
- Bug: This was not changed in the upgrade description.
- Damage decreased from +3 to +2.
- Bug: This was not changed in the upgrade description.
- Range increased from +1 to +3.
- Level 3
- Statistical changes:
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost decreased from Coin 2,000 to Coin 1,500.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Firerate decreased from 1.05 to 1.03.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Damage decreased from +2 to +0.
- Firerate changed from Template:Tooltip to 0.83.
- Level 4
- Firerate changed from 0.55 to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Bug: Level 3 upgrade description says that the Medic's damage is increased from 6 to 6.
- 8 May 2021 - Overhaul v1.3.0
- Bug: Medic's Cleansing ability does not work as it only applies to the old stun system, not the new one.
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Medic is now immune to all stuns.
- Statistical changes:
- Base
- Firerate decreased from 1.03 to 1.025.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Bugfix: Medic's Cleansing ability now works properly.
- Bugfix: Cleansing ability range is now increased by Range Buffs.
- Bug: Medic no longer heals the base health.
- 12 March 2022 - v1.1.0a
- Bugfix: Medic now heals the base health.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 23 January 2023 - v1.6.0j
- Valentines skin rarity changed from Common to Event.
- 14 February 2023 - v1.6.1
- New skin: Stranded
- 21 March 2023 - v1.6.3e
- Bug: Medics base health regeneration no longer increases at Level 2 and Level 4.
- Bugfix: Level 3 upgrade description no longer says that the Medic's damage has increased from 6 to 6.
- 31 October 2023 - v1.9.0g
- New skin: Masquerade
- 24 February 2024 - v1.14.0
- 8 March 2024 - v1.15.0
- Bugfix: Medic now can heal the base health in every mode.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 21 August 2024 - v1.28.0
- New skin: Fallen
- 12 March 2025 - v1.57.0
- Statistical changes:
- Base
- Level 1
- Damage decreased from +1 to +0.
- Firerate changed from 1.025 to Template:Tooltip.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 2
- Damage decreased from +3 to +2.
- Firerate decreased from Template:Tooltip to 0.775.
- Range decreased from +1 to +0.
- Healing increased from 5 > 7 to 5 > 10.
- Bug: Healing does not increase.
- Hidden detection added, moved from Level 3.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 3
- Damage increased from +0 to +3.
- Firerate decreased from 0.825 to Template:Tooltip.
- Hidden detection moved to Level 2.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 4
- Damage increased from +2 to +4.
- Range decreased from +1 to +0.
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Healing increased from 7 > 10 to 10 > 25.
- Bug: Healing does not increase.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 5
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Cleansing ability cooldown decreased from 30 to 20.
- Healing increased from 10 to 25 > 100.
- Bug: Healing does not increase.
- Flying detection added.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Statistical changes:
- 16 April 2025 - v1.59.0
- Bug: Cleansing ability does not function properly if certain tower/skins are placed in its range. This includes the The Flea and The Beast Jester skins. In future updates, Biologist, Spring Time Cowboy, Duck Rocketeer, Duck Necromancer, Ducky DJ Booth, Mecha Bunny Cowboy and Swarmer were added/changed which break it too.
- 9 April 2025 - v1.60.0
- Support role added.
- 28 May 2025 - v1.65.0
- Bugfix: Cleansing no longer breaks.
- 25 June 2025 - v1.68.0
- 20 August 2025 - v1.73.0
- Medic is no longer capable of attacking enemies, now it only shields other towers. This provides them with buffs and an immunity to stuns.
- Cleansing ability replaced with Ubercharge. Functionality changed from removing all stuns from towers to applying an additional buff to assigned towers and giving them all detections.
- Now can overheal the base health without Skills, as it has its own separate limit per Medic.
- Updated tooltips.
- Unlock cost increased from Coin 800 to Coin 2,000.
- Placement limit of 5 added.
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage removed.
- Firerate removed.
- Max targets of 1 added.
- Shield recharge speed of 8 added.
- Overheal limit of 0 added.
- Tower selection cooldown of 0.5 added.
- Firerate Buff of 20% added.
- Lead detection removed.
- Level 1
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +2.
- Max targets increased from +0 to +1.
- Healing decreased from +5 to +0.
- Overheal limit increased from +0 to +5.
- Shield recharge speed changed from 0 to 8 > 6.
- Hidden detection removed.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +3 to +1.
- Healing decreased from +0 to +5.
- Overheal limit increased from +0 to +5.
- Unlocks Ubercharge.
- Replaces the former Cleansing ability.
- Grants a 20% Damage Buff and all detections.
- Lasts 7.5 seconds.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +3.
- Max targets increased from +0 to +1.
- Healing decreased from +15 to +10.
- Overheal limit increased from +0 to +10.
- Shield recharge speed changed from 0 to 6 > 4.5.
- Damage Buff changed from 0% to 20% > 27.5%.
- Ubercharge duration changed 0 to 7.5 > 10.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Max targets increased from +0 to +1.
- Healing decreased from +75 to +5.
- Overheal limit increased from +0 to +30.
- Shield recharge speed changed from 0 to 4.5 > 2.
- Damage Buff changed from 0% to 27.5% > 40%.
- Ubercharge duration changed 0 to 10 > 15.
- Name changed from Goddess Of Healing to PHD.
- Base
- New skin: Mermaid
- Bug: Medic can switch assigned towers while Time Scale is set to 0x.
- Bug: Medic can stack its Firerate Buff.
- Bug: Despite being unable to shield towers with another player's Medic, selecting another player's Medic will still prevent selecting towers.
- Bug: Having a Medic selected prevents viewing enemy statistics.
- Bug: Medic can sometimes abruptly end the match in a loss at random waves.
- Bug: Medic's Ubercharge reloads the ammo of specifically just the Commando and Gatling Gun after it ends.
- Bugfix: Medic's healing now increases with upgrades.
- 20 August 2025 - v1.73.2
- Bugfix: It is no longer possible to stack Medic Firerate Buffs through a specific method of switching which Medic is shielding a tower after the shield breaks.
- 3 September 2025 - v1.74.0
- Bugfix: Medic no longer causes the match to abruptly end in a loss.
- 24 September 2025 - v1.75.0
- Statistical changes:
- Base
- Firerate Buff decreased from 20% to 15%.
- Level 1
- Level 3
- Ubercharge no longer gives all detections.
- Bug: Despite what the update log says, this change did not actually happen. Detections are still applied by Ubercharge.
- Ubercharge no longer gives all detections.
- Base
- Statistical changes:
- 18 October 2025 - v1.77.0
- New skin: Plague
- 12 November 2025 - v1.80.0
- Bugfix: Ubercharge no longer gives towers hidden detection, though other detections are still applied when they should not be.
- 26 November 2025 - v1.81.0
- Statistical changes:
- Ubercharge ability now has a 15 second cooldown upon placing it down.
- Statistical changes:
- 20 December 2025 - v1.83.0
- New skins: Bartender
- 20 December 2025 - v1.83.0a
- New skins: Toy Ballerina
- 23 December 2025 - v1.83.4
- Bug: All shielded towers except one once their shield is broken do not lose their Firerate Buff and never regain their shield without assigning them a shield again.
- Bugfix: It is no longer possible to stack the Medic's Firerate Buff.
- 28 January 2026 - v1.84.0
- Placement limit decreased from 5 to 4.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Ubercharge duration increased from 7.5 to 10.
- Level 4
- Ubercharge damage buff increased from 20% > 27.5% to 20% > 30%.
- Ubercharge duration increased from 7.5 > 10 to 10 > 12.5.
- Level 5
- 11 February 2026 - v1.85.0
- New skin: Second Chance
- 11 March 2026 - v1.86.0
- New skin: Shamrock
- Bugfix: Ubercharge no longer gives flying and lead detection.
- 22 May 2026 - v1.91.0
- Bugfix: Shields now properly re-appear on towers after they were hit by a stunning ability.
- 5 June 2026 - v2.0.0
- Ubercharge now grants the Medic Freeze Immunity while it is active.
- Ubercharge now gives shielded towers both the Stun Immunity and Freeze Immunity.
- Statistical changes:
- Base
- Overheal limit increased from 0 to 100.
- Level 1
- Level 2
- Level 3
- Level 4
- Overheal limit increased from +10 to +90.
- Shield recharge speed changed from 6 > 4.5 to 6 > 5.
- Ubercharge damage buff changed from 20% > 30% to 20% > 27.5%.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Overheal limit decreased from +30 to +0.
- Healing decreased from +5 to +0.
- Shield recharge speed changed from 4.5 > 4 to 5 > 4.5.
- Ubercharge damage buff changed from 30% > 40% to 27.5% > 35%.
- Name changed from PHD to MD-PhD.
- Base
- 2 July 2026 - v2.1.7
- New skin: Beach
- 17 July 2026 - v2.3.0
- Statistical changes:
- Level 3
- Overheal limit increased from -90 to +90.
- Level 4
- Overheal limit decreased from +90 to +0.
- Level 3
- Statistical changes:
- 14 August 2026 - v2.6.0
- Statistical changes:
- Level 3
- Level 4
- Level 5
- Statistical changes:
Notes
[edit]- ↑ Burn damage is not affected.
- ↑ 2.0 2.1 Only splash damage is increased.
- ↑ Unit damage is not affected.
- ↑ Gunner APC damage is not affected.
- ↑ Increase for the crit damage is the same as regular damage.
- ↑ 6.0 6.1 Poison damage is not increased.
- ↑ Only Grenadier has increased damage.
- ↑ Unit damage is not affected.
- ↑ Regular unit damage is not affected.
- ↑ Unit damage is not affected.
- ↑ Unit damage is not affected.
- ↑ Bleed damage is not affected.
- ↑ 13.0 13.1 13.2 Burn damage is not increased.
- ↑ Bee damage is not increased.
- ↑ Increase for the freeze bonus damage is the same as regular damage.
- ↑ Poison and burn damage are not increased.
- ↑ Chillness damage is not increased.
- ↑ Unit and burn damage are not increased.
- ↑ Only the AOE damage from the melee attack is increased.
- ↑ Regular unit damage is not affected.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |