Gladiator: Difference between revisions
imported>Chaosjevil06 Updated Vigilante Gladiator, Pirate Gladiator, and Galactic Gladiator icons. |
imported>Mentin123 mNo edit summary |
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{{Upgrade|Level = Level 2|Upgrade Title = Warrior's Call|Cost = {{Money|1,250}}|Image = [[File:GladiatorUpgrade2.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] |
{{Upgrade|Level = Level 2|Upgrade Title = Warrior's Call|Cost = {{Money|1,250}}|Image = [[File:GladiatorUpgrade2.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] |
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{{CollapsibleUpgrade|Title = Unlocks War Cry|Description = Boosts Gladiator's attack rate and |
{{CollapsibleUpgrade|Title = Unlocks War Cry|Description = Boosts '''Gladiator's''' attack rate and removes any [[Fatigue Debuff]] and [[Scared Debuff]] on it. |
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•65% [[Firerate Buff]] [[File:Cooldown Buff.png|20px|Firerate Buff]] |
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| ⚫ | |||
•Duration: 15s |
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•30 Ability Cooldown [[File:Cooldown Icon.png|20px|Ability Cooldown]]}} |
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•Ability Cooldown: 30s}} |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|716}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Champion's Flame|Cost = {{Money|2,125}}|Image = [[File:GladiatorUpgrade3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] |
{{Upgrade|Level = Level 3|Upgrade Title = Champion's Flame|Cost = {{Money|2,125}}|Image = [[File:GladiatorUpgrade3.png|100px]]|Information = +10 Damage [[File:OffensiveModifier.png|20px|Damage]] |
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+0.5 Range [[File:Range Icon.png|20px|Range]] |
+0.5 Range [[File:Range Icon.png|20px|Range]] |
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0.8 > 7 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] |
0.8 > 0.7 Swingrate [[File:Cooldown Icon.png|20px|Swingrate]] |
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+3 Max Hits |
+3 Max Hits |
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| Line 68: | Line 68: | ||
+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
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{{CollapsibleUpgrade|Title = Unlocks Fire Aspect|Description = |
{{CollapsibleUpgrade|Title = Unlocks Fire Aspect|Description = Once the timer visible on the tower goes down to 0, the next hit will inflict burn on any hit enemy. |
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•2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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•0.3 Burn Tick Rate [[File:Cooldown Icon.png|20px|Burn Tick Rate]] |
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•1.2 Burn Duration [[File:Cooldown Icon.png|20px|Burn Duration]] |
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•4 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} |
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•Cooldown: 4s}} |
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Sell Price changes to {{Money|1, |
Sell Price changes to {{Money|1,425}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Centurion|Cost = {{Money|6,200}}|Image = [[File:GladiatorUpgrade4.png|100px]]|Information = |
{{Upgrade|Level = Level 4|Upgrade Title = Centurion|Cost = {{Money|6,200}}|Image = [[File:GladiatorUpgrade4.png|100px]]|Information = |
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+30 Damage [[File:OffensiveModifier.png|20px|Damage]] |
+30 Damage [[File:OffensiveModifier.png|20px|Damage]] |
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| Line 85: | Line 85: | ||
+2 Max Hits [[File:OffensiveModifier.png|20px|Damage]] |
+2 Max Hits [[File:OffensiveModifier.png|20px|Damage]] |
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{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = |
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = •+2 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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4 > 3 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} |
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| ⚫ | |||
| ⚫ | |||
•Cooldown: 3s}} |
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| ⚫ | |||
{{Upgrade|Level = Level 5|Upgrade Title = King of the Arena|Cost = {{Money|14,900}}|Image = [[File:GladiatorUpgrade5.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] |
{{Upgrade|Level = Level 5|Upgrade Title = King of the Arena|Cost = {{Money|14,900}}|Image = [[File:GladiatorUpgrade5.png|100px]]|Information = +20 Damage [[File:OffensiveModifier.png|20px|Damage]] |
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| Line 103: | Line 99: | ||
+3 Max Hits [[File:OffensiveModifier.png|20px|Damage]] |
+3 Max Hits [[File:OffensiveModifier.png|20px|Damage]] |
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{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = |
{{CollapsibleUpgrade|Title = Upgraded Fire Aspect|Description = +3 Burn Damage [[File:BurnIcon.png|20px|Burn Damage]] |
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0.3 > 0.15 Burn Tick Rate [[File:Cooldown Icon.png|20px|Burn Tick Rate]] |
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1.2 > 1.5 Burn Duration [[File:Cooldown Icon.png|20px|Burn Duration]] |
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3 > 2 Burn Cooldown [[File:Cooldown Icon.png|20px|Burn Cooldown]]}} |
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•Cooldown: 2s}} |
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Sell Price changes to {{Money|8, |
Sell Price changes to {{Money|8,458}}}} |
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==Ability== |
==Ability== |
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Revision as of 18:04, 21 August 2026
The Gladiator is a stub, which is a page with little information that may not be entirely accurate.
You can help the Tower Defense Simulator Wiki by adding more information about it.
Gladiator has been made unobtainable from the game as of the 13th of October 2019 as it was part of the SFOTH Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.
<infobox>
<title source="title"><default>Gladiator</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
The Gladiator is a short-range ground tower that could have been unlocked by triumphing The Heights during the SFOTH Event.
The Gladiator attacks in an arc, striking multiple enemies at once. The Gladiator has a very short range, making it most useful against slow groups of enemies, such as Slows and Slow Bosses, but weak against fast enemies and those with lots of health, such as Speedy Bosses. At Level 2, it unlocks War Cry, which makes it scream then boost how fast it attacks with a Firerate Buff. Performing this ability also removes any Fatigue Debuff and Scared Debuff it may have. From Level 3, it also unlocks Fire Aspect. Once a cooldown finishes and reaches 0, which can be seen on its upgrade menu or by hovering on it, the next attack will set any hit enemy on fire, dealing burn damage over time.
The Gladiator also has a unique passive ability where it can block stuns. During the parry, it will stop attacking enemies. It cannot parry other types of attacks, like debuffs or freeze.
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
Boosts Gladiator's attack rate and removes any Fatigue Debuff and Scared Debuff on it.
•65% Firerate Buff Firerate Buff
•15 Duration Duration
•30 Ability Cooldown Ability Cooldown
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+10 Damage Damage
+0.5 Range Range
0.8 > 0.7 Swingrate Swingrate
+3 Max Hits
+Lead Detection Lead Detection
Once the timer visible on the tower goes down to 0, the next hit will inflict burn on any hit enemy.
•2 Burn Damage Burn Damage
•0.3 Burn Tick Rate Burn Tick Rate
•1.2 Burn Duration Burn Duration
•4 Burn Cooldown Burn Cooldown
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+30 Damage Damage
+2 Max Hits Damage
•+2 Burn Damage Burn Damage
4 > 3 Burn Cooldown Burn Cooldown
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+20 Damage Damage
0.7 > 0.55 Swingrate Swingrate
+0.5 Range Range
+3 Max Hits Damage
+3 Burn Damage Burn Damage
0.3 > 0.15 Burn Tick Rate Burn Tick Rate
1.2 > 1.5 Burn Duration Burn Duration
3 > 2 Burn Cooldown Burn Cooldown
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Ability
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Decreases swingrate by 65% through the Firerate Buff while also removing any Fatigue Debuff or Scared Debuff on the tower. When the ability is activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.
[[Script error: No such module "StripNaked".|150px|center]]
Statistics
To see all the previous statistics of this tower, see the history page. Template:Neow
Skins
To see all the upgrades of a skin, see the gallery page.
| File:Place.png | File:PumpkinGladiatorIconIGAug26.png | File:DemonGladiatorIconIGAug26.png | File:BeachGladiatorIconIGAug26.png | |
| Skin | Slugger | Pumpkin | Demon | Beach |
| Rarity | Legendary | Event | Event | Exclusive |
| Daily Store Cost | Robux 190 | N/A | N/A | N/A |
| Obtained From | Premium Crate | Pumpkin Crate | Spooky Crate | Code: beachglad2022[1] |
| File:VigilanteGladiatorIconIGAug26.png | File:PirateGladiatorIconIGAug26.png | File:GalacticGladiatorIconIGAug26.png | File:PhantomGladiatorIconIG.png | |
| Skin | Vigilante | Pirate | Galactic | Phantom |
| Rarity | Legendary | Legendary | Rare | Legendary |
| Daily Store Cost | Coin 5,000 | Coin 5,000 | Robux 360 | N/A |
| Obtained From | Vigilante Crate | Pirate Crate | Deluxe Crate | Phantom Crate |
| File:CameramanGladiatorIconIG.png | ||||
| Skin | Cameraman | |||
| Rarity | Legendary | |||
| Daily Store Cost | Robux 560 | |||
| Obtained From | Deluxe Crate |
Strategy
- Due to the Gladiator's attack hitting up to ten enemies within a 180° arc, it can deal high amounts of damage to crowded groups of enemies.
- Since the Gladiator has a very short range, it should be placed at bends or turns on paths to maximize effectiveness within its range.
- It is recommended to place the Gladiator near intersecting paths, where enemies enter its range from multiple paths, to enhance effectiveness in crowd control.
- The Gladiator's swingrate can be decreased with the Commander, helping the Gladiator attack faster.
- The Gladiator's Warrior's Call, paired with the Commander's Call to Arms, can further decrease swingrate. This can effectively handle fast and tough enemies.
- Do note that the Warrior's Call ability stops the Gladiator from attacking for a few seconds when activated. The ability should be used a few seconds before enemies enter the Gladiator's range.
- The Gladiator's Warrior's Call, paired with the Commander's Call to Arms, can further decrease swingrate. This can effectively handle fast and tough enemies.
- Towers like the Freezer, Tesla or Sledger can be used to slow enemies down, giving more time for the Gladiator to attack them.
- The Gladiator's capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing.
- The Gladiator struggles against fast enemies, such as the Bolt and Fallen Rusher, as most often will escape Gladiator's range very quickly.
- Additionally, singular high-health enemy like the Speedy Boss can easily pass through its range. On the other hand, groups of slow, tough enemies like the Slow Boss are optimal for the Gladiator as it can hit a decent number of enemies within its range.
- It may become feasible by setting up multiple Gladiators placed along the path to handle further, more of them.
- On Level 3 or higher, the Gladiator grants hidden detection, allowing it to handle Hidden enemies, especially during early- to mid-game.
- Because there is a delay where the Gladiator does not attack for a few seconds after performing the ability, it is crucial to activate at anticipated times on trying to beat tougher waves.
- Try not to place the Gladiator on extremely high ground on maps like Space City, as its hitbox will not be able to hit enemies directly on the path.
- The Gladiator has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.
Trivia
- When the Gladiator was first added, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans sword".
- The Gladiator could have been seen in the second and third versions of Medieval Times farming in front of a house, supposedly on vacation.
- This was due to the fact that the Gladiator was unusable between the 13th of October 2019 and the 29th of November 2019.
- Attempting to place the Gladiator resulted in the following message being displayed: "Hey! I'm on vacation, don't bother me!".
- This Easter egg was still in the game, despite the Gladiator being usable again, though it would be removed on the 4th of February 2023 when Medieval Times was remade.
- This was due to the fact that the Gladiator was unusable between the 13th of October 2019 and the 29th of November 2019.
- Prior to the 29th of November 2019, the Gladiator had two abilities: Frenzy and Sharp Edge.
- Frenzy was the original name for Warrior's Call.
- Sharp Edge increased damage by 100% for 8 seconds, having a 60-second cooldown between each use.
- Prior to the MEGA Update and the Medic's addition to the game, the Gladiator was the only tower that was able to heal base health.
- At Level 5, the Gladiator healed +1 health per kill (for base health). This was, however, removed on the 29th of November 2019.
- The Gladiator used to have four main attacks after the 29th of November 2019. Each attack was chosen at random prior to the 26th of May 2020.
- The first one was a simple Sword Slash. This hit the least number of enemies.
- The second one was a Sword Spin. This made the Gladiator spin around 360 degrees, damaging any enemies in the said area.
- The third was the Piercing Lunge, which could be unlocked at Level 4. As the name suggests, the Gladiator lunged forward to deal damage to any enemy within range.
- The fourth was the Sharp Dash, which could be unlocked at Level 5. The Gladiator quickly dashed forward, and did an attack similar to the Piercing Lunge, but it affected more enemies as the range was increased. This affected the most enemies.
- This was the first event tower to be added to the game.
- The default Gladiator's Warrior's Call ability uses the same shout as the original Commander's Call to Arms ability.
- The Pumpkin Gladiator uses Lord Sinister's Sinister Taunt laugh sound.
- Upon being hit by the Gladiator, enemies will emit blood particles.
- If placed at the right time, the Gladiator's Stun Immunity will not work, and it will get stunned, unable to attack enemies.
- Though the Gladiator still blocks most stuns normally, a stun particle will be above its head when it is hit, even if it is unaffected by the stun.
- Warrior's Call uses a modified version of Fjord's Slash ability for its icon.
Update History
For previous cosmetic variations, see the gallery page.
- 24 June 2019 - BETA v1.2.0
- Gladiator added.
- 13 October 2019 - Release v1.0.0
- Gladiator can no longer be obtained by triumphing The Heights.
- Gladiator is temporarily unusable (can be in a loadout but cannot be placed down).
- 29 November 2019 - Release v1.4.0
- Gladiator is available through a gamepass for Robux 200.
- Gladiator is now usable again.
- Statistical changes:
- Base
- Swingrate increased from 1.35 to 1.55.
- Range decreased from 6 to 4.
- Level 2
- Level 3
- Damage increased from +1 to +10.
- Swingrate changed from Template:Tooltip to 1.55.
- Frenzy renamed to Warrior's Call.
- Warrior's Call cooldown decreased from 60s to 30s.
- Warrior's Call duration increased from 8s to 15s.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +2.
- Damage increased from +3 to +20.
- Swingrate changed from Template:Tooltip to 1.55.
- Sharp Edge ability removed.
- Piercing Lunge animation added.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +3.
- Damage increased from +17 to +40.
- Swingrate changed from Template:Tooltip to 1.55.
- +1 base health per kill removed.
- Sharp Dash animation added.
- Base
- 30 November 2019 - Release v1.4.0a
- Gamepass offsale, Gladiator is now unobtainable.
- Bug: Gladiator is not affected by upgrades regardless of appearance.
- 26 January 2020 - Release v1.6.1
- Bugfix: Gladiator now upgrades properly.
- 18 March 2020 - Release v1.8.1
- 26 May 2020 - Release v1.11.0
- Gladiator now only performs one attack which hits all enemies within a 180° arc.
- Placement footprint size decreased.
- Statistical changes:
- Base
- Swingrate decreased from 1.55 to 1.05.
- Level 2
- Level 3
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +20 to +15.
- Swingrate changed from 1.55 to Template:Tooltip.
- Range decreased from +2 to +0.
- Piercing Lunge removed.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +40 to +20.
- Swingrate changed from 1.55 to Template:Tooltip.
- Range decreased from +3 to +1.
- Sharp Dash removed.
- Base
- New animations and new SFX added.
- New skin: Slugger
- Bug: Gladiator has infinite pierce.
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Gladiator can now block stuns every 5 seconds.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Premium Crate skins.
- Statistical changes:
- Base
- Range increased from 4 to 5.
- Swingrate decreased from 1.05 to 1.03.
- Level 4
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- 31 October 2020 - Overhaul v1.1.0
- New skin: Pumpkin
- 23 November 2020 - Overhaul v1.1.1
- New skin: Demon
- 8 May 2021 - Overhaul v1.3.0
- Bug: Gladiator cannot block stuns anymore.
- 31 May 2021 - Overhaul v1.3.1c
- Gladiator is available through a gamepass for Robux 500.
- Bugfix: Gladiator can now block stuns.
- Bug: Gladiator has the stun particle after blocking the attack, despite the said attack being blocked.
- 2 June 2021 - Overhaul v1.3.1d
- Gamepass offsale, Gladiator is now unobtainable.
- 26 November 2021 - Overhaul v1.4.1c
- Gladiator is available through a gamepass for Robux 500.
- 28 November 2021 - Overhaul v1.4.1d
- Gamepass offsale, Gladiator is now unobtainable.
- 17 February 2022
- Bug: The Gladiator's firerate boost decreases the firerate to a number with a very long decimal.
- 12 March 2022 - v1.1.0
- Firerate Buff equation changed.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 1.03 to 1.025.
- Level 4
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
- Bugfix: The Gladiator's firerate boost no longer decreases the firerate to a number with a very long decimal.
- 5 August 2022 - v1.3.1
- Gladiator is now available through a gamepass for Robux 700.
- 6 August 2022 - v1.3.1a
- New skin: Beach
- 8 August 2022 - v1.3.1b
- Gamepass offsale, Gladiator is now unobtainable.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 5 May 2023 - v1.7.2
- Placement footprint size increased.
- 5 May 2023 - v1.7.2a
- Placement footprint size decreased to 1.
- 24 June 2023 - v1.8.2
- New Warrior's Call ability visuals.
- New skin: Vigilante
- 4 July 2023 - v1.8.2d
- Gladiator is now available through a gamepass for Robux 600.
- 6 July 2023 - v1.8.2e
- Gamepass offsale, Gladiator is now unobtainable.
- 5 August 2023 - v1.8.4
- Statistical changes:
- Level 3
- When the Warrior's Call ability is activated, the Gladiator cannot attack for a few seconds.
- Level 3
- New skin: Pirate
- Statistical changes:
- 28 October 2023 - v1.9.0
- New skin: Galactic
- Bugfix: Gladiator can no longer hit an infinite amount of enemies.
- 21 December 2023 - v1.11.0
- New skin: Phantom
- 15 March 2024 - v1.16.0
- Gladiator is now available through a gamepass for Robux 650.
- 21 March 2024 - v1.16.0d
- Gamepass offsale, Gladiator is now unobtainable.
- 12 April 2024 - v1.18.4
- New skin: Cameraman
- 27 May 2024 - v1.23.2a
- Gladiator is now available through a gamepass for Robux 600.
- 29 May 2024 - v1.23.3a
- Gamepass offsale, Gladiator is now unobtainable.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 16 December 2024 - v1.46.0
- Bug: Gladiator can no longer damage Flying enemies, even when given flying detection.
- Bug: Gladiator now has difficulties hitting enemies for its first swing.
- Bugfix: Gladiator now can damage enemies in range higher than 6.
- 9 April 2025 - v1.60.0
- Offense role added.
- 28 January 2026 - v1.84.0
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from 2 to 5.
- Range increased from 5 to 5.5.
- Swingrate decreased from 1.025 to 0.975.
- Max hits decreased from 3 to 2.
- Parry cooldown decreased from 5 to 1.25.
- Hidden detection added, moved from Level 2.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 1.025 to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +5 to +20.
- Range increased from +0 to +0.25.
- Swingrate changed from 1.025 to Template:Tooltip.
- Max hits increased from +0 to +3.
- Warrior's Call Firerate Buff increased from 35% to 60%.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +15 to +40.
- Swingrate changed from Template:Tooltip to 1.167.
- Max hits increased from +0 to +2.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +15 to +100.
- Range decreased from +1 to +0.25.
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Max hits increased from +0 to +3.
- Base
- Statistical changes:
- 11 February 2026 - v1.85.0
- Statistical changes:
- Level 3
- Range increased from +0.25 to +0.5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Warrior's Call Firerate Buff increased from 60% to 65%.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0.25 to +0.5.
- Level 3
- Statistical changes:
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes:
- Base
- Firerate decreased from 0.975 to 0.95.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Swingrate changed from Template:Tooltip to Template:Tooltip.
- Base
Notes
- ↑ Expired.
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| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |