Medic

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Revision as of 21:26, 18 August 2026 by imported>DarkGabonnie (Approved by t7ru (380694434980954114) via /job)
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[[Medic|]][[Medic/Gallery|]][[Medic/History|]]

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This article is about Medic. You may be looking for the Field Medic or Null Medic.

<infobox>

 <title source="title"><default>Medic</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Support
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

The Medic is an intermediate support tower that provides various buffs to other towers and replenishes base health after it has been lost. It can be unlocked from the store for Coin 2,000.

The Medic heals base health by a specified amount each wave with Take your Vitamins. The amount of health healed increases with the level of the Medic and the amount of Medics placed down. It also has the ability to overheal, increasing base health to value higher than its maximum. If there are multiple Medics, the health regeneration and overheal stacks with each Medic. Similarly, these effects stack with other sources of such effects, like Skills.

The Medic holds a medi gun, which it can use to apply a shield to towers. Whenever shielded, the tower will have a shield modifier on them. This shield provides a passive 15% Firerate Buff and an immunity to stuns. It does not grant an immunity to debuffs or freeze. If the tower is stunned, its shield will be broken instead, reappearing shortly after. At Level 0, it can only shield one tower, but this is increased up to five at Level 5. It cannot shield other Medics or any tower currently shielded by another Medic. There is a 0.5 second cooldown before another tower can be selected or deselected.

At Level 3, it gets the Ubercharge ability. This provides all towers shielded by the Medic with a Damage Buff, Stun Immunity and Freeze Immunity for a brief period of time. While it may look like this is tied to the shield, this is not actually the case. The Damage Buff will remain on the tower, even if its shield is gone. Unassigning a tower with Medic will however remove the buffs from it. While this ability is active, the Medic itself gains the Freeze Immunity.

The Medic has a placement limit of 4.

Upgrades

Medical Precautions
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Max Targets


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Prescribed Vitamins
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

+5 Healing Healing

8 > 6 Shield Recharge Speed Shield Recharge Speed


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

BIG BRAIN
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Range Range

Boosts the damage of shielded towers, grants them Stun Immunity and Freeze Immunity

Medic gains Freeze Immunity for the duration

•20% Damage Buff Damage Buff

•7.5 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Medical Pack
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Range Range

+1 Max Targets

+10 Healing Healing

6 > 5 Shield Recharge Speed Shield Recharge Speed

20% > 27.5% Damage Buff Damage Buff

7.5 > 10 Duration Duration


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

MD-PhD
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Range Range

+1 Max Targets

5 > 4.5 Shield Recharge Speed Shield Recharge Speed

27.5% > 35% Damage Buff Damage Buff


Sell Price Changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

Ubercharge
Level 3 • 60s Cooldown • 30s Initial Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Assigned towers gain a Damage Buff, Stun and Freeze Immunity.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

To see all the upgrades of a skin, see the gallery page.

File:WitchMedicIconAug25.png File:CyberMedicIconAug25.png File:ValentinesMedicIconAug25.png File:BunnyMedicIconAug25.png
Skin Witch Cyber Valentines Bunny
Rarity Event Rare Event Event
Daily Store Cost N/A Robux 120 N/A N/A
Obtained From Formerly Halloween 2019 Crate Premium Crate Formerly Valentines Crate Formerly Bunny Crate
File:StrandedMedicIconAug25.png File:MasqueradeMedicIconAug25.png File:FallenMedicIconAug25.png File:MermaidMedicIconAug25.png
Skin Stranded Masquerade Fallen Mermaid
Rarity Uncommon Event Rare Legendary
Daily Store Cost Coin 3,500 N/A N/A N/A
Obtained From Cold Front Crate Lunar Overture Season Fallen Angel Mission Quest The Little Medic Mission Quest
File:AFPlagueMedicIcon.png File:AFBartenderMedicIcon.png File:AFToyBallerinaMedicIcon.png File:AFSecondChanceMedicIcon.png
Skin Plague Bartender Toy Ballerina Second Chance
Rarity Uncommon Common Rare Legendary
Obtained From Null & Void Event Premium Battle Pass Showtime Crate The Final Act Premium Battle Pass Valentines 2026 Crate
File:AFShamrockMedicIcon.png File:BeachMedicIconIG.png
Skin Shamrock Beach
Rarity Uncommon Rare
Obtained From Shamrock Crate Beach Crate

Strategy

  • The Medic has the ability to permanently grant a Firerate Buff and temporarily grant a Damage Buff to towers, making it very useful as a support tower.
    • However, unlike other towers like the Commander, DJ Booth or even the Mercenary Base, it is not able to apply it to every tower in range, it can only apply it to a few of them.
      • Because of this, players may need to either place down multiple of them to cover most or all of their towers, or only target the most important of their towers.
      • Due to its limited tower selection, towers with naturally low placement limits like the Turret or Gatling Gun are a great pick when using the Medic, as their low placement limits mean few Medics are needed to boost them all.
        • With all four Medics placed down, you can still boost up to 20 towers, so towers like the Minigunner or Swarmer can still be paired with it, although you might have to leave some towers unboosted.
  • The Medic can give towers a shield, which stops them from being stunned once.
    • This does not stop either debuffs or being frozen. These towers are still affected by these effects, but they will not lose their shield from them.
    • When its shield is broken, the targeted tower not only loses its immunity to stuns, but also the Firerate Buff provided by the Medic. It does not however, lose any of its Ubercharge buffs.
      • If the shield is regenerated in the middle a stun, the stun will removed. This means the duration of towers assigned to a Medic cannot be longer than its shield regeneration cooldown.
  • The Medic can provide an additional Damage Buff to targeted towers, but only temporarily.
    • This is best used on harder waves when a tough enemy appears.
    • On top of this, it also grants the tower Stun Immunity and Freeze Immunity, making the tower fully invulnerable to stun and freeze, making it rather useful against enemies with offensive capabilities.
  • The Medic can be used to heal back any lost health and overheal the base health.
    • As this effect stacks with each Medic placed down, having four Medics placed down will result in the player regenerating 80 health at the start of every wave while also adding an additional overheal of 400.
      • This does not just stack with other Medics, but also other towers or mechanics like Skills. For example, if Skills are fully upgraded, having one Medic placed down will allow it to overheal the base health to 250 at Level 5, not just 50 or 200.
  • There are multiple towers that cannot be affected by its Damage Buff:
Damage Buff
Tower Status
Scout Affected
Sniper Affected
Paintballer Affected
Demoman Affected
Boomerang Affected
Slime Trooper Affected
Soldier Affected
Shotgunner Affected
Freezer Affected
Assassin Affected
Militant Affected
Hunter Affected
Pyromancer Partial[1]
Ace Pilot Affected
Medic Unaffected
Farm Affected
Electroshocker Affected
Rocketeer Affected
Trapper Partial[2]
Military Base Partial[2]
Crook Boss Partial[3]
Commander Partial[4]
Warden Partial[5]
Cowboy Affected
DJ Booth Unaffected
Tesla Affected
Saboteur Partial[6]
Minigunner Affected
Ranger Affected
Pursuit Affected
Gatling Gun Affected
Turret Affected
Mortar Affected
Mercenary Base Partial[7]
Brawler Affected
Necromancer Partial[8]
Accelerator Affected
Engineer Partial[9]
Hacker Affected
Operator Affected
Enforcer Partial[10]
Kingpin Partial[11]
Juggernaut Affected
Gladiator Affected
Commando Affected
Slasher Partial[12]
Frost Blaster Affected
Archer Partial[13]
Swarmer Partial[14]
Toxic Gunner Partial[6]
Sledger Partial[15]
Executioner Affected
Elf Camp Unaffected
Jester Partial[16]
Cryomancer Partial[17]
Hallow Punk Partial[13]
Harvester Affected
Snowballer Affected
Elementalist Partial[18]
Firework Technician Affected
Biologist Unaffected
Warlock Partial[19]
Spotlight Tech Partial[13]
War Machine Partial[20]
Mecha Base Unaffected

Trivia

  • The Medic is the second tower that has the ability to restore base health, although it is currently the only one to do so.
    • The first tower able to do so was the Gladiator, although it has since lost this ability.
    • It is not the only way of healing back base health, as the Turkey Leg and Fruit Cake consumables can also do that.
  • The item the Medic carries from level 0-4 resembles the Medi Gun from Team Fortress 2.
  • At Level 2, Vitamins from R2DA can be seen on the Medic's belt.
  • The Medic's Level 3 upgrade name is a reference to the meme Yeah, This Is Big Brain Time.
  • During Hardcore Testing BETA, the Medic had the same upgrade icons and upgrading prices as the Mecha Base, barring the placement cost.
  • Until the Overhaul Update, the Medic's Level 5 upgrade was misspelled as Goddess or Healing.
  • The Medic was unable to heal base health in the now removed Versus mode.
  • The Medic originally had a red cross shoulder patch, which violates Geneva Conventions Laws, as it is being used by the ICRC and is strictly restricted to be associated with real-world medical aid.
  • The Medic's Ubercharge ability icon came from Ashea: Reborn, where it was used as an icon for the Heal skill.
  • From Null Medic's logbook description, the Medic has scars on itself.

Update History

For previous cosmetic variations, see the gallery page.

  • 13 October 2019 - Release v1.0.0
    • Medic added.
  • 27 October 2019 - Release v1.1.1
    • New skin: Witch
  • 9 November 2019 - Release v1.2.0
    • Bug: Cleansing ability range is not increased by Range Buffs.
  • 25 November 2019 - Release v1.3.0
    • New skin: Cyber
  • 24 December 2019 - Release v1.5.0
    • Medic is now immune to stun from boss stomps.
  • 14 February 2020 - Release v1.7.1
    • New skin: Valentines
  • 4 March 2020 - Release v1.8.0
    • Statistical changes:
      • Level 3
        • Range increased from +1 to +3.
          • Bug: This was not changed in the upgrade description.
        • Damage decreased from +3 to +2.
          • Bug: This was not changed in the upgrade description.
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 October 2020 - Overhaul v1.0.0
  • 8 May 2021 - Overhaul v1.3.0
    • Bug: Medic's Cleansing ability does not work as it only applies to the old stun system, not the new one.
  • 12 March 2022 - v1.1.0
  • 12 March 2022 - v1.1.0a
    • Bugfix: Medic now heals the base health.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 23 January 2023 - v1.6.0j
    • Valentines skin rarity changed from Common to Event.
  • 14 February 2023 - v1.6.1
    • New skin: Stranded
  • 21 March 2023 - v1.6.3e
    • Bug: Medics base health regeneration no longer increases at Level 2 and Level 4.
    • Bugfix: Level 3 upgrade description no longer says that the Medic's damage has increased from 6 to 6.
  • 31 October 2023 - v1.9.0g
    • New skin: Masquerade
  • 24 February 2024 - v1.14.0
  • 8 March 2024 - v1.15.0
    • Bugfix: Medic now can heal the base health in every mode.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 21 August 2024 - v1.28.0
    • New skin: Fallen
  • 12 March 2025 - v1.57.0
    • Statistical changes:
      • Base
        • Damage increased from 2 to 3.
        • Range increased from 10 to 12.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Lead detection added.
      • Level 1
      • Damage decreased from +1 to +0.
        • Firerate changed from 1.025 to Template:Tooltip.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Damage decreased from +3 to +2.
        • Firerate decreased from Template:Tooltip to 0.775.
        • Range decreased from +1 to +0.
        • Healing increased from 5 > 7 to 5 > 10.
          • Bug: Healing does not increase.
        • Hidden detection added, moved from Level 3.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Damage increased from +0 to +3.
        • Firerate decreased from 0.825 to Template:Tooltip.
        • Hidden detection moved to Level 2.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Damage increased from +2 to +4.
        • Range decreased from +1 to +0.
        • Firerate decreased from Template:Tooltip to Template:Tooltip.
        • Healing increased from 7 > 10 to 10 > 25.
          • Bug: Healing does not increase.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Firerate decreased from Template:Tooltip to Template:Tooltip.
        • Cleansing ability cooldown decreased from 30 to 20.
        • Healing increased from 10 to 25 > 100.
          • Bug: Healing does not increase.
        • Flying detection added.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 16 April 2025 - v1.59.0
    • Bug: Cleansing ability does not function properly if certain tower/skins are placed in its range. This includes the The Flea and The Beast Jester skins. In future updates, Biologist, Spring Time Cowboy, Duck Rocketeer, Duck Necromancer, Ducky DJ Booth, Mecha Bunny Cowboy and Swarmer were added/changed which break it too.
  • 9 April 2025 - v1.60.0
    • Support role added.
  • 28 May 2025 - v1.65.0
    • Bugfix: Cleansing no longer breaks.
  • 25 June 2025 - v1.68.0
    • Unlock cost decreased from Coin 1,500 to Coin 800.
  • 20 August 2025 - v1.73.0
    • Medic is no longer capable of attacking enemies, now it only shields other towers. This provides them with buffs and an immunity to stuns.
    • Cleansing ability replaced with Ubercharge. Functionality changed from removing all stuns from towers to applying an additional buff to assigned towers and giving them all detections.
    • Now can overheal the base health without Skills, as it has its own separate limit per Medic.
    • Updated tooltips.
    • Unlock cost increased from Coin 800 to Coin 2,000.
    • Placement limit of 5 added.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage removed.
        • Firerate removed.
        • Max targets of 1 added.
        • Shield recharge speed of 8 added.
        • Overheal limit of 0 added.
        • Tower selection cooldown of 0.5 added.
        • Firerate Buff of 20% added.
        • Lead detection removed.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +1 to +0.
        • Max targets increased from +0 to +1.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +2.
        • Max targets increased from +0 to +1.
        • Healing decreased from +5 to +0.
        • Overheal limit increased from +0 to +5.
        • Shield recharge speed changed from 0 to 8 > 6.
        • Hidden detection removed.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +3 to +1.
        • Healing decreased from +0 to +5.
        • Overheal limit increased from +0 to +5.
        • Unlocks Ubercharge.
          • Replaces the former Cleansing ability.
          • Grants a 20% Damage Buff and all detections.
          • Lasts 7.5 seconds.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +3.
        • Max targets increased from +0 to +1.
        • Healing decreased from +15 to +10.
        • Overheal limit increased from +0 to +10.
        • Shield recharge speed changed from 0 to 6 > 4.5.
        • Damage Buff changed from 0% to 20% > 27.5%.
        • Ubercharge duration changed 0 to 7.5 > 10.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Max targets increased from +0 to +1.
        • Healing decreased from +75 to +5.
        • Overheal limit increased from +0 to +30.
        • Shield recharge speed changed from 0 to 4.5 > 2.
        • Damage Buff changed from 0% to 27.5% > 40%.
        • Ubercharge duration changed 0 to 10 > 15.
        • Name changed from Goddess Of Healing to PHD.
    • New skin: Mermaid
    • Bug: Medic can switch assigned towers while Time Scale is set to 0x.
    • Bug: Medic can stack its Firerate Buff.
    • Bug: Despite being unable to shield towers with another player's Medic, selecting another player's Medic will still prevent selecting towers.
    • Bug: Having a Medic selected prevents viewing enemy statistics.
    • Bug: Medic can sometimes abruptly end the match in a loss at random waves.
    • Bug: Medic's Ubercharge reloads the ammo of specifically just the Commando and Gatling Gun after it ends.
    • Bugfix: Medic's healing now increases with upgrades.
  • 20 August 2025 - v1.73.2
    • Bugfix: It is no longer possible to stack Medic Firerate Buffs through a specific method of switching which Medic is shielding a tower after the shield breaks.
  • 3 September 2025 - v1.74.0
    • Bugfix: Medic no longer causes the match to abruptly end in a loss.
  • 24 September 2025 - v1.75.0
    • Statistical changes:
      • Base
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Ubercharge no longer gives all detections.
          • Bug: Despite what the update log says, this change did not actually happen. Detections are still applied by Ubercharge.
  • 18 October 2025 - v1.77.0
    • New skin: Plague
  • 12 November 2025 - v1.80.0
    • Bugfix: Ubercharge no longer gives towers hidden detection, though other detections are still applied when they should not be.
  • 26 November 2025 - v1.81.0
    • Statistical changes:
      • Ubercharge ability now has a 15 second cooldown upon placing it down.
  • 20 December 2025 - v1.83.0
    • New skins: Bartender
  • 20 December 2025 - v1.83.0a
    • New skins: Toy Ballerina
  • 23 December 2025 - v1.83.4
    • Bug: All shielded towers except one once their shield is broken do not lose their Firerate Buff and never regain their shield without assigning them a shield again.
    • Bugfix: It is no longer possible to stack the Medic's Firerate Buff.
  • 28 January 2026 - v1.84.0
    • Placement limit decreased from 5 to 4.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Ubercharge duration increased from 7.5 to 10.
      • Level 4
        • Ubercharge damage buff increased from 20% > 27.5% to 20% > 30%.
        • Ubercharge duration increased from 7.5 > 10 to 10 > 12.5.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Shield Recharge Speed increased from 4.5 > 2 to 4.5 > 4.
  • 11 February 2026 - v1.85.0
    • New skin: Second Chance
  • 11 March 2026 - v1.86.0
    • New skin: Shamrock
    • Bugfix: Ubercharge no longer gives flying and lead detection.
  • 22 May 2026 - v1.91.0
    • Bugfix: Shields now properly re-appear on towers after they were hit by a stunning ability.
  • 5 June 2026 - v2.0.0
    • Ubercharge now grants the Medic Freeze Immunity while it is active.
    • Ubercharge now gives shielded towers both the Stun Immunity and Freeze Immunity.
    • Statistical changes:
      • Base
        • Overheal limit increased from 0 to 100.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Healing increased from +0 to +5.
        • Overheal limit decreased from +5 to +0.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Overheal limit decreased from +5 to -90.
        • Healing decreased from +5 to +0.
      • Level 4
        • Overheal limit increased from +10 to +90.
        • Shield recharge speed changed from 6 > 4.5 to 6 > 5.
        • Ubercharge damage buff changed from 20% > 30% to 20% > 27.5%.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Overheal limit decreased from +30 to +0.
        • Healing decreased from +5 to +0.
        • Shield recharge speed changed from 4.5 > 4 to 5 > 4.5.
        • Ubercharge damage buff changed from 30% > 40% to 27.5% > 35%.
        • Name changed from PHD to MD-PhD.
  • 2 July 2026 - v2.1.7
    • New skin: Beach
  • 17 July 2026 - v2.3.0
    • Statistical changes:
      • Level 3
        • Overheal limit increased from -90 to +90.
      • Level 4
        • Overheal limit decreased from +90 to +0.
  • 14 August 2026 - v2.6.0
    • Statistical changes:
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Ubercharge duration decreased from 10 to 7.5.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Ubercharge duration changed from 10 > 12.5 to 7.5 > 10.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Ubercharge duration changed from 12.5 > 15 to 10.

Notes

  1. Burn damage is not affected.
  2. 2.0 2.1 Only splash damage is increased.
  3. Unit damage is not affected.
  4. Gunner APC damage is not affected.
  5. Increase for the crit damage is the same as regular damage.
  6. 6.0 6.1 Poison damage is not increased.
  7. Only Grenadier has increased damage.
  8. Unit damage is not affected.
  9. Regular unit damage is not affected.
  10. Unit damage is not affected.
  11. Unit damage is not affected.
  12. Bleed damage is not affected.
  13. 13.0 13.1 13.2 Burn damage is not increased.
  14. Bee damage is not increased.
  15. Increase for the freeze bonus damage is the same as regular damage.
  16. Poison and burn damage are not increased.
  17. Chillness damage is not increased.
  18. Unit and burn damage are not increased.
  19. Only the AOE damage from the melee attack is increased.
  20. Regular unit damage is not affected.


File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
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Units
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Golden Crook Boss
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Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
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Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable