Turret: Difference between revisions

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imported>DarkGabonnie
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|image-static = TurretIcon.png
|image-dynamic = TurretDynamic.png
|unlockcost = {{Level|50}} or {{Robux|450340}}
|role = Offense
|placement = Ground
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP)
|basecost = {{Money|87,250750}}
|basesellingprice = {{Money|2,750583}}
|basedamage = [[File:Damage Icon.png|20px|Damage]]20
|damagetype = Single
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4254
|baserange = [[File:Range Icon.png|20px|Range]]1519
|hidden_detection = {{Attr|Hidden|Level 10+}}
|lead_detection = {{Attr|Lead|Level 41+}}
|flying_detection = N/A
|immune = Partial Debuff
Line 24:
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10
|pvp_damagetype = Single
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.37535
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}}
Line 30:
|pvp_flying_detection = N/A
|pvp_immune = Partial Debuff
|pvp_footprint = Large (2)
|tooltip-1 = An expensive high damage dealing tower with great range. Exceptional stats make up for low placement limit.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies.
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__TOC__
==Description==
The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux|450340}}. When the player reaches {{Level|50}}, the '''Turret''' can be claimed using the pop up message that appears when joining the lobby.
 
The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money|87,250750}} to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of {{Money|149,000}} to reach the max level, making it the secondthird most expensive tower to fully upgrade in the entire game. In [[PVP]] mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the '''Turret''' is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the [[v1.9.0]] update. Debuffs from enemies like the [[Boomer]] can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.
 
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower.
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==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = RadarStronger Ammunition|Cost = {{Money|3,250750}}|Image = [[File:Radar.png|100px]]|Information = +58 RangeDamage [[File:RangeDamage Icon.png|20px|RangeDamage]]
 
+Lead Detection {{Lead|Lead Detection}}
0.425 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
 
 
Sell Price changes to {{Money|3,833}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger AmmunitionRadar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +103 DamageRange [[File:DamageRange Icon.png|20px|DamageRange]]
 
0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|6,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +107 Damage [[File:Damage Icon.png|20px|Damage]]
 
+20.26 > 0.16 RangeFirerate [[File:RangeCooldown Icon.png|20px|RangeFirerate]]
 
0.325 > 0.183 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 76 ⟶ 74:
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+2522 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Lead Detection {{Lead|Lead Detection}}
 
 
Sell Price changes to {{Money|24,666}}}}
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|7565,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
 
+1311 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.18316 > 0.1512 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Sell Price changes to {{Money|4946,666333}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]]
 
0.37535 > 0.3253 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
+Hidden Detection {{Hidden|Hidden Detection}}
Line 98 ⟶ 94:
 
Sell Price changes to {{Money|1,666}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +54 Damage [[File:Damage Icon.png|20px|Damage]]
 
+Lead Detection {{Lead|Lead Detection}}
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Sell Price changes to {{Money|2,583}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = +2-1 RangeDamage [[File:RangeDamage Icon.png|20px|RangeDamage]]
 
0.325 > 0.175+2 FirerateRange [[File:CooldownRange Icon.png|20px|FirerateRange]]
 
0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 112 ⟶ 110:
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
 
+1714 Damage [[File:Damage Icon.png|20px|Damage]]
 
 
Line 118 ⟶ 116:
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
 
+2317 Damage [[File:Damage Icon.png|20px|Damage]]
 
0.17515 > 0.1512 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
 
 
Line 126 ⟶ 124:
}}
 
==Stats TableStatistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Turret|Firerate Bug]] page.''
{{Neow|<nowiki>
<var>
$DPS$ = Damage / Firerate
$CE$ = Total PriceCost / DPS
$TP$ = $FNC-TOTALPRICETOTAL-COST$
$COST$ = 7750; 3750; 7500; 20000; 35000; 65000
$FNC-ROFBUG$ = Firerate
$FNCPVP-COST$ = 82504000; 32501000; 75002750; 200009000; 3500020000; 7500042500
$FNCFSE-DETECTION$ = 10; 41;
$FSE-PVP-DETECTION$ = 1; 2;
$FNC-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo;
$FSE-UPGRADE$ = Stronger Ammunition; Radar; Dual Turret; Even Heavier Ammo; XR-200 Turret
$FNC-UPGRADEICON$ = File:Radar.png; File:Radar.png; File:Turret3.png; File:Turret4.png; File:Turret5.png
$FNCFSE-PVP-COSTUPGRADE$ = 4000Radar; 1000;Stronger 2750Ammunition; 9000Dual Turret; 20000Even Heavier Ammo; 42500XR-200 Turret
$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608
$FNC-PVP-DETECTION$ = 1; 2;
$FSE-META$ = Advanced; File:TurretIcon.png
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 1519 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 2028 || 0.34 || 2019 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 3028 || 0.326 || 2022 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 4035 || 0.16 || 22 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 6557 || 0.16 || 24 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 7868 || 0.12 || 27 || $DPS$ || {{Money|$CE$}}
|}
</div>
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<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total PriceCost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money$R$ || $TPR$}} || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money$R$ || $TPR$}} || 1514 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money$R$ || $TPR$}} || 1513 || 0.15 || 23 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money$R$ || $TPR$}} || 3227 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money$R$ || $TPR$}} || 5544 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
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|-
!Skin
|{{ColourColor|Premium|XR500}}
|{{ColourColor|Premium|XR300}}
|{{ColourColor|Lunar|Crossbow}}
|{{ColourColor|EventMission|Jetski}}
|-
!Rarity
|{{ColourColor|Legendary}}
|{{ColourColor|Rare}}
|{{ColourColor|Event}}
|{{ColourColor|Legendary}}
|-
!Daily Store Cost
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|-
!Obtained From
|[[Premium SkincrateCrate]]
|[[Premium SkincrateCrate]]
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]]
|''Raft Wars'' [[Mission Quests|Mission Quest]]
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|-
!Skin
|{{ColourColor|FinalAct|Grinch}}
|{{ColourColor|SpringFrenzy|Bunny}}
|-
!Rarity
|{{ColourColor|Rare}}
|{{ColourColor|Common}}
|-
!Daily Store Cost
Line 239:
**For the early-game, using cheaper towers is recommended.
**Using the [[Farm]] or [[Cowboy]] will allow you to place a '''Turret''' earlier, though, usually this is not recommended as there are better options than this.
*The '''Turret''' gainshas hidden detection atby Level 1default and lead detection at Level 41, making it useful against enemies with these properties that may appear in the mid and late-game, especially in [[Hardcore Mode|Hardcore]] mode.
*The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up.
*It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades.
**It can also be helpful at increasing its already large range.
*The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer (Legacy)|Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower.
**The [[Soul Stealer (Legacy)|Soul Stealer]] also cannot spawn a [[Soul]] from it, as the [[Fatigue Debuff]] is never applied.
*While the '''Turret''' does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
**Due to this, towers without limits like the [[Minigunner]], [[Golden Minigunner]], [[Swarmer]] or [[Golden Soldier]] can, if enough are placed down, deal more DPS than it.
Line 250:
 
==Trivia==
*Strangely, the [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Color|Premium|XR500}} skin is equipped.
*Although the Level 4 upgrade icon shows an explosive warhead, the '''Turret''' cannot deal splash damage at any level.
*Strangely, the*The [[VoidSoul Stealer (Legacy)|Soul ReaverStealer]] can stillcannot spawn a [[Soul]]soul from the '''Turret''', whichunless it is notthe a{{Color|Premium|XR500}} humanoid'''Turret'''. towerThe unless[[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{ColourColor|Premium|XR500}} skin'''Turret''', isbut not any other equippedskins.
**The [[Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Colour|Premium|XR500}} '''Turret'''. The [[Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Colour|Premium|XR500}} '''Turret''', but not any other skins.
*The '''Turret''' has a unique placement and upgrade sound.
 
Line 271 ⟶ 270:
***'''Base'''
****Range increased from 10 to 16.
**New skin: {{ColourColor|Premium|XR500}}
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
Line 280 ⟶ 279:
*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]]
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**New skin: {{ColourColor|Premium|XR300}}
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New SFX added.
Line 287 ⟶ 290:
**Upgrade names added.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Premium SkincrateCrate]] skins.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.55 to 0.53.
***'''Level 3'''
****Firerate changed from <abbr title="-0.125">{{Tooltip|0.55 > 0.425</abbr> to <abbr title="|-0.125">}} to {{Tooltip|0.53 > 0.405</abbr>|-0.125}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">{{Tooltip|0.425 > 0.25</abbr> to <abbr title="|-0.175">}} to {{Tooltip|0.405 > 0.23</abbr>|-0.175}}.
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1b1c]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
*'''2 June 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c1d]]
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''12 March 2022''' - [[v1.1.0]]
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****Firerate decreased from 0.53 to 0.525.
***'''Level 3'''
****Firerate changed from <abbr title="-0.125">{{Tooltip|0.53 > 0.405</abbr> to <abbr title="|-0.125">}} to {{Tooltip|0.525 > 0.4</abbr>|-0.125}}.
***'''Level 4'''
****Firerate changed from <abbr title="-0.175">{{Tooltip|0.405 > 0.23</abbr> to <abbr title="|-0.175">}} to {{Tooltip|0.4 > 0.225</abbr>|-0.175}}.
**{{Bug}} {{ColourColor|Premium|XR500}} skin is not immune to debuffs.
*'''30 May 2022''' - [[v1.2.4]]a
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
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*'''21 December 2022''' - [[v1.6.0]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}.
**{{ColourColor|Premium|XR300}} skin rarity changed from {{ColourColor|Uncommon}} to {{ColourColor|Rare}}.
*'''6 January 2023''' - [[v1.6.0]]e
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
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****Damage increased from +7 to +12.
****Range decreased from +1 to +0.
****Firerate changed from 0.525 to <abbr title="+0.15">{{Tooltip|0.575 > 0.725</abbr>|+0.15}}.
****Lead detection added.
***'''Level 3'''
****Cost increased from {{Money|5,000}} to {{Money|7,250}}.
****Firerate changed from <abbr title="-0.125">{{Tooltip|0.525 > 0.4</abbr>|-0.125}} to <abbr title="-0.35">{{Tooltip|0.725 > 0.375</abbr>|-0.35}}.
***'''Level 4'''
****Damage increased from +0 to +8.
****Range decreased from +3 to +2.
****Firerate changed from <abbr title="-0.175">{{Tooltip|0.4 > 0.225</abbr>|-0.175}} to <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}}.
***'''Level 5'''
****Cost increased from {{Money|20,000}} to {{Money|32,000}}.
****Damage decreased from +12 to +7.
****Firerate changed from 0.225 to <abbr title="-0.125">{{Tooltip|0.325 > 0.2</abbr>|-0.125}}.
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''.
*'''15 April 2023''' - [[v1.7.1]]a
Line 356 ⟶ 359:
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}.
*'''31 October 2023''' - [[v1.9.0]]g
**New skin: {{ColourColor|Lunar|Crossbow}}
*'''24 November 2023''' - [[v1.9.4]]
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}.
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****Cost increased from {{Money|2,000}} to {{Money|4,250}}.
****Damage decreased from +12 to +5.
****Firerate changed from <abbr title="+0.15">{{Tooltip|0.575 > 0.725</abbr>|+0.15}} to 0.325.
***'''Level 3'''
****Cost increased from {{Money|7,250}} to {{Money|12,000}}.
****Firerate changed from <abbr title="-0.35">{{Tooltip|0.725 > 0.375</abbr>|-0.35}} to <abbr title="-0.15">{{Tooltip|0.325 > 0.175</abbr>|-0.15}}.
***'''Level 4'''
****Cost increased from {{Money|12,500}} to {{Money|26,000}}.
****Damage increased from +8 to +17.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}} to 0.175.
***'''Level 5'''
****Cost increased from {{Money|32,000}} to {{Money|56,250}}.
****Damage increased from +7 to +23.
****Firerate changed from <abbr title="-0.125">{{Tooltip|0.325 > 0.2</abbr>|-0.125}} to <abbr title="-0.025">{{Tooltip|0.175 > 0.15</abbr>|-0.025}}.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''27 November 2024''' - [[v1.43.0]]
Line 415 ⟶ 418:
****Range increased from 15 to 16.5.
***'''Level 1'''
****Firerate changed from 0.325 to <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}}.
****Range decreased from +5 to +4.5.
***'''Level 2'''
Line 433 ⟶ 436:
***'''Level 1'''
****Cost increased from {{Money|1,000}} to {{Money|1,250}}.
****Firerate changed from 0.325 to <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}}.
***'''Level 2'''
****Cost increased from {{Money|4,250}} to {{Money|7,250}}.
Line 444 ⟶ 447:
***'''Level 5'''
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}.
****Firerate changed from <abbr title="-0.025">{{Tooltip|0.175 > 0.15</abbr>|-0.025}} to 0.175.
****Damage increased from +23 to +35.
**New skin: {{ColourColor|EventMission|Jetski}}
**{{Bugfix}} {{ColourColor|Premium|XR500}} skin is now immune to debuffs from enemies before [[v1.9.0]].
*'''26 November 2025''' - [[v1.81.0]]
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
Line 453 ⟶ 456:
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}.
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{ColourColor|FinalAct|Grinch}}
*'''23 December 2025''' - [[v1.83.0|v1.83.5]]
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}.
Line 470 ⟶ 473:
***'''Level 1'''
****Cost increased from {{Money|1,250}} to {{Money|3,250}}.
****Firerate changed from <abbr title="-0.05">{{Tooltip|0.375 > 0.325</abbr>|-0.05}} to <abbr title="-0.1">{{Tooltip|0.425 > 0.325</abbr>|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|7,250}} to {{Money|7,500}}.
Line 476 ⟶ 479:
****Cost increased from {{Money|15,000}} to {{Money|20,000}}.
****Damage increased from +0 to +10.
****Firerate changed from <abbr title="-0.15">{{Tooltip|0.325 > 0.175</abbr>|-0.15}} to <abbr title="-0.142">{{Tooltip|0.325 > 0.183</abbr>|-0.142}}.
***'''Level 4'''
****Cost increased from {{Money|30,000}} to {{Money|35,000}}.
Line 483 ⟶ 486:
****Cost increased from {{Money|52,500}} to {{Money|85,000}}.
****Damage decreased from +35 to +22.
****Firerate changed from 0.175 to <abbr title="-0.33">{{Tooltip|0.183 > 0.155</abbr>|-0.33}}.
*'''11 March 2026''' - [[v1.86.0]]
**Statistical changes (Regular):
Line 490 ⟶ 493:
****Damage decreased from +22 to +13.
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{ColourColor|SpringFrenzy|Bunny}}
*'''22 April 2026''' - [[v1.89.0]]
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|8,250}} to {{Money|8,750}}.
****Damage increased from 20 to 24.
****Range increased from 15 to 18.
****Hidden detection added, moved from Level 1.
***'''Level 1'''
****Cost decreased from {{Money|3,250}} to {{Money|2,750}}.
****Damage increased from +0 to +6.
****Firerate changed from {{Tooltip|0.425 > 0.325|-0.1}} to 0.425.
****Range decreased from +5 to +0.
****Lead detection added, moved from Level 2.
****Name changed from ''Radar'' to ''Stronger Ammunition''.
***'''Level 2'''
****Damage decreased from +10 to +0.
****Firerate changed from 0.325 to {{Tooltip|0.325 > 0.283|-0.042}}.
****Range increased from +0 to +4.
****Name changed from ''Stronger Ammunition'' to ''Radar''.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.325 > 0.183|-0.142}} to {{Tooltip|0.283 > 0.183|-0.1}}.
****Range decreased from +2 to +0.
***'''Level 5'''
****Cost decreased from {{Money|75,000}} to {{Money|65,000}}.
*'''22 May 2026''' - [[v1.91.0]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}.
***{{Bug}} Gifting was not discounted.
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]]
**Gamepass price increased from {{Robux|360}} to {{Robux|450}}.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Cost decreased from {{Money|8,750}} to {{Money|7,750}}.
****Damage decreased from 24 to 20.
****Firerate decreased from 0.425 to 0.4.
****Range increased from 18 to 19.
***'''Level 1'''
****Cost increased from {{Money|2,750}} to {{Money|3,750}}.
****Damage increased from +6 to +8.
***'''Level 2'''
****Firerate changed from {{Tooltip|0.425 > 0.283|-0.142}} to {{Tooltip|0.4 > 0.26|-0.14}}.
****Range decreased from +4 to +3.
***'''Level 3'''
****Damage decreased from +10 to +7.
****Firerate changed from {{Tooltip|0.283 > 0.183|-0.1}} to {{Tooltip|0.26 > 0.16|-0.1}}.
***'''Level 4'''
****Damage decreased from +25 to +22.
***'''Level 5'''
****Damage decreased from +13 to +5.
****Firerate changed from {{Tooltip|0.183 > 0.15|-0.033}} to {{Tooltip|0.16 > 0.12|-0.04}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.375 to 0.35.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}.
***'''Level 2'''
****Damage decreased from +5 to +4.
***'''Level 3'''
****Damage decreased from +0 to -1.
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.3 > 0.15|-0.15}}.
***'''Level 4'''
****Damage decreased from +17 to +14.
***'''Level 5'''
****Damage decreased from +23 to +17.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]]
**Gamepass price decreased from {{Robux|450}} to {{Robux|340}}.
***{{Bug}} Gift price has not changed.
*'''7 August 2026''' - [[v2.5.0]]
**Statistical changes (Regular):
***'''Level 5'''
****Damage increased from +5 to +11.
}}
 

Latest revision as of 21:27, 18 August 2026

[[Turret|]][[Turret/Gallery|]][[Turret/History|]]

Similar Article
This article is about Turret. You may be looking for the Gatling Gun or one of the multiple Sentries.

<infobox>

 <title source="title"><default>Turret</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Large (2)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (2)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

[edit]

The Turret is an advanced tower with long range and high damage. It cannot be purchased from the store, instead unlocked at Level 50 or via its gamepass, priced at Robux 340. When the player reaches Level 50, the Turret can be claimed using the pop up message that appears when joining the lobby.

The Turret excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs CashScript error: No such module "Money". to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of CashScript error: No such module "Money". to reach the max level, making it the third most expensive tower to fully upgrade in the entire game. In PVP mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the Turret is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the v1.9.0 update. Debuffs from enemies like the Boomer can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.

Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the Turret is considered a mid-late game tower.

The Turret has a placement limit of three per player. This is increased to five in PVP mode.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page. Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:XR500TurretIconIGAug25.png File:XR300TurretIconIGAug25.png File:CrossbowTurretIconIGAug25.png File:JetskiTurretIconIG.png
Skin XR500 XR300 Crossbow Jetski
Rarity Legendary Rare Event Legendary
Daily Store Cost Robux 190 Robux 120 N/A N/A
Obtained From Premium Crate Premium Crate Lunar Overture Season Raft Wars Mission Quest
File:GrinchTurretIconIG.png File:BunnyTurretIconIG.png
Skin Grinch Bunny
Rarity Rare Common
Daily Store Cost N/A N/A
Obtained From The Final Act Premium Battle Pass Spring Frenzy Battle Pass

Strategy

[edit]
  • The Turret has one of the most expensive starting costs for a tower, so it is impractical for the early-game.
    • For the early-game, using cheaper towers is recommended.
    • Using the Farm or Cowboy will allow you to place a Turret earlier, though, usually this is not recommended as there are better options than this.
  • The Turret has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in Hardcore mode.
  • The Turret has a larger placement footprint than other towers, so be aware of the space that it takes up.
  • It is highly recommended to pair the Turret with the DJ Booth to decrease the price of its extremely expensive upgrades.
    • It can also be helpful at increasing its already large range.
  • The Turret is immune to debuffs applied by legacy enemies. This includes the Soul Stealer's Fatigue Debuff or the Gunslinger's Scared Debuff. However, this does not include the Boomer or Necrotic Skeleton's debuffs as they do not apply an icon to the tower.
  • While the Turret does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
    • Due to this, towers without limits like the Minigunner, Golden Minigunner, Swarmer or Golden Soldier can, if enough are placed down, deal more DPS than it.
    • This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the Turret are completely unaffected.

Trivia

[edit]
  • Strangely, the Void Reaver can still spawn a Soul from the Turret, which is not a humanoid tower unless the XR500 skin is equipped.
    • The Soul Stealer cannot spawn a soul from the Turret unless it is the XR500 Turret. The Soul Stealer and legacy Fallen Soul also can only increase the firerate of the XR500 Turret, but not any other skins.
  • The Turret has a unique placement and upgrade sound.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 5 August 2019 - BETA v1.8.0
    • Turret added.
  • 9 August 2019 - BETA v1.9.0
    • Turret default targeting setting changed from Closest to First.
  • 2 September 2019 - BETA v1.10.0b
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 3 September 2019 - BETA v1.10.0c
    • Gamepass price increased from Robux 600 to Robux 800.
  • 13 October 2019 - Release v1.0.0
    • Placement footprint size increased.
    • Statistical changes:
      • Base
        • Range increased from 10 to 16.
    • New skin: XR500
  • 29 November 2019 - Release v1.4.0
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 30 November 2019 - Release v1.4.0a
    • Gamepass price increased from Robux 600 to Robux 800.
  • 24 December 2019 - Release v1.5.0
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 28 December 2019 - Release v1.5.0c
    • Gamepass price increased from Robux 600 to Robux 800.
  • 12 January 2020 - Release v1.6.0
    • Bug: Placement limit is higher than intended by 1.
  • 13 January 2020 - Release v1.6.0a
    • Bugfix: Placement limit is now the correct value.
  • 26 January 2020 - Release v1.6.1
    • New skin: XR300
  • 18 March 2020 - Release v1.8.1
    • New SFX added.
  • 29 October 2020 - Overhaul v1.0.0
  • 31 May 2021 - Overhaul v1.3.1c
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 2 June 2021 - Overhaul v1.3.1d
    • Gamepass price increased from Robux 600 to Robux 800.
  • 12 March 2022 - v1.1.0
  • 30 May 2022 - v1.2.4a
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 1 June 2022 - v1.2.4b
    • Gamepass price increased from Robux 600 to Robux 800.
  • 24 November 2022 - v1.5.0b
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 1 December 2022 - v1.5.0d
    • Gamepass price increased from Robux 600 to Robux 800.
  • 21 December 2022 - v1.6.0
    • Gamepass price decreased from Robux 800 to Robux 600.
    • XR300 skin rarity changed from Uncommon to Rare.
  • 6 January 2023 - v1.6.0e
    • Gamepass price increased from Robux 600 to Robux 800.
  • 7 April 2023 - v1.7.0
    • Gamepass price decreased from Robux 800 to Robux 600.
    • Statistical changes:
      • Base
        • Damage increased from 6 to 8.
        • Firerate increased from 0.525 to 0.575.
      • Level 1
        • Range increased from +2 to +4.
        • Hidden detection added (moved from Level 3).
      • Level 2
        • Damage increased from +7 to +12.
        • Range decreased from +1 to +0.
        • Firerate changed from 0.525 to Template:Tooltip.
        • Lead detection added.
      • Level 3
      • Level 4
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +12 to +7.
        • Firerate changed from 0.225 to Template:Tooltip.
        • Renamed from Double Barrel Minigun to XR-200 Turret.
  • 15 April 2023 - v1.7.1a
    • Gamepass price increased from Robux 600 to Robux 800.
  • 4 July 2023 - v1.8.2d
    • Gamepass price decreased from Robux 800 to Robux 600.
  • 6 July 2023 - v1.8.2e
    • Gamepass price increased from Robux 600 to Robux 800.
  • 31 October 2023 - v1.9.0g
    • New skin: Crossbow
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 800 to Robux 560.
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 560 to Robux 800.
  • 24 February 2024 - v1.14.0
    • Gamepass price decreased from Robux 800 to Robux 600.
    • Bug: Gamepass cost is still listed as Robux 800 in the inventory.
  • 19 April 2024 - v1.19.0
    • Bugfix: Gamepass cost is now correctly listed as Robux 600 in the inventory.
  • 23 May 2024 - v1.23.0
    • Gamepass cost decreased from Robux 600 to Robux 450.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
    • Statistical changes:
      • Base
        • Damage increased from 8 to 10.
        • Firerate decreased from 0.575 to 0.325.
        • Range decreased from 16 to 15.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Placement limit decreased from 5 to 3.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +4 to +5.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +12 to +5.
        • Firerate changed from Template:Tooltip to 0.325.
      • Level 3
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +8 to +17.
        • Firerate changed from Template:Tooltip to 0.175.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +7 to +23.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
    • Bugfix: Damage is now boosted by Damage Buffs.
  • 27 November 2024 - v1.43.0
    • Gamepass price decreased from Robux 450 to Robux 337.
  • 3 December 2024 - v1.43.2b
    • Gamepass price increased from Robux 337 to Robux 450.
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 450 to Robux 337.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 337 to Robux 450.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 23 July 2025 - v1.71.0
    • Placement limit increased from 3 to 5 in PVP mode.
    • Statistical changes (PVP):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate increased from 0.325 to 0.375.
        • Range increased from 15 to 16.5.
      • Level 1
        • Firerate changed from 0.325 to Template:Tooltip.
        • Range decreased from +5 to +4.5.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +2 to +1.5.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 20 August 2025 - v1.73.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.325 to 0.375.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.325 to Template:Tooltip.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +10.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +17 to +20.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 0.175.
        • Damage increased from +23 to +35.
    • New skin: Jetski
    • Bugfix: XR500 skin is now immune to debuffs from enemies before v1.9.0.
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 450 to Robux 292.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 292 to Robux 450.
  • 20 December 2025 - v1.83.0a
    • New skin: Grinch
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 450 to Robux 292.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 292 to Robux 450.
  • 28 January 2026 - v1.84.0
    • Statistical changes (Regular):
      • Level 5
        • Range increased from +2 to +3.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 10 to 20.
        • Firerate increased from 0.375 to 0.425.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +10.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +20 to +25.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +35 to +22.
        • Firerate changed from 0.175 to Template:Tooltip.
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +22 to +13.
  • 3 April 2026 - v1.88.0
    • New skin: Bunny
  • 22 April 2026 - v1.89.0
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 20 to 24.
        • Range increased from 15 to 18.
        • Hidden detection added, moved from Level 1.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +6.
        • Firerate changed from Template:Tooltip to 0.425.
        • Range decreased from +5 to +0.
        • Lead detection added, moved from Level 2.
        • Name changed from Radar to Stronger Ammunition.
      • Level 2
        • Damage decreased from +10 to +0.
        • Firerate changed from 0.325 to Template:Tooltip.
        • Range increased from +0 to +4.
        • Name changed from Stronger Ammunition to Radar.
      • Level 3
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 22 May 2026 - v1.91.0
    • Gamepass price decreased from Robux 450 to Robux 360.
      • Bug: Gifting was not discounted.
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 360 to Robux 450.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 24 to 20.
        • Firerate decreased from 0.425 to 0.4.
        • Range increased from 18 to 19.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +6 to +8.
      • Level 2
      • Level 3
      • Level 4
        • Damage decreased from +25 to +22.
      • Level 5
    • Statistical changes (PVP):
  • 2 August 2026 - v2.4.2a
    • Gamepass price decreased from Robux 450 to Robux 340.
      • Bug: Gift price has not changed.
  • 7 August 2026 - v2.5.0
    • Statistical changes (Regular):
      • Level 5
        • Damage increased from +5 to +11.


File:TowerNewHeader.png
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