Turret: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| (41 intermediate revisions by 11 users not shown) | |||
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|image-static = TurretIcon.png |
|image-static = TurretIcon.png |
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|image-dynamic = TurretDynamic.png |
|image-dynamic = TurretDynamic.png |
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|unlockcost = {{Level|50}} or {{Robux| |
|unlockcost = {{Level|50}} or {{Robux|340}} |
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|role = Offense |
|role = Offense |
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|placement = Ground |
|placement = Ground |
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|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP) |
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]3 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]5 (PVP) |
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|basecost = {{Money| |
|basecost = {{Money|7,750}} |
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|basesellingprice = {{Money|2, |
|basesellingprice = {{Money|2,583}} |
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|basedamage = [[File:Damage Icon.png|20px|Damage]] |
|basedamage = [[File:Damage Icon.png|20px|Damage]]20 |
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|damagetype = Single |
|damagetype = Single |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.4 |
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|baserange = [[File:Range Icon.png|20px|Range]] |
|baserange = [[File:Range Icon.png|20px|Range]]19 |
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|hidden_detection = {{Attr|Hidden|Level 0+}} |
|hidden_detection = {{Attr|Hidden|Level 0+}} |
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|lead_detection = {{Attr|Lead|Level 1+}} |
|lead_detection = {{Attr|Lead|Level 1+}} |
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10 |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]10 |
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|pvp_damagetype = Single |
|pvp_damagetype = Single |
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|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.35 |
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|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5 |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16.5 |
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|pvp_hidden_detection = {{Attr|Hidden|Level 1+}} |
|pvp_hidden_detection = {{Attr|Hidden|Level 1+}} |
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|pvp_flying_detection = N/A |
|pvp_flying_detection = N/A |
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|pvp_immune = Partial Debuff |
|pvp_immune = Partial Debuff |
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|pvp_footprint = |
|pvp_footprint = 2 |
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|tooltip-1 = An expensive high damage dealing tower with great range. Exceptional stats make up for low placement limit. |
|tooltip-1 = An expensive high damage dealing tower with great range. Exceptional stats make up for low placement limit. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
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The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux| |
The '''Turret''' is an advanced [[Towers|tower]] with long range and high damage. It cannot be purchased from the store, instead unlocked at {{Level|50}} or via its [[Gamepasses|gamepass]], priced at {{Robux|340}}. When the player reaches {{Level|50}}, the '''Turret''' can be claimed using the pop up message that appears when joining the lobby. |
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The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money| |
The '''Turret''' excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs {{Money|7,750}} to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of {{Money|149,000}} to reach the max level, making it the third most expensive tower to fully upgrade in the entire game. In [[PVP]] mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the '''Turret''' is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the [[v1.9.0]] update. Debuffs from enemies like the [[Boomer]] can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection. |
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Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower. |
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the '''Turret''' is considered a mid-late game tower. |
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==Upgrades== |
==Upgrades== |
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{{PVPTabber |
{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money| |
|{{Upgrade|Level = Level 1|Upgrade Title = Stronger Ammunition|Cost = {{Money|3,750}}|Image = [[File:Radar.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money|3,833}}}} |
Sell Price changes to {{Money|3,833}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = + |
{{Upgrade|Level = Level 2|Upgrade Title = Radar|Cost = {{Money|7,500}}|Image = [[File:Radar.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
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0. |
0.4 > 0.26 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|6,333}}}} |
Sell Price changes to {{Money|6,333}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = + |
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|20,000}}|Image = [[File:Turret3.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]] |
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0. |
0.26 > 0.16 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|35,000}}|Image = [[File:Turret4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+22 Damage [[File:Damage Icon.png|20px|Damage]] |
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{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|65,000}}|Image = [[File:Turret5.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+11 Damage [[File:Damage Icon.png|20px|Damage]] |
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0. |
0.16 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Radar|Cost = {{Money|1,000}}|Image = [[File:Radar.png|100px]]|Information = +4.5 Range [[File:Range Icon.png|20px|Range]] |
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0. |
0.35 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|1,666}}}} |
Sell Price changes to {{Money|1,666}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = + |
{{Upgrade|Level = Level 2|Upgrade Title = Stronger Ammunition|Cost = {{Money|2,750}}|Image = [[File:Radar.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money|2,583}}}} |
Sell Price changes to {{Money|2,583}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = |
{{Upgrade|Level = Level 3|Upgrade Title = Dual Turret|Cost = {{Money|9,000}}|Image = [[File:Turret3.png|100px]]|Information = -1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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0.3 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Even Heavier Ammo|Cost = {{Money|20,000}}|Image = [[File:Turret4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+14 Damage [[File:Damage Icon.png|20px|Damage]] |
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{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 5|Upgrade Title = XR-200 Turret|Cost = {{Money|42,500}}|Image = [[File:Turret5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+17 Damage [[File:Damage Icon.png|20px|Damage]] |
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0. |
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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}} |
}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{{Neow|<nowiki> |
{{Neow|<nowiki> |
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<var> |
<var> |
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$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
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$CE$ = Total |
$CE$ = Total Cost / DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 7750; 3750; 7500; 20000; 35000; 65000 |
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$FNC-ROFBUG$ = Firerate |
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$ |
$PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
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| ⚫ | |||
$FNC-PVP-COST$ = 4000; 1000; 2750; 9000; 20000; 42500 |
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$ |
$FSE-PVP-DETECTION$ = 1; 2; |
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| ⚫ | |||
| ⚫ | |||
$ |
$FSE-PVP-UPGRADE$ = Radar; Stronger Ammunition; Dual Turret; Even Heavier Ammo; XR-200 Turret |
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$FSE-UPGRADEICON$ = 149177741; 149177741; 3584258139; 3584280869; 3584258608 |
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| ⚫ | |||
$FSE-META$ = Advanced; File:TurretIcon.png |
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$FNC-UPGRADEICON$ = File:Radar.png; File:Radar.png; File:Turret3.png; File:Turret4.png; File:Turret5.png |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$TP$}} || |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 28 || 0.4 || 19 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 28 || 0.26 || 22 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 35 || 0.16 || 22 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 57 || 0.16 || 24 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || $R$ || $R$ || 68 || 0.12 || 27 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$TP$}} || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 0.35 || 16.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 10 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 14 || 0.3 || 21 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 13 || 0.15 || 23 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 27 || 0.15 || 24.5 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || $R$ || $R$ || 44 || 0.12 || 26.5 || $DPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Premium|XR500}} |
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|{{ |
|{{Color|Premium|XR300}} |
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|{{ |
|{{Color|Lunar|Crossbow}} |
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|{{ |
|{{Color|EventMission|Jetski}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Legendary}} |
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|{{ |
|{{Color|Rare}} |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Legendary}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Premium |
|[[Premium Crate]] |
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|[[Premium |
|[[Premium Crate]] |
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|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
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|''Raft Wars'' [[Mission Quests|Mission Quest]] |
|''Raft Wars'' [[Mission Quests|Mission Quest]] |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|FinalAct|Grinch}} |
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|{{ |
|{{Color|SpringFrenzy|Bunny}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Rare}} |
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|{{ |
|{{Color|Common}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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**For the early-game, using cheaper towers is recommended. |
**For the early-game, using cheaper towers is recommended. |
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**Using the [[Farm]] or [[Cowboy]] will allow you to place a '''Turret''' earlier, though, usually this is not recommended as there are better options than this. |
**Using the [[Farm]] or [[Cowboy]] will allow you to place a '''Turret''' earlier, though, usually this is not recommended as there are better options than this. |
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*The '''Turret''' |
*The '''Turret''' has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in [[Hardcore Mode|Hardcore]] mode. |
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*The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up. |
*The '''Turret''' has a larger placement footprint than other towers, so be aware of the space that it takes up. |
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*It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades. |
*It is highly recommended to pair the '''Turret''' with the [[DJ Booth]] to decrease the price of its extremely expensive upgrades. |
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**It can also be helpful at increasing its already large range. |
**It can also be helpful at increasing its already large range. |
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*The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower. |
*The '''Turret''' is immune to debuffs applied by legacy enemies. This includes the [[Soul Stealer (Legacy)|Soul Stealer]]'s [[Fatigue Debuff]] or the [[Gunslinger]]'s [[Scared Debuff]]. However, this does not include the [[Boomer]] or [[Necrotic Skeleton]]'s debuffs as they do not apply an icon to the tower. |
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**The [[Soul Stealer]] also cannot spawn a [[Soul]] from it, as the [[Fatigue Debuff]] is never applied. |
**The [[Soul Stealer (Legacy)|Soul Stealer]] also cannot spawn a [[Soul]] from it, as the [[Fatigue Debuff]] is never applied. |
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*While the '''Turret''' does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits. |
*While the '''Turret''' does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits. |
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**Due to this, towers without limits like the [[Minigunner]], [[Golden Minigunner]], [[Swarmer]] or [[Golden Soldier]] can, if enough are placed down, deal more DPS than it. |
**Due to this, towers without limits like the [[Minigunner]], [[Golden Minigunner]], [[Swarmer]] or [[Golden Soldier]] can, if enough are placed down, deal more DPS than it. |
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==Trivia== |
==Trivia== |
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*Strangely, the [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Turret''', which is not a humanoid tower unless the {{Color|Premium|XR500}} skin is equipped. |
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*Although the Level 4 upgrade icon shows an explosive warhead, the '''Turret''' cannot deal splash damage at any level. |
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* |
**The [[Soul Stealer (Legacy)|Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Color|Premium|XR500}} '''Turret'''. The [[Soul Stealer (Legacy)|Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Color|Premium|XR500}} '''Turret''', but not any other skins. |
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**The [[Soul Stealer]] cannot spawn a soul from the '''Turret''' unless it is the {{Colour|Premium|XR500}} '''Turret'''. The [[Soul Stealer]] and legacy [[Fallen Soul (Legacy)|Fallen Soul]] also can only increase the firerate of the {{Colour|Premium|XR500}} '''Turret''', but not any other skins. |
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*The '''Turret''' has a unique placement and upgrade sound. |
*The '''Turret''' has a unique placement and upgrade sound. |
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***'''Base''' |
***'''Base''' |
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****Range increased from 10 to 16. |
****Range increased from 10 to 16. |
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**New skin: {{ |
**New skin: {{Color|Premium|XR500}} |
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*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] |
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]] |
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**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
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*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]] |
*'''28 December 2019''' - [[Release v1.5|Release v1.5.0c]] |
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**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
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*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
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**{{Bug}} Placement limit is higher than intended by 1. |
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*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]] |
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**{{Bugfix}} Placement limit is now the correct value. |
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*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] |
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] |
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**New skin: {{ |
**New skin: {{Color|Premium|XR300}} |
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*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] |
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] |
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**New SFX added. |
**New SFX added. |
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**Upgrade names added. |
**Upgrade names added. |
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**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
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**Skin rarity added to [[Premium |
**Skin rarity added to [[Premium Crate]] skins. |
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**Statistical changes: |
**Statistical changes: |
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***'''Base''' |
***'''Base''' |
||
****Firerate decreased from 0.55 to 0.53. |
****Firerate decreased from 0.55 to 0.53. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.55 > 0.425|-0.125}} to {{Tooltip|0.53 > 0.405|-0.125}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.425 > 0.25|-0.175}} to {{Tooltip|0.405 > 0.23|-0.175}}. |
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*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c]] |
*'''31 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1c]] |
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**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
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****Firerate decreased from 0.53 to 0.525. |
****Firerate decreased from 0.53 to 0.525. |
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***'''Level 3''' |
***'''Level 3''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.53 > 0.405|-0.125}} to {{Tooltip|0.525 > 0.4|-0.125}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|0.405 > 0.23|-0.175}} to {{Tooltip|0.4 > 0.225|-0.175}}. |
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**{{Bug}} {{ |
**{{Bug}} {{Color|Premium|XR500}} skin is not immune to debuffs. |
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*'''30 May 2022''' - [[v1.2.4]]a |
*'''30 May 2022''' - [[v1.2.4]]a |
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**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
||
| Line 317: | Line 323: | ||
*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
||
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
**Gamepass price decreased from {{Robux|800}} to {{Robux|600}}. |
||
**{{ |
**{{Color|Premium|XR300}} skin rarity changed from {{Color|Uncommon}} to {{Color|Rare}}. |
||
*'''6 January 2023''' - [[v1.6.0]]e |
*'''6 January 2023''' - [[v1.6.0]]e |
||
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
||
| Line 332: | Line 338: | ||
****Damage increased from +7 to +12. |
****Damage increased from +7 to +12. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Firerate changed from 0.525 to |
****Firerate changed from 0.525 to {{Tooltip|0.575 > 0.725|+0.15}}. |
||
****Lead detection added. |
****Lead detection added. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|5,000}} to {{Money|7,250}}. |
****Cost increased from {{Money|5,000}} to {{Money|7,250}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.525 > 0.4|-0.125}} to {{Tooltip|0.725 > 0.375|-0.35}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage increased from +0 to +8. |
****Damage increased from +0 to +8. |
||
****Range decreased from +3 to +2. |
****Range decreased from +3 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.4 > 0.225|-0.175}} to {{Tooltip|0.375 > 0.325|-0.05}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost increased from {{Money|20,000}} to {{Money|32,000}}. |
****Cost increased from {{Money|20,000}} to {{Money|32,000}}. |
||
****Damage decreased from +12 to +7. |
****Damage decreased from +12 to +7. |
||
****Firerate changed from 0.225 to |
****Firerate changed from 0.225 to {{Tooltip|0.325 > 0.2|-0.125}}. |
||
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''. |
****Renamed from ''Double Barrel Minigun'' to ''XR-200 Turret''. |
||
*'''15 April 2023''' - [[v1.7.1]]a |
*'''15 April 2023''' - [[v1.7.1]]a |
||
| Line 353: | Line 359: | ||
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
**Gamepass price increased from {{Robux|600}} to {{Robux|800}}. |
||
*'''31 October 2023''' - [[v1.9.0]]g |
*'''31 October 2023''' - [[v1.9.0]]g |
||
**New skin: {{ |
**New skin: {{Color|Lunar|Crossbow}} |
||
*'''24 November 2023''' - [[v1.9.4]] |
*'''24 November 2023''' - [[v1.9.4]] |
||
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}. |
**Gamepass price decreased from {{Robux|800}} to {{Robux|560}}. |
||
| Line 381: | Line 387: | ||
****Cost increased from {{Money|2,000}} to {{Money|4,250}}. |
****Cost increased from {{Money|2,000}} to {{Money|4,250}}. |
||
****Damage decreased from +12 to +5. |
****Damage decreased from +12 to +5. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.575 > 0.725|+0.15}} to 0.325. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|7,250}} to {{Money|12,000}}. |
****Cost increased from {{Money|7,250}} to {{Money|12,000}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.325 > 0.175|-0.15}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|12,500}} to {{Money|26,000}}. |
****Cost increased from {{Money|12,500}} to {{Money|26,000}}. |
||
****Damage increased from +8 to +17. |
****Damage increased from +8 to +17. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to 0.175. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost increased from {{Money|32,000}} to {{Money|56,250}}. |
****Cost increased from {{Money|32,000}} to {{Money|56,250}}. |
||
****Damage increased from +7 to +23. |
****Damage increased from +7 to +23. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.325 > 0.2|-0.125}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
||
*'''27 November 2024''' - [[v1.43.0]] |
*'''27 November 2024''' - [[v1.43.0]] |
||
| Line 412: | Line 418: | ||
****Range increased from 15 to 16.5. |
****Range increased from 15 to 16.5. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from 0.325 to |
****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}. |
||
****Range decreased from +5 to +4.5. |
****Range decreased from +5 to +4.5. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 430: | Line 436: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|1,000}} to {{Money|1,250}}. |
****Cost increased from {{Money|1,000}} to {{Money|1,250}}. |
||
****Firerate changed from 0.325 to |
****Firerate changed from 0.325 to {{Tooltip|0.375 > 0.325|-0.05}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|4,250}} to {{Money|7,250}}. |
****Cost increased from {{Money|4,250}} to {{Money|7,250}}. |
||
| Line 441: | Line 447: | ||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}. |
****Cost decreased from {{Money|56,250}} to {{Money|52,500}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.175. |
||
****Damage increased from +23 to +35. |
****Damage increased from +23 to +35. |
||
**New skin: {{ |
**New skin: {{Color|EventMission|Jetski}} |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Premium|XR500}} skin is now immune to debuffs from enemies before [[v1.9.0]]. |
||
*'''26 November 2025''' - [[v1.81.0]] |
*'''26 November 2025''' - [[v1.81.0]] |
||
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}. |
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}. |
||
| Line 450: | Line 456: | ||
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}. |
**Gamepass cost increased from {{Robux|292}} to {{Robux|450}}. |
||
*'''20 December 2025''' - [[v1.83.0]]a |
*'''20 December 2025''' - [[v1.83.0]]a |
||
**New skin: {{ |
**New skin: {{Color|FinalAct|Grinch}} |
||
*'''23 December 2025''' - [[v1.83.0|v1.83.5]] |
*'''23 December 2025''' - [[v1.83.0|v1.83.5]] |
||
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}. |
**Gamepass cost decreased from {{Robux|450}} to {{Robux|292}}. |
||
| Line 467: | Line 473: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|1,250}} to {{Money|3,250}}. |
****Cost increased from {{Money|1,250}} to {{Money|3,250}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.425 > 0.325|-0.1}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|7,250}} to {{Money|7,500}}. |
****Cost increased from {{Money|7,250}} to {{Money|7,500}}. |
||
| Line 473: | Line 479: | ||
****Cost increased from {{Money|15,000}} to {{Money|20,000}}. |
****Cost increased from {{Money|15,000}} to {{Money|20,000}}. |
||
****Damage increased from +0 to +10. |
****Damage increased from +0 to +10. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.325 > 0.183|-0.142}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|30,000}} to {{Money|35,000}}. |
****Cost increased from {{Money|30,000}} to {{Money|35,000}}. |
||
| Line 480: | Line 486: | ||
****Cost increased from {{Money|52,500}} to {{Money|85,000}}. |
****Cost increased from {{Money|52,500}} to {{Money|85,000}}. |
||
****Damage decreased from +35 to +22. |
****Damage decreased from +35 to +22. |
||
****Firerate changed from 0.175 to |
****Firerate changed from 0.175 to {{Tooltip|0.183 > 0.155|-0.33}}. |
||
*'''11 March 2026''' - [[v1.86.0]] |
*'''11 March 2026''' - [[v1.86.0]] |
||
**Statistical changes (Regular): |
**Statistical changes (Regular): |
||
| Line 487: | Line 493: | ||
****Damage decreased from +22 to +13. |
****Damage decreased from +22 to +13. |
||
*'''3 April 2026''' - [[v1.88.0]] |
*'''3 April 2026''' - [[v1.88.0]] |
||
**New skin: {{ |
**New skin: {{Color|SpringFrenzy|Bunny}} |
||
*'''22 April 2026''' - [[v1.89.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|8,250}} to {{Money|8,750}}. |
|||
****Damage increased from 20 to 24. |
|||
****Range increased from 15 to 18. |
|||
****Hidden detection added, moved from Level 1. |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|3,250}} to {{Money|2,750}}. |
|||
****Damage increased from +0 to +6. |
|||
****Firerate changed from {{Tooltip|0.425 > 0.325|-0.1}} to 0.425. |
|||
****Range decreased from +5 to +0. |
|||
****Lead detection added, moved from Level 2. |
|||
****Name changed from ''Radar'' to ''Stronger Ammunition''. |
|||
***'''Level 2''' |
|||
****Damage decreased from +10 to +0. |
|||
****Firerate changed from 0.325 to {{Tooltip|0.325 > 0.283|-0.042}}. |
|||
****Range increased from +0 to +4. |
|||
****Name changed from ''Stronger Ammunition'' to ''Radar''. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.325 > 0.183|-0.142}} to {{Tooltip|0.283 > 0.183|-0.1}}. |
|||
****Range decreased from +2 to +0. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|75,000}} to {{Money|65,000}}. |
|||
*'''22 May 2026''' - [[v1.91.0]] |
|||
**Gamepass price decreased from {{Robux|450}} to {{Robux|360}}. |
|||
***{{Bug}} Gifting was not discounted. |
|||
*'''27 May 2026''' - [[v1.91.0|v1.91.4a]] |
|||
**Gamepass price increased from {{Robux|360}} to {{Robux|450}}. |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost decreased from {{Money|8,750}} to {{Money|7,750}}. |
|||
****Damage decreased from 24 to 20. |
|||
****Firerate decreased from 0.425 to 0.4. |
|||
****Range increased from 18 to 19. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|2,750}} to {{Money|3,750}}. |
|||
****Damage increased from +6 to +8. |
|||
***'''Level 2''' |
|||
****Firerate changed from {{Tooltip|0.425 > 0.283|-0.142}} to {{Tooltip|0.4 > 0.26|-0.14}}. |
|||
****Range decreased from +4 to +3. |
|||
***'''Level 3''' |
|||
****Damage decreased from +10 to +7. |
|||
****Firerate changed from {{Tooltip|0.283 > 0.183|-0.1}} to {{Tooltip|0.26 > 0.16|-0.1}}. |
|||
***'''Level 4''' |
|||
****Damage decreased from +25 to +22. |
|||
***'''Level 5''' |
|||
****Damage decreased from +13 to +5. |
|||
****Firerate changed from {{Tooltip|0.183 > 0.15|-0.033}} to {{Tooltip|0.16 > 0.12|-0.04}}. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.375 to 0.35. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|0.375 > 0.325|-0.05}} to {{Tooltip|0.35 > 0.3|-0.05}}. |
|||
***'''Level 2''' |
|||
****Damage decreased from +5 to +4. |
|||
***'''Level 3''' |
|||
****Damage decreased from +0 to -1. |
|||
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.3 > 0.15|-0.15}}. |
|||
***'''Level 4''' |
|||
****Damage decreased from +17 to +14. |
|||
***'''Level 5''' |
|||
****Damage decreased from +23 to +17. |
|||
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}. |
|||
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]] |
|||
**Gamepass price decreased from {{Robux|450}} to {{Robux|340}}. |
|||
***{{Bug}} Gift price has not changed. |
|||
*'''7 August 2026''' - [[v2.5.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Level 5''' |
|||
****Damage increased from +5 to +11. |
|||
}} |
}} |
||
Latest revision as of 21:27, 18 August 2026
<infobox>
<title source="title"><default>Turret</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Large (2) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (2) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
[edit]The Turret is an advanced tower with long range and high damage. It cannot be purchased from the store, instead unlocked at Level 50 or via its gamepass, priced at Robux 340. When the player reaches Level 50, the Turret can be claimed using the pop up message that appears when joining the lobby.
The Turret excels at single target damage, boasting a strong mix of high range, damage and firerate. However, it is also very expensive. It costs CashScript error: No such module "Money". to place it down, the second most expensive starting cost for any tower. It takes a cumulative total of CashScript error: No such module "Money". to reach the max level, making it the third most expensive tower to fully upgrade in the entire game. In PVP mode, it does have reduced placement and upgrade costs, but it is still one of the most expensive towers to fully upgrade there. As the Turret is not a humanoid tower, it is immune to debuffs which are applied by enemies added before the v1.9.0 update. Debuffs from enemies like the Boomer can still affect it. This however does not make it immune to stuns. Additionally, it has a larger placement footprint than most other towers. It can detect hidden enemies and has lead detection.
Because of its extremely high base cost and very expensive upgrade prices, as well as high DPS, the Turret is considered a mid-late game tower.
The Turret has a placement limit of three per player. This is increased to five in PVP mode.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page. Template:Neow
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| File:XR500TurretIconIGAug25.png | File:XR300TurretIconIGAug25.png | File:CrossbowTurretIconIGAug25.png | File:JetskiTurretIconIG.png | |
| Skin | XR500 | XR300 | Crossbow | Jetski |
| Rarity | Legendary | Rare | Event | Legendary |
| Daily Store Cost | Robux 190 | Robux 120 | N/A | N/A |
| Obtained From | Premium Crate | Premium Crate | Lunar Overture Season | Raft Wars Mission Quest |
| File:GrinchTurretIconIG.png | File:BunnyTurretIconIG.png | |||
| Skin | Grinch | Bunny | ||
| Rarity | Rare | Common | ||
| Daily Store Cost | N/A | N/A | ||
| Obtained From | The Final Act Premium Battle Pass | Spring Frenzy Battle Pass |
Strategy
[edit]- The Turret has one of the most expensive starting costs for a tower, so it is impractical for the early-game.
- The Turret has hidden detection by default and lead detection at Level 1, making it useful against enemies with these properties that may appear in the mid and late-game, especially in Hardcore mode.
- The Turret has a larger placement footprint than other towers, so be aware of the space that it takes up.
- It is highly recommended to pair the Turret with the DJ Booth to decrease the price of its extremely expensive upgrades.
- It can also be helpful at increasing its already large range.
- The Turret is immune to debuffs applied by legacy enemies. This includes the Soul Stealer's Fatigue Debuff or the Gunslinger's Scared Debuff. However, this does not include the Boomer or Necrotic Skeleton's debuffs as they do not apply an icon to the tower.
- The Soul Stealer also cannot spawn a Soul from it, as the Fatigue Debuff is never applied.
- While the Turret does have a very high DPS, one of the highest in the entire game, it also has one of the lowest placement limits.
- Due to this, towers without limits like the Minigunner, Golden Minigunner, Swarmer or Golden Soldier can, if enough are placed down, deal more DPS than it.
- This is far less of an issue the more players there are in the match, as with player count the placement limit per player gets decreased, making towers with no limits far less viable while low placement limit towers like the Turret are completely unaffected.
Trivia
[edit]- Strangely, the Void Reaver can still spawn a Soul from the Turret, which is not a humanoid tower unless the XR500 skin is equipped.
- The Soul Stealer cannot spawn a soul from the Turret unless it is the XR500 Turret. The Soul Stealer and legacy Fallen Soul also can only increase the firerate of the XR500 Turret, but not any other skins.
- The Turret has a unique placement and upgrade sound.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 5 August 2019 - BETA v1.8.0
- Turret added.
- 9 August 2019 - BETA v1.9.0
- Turret default targeting setting changed from Closest to First.
- 2 September 2019 - BETA v1.10.0b
- 3 September 2019 - BETA v1.10.0c
- 13 October 2019 - Release v1.0.0
- Placement footprint size increased.
- Statistical changes:
- Base
- Range increased from 10 to 16.
- Base
- New skin: XR500
- 29 November 2019 - Release v1.4.0
- 30 November 2019 - Release v1.4.0a
- 24 December 2019 - Release v1.5.0
- 28 December 2019 - Release v1.5.0c
- 12 January 2020 - Release v1.6.0
- Bug: Placement limit is higher than intended by 1.
- 13 January 2020 - Release v1.6.0a
- Bugfix: Placement limit is now the correct value.
- 26 January 2020 - Release v1.6.1
- New skin: XR300
- 18 March 2020 - Release v1.8.1
- New SFX added.
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Premium Crate skins.
- Statistical changes:
- Base
- Firerate decreased from 0.55 to 0.53.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 31 May 2021 - Overhaul v1.3.1c
- 2 June 2021 - Overhaul v1.3.1d
- 12 March 2022 - v1.1.0
- Turret is now immune to all debuffs.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.53 to 0.525.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Bug: XR500 skin is not immune to debuffs.
- 30 May 2022 - v1.2.4a
- 1 June 2022 - v1.2.4b
- 24 November 2022 - v1.5.0b
- 1 December 2022 - v1.5.0d
- 21 December 2022 - v1.6.0
- 6 January 2023 - v1.6.0e
- 7 April 2023 - v1.7.0
- Gamepass price decreased from Robux 800 to Robux 600.
- Statistical changes:
- Base
- Damage increased from 6 to 8.
- Firerate increased from 0.525 to 0.575.
- Level 1
- Range increased from +2 to +4.
- Hidden detection added (moved from Level 3).
- Level 2
- Damage increased from +7 to +12.
- Range decreased from +1 to +0.
- Firerate changed from 0.525 to Template:Tooltip.
- Lead detection added.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage increased from +0 to +8.
- Range decreased from +3 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +12 to +7.
- Firerate changed from 0.225 to Template:Tooltip.
- Renamed from Double Barrel Minigun to XR-200 Turret.
- Base
- 15 April 2023 - v1.7.1a
- 4 July 2023 - v1.8.2d
- 6 July 2023 - v1.8.2e
- 31 October 2023 - v1.9.0g
- New skin: Crossbow
- 24 November 2023 - v1.9.4
- 29 November 2023 - v1.9.4a
- 24 February 2024 - v1.14.0
- 19 April 2024 - v1.19.0
- Bugfix: Gamepass cost is now correctly listed as Robux 600 in the inventory.
- 23 May 2024 - v1.23.0
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Statistical changes:
- Base
- Level 1
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +12 to +5.
- Firerate changed from Template:Tooltip to 0.325.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +8 to +17.
- Firerate changed from Template:Tooltip to 0.175.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +7 to +23.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Bugfix: Damage is now boosted by Damage Buffs.
- Statistical changes:
- 27 November 2024 - v1.43.0
- 3 December 2024 - v1.43.2b
- 25 December 2024 - v1.47.4
- 28 December 2024 - v1.47.5b
- 9 April 2025 - v1.60.0
- Offense role added.
- 23 July 2025 - v1.71.0
- Placement limit increased from 3 to 5 in PVP mode.
- Statistical changes (PVP):
- Base
- Level 1
- Firerate changed from 0.325 to Template:Tooltip.
- Range decreased from +5 to +4.5.
- Level 2
- Level 3
- Level 4
- Level 5
- 20 August 2025 - v1.73.0
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.325 to Template:Tooltip.
- Level 2
- Level 3
- Level 4
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.175.
- Damage increased from +23 to +35.
- New skin: Jetski
- Bugfix: XR500 skin is now immune to debuffs from enemies before v1.9.0.
- Statistical changes:
- 26 November 2025 - v1.81.0
- 2 December 2025 - v1.81.4b
- 20 December 2025 - v1.83.0a
- New skin: Grinch
- 23 December 2025 - v1.83.5
- 2 January 2026 - v1.83.9b
- 28 January 2026 - v1.84.0
- Statistical changes (Regular):
- Level 5
- Range increased from +2 to +3.
- Level 5
- Statistical changes (Regular):
- 11 February 2026 - v1.85.0
- Statistical changes (Regular):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +10.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +35 to +22.
- Firerate changed from 0.175 to Template:Tooltip.
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- 3 April 2026 - v1.88.0
- New skin: Bunny
- 22 April 2026 - v1.89.0
- Statistical changes (Regular):
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +6.
- Firerate changed from Template:Tooltip to 0.425.
- Range decreased from +5 to +0.
- Lead detection added, moved from Level 2.
- Name changed from Radar to Stronger Ammunition.
- Level 2
- Damage decreased from +10 to +0.
- Firerate changed from 0.325 to Template:Tooltip.
- Range increased from +0 to +4.
- Name changed from Stronger Ammunition to Radar.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +0.
- Level 5
- Statistical changes (Regular):
- 22 May 2026 - v1.91.0
- 27 May 2026 - v1.91.4a
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Level 1
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +4 to +3.
- Level 3
- Damage decreased from +10 to +7.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage decreased from +25 to +22.
- Level 5
- Damage decreased from +13 to +5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.375 to 0.35.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Damage decreased from +5 to +4.
- Level 3
- Damage decreased from +0 to -1.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage decreased from +17 to +14.
- Level 5
- Damage decreased from +23 to +17.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 2 August 2026 - v2.4.2a
- 7 August 2026 - v2.5.0
- Statistical changes (Regular):
- Level 5
- Damage increased from +5 to +11.
- Level 5
- Statistical changes (Regular):
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |