Commander: Difference between revisions
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Revision as of 14:26, 25 May 2026
<infobox>
<title source="title"><default>Commander</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Support </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "A support tower that boosts the firerate of towers within its range."
- ―Store Description
Description
The Commander is an advanced support tower that decreases the firerate of towers within its range, increasing their damage output. It can be purchased in the store for Coin 4,000.
The Commander provides a 10% firerate boost to towers in its range, making them attack enemies faster. This buff can be boosted further at Level 2+ through the Call to Arms ability, which increases it by 10% for ten seconds. Both buffs get higher with levels, with the passive buff getting increased to 20% and the Call to Arms ability buff getting increased to 20%. It also has a second ability, Support Caravan, which costs CashScript error: No such module "Money". to use. This will summon two Gunner APCs and one Missile APC on the map. When any ability used, it will enter fury mode, allowing it to attack any enemy in its range for ten seconds. The attack time from using an ability stacks if multiple are used at once or when an ability is used while it is attacking. When an ability is used while fury mode is active, the timer for it will stop until the ability animation is finished.
The Commander is the primary narrator in most matches. Text dialogue appears beside the image or the model with an idle animation of the Commander, corresponding to the appearance of certain waves. This dialogue appears regardless of whether a Commander tower is present on the map, and the image or model of the Commander next to the dialogue will display different emotions.
The Commander has a placement limit of six per player.
Upgrades
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
10% > 15% Buff Firerate Buff
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+Lead Detection Lead Detection
+Flying Detection Flying Detection
+Hidden Detection Hidden Detection
+3 Range Range
+15 Damage Damage
0 > 0.625 Firerate Firerate
+Call to Arms Ability
•10% Firerate Buff Firerate Buff
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+15 Damage Damage
15% > 17.5% Buff Firerate Buff
10% > 15% Call To Arms Buff Firerate Buff
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Range Range
+20 Damage Damage
17.5% > 20% Buff Firerate Buff
15% > 20% Call To Arms Buff Firerate Buff
+Support Caravan Ability
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Abilities
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Boosts all towers' firerate in its range by a variable amount for 10 seconds. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
[[Script error: No such module "StripNaked".|150px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">
Summons two Gunner APCs and one Missile APC. Additionally, the Commander will be able to attack enemies with its own weapon for 10 seconds.
[[Script error: No such module "StripNaked".|150px|center]]
Stats Table
To see all the previous statistics of this tower, see the history page.
Skins
To see all the upgrades of a skin, see the gallery page.
Strategy
- Firerate boost is calculated as
- With the Firerate Bug:
- ((Bugged Firerate - Firerate Bug Increase) ÷ (1 + Firerate Boost)) + Firerate Bug Increase
- where Bugged Firerate is the firerate with the Firerate Bug already applied.
- Without the Firerate Bug:
- Original Firerate ÷ (1+Firerate Boost)
- where Original Firerate is the intended firerate without the Firerate Bug,
- Firerate Boost is the boost supplied by the Commander in decimal form (for example, 10% is 0.1).
- For example, a Level 4 Commander (20%) will decrease the firerate of a tower firing from 1.008 seconds to 0.841 seconds.
- Without the Firerate Bug, the Commander would decrease the firerate of a tower firing from 1 second to 0.833 seconds.
- While in the game it may look like the firerate is rounded down to the second decimal, this is only visual. The firerate is longer than that and is not rounded up.
- The Firerate Bug increase is 0.008. For towers before the Entity System Update, this was 0.03, for towers, before the Overhaul Update it was 0.05. For the firerate without the Firerate Bug, you can use the Firerate Bug page.
- The Commander cannot boost the delay between firing a projectile and the projectile landing (and dealing damage) that is present for some towers, as this is not incorporated into the firerate. An example of this is the delay between projectile firing and landing for the Mortar.
- The Commander cannot decrease the cooldown of burst towers.
- The Commander also cannot boost the Executioner due to the axe not returning in time to take advantage.
- When placing a Commander, try to place it near as many towers as possible, as this will allow for a high number of towers to be boosted.
- This is also true in reverse; it is recommended that you place your towers close to a Commander (if there is one) for the Firerate Buff.
- This also includes cliff-based towers. The Ace Pilot and Pursuit can also be boosted, though their towers (runway and helipad, respectively) must be within range of the Commander.
- Slow firing towers, such as the Rocketeer or Ranger, will benefit massively from the Firerate Buff that the Commander supplies.
- Fast firing towers, due to them being heavily affected by the Firerate Bug, will have their DPS increased by a significantly smaller amount, making the Commander firerate boost weaker on them.
- Placing three Level 2+ Commanders and activating their Call to Arms ability one at a time every 10 seconds is one of the most effective ways to utilize the Commander, as Call to Arms will be permanently active if this is done correctly, providing the 20% buff permanently.
- You can also place two Level 2+ Commanders and constantly sell and replace one to renew its Call to Arms ability to save a placement for another tower, or four if you want to be safer with keeping the Call to Arms ability active at all times while not having to worry about selling and replacing Commanders, as having three Commanders require you to be quite precise to keep the 20% buff at all times, and you may get distracted from using its ability while upgrading other towers.
- You can increase the range in which the Commander can affect towers and the Call to Arms range by using the DJ Booth.
- The DJ Booth can also be useful at reducing the usage cost of the Support Caravan ability.
- It is best to use the Commander's Call to Arms ability on a boss with high health (such as a major boss, like the Fallen King).
- Be aware that some bosses have blocking abilities, meaning that a wrongly timed Call to Arms ability will be useless.
- Additionally, you cannot activate the Call to Arms ability if the Commander is stunned.
- To overcome this, the Medic can be used to protect the Commander from stuns, though this is generally not recommended as the shield also provides boosts best used on other towers.
- Alternatively, you can sell and replace the Commander. Do note that this will remove the passive Firerate Buff for a short while if there are no other Commanders placed down.
- Be aware that you cannot stack the Call to Arms ability.
- If a Call to Arms ability is still active for towers, then activating another Call to Arms will not grant any additional buff. However, it resets the duration of the ability.
- However, the Call to Arms ability can stack with boosts from other towers, like the Gladiator's Warrior's Call.
- The Commander cannot boost the firerate of the Ace Pilot's bombs, Pursuit's missiles, Commando's missiles or any units like the Railgun Tank from the Military Base or the Tommy Goon 2 from the Crook Boss, even if their associated tower is in the range of a Commander.
- If the Call to Arms ability is active, and a new tower is placed in the range of the Commander, that tower will not be boosted by the ability until it is activated again.
- While the Commander has flying, lead and hidden detection, it can only attack enemies with these attributes periodically with its two abilities. Given how costly it is to get its abilities and that they both have lengthy cooldowns, relying solely on the Commander to fight against enemies with these attributes is unwise.
- Other towers like the Ace Pilot, Electroshocker and Militant are more effective and reliable against them, with the Commander buffing them.
Trivia
- When the game was in Alpha, the Commander's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans support sans support".
- The Commander is heavily inspired by the Tower Battles tower of the same name.
- Before the Overhaul Update, the spawnrate of the Military Base could be boosted by a Commander (so that the spawn time between units is reduced), but it was through an unconventional method. The stated buff was subtracted from the spawnrate (an example is a 25% buff on a Level 5 Military Base; the spawnrate would decrease from 45 to 44.75).
- As 44.75 seconds rounded up to 45 seconds, there was no noticeable decrease in spawn time.
- However, this did not apply to the spawnrates of units from the Crook Boss.
- Interestingly, the Call to Arms reduced the spawnrate of units from the Military Base further, but even this buff could not produce a noticeable decrease in spawnrate.
- The original Call to Arms sound was just a short shout. This is the same sound used for the Gladiator's Warrior's Call ability.
- The second version of the Call to Arms sounds were voiced by YouTuber JOHN ROBLOX. There were three lines voiced by him.
- There were multiple other voice lines that were recorded by JOHN ROBLOX, however they were never added to the game. All of those lines, along with variations of current lines that were not added, can be heard here.
- This version was replaced by Enthrallist, a developer for the game, on the 16th of May 2024 to match the quality of other voice lines at the time as well as to have a professional voice act the lines.
- The Template:Colour (and formerly the Template:Colour) skin voice lines are voiced by nekoriru.
- The Template:Colour skin voice lines are voiced by AerelisVA.
- The Template:Colour skin voice lines are voiced AerelisVA.
- The Template:Colour skin voice lines were voiced by Eggrypted.
- The second version of the Call to Arms sounds were voiced by YouTuber JOHN ROBLOX. There were three lines voiced by him.
- Originally, when the Commander was first added to the game, you could stand on the wooden stool before placing the Commander down.
- Prior to the Community Maps Update, the Commander used to appear alongside the Pyromancer, Scout, Sniper and Minigunner on the "Triumph" screen. This was changed to your towers' loadout.
- Before the Overhaul Update, it appeared alongside the Commando.
- During Hardcore Testing BETA, it appeared alongside the Minigunner.
- The "Triumph" screen used the Template:Colour skin instead of the Default skin.
- Before the Solar Eclipse Update, it appeared alongside the Soldier.
- Before the MEGA Update, multiple Call to Arms abilities could be stacked. This could reduce the firerate of towers that ordinarily had high, like the Outlaw, to low firerates. Due to most slow firing towers dealing a lot of damage in a single shot, this could easily kill major bosses, like the Gold Titan.
- Originally, there was a poll made on BelowNatural's Twitter that held contestants for the next Template:Colour skin. One of the options, which was the most chosen, was a Template:Colour Commander skin.
- Instead of a Template:Colour Commander skin being made, there was instead a Template:Colour Cowboy skin. It is unknown why this change was made.
- The Commander enemy from Pizza Party is based on the Commander tower.
- The Sniper, Engineer, DJ Booth, Frost Blaster, bottom path Pursuit and Commander are the only towers that can damage all enemies, no matter their immunities.
- From Null Missile APC's logbook description, the APC was his first vehicle he ever commanded, since he was promoted.
- Commander is a playable character in Paradoxum Games' second game, ALTER EGO.
Update History
For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Commander added.
- Bug: The Commander's Firerate Buff can be overwritten by a weaker Commander Firerate Buff.
- Bug: The Commander's Firerate Buff will be removed from all towers in its range when sold, even if they are in range of another Commander.
- Bug: Towers do not receive the Firerate Buff in the gained range when the Commander is upgraded.
- 13 October 2019 - Release v1.0.0
- Upgrade names added.
- Call to Arms stacking removed.
- Call to Arms ability now affects the activated Commander.
- Statistical changes:
- Base
- Range increased from 8 to 14.
- Level 2
- Hidden detection removed.
- Call to Arms Firerate Buff increased from +10% to +30%.
- Call to Arms cooldown decreased from 70s to 30s.
- Call to Arms ability attack time increased from 8 seconds to 25-30 seconds.
- Base
- New Call to Arms sound effects and particles.
- Bug: The Commander always provides a fixed +10% Firerate Buff regardless of upgrades.
- 27 October 2019 - Release v1.1.1
- New skin: Template:Colour
- 9 November 2019 - Release v1.2.0
- Bug: Range Buffs do not increase the range of the Call to Arms ability.
- Bugfix: The Commander now properly provides Firerate Buffs according to upgrades.
- 12 January 2020 - Release v1.6.0
- New skins: Template:Colour, Template:Colour, Template:Colour, Template:Colour, Template:Colour, Template:Colour
- Call to Arms sound effects changed.
- Level 2 renamed from Dog Tags to Intimidation.
- Level 3 renamed from G.I. Joe to Call to Arms.
- Level 5 renamed from Space Force Leader to Commander Of The World.
- 6 April 2020 - Release v1.9.0
- New skins: Template:Colour, Template:Colour
- 26 May 2020 - Release v1.11.0
- Bug: Level 0 and 1 Commander no longer supply a 10% Firerate Buff.
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost increased from Coin 1,500 to Coin 3,500.
- Level 5 requirement added.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Damage decreased from 6 to 4.
- Firerate decreased from 1.05 to 0.53.
- Range decreased from 14 to 12.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +1 to +2.
- Firerate Buff changed from 10% to 10% > 15%.
- Renamed from Gloves to Leadership.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +1 to 0.
- Call to Arms ability unlocked, moved from Level 3.
- Call to Arms ability attack time decreased from 25-30 seconds to 10 seconds.
- Renamed from Intimidation to Call to Arms.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +1 to +2.
- Damage increased from +0 to +2.
- Firerate Buff changed from 15% to 15% > 20%.
- Renamed from Call to Arms to Intense Training.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +1 to +4.
- Damage increased from +2 to +4.
- Firerate Buff changed from 15% > 20% to 20% > 25%.
- Firerate changed from 1.05 > 0.8 to 0.53.
- Renamed from Boot Camp Training to World Leader.
- Level 5 removed
- Statistics:
- Name: Commander of The World
- Cost: CashScript error: No such module "Money".
- +2 Range
- +2 Damage
- 20% > 25% Firerate Buff
- 0.8 > 0.55 Firerate
- Statistics:
- Base
- New skins: Template:Colour, Template:Colour
- Call to Arms ability no longer affects the activated Commander.
- 31 October 2020 - Overhaul v1.1.0
- New skin: Template:Colour
- 8 May 2021 - Overhaul v1.3.0
- New skin: Template:Colour
- 8 May 2021 - Overhaul v1.3.0a
- New skin: Template:Colour
- 4 December 2021 - v1.0.0
- New skin: Template:Colour
- Bug: Template:Colour skin uses incorrect voicelines.
- 11 December 2021 - v1.0.0f
- Bugfix: Template:Colour skin now uses correct voicelines.
- 17 February 2022
- Bug: The Commander's firerate boost decreases the firerate to a number with a very long decimal.
- 12 March 2022 - v1.1.0
- Firerate Buff equation changed.
- Call to Arms effect changed.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.53 to 0.525.
- Base
- Bug: Towers in the gained range from the Range Buffs do not receive the passive Firerate Buff until the Commander is upgraded.
- Bugfix: The Commander's firerate boost no longer decreases the firerate to a number with a very long decimal.
- Bugfix: The Commander's Firerate Buff is no longer be overwritten by a weaker Commander Firerate Buff.
- Bugfix: The Commander's Firerate Buff is no longer be removed from all towers in its range when sold, even if they are in range of another Commander.
- Bugfix: Towers now receive the Firerate Buff in the gained range when the Commander is upgraded.
- Bugfix: Range Buff now increases the range of the Call to Arms ability.
- 16 March 2022 - v1.1.0d
- Bugfix: Towers in the gained range from the Range Buffs do now receive the passive Firerate Buff without the Commander being upgraded.
- 17 April 2022 - v1.2.0
- New skin: Template:Colour
- 23 April 2022 - v1.2.1
- New skin: Template:Colour
- 5 August 2022 - v1.3.1
- The Commander now returns to its original rotation after the Call to Arms ability ends.
- New skin: Template:Colour
- 21 December 2022 - v1.6.0
- Level requirement removed.
- Skin rarity added to all skins.
- Template:Colour skin rarity changed from Template:Colour to Template:Colour.
- New skin: Template:Colour
- 14 February 2023 - v1.6.2
- New skins: Template:Colour, Template:Colour
- 5 May 2023 - v1.7.2
- Template:Colour skin rarity changed from Template:Colour to Template:Colour.
- 5 August 2023 - v1.8.4
- New skin: Template:Colour
- 28 October 2023 - v1.9.0
- New skin: Template:Colour
- 21 December 2023 - v1.11.0
- Unlock cost increased from Coin 3,500 to Coin 4,000.
- New skin: Template:Colour
- 28 January 2024 - v1.12.0
- New skin: Template:Colour
- 19 April 2024 - v1.19.0
- Bug: Call to Arms costs CashScript error: No such module "Money". to use.
- 19 April 2024 - v1.19.1
- Bugfix: Call to Arms is free again.
- 16 May 2024 - v1.21.9
- Placement limit of 3 Commanders per player added.
- Commander now attacks enemies when any ability is activated, not just the Call to Arms ability.
- Attack time stacks if multiple ability are used in a short period of time.
- New Call to Arms ability effects.
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from 12 to 9.
- Damage decreased from 4 to 0.
- Firerate decreased from 0.525 to 0.
- Hidden detection added.
- Flying detection added.
- Firerate Buff increased from 10% to 12.5%.
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +2 to +0.
- Firerate Buff changed from 10% > 15% to 12.5% > 15%.
- Level 2
- Level 3
- Range decreased from +2 to +1.5.
- Damage increased from +2 to +5.
- Firerate Buff decreased from 15% > 20% to 15% > 17.5%.
- Call to Arms' ability buff changed from 30% to 15% > 22.5%.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +4 to +1.5.
- Damage increased from +4 to +10.
- Firerate Buff decreased from 20% > 25% to 17.5% > 20%.
- Call to Arms' ability buff changed from 30% to 22.5% > 30%.
- Support Caravan ability added.
- Name changed from World Leader to Strength in Numbers.
- Base
- Bug: Template:Colour, Template:Colour, Template:Colour and Template:Colour skins do not have models and cannot be placed down.
- Bug: Attack bar will occasionally list a ridiculously long attack time due to it containing long decimals.
- Bug: Attack bar does not appear until the tower is reselected.
- Bug: If two Call to Arms abilities are active at once, once the first ends the visual indicators for the buff will disappear when they should still remain.
- 16 May 2024 - v1.21.9a
- Bugfix: Template:Colour, Template:Colour and Template:Colour skins now have models, allowing for them to be placed down.
- 18 May 2024 - v1.22.0
- New skins: Template:Colour, Template:Colour
- Placement limit increased from 3 to 4.
- Statistical changes:
- Bugfix: Template:Colour now has models and can be placed down.
- 21 June 2024 - v1.25.0
- Bug: Regular damage is no longer boosted by Damage Buffs.
- Bug: Missile APC damage is boosted by Damage Buffs.
- 4 July 2024 - v1.25.4
- New skin: Template:Colour
- 2 August 2024 - v1.27.0
- Bugfix: Regular damage is now boosted by Damage Buffs.
- 21 August 2024 - v1.28.0
- New skin: Template:Colour
- 23 October 2024 - v1.37.0
- New skin: Template:Colour
- 9 April 2025 - v1.60.0
- Support role added.
- 16 April 2025 - v1.61.0
- Attack bar now goes down by 0.1 seconds instead of 1 second.
- Bugfix: Attack time bar no longer lists ridiculously long time remaining due to the decimals present on it.
- 9 July 2025 - v1.70.0
- New skin: Template:Colour
- Bug: Template:Colour skin is not affected by certain debuffs.
- Bug: Template:Colour skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- 18 October 2025 - v1.77.0
- New skin: Template:Colour
- 12 November 2025 - V1.80.0
- Bug: Call to Arms particle effect stays indefinitely on towers sold during it.
- 20 December 2025 - v1.83.0
- Call to Arms internal name changed from Call Of Arms to Call to Arms.
- New skins: Template:Colour, Template:Colour
- 20 December 2025 - v1.83.0a
- New skins: Template:Colour
- 29 December 2025 - v1.83.7
- Call to Arms internal name changed from Call to Arms to Call Of Arms.
- 28 January 2026 - v1.84.0
- Placement limit increased from 4 to 6.
- Statistical changes:
- Base
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from 9 to 10.
- Firerate Buff decreased from 12.5% to 10%.
- Hidden detection removed, moved to Level 2.
- Flying detection removed, moved to Level 2.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate Buff changed from 12.5% > 15% to 10% > 15%.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +10 to +15.
- Range increased from +2 to +3.
- Call to Arms Firerate Buff decreased from 15% to 10%.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +5 to +15.
- Range increased from +1.5 to +2.
- Call to Arms Firerate Buff changed from 15% > 22.5% to 10% > 15%.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +10 to +20.
- Range increased from +1.5 to +2.
- Call to Arms Firerate Buff changed from 22.5% > 30% to 15% > 20%.
- Gunner APC health decreased from 250 to 200.
- Gunner APC damage decreased from 10 to 8.
- Missile APC health decreased from 400 to 300.
- Missile APC damage decreased from 50 to 40.
- Missile APC flying detection removed.
- Base
Notes
- ↑ This ability is disabled in Victory Field.
- ↑ 2.0 2.1 Expired
- ↑ Obtained by purchasing the Commander Plush (Level 4), Commander Plush (Level 1) or Mini Commander Plush.
- ↑ Can be obtained by purchasing a Umbra_Mini_Plush.
| Tower Gallery Pages | |
|---|---|
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| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
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| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
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| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |