Electroshocker: Difference between revisions
imported>Mentin123 m Updating page links (automatic) |
imported>Mentin123 mNo edit summary |
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|image-dynamic = ElectroshockerDynamic.png |
|image-dynamic = ElectroshockerDynamic.png |
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|unlockcost = {{Coins|2,500}} |
|unlockcost = {{Coins|2,500}} |
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|basecost = {{Money| |
|basecost = {{Money|650}} |
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|basesellingprice = {{Money| |
|basesellingprice = {{Money|216}} |
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|role = Defense |
|role = Defense |
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|placement = Ground |
|placement = Ground |
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|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]] |
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]7 |
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|basedamage = [[File:Damage Icon.png|20px|Damage]] |
|basedamage = [[File:Damage Icon.png|20px|Damage]]5 |
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|damagetype = |
|damagetype = Chain |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]] |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.35 |
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|baserange = [[File:Range Icon.png|20px|Range]] |
|baserange = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ChainRange.png|20px|Chain Range]]10 (Chain Range) |
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|hidden_detection = {{Attr|Hidden|Level 2+}} |
|hidden_detection = {{Attr|Hidden|Level 2+}} |
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|lead_detection = {{Attr|Lead|Level 0+}} |
|lead_detection = {{Attr|Lead|Level 0+}} |
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|flying_detection = N/A<ref>Through chaining, [[Flying]] enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
|flying_detection = N/A<ref>Through chaining, [[Flying]] enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
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|immune = None |
|immune = None |
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|footprint = |
|footprint = 1.5 |
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|tooltip-1 = An early game tower that unlocks the ability to stun multiple enemies with a chain of lightning at higher levels. |
|tooltip-1 = An early game tower that unlocks the ability to stun multiple enemies with a chain of lightning at higher levels. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. |
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The '''Electroshocker''' is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce [[Defense]]. It can be purchased in the store for {{Coins|2,500}}. It can also damage [[Lead (Attribute)|Lead]] enemies from Level 0 and detect [[Hidden (Attribute)|Hidden]] enemies from Level 2 onward. |
The '''Electroshocker''' is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce [[Defense]]. It can be purchased in the store for {{Coins|2,500}}. It can also damage [[Lead (Attribute)|Lead]] enemies from Level 0 and detect [[Hidden (Attribute)|Hidden]] enemies from Level 2 onward. |
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The '''Electroshocker''' shoots a lightning-chain projectile from its ''Electro Gun'' that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The '''Electroshocker''' can also stun enemies for 0. |
The '''Electroshocker''' shoots a lightning-chain projectile from its ''Electro Gun'' that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The '''Electroshocker''' can also stun enemies for 0.1 seconds at Level 0 which increase as with upgrades up to 0.25 seconds at Level 5. This completely stops the enemy. For enemies with [[Stun Immunity]], the enemy is not stunned but rather slowed down by 40%. [[Boss]]es are not slowed down as much as regular enemies, since the slowdown is 20% on them. |
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From Level 5, it can melt 20% [[Defense]] with every hit, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%. |
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The '''Electroshocker''' is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against [[Lead (Attribute)|Lead]] enemies, while its stunning capabilities, [[Defense]] reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game. |
The '''Electroshocker''' is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against [[Lead (Attribute)|Lead]] enemies, while its stunning capabilities, [[Defense]] reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game. |
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The '''Electroshocker''' has a placement limit of |
The '''Electroshocker''' has a placement limit of seven per player. |
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==Upgrades== |
==Upgrades== |
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{{Upgrade|Level = Level 1|Upgrade Title = |
{{Upgrade|Level = Level 1|Upgrade Title = Higher Voltage|Cost = {{Money|275}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage [[File:Damage Icon.png|20px|Range]] |
+1 Damage [[File:Damage Icon.png|20px|Range]] |
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1.35 > 1.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|191}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Higher Voltage|Cost = {{Money|700}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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Sell Price changes to {{Money|308}}}} |
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0.775 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Upgrade|Level = Level 2|Upgrade Title = Improved Handling|Cost = {{Money|950}}|Image = [[File:Electroshocker_Upgrade_2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Range [[File:Range Icon.png|20px|Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
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+1 Max Hits |
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0.05 > 0.08 Shock Time [[File:Slowness.png|20px|Shock Time]] |
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5% > 10% Defense Melting {{Defense|Defense Melting}} |
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Sell Price changes to {{Money|625}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,400}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +12 Damage [[File:Damage Icon.png|20px|Damage]] |
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+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]] |
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Sell Price changes to {{Money|425}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Faraday's Vest|Cost = {{Money|2,500}}|Image = [[File:Electroshocker_Upgrade_3.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]] |
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+1 Max Hits |
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Sell Price changes to {{Money|1,425}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|4,000}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +40 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.15 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|1,258}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Shock Force|Cost = {{Money|6,350}}|Image = [[File:Electroshocker_Upgrade_4.png|100px]]|Information = +103 Damage [[File:Damage Icon.png|20px|Damage]] |
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+2.5 Chain Range [[File:ChainRange.png|20px|Chain Range]] |
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+1 Max Hits |
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+3.5 Range [[File:Range Icon.png|20px|Range]] |
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0.1 > 0.15 Shock Time [[File:Slowness.png|20px|Shock Time]] |
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0.08 > 0.18 Shock Time [[File:Slowness.png|20px|Shock Time]] |
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Sell Price changes to {{Money|2,758}}}} |
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10% > 15% Defense Melting {{Defense|Defense Melting}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|10,000}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +30 Damage [[File: Damage Icon.png|20px|Damage]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
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+3 Max Hits |
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Sell Price changes to {{Money|3,375}}}} |
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{{Upgrade|Level = Level 5|Upgrade Title = Zeus Cannon|Cost = {{Money|16,935}}|Image = [[File:Electroshocker_Upgrade_5.png|100px]]|Information = +85 Damage [[File: Damage Icon.png|20px|Damage]] |
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+1 Range [[File:Range Icon.png|20px|Range]] |
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+1 Max Hits |
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0. |
0.15 > 0.25 Shock Time [[File:Slowness.png|20px|Shock Time]] |
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0% > 20% Defense Melting {{Defense|Defense Melting}} |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|6,091}}}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
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$MDPS$ = DPS * Max Hits |
$MDPS$ = DPS * Max Hits |
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$CE$ = Total |
$CE$ = Total Cost / DPS |
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$MCE$ = Total |
$MCE$ = Total Cost / Max DPS |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
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$ |
$COST$ = 650; 275; 950; 2400; 4000; 10000 |
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$ |
$FSE-DETECTION$ = 2; 0; |
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$ |
$FSE-UPGRADE$ = Higher Voltage; Improved Handling; Faraday's Vest; Shock Force; Zeus Cannon |
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$ |
$FSE-UPGRADEICON$ = 3280081327; 4675534331; 4675521746; 4675504505; 4675504640 |
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$FSE-META$ = Intermediate; File:DefaultElectroshockerIcon2.png |
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$FNC-ROFBUG$ = Firerate |
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$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref> |
$DREF$ = <ref>Assumes that only one enemy is hit per shock.</ref> |
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$MREF$ = <ref>Calculated as DPS × Max Hits.</ref> |
$MREF$ = <ref>Calculated as DPS × Max Hits.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! Chain Range !! Max Hits !! Shock Time !! Defense Melt !! DPS$DREF$ !! Max DPS$MREF$ !! Cost Efficiency !! Max Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$TP$}} || |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 1.35 || 10 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 6 || 1.15 || 12 || 10 || 2 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 8 || 1.15 || 13 || 10 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 20 || 1.15 || 13 || 12.5 || 3 || 0.1 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 60 || 2.5 || 13 || 12.5 || 4 || 0.15 || 0% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 5 || |
| 5 || $R$ || $R$ || 90 || 2.5 || 15 || 15 || 6 || 0.25 || 20% || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
|} |
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</div> |
</div> |
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|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Valentine|Valentines}} |
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|{{ |
|{{Color|Bunny|Bunny}} |
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|{{ |
|{{Color|Premium|Hazmat}} |
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|{{ |
|{{Color|Spooky|Ghost}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Event}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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| Line 172: | Line 171: | ||
|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Ducky|Ducky}} |
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|{{ |
|{{Color|Vigilante|Vigilante}} |
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|{{ |
|{{Color|Lunar|Frankenstein}} |
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|{{ |
|{{Color|Deluxe|TeeVee}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Rare}} |
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|{{ |
|{{Color|Uncommon}} |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Legendary}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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| Line 202: | Line 201: | ||
|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Deluxe|Classic}} |
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|{{ |
|{{Color|OperationICE|Dark Frost}} |
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|{{ |
|{{Color|Korblox|Korblox}} |
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|{{ |
|{{Color|Surf|Jellyfish}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Rare}} |
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|{{ |
|{{Color|Rare}} |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Legendary}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|[[File:LovestrikerElectroshockerIconIG.png|175px]] |
|[[File:LovestrikerElectroshockerIconIG.png|175px]] |
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|[[File:EasterElectroshockerIconIG.png|175px]] |
|[[File:EasterElectroshockerIconIG.png|175px]] |
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|[[File:BeachElectroshockerIconIG.png|175px]] |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Banned|Banned}} |
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|{{ |
|{{Color|Valentines2026|Lovestriker}} |
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|{{ |
|{{Color|SpringFrenzy|Easter}} |
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|{{Color|Beach}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Exclusive}} |
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|{{ |
|{{Color|Uncommon}} |
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|{{ |
|{{Color|Rare}} |
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|{{Color|Uncommon}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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| Line 244: | Line 246: | ||
|N/A |
|N/A |
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|N/A |
|N/A |
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|{{Coins|5,250}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Banned Crate]] |
|[[Banned Crate]] |
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|[[Valentines 2026 |
|[[Valentines 2026 Crate]] |
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|[[Spring Frenzy Battle Pass]] |
|[[Spring Frenzy Battle Pass]] |
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|[[Beach Crate]] |
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|} |
|} |
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==Strategy== |
==Strategy== |
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*The '''Electroshocker''' can be used to clear out hordes of weaker enemies |
*The '''Electroshocker''' can be used to clear out hordes of weaker enemies, though it will do worse against enemies with higher health, such as the [[Fallen Squire]]. |
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*Use the '''Electroshocker''' in areas that enemies pass multiple times or at corners, as it gives the '''Electroshocker''' more opportunities to slow down and damage enemies. |
*Use the '''Electroshocker''' in areas that enemies pass multiple times or at corners, as it gives the '''Electroshocker''' more opportunities to slow down and damage enemies. |
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**Intersections such as in the map [[Crossroads]] are also viable options. |
**Intersections such as in the map [[Crossroads]] are also viable options. |
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**'''Electroshocker''' added. |
**'''Electroshocker''' added. |
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*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
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**New skin: {{ |
**New skin: {{Color|Valentine|Valentines}} |
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*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
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**Statistical changes: |
**Statistical changes: |
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****Damage decreased from +18 to +10. |
****Damage decreased from +18 to +10. |
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*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
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**New skin: {{ |
**New skin: {{Color|Bunny|Bunny}} |
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*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]] |
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]] |
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**New skin: {{ |
**New skin: {{Color|Premium|Hazmat}} |
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*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
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**Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}. |
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|3,000}}. |
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****Max hits decreased from +2 to +0. |
****Max hits decreased from +2 to +0. |
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****Chain range decreased from +3 to +0. |
****Chain range decreased from +3 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|3.05 > 2.05|-1}} to 3.03. |
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****Shock time changed from 0.25 to 1 > 1.5. |
****Shock time changed from 0.25 to 1 > 1.5. |
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****Cost decreased from {{Money|1,250}} to {{Money|1,000}}. |
****Cost decreased from {{Money|1,250}} to {{Money|1,000}}. |
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****Max hits increased from +1 to +2. |
****Max hits increased from +1 to +2. |
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****Shock time changed from 0.25 > 0.35 to 1.5. |
****Shock time changed from 0.25 > 0.35 to 1.5. |
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****Firerate changed from 2.05 to |
****Firerate changed from 2.05 to {{Tooltip|3.03 > 2.03|-1}}. |
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****Cost decreased from {{Money|4,250}} to {{Money|3,000}}. |
****Cost decreased from {{Money|4,250}} to {{Money|3,000}}. |
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****Renamed from ''MOAR POWER'' to ''Lightning Cannon''. |
****Renamed from ''MOAR POWER'' to ''Lightning Cannon''. |
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****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''. |
****Renamed from ''Ultra Violet Lightning'' to ''Shock Force''. |
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*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] |
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]] |
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**New skin: {{ |
**New skin: {{Color|Spooky|Ghost}} |
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*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
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**Statistical changes: |
**Statistical changes: |
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****Firerate changed from 3.03 to 3.025. |
****Firerate changed from 3.03 to 3.025. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|3.03 > 2.03|-1}} to {{Tooltip|3.025 > 2.025|-1}}. |
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*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
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**Level requirement removed. |
**Level requirement removed. |
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**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
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**{{ |
**{{Color|Premium|Hazmat}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}. |
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*'''21 March 2023''' - [[v1.6.3]]e |
*'''21 March 2023''' - [[v1.6.3]]e |
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**Shock time is no longer proportional to enemy size, now its the same for every enemy. |
**Shock time is no longer proportional to enemy size, now its the same for every enemy. |
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****Cost increased from {{Money|325}} to {{Money|800}}. |
****Cost increased from {{Money|325}} to {{Money|800}}. |
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***'''Level 1''' |
***'''Level 1''' |
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****Firerate changed from 3.025 to |
****Firerate changed from 3.025 to {{Tooltip|0.925 > 0.825|-0.1}}. |
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****Range decreased from +2 to +1.5. |
****Range decreased from +2 to +1.5. |
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****Cost increased from {{Money|250}} to {{Money|325}}. |
****Cost increased from {{Money|250}} to {{Money|325}}. |
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| Line 397: | Line 401: | ||
****Damage increased from +2 to +4. |
****Damage increased from +2 to +4. |
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****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
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****Firerate changed from 3.025 to |
****Firerate changed from 3.025 to {{Tooltip|0.825 > 0.675|-0.15}}. |
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****Shock time changed from 1 > 1.5 to 0. |
****Shock time changed from 1 > 1.5 to 0. |
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****Cost increased from {{Money|1,000}} to {{Money|3,000}}. |
****Cost increased from {{Money|1,000}} to {{Money|3,000}}. |
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| Line 404: | Line 408: | ||
****Range increased from +0 to +4. |
****Range increased from +0 to +4. |
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****Shock time changed from 1.5 to 0 > 0.35. |
****Shock time changed from 1.5 to 0 > 0.35. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|3.025 > 2.025|-1}} to {{Tooltip|0.675 > 2.025|+1.35}}. |
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****Cost increased from {{Money|3,000}} to {{Money|5,000}}. |
****Cost increased from {{Money|3,000}} to {{Money|5,000}}. |
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***'''Level 5''' |
***'''Level 5''' |
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****Max hits increased from +1 to +3. |
****Max hits increased from +1 to +3. |
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****Shock time changed from 1.5 > 2 to 0.35 > 0.5. |
****Shock time changed from 1.5 > 2 to 0.35 > 0.5. |
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****Firerate changed from 2.025 to |
****Firerate changed from 2.025 to {{Tooltip|2.025 > 2.525|+0.5}}. |
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****Cost increased from {{Money|6,500}} to {{Money|13,500}}. |
****Cost increased from {{Money|6,500}} to {{Money|13,500}}. |
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****Renamed from ''Shock Force'' to ''Zeus Cannon''. |
****Renamed from ''Shock Force'' to ''Zeus Cannon''. |
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*'''12 May 2023''' - [[v1.7.3]] |
*'''12 May 2023''' - [[v1.7.3]] |
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**New skin: {{ |
**New skin: {{Color|Ducky|Ducky}} |
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*'''24 June 2023''' - [[v1.8.2]] |
*'''24 June 2023''' - [[v1.8.2]] |
||
**New skin: {{ |
**New skin: {{Color|Vigilante|Vigilante}} |
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*'''28 October 2023''' - [[v1.9.0]] |
*'''28 October 2023''' - [[v1.9.0]] |
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**Stunned enemies now slow down before being completely stopped. |
**Stunned enemies now slow down before being completely stopped. |
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*'''31 October 2023''' - [[v1.9.0]]g |
*'''31 October 2023''' - [[v1.9.0]]g |
||
**New skin: {{ |
**New skin: {{Color|Lunar|Frankenstein}} |
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*'''10 February 2024''' - [[v1.13.0]] |
*'''10 February 2024''' - [[v1.13.0]] |
||
**{{Bug}} '''Electroshocker''' when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally. |
**{{Bug}} '''Electroshocker''' when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally. |
||
| Line 428: | Line 432: | ||
**{{Bugfix}} '''Electroshocker''' can now be placed down properly. |
**{{Bugfix}} '''Electroshocker''' can now be placed down properly. |
||
*'''1 April 2024''' - [[v1.17.0]]b |
*'''1 April 2024''' - [[v1.17.0]]b |
||
**New skin: {{ |
**New skin: {{Color|Deluxe|TeeVee}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Deluxe|TeeVee}} skin cannot be equipped in the intermission lobby. |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Deluxe|TeeVee}} skin breaks the tower icon and stats in the tower hotbar. |
||
*'''1 April 2024''' - [[v1.17.2]] |
*'''1 April 2024''' - [[v1.17.2]] |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Deluxe|TeeVee}} skin now can be equipped in the intermission lobby. |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Deluxe|TeeVee}} skin no longer breaks the tower icon and stats in the tower hotbar. |
||
*'''7 June 2024''' - [[v1.24.0]] |
*'''7 June 2024''' - [[v1.24.0]] |
||
**New skin: {{ |
**New skin: {{Color|Deluxe|Classic}} |
||
*'''21 June 2024''' - [[v1.25.0]] |
*'''21 June 2024''' - [[v1.25.0]] |
||
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
||
| Line 449: | Line 453: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost decreased from {{Money|325}} to {{Money|300}}. |
****Cost decreased from {{Money|325}} to {{Money|300}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.925 > 0.825|-0.1}} to {{Tooltip|0.875 > 0.775|-0.1}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|900}} to {{Money|600}}. |
****Cost decreased from {{Money|900}} to {{Money|600}}. |
||
| Line 457: | Line 461: | ||
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}. |
****Cost decreased from {{Money|3,000}} to {{Money|2,000}}. |
||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.825 > 0.675|-0.15}} to 0.775. |
||
****Defense melting changed from 0% to 5% > 10%. |
****Defense melting changed from 0% to 5% > 10%. |
||
****Max hits increased from +0 to +1. |
****Max hits increased from +0 to +1. |
||
| Line 464: | Line 468: | ||
****Range decreased from +4 to +2. |
****Range decreased from +4 to +2. |
||
****Chain range increased from +0 to +3. |
****Chain range increased from +0 to +3. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.675 > 2.025|+1.35}} to {{Tooltip|0.775 > 2.525|+1.75}}. |
||
****Defense melting changed from 0% to 10% > 15%. |
****Defense melting changed from 0% to 10% > 15%. |
||
****Shock time increased from 0.35 to 0.3 > 1. |
****Shock time increased from 0.35 to 0.3 > 1. |
||
| Line 470: | Line 474: | ||
****Cost increased from {{Money|13,500}} to {{Money|15,000}}. |
****Cost increased from {{Money|13,500}} to {{Money|15,000}}. |
||
****Damage increased from +45 to +50. |
****Damage increased from +45 to +50. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.025 > 2.525|+0.5}} to 2.525. |
||
****Chain range decreased from +2 to +0. |
****Chain range decreased from +2 to +0. |
||
****Max hits decreased from +3 to +2. |
****Max hits decreased from +3 to +2. |
||
| Line 476: | Line 480: | ||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
||
*'''16 December 2024''' - [[v1.46.0]] |
*'''16 December 2024''' - [[v1.46.0]] |
||
**New skin: {{ |
**New skin: {{Color|OperationICE|Dark Frost}} |
||
**{{Bug}} '''Electroshocker's''' energy damage type is broken. |
**{{Bug}} '''Electroshocker's''' energy damage type is broken. |
||
*'''8 January 2025''' - [[v1.48.0]] |
*'''8 January 2025''' - [[v1.48.0]] |
||
| Line 484: | Line 488: | ||
**{{Bugfix}} '''Electroshocker''' now has a working energy damage type. |
**{{Bugfix}} '''Electroshocker''' now has a working energy damage type. |
||
*'''12 March 2025''' - [[v1.57.0]] |
*'''12 March 2025''' - [[v1.57.0]] |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Korblox|Korblox}} skin is obtainable. |
||
*'''12 March 2025''' - [[v1.57.0|v1.57.2]] |
*'''12 March 2025''' - [[v1.57.0|v1.57.2]] |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Korblox|Korblox}} skin is no longer obtainable. |
||
*'''13 March 2025''' - [[v1.57.0|v1.57.7]] |
*'''13 March 2025''' - [[v1.57.0|v1.57.7]] |
||
**New skin: {{ |
**New skin: {{Color|Korblox|Korblox}} |
||
*'''19 March 2025''' - [[v1.57.0|v1.57.11]] |
*'''19 March 2025''' - [[v1.57.0|v1.57.11]] |
||
**{{Bug}} Equipping the {{ |
**{{Bug}} Equipping the {{Color|Korblox|Korblox}} skin prevents some players from placing the '''Electroshocker''' down. |
||
*'''9 April 2025''' - [[v1.60.0]] |
*'''9 April 2025''' - [[v1.60.0]] |
||
**Defense role added. |
**Defense role added. |
||
*'''9 July 2025''' - [[v1.70.0]] |
*'''9 July 2025''' - [[v1.70.0]] |
||
**New skin: {{ |
**New skin: {{Color|Surf|Jellyfish}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Surf|Jellyfish}} skin is not affected by certain debuffs. |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Surf|Jellyfish}} skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the [[Gunslinger]], [[Warden (Legacy Enemy)|Warden]] and [[Minigunner (Pizza Party)|Minigunner]] enemies. |
||
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]] |
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]] |
||
**New skin: {{ |
**New skin: {{Color|Banned|Banned}} |
||
*'''4 October 2025''' - [[v1.77.0]] |
*'''4 October 2025''' - [[v1.77.0]] |
||
**{{Bug}} Enemies hit by the '''Electroshocker''' no longer have stun animations. |
**{{Bug}} Enemies hit by the '''Electroshocker''' no longer have stun animations. |
||
| Line 517: | Line 521: | ||
****Cost decreased from {{Money|300}} to {{Money|200}}. |
****Cost decreased from {{Money|300}} to {{Money|200}}. |
||
****Range decreased from +1.5 to +1. |
****Range decreased from +1.5 to +1. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.875 > 0.775|-0.1}} to 0.775. |
||
****Damage increased from +0 to +1 |
****Damage increased from +0 to +1 |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 530: | Line 534: | ||
****Cost increased from {{Money|2,000}} to {{Money|2,500}}. |
****Cost increased from {{Money|2,000}} to {{Money|2,500}}. |
||
****Damage increased from +4 to +12. |
****Damage increased from +4 to +12. |
||
****Firerate changed from 0.775 to |
****Firerate changed from 0.775 to {{Tooltip|0.775 > 0.675|-0.1}}. |
||
****Range decreased from +2 to +1.5. |
****Range decreased from +2 to +1.5. |
||
****Max hits decreased from +1 to +0. |
****Max hits decreased from +1 to +0. |
||
| Line 537: | Line 541: | ||
****Cost increased from {{Money|5,000}} to {{Money|6,350}}. |
****Cost increased from {{Money|5,000}} to {{Money|6,350}}. |
||
****Damage increased from +42 to +105. |
****Damage increased from +42 to +105. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.775 > 2.525|+1.75}} to {{Tooltip|0.675 > 2.275|+1.6}}. |
||
****Max hits decreased from +2 to +1. |
****Max hits decreased from +2 to +1. |
||
****Shock time changed from 0.3 > 1 to 0 > 0.1. |
****Shock time changed from 0.3 > 1 to 0 > 0.1. |
||
| Line 562: | Line 566: | ||
****Cost increased from {{Money|625}} to {{Money|700}}. |
****Cost increased from {{Money|625}} to {{Money|700}}. |
||
****Damage decreased from +4 to +3. |
****Damage decreased from +4 to +3. |
||
****Firerate changed from 0.775 to |
****Firerate changed from 0.775 to {{Tooltip|0.775 > 0.675|-0.1}}. |
||
****Shock time increased from 0 to 0.05 > 0.08. |
****Shock time increased from 0 to 0.05 > 0.08. |
||
****Defense melting increased from 0% to 5% > 10%. |
****Defense melting increased from 0% to 5% > 10%. |
||
| Line 568: | Line 572: | ||
****Damage decreased from +12 to +6. |
****Damage decreased from +12 to +6. |
||
****Range decreased from +1.5 to +0. |
****Range decreased from +1.5 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.775 > 0.675|-0.1}} to 0.675. |
||
****Max hits increased from +0 to +1. |
****Max hits increased from +0 to +1. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage decreased from +105 to +103. |
****Damage decreased from +105 to +103. |
||
****Range |
****Range increased from +2 to +3.5. |
||
****Max hit decreased from +1 to +0. |
****Max hit decreased from +1 to +0. |
||
****Shock time increased from 0 > 0.1 to 0.08 > 0.18. |
****Shock time increased from 0 > 0.1 to 0.08 > 0.18. |
||
| Line 579: | Line 583: | ||
****Shock time increased from 0.08 > 0.18 to 0.18 > 0.3. |
****Shock time increased from 0.08 > 0.18 to 0.18 > 0.3. |
||
****Defense melting increased from 0% > 25% to 15% > 25%. |
****Defense melting increased from 0% > 25% to 15% > 25%. |
||
**New skin: {{ |
**New skin: {{Color|Valentines2026|Lovestriker}} |
||
*'''3 April 2026''' - [[v1.88.0]] |
*'''3 April 2026''' - [[v1.88.0]] |
||
**New skin: {{ |
**New skin: {{Color|SpringFrenzy|Easter}} |
||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Placement limit decreased from 10 to 7. |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Cost increased from {{Money|375}} to {{Money|650}}. |
|||
****Damage increased from +2 to +4. |
|||
****Firerate increased from 0.775 to 1.2. |
|||
****Range decreased from 11 to 10. |
|||
****Max hits increased from 1 to 2. |
|||
****Shock time increased from 0.05 to 0.1. |
|||
****Chain range increased from 7 to 10. |
|||
****Defense melt decreased from 5% to 0%. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|200}} to {{Money|275}}. |
|||
****Damage increased from +1 to +2. |
|||
****First changed from 0.775 to {{Tooltip|1.35 > 1.15|-0.2}}. |
|||
****Range increased from +1.5 to +2. |
|||
****Name changed from ''Improved Handling'' to ''Higher Voltage''. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|700}} to {{Money|950}}. |
|||
****Damage decreased from +3 to +2. |
|||
****Firerate changed from {{Tooltip|0.775 > 0.675|-0.1}} to 1.15. |
|||
****Range increased from +0 to +1. |
|||
****Max hits increased from +0 to +1. |
|||
****Shock time changed from 0.05 > 0.08 to 0.1. |
|||
****Defense melting changed from 5% > 10% to 0%. |
|||
****Name changed from ''Higher Voltage'' to ''Improved Handling''. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,500}} to {{Money|2,400}}. |
|||
****Damage increased from +6 to +14. |
|||
****Max hits decreased from +1 to +0. |
|||
****Chain range increased from +0 to +5. |
|||
***'''Level 4''' |
|||
****Cost decreased from {{Money|6,350}} to {{Money|4,000}}. |
|||
****Damage decreased from +103 to +40. |
|||
****Firerate changed from {{Tooltip|0.675 > 2.275|+1.6}} to {{Tooltip|1.15 > 2.5|+1.35}}. |
|||
****Range decreased from +3.5 to +0. |
|||
****Max hits decreased from +0 to +1. |
|||
****Shock time changed from 0.08 > 0.18 to 0.1 > 0.15. |
|||
****Chain range decreased from +3 to +0. |
|||
****Defense melting changed from 10% > 15% to 0%. |
|||
***'''Level 5''' |
|||
****Cost decreased from {{Money|16,935}} to {{Money|10,000}}. |
|||
****Damage decreased from +85 to +30. |
|||
****Range increased from +1 to +2. |
|||
****Max hits increased from +1 to +3. |
|||
****Shock time changed from 0.18 > 0.3 to 0.15 > 0.25. |
|||
****Chain range increased from +0 to +5. |
|||
****Defense melting changed from 15% > 25% to 0% > 20%. |
|||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skin: {{Color|Beach}} |
|||
*'''17 July 2026''' - [[v2.3.0]] |
|||
**Statistical changes: |
|||
***'''Base''' |
|||
****Damage increased from 4 to 5. |
|||
***'''Level 1''' |
|||
****Damage decreased from +2 to +1. |
|||
***'''Level 3''' |
|||
****Damage decreased from +14 to +12. |
|||
****Chain range decreased from +5 to +2.5. |
|||
***'''Level 4''' |
|||
****Damage decreased from +48 to +40. |
|||
****Chain range increased from +0 to +2.5. |
|||
***'''Level 5''' |
|||
****Chain range decreased from +5 to +0. |
|||
}} |
}} |
||
Latest revision as of 12:42, 26 August 2026
<infobox>
<title source="title"><default>Electroshocker</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Defense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>{{{pvp_footprint}}} </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
[edit]The Electroshocker is an intermediate tower that has the capability to deal damage through chain reactions. At later levels, it also becomes a support tower as it gains the ability to stun enemies and reduce Defense. It can be purchased in the store for Coin 2,500. It can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 2 onward.
The Electroshocker shoots a lightning-chain projectile from its Electro Gun that arcs toward and damages (where applicable) a set number of enemies, targeting the closest enemy to the original target. The Electroshocker can also stun enemies for 0.1 seconds at Level 0 which increase as with upgrades up to 0.25 seconds at Level 5. This completely stops the enemy. For enemies with Stun Immunity, the enemy is not stunned but rather slowed down by 40%. Bosses are not slowed down as much as regular enemies, since the slowdown is 20% on them.
From Level 5, it can melt 20% Defense with every hit, though it can only remove up to 20% of the defense. For example, if an enemy has 50% defense, the defense can be decreased by up to 10%, down to 40%.
The Electroshocker is considered an all-rounder tower, as its cheap cost allows it to be used for early-game dps, especially against Lead enemies, while its stunning capabilities, Defense reduction, chain damage and decent DPS, especially from Level 4+, make it extremely effective in the mid to late game.
The Electroshocker has a placement limit of seven per player.
Upgrades
[edit]<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+2 Damage Damage
+1 Range Range
+Hidden Detection Hidden Detection
+1 Max Hits
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+12 Damage Damage
+2.5 Chain Range Chain Range
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+40 Damage Damage
1.15 > 2.5 Firerate Firerate
+2.5 Chain Range Chain Range
+1 Max Hits
0.1 > 0.15 Shock Time Shock Time
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">
+30 Damage Damage
+2 Range Range
+3 Max Hits
0.15 > 0.25 Shock Time Shock Time
0% > 20% Defense Melting Defense Melting
Sell Price changes to CashScript error: No such module "Money".
[[Script error: No such module "StripNaked".|200px|center]]
Statistics
[edit]To see all the previous statistics of this tower, see the history page.
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Electroshocker can be used to clear out hordes of weaker enemies, though it will do worse against enemies with higher health, such as the Fallen Squire.
- Use the Electroshocker in areas that enemies pass multiple times or at corners, as it gives the Electroshocker more opportunities to slow down and damage enemies.
- Intersections such as in the map Crossroads are also viable options.
- The Electroshocker can be very useful against fast enemies, such as the Fallen Rusher, while also dealing a decent amount of damage against them, especially when they come in hordes.
- While the maximum range is stated as 17, due to the chain range, this can be further extended.
- Chain range works by shocking an enemy within another enemy's range, so long as they are within the chain range of that enemy. For example, an enemy outside the range of the Electroshocker may still be shocked if they are within the chain range of another enemy that was shocked. This only applies if the Electroshocker has not reached its maximum number of hits.
- This can allow the Electroshocker to indirectly hit undetectable enemies, like Flying enemies indirectly, such as the Balloon. Paired with its ability to hit Lead enemies, it can deal with Lead Balloon pretty well, only if other detectable enemies are in range.
- You can use the DJ Booth to increase the range of the Electroshocker.
- However, the chain range is not increased.
- Since the Electroshocker can stun any enemy without Stun Immunity, it can be useful at any point in the game.
- Unlike most other slowing towers, its stun is not affected by size, making it quite good against larger enemies, like the Fallen Tank, or even major bosses, such as the Fallen King.
- For enemies with the Stun Immunity, there is no stun effect; rather, the enemy is slowed down by up to 40%. For Boss enemies, that effect is significantly weaker on them, though they are still slowed down by 20%.
- Unlike most other slowing towers, its stun is not affected by size, making it quite good against larger enemies, like the Fallen Tank, or even major bosses, such as the Fallen King.
- The Electroshocker pairs well with towers that take time before they start attacking, such as the Minigunner and Accelerator.
- The Electroshocker has lead detection, allowing it to deal with lead enemies, like the Lead. In later Levels a cluster of Electroshockers can deal with tankier late-game lead enemies like Deep Freeze.
- You can use the Commander to decrease the firerate of the Electroshocker, which increases the number of times that it can stun enemies within its range.
Trivia
[edit]- The vest that the Level 3+ Electroshocker wears is the Faraday Vest from R2DA, which in turn is named after the scientist Michael Faraday, who studied electricity.
- The creator of this vest is BelowNatural, the creator of Tower Defense Simulator.
- This tower may be very loosely based on the Plasma Trooper and/or the Stunner from Tower Battles.
- The Tesla Tower, originally used by the first versions of the Electroshocker was a nod to the Wardenclyffe Tower in Shoreham, Long Island, New York, created by Nikola Tesla.
- The first Level 4 upgrade name, "MOAR POWER" could have been a reference to Bloons Tower Defense 6 as there is an upgrade for the Boomerang Monkey called "M.O.A.R. Glaives".
- However, "M.O.A.R." actually stands for Multiple Object Advanced Ricochet in Bloons Tower Defense 6.
- It could also be a spoof on "more power".
- The Level 5 upgrade name, "Zeus Cannon" is a reference to an upgraded Thundergun from the Call of Duty franchise, specifically the Zombies mode.
- The Electroshocker used to be an advanced tower prior to the v1.84.0 update.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 11 February 2020 - Release v1.7.0
- Electroshocker added.
- 14 February 2020 - Release v1.7.1
- New skin: Valentines
- 4 March 2020 - Release v1.8.0
- Statistical changes:
- Base
- Range decreased from 9 to 7.
- Level 3
- Damage decreased from +8 to +4.
- Chain range increased from +2 to +3.
- Range decreased from +2 to +0.
- Level 4
- Damage decreased from +12 to +6.
- Level 5
- Damage decreased from +18 to +10.
- Base
- Statistical changes:
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 April 2020 - Release v1.10.0
- New skin: Hazmat
- 29 October 2020 - Overhaul v1.0.0
- Unlock cost decreased from Coin 3,500 to Coin 3,000.
- Level 10 requirement added.
- Placement limit increased from 2 to 4.
- Shock mechanic changed.
- Shock time is now proportional to enemy size.
- Shocking now slows down and stops an enemy instead of slowing down enemies by 30% (or 15% for enemies with Partial Electric Immunity).
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Premium Crate skins.
- Statistical changes:
- Base
- Damage decreased from 1 to 0.
- Max hits decreased from 3 to 1.
- Chain range decreased from 6 to 5.
- Max shock time increased from 0.25 to 1.
- Min shock time of 0.25 added.
- Firerate decreased from 3.05 to 3.03.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Lead detection added.
- Level 1
- Level 2
- Level 3
- Damage decreased from +4 to +2.
- Max hits decreased from +2 to +0.
- Chain range decreased from +3 to +0.
- Firerate changed from Template:Tooltip to 3.03.
- Shock time changed from 0.25 to 1 > 1.5.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 4
- Damage decreased from +6 to +2.
- Max hits increased from +1 to +2.
- Shock time changed from 0.25 > 0.35 to 1.5.
- Firerate changed from 2.05 to Template:Tooltip.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from MOAR POWER to Lightning Cannon.
- Level 5
- Range decreased from +4 to +2.
- Damage decreased from +10 to +0.
- Max hits decreased from +4 to +1.
- Chain range decreased from +6 to +0.
- Shock time changed from 0.35 to 1.5 > 2.
- Now melts 1 defense every hit.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Ultra Violet Lightning to Shock Force.
- Base
- 23 November 2020 - Overhaul v1.1.1
- New skin: Ghost
- 8 May 2021 - Overhaul v1.3.0
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate changed from 3.03 to 3.025.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 21 December 2022 - v1.6.0
- Level requirement removed.
- Skin rarity added to all skins.
- Hazmat skin rarity changed from Rare to Common.
- 21 March 2023 - v1.6.3e
- Shock time is no longer proportional to enemy size, now its the same for every enemy.
- Statistical changes:
- Base
- Damage increased from 0 to 2.
- Range increased from 7 to 7.5.
- Chain range increased from 5 to 6.
- Max hits increased from 1 to 2.
- Firerate decreased from 3.025 to 0.925.
- Shock time decreased from 1 to 0.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 1
- Firerate changed from 3.025 to Template:Tooltip.
- Range decreased from +2 to +1.5.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 2
- Level 3
- Damage increased from +2 to +4.
- Range increased from +0 to +1.
- Firerate changed from 3.025 to Template:Tooltip.
- Shock time changed from 1 > 1.5 to 0.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 4
- Damage increased from +2 to +37.
- Range increased from +0 to +4.
- Shock time changed from 1.5 to 0 > 0.35.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 5
- Damage increased from +0 to +45.
- Range decreased from +2 to +0.
- Chain range increased from +0 to +2.
- Max hits increased from +1 to +3.
- Shock time changed from 1.5 > 2 to 0.35 > 0.5.
- Firerate changed from 2.025 to Template:Tooltip.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Shock Force to Zeus Cannon.
- Base
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 24 June 2023 - v1.8.2
- New skin: Vigilante
- 28 October 2023 - v1.9.0
- Stunned enemies now slow down before being completely stopped.
- 31 October 2023 - v1.9.0g
- New skin: Frankenstein
- 10 February 2024 - v1.13.0
- Bug: Electroshocker when placed down does not appear, does not count for the tower placement limit, prevents towers from being placed in the area and takes cash as if it was placed down normally.
- 11 February 2024 - v1.13.0a
- Bugfix: Electroshocker can now be placed down properly.
- 1 April 2024 - v1.17.0b
- New skin: TeeVee
- Bug: TeeVee skin cannot be equipped in the intermission lobby.
- Bug: TeeVee skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Bugfix: TeeVee skin now can be equipped in the intermission lobby.
- Bugfix: TeeVee skin no longer breaks the tower icon and stats in the tower hotbar.
- 7 June 2024 - v1.24.0
- New skin: Classic
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +1 to +2.
- Firerate changed from Template:Tooltip to 0.775.
- Defense melting changed from 0% to 5% > 10%.
- Max hits increased from +0 to +1.
- Level 4
- Damage increased from +37 to +42.
- Range decreased from +4 to +2.
- Chain range increased from +0 to +3.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Defense melting changed from 0% to 10% > 15%.
- Shock time increased from 0.35 to 0.3 > 1.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +45 to +50.
- Firerate changed from Template:Tooltip to 2.525.
- Chain range decreased from +2 to +0.
- Max hits decreased from +3 to +2.
- Shock time changed from 0.35 > 0.5 to 1 > 1.25.
- Bugfix: Damage is now boosted by Damage Buffs.
- Statistical changes:
- 16 December 2024 - v1.46.0
- New skin: Dark Frost
- Bug: Electroshocker's energy damage type is broken.
- 8 January 2025 - v1.48.0
- Bug: Electroshocker does not damage Lead enemies.
- 15 January 2025 - v1.49.0
- Bugfix: Electroshocker can now damage Lead enemies.
- Bugfix: Electroshocker now has a working energy damage type.
- 12 March 2025 - v1.57.0
- Bug: Korblox skin is obtainable.
- 12 March 2025 - v1.57.2
- Bugfix: Korblox skin is no longer obtainable.
- 13 March 2025 - v1.57.7
- New skin: Korblox
- 19 March 2025 - v1.57.11
- Bug: Equipping the Korblox skin prevents some players from placing the Electroshocker down.
- 9 April 2025 - v1.60.0
- Defense role added.
- 9 July 2025 - v1.70.0
- New skin: Jellyfish
- Bug: Jellyfish skin is not affected by certain debuffs.
- Bug: Jellyfish skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- 4 October 2025 - v1.76.2b
- New skin: Banned
- 4 October 2025 - v1.77.0
- Bug: Enemies hit by the Electroshocker no longer have stun animations.
- 28 January 2026 - v1.84.0
- Unlock cost decreased from Coin 3,000 to Coin 2,500.
- Category changed from Advanced to Intermediate.
- Placement limit increased from 4 to 10.
- Description changed.
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +1.5 to +1.
- Firerate changed from Template:Tooltip to 0.775.
- Damage increased from +0 to +1
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +4.
- Range increased from +1 to +2.5.
- Max hits decreased from +1 to +0.
- Flying detection removed.
- Hidden detection added.
- Name changed from Outside Support to Higher Voltage.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +12.
- Firerate changed from 0.775 to Template:Tooltip.
- Range decreased from +2 to +1.5.
- Max hits decreased from +1 to +0.
- Defense melting changed from 5% > 10% to 0%.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +42 to +105.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Max hits decreased from +2 to +1.
- Shock time changed from 0.3 > 1 to 0 > 0.1.
- Defense melting changed from 10% > 15% to 0%.
- Name changed from Lightning Cannon to Shock Force.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +50 to +85.
- Range increased from +0 to +1.
- Max hits decreased from +2 to +1.
- Shock time changed from 1 > 1.25 to 0.1 > 0.15.
- Defense melting changed from 15% to 0% > 25%.
- 11 February 2026 - v1.85.0
- Statistical changes:
- Base
- Level 1
- Range increased from +1 to +1.5.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +4 to +3.
- Firerate changed from 0.775 to Template:Tooltip.
- Shock time increased from 0 to 0.05 > 0.08.
- Defense melting increased from 0% to 5% > 10%.
- Level 3
- Damage decreased from +12 to +6.
- Range decreased from +1.5 to +0.
- Firerate changed from Template:Tooltip to 0.675.
- Max hits increased from +0 to +1.
- Level 4
- Damage decreased from +105 to +103.
- Range increased from +2 to +3.5.
- Max hit decreased from +1 to +0.
- Shock time increased from 0 > 0.1 to 0.08 > 0.18.
- Defense melting increased from 0% to 10% > 15%.
- Level 5
- Shock time increased from 0.08 > 0.18 to 0.18 > 0.3.
- Defense melting increased from 0% > 25% to 15% > 25%.
- New skin: Lovestriker
- Statistical changes:
- 3 April 2026 - v1.88.0
- New skin: Easter
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Placement limit decreased from 10 to 7.
- Statistical changes:
- Base
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Firerate increased from 0.775 to 1.2.
- Range decreased from 11 to 10.
- Max hits increased from 1 to 2.
- Shock time increased from 0.05 to 0.1.
- Chain range increased from 7 to 10.
- Defense melt decreased from 5% to 0%.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +2.
- First changed from 0.775 to Template:Tooltip.
- Range increased from +1.5 to +2.
- Name changed from Improved Handling to Higher Voltage.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +3 to +2.
- Firerate changed from Template:Tooltip to 1.15.
- Range increased from +0 to +1.
- Max hits increased from +0 to +1.
- Shock time changed from 0.05 > 0.08 to 0.1.
- Defense melting changed from 5% > 10% to 0%.
- Name changed from Higher Voltage to Improved Handling.
- Level 3
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +103 to +40.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +3.5 to +0.
- Max hits decreased from +0 to +1.
- Shock time changed from 0.08 > 0.18 to 0.1 > 0.15.
- Chain range decreased from +3 to +0.
- Defense melting changed from 10% > 15% to 0%.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +85 to +30.
- Range increased from +1 to +2.
- Max hits increased from +1 to +3.
- Shock time changed from 0.18 > 0.3 to 0.15 > 0.25.
- Chain range increased from +0 to +5.
- Defense melting changed from 15% > 25% to 0% > 20%.
- Base
- 2 July 2026 - v2.1.7
- New skin: Beach
- 17 July 2026 - v2.3.0
- Statistical changes:
- Base
- Damage increased from 4 to 5.
- Level 1
- Damage decreased from +2 to +1.
- Level 3
- Damage decreased from +14 to +12.
- Chain range decreased from +5 to +2.5.
- Level 4
- Damage decreased from +48 to +40.
- Chain range increased from +0 to +2.5.
- Level 5
- Chain range decreased from +5 to +0.
- Base
- Statistical changes:
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |