Gladiator

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[[Gladiator|]][[Gladiator/Gallery|]][[Gladiator/History|]]

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Event Content

Gladiator has been made unobtainable from the game as of the 13th of October 2019 as it was part of the SFOTH Event.
Players with the item in question can continue using it, but you cannot obtain this item anymore, outside of limited-time promotional sales.

<infobox>

 <title source="title"><default>Gladiator</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1)
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    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
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 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
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 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
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 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

The Gladiator is a short-range ground tower that could have been unlocked by triumphing The Heights during the SFOTH Event.

The Gladiator attacks in a 180° arc, striking multiple enemies at once. The Gladiator has a very short range, making it most useful against slow groups of enemies, such as Slows and Slow Bosses, but weak against fast enemies and those with lots of health, such as Speedy Bosses.

The Gladiator also has a unique passive ability where it can block stuns. However, this ability has a 1.25 second cooldown, meaning that the Gladiator can still be stunned if it is attacked twice extremely quickly.

Upgrades

Arena Conditioning
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+2 Damage Damage

0.95 > 0.8 Swingrate Swingrate


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Warrior's Call
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

Boosts Gladiator's attack rate and cleanses non-stun debuffs from himself.

•Attack Speed Buff: 65% Swingrate Buff

•Duration: 15s

•Ability Cooldown: 30s


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Champion's Flame
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+10 Damage Damage

+0.5 Range Range

0.8 > 7 Swingrate Swingrate

+3 Max Hits

+Lead Detection Lead Detection

The next successful swing burns each enemy hit.

•Burn Damage: 2 Burn Damage

•Burn Tick Rate: 0.3s Tick Rate

•Burn Duration: 1.2s Duration

•Cooldown: 4s


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Centurion
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+30 Damage Damage

+2 Max Hits Damage

•Burn Damage: 4 Burn Damage

•Burn Tick Rate: 0.3s Tick Rate

•Burn Duration: 1.2s Duration

•Cooldown: 3s


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

King of the Arena
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+20 Damage Damage

0.7 > 0.55 Swingrate Swingrate

+0.5 Range Range

+3 Max Hits Damage

•Burn Damage: 7 Burn Damage

•Burn Tick Rate: 0.15s Tick Rate

•Burn Duration: 1.5s Duration

•Cooldown: 2s


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

Warrior's Call
Level 2+ • 30s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Decreases swingrate by 65% through the Firerate Buff while also removing any Fatigue Debuff or Scared Debuff on the tower. When the ability is activated, the Gladiator cannot attack enemies for a few seconds. Lasts for 15 seconds.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

To see all the previous statistics of this tower, see the history page. Template:Neow

Skins

To see all the upgrades of a skin, see the gallery page.

File:DHSluggerGladiatorIcon.png File:PumpkinGladiatorIcon.png File:DHDemonGladiatorIcon.png File:BeachGladiatorIcon.png
Skin Slugger Pumpkin Demon Beach
Rarity Legendary Event Event Exclusive
Daily Store Cost Robux 190 N/A N/A N/A
Obtained From Premium Crate Pumpkin Crate Spooky Crate Code:
beachglad2022[1]
File:VigilanteGladiatorIcon.png File:PirateGladiatorIcon.png File:GalacticGladiatorIcon.png File:PhantomGladiatorSkin.png
Skin Vigilante Pirate Galactic Phantom
Rarity Legendary Legendary Rare Legendary
Daily Store Cost Coin 5,000 Coin 5,000 Robux 360 N/A
Obtained From Vigilante Crate Pirate Crate Deluxe Crate Phantom Crate
File:CameramanGladiatorIcon.png
Skin Cameraman
Rarity Legendary
Daily Store Cost Robux 560
Obtained From Deluxe Crate

Strategy

  • Due to the Gladiator's attack hitting up to ten enemies within a 180° arc, it can deal high amounts of damage to crowded groups of enemies.
  • Since the Gladiator has a very short range, it should be placed at bends or turns on paths to maximize effectiveness within its range.
    • It is recommended to place the Gladiator near intersecting paths, where enemies enter its range from multiple paths, to enhance effectiveness in crowd control.
  • The Gladiator's swingrate can be decreased with the Commander, helping the Gladiator attack faster.
    • The Gladiator's Warrior's Call, paired with the Commander's Call to Arms, can further decrease swingrate. This can effectively handle fast and tough enemies.
      • Do note that the Warrior's Call ability stops the Gladiator from attacking for a few seconds when activated. The ability should be used a few seconds before enemies enter the Gladiator's range.
  • Towers like the Freezer, Tesla or Sledger can be used to slow enemies down, giving more time for the Gladiator to attack them.
  • The Gladiator's capability to hit more than one enemy makes it very efficient against groups of enemies, especially slow ones. Do note that it can only hit a limited number of enemies in one swing.
  • The Gladiator struggles against fast enemies, such as the Bolt and Fallen Rusher, as most often will escape Gladiator's range very quickly.
    • Additionally, singular high-health enemy like the Speedy Boss can easily pass through its range. On the other hand, groups of slow, tough enemies like the Slow Boss are optimal for the Gladiator as it can hit a decent number of enemies within its range.
    • It may become feasible by setting up multiple Gladiators placed along the path to handle further, more of them.
  • On Level 3 or higher, the Gladiator grants hidden detection, allowing it to handle Hidden enemies, especially during early- to mid-game.
  • Because there is a delay where the Gladiator does not attack for a few seconds after performing the ability, it is crucial to activate at anticipated times on trying to beat tougher waves.
  • Try not to place the Gladiator on extremely high ground on maps like Space City, as its hitbox will not be able to hit enemies directly on the path.
  • The Gladiator has a small placement footprint, meaning that it can squeeze in beside other towers quite easily.

Trivia

File:MedievalTimesGladiatorVacation.png
Level 0 Gladiator seen farming in second and third versions of Medieval Times.
  • When the Gladiator was first added, its upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans sword".
  • The Gladiator could have been seen in the second and third versions of Medieval Times farming in front of a house, supposedly on vacation.
    • This was due to the fact that the Gladiator was unusable between the 13th of October 2019 and the 29th of November 2019.
      • Attempting to place the Gladiator resulted in the following message being displayed: "Hey! I'm on vacation, don't bother me!".
    • This Easter egg was still in the game, despite the Gladiator being usable again, though it would be removed on the 4th of February 2023 when Medieval Times was remade.
  • Prior to the 29th of November 2019, the Gladiator had two abilities: Frenzy and Sharp Edge.
    • Frenzy was the original name for Warrior's Call.
    • Sharp Edge increased damage by 100% for 8 seconds, having a 60-second cooldown between each use.
  • Prior to the MEGA Update and the Medic's addition to the game, the Gladiator was the only tower that was able to heal base health.
    • At Level 5, the Gladiator healed +1 health per kill (for base health). This was, however, removed on the 29th of November 2019.
  • The Gladiator used to have four main attacks after the 29th of November 2019. Each attack was chosen at random prior to the 26th of May 2020.
    • The first one was a simple Sword Slash. This hit the least number of enemies.
    • The second one was a Sword Spin. This made the Gladiator spin around 360 degrees, damaging any enemies in the said area.
    • The third was the Piercing Lunge, which could be unlocked at Level 4. As the name suggests, the Gladiator lunged forward to deal damage to any enemy within range.
    • The fourth was the Sharp Dash, which could be unlocked at Level 5. The Gladiator quickly dashed forward, and did an attack similar to the Piercing Lunge, but it affected more enemies as the range was increased. This affected the most enemies.
  • This was the first event tower to be added to the game.
  • The default Gladiator's Warrior's Call ability uses the same shout as the original Commander's Call to Arms ability.
    • The Pumpkin Gladiator uses Lord Sinister's Sinister Taunt laugh sound.
  • Upon being hit by the Gladiator, enemies will emit blood particles.
  • If placed at the right time, the Gladiator's Stun Immunity will not work, and it will get stunned, unable to attack enemies.
    • Though the Gladiator still blocks most stuns normally, a stun particle will be above its head when it is hit, even if it is unaffected by the stun.
  • Warrior's Call uses a modified version of Fjord's Slash ability for its icon.

Update History

For previous cosmetic variations, see the gallery page.

  • 24 June 2019 - BETA v1.2.0
    • Gladiator added.
  • 13 October 2019 - Release v1.0.0
    • Gladiator can no longer be obtained by triumphing The Heights.
    • Gladiator is temporarily unusable (can be in a loadout but cannot be placed down).
  • 29 November 2019 - Release v1.4.0
    • Gladiator is available through a gamepass for Robux 200.
    • Gladiator is now usable again.
    • Statistical changes:
      • Base
        • Swingrate increased from 1.35 to 1.55.
        • Range decreased from 6 to 4.
      • Level 2
        • Range decreased from +1 to +0.
        • Damage increased from +0 to +4.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Damage increased from +1 to +10.
        • Swingrate changed from Template:Tooltip to 1.55.
        • Frenzy renamed to Warrior's Call.
        • Warrior's Call cooldown decreased from 60s to 30s.
        • Warrior's Call duration increased from 8s to 15s.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +2.
        • Damage increased from +3 to +20.
        • Swingrate changed from Template:Tooltip to 1.55.
        • Sharp Edge ability removed.
        • Piercing Lunge animation added.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +3.
        • Damage increased from +17 to +40.
        • Swingrate changed from Template:Tooltip to 1.55.
        • +1 base health per kill removed.
        • Sharp Dash animation added.
  • 30 November 2019 - Release v1.4.0a
    • Gamepass offsale, Gladiator is now unobtainable.
    • Bug: Gladiator is not affected by upgrades regardless of appearance.
  • 26 January 2020 - Release v1.6.1
    • Bugfix: Gladiator now upgrades properly.
  • 18 March 2020 - Release v1.8.1
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 26 May 2020 - Release v1.11.0
    • Gladiator now only performs one attack which hits all enemies within a 180° arc.
    • Placement footprint size decreased.
    • Statistical changes:
      • Base
        • Swingrate decreased from 1.55 to 1.05.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +4 to +2.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +10 to +5.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +20 to +15.
        • Swingrate changed from 1.55 to Template:Tooltip.
        • Range decreased from +2 to +0.
        • Piercing Lunge removed.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +40 to +20.
        • Swingrate changed from 1.55 to Template:Tooltip.
        • Range decreased from +3 to +1.
        • Sharp Dash removed.
    • New animations and new SFX added.
    • New skin: Slugger
    • Bug: Gladiator has infinite pierce.
  • 29 October 2020 - Overhaul v1.0.0
  • 31 October 2020 - Overhaul v1.1.0
    • New skin: Pumpkin
  • 23 November 2020 - Overhaul v1.1.1
    • New skin: Demon
  • 8 May 2021 - Overhaul v1.3.0
    • Bug: Gladiator cannot block stuns anymore.
  • 31 May 2021 - Overhaul v1.3.1c
    • Gladiator is available through a gamepass for Robux 500.
    • Bugfix: Gladiator can now block stuns.
    • Bug: Gladiator has the stun particle after blocking the attack, despite the said attack being blocked.
  • 2 June 2021 - Overhaul v1.3.1d
    • Gamepass offsale, Gladiator is now unobtainable.
  • 26 November 2021 - Overhaul v1.4.1c
    • Gladiator is available through a gamepass for Robux 500.
  • 28 November 2021 - Overhaul v1.4.1d
    • Gamepass offsale, Gladiator is now unobtainable.
  • 17 February 2022
    • Bug: The Gladiator's firerate boost decreases the firerate to a number with a very long decimal.
  • 12 March 2022 - v1.1.0
  • 5 August 2022 - v1.3.1
    • Gladiator is now available through a gamepass for Robux 700.
  • 6 August 2022 - v1.3.1a
    • New skin: Beach
  • 8 August 2022 - v1.3.1b
    • Gamepass offsale, Gladiator is now unobtainable.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
  • 5 May 2023 - v1.7.2
    • Placement footprint size increased.
  • 5 May 2023 - v1.7.2a
    • Placement footprint size decreased to 1.
  • 24 June 2023 - v1.8.2
    • New Warrior's Call ability visuals.
    • New skin: Vigilante
  • 4 July 2023 - v1.8.2d
    • Gladiator is now available through a gamepass for Robux 600.
  • 6 July 2023 - v1.8.2e
    • Gamepass offsale, Gladiator is now unobtainable.
  • 5 August 2023 - v1.8.4
    • Statistical changes:
      • Level 3
        • When the Warrior's Call ability is activated, the Gladiator cannot attack for a few seconds.
    • New skin: Pirate
  • 28 October 2023 - v1.9.0
    • New skin: Galactic
    • Bugfix: Gladiator can no longer hit an infinite amount of enemies.
  • 21 December 2023 - v1.11.0
    • New skin: Phantom
  • 15 March 2024 - v1.16.0
    • Gladiator is now available through a gamepass for Robux 650.
  • 21 March 2024 - v1.16.0d
    • Gamepass offsale, Gladiator is now unobtainable.
  • 12 April 2024 - v1.18.4
    • New skin: Cameraman
  • 27 May 2024 - v1.23.2a
    • Gladiator is now available through a gamepass for Robux 600.
  • 29 May 2024 - v1.23.3a
    • Gamepass offsale, Gladiator is now unobtainable.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 16 December 2024 - v1.46.0
    • Bug: Gladiator can no longer damage Flying enemies, even when given flying detection.
    • Bug: Gladiator now has difficulties hitting enemies for its first swing.
    • Bugfix: Gladiator now can damage enemies in range higher than 6.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 2 to 5.
        • Range increased from 5 to 5.5.
        • Swingrate decreased from 1.025 to 0.975.
        • Max hits decreased from 3 to 2.
        • Parry cooldown decreased from 5 to 1.25.
        • Hidden detection added, moved from Level 2.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 1.025 to Template:Tooltip.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +10.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +20.
        • Range increased from +0 to +0.25.
        • Swingrate changed from 1.025 to Template:Tooltip.
        • Max hits increased from +0 to +3.
        • Warrior's Call Firerate Buff increased from 35% to 60%.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +15 to +40.
        • Swingrate changed from Template:Tooltip to 1.167.
        • Max hits increased from +0 to +2.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +15 to +100.
        • Range decreased from +1 to +0.25.
        • Swingrate changed from Template:Tooltip to Template:Tooltip.
        • Max hits increased from +0 to +3.
  • 11 February 2026 - v1.85.0
  • 5 June 2026 - v2.0.0

Notes

  1. Expired.


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