Scout: Difference between revisions
imported>Mentin123 m Updating page links (automatic) |
imported>Mentin123 mNo edit summary |
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| (32 intermediate revisions by 12 users not shown) | |||
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{{Tabs|Regular = Scout|Perk = Golden Scout}} |
{{Tabs|Regular = Scout|Perk = Golden Scout|Evolved = Operator}} |
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{{SameName|Scout| |
{{SameName|Scout|'''Tower''' • [[Scout (Pizza Party)|Enemy]]}} |
||
{{for|[[SCT]], [[Cookie Scout]] sticker|[[Null Scout]]}} |
{{for|[[SCT]], [[Cookie Scout]] sticker|[[Null Scout]]}} |
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{{TowerInfobox |
{{TowerInfobox |
||
|image-static = DefaultScout3.png |
|image-static = DefaultScout3.png |
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|image-dynamic = ScoutDynamic.png |
|image-dynamic = ScoutDynamic.png |
||
|unlockcost = {{ |
|unlockcost = {{Color|00FF00|Free}} |
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|role = Offense |
|role = Offense |
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|placement = Ground |
|placement = Ground |
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| Line 12: | Line 12: | ||
|basedamage = [[File:Damage Icon.png|20px|Damage]]1 |
|basedamage = [[File:Damage Icon.png|20px|Damage]]1 |
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|damagetype = Single |
|damagetype = Single |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1 |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1 |
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|baserange = [[File:Range Icon.png|20px|Range]]12 |
|baserange = [[File:Range Icon.png|20px|Range]]12 |
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|hidden_detection = {{Attr|Hidden|Level 2+}} |
|hidden_detection = {{Attr|Hidden|Level 2+}} |
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| Line 18: | Line 18: | ||
|flying_detection = N/A |
|flying_detection = N/A |
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|immune = None |
|immune = None |
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|footprint = |
|footprint = 1.5 |
||
|pvp_basecost = {{Money|300}} |
|pvp_basecost = {{Money|300}} |
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|pvp_basesellingprice = {{Money|100}} |
|pvp_basesellingprice = {{Money|100}} |
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]3 |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]3 |
||
|pvp_damagetype = Single |
|pvp_damagetype = Single |
||
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0. |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.9 |
||
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14 |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]14 |
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|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |
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| Line 29: | Line 29: | ||
|pvp_flying_detection = N/A |
|pvp_flying_detection = N/A |
||
|pvp_immune = None |
|pvp_immune = None |
||
|pvp_footprint = |
|pvp_footprint = 1.5 |
||
|tooltip-1 = A well rounded and cheap basic tower. |
|tooltip-1 = A well rounded and cheap basic tower. |
||
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
||
|evolves_into = [[Operator]] |
|||
|evolution_levels = 20 |
|||
|base_exp = 50 |
|||
|growth_rate = 1.09 |
|||
|skip_cost = 499 |
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}} |
}} |
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{{QuoteContainer| |
{{QuoteContainer| |
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| Line 46: | Line 51: | ||
==Upgrades== |
==Upgrades== |
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{{PVPTabber |
{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1 |
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|50}}|Image = [[File:Scout1.png|100px]]|Information = 1 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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| Line 60: | Line 65: | ||
{{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,350}}|Image = [[File:Scout4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,350}}|Image = [[File:Scout4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.75 > 0.65 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+2 Range [[File:Range Icon.png|20px|Range]] |
+2 Range [[File:Range Icon.png|20px|Range]] |
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| Line 66: | Line 71: | ||
Sell Price changes to {{Money|633}}}} |
Sell Price changes to {{Money|633}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,200}}|Image = [[File:Scout5.png|100px]]|Information = 0. |
{{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|2,200}}|Image = [[File:Scout5.png|100px]]|Information = 0.65 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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| Line 80: | Line 85: | ||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
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0. |
0.9 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
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| Line 86: | Line 91: | ||
Sell Price changes to {{Money|350}}}} |
Sell Price changes to {{Money|350}}}} |
||
{{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,800}}|Image = [[File:Scout4.png|100px]]|Information = + |
{{Upgrade|Level = Level 3|Upgrade Title = Stronger Equipment|Cost = {{Money|1,800}}|Image = [[File:Scout4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+1 Range [[File:Range Icon.png|20px|Range]] |
+1 Range [[File:Range Icon.png|20px|Range]] |
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0. |
0.75 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|950}}}} |
Sell Price changes to {{Money|950}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = + |
{{Upgrade|Level = Level 4|Upgrade Title = Akimbo Handguns|Cost = {{Money|3,250}}|Image = [[File:Scout5.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]] |
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0. |
0.5 > 0.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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| Line 102: | Line 107: | ||
}} |
}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
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<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
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$TE$ = $FNC-TOTAL-EXP$ |
|||
$FNC-COST$ = 125; 50; 375; 1350; 2200 |
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$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}} |
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$FNC-PVP-COST$ = 300; 100; 650; 1800; 3250 |
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$COST$ = 125; 50; 375; 1350; 2200 |
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$FNC-DETECTION$ = 2; ; |
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$PVP-COST$ = 300; 100; 650; 1800; 3250 |
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$FNC-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns |
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$FSE-DETECTION$ = 2; ; |
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$FNC-UPGRADEICON$ = 3278746120; 3278749117; 3278741672; 3279537687 |
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$FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns |
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$FNC-ROFBUG$ = Firerate |
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$FSE-UPGRADEICON$ = 3278746120; 3278749117; 3278741672; 3279537687 |
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$FSE-META$ = Starter; File:DefaultScout3.png |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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| Line 121: | Line 128: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 1 || 0.75 || 12 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 3 || 0.75 || 14 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 8 || 0.65 || 16 || $DPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 8 || 0.325 || 16 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
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</div> |
</div> |
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| Line 137: | Line 144: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 13 || 0.3 || 17 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
<!-- @se-ignore --> |
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|-|Levels = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="12" |Levels |
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|- |
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! Level !! Exp !! Total Exp |
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|- |
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| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$ |
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|- |
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| 1 || {{Exp|$EXP$}}$R$ || $R$ |
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|- |
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| 2 || $R$ || $R$ |
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|- |
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| 3 || $R$ || $R$ |
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|- |
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| 4 || $R$ || $R$ |
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|- |
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| 5 || $R$ || $R$ |
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|- |
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| 6 || $R$ || $R$ |
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|- |
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| 7 || $R$ || $R$ |
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|- |
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| 8 || $R$ || $R$ |
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|- |
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| 9 || $R$ || $R$ |
|||
|- |
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| 10 || $R$ || $R$ |
|||
|- |
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| 11 || $R$ || $R$ |
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|- |
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| 12 || $R$ || $R$ |
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|- |
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| 13 || $R$ || $R$ |
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|- |
|||
| 14 || $R$ || $R$ |
|||
|- |
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| 15 || $R$ || $R$ |
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|- |
|- |
||
| |
| 16 || $R$ || $R$ |
||
|- |
|- |
||
| |
| 17 || $R$ || $R$ |
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|- |
|- |
||
| |
| 18 || $R$ || $R$ |
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|- |
|- |
||
| |
| 19 || $R$ || $R$ |
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|- |
|- |
||
| |
| 20 || $R$ || $R$ |
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|} |
|} |
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</div> |
</div> |
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<!-- @/se-ignore --> |
|||
</tabber></div> |
</tabber></div> |
||
</nowiki>}} |
</nowiki>}} |
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| Line 163: | Line 222: | ||
|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Basic|Red}} |
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|{{ |
|{{Color|Basic|Green}} |
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|{{ |
|{{Color|Basic|Blue}} |
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|{{ |
|{{Color|Basic|Survivor}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Rare}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|500}} |
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|{{Coins| |
|{{Coins|500}} |
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|{{Coins| |
|{{Coins|500}} |
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|{{Coins| |
|{{Coins|1,000}} |
||
|- |
|- |
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!Obtained From |
!Obtained From |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Premium|Black Ops}} |
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|{{ |
|{{Color|Golden}} |
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|{{ |
|{{Color|Party|Party}} |
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|{{ |
|{{Color|Bunny|Bunny}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Golden}} |
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|{{ |
|{{Color|Exclusive}} |
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|{{ |
|{{Color|Event}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Eclipse|Eclipse}} |
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|{{ |
|{{Color|Lovely|Valentines}} |
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|{{ |
|{{Color|EndOfSummer|Beach}} |
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|{{ |
|{{Color|Premium|Intern}} |
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|- |
|- |
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!Rarity |
!Rarity |
||
|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Rare}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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!Obtained From |
!Obtained From |
||
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]] |
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]] |
||
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely |
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]],<br/>[[Season of Love#Season Pass|Season of Love Season]] |
||
|[[End of Summer Season#Season Pass|End of Summer Season]] |
|[[End of Summer Season#Season Pass|End of Summer Season]] |
||
|[[Premium Crate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]] |
|[[Premium Crate]],<br/>[[Philips x TDS Season#Season Pass|Philips x TDS Season]] |
||
| Line 253: | Line 312: | ||
|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Other|Prime Raven}} |
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|{{ |
|{{Color|Jolly|Holiday}} |
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|{{ |
|{{Color|Other|Cookie}} |
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|{{ |
|{{Color|ColdFront|Frost Hunter}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Legendary}} |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Exclusive}} |
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|{{ |
|{{Color|Common}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
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|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Other|Plushie}} |
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|{{ |
|{{Color|Ducky|Ducky}} |
||
|{{ |
|{{Color|Halloween|Skull Trooper}} |
||
|{{ |
|{{Color|Lunar|Masquerade}} |
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|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Exclusive}} |
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|{{ |
|{{Color|Common}} |
||
|{{ |
|{{Color|Exclusive}} |
||
|{{ |
|{{Color|Event}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
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|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Phantom|Phantom}} |
||
|{{ |
|{{Color|Krampus|Valhalla}} |
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|{{ |
|{{Color|Premium|Toilet}} |
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|{{ |
|{{Color|Classic|Guest}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Uncommon}} |
||
|{{ |
|{{Color|Event}} |
||
|{{ |
|{{Color|Legendary}} |
||
|{{ |
|{{Color|Exclusive}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
|{{Robux|249}} |
|||
|N/A |
|||
|N/A |
|N/A |
||
|{{Robux|190}} |
|{{Robux|190}} |
||
| Line 333: | Line 392: | ||
|[[Phantom Crate]] |
|[[Phantom Crate]] |
||
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |
||
|[[Premium Crate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref> |
|[[Premium Crate]] (Formerly),<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref><br/>Triumph [[Headache Headquarters]] (Formerly)<ref name="sandbox">Not via [[Sandbox Mode|Sandbox]] mode.</ref> |
||
|Triumph [[Classic Castle]] (Formerly)<ref name="sandbox"/> |
|Triumph [[Classic Castle]] (Formerly)<ref name="sandbox"/> |
||
|- |
|- |
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|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|FallenMission|Fallen}} |
||
|{{ |
|{{Color|Hexscape|King of Rock}} |
||
|{{ |
|{{Color|PlsDonate|Haz3mn}} |
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|{{ |
|{{Color|Surf|Shark}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Common}} |
||
|{{ |
|{{Color|Event}} |
||
|{{ |
|{{Color|Uncommon}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
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|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Banned|Banned}} |
||
|{{ |
|{{Color|FinalAct|Penguin}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Exclusive}} |
||
|{{ |
|{{Color|Uncommon}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
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==Trivia== |
==Trivia== |
||
*The '''Scout's''' name, appearance and function is loosely based on the ''Tower Battles<nowiki>'</nowiki>'' [[w:c:roblox-tower-battles:Scout|Scout]]. |
*The '''Scout's''' name, appearance and function is loosely based on the ''Tower Battles<nowiki>'</nowiki>'' [[w:c:roblox-tower-battles:Scout|Scout]]. |
||
*When the game was in Alpha, and for a while after BETA release, the '''Scout's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''". |
|||
*The '''Scout''' has the second lowest placement cost in the game, only {{Money|25}} behind the [[Paintballer]]. |
*The '''Scout''' has the second lowest placement cost in the game, only {{Money|25}} behind the [[Paintballer]]. |
||
**However, the [[Golden Snowballer]] is technically the cheapest placement cost in the game, being {{Money|67}}, but it is only available to developers. |
|||
**Additionally, its Level 1 upgrade cost is the second cheapest upgrade in the game, just {{Money|25}} behind the [[Paintballer]]'s Level 1 upgrade cost. |
**Additionally, its Level 1 upgrade cost is the second cheapest upgrade in the game, just {{Money|25}} behind the [[Paintballer]]'s Level 1 upgrade cost. |
||
*The [[SCT]] from the [[Hidden Wave (Legacy)|legacy Hidden Wave]] |
*The [[SCT]] from the [[Hidden Wave (Legacy)|legacy Hidden Wave]], the [[Scout (Pizza Party)|Scout]] from [[Pizza Party]] and the [[Null Scout]] from the [[Null & Void Event|Null & Void]] event are based on this tower. |
||
*The '''Scout''' used to appear alongside the [[Pyromancer]], [[Commander]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]]. |
*The '''Scout''' used to appear alongside the [[Pyromancer]], [[Commander]], [[Sniper]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]]. |
||
*The '''Scout''' and the [[Sniper]] are the only towers which can be unlocked without any requirements or currency. |
*The '''Scout''' and the [[Sniper]] are the only towers which can be unlocked without any requirements or currency. |
||
*The '''Scout''' currently appears in the loading screen image alongside the [[Commander]], [[Engineer]], [[Pyromancer]] and the [[DJ Booth]]. |
|||
==Update History== |
==Update History== |
||
| Line 421: | Line 483: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage increased from +1 to +2. |
****Damage increased from +1 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.05 > 0.7|-0.35}} to 1.05. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.7 > 0.55|-0.15}} to {{Tooltip|1.05 > 0.55|-0.5}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Damage increased from +1 to +2. |
****Damage increased from +1 to +2. |
||
**New skins: {{ |
**New skins: {{Color|Basic|Red}}, {{Color|Basic|Green}}, {{Color|Basic|Blue}}, {{Color|Premium|Survivor}}, {{Color|Premium|Black Ops}} |
||
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]] |
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1]] |
||
**New skin: {{ |
**New skin: {{Color|Golden}} |
||
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1a]] |
*'''27 October 2019''' - [[Release v1.1|Release v1.1.1a]] |
||
**{{ |
**{{Color|Golden}} skin Level 5 [[Damage Buff]] decreased from 300% to 200%. |
||
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
||
**{{ |
**{{Color|Golden}} skin upgrade costs increased by 50%. |
||
***{{Bug}} {{ |
***{{Bug}} {{Color|Golden}} skin upgrade costs do not increase despite its display. |
||
**{{ |
**{{Color|Golden}} [[Damage Buff]] can now stack with other [[Damage Buff]]s. |
||
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
||
**{{ |
**{{Color|Golden}} skin upgrade costs increased from 50% to 100%. |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Golden}} skin upgrade costs are now properly shown. |
||
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] |
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] |
||
**New skin: {{ |
**New skin: {{Color|Party|Party}} |
||
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] |
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 446: | Line 508: | ||
*****{{Bug}} This was not changed in the upgrade description. |
*****{{Bug}} This was not changed in the upgrade description. |
||
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
||
**New skin: {{ |
**New skin: {{Color|Bunny|Bunny}} |
||
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
||
**{{Bugfix}} Level 3 upgrade description is now correct. |
**{{Bugfix}} Level 3 upgrade description is now correct. |
||
*'''29 October 2020''' - [[ |
*'''29 October 2020''' - [[Overhaul v1.0]] |
||
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced. |
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced. |
||
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. |
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. |
||
| Line 464: | Line 526: | ||
****Cost increased from {{Money|500}} to {{Money|600}}. |
****Cost increased from {{Money|500}} to {{Money|600}}. |
||
****Damage decreased from +2 to +1. |
****Damage decreased from +2 to +1. |
||
****Firerate changed from 1.05 to |
****Firerate changed from 1.05 to {{Tooltip|1.53 > 0.78|-0.5}}. |
||
****Renamed from ''Scouting Vest'' to ''Double Tap''. |
****Renamed from ''Scouting Vest'' to ''Double Tap''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage increased from +1 to +2. |
****Damage increased from +1 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.05 > 0.55|-0.5}} to 0.78. |
||
****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
||
****Renamed from ''Dual-Wield'' to ''Field Operator''. |
****Renamed from ''Dual-Wield'' to ''Field Operator''. |
||
***'''Level 5 removed''' |
***'''Level 5 removed''' |
||
*'''4 December 2021''' - [[v1.0.0]] |
*'''4 December 2021''' - [[v1.0.0]] |
||
**New skin: {{ |
**New skin: {{Color|Eclipse|Eclipse}} |
||
**Statistical changes: |
**Statistical changes: |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
||
****Firerate changed from 1.5 to |
****Firerate changed from 1.5 to {{Tooltip|1.53 > 1.23|-0.3}}. |
||
****Renamed from ''Laser Sight'' to ''Faster Reloading''. |
****Renamed from ''Laser Sight'' to ''Faster Reloading''. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 484: | Line 546: | ||
****Cost increased from {{Money|600}} to {{Money|800}}. |
****Cost increased from {{Money|600}} to {{Money|800}}. |
||
****Damage increased from +1 to +2. |
****Damage increased from +1 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.53 > 0.78|-0.75}} to {{Tooltip|1.23 > 0.83|-0.4}}. |
||
****Renamed from ''Double Tap'' to ''Stronger Equipment''. |
****Renamed from ''Double Tap'' to ''Stronger Equipment''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
| Line 490: | Line 552: | ||
****Damage decreased from +3 to +0. |
****Damage decreased from +3 to +0. |
||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
****Firerate changed from 0.78 to |
****Firerate changed from 0.78 to {{Tooltip|0.83 > 0.43|-0.4}}. |
||
****Renamed from ''Field Operator'' to ''Double Tap''. |
****Renamed from ''Field Operator'' to ''Double Tap''. |
||
*'''13 February 2022''' - [[v1.0.2]] |
*'''13 February 2022''' - [[v1.0.2]] |
||
**New skin: {{ |
**New skin: {{Color|SeasonOfLove|Valentines}} |
||
*'''12 March 2022''' - [[v1.1.0]] |
*'''12 March 2022''' - [[v1.1.0]] |
||
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced. |
**Firerate decreased as the severity of the [[Firerate Bug]] was reduced. |
||
| Line 500: | Line 562: | ||
****Firerate decreased from 1.53 to 1.525. |
****Firerate decreased from 1.53 to 1.525. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|1.53 > 1.23|-0.3}} to {{Tooltip|1.525 > 1.225|-0.3}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|1.23 > 0.83|-0.4}} to {{Tooltip|1.225 > 0.825|-0.4}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|0.83 > 0.43|-0.4}} to {{Tooltip|0.825 > 0.425|-0.4}}. |
||
*'''13 May 2022''' - [[v1.2.2]] |
*'''13 May 2022''' - [[v1.2.2]] |
||
**{{ |
**{{Color|Golden}} skin buffs removed. |
||
*'''5 August 2022''' - [[v1.3.1]] |
*'''5 August 2022''' - [[v1.3.1]] |
||
**New skin: {{ |
**New skin: {{Color|EndOfSummer|Beach}} |
||
*'''30 September 2022''' - [[v1.4.0]] |
*'''30 September 2022''' - [[v1.4.0]] |
||
**New skins: {{ |
**New skins: {{Color|Philips|Intern}}, {{Color|Other|Prime Raven}} |
||
*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
||
**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
||
**{{ |
**{{Color|Basic|Survivor}} skin rarity changed from {{Color|Uncommon}} to {{Color|Rare}}. |
||
**New skins: {{ |
**New skins: {{Color|ViolentNight|Holiday}}, {{Color|Other|Cookie}} |
||
*'''14 February 2023''' - [[V1.6.2]] |
*'''14 February 2023''' - [[V1.6.2]] |
||
**New skin: {{ |
**New skin: {{Color|ColdFront|Frost Hunter}} |
||
*'''14 April 2023''' - [[V1.7.1]] |
*'''14 April 2023''' - [[V1.7.1]] |
||
**New skin: {{ |
**New skin: {{Color|Other|Plushie}} |
||
*'''12 May 2023''' - [[v1.7.3]] |
*'''12 May 2023''' - [[v1.7.3]] |
||
**New skin: {{ |
**New skin: {{Color|Ducky|Ducky}} |
||
*'''28 October 2023''' - [[v1.9.0]] |
*'''28 October 2023''' - [[v1.9.0]] |
||
**New skins: {{ |
**New skins: {{Color|Halloween|Skull Trooper}}, {{Color|Lunar|Masquerade}} |
||
*'''21 December 2023''' - [[v1.11.0]] |
*'''21 December 2023''' - [[v1.11.0]] |
||
**New skins: {{ |
**New skins: {{Color|Phantom|Phantom}}, {{Color|Krampus|Valhalla}} |
||
*'''15 March 2024''' - [[v1.16.0]] |
*'''15 March 2024''' - [[v1.16.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 537: | Line 599: | ||
****Cost increased from {{Money|2,000}} to {{Money|2,500}}. |
****Cost increased from {{Money|2,000}} to {{Money|2,500}}. |
||
****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|0.825 > 0.425|-0.4}} to {{Tooltip|0.825 > 0.275|-0.55}}. |
||
*'''17 March 2024''' - [[v1.16.0]]b |
*'''17 March 2024''' - [[v1.16.0]]b |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 549: | Line 611: | ||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|2,500}} to {{Money|2,000}}. |
****Cost decreased from {{Money|2,500}} to {{Money|2,000}}. |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|0.825 > 0.275|-0.55}} to {{Tooltip|0.825 > 0.425|-0.4}}. |
||
**{{Bug}} '''Scout''' displays outdated stats in the lobby. |
**{{Bug}} '''Scout''' displays outdated stats in the lobby. |
||
*'''22 March 2024''' - [[v1.16.0]]e |
*'''22 March 2024''' - [[v1.16.0]]e |
||
| Line 557: | Line 619: | ||
**{{Bugfix}} '''Scout''' stats in the lobby are now correct. |
**{{Bugfix}} '''Scout''' stats in the lobby are now correct. |
||
*'''1 April 2024''' - [[v1.17.0]]b |
*'''1 April 2024''' - [[v1.17.0]]b |
||
**New skin: {{ |
**New skin: {{Color|Premium|Toilet}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Premium|Toilet}} skin cannot be equipped in the intermission lobby. |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar. |
||
*'''1 April 2024''' - [[v1.17.2]] |
*'''1 April 2024''' - [[v1.17.2]] |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Premium|Toilet}} skin can now be equipped in the intermission lobby. |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar. |
||
*'''5 April 2024''' - [[v1.18.0]] |
*'''5 April 2024''' - [[v1.18.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 569: | Line 631: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost decreased from {{Money|50}} to {{Money|25}}. |
****Cost decreased from {{Money|50}} to {{Money|25}}. |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|1.525 > 1.225|-0.3}} to {{Tooltip|1.225 > 1.025|-0.2}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|300}} to {{Money|250}}. |
****Cost decreased from {{Money|300}} to {{Money|250}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost decreased from {{Money|800}} to {{Money|750}}. |
****Cost decreased from {{Money|800}} to {{Money|750}}. |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|1.225 > 0.825|-0.4}} to {{Tooltip|1.025 > 0.625|-0.4}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|2,000}} to {{Money|2,250}}. |
****Cost increased from {{Money|2,000}} to {{Money|2,250}}. |
||
****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
||
****Firerate decreased from |
****Firerate decreased from {{Tooltip|0.825 > 0.425|-0.4}} to {{Tooltip|0.625 > 0.325|-0.3}}. |
||
*'''23 May 2024''' - [[v1.23.0]] |
*'''23 May 2024''' - [[v1.23.0]] |
||
**New skin: {{ |
**New skin: {{Color|Classic|Guest}} |
||
*'''21 June 2024''' - [[v1.25.0]] |
*'''21 June 2024''' - [[v1.25.0]] |
||
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
||
*'''2 August 2024''' - [[v1.27.0]] |
*'''2 August 2024''' - [[v1.27.0]] |
||
**New skin: {{ |
**New skin: {{Color|FallenMission|Fallen}} |
||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
||
*'''9 August 2024''' - [[v1.27.5]] |
*'''9 August 2024''' - [[v1.27.5]] |
||
**{{ |
**{{Color|FallenMission|Fallen}} skin rarity changed from {{Color|Exclusive}} to {{Color|Rare}}. |
||
*'''16 October 2024''' - [[v1.36.0]] |
*'''16 October 2024''' - [[v1.36.0]] |
||
**Level 4 upgrade name changed from ''Double Tap'' to ''Akimbo Handguns''. |
**Level 4 upgrade name changed from ''Double Tap'' to ''Akimbo Handguns''. |
||
*'''23 October 2024''' - [[v1.37.0]] |
*'''23 October 2024''' - [[v1.37.0]] |
||
**New skin: {{ |
**New skin: {{Color|Hexscape|King of Rock}} |
||
*'''13 November 2024''' - [[v1.41.0]] |
*'''13 November 2024''' - [[v1.41.0]] |
||
**New skin: {{ |
**New skin: {{Color|PlsDonate|Haz3mn}} |
||
*'''26 March 2025''' - [[v1.58.0]] |
*'''26 March 2025''' - [[v1.58.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 601: | Line 663: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|25}} to {{Money|50}}. |
****Cost increased from {{Money|25}} to {{Money|50}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.125 > 0.825|-0.3}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|250}} to {{Money|200}}. |
****Cost decreased from {{Money|250}} to {{Money|200}}. |
||
| Line 607: | Line 669: | ||
****Cost increased from {{Money|750}} to {{Money|950}}. |
****Cost increased from {{Money|750}} to {{Money|950}}. |
||
****Damage increased from +4 to +6. |
****Damage increased from +4 to +6. |
||
****Firerate increased from |
****Firerate increased from {{Tooltip|1.025 > 0.625|-0.4}} to {{Tooltip|0.825 > 0.725|-0.1}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|2,250}} to {{Money|2,500}}. |
****Cost increased from {{Money|2,250}} to {{Money|2,500}}. |
||
****Damage increased from +1 to +2. |
****Damage increased from +1 to +2. |
||
****Firerate increased from |
****Firerate increased from {{Tooltip|0.625 > 0.325|-0.3}} to {{Tooltip|0.725 > 0.325|-0.35}}. |
||
*'''9 April 2025''' - [[v1.60.0]] |
*'''9 April 2025''' - [[v1.60.0]] |
||
**Offense role added. |
**Offense role added. |
||
*'''9 July 2025''' - [[v1.70.0]] |
*'''9 July 2025''' - [[v1.70.0]] |
||
**New skin: {{ |
**New skin: {{Color|Surf|Shark}} |
||
*'''23 July 2025''' - [[v1.71.0]] |
*'''23 July 2025''' - [[v1.71.0]] |
||
**Statistical changes ([[PVP]]): |
**Statistical changes ([[PVP]]): |
||
| Line 627: | Line 689: | ||
****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
||
****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.125 > 0.825|-0.3}} to 0.925. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|200}} to {{Money|650}} |
****Cost increased from {{Money|200}} to {{Money|650}} |
||
****Damage increased from +1 to +4. |
****Damage increased from +1 to +4. |
||
****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
||
****Firerate changed from 0.808 to |
****Firerate changed from 0.808 to {{Tooltip|0.925 > 0.775|-0.15}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|950}} to {{Money|1,600}}. |
****Cost increased from {{Money|950}} to {{Money|1,600}}. |
||
****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.525|-0.25}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|2,500}} to {{Money|3,250}}. |
****Cost increased from {{Money|2,500}} to {{Money|3,250}}. |
||
****Damage increased from +2 to +4. |
****Damage increased from +2 to +4. |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.525 > 0.325|-0.2}}. |
||
*'''6 August 2025''' - [[v1.72.0]] |
*'''6 August 2025''' - [[v1.72.0]] |
||
**Statistical changes ([[PVP]]): |
**Statistical changes ([[PVP]]): |
||
| Line 650: | Line 712: | ||
****Damage decreased from +4 to +2. |
****Damage decreased from +4 to +2. |
||
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]] |
*'''4 October 2025''' - [[v1.76.0|v1.76.2b]] |
||
**New skin: {{ |
**New skin: {{Color|Banned|Banned}} |
||
*'''20 December 2025''' - [[v1.83.0]]a |
*'''20 December 2025''' - [[v1.83.0]]a |
||
**New skin: {{ |
**New skin: {{Color|FinalAct|Penguin}} |
||
*'''11 March 2026''' - [[v1.86.0]] |
*'''11 March 2026''' - [[v1.86.0]] |
||
**Statistical changes (Regular): |
**Statistical changes (Regular): |
||
| Line 659: | Line 721: | ||
****Firerate decreased from 1.125 to 1.025. |
****Firerate decreased from 1.125 to 1.025. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.125 > 0.825|-0.3}} to {{Tooltip|1.025 > 0.775|-0.25}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|200}} to {{Money|375}} |
****Cost increased from {{Money|200}} to {{Money|375}} |
||
| Line 666: | Line 728: | ||
****Cost increased from {{Money|950}} to {{Money|1,350}}. |
****Cost increased from {{Money|950}} to {{Money|1,350}}. |
||
****Damage increased from +4 to +5. |
****Damage increased from +4 to +5. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.625|-0.15}}. |
||
****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|2,500}} to {{Money|2,200}}. |
****Cost decreased from {{Money|2,500}} to {{Money|2,200}}. |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.625 > 0.325|-0.3}}. |
||
****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate decreased from 1.025 to 1. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1 > 0.75|-0.3}}. |
|||
****Hidden detection removed, moved to Level 2. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.1}} to {{Tooltip|0.75 > 0.65|-0.1}}. |
|||
***'''Level 4''' |
|||
****Firerate changed from {{Tooltip|0.625 > 0.325|-0.3}} to {{Tooltip|0.65 > 0325|-0.325}}. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.925 to 0.9. |
|||
***'''Level 2''' |
|||
****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to {{Tooltip|0.9 > 075|-0.15}}. |
|||
***'''Level 3''' |
|||
****Damage decreased from +4 to +2. |
|||
****Firerate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|0.75 > 0.5|-0.25}}. |
|||
***'''Level 4''' |
|||
****Damage increased from +2 to +3. |
|||
****Firerate changed from {{Tooltip|0.525 > 0.325|-0.2}} to {{Tooltip|0.5 > 0.3|-0.2}}. |
|||
*'''19 June 2026''' - [[v2.1.0]] |
|||
**Now can gain experience which is used to unlock the [[Operator]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09. |
|||
}} |
}} |
||
Latest revision as of 11:59, 26 August 2026
<infobox>
<title source="title"><default>Scout</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux 499</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "The starter tower of the game."
- ―Store Description
Description
[edit]The Scout is one of two starter towers obtained upon joining the game for the first time, with the other being the Sniper.
The Scout is very cheap in comparison to other towers, meaning it can be placed right from the start of the game. However, the Scout has low DPS, even at higher levels, meaning it is not effective later on during the game. In PVP mode, it has far higher DPS than in regular modes, though it is still lower than most other options.
The Scout is considered an early-game tower due to its low cost and low overall damage.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page. Template:Neow
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Scout is mainly used as an early-game tower due to its cheap price and great cost efficiency compared to other towers.
- After the Fallen Shield debut in Fallen mode, the Scout becomes weak against the enemies that spawn, mainly due to its minimal DPS.
- Early on, placing down multiple Level 2 Scouts can be effective due to their cheap hidden detection, decent damage and acceptable firerate.
- Later on, upgrading them to Level 3 or 4 is advised, as they are more cost efficient than previous levels.
- The Scout has cheap hidden detection. Accordingly, the Scout can be used to defend against weaker Hidden enemies, like the Hidden and Molten Demon, while you can work on getting more expensive towers and upgrades.
- Later on during the game, towers that deal more DPS, such as the Minigunner, are more efficient at dealing with stronger Hidden enemies like Hidden Bosses.
- The Scout can be used as a cheap way to distract enemies, like Patient Zero, from using their abilities on superior towers, like the Turret.
- This is only advised if you have brought the Scout to deal with the early waves. It is not advised to bring the Scout for the sole purpose of feigning abilities.
- Additionally, if you have other towers that will contribute more to overall DPS, it is advised to maximize the placement limit for these towers before preparing feigning Scouts.
- This is only advised if you have brought the Scout to deal with the early waves. It is not advised to bring the Scout for the sole purpose of feigning abilities.
- The DJ Booth is useful to increase the Scout's somewhat short range.
- Due to the cheap placement cost of the Scout, it may be cost efficient to place multiple Scouts around the DJ Booth to use in conjunction with its Drop the Beat ability, on the green track, to generate cash.
Trivia
[edit]- The Scout's name, appearance and function is loosely based on the Tower Battles' Scout.
- When the game was in Alpha, and for a while after BETA release, the Scout's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
- The Scout has the second lowest placement cost in the game, only CashScript error: No such module "Money". behind the Paintballer.
- However, the Golden Snowballer is technically the cheapest placement cost in the game, being CashScript error: No such module "Money"., but it is only available to developers.
- Additionally, its Level 1 upgrade cost is the second cheapest upgrade in the game, just CashScript error: No such module "Money". behind the Paintballer's Level 1 upgrade cost.
- The SCT from the legacy Hidden Wave, the Scout from Pizza Party and the Null Scout from the Null & Void event are based on this tower.
- The Scout used to appear alongside the Pyromancer, Commander, Sniper and Minigunner on the "Triumph" screen before the Community Maps Update.
- The Scout and the Sniper are the only towers which can be unlocked without any requirements or currency.
- The Scout currently appears in the loading screen image alongside the Commander, Engineer, Pyromancer and the DJ Booth.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Scout added.
- 13 October 2019 - Release v1.0.0
- Upgrade names added.
- Statistical changes:
- Base
- Range increased from 9 to 12.
- Level 3
- Damage increased from +1 to +2.
- Firerate changed from Template:Tooltip to 1.05.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Damage increased from +1 to +2.
- Base
- New skins: Red, Green, Blue, Survivor, Black Ops
- 27 October 2019 - Release v1.1.1
- New skin: Golden
- 27 October 2019 - Release v1.1.1a
- Golden skin Level 5 Damage Buff decreased from 300% to 200%.
- 9 November 2019 - Release v1.2.0
- Golden skin upgrade costs increased by 50%.
- Bug: Golden skin upgrade costs do not increase despite its display.
- Golden Damage Buff can now stack with other Damage Buffs.
- Golden skin upgrade costs increased by 50%.
- 24 December 2019 - Release v1.5.0
- Golden skin upgrade costs increased from 50% to 100%.
- Bugfix: Golden skin upgrade costs are now properly shown.
- 1 January 2020 - Release v1.5.1
- New skin: Party
- 11 February 2020 - Release v1.7.0
- Statistical changes:
- Level 3
- Range decreased from +1 to +0.
- Bug: This was not changed in the upgrade description.
- Range decreased from +1 to +0.
- Level 3
- Statistical changes:
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 26 May 2020 - Release v1.11.0
- Bugfix: Level 3 upgrade description is now correct.
- 29 October 2020 - Overhaul v1.0
- Firerate decreased as the severity of the Firerate Bug was reduced.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +1.
- Firerate changed from 1.05 to Template:Tooltip.
- Renamed from Scouting Vest to Double Tap.
- Level 4
- Damage increased from +1 to +2.
- Firerate changed from Template:Tooltip to 0.78.
- Range increased from +0 to +1.
- Renamed from Dual-Wield to Field Operator.
- Level 5 removed
- 4 December 2021 - v1.0.0
- New skin: Eclipse
- Statistical changes:
- Level 1
- Range decreased from +2 to +0.
- Firerate changed from 1.5 to Template:Tooltip.
- Renamed from Laser Sight to Faster Reloading.
- Level 2
- Damage increased from +0 to +1.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Double Tap to Stronger Equipment.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +3 to +0.
- Range increased from +1 to +2.
- Firerate changed from 0.78 to Template:Tooltip.
- Renamed from Field Operator to Double Tap.
- Level 1
- 13 February 2022 - v1.0.2
- New skin: Valentines
- 12 March 2022 - v1.1.0
- Firerate decreased as the severity of the Firerate Bug was reduced.
- Statistical changes:
- Base
- Firerate decreased from 1.53 to 1.525.
- Level 1
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Base
- 13 May 2022 - v1.2.2
- Golden skin buffs removed.
- 5 August 2022 - v1.3.1
- New skin: Beach
- 30 September 2022 - v1.4.0
- New skins: Intern, Prime Raven
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Survivor skin rarity changed from Uncommon to Rare.
- New skins: Holiday, Cookie
- 14 February 2023 - V1.6.2
- New skin: Frost Hunter
- 14 April 2023 - V1.7.1
- New skin: Plushie
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 28 October 2023 - v1.9.0
- New skins: Skull Trooper, Masquerade
- 21 December 2023 - v1.11.0
- New skins: Phantom, Valhalla
- 15 March 2024 - v1.16.0
- Statistical changes:
- Base
- Damage increased from 1 to 2.
- Level 2
- Level 3
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes:
- 17 March 2024 - v1.16.0b
- Statistical changes:
- Base
- Damage decreased from 2 to 1.
- Level 2
- Level 3
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Base
- Bug: Scout displays outdated stats in the lobby.
- Statistical changes:
- 22 March 2024 - v1.16.0e
- Statistical changes:
- Level 4
- Damage decreased from +1 to +0.
- Level 4
- Bugfix: Scout stats in the lobby are now correct.
- Statistical changes:
- 1 April 2024 - v1.17.0b
- New skin: Toilet
- Bug: Toilet skin cannot be equipped in the intermission lobby.
- Bug: Toilet skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Bugfix: Toilet skin can now be equipped in the intermission lobby.
- Bugfix: Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
- 5 April 2024 - v1.18.0
- Statistical changes:
- Base
- Firerate decreased from 1.525 to 1.225.
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Firerate decreased from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes:
- 23 May 2024 - v1.23.0
- New skin: Guest
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 2 August 2024 - v1.27.0
- New skin: Fallen
- Bugfix: Damage is now boosted by Damage Buffs.
- 9 August 2024 - v1.27.5
- Fallen skin rarity changed from Exclusive to Rare.
- 16 October 2024 - v1.36.0
- Level 4 upgrade name changed from Double Tap to Akimbo Handguns.
- 23 October 2024 - v1.37.0
- New skin: King of Rock
- 13 November 2024 - v1.41.0
- New skin: Haz3mn
- 26 March 2025 - v1.58.0
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +6.
- Firerate increased from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +2.
- Firerate increased from Template:Tooltip to Template:Tooltip.
- Statistical changes:
- 9 April 2025 - v1.60.0
- Offense role added.
- 9 July 2025 - v1.70.0
- New skin: Shark
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Range increased from +0 to +1.
- Firerate changed from Template:Tooltip to 0.925.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
- Damage increased from +1 to +4.
- Range decreased from +2 to +1.
- Firerate changed from 0.808 to Template:Tooltip.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Range decreased from +2 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- 4 October 2025 - v1.76.2b
- New skin: Banned
- 20 December 2025 - v1.83.0a
- New skin: Penguin
- 11 March 2026 - v1.86.0
- Statistical changes (Regular):
- Base
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +2.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +0.
- Statistical changes (Regular):
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 1.025 to 1.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Hidden detection removed, moved to Level 2.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.925 to 0.9.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Damage decreased from +4 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage increased from +2 to +3.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 19 June 2026 - v2.1.0
- Now can gain experience which is used to unlock the Operator. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |