Scout: Difference between revisions

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imported>Mentin123
Undo revision 491381 by Bkind000 Games (talk) it currently does not evolve into that, wait until its out
imported>Mentin123
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{{Tabs|Regular = Scout|Perk = Golden Scout}}
{{Tabs|Regular = Scout|Perk = Golden Scout|Evolved = Operator}}
{{SameName|Scout|Tower • [[Scout (Pizza Party)|Enemy]]}}
{{SameName|Scout|'''Tower''' • [[Scout (Pizza Party)|Enemy]]}}
{{Improve|Outdated strategy, update history and history subpage}}
{{for|[[SCT]], [[Cookie Scout]] sticker|[[Null Scout]]}}
{{for|[[SCT]], [[Cookie Scout]] sticker|[[Null Scout]]}}
{{TowerInfobox
{{TowerInfobox
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|tooltip-1 = A well rounded and cheap basic tower.
|tooltip-1 = A well rounded and cheap basic tower.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
|evolves_into = [[Operator]]
|evolution_levels = 20
|base_exp = 50
|growth_rate = 1.09
|skip_cost = 499
}}
}}
{{QuoteContainer|
{{QuoteContainer|
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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page,
''To see all the previous statistics of this tower, see the [[/History|history]] page.''
''

{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = Damage / Firerate
$DPS$ = Damage / Firerate
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$TE$ = $FNC-TOTAL-EXP$
$FNC-COST$ = 125; 50; 375; 1350; 2200
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}}
$FNC-PVP-COST$ = 300; 100; 650; 1800; 3250
$COST$ = 125; 50; 375; 1350; 2200
$FNC-DETECTION$ = 2; ;
$PVP-COST$ = 300; 100; 650; 1800; 3250
$FNC-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns
$FSE-DETECTION$ = 2; ;
$FNC-UPGRADEICON$ = 3278746120; 3278749117; 3278741672; 3279537687
$FSE-UPGRADE$ = Faster Reloading; Precise Aiming; Stronger Equipment; Akimbo Handguns
$FSE-UPGRADEICON$ = 3278746120; 3278749117; 3278741672; 3279537687
$FSE-META$ = Starter; File:DefaultScout3.png
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 0.75 || 12 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 0.75 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 0.75 || 14 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || 0.75 || 14 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.65 || 16 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 8 || 0.65 || 16 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.325 || 16 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 0.325 || 16 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 13 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
|}
</div>
<!-- @se-ignore -->
|-|Levels =
<div class="overflow-box">
{| class="wikitable stats-table"
! colspan="12" |Levels
|-
! Level !! Exp !! Total Exp
|-
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$
|-
| 1 || {{Exp|$EXP$}}$R$ || $R$
|-
| 2 || $R$ || $R$
|-
| 3 || $R$ || $R$
|-
| 4 || $R$ || $R$
|-
| 5 || $R$ || $R$
|-
| 6 || $R$ || $R$
|-
| 7 || $R$ || $R$
|-
| 8 || $R$ || $R$
|-
| 9 || $R$ || $R$
|-
| 10 || $R$ || $R$
|-
| 11 || $R$ || $R$
|-
| 12 || $R$ || $R$
|-
| 13 || $R$ || $R$
|-
| 14 || $R$ || $R$
|-
| 15 || $R$ || $R$
|-
|-
| 0 || {{Money|$TP$}} || 3 || 0.9 || 14 || $DPS$ || {{Money|$CE$}}
| 16 || $R$ || $R$
|-
|-
| 1 || {{Money|$TP$}} || 4 || 0.9 || 15 || $DPS$ || {{Money|$CE$}}
| 17 || $R$ || $R$
|-
|-
| 2 || {{Money|$TP$}} || 8 || 0.75 || 16 || $DPS$ || {{Money|$CE$}}
| 18 || $R$ || $R$
|-
|-
| 3 || {{Money|$TP$}} || 10 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
| 19 || $R$ || $R$
|-
|-
| 4 || {{Money|$TP$}} || 13 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
| 20 || $R$ || $R$
|}
|}
</div>
</div>
<!-- @/se-ignore -->
</tabber></div>
</tabber></div>
</nowiki>}}
</nowiki>}}
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|2,000}}
|{{Coins|1,000}}
|-
|-
!Obtained From
!Obtained From
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|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Robux|249}}
|N/A
|N/A
|N/A
|{{Robux|190}}
|{{Robux|190}}
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*When the game was in Alpha, and for a while after BETA release, the '''Scout's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*When the game was in Alpha, and for a while after BETA release, the '''Scout's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*The '''Scout''' has the second lowest placement cost in the game, only {{Money|25}} behind the [[Paintballer]].
*The '''Scout''' has the second lowest placement cost in the game, only {{Money|25}} behind the [[Paintballer]].
**However, the [[Golden Snowballer]] is technically the cheapest placement cost in the game, being {{Money|67}}, but it is only available to developers.
**Additionally, its Level 1 upgrade cost is the second cheapest upgrade in the game, just {{Money|25}} behind the [[Paintballer]]'s Level 1 upgrade cost.
**Additionally, its Level 1 upgrade cost is the second cheapest upgrade in the game, just {{Money|25}} behind the [[Paintballer]]'s Level 1 upgrade cost.
*The [[SCT]] from the [[Hidden Wave (Legacy)|legacy Hidden Wave]], the [[Scout (Pizza Party)|Scout]] from [[Pizza Party]] and the [[Null Scout]] from the [[Null & Void Event|Null & Void]] event are based on this tower.
*The [[SCT]] from the [[Hidden Wave (Legacy)|legacy Hidden Wave]], the [[Scout (Pizza Party)|Scout]] from [[Pizza Party]] and the [[Null Scout]] from the [[Null & Void Event|Null & Void]] event are based on this tower.
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***'''Level 3'''
***'''Level 3'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.35">1.05 > 0.7</abbr> to 1.05.
****Firerate changed from {{Tooltip|1.05 > 0.7|-0.35}} to 1.05.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-0.15">0.7 > 0.55</abbr> to <abbr title="-0.5">1.05 > 0.55</abbr>.
****Firerate changed from {{Tooltip|0.7 > 0.55|-0.15}} to {{Tooltip|1.05 > 0.55|-0.5}}.
***'''Level 5'''
***'''Level 5'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
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****Cost increased from {{Money|500}} to {{Money|600}}.
****Cost increased from {{Money|500}} to {{Money|600}}.
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Firerate changed from 1.05 to <abbr title="-0.5">1.53 > 0.78</abbr>.
****Firerate changed from 1.05 to {{Tooltip|1.53 > 0.78|-0.5}}.
****Renamed from ''Scouting Vest'' to ''Double Tap''.
****Renamed from ''Scouting Vest'' to ''Double Tap''.
***'''Level 4'''
***'''Level 4'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.5">1.05 > 0.55</abbr> to 0.78.
****Firerate changed from {{Tooltip|1.05 > 0.55|-0.5}} to 0.78.
****Range increased from +0 to +1.
****Range increased from +0 to +1.
****Renamed from ''Dual-Wield'' to ''Field Operator''.
****Renamed from ''Dual-Wield'' to ''Field Operator''.
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***'''Level 1'''
***'''Level 1'''
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Firerate changed from 1.5 to <abbr title="-0.3">1.53 > 1.23</abbr>.
****Firerate changed from 1.5 to {{Tooltip|1.53 > 1.23|-0.3}}.
****Renamed from ''Laser Sight'' to ''Faster Reloading''.
****Renamed from ''Laser Sight'' to ''Faster Reloading''.
***'''Level 2'''
***'''Level 2'''
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****Cost increased from {{Money|600}} to {{Money|800}}.
****Cost increased from {{Money|600}} to {{Money|800}}.
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.75">1.53 > 0.78</abbr> to <abbr title="-0.4">1.23 > 0.83</abbr>.
****Firerate changed from {{Tooltip|1.53 > 0.78|-0.75}} to {{Tooltip|1.23 > 0.83|-0.4}}.
****Renamed from ''Double Tap'' to ''Stronger Equipment''.
****Renamed from ''Double Tap'' to ''Stronger Equipment''.
***'''Level 4'''
***'''Level 4'''
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****Damage decreased from +3 to +0.
****Damage decreased from +3 to +0.
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Firerate changed from 0.78 to <abbr title="-0.4">0.83 > 0.43</abbr>.
****Firerate changed from 0.78 to {{Tooltip|0.83 > 0.43|-0.4}}.
****Renamed from ''Field Operator'' to ''Double Tap''.
****Renamed from ''Field Operator'' to ''Double Tap''.
*'''13 February 2022''' - [[v1.0.2]]
*'''13 February 2022''' - [[v1.0.2]]
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****Firerate decreased from 1.53 to 1.525.
****Firerate decreased from 1.53 to 1.525.
***'''Level 1'''
***'''Level 1'''
****Firerate decreased from <abbr title="-0.3">1.53 > 1.23</abbr> to <abbr title="-0.3">1.525 > 1.225</abbr>.
****Firerate decreased from {{Tooltip|1.53 > 1.23|-0.3}} to {{Tooltip|1.525 > 1.225|-0.3}}.
***'''Level 3'''
***'''Level 3'''
****Firerate decreased from <abbr title="-0.4">1.23 > 0.83</abbr> to <abbr title="-0.4">1.225 > 0.825</abbr>.
****Firerate decreased from {{Tooltip|1.23 > 0.83|-0.4}} to {{Tooltip|1.225 > 0.825|-0.4}}.
***'''Level 4'''
***'''Level 4'''
****Firerate decreased from <abbr title="-0.4">0.83 > 0.43</abbr> to <abbr title="-0.4">0.825 > 0.425</abbr>.
****Firerate decreased from {{Tooltip|0.83 > 0.43|-0.4}} to {{Tooltip|0.825 > 0.425|-0.4}}.
*'''13 May 2022''' - [[v1.2.2]]
*'''13 May 2022''' - [[v1.2.2]]
**{{Color|Golden}} skin buffs removed.
**{{Color|Golden}} skin buffs removed.
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****Cost increased from {{Money|2,000}} to {{Money|2,500}}.
****Cost increased from {{Money|2,000}} to {{Money|2,500}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate decreased from <abbr title="-0.4">0.825 > 0.425</abbr> to <abbr title="-0.55">0.825 > 0.275</abbr>.
****Firerate decreased from {{Tooltip|0.825 > 0.425|-0.4}} to {{Tooltip|0.825 > 0.275|-0.55}}.
*'''17 March 2024''' - [[v1.16.0]]b
*'''17 March 2024''' - [[v1.16.0]]b
**Statistical changes:
**Statistical changes:
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***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,000}}.
****Cost decreased from {{Money|2,500}} to {{Money|2,000}}.
****Firerate decreased from <abbr title="-0.55">0.825 > 0.275</abbr> to <abbr title="-0.4">0.825 > 0.425</abbr>.
****Firerate decreased from {{Tooltip|0.825 > 0.275|-0.55}} to {{Tooltip|0.825 > 0.425|-0.4}}.
**{{Bug}} '''Scout''' displays outdated stats in the lobby.
**{{Bug}} '''Scout''' displays outdated stats in the lobby.
*'''22 March 2024''' - [[v1.16.0]]e
*'''22 March 2024''' - [[v1.16.0]]e
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***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|50}} to {{Money|25}}.
****Cost decreased from {{Money|50}} to {{Money|25}}.
****Firerate decreased from <abbr title="-0.3">1.525 > 1.225</abbr> to <abbr title="-0.2">1.225 > 1.025</abbr>.
****Firerate decreased from {{Tooltip|1.525 > 1.225|-0.3}} to {{Tooltip|1.225 > 1.025|-0.2}}.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|300}} to {{Money|250}}.
****Cost decreased from {{Money|300}} to {{Money|250}}.
***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Cost decreased from {{Money|800}} to {{Money|750}}.
****Firerate decreased from <abbr title="-0.4">1.225 > 0.825</abbr> to <abbr title="-0.4">1.025 > 0.625</abbr>.
****Firerate decreased from {{Tooltip|1.225 > 0.825|-0.4}} to {{Tooltip|1.025 > 0.625|-0.4}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|2,000}} to {{Money|2,250}}.
****Cost increased from {{Money|2,000}} to {{Money|2,250}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate decreased from <abbr title="-0.4">0.825 > 0.425</abbr> to <abbr title="-0.3">0.625 > 0.325</abbr>.
****Firerate decreased from {{Tooltip|0.825 > 0.425|-0.4}} to {{Tooltip|0.625 > 0.325|-0.3}}.
*'''23 May 2024''' - [[v1.23.0]]
*'''23 May 2024''' - [[v1.23.0]]
**New skin: {{Color|Classic|Guest}}
**New skin: {{Color|Classic|Guest}}
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***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|25}} to {{Money|50}}.
****Cost increased from {{Money|25}} to {{Money|50}}.
****Firerate changed from <abbr title="-0.2">1.225 > 1.025</abbr> to <abbr title="-0.3">1.125 > 0.825</abbr>.
****Firerate changed from {{Tooltip|1.225 > 1.025|-0.2}} to {{Tooltip|1.125 > 0.825|-0.3}}.
***'''Level 2'''
***'''Level 2'''
****Cost decreased from {{Money|250}} to {{Money|200}}.
****Cost decreased from {{Money|250}} to {{Money|200}}.
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****Cost increased from {{Money|750}} to {{Money|950}}.
****Cost increased from {{Money|750}} to {{Money|950}}.
****Damage increased from +4 to +6.
****Damage increased from +4 to +6.
****Firerate increased from <abbr title="-0.4">1.025 > 0.625</abbr> to <abbr title="-0.1">0.825 > 0.725</abbr>.
****Firerate increased from {{Tooltip|1.025 > 0.625|-0.4}} to {{Tooltip|0.825 > 0.725|-0.1}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|2,250}} to {{Money|2,500}}.
****Cost increased from {{Money|2,250}} to {{Money|2,500}}.
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate increased from <abbr title="-0.3">0.625 > 0.325</abbr> to <abbr title="-0.35">0.725 > 0.325</abbr>.
****Firerate increased from {{Tooltip|0.625 > 0.325|-0.3}} to {{Tooltip|0.725 > 0.325|-0.35}}.
*'''9 April 2025''' - [[v1.60.0]]
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
**Offense role added.
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****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Range increased from +0 to +1.
****Range increased from +0 to +1.
****Firerate changed from <abbr title="-0.3">1.125 > 0.825</abbr> to 0.925.
****Firerate changed from {{Tooltip|1.125 > 0.825|-0.3}} to 0.925.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|200}} to {{Money|650}}
****Cost increased from {{Money|200}} to {{Money|650}}
****Damage increased from +1 to +4.
****Damage increased from +1 to +4.
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
****Firerate changed from 0.808 to <abbr title="-0.15">0.925 > 0.775</abbr>.
****Firerate changed from 0.808 to {{Tooltip|0.925 > 0.775|-0.15}}.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|950}} to {{Money|1,600}}.
****Cost increased from {{Money|950}} to {{Money|1,600}}.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Firerate changed from <abbr title="-0.1">0.825 > 0.725</abbr> to <abbr title="-0.25">0.775 > 0.525</abbr>.
****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.525|-0.25}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|2,500}} to {{Money|3,250}}.
****Cost increased from {{Money|2,500}} to {{Money|3,250}}.
****Damage increased from +2 to +4.
****Damage increased from +2 to +4.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Firerate changed from <abbr title="-0.35">0.725 > 0.375</abbr> to <abbr title="-0.2">0.525 > 0.325</abbr>.
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.525 > 0.325|-0.2}}.
*'''6 August 2025''' - [[v1.72.0]]
*'''6 August 2025''' - [[v1.72.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
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****Firerate decreased from 1.125 to 1.025.
****Firerate decreased from 1.125 to 1.025.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.3">1.125 > 0.825</abbr> to <abbr title="-0.25">1.025 > 0.775</abbr>.
****Firerate changed from {{Tooltip|1.125 > 0.825|-0.3}} to {{Tooltip|1.025 > 0.775|-0.25}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|200}} to {{Money|375}}
****Cost increased from {{Money|200}} to {{Money|375}}
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****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Cost increased from {{Money|950}} to {{Money|1,350}}.
****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Firerate changed from <abbr title="-0.1">0.825 > 0.725</abbr> to <abbr title="-0.15">0.775 > 0.625</abbr>.
****Firerate changed from {{Tooltip|0.825 > 0.725|-0.1}} to {{Tooltip|0.775 > 0.625|-0.15}}.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|2,500}} to {{Money|2,200}}.
****Cost decreased from {{Money|2,500}} to {{Money|2,200}}.
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Firerate changed from <abbr title="-0.35">0.725 > 0.375</abbr> to <abbr title="-0.3">0.625 > 0.325</abbr>.
****Firerate changed from {{Tooltip|0.725 > 0.375|-0.35}} to {{Tooltip|0.625 > 0.325|-0.3}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Firerate decreased from 1.025 to 1.
***'''Level 1'''
****Firerate changed from {{Tooltip|1.025 > 0.775|-0.25}} to {{Tooltip|1 > 0.75|-0.3}}.
****Hidden detection removed, moved to Level 2.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.775 > 0.625|-0.1}} to {{Tooltip|0.75 > 0.65|-0.1}}.
***'''Level 4'''
****Firerate changed from {{Tooltip|0.625 > 0.325|-0.3}} to {{Tooltip|0.65 > 0325|-0.325}}.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.925 to 0.9.
***'''Level 2'''
****Firerate changed from {{Tooltip|0.925 > 0.775|-0.15}} to {{Tooltip|0.9 > 075|-0.15}}.
***'''Level 3'''
****Damage decreased from +4 to +2.
****Firerate changed from {{Tooltip|0.775 > 0.525|-0.25}} to {{Tooltip|0.75 > 0.5|-0.25}}.
***'''Level 4'''
****Damage increased from +2 to +3.
****Firerate changed from {{Tooltip|0.525 > 0.325|-0.2}} to {{Tooltip|0.5 > 0.3|-0.2}}.
*'''19 June 2026''' - [[v2.1.0]]
**Now can gain experience which is used to unlock the [[Operator]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
}}
}}



Latest revision as of 11:59, 26 August 2026

[[Scout|]][[Scout/Gallery|]][[Scout/History|]]

Scout
TowerEnemy
Similar Article
This article is about Scout. You may be looking for SCT, Cookie Scout sticker or Null Scout.

<infobox>

 <title source="title"><default>Scout</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux 499</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"The starter tower of the game."
―Store Description

Description

[edit]

The Scout is one of two starter towers obtained upon joining the game for the first time, with the other being the Sniper.

The Scout is very cheap in comparison to other towers, meaning it can be placed right from the start of the game. However, the Scout has low DPS, even at higher levels, meaning it is not effective later on during the game. In PVP mode, it has far higher DPS than in regular modes, though it is still lower than most other options.

The Scout is considered an early-game tower due to its low cost and low overall damage.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page. Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:DHRedScout0.png File:DHGreenScout0.png File:DHBlueScout0.png File:DHSurvivorScout0.png
Skin Red Green Blue Survivor
Rarity Common Common Common Rare
Daily Store Cost Coin 500 Coin 500 Coin 500 Coin 1,000
Obtained From Basic Crate Basic Crate Basic Crate Basic Crate
File:DHBlackOpsScout0.png File:GoldenScout3.png File:DHPartyScout0.png File:DHBunnyScout0.png
Skin Black Ops Golden Party Bunny
Rarity Common Golden Exclusive Event
Daily Store Cost Robux 85 Coin 55,000 N/A N/A
Obtained From Premium Crate Golden Crate Party Crate Bunny Crate
File:DHEclipseScout0.png File:DHValentinesScout0.png File:BeachScout0.png File:InternScout0.png
Skin Eclipse Valentines Beach Intern
Rarity Event Common Event Rare
Daily Store Cost N/A Coin 4,000 N/A Robux 120
Obtained From Solar Eclipse Season Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
End of Summer Season Premium Crate,
Philips x TDS Season
File:PR Scout LVL0.png File:HolidayScout0.png File:CookieScout0.png File:NewFrostHunterScout0.png
Skin Prime Raven Holiday Cookie Frost Hunter
Rarity Legendary Event Exclusive Common
Daily Store Cost N/A Coin 5,000 N/A Coin 3,000
Obtained From Raven Hunter Hood from Amazon Prime Gaming Jolly Crate,
Violent Night Season
Code:
M3RRY2022TDS[1]
Cold Front Crate
File:PlushScout 0.png File:DuckyScout0.png File:SkullScout0 (1).png File:MasquerateScout0.png
Skin Plushie Ducky Skull Trooper Masquerade
Rarity Exclusive Common Exclusive Event
Daily Store Cost N/A Coin 3,000 Coin 5,000 N/A
Obtained From Merch Shop[2] Ducky Crate Halloween Crate Lunar Overture Season
File:PhantomScout0.png File:VScout0.png File:ToiletScoutL0.png File:GuestScout0.png
Skin Phantom Valhalla Toilet Guest
Rarity Uncommon Event Legendary Exclusive
Daily Store Cost Robux 249 N/A Robux 190 N/A
Obtained From Phantom Crate Krampus' Revenge Season Premium Crate (Formerly),[3]
Triumph Headache Headquarters (Formerly)[4]
Triumph Classic Castle (Formerly)[4]
File:FallenScoutLv0.png File:KingofRockScout0.png File:Haz3mnScout0.png File:SharkScout0.png
Skin Fallen King of Rock Haz3mn Shark
Rarity Rare Common Event Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From The Underworld Dreg Mission Quest Hexscape Event Regular Battle Pass Triumph Pls Donate Easy difficulty Surf & Turf Regular Battle Pass
File:BannedScoutLevel0.png File:PinguScout0.png
Skin Banned Penguin
Rarity Exclusive Uncommon
Daily Store Cost N/A N/A
Obtained From Banned Crate The Final Act Regular Battle Pass

Strategy

[edit]
  • The Scout is mainly used as an early-game tower due to its cheap price and great cost efficiency compared to other towers.
    • After the Fallen Shield debut in Fallen mode, the Scout becomes weak against the enemies that spawn, mainly due to its minimal DPS.
  • Early on, placing down multiple Level 2 Scouts can be effective due to their cheap hidden detection, decent damage and acceptable firerate.
    • Later on, upgrading them to Level 3 or 4 is advised, as they are more cost efficient than previous levels.
  • The Scout has cheap hidden detection. Accordingly, the Scout can be used to defend against weaker Hidden enemies, like the Hidden and Molten Demon, while you can work on getting more expensive towers and upgrades.
    • Later on during the game, towers that deal more DPS, such as the Minigunner, are more efficient at dealing with stronger Hidden enemies like Hidden Bosses.
  • The Scout can be used as a cheap way to distract enemies, like Patient Zero, from using their abilities on superior towers, like the Turret.
    • This is only advised if you have brought the Scout to deal with the early waves. It is not advised to bring the Scout for the sole purpose of feigning abilities.
      • Additionally, if you have other towers that will contribute more to overall DPS, it is advised to maximize the placement limit for these towers before preparing feigning Scouts.
  • The DJ Booth is useful to increase the Scout's somewhat short range.
    • Due to the cheap placement cost of the Scout, it may be cost efficient to place multiple Scouts around the DJ Booth to use in conjunction with its Drop the Beat ability, on the green track, to generate cash.

Trivia

[edit]
  • The Scout's name, appearance and function is loosely based on the Tower Battles' Scout.
  • When the game was in Alpha, and for a while after BETA release, the Scout's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Scout has the second lowest placement cost in the game, only CashScript error: No such module "Money". behind the Paintballer.
    • However, the Golden Snowballer is technically the cheapest placement cost in the game, being CashScript error: No such module "Money"., but it is only available to developers.
    • Additionally, its Level 1 upgrade cost is the second cheapest upgrade in the game, just CashScript error: No such module "Money". behind the Paintballer's Level 1 upgrade cost.
  • The SCT from the legacy Hidden Wave, the Scout from Pizza Party and the Null Scout from the Null & Void event are based on this tower.
  • The Scout used to appear alongside the Pyromancer, Commander, Sniper and Minigunner on the "Triumph" screen before the Community Maps Update.
  • The Scout and the Sniper are the only towers which can be unlocked without any requirements or currency.
  • The Scout currently appears in the loading screen image alongside the Commander, Engineer, Pyromancer and the DJ Booth.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Scout added.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
    • Statistical changes:
    • New skins: Red, Green, Blue, Survivor, Black Ops
  • 27 October 2019 - Release v1.1.1
    • New skin: Golden
  • 27 October 2019 - Release v1.1.1a
    • Golden skin Level 5 Damage Buff decreased from 300% to 200%.
  • 9 November 2019 - Release v1.2.0
    • Golden skin upgrade costs increased by 50%.
      • Bug: Golden skin upgrade costs do not increase despite its display.
    • Golden Damage Buff can now stack with other Damage Buffs.
  • 24 December 2019 - Release v1.5.0
    • Golden skin upgrade costs increased from 50% to 100%.
    • Bugfix: Golden skin upgrade costs are now properly shown.
  • 1 January 2020 - Release v1.5.1
    • New skin: Party
  • 11 February 2020 - Release v1.7.0
    • Statistical changes:
      • Level 3
        • Range decreased from +1 to +0.
          • Bug: This was not changed in the upgrade description.
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 26 May 2020 - Release v1.11.0
    • Bugfix: Level 3 upgrade description is now correct.
  • 29 October 2020 - Overhaul v1.0
    • Firerate decreased as the severity of the Firerate Bug was reduced.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate increased from 1.05 to 1.53.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Cool Shades to Precise Aiming.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +1.
        • Firerate changed from 1.05 to Template:Tooltip.
        • Renamed from Scouting Vest to Double Tap.
      • Level 4
        • Damage increased from +1 to +2.
        • Firerate changed from Template:Tooltip to 0.78.
        • Range increased from +0 to +1.
        • Renamed from Dual-Wield to Field Operator.
      • Level 5 removed
  • 4 December 2021 - v1.0.0
    • New skin: Eclipse
    • Statistical changes:
      • Level 1
        • Range decreased from +2 to +0.
        • Firerate changed from 1.5 to Template:Tooltip.
        • Renamed from Laser Sight to Faster Reloading.
      • Level 2
        • Damage increased from +0 to +1.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Renamed from Double Tap to Stronger Equipment.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +3 to +0.
        • Range increased from +1 to +2.
        • Firerate changed from 0.78 to Template:Tooltip.
        • Renamed from Field Operator to Double Tap.
  • 13 February 2022 - v1.0.2
    • New skin: Valentines
  • 12 March 2022 - v1.1.0
  • 13 May 2022 - v1.2.2
    • Golden skin buffs removed.
  • 5 August 2022 - v1.3.1
    • New skin: Beach
  • 30 September 2022 - v1.4.0
    • New skins: Intern, Prime Raven
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Survivor skin rarity changed from Uncommon to Rare.
    • New skins: Holiday, Cookie
  • 14 February 2023 - V1.6.2
    • New skin: Frost Hunter
  • 14 April 2023 - V1.7.1
    • New skin: Plushie
  • 12 May 2023 - v1.7.3
    • New skin: Ducky
  • 28 October 2023 - v1.9.0
    • New skins: Skull Trooper, Masquerade
  • 21 December 2023 - v1.11.0
    • New skins: Phantom, Valhalla
  • 15 March 2024 - v1.16.0
    • Statistical changes:
      • Base
        • Damage increased from 1 to 2.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +1.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Firerate decreased from Template:Tooltip to Template:Tooltip.
  • 17 March 2024 - v1.16.0b
    • Statistical changes:
      • Base
        • Damage decreased from 2 to 1.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
      • Level 4
    • Bug: Scout displays outdated stats in the lobby.
  • 22 March 2024 - v1.16.0e
    • Statistical changes:
      • Level 4
        • Damage decreased from +1 to +0.
    • Bugfix: Scout stats in the lobby are now correct.
  • 1 April 2024 - v1.17.0b
    • New skin: Toilet
    • Bug: Toilet skin cannot be equipped in the intermission lobby.
    • Bug: Toilet skin breaks the tower icon and stats in the tower hotbar.
  • 1 April 2024 - v1.17.2
    • Bugfix: Toilet skin can now be equipped in the intermission lobby.
    • Bugfix: Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
  • 5 April 2024 - v1.18.0
    • Statistical changes:
      • Base
        • Firerate decreased from 1.525 to 1.225.
      • Level 1
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Firerate decreased from Template:Tooltip to Template:Tooltip.
  • 23 May 2024 - v1.23.0
    • New skin: Guest
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
    • New skin: Fallen
    • Bugfix: Damage is now boosted by Damage Buffs.
  • 9 August 2024 - v1.27.5
    • Fallen skin rarity changed from Exclusive to Rare.
  • 16 October 2024 - v1.36.0
    • Level 4 upgrade name changed from Double Tap to Akimbo Handguns.
  • 23 October 2024 - v1.37.0
    • New skin: King of Rock
  • 13 November 2024 - v1.41.0
    • New skin: Haz3mn
  • 26 March 2025 - v1.58.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate decreased from 1.225 to 1.125.
      • Level 1
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +6.
        • Firerate increased from Template:Tooltip to Template:Tooltip.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
        • Firerate increased from Template:Tooltip to Template:Tooltip.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 9 July 2025 - v1.70.0
    • New skin: Shark
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 1 to 3.
        • Range increased from 12 to 14.
        • Firerate decreased from 1.125 to 0.925.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Range increased from +0 to +1.
        • Firerate changed from Template:Tooltip to 0.925.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
        • Damage increased from +1 to +4.
        • Range decreased from +2 to +1.
        • Firerate changed from 0.808 to Template:Tooltip.
      • Level 3
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +4.
        • Range decreased from +2 to +0.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +2 to +1.
      • Level 4
        • Damage decreased from +4 to +2.
  • 4 October 2025 - v1.76.2b
    • New skin: Banned
  • 20 December 2025 - v1.83.0a
    • New skin: Penguin
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate decreased from 1.125 to 1.025.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
        • Damage increased from +1 to +2.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +5.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range increased from +0 to +2.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +0.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +2 to +0.
  • 5 June 2026 - v2.0.0
  • 19 June 2026 - v2.1.0
    • Now can gain experience which is used to unlock the Operator. Has 20 levels, a base exp of 50 and a growth rate of 1.09.

Notes

[edit]
  1. Expired.
  2. Obtained by purchasing a Scout Plush.
  3. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
  4. 4.0 4.1 Not via Sandbox mode.


File:TowerNewHeader.png
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