Sniper: Difference between revisions
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{{Tabs}} |
{{Tabs}} |
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{{SameName|Sniper|'''Tower''' • [[Sniper (Narrator)|Narrator]]}} |
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{{Improve|Outdated subpages and update history}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Sniper |
|title = Sniper |
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|image-static = DefaultSniperIcon1.png |
|image-static = DefaultSniperIcon1.png |
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|image-dynamic = SniperDynamic.png |
|image-dynamic = SniperDynamic.png |
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|image-dynamic-start = 21 |
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|unlockcost = {{Colour|00FF00|Free}} |
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|unlockcost = {{Color|00FF00|Free}} |
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|role = Defense |
|role = Defense |
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|placement = Cliff |
|placement = Cliff |
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| Line 12: | Line 13: | ||
|basedamage = [[File:Damage Icon.png|20px|Damage]]10 |
|basedamage = [[File:Damage Icon.png|20px|Damage]]10 |
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|damagetype = Single |
|damagetype = Single |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]5 |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]5 |
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|baserange = [[File:Range Icon.png|20px|Range]] |
|baserange = [[File:Range Icon.png|20px|Range]]28 |
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|hidden_detection = {{Attr|Hidden|Level 2+}} |
|hidden_detection = {{Attr|Hidden|Level 2+}} |
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|lead_detection = {{Attr|Lead|Level 3+}} |
|lead_detection = {{Attr|Lead|Level 3+}} |
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|flying_detection = {{Attr|Fly|Level 0+}} |
|flying_detection = {{Attr|Fly|Level 0+}} |
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|immune = Stun |
|immune = Stun |
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|footprint = Average (1. |
|footprint = Below Average (1.25) |
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|pvp_basecost = {{Money|500}} |
|pvp_basecost = {{Money|500}} |
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|pvp_basesellingprice = {{Money|166}} |
|pvp_basesellingprice = {{Money|166}} |
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|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6 |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]6 |
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|pvp_damagetype = Single |
|pvp_damagetype = Single |
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|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.65 |
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|pvp_baserange = [[File:Range Icon.png|20px|Range]]20 |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]20 |
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|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |
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| Line 29: | Line 30: | ||
|pvp_flying_detection = {{Attr|Fly|Level 0+}} |
|pvp_flying_detection = {{Attr|Fly|Level 0+}} |
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|pvp_immune = Stun |
|pvp_immune = Stun |
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|pvp_footprint = |
|pvp_footprint = 1.5 |
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|tooltip-1 = A cheap cliff tower that fires strong shots at a slow fire-rate. Better suited for taking down big single targets. |
|tooltip-1 = A cheap cliff tower that fires strong shots at a slow fire-rate. Better suited for taking down big single targets. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]], [[Lead (Attribute)|lead]], and [[flying]] enemies. |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
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The '''Sniper''' is one of the two starter towers obtained upon joining the game for the first time, along with the [[Scout]]. It is a long-ranged cliff tower with a slow firerate. |
The '''Sniper''' is one of the two starter towers obtained upon joining the game for the first time, along with the [[Scout]]. It is a long-ranged cliff tower with a slow firerate, possessing high damage per shot. |
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Its utility comes from its very long range, allowing the '''Sniper''' to target enemies from far away. It deals |
Its utility comes from its very long range, allowing the '''Sniper''' to target enemies from far away. It deals high damage at a rather slow firerate. Slower enemies are vulnerable to the '''Sniper''' for long periods of time due to the '''Sniper's''' range, but faster enemies may be able to bypass it. Because the '''Sniper''' is a cliff tower, it can detect [[Flying]] enemies. The '''Sniper''' can also detect [[Hidden (Attribute)|hidden]] enemies at Level 2+ and damage [[Lead (Attribute)|lead]] enemies at Level 3+. It is immune to all stuns by default. |
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The '''Sniper''' is considered |
The '''Sniper''' is considered a solid early to mid-game tower, being able to take down many enemy types due to its triple detections, making it useful for [[Hardcore Mode]] and other harder gamemodes. Towards late game, the '''Sniper''' becomes inefficient against stronger enemies like the [[Slow Boss]] and the [[Fallen Giant]] due to its insufficient damage output, or fast enemies like the [[Bolt]] and the [[Yeti]] due to their speed, so it is recommended to get a stronger tower by then. |
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The '''Sniper''' has no placement limit. |
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==Upgrades== |
==Upgrades== |
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| Line 49: | Line 52: | ||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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5 |
5 > 4 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|216}}}} |
Sell Price changes to {{Money|216}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Geared Up|Cost = {{Money|750}}|Image =[[File:Sniper2.png|100px]]|Information = + |
{{Upgrade|Level = Level 2|Upgrade Title = Geared Up|Cost = {{Money|750}}|Image =[[File:Sniper2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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+13 Damage [[File:Damage Icon.png|20px|Damage]] |
+13 Damage [[File:Damage Icon.png|20px|Damage]] |
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Sell Price changes to {{Money|466}}}} |
Sell Price changes to {{Money|466}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|2, |
{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|2,000}}|Image =[[File:Sniper3.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] |
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+35 Damage [[File:Damage Icon.png|20px|Damage]] |
+35 Damage [[File:Damage Icon.png|20px|Damage]] |
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Sell Price changes to {{Money|1, |
Sell Price changes to {{Money|1,133}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money| |
{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|5,000}}|Image =[[File:Sniper4.png|100px]]|Information = +10 Range [[File:Range Icon.png|20px|Range]] |
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+40 Damage [[File:Damage Icon.png|20px|Damage]] |
+40 Damage [[File:Damage Icon.png|20px|Damage]] |
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4 |
4 > 3.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|2, |
Sell Price changes to {{Money|2,800}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image =[[File:Common1Image.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
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1. |
1.65 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|3,250}}|Image =[[File:Sniper3.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 3|Upgrade Title = Frontlines Sniping|Cost = {{Money|3,250}}|Image =[[File:Sniper3.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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1. |
1.3 > 0.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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-1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Lead Detection {{Lead|Lead Detection}} |
+Lead Detection {{Lead|Lead Detection}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|5,000}}|Image =[[File:Sniper4.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 4|Upgrade Title = Spec Ops|Cost = {{Money|5,000}}|Image =[[File:Sniper4.png|100px]]|Information = +5 Range [[File:Range Icon.png|20px|Range]] |
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+ |
+16 Damage [[File:Damage Icon.png|20px|Damage]] |
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}} |
}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage / Firerate |
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$CE$ = Total Cost / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 450; 200; 750; 2000; 5000 |
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$PVP-COST$ = 500; 350; 800; 3250; 5000 |
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$FSE-UPGRADE$ = Faster Reloading; Geared Up; Frontlines Sniping; Spec Ops |
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$FSE-UPGRADEICON$ = 3280081327; 3280367022; 3280367963; 3280368786 |
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$FSE-DETECTION$ = 2; 3; 0 |
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$FSE-META$ = Starter; File:DefaultSniperIcon1.png |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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|-|Regular = |
|-|Regular = |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
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!Level |
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!Total Price |
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!Damage |
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!Firerate |
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!Range |
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!DPS |
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!Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 28 || $DPS$ || {{Money|$CE$}} |
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|0 |
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|{{Money|450}} |
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|10 |
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|5.008 |
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|25 |
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|1.99 |
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|{{Money|225.36}} |
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|- |
|- |
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| 1 || $R$ || $R$ || 12 || 4 || 28 || $DPS$ || {{Money|$CE$}} |
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|1 |
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|{{Money|650}} |
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|12 |
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|4.008 |
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|25 |
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|2.99 |
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|{{Money|217.1}} |
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|- |
|- |
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| 2 || $R$ || $R$ || 25 || 4 || 30 || $DPS$ || {{Money|$CE$}} |
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|2 |
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|{{Money|1,400}} |
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|25 |
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|4.008 |
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|28 |
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|6.24 |
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|{{Money|224.45}} |
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|- |
|- |
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| 3 || $R$ || $R$ || 60 || 4 || 35 || $DPS$ || {{Money|$CE$}} |
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|3 |
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|{{Money|3,650}} |
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|60 |
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|4.008 |
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|35 |
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|14.97 |
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|{{Money|243.82}} |
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|- |
|- |
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| 4 || $R$ || $R$ || 100 || 3.2 || 45 || $DPS$ || {{Money|$CE$}} |
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|4 |
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|{{Money|8,150}} |
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|100 |
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|3.508 |
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|40 |
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|28.5 |
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|{{Money|285.9}} |
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|} |
|} |
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</div> |
</div> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
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!Level |
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!Total Price |
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!Damage |
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!Firerate |
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!Range |
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!DPS |
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!Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.65 || 20 || $DPS$ || {{Money|$CE$}} |
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|0 |
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|{{Money|500}} |
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|6 |
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|1.658 |
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|20 |
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|3.62 |
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|{{Money|138.12}} |
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|- |
|- |
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| 1 || $R$ || $R$ || 8 || 1.3 || 20 || $DPS$ || {{Money|$CE$}} |
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|1 |
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|{{Money|850}} |
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|8 |
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|1.308 |
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|20 |
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|6.12 |
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|{{Money|138.89}} |
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|- |
|- |
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| 2 || $R$ || $R$ || 15 || 1.3 || 22.5 || $DPS$ || {{Money|$CE$}} |
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|2 |
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|{{Money|1,650}} |
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|15 |
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|1.308 |
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|22.5 |
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|11.47 |
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|{{Money|143.85}} |
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|- |
|- |
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| 3 || $R$ || $R$ || 14 || 0.5 || 25 || $DPS$ || {{Money|$CE$}} |
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|3 |
|||
|{{Money|4,900}} |
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|15 |
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|0.508 |
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|25 |
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|29.53 |
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|{{Money|165.93}} |
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|- |
|- |
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| 4 || $R$ || $R$ || 30 || 0.5 || 30 || $DPS$ || {{Money|$CE$}} |
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|4 |
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|{{Money|9,900}} |
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|30 |
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|0.508 |
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|30 |
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|59.06 |
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|{{Money|167.63}} |
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|} |
|} |
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</div> |
</div> |
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</tabber></div> |
</tabber></div> |
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</nowiki>}} |
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==Skins== |
==Skins== |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Basic|Blue}} |
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|{{ |
|{{Color|Basic|Red}} |
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|{{ |
|{{Color|Basic|Ghillie}} |
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|{{ |
|{{Color|Lovely|Valentines}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Common}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|500}} |
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|{{Coins| |
|{{Coins|500}} |
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|{{Coins| |
|{{Coins|500}} |
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|{{Coins|4,000}} |
|{{Coins|4,000}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Basic |
|[[Basic Crate]] |
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|[[Basic |
|[[Basic Crate]] |
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|[[Basic |
|[[Basic Crate]] |
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|[[Lovely |
|[[Lovely Crate]],<br/>[[Lovestruck Crate]],<br/>[[Valentines 2026 Crate]] |
||
|- |
|- |
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! |
! |
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| Line 257: | Line 204: | ||
|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Bunny|Bunny}} |
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|{{ |
|{{Color|Ducky|Ducky}} |
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|{{ |
|{{Color|ColdFront|Silent}} |
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|{{ |
|{{Color|Lunar|Davinchi}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Event}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Event}} |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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| Line 275: | Line 222: | ||
|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Bunny |
|[[Bunny Crate]] |
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|[[Ducky |
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]] |
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|[[Cold Front |
|[[Cold Front Crate]] |
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|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
|[[Lunar Overture Event#Lunar Overture Season Pass|Lunar Overture Season]] |
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|- |
|- |
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|- |
|- |
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!Skin |
!Skin |
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|{{ |
|{{Color|Premium|Redemption}} |
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|{{ |
|{{Color|OperationICE|Frost Legion}} |
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|{{ |
|{{Color|Surf|Shrimp}} |
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|- |
|- |
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!Rarity |
!Rarity |
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|{{ |
|{{Color|Uncommon}} |
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|{{ |
|{{Color|Common}} |
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|{{ |
|{{Color|Common}} |
||
|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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| Line 301: | Line 248: | ||
|- |
|- |
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!Obtained From |
!Obtained From |
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|[[Premium |
|[[Premium Crate]] |
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|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]] |
|[[Operation I.C.E Event#Operation I.C.E Battle Pass|Operation I.C.E Regular Battle Pass]] |
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|[[Surf & Turf Battle Pass|Surf & Turf Regular Battle Pass]] |
|[[Surf & Turf Battle Pass|Surf & Turf Regular Battle Pass]] |
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*The '''Sniper''' should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes. |
*The '''Sniper''' should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes. |
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*The '''Sniper''' has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while. |
*The '''Sniper''' has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while. |
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**You can pair this with the [[Commander]] so that it will shoot faster. |
**You can pair this with the [[Commander]] or the [[Medic]] so that it will shoot faster. |
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*Later on in the game, to maximize damage, you should change the '''Sniper's''' targeting to ''Strongest'', or replace them with stronger towers. |
*Later on in the game, to maximize damage, you should change the '''Sniper's''' targeting to ''Strongest'', or replace them with stronger towers like [[Ranger]]. |
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*The [[DJ Booth]] can easily expand the range of the '''Sniper''' to cover most, if not all, of the map. |
*The [[DJ Booth]] can easily expand the range of the '''Sniper''' to cover most, if not all, of the map. |
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*The '''Sniper''' can be used as a cheap way to deal with [[Flying]] enemies that appear early on during the game. |
*The '''Sniper''' can be used as a cheap way to deal with [[Flying]] enemies that appear early on during the game. |
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**It can also damage [[Lead (Attribute)|Lead]] enemies at Level 3+, although there are better alternatives, like the [[Ace Pilot]] or [[Military Base]]. |
**It can also damage [[Lead (Attribute)|Lead]] enemies at Level 3+, making it rather useful against flying and lead combinations like [[Lead Balloon]], although there are better alternatives, like the [[Ace Pilot]] or [[Military Base]]. |
||
*The '''Sniper''' is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+. |
*The '''Sniper''' is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+. |
||
**Despite it being able to damage all enemies, it is generally not worth using the '''Sniper''' late on during the game due to its low DPS and slow firerate. |
**Despite it being able to damage all enemies, it is generally not worth using the '''Sniper''' late on during the game due to its low DPS and slow firerate. |
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*The '''Sniper''' has no placement limit, requiring many placements to be effective, therefore other cliff towers should not be brought due to the limited cliff space available in most maps occupied by the snipers. |
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**Towards late-game, the '''Snipers''' can be sold to make space for other cliff towers, but this is not recommended unless absolutely necessary since it is rather time consuming and results in a general loss in cash and total dps. |
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==Trivia== |
==Trivia== |
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| Line 328: | Line 277: | ||
*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]]. |
*The '''Sniper''' used to appear alongside the [[Pyromancer]], [[Scout]], [[Commander]] and [[Minigunner]] on the "Triumph" screen before the [[v1.8.0|Community Maps Update]]. |
||
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]]. |
*Formerly, the '''Sniper''' used to have the longest range in the entire game not counting any admin-exclusive towers. After the [[Overhaul v1.0|Overhaul Update]], this record is given to the [[Ranger]]. |
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*The '''Sniper''', [[Frost Blaster]], [[Engineer]], [[DJ Booth]], bottom path [[Pursuit]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities. |
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==Update History== |
==Update History== |
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****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
*****{{Bug}} This was not shown in the upgrade description. |
*****{{Bug}} This was not shown in the upgrade description. |
||
**New skins: {{ |
**New skins: {{Color|Basic|Blue}}, {{Color|Basic|Red}}, {{Color|Premium|Ghillie}} |
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*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] |
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] |
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**Statistical changes: |
**Statistical changes: |
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| Line 352: | Line 300: | ||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage increased from +5 to +6. |
****Damage increased from +5 to +6. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.55 > 2.4|-1.15}} to {{Tooltip|3.55 > 2.05|-1.5}}. |
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***'''Level 5''' |
***'''Level 5''' |
||
****Damage increased from +8 to +10. |
****Damage increased from +8 to +10. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.4 > 1.8|-0.6}} to {{Tooltip|2.05 > 1.8|-0.25}}. |
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*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
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**New skin: {{ |
**New skin: {{Color|Valentine|Valentines}} |
||
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
||
**{{Bugfix}} Level 1 upgrade description is now correct. |
**{{Bugfix}} Level 1 upgrade description is now correct. |
||
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
||
**New skin: {{ |
**New skin: {{Color|Bunny|Bunny}} |
||
**New SFX. |
**New SFX. |
||
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]] |
||
| Line 368: | Line 316: | ||
**Upgrade names added. |
**Upgrade names added. |
||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
||
**Skin rarity added to [[Basic |
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. |
||
**Statistical changes: |
**Statistical changes: |
||
***'''Base''' |
***'''Base''' |
||
| Line 377: | Line 325: | ||
****Range decreased from +4 to +3. |
****Range decreased from +4 to +3. |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Firerate changed from 4.05 to |
****Firerate changed from 4.05 to {{Tooltip|6.03 > 5.53|-0.5}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|350}} to {{Money|500}}. |
****Cost increased from {{Money|350}} to {{Money|500}}. |
||
| Line 385: | Line 333: | ||
****Range decreased from +4 to +3. |
****Range decreased from +4 to +3. |
||
****Damage increased from +5 to +8. |
****Damage increased from +5 to +8. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.05 > 3.55|-0.5}} to {{Tooltip|5.53 > 5.03|-0.5}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|2,450}} to {{Money|4,000}}. |
****Cost increased from {{Money|2,450}} to {{Money|4,000}}. |
||
****Range decreased from +5 to +2. |
****Range decreased from +5 to +2. |
||
****Damage increased from +6 to +15. |
****Damage increased from +6 to +15. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.55 > 2.05|-1.5}} to {{Tooltip|5.03 > 4.53|-0.5}}. |
||
****Lead detection added. |
****Lead detection added. |
||
***'''Level 5 removed''' |
***'''Level 5 removed''' |
||
| Line 409: | Line 357: | ||
****Range decreased from +3 to +0. |
****Range decreased from +3 to +0. |
||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|6.03 > 5.53|-0.5}} to {{Tooltip|4.53 > 4.03|-0.5}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Damage increased from +2 to +6. |
****Damage increased from +2 to +6. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Range decreased from +3 to +2. |
****Range decreased from +3 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|5.53 > 5.03|-0.5}} to {{Tooltip|4.03 > 3.63|-0.4}}. |
||
****Lead detection added (Moved from Level 4). |
****Lead detection added (Moved from Level 4). |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|4,000}} to {{Money|4,500}}. |
****Cost increased from {{Money|4,000}} to {{Money|4,500}}. |
||
****Range increased from +2 to +6. |
****Range increased from +2 to +6. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|5.03 > 4.53|-0.5}} to {{Tooltip|3.63 > 2.53|-1.1}}. |
||
*'''12 March 2022''' - [[v1.1.0]] |
*'''12 March 2022''' - [[v1.1.0]] |
||
**'''Sniper''' is now immune to all stuns. |
**'''Sniper''' is now immune to all stuns. |
||
| Line 427: | Line 375: | ||
****Firerate decreased from 4.53 to 4.508. |
****Firerate decreased from 4.53 to 4.508. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.53 > 4.03|-0.5}} to {{Tooltip|4.508 > 4.008|-0.5}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.03 > 3.63|-0.4}} to {{Tooltip|4.008 > 3.608|-0.4}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.63 > 2.53|-1.1}} to {{Tooltip|3.608 > 2.508|-1.1}}. |
||
**{{Bug}} Lead detection moved from Level 3 to Level 4. |
**{{Bug}} Lead detection moved from Level 3 to Level 4. |
||
*'''12 March 2022''' - [[v1.1.0]]a |
*'''12 March 2022''' - [[v1.1.0]]a |
||
| Line 437: | Line 385: | ||
*'''17 April 2022''' - [[v1.2.0]] |
*'''17 April 2022''' - [[v1.2.0]] |
||
**'''Sniper''' can no longer be targeted by most enemy abilities. |
**'''Sniper''' can no longer be targeted by most enemy abilities. |
||
**New skin: {{ |
**New skin: {{Color|DuckHunt|Ducky}} |
||
*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
||
**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
||
**{{ |
**{{Color|Basic|Ghillie}} skin rarity changed from {{Color|Uncommon}} to {{Color|Common}}. |
||
*'''14 February 2023''' - [[v1.6.2]] |
*'''14 February 2023''' - [[v1.6.2]] |
||
**{{ |
**{{Color|Lovely|Valentines}} skin rarity changed from {{Color|Event}} to {{Color|Common}}. |
||
**New skin: {{ |
**New skin: {{Color|ColdFront|Silent}} |
||
*'''5 May 2023''' - [[v1.7.2]] |
*'''5 May 2023''' - [[v1.7.2]] |
||
**{{ |
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Common}}. |
||
*'''28 October 2023''' - [[v1.9.0]] |
*'''28 October 2023''' - [[v1.9.0]] |
||
**New skin: {{ |
**New skin: {{Color|Lunar|Davinchi}} |
||
*'''29 March 2024''' - [[v1.17.0]] |
*'''29 March 2024''' - [[v1.17.0]] |
||
**New skin: {{ |
**New skin: {{Color|Premium|Redemption}} |
||
*'''12 April 2024''' - [[v1.18.4]] |
*'''12 April 2024''' - [[v1.18.4]] |
||
**{{ |
**{{Color|Premium|Redemption}} skin animation changed. |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Premium|Redemption}} skin animations are broken. |
||
*'''13 April 2024''' - [[v1.18.4]]a |
*'''13 April 2024''' - [[v1.18.4]]a |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Premium|Redemption}} skin animations are no longer broken. |
||
*'''21 June 2024''' - [[v1.25.0]] |
*'''21 June 2024''' - [[v1.25.0]] |
||
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
||
| Line 464: | Line 412: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|150}} to {{Money|200}}. |
****Cost increased from {{Money|150}} to {{Money|200}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.508 > 4.008|-0.5}} to {{Tooltip|4.008 > 3.508|-0.5}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|500}} to {{Money|750}}. |
****Cost increased from {{Money|500}} to {{Money|750}}. |
||
| Line 472: | Line 420: | ||
****Cost decreased from {{Money|1,500}} to {{Money|1,425}}. |
****Cost decreased from {{Money|1,500}} to {{Money|1,425}}. |
||
****Damage increased from +8 to +16. |
****Damage increased from +8 to +16. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.008 > 3.608|-0.4}} to 3.508. |
||
****Range increased from +2 to +5. |
****Range increased from +2 to +5. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|4,500}} to {{Money|4,000}}. |
****Cost decreased from {{Money|4,500}} to {{Money|4,000}}. |
||
****Damage decreased from +15 to +10. |
****Damage decreased from +15 to +10. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.608 > 2.508|-1.1}} to {{Tooltip|3.508 > 2.008|-1.5}}. |
||
****Range increased from +6 to +7.5. |
****Range increased from +6 to +7.5. |
||
*'''2 August 2024''' - [[v1.27.0]] |
*'''2 August 2024''' - [[v1.27.0]] |
||
| Line 495: | Line 443: | ||
****Range increased from +7.5 to +10. |
****Range increased from +7.5 to +10. |
||
*'''16 December 2024''' - [[v1.46.0]] |
*'''16 December 2024''' - [[v1.46.0]] |
||
**New skin: {{ |
**New skin: {{Color|OperationICE|Frost Legion}} |
||
*'''9 April 2025''' - [[v1.60.0]] |
*'''9 April 2025''' - [[v1.60.0]] |
||
**Defense role added. |
**Defense role added. |
||
*'''9 July 2025''' - [[v1.70.0]] |
*'''9 July 2025''' - [[v1.70.0]] |
||
**New skin: {{ |
**New skin: {{Color|Surf|Shrimp}} |
||
*'''23 July 2025''' - [[v1.71.0]] |
*'''23 July 2025''' - [[v1.71.0]] |
||
**Statistical changes ([[PVP]]): |
**Statistical changes ([[PVP]]): |
||
| Line 510: | Line 458: | ||
****Cost increased from {{Money|150}} to {{Money|350}}. |
****Cost increased from {{Money|150}} to {{Money|350}}. |
||
****Damage decreased from +2 to +0. |
****Damage decreased from +2 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.008 > 3.508|-0.5}} to {{Tooltip|2.508 > 1.508|-1}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|500}} to {{Money|1,500}}. |
****Cost increased from {{Money|500}} to {{Money|1,500}}. |
||
| Line 518: | Line 466: | ||
****Damage decreased from +18 to +0. |
****Damage decreased from +18 to +0. |
||
****Range decreased from +2.5 to +0. |
****Range decreased from +2.5 to +0. |
||
****Firerate changed from 3.508 to |
****Firerate changed from 3.508 to {{Tooltip|1.508 > 0.708|-0.8}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|4,000}} to {{Money|5,500}}. |
****Cost increased from {{Money|4,000}} to {{Money|5,500}}. |
||
****Damage increased from +10 to +20. |
****Damage increased from +10 to +20. |
||
****Range decreased from +10 to +5. |
****Range decreased from +10 to +5. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.508 > 2.008|-1.5}} to 0.708. |
||
*'''6 August 2025''' - [[v1.72.0]] |
*'''6 August 2025''' - [[v1.72.0]] |
||
**Statistical changes ([[PVP]]): |
**Statistical changes ([[PVP]]): |
||
| Line 532: | Line 480: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.508 > 1.508|-1}} to {{Tooltip|2.658 > 1.308|-0.3}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|1,500}} to {{Money|800}}. |
****Cost decreased from {{Money|1,500}} to {{Money|800}}. |
||
| Line 539: | Line 487: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|2,750}} to {{Money|3,250}}. |
****Cost increased from {{Money|2,750}} to {{Money|3,250}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|1.508 > 0.708|-0.8}} to {{Tooltip|1.308 > 0.508|-0.8}}. |
||
****Range increased from +0 to +2.5. |
****Range increased from +0 to +2.5. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|5,500}} to {{Money|5,000}}. |
****Cost decreased from {{Money|5,500}} to {{Money|5,000}}. |
||
****Damage decreased from +20 to +15. |
****Damage decreased from +20 to +15. |
||
*'''11 March 2026''' - [[v1.86.0]] |
|||
**Placement footprint decreased from 1.5 to 1.25 in regular modes. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Cost increased from {{Money|300}} to {{Money|450}}. |
|||
****Damage increased from 4 to 10. |
|||
****Firerate increased from 4.008 to 5.008. |
|||
****Range decreased from 27.5 to 25. |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|150}} to {{Money|200}}. |
|||
****Firerate changed from {{Tooltip|4.008 > 3.508|-0.5}} to {{Tooltip|5.008 > 4.008|-1}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|500}} to {{Money|750}}. |
|||
****Damage increased from +6 to +13. |
|||
****Range decreased from +5 to +3. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|1,500}} to {{Money|2,250}}. |
|||
****Range increased from +2.5 to +7. |
|||
****Damage increased from +18 to +35. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|4,000}} to {{Money|4,500}}. |
|||
****Damage increased from +10 to +40. |
|||
****Firerate changed from {{Tooltip|3.508 > 2.008|-1.5}} to {{Tooltip|4.008 > 3.508|-0.5}}. |
|||
****Range decreased from +10 to +5. |
|||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate decreased from 5.025 to 5. |
|||
****Range increased from 25 to 28. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|5.025 > 4.025|-1}} to {{Tooltip|5 > 4|-1}}. |
|||
***'''Level 2''' |
|||
****Range decreased from +3 to +2. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|2,250}} to {{Money|2,000}}. |
|||
****Range decreased from +7 to +5. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|4,500}} to {{Money|5,000}}. |
|||
****Firerate changed from {{Tooltip|4.025 > 3.525|-0.5}} to {{Tooltip|4 > 3.2|-0.8}}. |
|||
****Range increased from +5 to +10. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 1.675 to 1.65. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|1.675 > 1.3|-0.35}} to {{Tooltip|1.65 > 1.3|-0.35}}. |
|||
***'''Level 3''' |
|||
****Damage decreased from +0 to -1. |
|||
****Firerate changed from {{Tooltip|1.325 > 0.525|-0.8}} to {{Tooltip|1.3 > 0.5|-0.8}}. |
|||
***'''Level 4''' |
|||
****Damage increased from +15 to +16. |
|||
}} |
}} |
||
Latest revision as of 13:19, 26 August 2026
<infobox>
<title source="title"><default>Sniper</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Defense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Below Average (1.25) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "Shoot enemies from large distances. One of the starter towers."
- ―Store Description
- "Shoot enemies from large distances."
- ―Former Store Description
Description
[edit]The Sniper is one of the two starter towers obtained upon joining the game for the first time, along with the Scout. It is a long-ranged cliff tower with a slow firerate, possessing high damage per shot.
Its utility comes from its very long range, allowing the Sniper to target enemies from far away. It deals high damage at a rather slow firerate. Slower enemies are vulnerable to the Sniper for long periods of time due to the Sniper's range, but faster enemies may be able to bypass it. Because the Sniper is a cliff tower, it can detect Flying enemies. The Sniper can also detect hidden enemies at Level 2+ and damage lead enemies at Level 3+. It is immune to all stuns by default.
The Sniper is considered a solid early to mid-game tower, being able to take down many enemy types due to its triple detections, making it useful for Hardcore Mode and other harder gamemodes. Towards late game, the Sniper becomes inefficient against stronger enemies like the Slow Boss and the Fallen Giant due to its insufficient damage output, or fast enemies like the Bolt and the Yeti due to their speed, so it is recommended to get a stronger tower by then.
The Sniper has no placement limit.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
| File:DHBlueSniper0.png | File:DHRedSniper0.png | File:DHGhillieSniper0.png | File:ValentineSniper0.png | |
| Skin | Blue | Red | Ghillie | Valentines |
| Rarity | Common | Common | Common | Common |
| Daily Store Cost | Coin 500 | Coin 500 | Coin 500 | Coin 4,000 |
| Obtained From | Basic Crate | Basic Crate | Basic Crate | Lovely Crate, Lovestruck Crate, Valentines 2026 Crate |
| File:DHBunnySniper0.png | File:DuckySniper0.png | File:NewSilentSniper0.png | File:DavinchiSniper0.png | |
| Skin | Bunny | Ducky | Silent | Davinchi |
| Rarity | Event | Common | Common | Event |
| Daily Store Cost | N/A | Coin 3,000 | Coin 3,000 | N/A |
| Obtained From | Bunny Crate | Ducky Crate, Hunting Season |
Cold Front Crate | Lunar Overture Season |
| File:RedemptionSniper0Fixed.png | File:FrostLegionSniper0.png | File:ShrimpSniper0.png | ||
| Skin | Redemption | Frost Legion | Shrimp | |
| Rarity | Uncommon | Common | Common | |
| Daily Store Cost | Robux 105 | N/A | N/A | |
| Obtained From | Premium Crate | Operation I.C.E Regular Battle Pass | Surf & Turf Regular Battle Pass |
Strategy
[edit]- The Sniper is effective early on during the game due to its cheap cost and long range.
- Its earlier levels allow it to kill most enemies in one shot for a cheap price.
- It can also be useful against Hidden enemies, as upgrading it to Level 2 is quite cheap.
- The Sniper should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes.
- The Sniper has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while.
- Later on in the game, to maximize damage, you should change the Sniper's targeting to Strongest, or replace them with stronger towers like Ranger.
- The DJ Booth can easily expand the range of the Sniper to cover most, if not all, of the map.
- The Sniper can be used as a cheap way to deal with Flying enemies that appear early on during the game.
- It can also damage Lead enemies at Level 3+, making it rather useful against flying and lead combinations like Lead Balloon, although there are better alternatives, like the Ace Pilot or Military Base.
- The Sniper is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+.
- Despite it being able to damage all enemies, it is generally not worth using the Sniper late on during the game due to its low DPS and slow firerate.
- The Sniper has no placement limit, requiring many placements to be effective, therefore other cliff towers should not be brought due to the limited cliff space available in most maps occupied by the snipers.
- Towards late-game, the Snipers can be sold to make space for other cliff towers, but this is not recommended unless absolutely necessary since it is rather time consuming and results in a general loss in cash and total dps.
Trivia
[edit]- When the game was in Alpha, the Sniper's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans long gun".
- Weirdly, the Sniper costs Coin 100 to unlock, according to the store, despite being given for free.
- This is because prior to the MEGA Update, the Sniper used to cost Coin 100 to purchase from the store.
- The Sniper is also the only cliff tower to have no placement limit.
- The Sniper is loosely based on the Sniper from Tower Battles.
- The Sniper used to appear alongside the Pyromancer, Scout, Commander and Minigunner on the "Triumph" screen before the Community Maps Update.
- Formerly, the Sniper used to have the longest range in the entire game not counting any admin-exclusive towers. After the Overhaul Update, this record is given to the Ranger.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Sniper added.
- 13 October 2019 - Release v1.0.0
- 1 January 2020 - Release v1.5.1
- Statistical changes:
- Level 2
- Range increased from +4 to +6.
- Damage increased from +0 to +4.
- Level 3
- Range increased from +1 to +4.
- Damage increased from +3 to +5.
- Level 4
- Damage increased from +5 to +6.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Damage increased from +8 to +10.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Statistical changes:
- 14 February 2020 - Release v1.7.1
- New skin: Valentines
- 4 March 2020 - Release v1.8.0
- Bugfix: Level 1 upgrade description is now correct.
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- New SFX.
- 26 May 2020 - Release v1.11.0
- New SFX.
- 29 October 2020 - Overhaul v1.0.0
- Upgrade names added.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Level 1
- Range decreased from +4 to +3.
- Damage decreased from +2 to +0.
- Firerate changed from 4.05 to Template:Tooltip.
- Level 2
- Level 3
- Range decreased from +4 to +3.
- Damage increased from +5 to +8.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +5 to +2.
- Damage increased from +6 to +15.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Lead detection added.
- Level 5 removed
- Statistics:
- Cost: CashScript error: No such module "Money".
- +6 Range
- +10 Damage
- 2.05 > 1.8 Firerate
- Statistics:
- 13 February 2022 - v1.0.1
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +3 to +0.
- Damage increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Damage increased from +2 to +6.
- Level 3
- Range decreased from +3 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Lead detection added (Moved from Level 4).
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +2 to +6.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Statistical changes:
- 12 March 2022 - v1.1.0
- Sniper is now immune to all stuns.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 4.53 to 4.508.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Bug: Lead detection moved from Level 3 to Level 4.
- 12 March 2022 - v1.1.0a
- Bugfix: Now has lead detection at Level 3 again.
- 17 April 2022 - v1.2.0
- Sniper can no longer be targeted by most enemy abilities.
- New skin: Ducky
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Ghillie skin rarity changed from Uncommon to Common.
- 14 February 2023 - v1.6.2
- Valentines skin rarity changed from Event to Common.
- New skin: Silent
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Common.
- 28 October 2023 - v1.9.0
- New skin: Davinchi
- 29 March 2024 - v1.17.0
- New skin: Redemption
- 12 April 2024 - v1.18.4
- Redemption skin animation changed.
- Bug: Redemption skin animations are broken.
- 13 April 2024 - v1.18.4a
- Bugfix: Redemption skin animations are no longer broken.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- Statistical changes:
- Base
- Firerate decreased from 4.508 to 4.008.
- Range increased from 26 to 27.5
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +8 to +16.
- Firerate changed from Template:Tooltip to 3.508.
- Range increased from +2 to +5.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +15 to +10.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +6 to +7.5.
- Base
- Statistical changes:
- 2 August 2024 - v1.27.0
- Bugfix: Damage is now boosted by Damage Buffs.
- 21 August 2024 - v1.28.0
- Statistical changes:
- Level 1
- Level 2
- Level 3
- Level 4
- Range increased from +7.5 to +10.
- Statistical changes:
- 16 December 2024 - v1.46.0
- New skin: Frost Legion
- 9 April 2025 - v1.60.0
- Defense role added.
- 9 July 2025 - v1.70.0
- New skin: Shrimp
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +2 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +18 to +0.
- Range decreased from +2.5 to +0.
- Firerate changed from 3.508 to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +10 to +20.
- Range decreased from +10 to +5.
- Firerate changed from Template:Tooltip to 0.708.
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Damage decreased from 8 to 6.
- Firerate decreased from 2.508 to 1.658.
- Range decreased from 25 to 20.
- Level 1
- Damage increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +2.5.
- Level 4
- Base
- Statistical changes (PVP):
- 11 March 2026 - v1.86.0
- Placement footprint decreased from 1.5 to 1.25 in regular modes.
- Statistical changes (Regular):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +10 to +40.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +10 to +5.
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 5.025 to 5.
- Range increased from 25 to 28.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Range decreased from +3 to +2.
- Level 3
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +5 to +10.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 1.675 to 1.65.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Damage decreased from +0 to -1.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage increased from +15 to +16.
- Base
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |