Soldier: Difference between revisions

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{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{Tabs|Regular = Soldier|Perk = Golden Soldier}}
{{SameName|Soldier|[[Soldier|Tower]] • [[Soldier (Unit)|Unit]]}}
{{SameName|Soldier|'''Tower''' • [[Soldier (Unit)|Unit]] • [[Soldier (Narrator)|Narrator]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{For|[[Mission Quests|Undead Solider]], a [[Mission Quests|Mission Quest]]}}
{{TowerInfobox
{{TowerInfobox
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|flying_detection = {{Attr|Flying|Level 4}}
|flying_detection = {{Attr|Flying|Level 4}}
|immune = None
|immune = None
|footprint = Average (1.5)
|footprint = 1.5
|pvp_basecost = {{Money|450}}
|pvp_basecost = {{Money|450}}
|pvp_basesellingprice = {{Money|150}}
|pvp_basesellingprice = {{Money|150}}
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_damagetype = Burst
|pvp_damagetype = Burst
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.175
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_baserange = [[File:Range Icon.png|20px|Range]]17
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
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|pvp_flying_detection = {{Attr|Flying|Level 0+}}
|pvp_flying_detection = {{Attr|Flying|Level 0+}}
|pvp_immune = None
|pvp_immune = None
|pvp_footprint = Average (1.5)
|pvp_footprint = 1.5
|tooltip-1 = A well rounded burst fire tower with solid range and low damage.
|tooltip-1 = A well rounded burst fire tower with solid range and low damage.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
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==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|50}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.158 > 0.133 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
|{{Upgrade|Level = Level 1|Upgrade Title = Barracks Training|Cost = {{Money|100}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information = 0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


0.5 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]



Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|650}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Better Aiming|Cost = {{Money|700}}|Image = [[File:Soldier Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]
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Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,350}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Equipment Upgrades|Cost = {{Money|1,850}}|Image = [[File:Soldier Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
4 > 8 Burst [[File:Damage Icon.png|20px|Burst]]

0.55 > 0.4 Cooldown [[File:Cooldown Icon.png|20px|Cooldown]]




Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|1,050}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|5,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|6,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]


8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
8 > 12 Burst [[File:Damage Icon.png|20px|Burst]]
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Sell Price changes to {{Money|2,450}}}}
Sell Price changes to {{Money|3,050}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
|{{Upgrade|Level = Level 1|Upgrade Title = Better Vision|Cost = {{Money|200}}|Image = [[File:Soldier Upgrade 1 New.png|100px]]|Information =
0.175 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
4 > 6 Burst [[File:Damage Icon.png|20px|Burst]]
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+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]
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Sell Price changes to {{Money|1,483}}}}
Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Deadliest Soldier|Cost = {{Money|8,000}}|Image = [[File:Soldier Upgrade 5 New.png|100px]]|Information =
+5 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


0.15 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]
8 > 10 Burst [[File:Damage Icon.png|20px|Burst]]
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}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Soldier|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 50; 650; 1350; 5000
$COST$ = 400; 100; 700; 1850; 6000
$FNC-PVP-COST$ = 450; 200; 800; 3000; 8000
$PVP-COST$ = 450; 200; 800; 3000; 8000
$FNC-DETECTION$ = 2; ; 4
$FSE-DETECTION$ = 2; ; 4
$FNC-PVP-DETECTION$ = 2; ; 0
$FSE-PVP-DETECTION$ = 2; ; 0
$FNC-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-UPGRADE$ = Barracks Training; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FNC-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FSE-PVP-UPGRADE$ = Better Vision; Better Aiming; Equipment Upgrades; Deadliest Soldier
$FNC-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FSE-UPGRADEICON$ = 5523192002; 5523193619; 5523195646; 5523196519
$FSE-META$ = Starter; File:KrampusRevengeSoldierIcon.png
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref>Firerate only applies to the burst and is not the time between bursts.</ref>
$FREF$ = <ref name=firerate>Firerate only applies to the burst and is not the time between bursts.</ref>
$DREF$ = <ref>DPS is calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)).</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 3 || 0.15 || 0.55 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 3 || 0.175 || 0.5 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 3 || 0.125 || 0.55 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 3 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 4 || 0.125 || 0.55 || 19 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 4 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 8 || 0.125 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 4 || 8 || 0.15 || 0.4 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 12 || 0.125 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 10 || 12 || 0.15 || 0.4 || 22 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Burst Count !! Firerate$FREF$ !! Cooldown !! Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || 0.15 || 0.4 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 1 || 6 || 0.125 || 0.3 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 6 || 0.125 || 0.3 || 19 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 5 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 4 || 8 || 0.125 || 0.3 || 21 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 10 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 8 || 10 || 0.1 || 0.2 || 21 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Skin
!Skin
|{{Colour|Basic|Blue}}
|{{Color|Basic|Blue}}
|{{Colour|Basic|Red}}
|{{Color|Basic|Red}}
|{{Colour|Premium|Cold Soldier}}
|{{Color|Premium|Cold Soldier}}
|{{Colour|Party|Party}}
|{{Color|Party|Party}}
|-
|-
!Rarity
!Rarity
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Exclusive}}
|{{Color|Exclusive}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Robux|105}}
|{{Robux|105}}
|N/A
|N/A
|-
|-
!Obtained From
!Obtained From
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Premium Skincrate]]
|[[Premium Crate]]
|[[Party Skincrate]]
|[[Party Crate]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Colour|Toy|Toy}}
|{{Color|Toy|Toy}}
|{{Colour|Premium|Doughboy}}
|{{Color|Premium|Doughboy}}
|{{Colour|Golden}}
|{{Color|Golden}}
|{{Colour|Lovely|Valentines}}
|{{Color|Lovely|Valentines}}
|-
|-
!Rarity
!Rarity
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Golden}}
|{{Color|Golden}}
|{{Colour|Common}}
|{{Color|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Obtained From
!Obtained From
|[[Toy Skincrate]]
|[[Toy Crate]]
|[[Premium Skincrate]]
|[[Premium Crate]]
|[[Golden Skincrate]]
|[[Golden Crate]]
|[[Valentines 2026 Skincrate]],<br/>[[Lovestruck Skincrate]],<br/>[[Lovely Skincrate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|[[Valentines 2026 Crate]],<br/>[[Lovestruck Crate]],<br/>[[Lovely Crate]],<br/>[[Season of Love#Season Pass|Season of Love Season]]
|-
|-
!
!
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|-
|-
!Skin
!Skin
|{{Colour|Ducky|Ducky}}
|{{Color|Ducky|Ducky}}
|{{Colour|Deluxe|Grand Theft}}
|{{Color|Deluxe|Grand Theft}}
|{{Colour|Jolly|Holiday}}
|{{Color|Jolly|Holiday}}
|{{Colour|Krampus|Beast Slayer}}
|{{Color|Krampus|Beast Slayer}}
|-
|-
!Rarity
!Rarity
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Event}}
|{{Color|Event}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Obtained From
!Obtained From
|[[Ducky Skincrate]],<br>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Ducky Crate]],<br>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Deluxe Skincrate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Deluxe Crate]],<br>[[Philips x TDS Season#Season Pass|Philips x TDS Season]]
|[[Jolly Skincrate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Jolly Crate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Colour|Premium|Liberator}}
|{{Color|Premium|Liberator}}
|{{Colour|Premium|Toilet}}
|{{Color|Premium|Toilet}}
|{{Colour|Premium|Stealth Ops}}
|{{Color|Premium|Stealth Ops}}
|{{Colour|Hexscape|Aerobics}}
|{{Color|Hexscape|Aerobics}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Common}}
|{{Color|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Obtained From
!Obtained From
|[[Premium Skincrate]]
|[[Premium Crate]]
|[[Premium Skincrate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref>
|[[Premium Crate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref>
|[[Premium Skincrate]]
|[[Premium Crate]]
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Regular Battle Pass]]
|[[Hexscape Event#Hexscape Event Battle Pass|Hexscape Event Regular Battle Pass]]
|-
|-
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|-
|-
!Skin
!Skin
|{{Colour|OperationICE|Dark Frost}}
|{{Color|OperationICE|Dark Frost}}
|{{Colour|Korblox|Korblox}}
|{{Color|Korblox|Korblox}}
|{{Colour|DuckyRevenge|Bunny}}
|{{Color|DuckyRevenge|Bunny}}
|{{Colour|Null|Null}}
|{{Color|Null|Null}}
|-
|-
!Rarity
!Rarity
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]]
|-
!
|[[File:PatrioticSoldierIconIG.png|175px]]
|[[File:BeachSoldierIconIG.png|175px]]
|-
!Skin
|{{Color|Patriotic}}
|{{Color|Beach}}
|-
!Rarity
|{{Color|Rare}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|6,500}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Patriotic Crate]]
|[[Beach Crate]]
|}
|}


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==Trivia==
==Trivia==
*When the game was in Alpha, the '''Soldier's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*When the game was in Alpha, and for a while after BETA release, the '''Soldier's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "''sans gun''".
*The '''Soldier's''' name and function is very loosely based on the [[w:c:roblox-tower-battles:Soldier|Soldier]] from ''Tower Battles''.
*The '''Soldier's''' name and function is very loosely based on the [[w:c:roblox-tower-battles:Soldier|Soldier]] from ''Tower Battles''.
*The '''Soldier''', along with the [[Turret]], are the first towers to have toys made based on them.
*The '''Soldier''', along with the [[Turret]], are the first towers to have toys made based on them.
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***'''Level 3'''
***'''Level 3'''
****Damage decreased from +3 to +2.
****Damage decreased from +3 to +2.
**New skins: {{Colour|Basic|Red}}, {{Colour|Basic|Blue}}, {{Colour|Premium|Cold Soldier}}
**New skins: {{Color|Basic|Red}}, {{Color|Basic|Blue}}, {{Color|Premium|Cold Soldier}}
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]]
**[[Commander]] now reduces cooldown four-fold.
**[[Commander]] now reduces cooldown four-fold.
**{{Bug}} Level 4 firerate decrease does not occur.
**{{Bug}} Level 4 firerate decrease does not occur.
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]]
**New skin: {{Colour|Party|Party}}
**New skin: {{Color|Party|Party}}
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]]
**New SFX.
**New SFX.
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]]
**New skin: {{Colour|Toy|Toy}}
**New skin: {{Color|Toy|Toy}}
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost increased from {{Coins|250}} to {{Coins|350}}.
**Unlock cost increased from {{Coins|250}} to {{Coins|350}}.
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**[[Commander]] now reduces cooldown by stated percentage.
**[[Commander]] now reduces cooldown by stated percentage.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Skincrate]] and [[Premium Skincrate]] skins.
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
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****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from 0.25 to <abbr title="-0.05">0.23 > 0.18</abbr>.
****Firerate changed from 0.25 to {{Tooltip|0.23 > 0.18|-0.05}}.
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cost decreased from {{Money|1,500}} to {{Money|1,400}}.
****Cooldown decreased from 1 to <abbr title="-0.35">1.2 > 0.85</abbr>.
****Cooldown decreased from 1 to {{Tooltip|1.2 > 0.85|-0.35}}.
***'''Level 4'''
***'''Level 4'''
**** Firerate changed from <abbr title="-0.05">0.2 > 0.15</abbr> to 0.15.
**** Firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to 0.15.
****Damage increased from +2 to +3.
****Damage increased from +2 to +3.
****Burst count increased from +0 to +1.
****Burst count increased from +0 to +1.
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*****+3 Damage
*****+3 Damage
*****+2 Range
*****+2 Range
**New skins: {{Colour|Premium|Doughboy}}, {{Colour|Golden}}
**New skins: {{Color|Premium|Doughboy}}, {{Color|Golden}}
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]]
**Level 2 upgrade name changed from ''Radio'' to ''Radio Communications''.
**Level 2 upgrade name changed from ''Radio'' to ''Radio Communications''.
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****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Burst changed from 3 > 4 to 3 > 5.
****Burst changed from 3 > 4 to 3 > 5.
****Cooldown changed from <abbr title="-0.35">1.2 > 0.85</abbr> to 1.
****Cooldown changed from {{Tooltip|1.2 > 0.85|-0.35}} to 1.
****Firerate changed from <abbr title="-0.05">0.23 > 0.18</abbr> to 0.18.
****Firerate changed from {{Tooltip|0.23 > 0.18|-0.05}} to 0.18.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
****Cost decreased from {{Money|5,500}} to {{Money|3,750}}.
Line 431: Line 452:
****Burst changed from 4 > 5 to 5 > 8.
****Burst changed from 4 > 5 to 5 > 8.
****Firerate changed from 0.18 to <abbr title="-0.05>0.18 > 0.13</abbr>.
****Firerate changed from 0.18 to <abbr title="-0.05>0.18 > 0.13</abbr>.
**New skin: {{Colour|SeasonOfLove|Valentines}}
**New skin: {{Color|SeasonOfLove|Valentines}}
**{{Colour|Golden}} skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
**{{Color|Golden}} skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
**{{Bug}} Statistics in the lobby are not updated.
**{{Bug}} Statistics in the lobby are not updated.
**{{Bug}} Cooldown animation is sligthly longer than the cooldown statistic.
**{{Bug}} Cooldown animation is sligthly longer than the cooldown statistic.
Line 444: Line 465:
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Cost increased from {{Money|3,750}} to {{Money|4,000}}.
****Burst changed from 5 > 8 to 5 > 7.
****Burst changed from 5 > 8 to 5 > 7.
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
**{{Colour|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
**{{Color|Golden}} skin burst increase decreased on Level 4 from +4 to +3.
*'''17 April 2022''' - [[v1.2.0]]
*'''17 April 2022''' - [[v1.2.0]]
**New skin: {{Colour|DuckHunt|Ducky}}
**New skin: {{Color|DuckHunt|Ducky}}
*'''13 May 2022''' - [[v1.2.2]]
*'''13 May 2022''' - [[v1.2.2]]
**{{Colour|Golden}} skin buffs removed.
**{{Color|Golden}} skin buffs removed.
**Statistical changes:
**Statistical changes:
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,000}} to {{Money|5,000}}.
****Cost increased from {{Money|4,000}} to {{Money|5,000}}.
*'''30 September 2022''' - [[v1.4.0]]
*'''30 September 2022''' - [[v1.4.0]]
**New skin: {{Colour|Philips|Grand Theft}}
**New skin: {{Color|Philips|Grand Theft}}
*'''31 October 2022''' - [[v1.4.2]]
*'''31 October 2022''' - [[v1.4.2]]
**{{Bug}} {{Colour|Golden}} skin uses incorrect animations in the lobby.
**{{Bug}} {{Color|Golden}} skin uses incorrect animations in the lobby.
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
**{{Colour|Premium|Cold Soldier}} skin rarity changed from {{Colour|Common}} to {{Colour|Uncommon}}.
**{{Color|Premium|Cold Soldier}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}.
**New skin: {{Colour|ViolentNight|Holiday}}
**New skin: {{Color|ViolentNight|Holiday}}
*'''14 February 2023''' - [[v1.6.2]]
*'''14 February 2023''' - [[v1.6.2]]
**{{Colour|Lovely|Valentines}} skin rarity changed from {{Colour|Event}} to {{Colour|Common}}.
**{{Color|Lovely|Valentines}} skin rarity changed from {{Color|Event}} to {{Color|Common}}.
*'''21 March 2023''' - [[v1.6.3]]e
*'''21 March 2023''' - [[v1.6.3]]e
**Statistical Changes:
**Statistical Changes:
Line 469: Line 490:
****Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''.
****Name changed from ''Deadliest's Soldier'' to ''Deadliest Soldier''.
*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
**{{Colour|DuckHunt|Ducky}} skin rarity changed from {{Colour|Event}} to {{Colour|Common}}.
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Common}}.
**{{Bugfix}} {{Colour|Golden}} skin now uses correct animations in the regular lobby.
**{{Bugfix}} {{Color|Golden}} skin now uses correct animations in the regular lobby.
*'''21 December 2023''' - [[v1.11.0]]
*'''21 December 2023''' - [[v1.11.0]]
**Unlock cost increased from {{Coins|350}} to {{Coins|400}}.
**Unlock cost increased from {{Coins|350}} to {{Coins|400}}.
**{{Colour|Deluxe|Grand Theft}} skin rarity changed from {{Colour|Legendary}} to {{Colour|Common}}.
**{{Color|Deluxe|Grand Theft}} skin rarity changed from {{Color|Legendary}} to {{Color|Common}}.
**New skin: {{Colour|Krampus|Beast Slayer}}
**New skin: {{Color|Krampus|Beast Slayer}}
*'''28 January 2024''' - [[v1.12.0]]
*'''28 January 2024''' - [[v1.12.0]]
**{{Bug}} {{Colour|Krampus|Beast Slayer}} is removed from the game.
**{{Bug}} {{Color|Krampus|Beast Slayer}} is removed from the game.
*'''28 January 2024''' - [[v1.12.0]]a
*'''28 January 2024''' - [[v1.12.0]]a
**{{Bugfix}} {{Colour|Krampus|Beast Slayer}} skin is now in the game again.
**{{Bugfix}} {{Color|Krampus|Beast Slayer}} skin is now in the game again.
*'''31 January 2024''' - [[v1.12.0]]c
*'''31 January 2024''' - [[v1.12.0]]c
**{{Colour|Krampus|Beast Slayer}} skin rarity changed from {{Colour|Common}} to {{Colour|Event}}.
**{{Color|Krampus|Beast Slayer}} skin rarity changed from {{Color|Common}} to {{Color|Event}}.
*'''29 March 2024''' - [[v1.17.0]]
*'''29 March 2024''' - [[v1.17.0]]
**New skin: {{Colour|Premium|Liberator}}
**New skin: {{Color|Premium|Liberator}}
*'''1 April 2024''' - [[v1.17.0]]b
*'''1 April 2024''' - [[v1.17.0]]b
**New skin: {{Colour|Premium|Toilet}}
**New skin: {{Color|Premium|Toilet}}
**{{Bug}} {{Colour|Premium|Toilet}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Color|Premium|Toilet}} skin cannot be equipped in the intermission lobby.
**{{Bug}} {{Colour|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar.
**{{Bug}} {{Color|Premium|Toilet}} skin breaks the tower icon and stats in the tower hotbar.
*'''1 April 2024''' - [[v1.17.2]]
*'''1 April 2024''' - [[v1.17.2]]
**{{Bugfix}} {{Colour|Premium|Toilet}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{Color|Premium|Toilet}} skin now can be equipped in the intermission lobby.
**{{Bugfix}} {{Colour|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar.
**{{Bugfix}} {{Color|Premium|Toilet}} skin no longer breaks the tower icon and stats in the tower hotbar.
*'''3 May 2024''' - [[v1.20.0]]
*'''3 May 2024''' - [[v1.20.0]]
**Statistical changes:
**Statistical changes:
Line 498: Line 519:
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Burst changed from 3 > 5 to 4 > 5.
****Burst changed from 3 > 5 to 4 > 5.
****Cooldown changed from 1 to <abbr title="-0.2">1 > 0.8</abbr>.
****Cooldown changed from 1 to {{Tooltip|1 > 0.8|-0.2}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Cost increased from {{Money|3,500}} to {{Money|4,750}}.
****Damage increased from +3 to +4.
****Damage increased from +3 to +4.
****Without [[Firerate Bug]], firerate changed from <abbr title="-0.025">0.15 > 0.125</abbr> to <abbr title="-0.03">0.15 > 0.12</abbr>, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
*'''21 June 2024''' - [[v1.25.0]]
*'''21 June 2024''' - [[v1.25.0]]
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s.
Line 508: Line 529:
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s.
*'''11 September 2024''' - [[v1.31.0]]
*'''11 September 2024''' - [[v1.31.0]]
**New skin: {{Colour|Premium|Stealth Ops}}
**New skin: {{Color|Premium|Stealth Ops}}
*'''23 October 2024''' - [[v1.37.0]]
*'''23 October 2024''' - [[v1.37.0]]
**New skin: {{Colour|Hexscape|Aerobics}}
**New skin: {{Color|Hexscape|Aerobics}}
*'''16 December 2024''' - [[v1.46.0]]
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{Colour|OperationICE|Dark Frost}}
**New skin: {{Color|OperationICE|Dark Frost}}
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
*'''13 March 2025''' - [[v1.57.0|v1.57.7]]
**New skin: {{Colour|Korblox|Korblox}}
**New skin: {{Color|Korblox|Korblox}}
*'''9 April 2025''' - [[v1.60.0]]
*'''9 April 2025''' - [[v1.60.0]]
**Offense role added.
**Offense role added.
*'''16 March 2025''' - [[v1.61.0]]
*'''16 March 2025''' - [[v1.61.0]]
**New skin: {{Colour|DuckyRevenge|Bunny}}
**New skin: {{Color|DuckyRevenge|Bunny}}
*'''25 June 2025''' - [[v1.68.0]]
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost reduced from {{Coins|400}} to {{Coins|350}}.
**Unlock cost reduced from {{Coins|400}} to {{Coins|350}}.
Line 531: Line 552:
***'''Level 1'''
***'''Level 1'''
****Cost increased from {{Money|100}} to {{Money|200}}.
****Cost increased from {{Money|100}} to {{Money|200}}.
****Firerate changed from 0.175 to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 3 to 4 > 6.
****Burst changed from 3 to 4 > 6.
****Cooldown changed from 1 to <abbr title="-0.1">0.4 > 0.3</abbr>.
****Cooldown changed from 1 to {{Tooltip|0.4 > 0.3|-0.1}}.
***'''Level 2'''
***'''Level 2'''
****Cost increased from {{Money|400}} to {{Money|800}}.
****Cost increased from {{Money|400}} to {{Money|800}}.
Line 544: Line 565:
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Burst changed from 4 > 5 to 6 > 8.
****Burst changed from 4 > 5 to 6 > 8.
****Cooldown changed from <abbr title="-0.2">1 > 0.8</abbr> to 0.3.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to 0.3.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Cost increased from {{Money|4,750}} to {{Money|8,000}}.
****Damage decreased from +4 to +5.
****Damage decreased from +4 to +5.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to <abbr title="-0.025">0.15 > 0.125</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
****Burst changed from 5 > 7 to 8 > 10.
****Burst changed from 5 > 7 to 8 > 10.
****Cooldown changed from 0.8 to <abbr title="-0.1">0.3 > 0.2</abbr>.
****Cooldown changed from 0.8 to {{Tooltip|0.3 > 0.2|-0.1}}.
*'''18 October 2025''' - [[v1.77.0]]
*'''18 October 2025''' - [[v1.77.0]]
**New skin: {{Colour|Null|Null}}.
**New skin: {{Color|Null|Null}}.
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes (Regular):
**Statistical changes (Regular):
Line 561: Line 582:
***'''Level 1'''
***'''Level 1'''
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Cost decreased from {{Money|100}} to {{Money|50}}.
****Firerate changed from 0.175 to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Firerate changed from 0.175 to {{Tooltip|0.175 > 0.125|-0.05}}.
****Range decreased from +2 to +0.
****Range decreased from +2 to +0.
***'''Level 2'''
***'''Level 2'''
Line 570: Line 591:
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Cost increased from {{Money|1,500}} to {{Money|2,250}}.
****Burst changed from 4 > 5 to 4 > 6.
****Burst changed from 4 > 5 to 4 > 6.
****Cooldown changed from <abbr title="-0.2">1 > 0.8</abbr> to <abbr title="-0.25">0.85 > 0.6</abbr>.
****Cooldown changed from {{Tooltip|1 > 0.8|-0.2}} to {{Tooltip|0.85 > 0.6|-0.25}}.
***'''Level 4'''
***'''Level 4'''
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Cost decreased from {{Money|4,750}} to {{Money|4,600}}.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to 0.125.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.125.
****Range increased from +2 to +3.
****Range increased from +2 to +3.
****Burst changed from 5 > 7 to 6 > 8.
****Burst changed from 5 > 7 to 6 > 8.
Line 583: Line 604:
****Burst cooldown decreased from 0.85 to 0.55.
****Burst cooldown decreased from 0.85 to 0.55.
***'''Level 1'''
***'''Level 1'''
****Firerate changed from <abbr title="-0.05">0.175 > 0.125</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Name changed from ''Better Vision'' to ''Barracks Training''.
****Name changed from ''Better Vision'' to ''Barracks Training''.
***'''Level 3'''
***'''Level 3'''
Line 589: Line 610:
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst count changed from 4 > 6 to 4 > 8.
****Burst cooldown changed from <abbr title="-0.25">0.85 > 0.6</abbr> to <abbr title="-0.15">0.55 > 0.4</abbr>.
****Burst cooldown changed from {{Tooltip|0.85 > 0.6|-0.25}} to {{Tooltip|0.55 > 0.4|-0.15}}.
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Cost increased from {{Money|4,600}} to {{Money|5,000}}.
****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Burst changed from 6 > 8 to 8 > 12.
****Burst changed from 6 > 8 to 8 > 12.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown decreased from 0.55 to 0.5.
***'''Level 1'''
****Cost increased from {{Money|50}} to {{Money|100}}.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Cooldown changed from 0.55 to {{Tooltip|0.5 > 0.4|-0.1}}.
***'''Level 2'''
****Cost increased from {{Money|650}} to {{Money|700}}.
***'''Level 3'''
****Cost increased from {{Money|1,350}} to {{Money|1,850}}.
****Damage increased from +1 to +2.
****Cooldown changed {{Tooltip|0.55 > 0.4|-0.15}} to 0.4.
***'''Level 4'''
****Cost increased from {{Money|5,000}} to {{Money|6,000}}.
****Damage increased from +5 to +6.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.175 to 0.15.
***'''Level 1'''
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.15 > 0.12|-0.03}}.
***'''Level 3'''
****Damage decreased from +3 to +2.
***'''Level 4'''
****Damage decreased from +5 to +4.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.12 > 0.1|-0.02}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''7 August 2026''' - [[v2.5.0]]
**New skin: {{Color|Beach}}
}}
}}



Latest revision as of 13:05, 26 August 2026

[[Soldier|]][[Soldier/Gallery|]][[Soldier/History|]]

Soldier
TowerUnitNarrator
Similar Article
This article is about Soldier. You may be looking for Undead Solider, a Mission Quest.

<infobox>

 <title source="title"><default>Soldier</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"A cheap and effective burst tower. Great for beginners!"
―Store Description
File:Quote.png
"A cheap and effective burst tower."
―Former Store Description

Description

[edit]

The Soldier is a starter ground tower that fires in bursts. It can be bought for Coin 350 in the store.

The Soldier fires in bursts, with a short delay between each burst. It is a fairly cheap tower, making it recommended for use in earlier waves. It gains hidden detection at Level 2 and flying detection at Level 4 (Level 0 for PVP), so it is an effective counter against Hidden and Flying enemies.

The Soldier is considered an early to mid-game tower. Later on during the game, its effectiveness dwindles against high health enemies, being outclassed by other towers with higher DPS.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:LO Blue Soldier 0.png File:KR Red Soldier 0.png File:Cold Soldier Soldier 0.png File:KR Party Soldier 0.png
Skin Blue Red Cold Soldier Party
Rarity Common Common Uncommon Exclusive
Daily Store Cost Coin 500 Coin 500 Robux 105 N/A
Obtained From Basic Crate Basic Crate Premium Crate Party Crate
File:KRToySoldier0.png File:KRDoughboySoldier0.png File:Golden soldier lvl 0.png File:KRValentinesSoldier0.png
Skin Toy Doughboy Golden Valentines
Rarity Common Common Golden Common
Daily Store Cost Coin 850 Robux 85 Coin 50,000 Coin 4,000
Obtained From Toy Crate Premium Crate Golden Crate Valentines 2026 Crate,
Lovestruck Crate,
Lovely Crate,
Season of Love Season
File:KRDuckySoldier0.png File:KRGrandTheftSoldier0.png File:KRHolidaySoldier0.png File:BSSoldier0.png
Skin Ducky Grand Theft Holiday Beast Slayer
Rarity Common Common Event Event
Daily Store Cost Coin 3,000 Robux 255 Coin 5,000 N/A
Obtained From Ducky Crate,
Hunting Season
Deluxe Crate,
Philips x TDS Season
Jolly Crate,
Violent Night Season
Krampus' Revenge Season
File:LiberatorSoldier0.png File:ToiletSoldier0.png File:StealthOpsSoldier0.png File:AerobicsSoldier0.png
Skin Liberator Toilet Stealth Ops Aerobics
Rarity Rare Legendary Rare Common
Daily Store Cost Robux 120 Robux 190 Robux 120 N/A
Obtained From Premium Crate Premium Crate (Formerly)[1] Premium Crate Hexscape Event Regular Battle Pass
File:DFSoldier0.png File:KorbloxSoldier0.png File:BunnySoldier0.png File:NullSoldier0Noseless.png
Skin Dark Frost Korblox Bunny Null
Rarity Uncommon Event Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Operation I.C.E Regular Battle Pass The Hunt: Mega Edition Event Easy Difficulty Ducky Revenge Regular Battle Pass Null & Void Regular Battle Pass
File:PatrioticSoldierIconIG.png File:BeachSoldierIconIG.png
Skin Patriotic Beach
Rarity Rare Rare
Daily Store Cost Coin 6,500 Coin 6,500
Obtained From Patriotic Crate Beach Crate

Strategy

[edit]
  • The Soldier is an effective early-game tower at Level 2, having high DPS for a cheap price.
    • By mid-game, you should have multiple Level 3–4 Soldiers, as they can effectively kill enemies that appear there, such as the Dark Necromancer or Slow Boss.
      • However, it loses value as the waves progress due to its DPS being too low to deal with high health enemies that appear later on during the game.
      • It should not be relied on late-game if you have better towers and can be replaced by towers like the Minigunner or Ranger.
  • The Soldier is able to change targets between bursts if another enemy enters its range.
    • This avoids the need to swap targets from time to time.
  • The Soldier's firerate can be boosted by the Commander.
    • However, the Soldier's cooldown cannot be decreased.
    • However, it is not recommended to prioritize this tower over higher DPS alternatives such as the Minigunner and Turret.

Trivia

[edit]
  • When the game was in Alpha, and for a while after BETA release, the Soldier's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans gun".
  • The Soldier's name and function is very loosely based on the Soldier from Tower Battles.
  • The Soldier, along with the Turret, are the first towers to have toys made based on them.
  • Prior to the Solar Eclipse Update, the Soldier alongside the Commander used to appear on the triumph screen.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Soldier added.
  • 15 August 2019 - BETA v1.10.0
    • Unlock cost increased from Coin 100 to Coin 250.
  • 13 October 2019 - Release v1.0.0
    • Statistical changes:
      • Base
        • Range increased from 8 to 12.
      • Level 2
        • Damage decreased from +1 to +0.
      • Level 3
        • Damage decreased from +3 to +2.
    • New skins: Red, Blue, Cold Soldier
  • 9 November 2019 - Release v1.2.0
    • Commander now reduces cooldown four-fold.
    • Bug: Level 4 firerate decrease does not occur.
  • 1 January 2020 - Release v1.5.1
    • New skin: Party
  • 4 March 2020 - Release v1.8.0
    • New SFX.
  • 18 March 2020 - Release v1.8.1
    • New skin: Toy
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost increased from Coin 250 to Coin 350.
    • Upgrade names added.
    • Commander now reduces cooldown by stated percentage.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Range decreased from 12 to 10.
        • Firerate decreased from 0.25 to 0.23.
        • Cooldown increased from 1 to 1.2.
      • Level 1
        • Range increased from +1 to +2.
      • Level 2
        • Range decreased from +2 to +1.
      • Level 3
        • Firerate changed from 0.25 to Template:Tooltip.
        • Damage decreased from +2 to +1.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Cooldown decreased from 1 to Template:Tooltip.
      • Level 4
        • Firerate changed from Template:Tooltip to 0.15.
        • Damage increased from +2 to +3.
        • Burst count increased from +0 to +1.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5 removed
        • Original statistics:
          • Cost: CashScript error: No such module "Money".
          • +3 Damage
          • +2 Range
    • New skins: Doughboy, Golden
  • 8 May 2021 - Overhaul v1.3.0
    • Level 2 upgrade name changed from Radio to Radio Communications.
  • 13 February 2022 - v1.0.2
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from 10 to 13.
        • Firerate decreased from 0.23 to 0.18.
        • Cooldown decreased from 1.2 to 1.
      • Level 1
        • Name changed from Laser Sight to Better Vision.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Radio Communications to Better Aiming.
        • Damage increased from +0 to +1.
      • Level 3
        • Name changed from Up Skill to Equipment Upgrades.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +1 to +0.
        • Burst changed from 3 > 4 to 3 > 5.
        • Cooldown changed from Template:Tooltip to 1.
        • Firerate changed from Template:Tooltip to 0.18.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +2.
        • Burst changed from 4 > 5 to 5 > 8.
        • Firerate changed from 0.18 to 0.18 > 0.13.
    • New skin: Valentines
    • Golden skin burst increase decreased on Level 3 from +4 to +2, and Level 4 from +10 to +4.
    • Bug: Statistics in the lobby are not updated.
    • Bug: Cooldown animation is sligthly longer than the cooldown statistic.
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Commander can no longer decrease its cooldown.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.18 to 0.175.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Burst changed from 5 > 8 to 5 > 7.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
    • Golden skin burst increase decreased on Level 4 from +4 to +3.
  • 17 April 2022 - v1.2.0
    • New skin: Ducky
  • 13 May 2022 - v1.2.2
    • Golden skin buffs removed.
    • Statistical changes:
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 30 September 2022 - v1.4.0
    • New skin: Grand Theft
  • 31 October 2022 - v1.4.2
    • Bug: Golden skin uses incorrect animations in the lobby.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Cold Soldier skin rarity changed from Common to Uncommon.
    • New skin: Holiday
  • 14 February 2023 - v1.6.2
    • Valentines skin rarity changed from Event to Common.
  • 21 March 2023 - v1.6.3e
    • Statistical Changes:
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Deadliest's Soldier to Deadliest Soldier.
  • 5 May 2023 - v1.7.2
    • Ducky skin rarity changed from Event to Common.
    • Bugfix: Golden skin now uses correct animations in the regular lobby.
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 350 to Coin 400.
    • Grand Theft skin rarity changed from Legendary to Common.
    • New skin: Beast Slayer
  • 28 January 2024 - v1.12.0
    • Bug: Beast Slayer is removed from the game.
  • 28 January 2024 - v1.12.0a
    • Bugfix: Beast Slayer skin is now in the game again.
  • 31 January 2024 - v1.12.0c
    • Beast Slayer skin rarity changed from Common to Event.
  • 29 March 2024 - v1.17.0
    • New skin: Liberator
  • 1 April 2024 - v1.17.0b
    • New skin: Toilet
    • Bug: Toilet skin cannot be equipped in the intermission lobby.
    • Bug: Toilet skin breaks the tower icon and stats in the tower hotbar.
  • 1 April 2024 - v1.17.2
    • Bugfix: Toilet skin now can be equipped in the intermission lobby.
    • Bugfix: Toilet skin no longer breaks the tower icon and stats in the tower hotbar.
  • 3 May 2024 - v1.20.0
    • Statistical changes:
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Burst changed from 3 to 3 > 4.
      • Level 3
        • Damage increased from +1 to +2.
        • Burst changed from 3 > 5 to 4 > 5.
        • Cooldown changed from 1 to Template:Tooltip.
      • Level 4
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 11 September 2024 - v1.31.0
    • New skin: Stealth Ops
  • 23 October 2024 - v1.37.0
    • New skin: Aerobics
  • 16 December 2024 - v1.46.0
    • New skin: Dark Frost
  • 13 March 2025 - v1.57.7
    • New skin: Korblox
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 March 2025 - v1.61.0
    • New skin: Bunny
  • 25 June 2025 - v1.68.0
    • Unlock cost reduced from Coin 400 to Coin 350.
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from 13.
        • Burst increased from 3 to 4.
        • Cooldown decreased from 1 to 0.4.
        • Flying detection added.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.175 to Template:Tooltip.
        • Range decreased from +2 to +0.
        • Burst changed from 3 to 4 > 6.
        • Cooldown changed from 1 to Template:Tooltip.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +2.
        • Burst changed from 3 > 4 to 6.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +3.
        • Range increased from +0 to +2.
        • Burst changed from 4 > 5 to 6 > 8.
        • Cooldown changed from Template:Tooltip to 0.3.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +4 to +5.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +2 to +0.
        • Burst changed from 5 > 7 to 8 > 10.
        • Cooldown changed from 0.8 to Template:Tooltip.
  • 18 October 2025 - v1.77.0
    • New skin: Null.
  • 28 January 2026 - v1.84.0
    • Statistical changes (Regular):
      • Base
        • Range increased from 13 to 17.
        • Cooldown decreased from 1 to 0.85.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.175 to Template:Tooltip.
        • Range decreased from +2 to +0.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +2.
        • Burst changed from 3 to 3 > 4.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Burst changed from 4 > 5 to 4 > 6.
        • Cooldown changed from Template:Tooltip to Template:Tooltip.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 0.125.
        • Range increased from +2 to +3.
        • Burst changed from 5 > 7 to 6 > 8.
        • Flying detection added.
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Burst cooldown decreased from 0.85 to 0.55.
      • Level 1
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +1.
        • Burst count changed from 4 > 6 to 4 > 8.
        • Burst cooldown changed from Template:Tooltip to Template:Tooltip.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +5.
        • Burst changed from 6 > 8 to 8 > 12.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Without Firerate Bug, firerate increased from 0.15 to 0.175, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
        • Cooldown decreased from 0.55 to 0.5.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Without Firerate Bug, firerate changed from Template:Tooltip to Template:Tooltip, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
        • Cooldown changed from 0.55 to Template:Tooltip.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
        • Cooldown changed Template:Tooltip to 0.4.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +6.
    • Statistical changes (PVP):
  • 2 July 2026 - v2.1.7
    • New skin: Patriotic
  • 7 August 2026 - v2.5.0
    • New skin: Beach

Notes

[edit]
  1. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.


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