Accelerator: Difference between revisions
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==Trivia== |
==Trivia== |
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*The '''Accelerator''' is the first tower—as well as the first item of all—in the game to cost {{Gem|Gems}}, followed by [[Engineer]] and the [[Necromancer]]. |
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*The '''Accelerator''' is loosely based on the [[w:c:clashroyale:Sparky|Sparky]] from ''Clash Royale''. |
*The '''Accelerator''' is loosely based on the [[w:c:clashroyale:Sparky|Sparky]] from ''Clash Royale''. |
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**The '''Accelerator's''' plasma gun is loosely based on the [[w:c:half-life:Gluon Gun|Gluon Gun]] from ''Half-Life''. |
**The '''Accelerator's''' plasma gun is loosely based on the [[w:c:half-life:Gluon Gun|Gluon Gun]] from ''Half-Life''. |
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Revision as of 02:02, 28 July 2026
<infobox>
<title source="title"><default>Accelerator</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.75) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "Charge a laser and release massive damage at deadly rates!"
- ―Store Description
Description
The Accelerator is a hardcore tower that attacks in delayed bursts. It has a charge-up that happens before the burst and a cooldown that happens after the burst. During the burst, it can deal massive amounts of damage in a short period of time, but does no damage in between bursts. It can be purchased from the store for Gem 2,500 and has a level requirement of Level 50.
The Accelerator must charge-up its plasma gun before it can attack enemies. During its attack, it will fire in quick, high-damaging bursts, remaining focused on one enemy until it is killed, leaves the Accelerator's range, or the overcharge ends. The Accelerator will deal a set amount of damage before cooling down with its left hand, indicating that the plasma gun has overcharged. After this, there will be a cooldown lasting a couple of seconds, after which it charges up again. The amount of damage needed for the Accelerator to overcharge can be seen above its tower icon in the upgrade box or when you hover your cursor over it. Damage can still go above this threshold, though the Accelerator will stop attacking immediately once it does so. For example, if the Accelerator deals 8,999 damage out of 9,000 and has 10 damage, it will deal 9,009 damage total in that burst, assuming the enemy it attacks has at least 10 health. The Accelerator can also damage Lead enemies from Level 0 and detect Hidden enemies from Level 1.
The Accelerator is considered a mid to late-game tower because of its high damage capabilities, but extremely high cost.
The Accelerator has a placement limit of five per player. This is increased to eight in PVP mode.
Upgrades
Statistics
To see all the previous statistics of this tower, see the history page.
Skins
To see all the upgrades of a skin, see the gallery page.
Strategy
- Multiple Level 2 Accelerators are a cost-efficient way to get through the mid-game, as their DPS is usually high enough to deal with most mid-game enemies.
- The Farm or other towers that generate income like the Golden Cowboy are strongly recommended, as the Accelerator's upgrades are very expensive, especially its later upgrades. To further decrease the cost of Accelerator's upgrades, the DJ Booth is a very great choice due to its discount buff.
- The Accelerator has a very long overcharge before having to recharge, therefore buffs from the Commander, DJ Booth, Medic or Mercenary Base are usually fully effective on it.
- The DJ Booth's purple track can still be helpful in boosting its already massive range.
- The Accelerator's lock-on mechanic can be a disadvantage. For example, if the Accelerator locks onto a strong enemy like the Fallen Giant, it will stay locked on until the strong enemy is defeated, leaves its range or the Accelerator charges up again.
- This can result in the Accelerator leaking other enemies while it is distracted, therefore it is highly recommended to bring other towers to deal with such.
- The Accelerator's lengthy charge-up and cooldown times hinder it greatly, with enemies getting out of range before the Accelerator can defeat them in the worst cases. It is important to utilize other towers alongside the Accelerator to prevent any potential leaks.
- Due to this and other factors, such as its high cost, it is generally infeasible to use the Accelerator in the early game, with its sluggish charge-up at lower levels resulting in some fast enemies leaking.
- The Accelerator should be allowed to cover large amounts of the path to maximize its DPS. The DJ Booth and Ranger are especially great in this regard for boosting the Accelerator's range.
- Slowing towers like the Electroshocker or Cryomancer can be used to support the Accelerator, slowing the enemy down and giving the Accelerator enough time to charge-up and attack them.
Trivia
- The Accelerator is the first tower—as well as the first item of all—in the game to cost Gem Gems, followed by Engineer and the Necromancer.
- The Accelerator is loosely based on the Sparky from Clash Royale.
- The Accelerator's plasma gun is loosely based on the Gluon Gun from Half-Life.
- Prior to the 12th of March 2022, the Accelerator was the only tower that could receive cash from summoned enemies.
- After the update, the Accelerator is no longer able to receive cash from these enemies in most gamemodes.
- The Accelerator used to have hidden detection at Level 0; however, as of the Unwavering Tides Update this is no longer the case.
- Currently, the Golden Pyromancer and Turret are the only towers with hidden detection at Level 0.
- Prior to the Overhaul Update, the only towers to have hidden detection at Level 0 were the Outlaw and Paintballer.
- The current Accelerator Level 5 upgrade name is an acronym for the word "VOID" (Vessel Of Infinite Destruction).
- This name may be a tribute to the Level 5 upgrade name used before the 5th of May 2023, "Energy from the Void".
- The Accelerator was initially planned to be the reward for the original Polluted Wasteland map before it was turned into a Hardcore tower.
- The Accelerator was originally intended to have drones that also fired plasma beams.
- The drones can be seen on some images released around the release of Hardcore Testing BETA, such as the icon used for Tower Defense Simulator at the time.
- Prior to the Frost Invasion Update, it was possible to see some of the Accelerator's statistics from private testing sessions in the lobby. These were:
- Damage: 3
- Firerate: 0.2
- Range: 18
- Placement limit: 5
- Prior to the 5th of May 2023, the Accelerator had its damage statistic vary per firerate.
- The Accelerator was originally supposed to increase its damage over time by gaining a Damage Buff.
- This was most likely changed because the Accelerator would have been very similar to the Phaser from Tower Battles.
- The Accelerator was originally supposed to increase its damage over time by gaining a Damage Buff.
- The Accelerator likes to eat hamburgers only on Monday and Fridays, as revealed by the Narrator in his annoyance, which is then confirmed by the Commander.
- In The Final Act Event opening cutscene, the Accelerator is also shown preparing to eat a hamburger too.
Update History
For previous cosmetic variations, see the gallery page.
- 29 October 2020 - Overhaul v1.0.0
- Accelerator added.
- Bug: Accelerator can gain cash from summoned enemies.
- Bug: While stunned, Accelerator will still charge up, but performs its cooldown animation immediately after.
- Removed skin: Hazmat
- 4 July 2021 - Overhaul v1.4.0
- New skin: Mage
- 4 December 2021 - v1.0.0
- New skin: Eclipse
- 13 February 2022 - v1.0.2
- New skin: Cupid
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Tick decreased from 0.23 to 0.225.
- Level 4
- Tick changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Tick changed from Template:Tooltip to Template:Tooltip.
- Base
- Bugfix: Accelerator can no longer gain cash from summoned enemies.
- 29 July 2022
- Bug: When affected by the Scared Debuff, the Accelerator will not stop attacking the enemy it was targeting, even if the Scared Debuff caused the enemy to be out of range.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- Statistical changes:
- Base
- Damage decreased from 10 to 8.
- Range increased from 12 to 13.
- Burst Time increased from 4 to 6.
- Charge-Up decreased from 4 to 3.
- Level 2
- Burst Time changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Damage increased from +6 to +7.
- Level 5
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +9 to +20.
- Range decreased from +2 to +1.
- Tick changed from Template:Tooltip to 0.125.
- Burst Time changed from Template:Tooltip to Template:Tooltip.
- Charge-Up changed from Template:Tooltip to Template:Tooltip.
- Base
- 14 February 2023 - v1.6.2
- Cupid skin rarity changed from Event to Legendary.
- New skin: Ice Witch
- 5 May 2023 - v1.7.2
- Damage values no longer fluctuate.
- Burst Time replaced with Overcharge.
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +11.
- Range decreased from +3 to +0.
- Tick changed from Template:Tooltip to 0.225.
- Overcharge change of 425 > 1,080 added.
- Name changed from Super Charged to Supercharger.
- Level 5
- Damage decreased from +20 to +14.
- Range increased from +1 to +5.
- Tick changed from 0.125 to Template:Tooltip.
- Overcharge change of 1,080 > 3,000 added.
- Burst Time change of 8.5 > 12 removed.
- Name changed from Energy From The Void.. to Vessel Of Infinite Destruction.
- New skins: Navy, Red
- Bug: Accelerator's Overcharge does not increase if it is dealing damage to an enemy's health that was regenerated from the Toxic's and Super Toxic's Acid Bath puddles.
- Bug: Damage Buffs do not increase the Accelerator's damage.
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 24 June 2023 - v1.8.2
- New skin: Vigilante
- 5 August 2023 - v1.8.4
- Statistical changes:
- Base
- Hidden detection moved to Level 1.
- Level 1
- Damage increased from +4 to +5.
- Hidden detection added.
- Level 2
- Overcharge changed from 180 > 280 to 180 > 375.
- Level 3
- Damage decreased from +11 to +10.
- Overcharge changed from 280 > 425 to 375 > 625.
- Level 4
- Damage increased from +11 to +20.
- Overcharge changed from 425 > 1,080 to 625 > 1,350.
- Level 5
- Base
- Statistical changes:
- 22 September 2023 - v1.8.5
- New skin: Plushie
- 28 October 2023 - v1.9.0
- New skin: Ghost Buster
- Bug: Accelerator will lock on the enemy even out of range, however it doesn't deal damage.
- Bug: Accelerator does not generate cash properly in Lunar Overture Event.
- 28 October 2023 - v1.9.0a
- Bugfix: Accelerator no longer locks on the enemy outside of it's range.
- 31 October 2023 - v1.9.0h
- Bugfix: Accelerator now generates cash properly in Lunar Overture Event.
- 21 December 2023 - v1.11.0
- New skin: Legend
- 28 January 2024 - v1.12.0
- New skin: Elite
- 1 April 2024 - v1.17.2
- New skin: Speaker Titan
- Bug: Speaker Titan skin cannot be equipped in the intermission lobby.
- Bug: Speaker Titan skin breaks the tower icon and stats in the tower hotbar.
- Bug: Speaker Titan skin when sold still blocks placement in the area it was placed in.
- 1 April 2024 - v1.17.2a
- Bugfix: Speaker Titan skin can now be equipped in the intermission lobby.
- Bugfix: Speaker Titan skin tower icon and stats no longer break in the tower hotbar.
- Bugfix: Speaker Titan no longer block placement in the area it was placed in when sold.
- 5 April 2024 - v1.18.0
- Statistical changes:
- Level 2
- Overcharge changed from 180 > 375 to 180 > 300.
- Level 3
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +20 to +10.
- Tick changed from 0.225 to Template:Tooltip.
- Overcharge changed from 625 > 1,350 to 600 > 1,200.
- Level 5
- Damage increased from +5 to +15.
- Tick changed from Template:Tooltip to Template:Tooltip.
- Overcharge changed from 1,350 > 3,000 to 1,200 > 3,600.
- Level 2
- New skin: Nuclear
- Statistical changes:
- 26 April 2024 - v1.19.2
- Bugfix: Accelerator is now affected by Damage Buffs.
- 3 May 2024 - v1.20.0
- Bug: Damage dealt to Bloated enemies sometimes does not fill up the overcharge meter.
- 4 May 2024 - v1.20.0a
- New skin: Senator
- 16 May 2024 - v1.21.9
- Bug: Ice Witch skin cannot be upgraded and sold.
- 23 May 2024 - v1.23.0
- Bug: Damage no longer generates cash in Molten mode, Fallen mode and special maps.
- Bugfix: Ice Witch skin can now be upgraded and sold.
- Bugfix: Accelerator no longer tries to charge-up while stunned.
- Bugfix: Accelerator will no longer keep on targeting enemies which due to having its range reduced through debuffs, are no longer in its range.
- 31 May 2024 - v1.23.5
- 19 July 2024 - v1.26.0
- New skin: Dank
- 9 August 2024 - v1.27.5
- New skin: Fallen
- 25 September 2024 - v1.33.0
- New skin: Patient Zero
- 11 October 2024- v1.35.0a
- Bug: Statistical changes made in TDS Experimental have been moved over to the main game
- 11 October 2024- v1.35.0b
- Bugfix: Accelerator no longer uses TDS Experimental stats, though the lobby still used incorrect statistics.
- 11 October 2024- v1.35.0c
- Bugfix: Accelerator no longer uses TDS Experimental stats on the lobby.
- 16 October 2024 - v1.36.0
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Damage increased from +5 to +10.
- Overcharge changed from 300 > 600 to 420 > 600.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +10 to +0.
- Range increased from +0 to +1.5.
- Overcharge changed from 600 > 1,200 to 600 > 1,050.
- Charge-Up changed from 3 to Template:Tooltip.
- Level 5
- Statistical changes:
- 23 October 2024 - v1.37.0
- Bug: Accelerator has received the following statistical changes:
- Level 3
- Overcharge changed from 420 > 600 to 420 > 750.
- Level 4
- Damage decreased from +0 to -5.
- Overcharge changed from 600 > 1,050 to 750 > 1,050.
- Level 5
- Damage increased from +10 to +15.
- Level 3
- New skin: Disco
- Bug: Accelerator has received the following statistical changes:
- 24 October 2024 - v1.37.3
- Bugfix: Accelerator now uses the correct statistics.
- 9 April 2025 - v1.60.0
- Offense role added.
- 28 May 2025 - v1.65.0
- Bugfix: Level 5 now correctly lists overcharge as 4,800.
- 11 June 2025 - v1.67.0
- Statistical changes:
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- Statistical changes:
- 9 July 2025 - v1.70.0
- New skin: Octopus
- Bug: Octopus skin is not affected by certain debuffs.
- Bug: Octopus skin is unaffected by stuns from legacy enemy if they are fired like a minigun or beam, examples include the Gunslinger, Warden and Minigunner enemies.
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- New skin: Champion
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Level 1
- Damage decreased from +5 to +3.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Tick changed from 0.225 to Template:Tooltip.
- Range increased from +0 to +2.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Tick changed from Template:Tooltip to Template:Tooltip.
- Range increased from +2.5 to +0.
- Level 5
- Statistical changes (PVP):
- 20 December 2025 - v1.83.0
- New skin: Magician
- 28 January 2026 - v1.84.0
- Placement footprint size increased from 1.5 to 1.75.
- Placement limit decreased from 8 to 5.
- Stun Immunity added.
- Statistical changes (Regular):
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- Level 5
- 11 February 2026 - v1.85.0
- Freeze Immunity added.
- Statistical changes (Regular):
- Level 1
- Damage decreased from +8 to +3.
- Level 2
- Level 4
- Level 5
- Level 1
- 3 April 2026 - v1.88.0
- New skin: Bunny
- 22 April 2026 - v1.89.0
- Statistical changes (regular):
- Base
- Tick increased from 0.225 to 0.25.
- Range decreased from 20 to 19.
- Freeze Immunity removed, moved to Level 2.
- Level 2
- Freeze Immunity added, moved from Level 0.
- Level 4
- Tick changed from Template:Tooltip to Template:Tooltip
- Level 5
- Base
- Statistical changes (regular):
- 5 June 2026 - v2.0.0
- Tick decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Without Firerate Bug, tick increased from 0.22 to 0.25, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.25.
- Stun Immunity removed.
- Level 2
- Charge-Up Time changed from 6.5 to 6.5 > 5.5.
- Freeze Immunity removed.
- Level 3
- Charge-Up Time changed from 6.5 to 5.5 > 4.
- Level 4
- Without Firerate Bug, tick changed from Template:Tooltip to Template:Tooltip, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.175.
- Charge-Up Time changed from 6.5 > 5.5 to 4 > 2.5.
- Level 5
- Without Firerate Bug, tick changed from Template:Tooltip to Template:Tooltip, however, as in the same update it has been fully fixed, the tick effectively does not change and remains at 0.125.
- Charge-Up Time changed from 5.5 to 2.5 > 1.5.
- Base
- Statistical changes (PVP):
- Base
- Damage decreased from 12 to 10.
- Tick decreased from 0.225 to 0.2.
- Level 3
- Damage decreased from +20 to +17.
- Tick changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage decreased from +0 to -2.
- Tick changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Damage decreased from +55 to +44.
- Base
- New skin: Void
- 19 June 2026 - v2.1.0
- Statistical changes (Regular):
- Level 5
- Damage increased from +5 to +10.
- Level 5
- Statistical changes (Regular):
- 2 July 2026 - v2.1.7
- New skin: Beach
Notes
- ↑ Obtained by purchasing a Accelerator Plush or Mini Accelerator Plush.
- ↑ Obtained by purchasing a Patient Zero Mini Plush.
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