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__TOC__
==Description==
The '''Sniper''' is one of the two starter towers obtained upon joining the game for the first time, along with the [[Scout]]. It is a long-ranged cliff tower with a slow firerate, possessing high damage per shot.
 
Its utility comes from its very long range, allowing the '''Sniper''' to target enemies from far away. It deals mediumhigh damage at a veryrather slow firerate. Slower enemies are vulnerable to the '''Sniper''' for long periods of time due to the '''Sniper's''' range, but faster enemies may be able to bypass it. Because the '''Sniper''' is a cliff tower, it can detect [[Flying]] enemies. The '''Sniper''' can also detect [[Hidden (Attribute)|hidden]] enemies at Level 2+ and damage [[Lead (Attribute)|lead]] enemies at Level 3+. It is immune to all stuns by default.
 
The '''Sniper''' is considered ana solid early to mid-game tower., Laterbeing onable duringto thetake down many enemy types due to its triple detections, making it useful for [[Hardcore Mode]] and other harder gamemodes. Towards late game, the '''Sniper''' becomes less usefulinefficient against strongstronger enemies like the [[Slow Boss]] and the [[Fallen Giant]] due to its middlinginsufficient damage output, or fast enemies like the [[Bolt]] and the [[Yeti]] due to their speed, so it is recommended to get a stronger tower by then.
 
The '''Sniper''' has no placement limit.
 
==Upgrades==
Line 253 ⟶ 255:
*The '''Sniper''' should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes.
*The '''Sniper''' has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while.
**You can pair this with the [[Commander]] or the [[Medic]] so that it will shoot faster.
*Later on in the game, to maximize damage, you should change the '''Sniper's''' targeting to ''Strongest'', or replace them with stronger towers like [[Ranger]].
*The [[DJ Booth]] can easily expand the range of the '''Sniper''' to cover most, if not all, of the map.
*The '''Sniper''' can be used as a cheap way to deal with [[Flying]] enemies that appear early on during the game.
**It can also damage [[Lead (Attribute)|Lead]] enemies at Level 3+, making it rather useful against flying and lead combinations like [[Lead Balloon]], although there are better alternatives, like the [[Ace Pilot]] or [[Military Base]].
*The '''Sniper''' is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+.
**Despite it being able to damage all enemies, it is generally not worth using the '''Sniper''' late on during the game due to its low DPS and slow firerate.
*The '''Sniper''' has no placement limit, requiring many placements to be effective, therefore other cliff towers should not be brought due to the limited cliff space available in most maps occupied by the snipers.
** Towards late-game, the Snipers can be sold to make space for other cliff towers, but this is not recommended unless absolutely necessary since it's rather time consuming and results in a general loss in cash and total dps.
 
==Trivia==

Revision as of 04:58, 4 May 2026

[[Sniper|]][[Sniper/Gallery|]][[Sniper/History|]]

<infobox>

 <title source="title"><default>Sniper</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Below Average (1.25)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Shoot enemies from large distances. One of the starter towers."
―Store Description
File:Quote.png
"Shoot enemies from large distances."
―Former Store Description

Description

The Sniper is one of the two starter towers obtained upon joining the game for the first time, along with the Scout. It is a long-ranged cliff tower with a slow firerate, possessing high damage per shot.

Its utility comes from its very long range, allowing the Sniper to target enemies from far away. It deals high damage at a rather slow firerate. Slower enemies are vulnerable to the Sniper for long periods of time due to the Sniper's range, but faster enemies may be able to bypass it. Because the Sniper is a cliff tower, it can detect Flying enemies. The Sniper can also detect hidden enemies at Level 2+ and damage lead enemies at Level 3+. It is immune to all stuns by default.

The Sniper is considered a solid early to mid-game tower, being able to take down many enemy types due to its triple detections, making it useful for Hardcore Mode and other harder gamemodes. Towards late game, the Sniper becomes inefficient against stronger enemies like the Slow Boss and the Fallen Giant due to its insufficient damage output, or fast enemies like the Bolt and the Yeti due to their speed, so it is recommended to get a stronger tower by then.

The Sniper has no placement limit.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Template:Neow

Skins

To see all the upgrades of a skin, see the gallery page.

File:DHBlueSniper0.png File:DHRedSniper0.png File:DHGhillieSniper0.png File:ValentineSniper0.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Coin 1,250 Coin 1,250 Coin 1,250 Coin 4,000
Obtained From Basic Crate Basic Crate Basic Crate Lovely Crate,
Lovestruck Crate,
Valentines 2026 Crate
File:DHBunnySniper0.png File:DuckySniper0.png File:NewSilentSniper0.png File:DavinchiSniper0.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost N/A Coin 3,000 Coin 3,000 N/A
Obtained From Bunny Crate Ducky Crate,
Hunting Season
Cold Front Crate Lunar Overture Season
File:RedemptionSniper0Fixed.png File:FrostLegionSniper0.png File:ShrimpSniper0.png
Skin Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour
Daily Store Cost Robux 105 N/A N/A
Obtained From Premium Crate Operation I.C.E Regular Battle Pass Surf & Turf Regular Battle Pass

Strategy

  • The Sniper is effective early on during the game due to its cheap cost and long range.
    • Its earlier levels allow it to kill most enemies in one shot for a cheap price.
    • It can also be useful against Hidden enemies, as upgrading it to Level 2 is quite cheap.
  • The Sniper should not be relied on too much due to its slow firerate and overall low DPS. The slow firerate can result in you being easily overwhelmed later on in the game by hordes.
  • The Sniper has lower DPS than other starter towers, but to compensate, it has a relatively long range, so it can keep shooting enemies for a while.
    • You can pair this with the Commander or the Medic so that it will shoot faster.
  • Later on in the game, to maximize damage, you should change the Sniper's targeting to Strongest, or replace them with stronger towers like Ranger.
  • The DJ Booth can easily expand the range of the Sniper to cover most, if not all, of the map.
  • The Sniper can be used as a cheap way to deal with Flying enemies that appear early on during the game.
    • It can also damage Lead enemies at Level 3+, making it rather useful against flying and lead combinations like Lead Balloon, although there are better alternatives, like the Ace Pilot or Military Base.
  • The Sniper is one of the few towers that can damage all enemies, no matter their immunities, when upgraded to Level 3+.
    • Despite it being able to damage all enemies, it is generally not worth using the Sniper late on during the game due to its low DPS and slow firerate.
  • The Sniper has no placement limit, requiring many placements to be effective, therefore other cliff towers should not be brought due to the limited cliff space available in most maps occupied by the snipers.
    • Towards late-game, the Snipers can be sold to make space for other cliff towers, but this is not recommended unless absolutely necessary since it's rather time consuming and results in a general loss in cash and total dps.

Trivia

  • When the game was in Alpha, the Sniper's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans long gun".
  • Weirdly, the Sniper costs Coin 100 to unlock, according to the store, despite being given for free.
    • This is because prior to the MEGA Update, the Sniper used to cost Coin 100 to purchase from the store.
  • The Sniper is also the only cliff tower to have no placement limit.
  • The Sniper is loosely based on the Sniper from Tower Battles.
  • The Sniper used to appear alongside the Pyromancer, Scout, Commander and Minigunner on the "Triumph" screen before the Community Maps Update.
  • Formerly, the Sniper used to have the longest range in the entire game not counting any admin-exclusive towers. After the Overhaul Update, this record is given to the Ranger.
  • The Sniper, Frost Blaster, Engineer, DJ Booth, bottom path Pursuit and Commander are the only towers that can damage all enemies, no matter their immunities.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Sniper added.
  • 13 October 2019 - Release v1.0.0
  • 1 January 2020 - Release v1.5.1
    • Statistical changes:
      • Level 2
        • Range increased from +4 to +6.
        • Damage increased from +0 to +4.
      • Level 3
        • Range increased from +1 to +4.
        • Damage increased from +3 to +5.
      • Level 4
        • Damage increased from +5 to +6.
        • Firerate changed from 3.55 > 2.4 to 3.55 > 2.05.
      • Level 5
        • Damage increased from +8 to +10.
        • Firerate changed from 2.4 > 1.8 to 2.05 > 1.8.
  • 14 February 2020 - Release v1.7.1
  • 4 March 2020 - Release v1.8.0
    • Bugfix: Level 1 upgrade description is now correct.
  • 6 April 2020 - Release v1.9.0
  • 26 May 2020 - Release v1.11.0
    • New SFX.
  • 29 October 2020 - Overhaul v1.0.0
    • Upgrade names added.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate increased from 4.05 to 6.03.
        • Flying detection added.
      • Level 1
        • Range decreased from +4 to +3.
        • Damage decreased from +2 to +0.
        • Firerate changed from 4.05 to 6.03 > 5.53.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +6 to +0.
        • Damage decreased from +4 to +2.
      • Level 3
        • Range decreased from +4 to +3.
        • Damage increased from +5 to +8.
        • Firerate changed from 4.05 > 3.55 to 5.53 > 5.03.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +5 to +2.
        • Damage increased from +6 to +15.
        • Firerate changed from 3.55 > 2.05 to 5.03 > 4.53.
        • Lead detection added.
      • Level 5 removed
        • Statistics:
          • Cost: CashScript error: No such module "Money".
          • +6 Range
          • +10 Damage
          • 2.05 > 1.8 Firerate
  • 13 February 2022 - v1.0.1
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from 22 to 26.
        • Damage decreased from 5 to 4.
        • Firerate decreased from 6.03 to 4.53.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +3 to +0.
        • Damage increased from +0 to +2.
        • Firerate changed from 6.03 > 5.53 to 4.53 > 4.03.
      • Level 2
        • Damage increased from +2 to +6.
      • Level 3
        • Range decreased from +3 to +2.
        • Firerate changed from 5.53 > 5.03 to 4.03 > 3.63.
        • Lead detection added (Moved from Level 4).
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +2 to +6.
        • Firerate changed from 5.03 > 4.53 to 3.63 > 2.53.
  • 12 March 2022 - v1.1.0
    • Sniper is now immune to all stuns.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 4.53 to 4.508.
      • Level 1
        • Firerate changed from 4.53 > 4.03 to 4.508 > 4.008.
      • Level 3
        • Firerate changed from 4.03 > 3.63 to 4.008 > 3.608.
      • Level 4
        • Firerate changed from 3.63 > 2.53 to 3.608 > 2.508.
    • Bug: Lead detection moved from Level 3 to Level 4.
  • 12 March 2022 - v1.1.0a
    • Bugfix: Now has lead detection at Level 3 again.
  • 17 April 2022 - v1.2.0
    • Sniper can no longer be targeted by most enemy abilities.
    • New skin: Template:Colour
  • 21 December 2022 - v1.6.0
  • 14 February 2023 - v1.6.2
  • 5 May 2023 - v1.7.2
  • 28 October 2023 - v1.9.0
  • 29 March 2024 - v1.17.0
  • 12 April 2024 - v1.18.4
  • 13 April 2024 - v1.18.4a
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
    • Statistical changes:
      • Base
        • Firerate decreased from 4.508 to 4.008.
        • Range increased from 26 to 27.5
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 4.508 > 4.008 to 4.008 > 3.508.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +6 to +8.
        • Range increased from +0 to +5.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +8 to +16.
        • Firerate changed from 4.008 > 3.608 to 3.508.
        • Range increased from +2 to +5.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +15 to +10.
        • Firerate changed from 3.608 > 2.508 to 3.508 > 2.008.
        • Range increased from +6 to +7.5.
  • 2 August 2024 - v1.27.0
  • 21 August 2024 - v1.28.0
    • Statistical changes:
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +8 to +6.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +16 to +18.
        • Range decreased from +5 to +2.5.
      • Level 4
        • Range increased from +7.5 to +10.
  • 16 December 2024 - v1.46.0
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 9 July 2025 - v1.70.0
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 4 to 8.
        • Firerate decreased from 4.008 to 2.508.
        • Range decreased from 27.5 to 25.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +0.
        • Firerate changed from 4.008 > 3.508 to 2.508 > 1.508.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +6 to +12.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +18 to +0.
        • Range decreased from +2.5 to +0.
        • Firerate changed from 3.508 to 1.508 > 0.708.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +10 to +20.
        • Range decreased from +10 to +5.
        • Firerate changed from 3.508 > 2.008 to 0.708.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Damage decreased from 8 to 6.
        • Firerate decreased from 2.508 to 1.658.
        • Range decreased from 25 to 20.
      • Level 1
        • Damage increased from +0 to +2.
        • Firerate changed from 2.508 > 1.508 to 2.658 > 1.308.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +12 to +7.
        • Range decreased from +5 to +2.5.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 1.508 > 0.708 to 1.308 > 0.508.
        • Range increased from +0 to +2.5.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +20 to +15.
  • 11 March 2026 - v1.86.0
    • Placement footprint decreased from 1.5 to 1.25 in regular modes.
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 4 to 10.
        • Firerate increased from 4.008 to 5.008.
        • Range decreased from 27.5 to 25.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 4.008 > 3.508 to 5.008 > 4.008.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +6 to +13.
        • Range decreased from +5 to +3.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +2.5 to +7.
        • Damage increased from +18 to +35.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +10 to +40.
        • Firerate changed from 3.508 > 2.008 to 4.008 > 3.508.
        • Range decreased from +10 to +5.


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