Ace Pilot: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Raspbelle
No edit summary
imported>Gabonnie
Undo revision 634530 by Gabonnie (talk)
 
(36 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Tabs}}
{{Tabs}}
{{For|[[Militant/Gallery#Skin Upgrades|{{Colour|Deluxe|Ace Pilot}} Militant]] skin}}
{{For|[[Militant/Gallery#Skin Upgrades|{{Color|Deluxe|Ace Pilot}} Militant]] skin}}
{{TowerInfobox
{{TowerInfobox
|title = Ace Pilot
|title = Ace Pilot
Line 13: Line 13:
|basedamage = [[File:Damage Icon.png|20px|Damage]]2
|basedamage = [[File:Damage Icon.png|20px|Damage]]2
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 2+)
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 2+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.225
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.22
|baserange = [[File:Range Icon.png|20px|Range]]9
|baserange = [[File:Range Icon.png|20px|Range]]9
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>From Level 2, its bombs can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
|hidden_detection = {{Attr|Hidden|Level 4+}}<ref>From Level 2, its bombs can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies until Level 4.</ref>
Line 19: Line 19:
|flying_detection = {{Attr|Fly|Level 0+}}
|flying_detection = {{Attr|Fly|Level 0+}}
|immune = Stun<br/>Partial Debuff
|immune = Stun<br/>Partial Debuff
|footprint = Average (1.5)
|footprint = 1.5
|tooltip-1 = An early to mid game tower that flies in a circular or figure 8 strafing pattern. Fires a barrage of bullets and bombs when staffing by enemies.
|tooltip-1 = An early to mid game tower that flies in a circular or figure 8 strafing pattern. Fires a barrage of bullets and bombs when staffing by enemies.
|tooltip-2 = Also capable of giving nearby towers hidden detection at later levels.
|tooltip-2 = Also capable of giving nearby towers hidden detection at later levels.
Line 34: Line 34:
The '''Ace Pilot''' will circle around the runway. At Level 2+, this can be changed to a figure eight. With its ''Toggle Reverse'' ability, it is possible to reverse its flight path. The '''Ace Pilot''' is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore [[defense]], dealing full damage to the enemies with [[defense]]. These bombs can also damage [[Lead (Attribute)|Lead]] enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs from enemies added before [[v1.9.0]]. Additionally, because it is an air-based tower, it can detect [[Flying]] enemies.
The '''Ace Pilot''' will circle around the runway. At Level 2+, this can be changed to a figure eight. With its ''Toggle Reverse'' ability, it is possible to reverse its flight path. The '''Ace Pilot''' is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore [[defense]], dealing full damage to the enemies with [[defense]]. These bombs can also damage [[Lead (Attribute)|Lead]] enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs from enemies added before [[v1.9.0]]. Additionally, because it is an air-based tower, it can detect [[Flying]] enemies.


At Level 5, the '''Ace Pilot''' will also grant nearby towers hidden detection with its ''Hidden Assist'', giving towers without hidden detection, like the [[Ranger]], the ability to detect [[Hidden (Attribute)|Hidden]] enemies. Its machine guns are then replaced by a single autocannon, granting it higher damage and firerate. The '''Ace Pilot''' boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Therefore, in most situations, it does not operate at the highest DPS most of the time.
At Level 4, the '''Ace Pilot''' will also grant nearby towers hidden detection with its ''Hidden Assist'', giving towers without hidden detection, like the [[Ranger]], the ability to detect [[Hidden (Attribute)|Hidden]] enemies. Its machine guns are then replaced by a single autocannon, granting it higher damage and firerate. The '''Ace Pilot''' boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Therefore, in most situations, it does not operate at the highest DPS most of the time.


The '''Ace Pilot''' has a placement limit of eight per player.
The '''Ace Pilot''' has a placement limit of eight per player.
Line 55: Line 55:


Sell Price changes to {{Money|450}}}}
Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Aerial Ace|Cost = {{Money|1,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Aerial Ace|Cost = {{Money|1,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


0.225 > 0.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
+1 Range [[File:Range Icon.png|20px|Range]]

0.22 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


10% Speed Increase
10% Speed Increase
Line 69: Line 71:


Sell Price changes to {{Money|950}}}}
Sell Price changes to {{Money|950}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Spy plane|Cost = {{Money|2,500}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Spy Plane|Cost = {{Money|3,000}}|Image = [[File:AcePilotLevel3.png|100px]]|Information = +3 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}

Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]]

•10 Range [[File:BuildRange.png|20px|Hidden Detection Range]]


{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •30 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 80: Line 86:




Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,950}}}}
{{Upgrade|Level = Level 5|Upgrade Title = The Surging Sky|Cost = {{Money|9,500}}|Image = [[File:AcePilotLevel5.png|100px]]|Information = +9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = The Surging Sky|Cost = {{Money|7,000}}|Image = [[File:AcePilotLevel5.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]


0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
10% > 35% Speed Increase


10% > 35% Speed Increase
Grants Hidden Detection to nearby towers [[File:HiddenDetectionOld.png|20px|Hidden Detection]]

•7 Range [[File:BuildRange.png|20px|Hidden Detection Range]]


{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •45 Damage [[File:SplashDamage.png|20px|Splash Damage]]
{{CollapsibleUpgrade|Title = Upgraded Bombs|Description = •45 Damage [[File:SplashDamage.png|20px|Splash Damage]]
Line 93: Line 97:
•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]
•1.5 Bomb Cooldown [[File:Cooldown Icon.png|20px|Bomb Cooldown]]


•3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}
•4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]}}




Sell Price changes to {{Money|4,950}}}}
Sell Price changes to {{Money|4,283}}}}


==Ability==
==Ability==
Line 103: Line 107:
}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Ace Pilot|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Ace Pilot|Firerate Bug]] page.''


Line 110: Line 114:
$GDPS$ = Normal Damage / Firerate
$GDPS$ = Normal Damage / Firerate
$BDPS$ = Splash Damage / Bomb Cooldown
$BDPS$ = Splash Damage / Bomb Cooldown
$TDPS$ = Gun DPS + Bomb DPS
$TDPS$ = $GDPS$ + $BDPS$
$CE0$ = Total Price / Gun DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$CE2$ = Total Price / Total DPS
$COST$ = 500; 225; 625; 1500; 3000; 7000
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 500; 225; 625; 1500; 2500; 9500
$FSE-DETECTION$ = 4; 2; 0
$FSE-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky
$FNC-DETECTION$ = 4; 2; 0
$FSE-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211
$FNC-UPGRADE$ = Greased Guns; Bombs away!; Aerial Ace; Spy Plane; The Surging Sky
$FSE-META$ = Intermediate; File:AcePilotNewIcon.png
$FNC-UPGRADEICON$ = 17847640091; 17847639896; 17847640366; 17847640366; 17847640211
$TREF$ = <ref>Calculated as Gun DPS + Bomb DPS.</ref>
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! Gun DPS !! Bomb DPS !! Total DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Normal Damage !! Splash Damage !! Firerate !! Bomb Cooldown !! Range !! Explosion Range !! Hidden Detection Range !! Speed Multiplier !! DPS$TREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 2 || N/A || 0.2 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || N/A || N/A || {{Money|$CE0$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || N/A || 0.2 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || N/A || N/A || {{Money|$CE0$}}
| 1 || $R$ || $R$ || 3 || N/A || 0.22 || N/A || 9 || N/A || N/A || 1 || $GDPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 4 || 10 || 0.2 || 4 || 9 || 3 || N/A || 1 || $GDPS$ || $BDPS$ || $TDPS$ || {{Money|$CE2$}}
| 2 || $R$ || $R$ || 4 || 10 || 0.22 || 4 || 9 || 3 || N/A || 1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 4 || 30 || 0.1 || 4 || 10 || 3 || N/A || 1.1 || $GDPS$ || $BDPS$ || $TDPS$ || {{Money|$CE2$}}
| 3 || $R$ || $R$ || 5 || 30 || 0.15 || 4 || 10 || 3 || N/A || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 6 || 30 || 0.1 || 2 || 10 || 3 || N/A || 1.1 || $GDPS$ || $BDPS$ || $TDPS$ || {{Money|$CE2$}}
| 4 || $R$ || $R$ || 8 || 30 || 0.15 || 2 || 10 || 3 || 10 || 1.1 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 15 || 45 || 0.1 || 1.5 || 10 || 3.5 || 7 || 1.35 || $GDPS$ || $BDPS$ || $TDPS$ || {{Money|$CE2$}}
| 5 || $R$ || $R$ || 14 || 45 || 0.12 || 1.5 || 10 || 4 || 10 || 1.35 || $TDPS$<ref>$GDPS$ Gun DPS + $BDPS$ Bomb DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 149: Line 154:
|-
|-
!Skin
!Skin
|{{Colour|Basic|Green}}
|{{Color|Basic|Green}}
|{{Colour|Basic|Red}}
|{{Color|Basic|Red}}
|{{Colour|Basic|Yellow}}
|{{Color|Basic|Yellow}}
|{{Colour|Basic|Aerial Ace}}
|{{Color|Basic|Aerial Ace}}
|-
|-
!Rarity
!Rarity
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Common}}
|{{Color|Common}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|-
|-
!Obtained From
!Obtained From
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|-
|-
!
!
Line 179: Line 184:
|-
|-
!Skin
!Skin
|{{Colour|Basic|Purple}}
|{{Color|Basic|Purple}}
|{{Colour|Basic|Navy}}
|{{Color|Basic|Navy}}
|{{Colour|Pumpkin|Pumpkin}}
|{{Color|Pumpkin|Pumpkin}}
|{{Colour|DuckyRevenge|Easter}}
|{{Color|DuckyRevenge|Easter}}
|-
|-
!Rarity
!Rarity
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Legendary}}
|{{Color|Legendary}}
|-
|-
!Daily Store Cost
!Daily Store Cost
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|2,000}}
|{{Coins|1,000}}
|N/A
|N/A
|N/A
|N/A
|-
|-
!Obtained From
!Obtained From
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Basic Skincrate]]
|[[Basic Crate]]
|[[Pumpkin Skincrate]]
|[[Pumpkin Crate]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|[[Ducky Revenge Event#Ducky Revenge Battle Pass|Ducky Revenge Regular Battle Pass]]
|-
|-
Line 206: Line 211:
|-
|-
!Skin
!Skin
|{{Colour|FinalAct|Toy Plane}}
|{{Color|FinalAct|Toy Plane}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
Line 237: Line 242:
**While the bomb is aimed directly at the target, it may miss the enemy as it takes a little while for the bomb to land.
**While the bomb is aimed directly at the target, it may miss the enemy as it takes a little while for the bomb to land.
***At Level 5, the missile has a faster projectile speed, so is less likely to miss the enemy's intended target.
***At Level 5, the missile has a faster projectile speed, so is less likely to miss the enemy's intended target.
*At Level 5, the '''Ace Pilot''' gives nearby towers hidden detection for towers that do not have it, such as the [[Ranger]].
*At Level 4+, the '''Ace Pilot''' gives nearby towers hidden detection for towers that do not have it, such as the [[Ranger]].
**Towers are only granted hidden detection if they are within the radius of the runway, which is quite small.
**Towers are only granted hidden detection if they are within the radius of the runway, which is quite small.
***This radius cannot be increased by the [[DJ Booth]].
***This radius cannot be increased by the [[DJ Booth]].
Line 246: Line 251:
*The '''Ace Pilot''' used to share its Level 2 icon with the [[Mortar]]'s Level 4 icon but upside down.
*The '''Ace Pilot''' used to share its Level 2 icon with the [[Mortar]]'s Level 4 icon but upside down.
*This is the first tower to able to give other towers hidden detection, with the second being the [[Firework Technician]].
*This is the first tower to able to give other towers hidden detection, with the second being the [[Firework Technician]].
*Strangely, the [[Soul Stealer]] and [[Void Reaver]] can still spawn a [[Soul]] from the '''Ace Pilot''', despite not being a humanoid tower.
*Strangely, the [[Soul Stealer (Legacy)|Soul Stealer]] and [[Void Reaver (Legacy)|Void Reaver]] can still spawn a [[Soul]] from the '''Ace Pilot''', despite not being a humanoid tower.
*On Level 2 and 4, the '''Ace Pilot''' upgrade names have capitalization errors.
*On Level 2 and 4, the '''Ace Pilot''' upgrade names have capitalization errors.
**Additionally, there are two spaces between "''Aerial''" and "''Ace''" in the Level 3 upgrade name instead of one.
**Additionally, there are two spaces between "''Aerial''" and "''Ace''" in the Level 3 upgrade name instead of one.
*The Level 5 upgrade name, "''The Surging Sky''" is a reference to a fake leak of the Level 6 '''Ace Pilot''' upgrade.
*The Level 5 upgrade name, "''The Surging Sky''" is a reference to a fake leak of the Level 6 '''Ace Pilot''' upgrade.
*The Level 3 upgrade name, "''Aerial Ace''" shares its name with the {{Colour|Basic|Aerial Ace}} skin.
*The Level 3 upgrade name, "''Aerial Ace''" shares its name with the {{Color|Basic|Aerial Ace}} skin.
**Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "''Better plane''".
**Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "''Better plane''".


Line 259: Line 264:
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
*'''29 November 2019''' - [[Release v1.4|Release v1.4.0]]
**'''Ace Pilot''' added.
**'''Ace Pilot''' added.
**Skins: {{Colour|Basic|Red}}, {{Colour|Basic|Green}}, {{Colour|Basic|Yellow}}
**Skins: {{Color|Basic|Red}}, {{Color|Basic|Green}}, {{Color|Basic|Yellow}}
**{{Bug}} '''Ace Pilot's''' placement is bugged.
**{{Bug}} '''Ace Pilot's''' placement is bugged.
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]]
Line 269: Line 274:
***'''Level 5'''
***'''Level 5'''
****Now makes the '''Ace Pilot''' fly faster.
****Now makes the '''Ace Pilot''' fly faster.
*'''24 March 2020'''
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]]
**{{Bug}} Placement limit is higher than intended by 1.
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]]
**{{Bugfix}} Placement limit is now the correct value.
*'''24 March 2020''' - [[Release v1.8|Release v1.8.1a]]
**'''Ace Pilot''' placement limit increased from 5 to 10.
**'''Ace Pilot''' placement limit increased from 5 to 10.
*'''29 April 2020'''
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]]
**{{Bugfix}} '''Ace Pilot''' placement bug fixed.
**{{Bugfix}} '''Ace Pilot''' placement bug fixed.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
Line 297: Line 306:
**Splash damage equation reworked.
**Splash damage equation reworked.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Skincrate]] skins.
**Skin rarity added to [[Basic Crate]] skins.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
Line 310: Line 319:
***'''Level 3'''
***'''Level 3'''
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Firerate changed from <abbr title="-0.1">0.25 > 0.15</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>.
****Firerate changed from {{Tooltip|0.25 > 0.15|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}.
****Renamed from ''Better plane'' to ''Aerial Ace''.
****Renamed from ''Better plane'' to ''Aerial Ace''.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Cost increased from {{Money|6,500}} to {{Money|7,500}}.
****Firerate changed from <abbr title="-0.05">0.15 > 0.1</abbr> to <abbr title="-0.05">0.13 > 0.08</abbr>.
****Firerate changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.13 > 0.08|-0.05}}.
****Now fires missiles instead of dropping bombs.
****Now fires missiles instead of dropping bombs.
**{{Bug}} '''Ace Pilot''' attack range and circling direction is not shown properly.
**{{Bug}} '''Ace Pilot''' attack range and circling direction is not shown properly.
**{{Bug}} '''Ace Pilot's''' bombs only deal damage to one enemy.
**{{Bug}} '''Ace Pilot's''' bombs only deal damage to one enemy.
**New skins: {{Colour|Basic|Aerial Ace}}, {{Colour|Basic|Navy}}, {{Colour|Basic|Purple}}
**New skins: {{Color|Basic|Aerial Ace}}, {{Color|Basic|Navy}}, {{Color|Basic|Purple}}
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]]
**New skin: {{Colour|Pumpkin|Pumpkin}}
**New skin: {{Color|Pumpkin|Pumpkin}}
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
*'''23 November 2020''' - [[Overhaul v1.1|Overhaul v1.1.1]]
**{{Bugfix}} '''Ace Pilot''' attack range is now shown properly.
**{{Bugfix}} '''Ace Pilot''' attack range is now shown properly.
Line 362: Line 371:
****Firerate decreased from 0.18 to 0.175.
****Firerate decreased from 0.18 to 0.175.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.05">0.13 > 0.08</abbr> to <abbr title="-0.05">0.125 > 0.075</abbr>.
****Firerate changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}.
**{{Bug}} '''Ace Pilot''' can be targeted by enemies.
**{{Bug}} '''Ace Pilot''' can be targeted by enemies.
**{{Bugfix}} '''Ace Pilot's''' bombs now grant money.
**{{Bugfix}} '''Ace Pilot's''' bombs now grant money.
Line 371: Line 380:
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
**{{Colour|Basic|Navy}} skin rarity changed from {{Colour|Uncommon}} to {{Colour|Common}}.
**{{Color|Basic|Navy}} skin rarity changed from {{Color|Uncommon}} to {{Color|Common}}.
**{{Colour|Basic|Aerial Ace}} skin rarity changed from {{Colour|Rare}} to {{Colour|Common}}.
**{{Color|Basic|Aerial Ace}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}.
*'''23 January 2023''' - [[v1.6.0]]j
*'''23 January 2023''' - [[v1.6.0]]j
**{{Colour|Basic|Navy}} skin rarity changed from {{Colour|Common}} to {{Colour|Rare}}.
**{{Color|Basic|Navy}} skin rarity changed from {{Color|Common}} to {{Color|Rare}}.
*'''7 April 2023''' - [[v1.7.0]]
*'''7 April 2023''' - [[v1.7.0]]
**{{Bugfix}} Circling range is now displayed properly.
**{{Bugfix}} Circling range is now displayed properly.
Line 390: Line 399:
****Bomb cooldown increased from 4 to 4.5.
****Bomb cooldown increased from 4 to 4.5.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">0.175 > 0.125</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Bomb damage decreased from 18 to 15.
****Bomb damage decreased from 18 to 15.
****Bomb cooldown increased from 4 to 4.5.
****Bomb cooldown increased from 4 to 4.5.
Line 400: Line 409:
***'''Level 5'''
***'''Level 5'''
****Damage increased from +3 to +4.
****Damage increased from +3 to +4.
****Firerate changed from <abbr title="-0.05">0.125 > 0.075</abbr> to <abbr title="-0.05">0.15 > 0.1</abbr>
****Firerate changed from {{Tooltip|0.125 > 0.075|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}
****Range decreased from +2 to +1.
****Range decreased from +2 to +1.
****Bomb damage decreased from 24 to 20.
****Bomb damage decreased from 24 to 20.
Line 430: Line 439:
****Cost decreased from {{Money|300}} to {{Money|150}}.
****Cost decreased from {{Money|300}} to {{Money|150}}.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Firerate changed from 0.175 to <abbr title="-0.025">0.2 > 0.175</abbr>.
****Firerate changed from 0.175 to {{Tooltip|0.2 > 0.175|-0.025}}.
****Name changed from ''Better bullets'' to ''Greased Guns''.
****Name changed from ''Better bullets'' to ''Greased Guns''.
***'''Level 2'''
***'''Level 2'''
Line 444: Line 453:
****Cost increased from {{Money|3,200}} to {{Money|3,600}}.
****Cost increased from {{Money|3,200}} to {{Money|3,600}}.
****Damage increased from +2 to +3.
****Damage increased from +2 to +3.
****Firerate changed from 0.15 to <abbr title="-0.025">0.15 > 0.125</abbr>.
****Firerate changed from 0.15 to {{Tooltip|0.15 > 0.125|-0.025}}.
****[[Hidden Detection Buff]] is now permanent.
****[[Hidden Detection Buff]] is now permanent.
****[[Hidden Detection Buff]] is now given in its secondary range around the runway, which has a range of 7.
****[[Hidden Detection Buff]] is now given in its secondary range around the runway, which has a range of 7.
Line 452: Line 461:
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|8,750}} to {{Money|9,750}}.
****Cost increased from {{Money|8,750}} to {{Money|9,750}}.
****Firerate changed from <abbr title="-0.05">0.15 > 0.1</abbr> to <abbr title="-0.008">0.125 > 0.117</abbr>.
****Firerate changed from {{Tooltip|0.15 > 0.1|-0.05}} to {{Tooltip|0.125 > 0.117|-0.008}}.
****Flight speed boost changed, now boosts flight speed by 35%.
****Flight speed boost changed, now boosts flight speed by 35%.
****Bomb damage increased from 20 to 30.
****Bomb damage increased from 20 to 30.
Line 473: Line 482:
****Cost increased from {{Money|150}} to {{Money|225}}.
****Cost increased from {{Money|150}} to {{Money|225}}.
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.025">0.2 > 0.175</abbr> to 0.175.
****Firerate changed from {{Tooltip|0.2 > 0.175|-0.025}} to 0.175.
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|2,000}} to {{Money|2,200}}.
****Cost increased from {{Money|2,000}} to {{Money|2,200}}.
Line 479: Line 488:
***'''Level 4'''
***'''Level 4'''
****Cost increased from {{Money|3,600}} to {{Money|4,000}}.
****Cost increased from {{Money|3,600}} to {{Money|4,000}}.
****Firerate changed from <abbr title="-0.025">0.15 > 0.125</abbr> to 0.15.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.15.
****Bomb cooldown decreased from 2.75 to 1.75.
****Bomb cooldown decreased from 2.75 to 1.75.
***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|9,750}} to {{Money|10,000}}.
****Cost increased from {{Money|9,750}} to {{Money|10,000}}.
****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Firerate changed from <abbr title="-0.008">0.125 > 0.117</abbr> to <abbr title="-0.033">0.15 > 0.117</abbr>.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.15 > 0.117|-0.033}}.
****Bomb explosion damage decreased from 30 to 25.
****Bomb explosion damage decreased from 30 to 25.
****Bomb cooldown increased from 0.65 to 0.8.
****Bomb cooldown increased from 0.65 to 0.8.
Line 516: Line 525:
****Damage decreased from +2 to +1.
****Damage decreased from +2 to +1.
****Range increased from +0 to +0.5.
****Range increased from +0 to +0.5.
****Without [[Firerate Bug]], firerate changed from <abbr title="-0.03">0.15 > 0.12</abbr> to <abbr title="-0.025">0.15 > 0.125</abbr>, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.03}} to {{Tooltip|0.15 > 0.125|-0.025}}, however, because of the bug the firerate is effectively the same without [[Firerate Buff]]s.
****Bomb explosion range decreased from 4.5 to 2.25.
****Bomb explosion range decreased from 4.5 to 2.25.
***'''Level 4'''
***'''Level 4'''
Line 525: Line 534:
****Cost decreased from {{Money|10,000}} to {{Money|7,500}}.
****Cost decreased from {{Money|10,000}} to {{Money|7,500}}.
****Damage decreased from +5 to +4.
****Damage decreased from +5 to +4.
****Firerate changed from <abbr title="-0.033">0.15 > 0.117</abbr> to <abbr title="-0.025">0.15 > 0.125</abbr>.
****Firerate changed from {{Tooltip|0.15 > 0.117|-0.033}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Bomb explosion damage increased from 25 to 35.
****Bomb explosion damage increased from 25 to 35.
****Bomb cooldown increased from 0.8 to 1.25.
****Bomb cooldown increased from 0.8 to 1.25.
Line 546: Line 555:
***'''Level 3'''
***'''Level 3'''
****Cost increased from {{Money|1,500}} to {{Money|1,850}}.
****Cost increased from {{Money|1,500}} to {{Money|1,850}}.
****Firerate changed from <abbr title="-0.025">0.175 > 0.15</abbr> to <abbr title="-0.1">0.225 > 0.125</abbr>.
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.225 > 0.125|-0.1}}.
****Bomb damage increased from 18 to 20.
****Bomb damage increased from 18 to 20.
****Bomb explosion range increased from 2.25 to 2.5.
****Bomb explosion range increased from 2.25 to 2.5.
Line 563: Line 572:
**Defense role added.
**Defense role added.
*'''16 April 2025''' - [[v1.61.0]]
*'''16 April 2025''' - [[v1.61.0]]
**New skin: {{Colour|DuckyRevenge|Easter}}
**New skin: {{Color|DuckyRevenge|Easter}}
*'''25 June 2025''' - [[v1.68.0]]
*'''25 June 2025''' - [[v1.68.0]]
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|1,500}}.
**Unlock cost decreased from {{Coins|3,500}} to {{Coins|1,500}}.
*'''20 December 2025''' - [[v1.83.0]]a
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Colour|FinalAct|Toy Plane}}
**New skin: {{Color|FinalAct|Toy Plane}}
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[v1.84.0]]
**Statistical changes:
**Statistical changes:
Line 600: Line 609:
**Statistical changes:
**Statistical changes:
***'''Level 3'''
***'''Level 3'''
****Upgrade name changed from ''Aerial Ace'' to ''Aerial Ace''.
****Upgrade name changed from {{Tooltip|''Aerial Ace''|Contains two spaces between Aerial and Ace}} to ''Aerial Ace''.
***'''Level 4'''
***'''Level 4'''
****No longer grants towers hidden detection, moved to Level 5.
****No longer grants towers hidden detection, moved to Level 5.
****Upgrade name changed from ''Spy plane'' to ''Spy Plane''.
***'''Level 5'''
***'''Level 5'''
****Now gives towers hidden detection.
****Now gives towers hidden detection.
*'''8 May 2026''' - [[v1.90.0]]
**Statistical changes:
***'''Level 3'''
****Damage increased from +0 to +1.
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.225 > 0.15|-0.075}}.
***'''Level 4'''
****Cost increased from {{Money|2,500}} to {{Money|3,000}}.
****Damage increased from +2 to +3.
****Now gives towers hidden detection.
****Hidden detection range increased from 0 to 10.
***'''Level 5'''
****Cost decreased from {{Money|9,500}} to {{Money|7,000}}.
****Damage increased from +9 to +10.
****Explosion range increased from 3.5 to 4.
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
***'''Base'''
****Firerate decreased from 0.225 to 0.22.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.225 > 0.15|-0.075}} to {{Tooltip|0.22 > 0.15|-0.07}}.
***'''Level 5'''
****Damage decreased from +10 to +6.
****Firerate changed from 0.15 to {{Tooltip|0.15 > 0.12|-0.03}}.
}}
}}



Latest revision as of 00:45, 31 August 2026

[[Ace Pilot|]][[Ace Pilot/Gallery|]][[Ace Pilot/History|]]

Similar Article
This article is about Ace Pilot. You may be looking for Ace Pilot Militant skin.

<infobox>

 <title source="title"><default>Ace Pilot</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>{{{pvp_footprint}}}
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

File:Quote.png
"Flies in a circular path, shooting enemies in its line of fire and dropping bombs."
―Store Description
File:Quote.png
"Rain fire from above!"
―Former Store Description

Description

[edit]

The Ace Pilot is an intermediate tower that can be bought for Coin 1,500. Unlike other ground towers, the attacking unit of the Ace Pilot, the plane, is an air unit.

The Ace Pilot will circle around the runway. At Level 2+, this can be changed to a figure eight. With its Toggle Reverse ability, it is possible to reverse its flight path. The Ace Pilot is armed with a pair of machine guns on each wing at the base and will shoot any enemy within its patrol radius. At Levels 2–5, the aircraft will periodically drop a bomb directly where the targeted enemy was last, exploding and damaging any enemies caught in the explosion. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. Since its bombs deal splash damage, they ignore defense, dealing full damage to the enemies with defense. These bombs can also damage Lead enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs from enemies added before v1.9.0. Additionally, because it is an air-based tower, it can detect Flying enemies.

At Level 4, the Ace Pilot will also grant nearby towers hidden detection with its Hidden Assist, giving towers without hidden detection, like the Ranger, the ability to detect Hidden enemies. Its machine guns are then replaced by a single autocannon, granting it higher damage and firerate. The Ace Pilot boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Therefore, in most situations, it does not operate at the highest DPS most of the time.

The Ace Pilot has a placement limit of eight per player.

Upgrades

[edit]
Greased Guns
Level 1 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Bombs away!
Level 2 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

+Figure8 Flight Path Figure8

•10 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Aerial Ace
Level 3 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+1 Damage Damage

+1 Range Range

0.22 > 0.15 Firerate Firerate

10% Speed Increase

•30 Damage Splash Damage

•4 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Spy Plane
Level 4 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+3 Damage Damage

+Hidden Detection Hidden Detection

Grants Hidden Detection to nearby towers Hidden Detection

•10 Range Hidden Detection Range

•30 Damage Splash Damage

•2 Bomb Cooldown Bomb Cooldown

•3 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

The Surging Sky
Level 5 • Cost: CashScript error: No such module "Money".

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer".">

+6 Damage Damage

0.15 > 0.12 Firerate Firerate

10% > 35% Speed Increase

•45 Damage Splash Damage

•1.5 Bomb Cooldown Bomb Cooldown

•4 Explosion Range Explosion Range


Sell Price changes to CashScript error: No such module "Money".

[[Script error: No such module "StripNaked".|200px|center]]

Ability

[edit]
Toggle Reverse
Level 0+ • 8s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Flies the opposite direction.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:GreenAcePilotIconIGJ24.png File:RedAcePilotIconIGJ24.png File:YellowAcePilotIconIGJ24.png File:AerialAceAcePilotIconIGJ24.png
Skin Green Red Yellow Aerial Ace
Rarity Common Common Common Common
Daily Store Cost Coin 500 Coin 500 Coin 500 Coin 500
Obtained From Basic Crate Basic Crate Basic Crate Basic Crate
File:PurpleAcePilotIconIGJ24.png File:BlueAcePilotIconIGJ24.png File:PumpkinAcePilotIconIGJ24.png File:EasterAcePilotIconIG.png
Skin Purple Navy Pumpkin Easter
Rarity Common Rare Event Legendary
Daily Store Cost Coin 500 Coin 1,000 N/A N/A
Obtained From Basic Crate Basic Crate Pumpkin Crate Ducky Revenge Regular Battle Pass
File:ToyPlaneAcePilotIconIG.png
Skin Toy Plane
Rarity Rare
Daily Store Cost N/A
Obtained From The Final Act Premium Battle Pass

Strategy

[edit]
  • Place this tower where it can be used to its full potential. This primarily involves placing it at turns.
    • Placing it on a straight path is not recommended, as it will not shoot as often.
    • As the Ace Pilot flies clockwise, placing it so it covers a counterclockwise path turn will mean it has a greater chance of attacking an enemy.
      • The first roundabout on Wrecked Battlefield is a good example of this.
      • You can also place it on a clockwise path and use the Toggle Reverse ability to make it fly counterclockwise, having the same effect.
  • When changing flight paths, the Ace Pilot will complete the previous flight path first before switching to the new flight path.
  • The DJ Booth can significantly increase its attack radius.
    • However, the DJ Booth does not increase the Ace Pilot's flying radius.
  • Try not to focus solely on Ace Pilots.
    • This is because faster enemies may walk right past the Ace Pilot without being damaged. If you want reliable defense, then a Minigunner or Cowboy could be a more reliable option.
  • The Commander cannot decrease the firerate of the bombs. However, it can decrease the firerate of the guns.
  • Unlike the Pursuit, the Ace Pilot does not stop to hover over an area whenever an enemy enters its range.
    • This means that the Ace Pilot is unlikely to be attacking all the time, reducing the effectiveness of the tower.
  • In Hardcore mode, the Ace Pilot can be used as an effective way to deal with flying, lead and enemies with defense that appear early on during the game, such as the Lead, Hefty and Balloon.
  • The bombs that the Ace Pilot drops are a good way to clear out hordes of weaker enemies, like the Abnormal or Slow, while also dealing additional damage to higher health enemies, like the Abnormal Boss.
    • The Ace Pilot's bombs completely ignore defense, dealing full damage to enemies with defense. Because of this, it can be useful against hordes of enemies with defense that appear early on during the game, like Heavies, Abnormal Bosses or Hefties.
    • While the bomb is aimed directly at the target, it may miss the enemy as it takes a little while for the bomb to land.
      • At Level 5, the missile has a faster projectile speed, so is less likely to miss the enemy's intended target.
  • At Level 4+, the Ace Pilot gives nearby towers hidden detection for towers that do not have it, such as the Ranger.
    • Towers are only granted hidden detection if they are within the radius of the runway, which is quite small.
      • This radius cannot be increased by the DJ Booth.

Trivia

[edit]
  • It is stated by BelowNatural that the Ace Pilot was based on the Monkey Ace from the Bloons Tower Defense series.
    • However, its main method of distributing damage and the fact that it gives hidden detection are similar to those of the Aviator from Tower Battles.
  • The Ace Pilot used to share its Level 2 icon with the Mortar's Level 4 icon but upside down.
  • This is the first tower to able to give other towers hidden detection, with the second being the Firework Technician.
  • Strangely, the Soul Stealer and Void Reaver can still spawn a Soul from the Ace Pilot, despite not being a humanoid tower.
  • On Level 2 and 4, the Ace Pilot upgrade names have capitalization errors.
    • Additionally, there are two spaces between "Aerial" and "Ace" in the Level 3 upgrade name instead of one.
  • The Level 5 upgrade name, "The Surging Sky" is a reference to a fake leak of the Level 6 Ace Pilot upgrade.
  • The Level 3 upgrade name, "Aerial Ace" shares its name with the Aerial Ace skin.
    • Both the upgrade name and the skin were also added in the same update. Prior to the change, the Level 3 upgrade was simply just "Better plane".

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 29 November 2019 - Release v1.4.0
    • Ace Pilot added.
    • Skins: Red, Green, Yellow
    • Bug: Ace Pilot's placement is bugged.
  • 24 December 2019 - Release v1.5.0
    • Statistical changes:
      • Level 0
        • Ace Pilot now flies faster.
      • Level 3
        • Now makes the Ace Pilot fly faster.
      • Level 5
        • Now makes the Ace Pilot fly faster.
  • 12 January 2020 - Release v1.6.0
    • Bug: Placement limit is higher than intended by 1.
  • 13 January 2020 - Release v1.6.0a
    • Bugfix: Placement limit is now the correct value.
  • 24 March 2020 - Release v1.8.1a
    • Ace Pilot placement limit increased from 5 to 10.
  • 29 April 2020 - Release v1.10.0
    • Bugfix: Ace Pilot placement bug fixed.
  • 26 May 2020 - Release v1.11.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate increased from 0.2 to 0.25.
      • Level 1
        • Damage increased from +1 to +2.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +3 to +2.
      • Level 5
        • Damage increased from +2 to +3.
        • Range increased from +1 to +2.
  • 31 May 2020 - Release v1.11.1
    • Bugfix: Stacking issue fixed.
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost decreased from Coin 1,600 to Coin 1,500.
    • Bombs now only drop when an enemy is in range.
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate skins.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.25 to 0.18.
        • Damage decreased from 2 to 1.
        • Range increased from 5 to 7.
        • Flying detection added.
      • Level 1
        • Damage decreased from +2 to +1.
      • Level 2
        • Bombs can damage lead enemies.
      • Level 3
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Now fires missiles instead of dropping bombs.
    • Bug: Ace Pilot attack range and circling direction is not shown properly.
    • Bug: Ace Pilot's bombs only deal damage to one enemy.
    • New skins: Aerial Ace, Navy, Purple
  • 31 October 2020 - Overhaul v1.1.0
    • New skin: Pumpkin
  • 23 November 2020 - Overhaul v1.1.1
    • Bugfix: Ace Pilot attack range is now shown properly.
  • 8 May 2021 - Overhaul v1.3.0
    • Ace Pilot's bombs now ignore defense.
    • Ace Pilot's bombs now aim directly to where the targeted enemy was last at, as opposed to straight down for Levels 2-4.
    • Splash damage reworked. Explosion is now separated into two spheres. Inner sphere deals 100% of the stated damage, while damage in the outer sphere decreases linearly from the edge of the inner sphere to the edge of the outer sphere.
    • Ace Pilot now has to take off from its runway when placed down, and upgraded to Level 3 or Level 5.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
          • Bug: Inside the Lobby, the price is CashScript error: No such module "Money"., when it is actually CashScript error: No such module "Money"..
      • Level 2
        • Splash Damage decreased from 12 to 10.
        • Bomb explosion range decreased from 5 to 4.
        • Projectile speed increased.
      • Level 3
        • Bomb explosion range decreased from 5 to 4.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Bomb explosion range decreased from 6 to 4.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Now gives Hidden Detection for 15 seconds to nearby towers at the start of each wave.
      • Level 5
        • Splash Damage decreased from 30 to 24.
    • Bug: No longer immune to stuns.
    • Bugfix: Ace Pilot's bombs now deal damage to multiple enemies.
  • 4 December 2021 - v1.0.0
    • Bug: The Ace Pilot's bombs no longer grant cash.
    • Bugfix: Ace Pilot is now immune to stuns.
    • Bugfix: The placement cost of the Ace Pilot in the lobby is now correct.
  • 29 December 2021
    • Bug: All of the Ace Pilot's skins do not upgrade properly.
  • 29 December 2021 - v1.0.0l
    • Bugfix: Every Ace Pilot skins now upgrade properly.
  • 12 March 2022 - v1.1.0
    • Ace Pilot is now immune to all debuffs.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
    • Bug: Ace Pilot can be targeted by enemies.
    • Bugfix: Ace Pilot's bombs now grant money.
  • 17 April 2022 - v1.2.0
    • Bugfix: Ace Pilot can no longer be targeted by enemies.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Navy skin rarity changed from Uncommon to Common.
    • Aerial Ace skin rarity changed from Rare to Common.
  • 23 January 2023 - v1.6.0j
    • Navy skin rarity changed from Common to Rare.
  • 7 April 2023 - v1.7.0
    • Bugfix: Circling range is now displayed properly.
  • 5 May 2023 - v1.7.2
    • Bug: Placement footprint does not show up when the Ace Pilot is selected.
  • 28 October 2023 - v1.9.0
    • Placement limit decreased from 10 to 8.
    • Statistical changes:
      • Base
        • Range increased from 7 to 7.5.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Range decreased from +1 to +0.
        • Bomb cooldown increased from 4 to 4.5.
      • Level 3
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Bomb damage decreased from 18 to 15.
        • Bomb cooldown increased from 4 to 4.5.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Range increased from +0 to +1.5.
        • Bomb cooldown decreased from 3.5 to 3.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Damage increased from +3 to +4.
        • Firerate changed from Template:Tooltip to Template:Tooltip
        • Range decreased from +2 to +1.
        • Bomb damage decreased from 24 to 20.
        • Bomb cooldown decreased from 3 to 2.5.
        • Bomb explosion range decreased from 6 to 5.5.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Air Fighter to The Surging Skies.
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 1,500 to Coin 3,500.
  • 10 May 2024 - v1.21.0
    • Bug: Ace Pilot does not deal damage while its bomb is being dropped.
  • 31 May 2024 - v1.23.5
    • Splash damage no longer bypasses defense.
  • 16 June 2024 - v1.24.2b
    • Bug: Towers do not gain hidden detection when upgraded to a Level that has one if they have the Hidden Detection Buff from the Ace Pilot active.
  • 21 June 2024 - v1.25.0
    • Rotating the Ace Pilot no longer has an impact on its starting position, though it does affect the rotation of the Figure8 flight path.
    • Ace Pilot now can select from two flight paths, Circle and Figure8.
    • Ace Pilot no longer has a start up animation on placement, Level 3 or Level 5.
    • Bombs now bypass defense again.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 1 to 2.
        • Firerate increased from 0.175 to 0.2.
        • Toggle Reverse ability added.
          • Allows the Ace Pilot to fly in the reverse direction of its flight path.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.175 to Template:Tooltip.
        • Name changed from Better bullets to Greased Guns.
      • Level 2
        • Bomb cooldown decreased from 4.5 to 4.
        • Now unlocks the Figure8 flight path.
      • Level 3
        • Damage increased from +2 to +3.
        • No longer boosts flight speed.
        • Bomb damage increased from 15 to 18.
        • Bomb cooldown decreased from 4.5 to 4.
        • Bomb explosion range increased from 4 to 4.5.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +3.
        • Firerate changed from 0.15 to Template:Tooltip.
        • Hidden Detection Buff is now permanent.
        • Hidden Detection Buff is now given in its secondary range around the runway, which has a range of 7.
        • Bomb damage increased from 15 to 25.
        • Bomb cooldown decreased from 3 to 2.75.
        • Bomb explosion range increased from 4 to 4.5.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Flight speed boost changed, now boosts flight speed by 35%.
        • Bomb damage increased from 20 to 30.
        • Bomb cooldown decreased from 2.5 to 0.65.
        • Bomb explosion range decreased from 5.5 to 4.
    • Bugfix: Gun now deals damage while a bomb is being dropped.
    • Bug: Regular damage is no longer boosted by Damage Buffs, though the bomb damage still is.
    • Bug: Small red cube appears on the center of the map when the Ace Pilot is placed.
    • Bug: Animations breaks when rejoining the server.
    • Bug: Ace Pilot is upside down in the Daily Store and when opening skincrates.
    • Bug: Explosion visuals are bigger than the actual explosion.
  • 19 July 2024 - v1.26.0
    • No longer has a white dot under the plane while using the Figure8 path.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 2 to 1.
        • Firerate decreased from 0.2 to 0.175.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Firerate changed from Template:Tooltip to 0.175.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +3 to +2.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 0.15.
        • Bomb cooldown decreased from 2.75 to 1.75.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +5.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Bomb explosion damage decreased from 30 to 25.
        • Bomb cooldown increased from 0.65 to 0.8.
    • Bug: Hidden Detection Buff range is no longer shown.
    • Bug: When being placed down, the Figure8 flight path is shown instead of Circle.
    • Bug: Figure8 path does not rotate with the tower, displaying the path incorrectly if rotated.
  • 2 August 2024 - v1.27.0
    • Bugfix: Regular damage is now boosted by Damage Buffs.
    • Bugfix: When being placed down, it correctly shows the Circle path instead of Figure8.
  • 21 August 2024 - v1.28.0
    • Bugfix: Animations no longer break when rejoining the server.
    • Bugfix: A small red cube no longer appears in the center of the map when the Ace Pilot is placed down.
  • 28 August 2024 - v1.29.0
    • Bugfix: Ace Pilot is no longer upside down in the Daily Store and when opening skincrates.
  • 11 October 2024 - v1.35.1a
    • Bug: Statistical changes made in TDS Experimental have been moved over to the main game.
  • 11 October 2024 - v1.35.1b
  • 11 October 2024 - v1.35.1c
  • 16 October 2024 - v1.36.0
    • Statistical changes:
      • Base
        • Range decreased from 7.5 to 7.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Bomb explosion range decreased from 4 to 2.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +1.
        • Range increased from +0 to +0.5.
        • Without Firerate Bug, firerate changed from Template:Tooltip to Template:Tooltip, however, because of the bug the firerate is effectively the same without Firerate Buffs.
        • Bomb explosion range decreased from 4.5 to 2.25.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
        • Range decreased from +1.5 to +0.5.
        • Bomb explosion range decreased from 4.5 to 2.25.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +5 to +4.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Bomb explosion damage increased from 25 to 35.
        • Bomb cooldown increased from 0.8 to 1.25.
        • Bomb explosion range decreased from 4 to 2.
    • Bug: Level 4 upgrade description no longer mentions that it gains the ability to give other towers hidden detection in its secondary range.
  • 30 October 2024 - v1.39.0
    • Bugfix: Level 4 upgrade description now mentions that it gains the ability to give other towers hidden detection in its secondary range.
  • 26 March 2025 - v1.58.0
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 1 to 2.
        • Firerate increased from 0.175 to 0.225.
        • Range increased from 7 to 7.5.
        • Toggle Reverse cooldown decreased from 10 to 8 seconds.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Bomb explosion range increased from 2 to 2.5.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Bomb damage increased from 18 to 20.
        • Bomb explosion range increased from 2.25 to 2.5.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money".
        • Bomb damage increased from 25 to 30.
        • Bomb cooldown increased from 1.75 to 2.
        • Bomb explosion range increased from 2.25 to 2.75.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +7.
        • Bomb damage increased from 35 to 40.
        • Bomb cooldown increased from 1.25 to 1.5.
        • Bomb explosion range increased from 2 to 3.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Easter
  • 25 June 2025 - v1.68.0
    • Unlock cost decreased from Coin 3,500 to Coin 1,500.
  • 20 December 2025 - v1.83.0a
    • New skin: Toy Plane
  • 28 January 2026 - v1.84.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from 7.5 to 9.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Explosion range increased from 2.5 to 3.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +1 to +0.
        • Range increased from +0.5 to +1.
        • Explosion damage increased from 20 to 30.
        • Explosion range increased from 2.5 to 3.
        • Flight speed is now boosted by 10%.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +3 to +2.
        • Range decreased from +0.5 to +0.
        • Explosion range increased from 2.75 to 3.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +7 to +9.
        • Range decreased from +1 to +9.
        • Explosion damage increased from 40 to 45.
        • Explosion range increased from 3 to 3.5.
  • 11 March 2026 - v1.86.0
    • Statistical changes:
      • Level 3
      • Level 4
        • No longer grants towers hidden detection, moved to Level 5.
        • Upgrade name changed from Spy plane to Spy Plane.
      • Level 5
        • Now gives towers hidden detection.
  • 8 May 2026 - v1.90.0
    • Statistical changes:
      • Level 3
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +3.
        • Now gives towers hidden detection.
        • Hidden detection range increased from 0 to 10.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +9 to +10.
        • Explosion range increased from 3.5 to 4.
  • 5 June 2026 - v2.0.0

Notes

[edit]



File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable