Freezer: Difference between revisions

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|image-dynamic = FreezerDynamic.png
|image-dynamic = FreezerDynamic.png
|unlockcost = {{Coins|650}}
|unlockcost = {{Coins|650}}
|basecost = {{Money|425}}
|basecost = {{Money|450}}
|basesellingprice = {{Money|141}}
|basesellingprice = {{Money|150}}
|role = Defense
|role = Defense
|placement = Ground
|placement = Ground
|basedamage = [[File:Damage Icon.png|20px|Damage]]1
|basedamage = [[File:Damage Icon.png|20px|Damage]]2
|damagetype = Single<br/>Burst (Level 3+)
|damagetype = Single<br/>Burst (Level 3+)
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.525
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.55
|baserange = [[File:Range Icon.png|20px|Range]]12
|baserange = [[File:Range Icon.png|20px|Range]]12
|hidden_detection = {{Attr|Hidden|Level 2+}}
|hidden_detection = {{Attr|Hidden|Level 2+}}
|lead_detection = N/A
|lead_detection = {{Attr|Lead|Level 0+}}
|flying_detection = N/A
|flying_detection = N/A
|music-1 = '''Ice Age ability'''[[File:IceAge.ogg]]
|music-1 = '''Ice Age ability'''[[File:IceAge.ogg]]
|immune = None
|immune = None
|footprint = Average (1.5)
|footprint = 1.5
|pvp_basecost = {{Money|450}}
|pvp_basesellingprice = {{Money|150}}
|pvp_role = Defense
|pvp_placement = Ground
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]1
|pvp_damagetype = Single<br/>Burst (Level 3+)
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.5
|pvp_baserange = [[File:Range Icon.png|20px|Range]]12
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}}
|pvp_lead_detection = N/A
|pvp_flying_detection = N/A
|pvp_immune = None
|pvp_footprint = 1.5
|tooltip-1 = A support tower focused on slowing down and freezing enemies to support the team.
|tooltip-1 = A support tower focused on slowing down and freezing enemies to support the team.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies.
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__TOC__
__TOC__
==Description==
==Description==
The '''Freezer''' is an intermediate support [[Towers|tower]] that, as the name suggests, freezes certain enemies. It can be bought in the store for {{Coins|650}}.
The '''Freezer''' is a ground [[Towers|tower]] that fires an ice beam and applies chill and slow down enemies, freezing at later levels. It can be bought in the store for {{Coins|650}}.


The '''Freezer''' targets a single enemy and fires a ''Frost Ray'', chilling the enemy and slowing it down. The chillness slowness effect stacks with each hit multiple times. Starting from Level 2, it can freeze enemies. When the chillness slowness effect is higher than the max slowdown, the enemy will be frozen, which generally when targeting a single enemy takes four or five shots. Larger enemies will be frozen for a shorter amount of time than average sized enemies. Enemies with [[Freeze Immunity]] also cannot be frozen, slowed down or have their defense dropped by the '''Freezer'''.
The '''Freezer''' targets a single enemy and fires a ''Frost Ray'', chilling the enemy and slowing it down. The chillness slowness effect stacks with each hit multiple times. This chillness effect also deals damage over time, chipping away the health of enemies affected by it. Starting from Level 2, it can freeze enemies. When the chillness slowness effect is higher than the max slowdown, the enemy will be frozen, which generally when targeting a single enemy takes four or five shots. Larger enemies will be frozen for a shorter amount of time than average sized enemies. Enemies with [[Freeze Immunity]] also cannot be frozen, slowed down or have their defense dropped by the '''Freezer'''.


At Level 3+, the '''Freezer''' becomes a burst tower. This makes it fire quickly in bursts, with a short delay between them. Additionally, at Level 3+, it drops defense by 10% every tick. It can only decrease an enemy's defense by 33%. For example, if an enemy has 50% defense, it will be decreased by 16%.
At Level 3+, the '''Freezer''' fires in bursts, with a short delay between them. Additionally, at Level 3+, it drops defense by 10% every tick. It can only decrease an enemy's defense by 33%. For example, if an enemy has 50% defense, it will be decreased by 16%. On top of this, it will also start dealing damage over time with its chill at Level 3. Additionally at Level 4, the '''Freezer''' gains the ability to throw a '''Frost Grenade''', freezing enemies within an explosion radius.


The '''Freezer''' does well as an all-rounder support tower. Due to its generally low price and decent DPS, the '''Freezer''' can be a solid choice for early-game defense to mid game with very good cost efficiency. Towards late game, the '''Freezer''' is useful for stalling, defense melting and deal additional DPS through its damage over time, though its DPS is insufficient to deal with late-game waves alone.
Due to the '''Freezer's''' low DPS capabilities, it should not be relied on for dealing damage. Instead, it should be used mainly for its freezing and staling capabilities. Therefore, this tower is mostly considered as a support tower.

The '''Freezer''' has [[Lead (Attribute)|lead]] detection from Level 0 and [[Hidden (Attribute)|hidden]] detection from level 2. It has no placement limit.


==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Expedition Gear|Cost = {{Money|225}}|Image = [[File:Freezer Upgrade 1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Expedition Gear|Cost = {{Money|300}}|Image = [[File:Freezer Upgrade 1.png|100px]]|Information = 0.55 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


50% > 60% Max Slowdown [[File:Slowness.png|20px|Max Slowness]]
15% > 20% Max Slowdown [[File:Slowness.png|20px|Max Slowness]]


10% > 15% Slowdown per Shot [[File:Slowness.png|20px|Slowness per Shot]]
7.5% > 10% Slowdown per Shot [[File:Slowness.png|20px|Slowness per Shot]]




Sell Price changes to {{Money|216}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Bundled Up!|Cost = {{Money|650}}|Image = [[File:Freezer Upgrade 2.png|100px]]|Information = +Hidden Detection {{Hidden|Hidden Detection}}
{{Upgrade|Level = Level 2|Upgrade Title = Bundled Up!|Cost = {{Money|450}}|Image = [[File:Freezer Upgrade 2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Now freezes enemies upon reaching max chillness
Now freezes enemies upon reaching max chillness


•2 Freeze Time [[File:Slowness.png|20px|Freeze Time]]
•0.5 Freeze Time [[File:Slowness.png|20px|Freeze Time]]


15% > 20% Slowdown per Shot [[File:Slowness.png|20px|Slowness per Shot]]


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Arctic Soldier|Cost = {{Money|1,700}}|Image = [[File:Freezer Upgrade 3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


0.35 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Arctic Soldier|Cost = {{Money|2,000}}|Image = [[File:Freezer Upgrade 3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


0.525 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1 > 6 Burst [[File:Damage Icon.png|20px|Burst]]


1 > 4 Burst [[File:Damage Icon.png|20px|Burst]]
0 > 0.6 Burst Cooldown [[File:Cooldown Icon.png|20px|Firerate]]


0 > 0.75 Burst Cooldown [[File:Cooldown Icon.png|20px|Firerate]]
20% > 25% Max Slowdown [[File:Slowness.png|20px|Max Slowness]]


60% > 75% Max Slowdown [[File:Slowness.png|20px|Max Slowness]]
10% > 12.5% Slowdown per Shot [[File:Slowness.png|20px|Slowness per Shot]]


20% > 25% Slowdown per Shot [[File:Slowness.png|20px|Slowness per Shot]]
2 > 3 Slowdown Time [[File:Slowness.png|20px|Slowdown Time]]


Melts 10% defense every tick {{Defense|Defense Melting}}
2 > 2.5 Freeze Time [[File:Slowness.png|20px|Freeze Time]]


Enemies take damage when slowed down
Drops 10% defense every tick {{Defense|Defense Dropping}}


•3 Chill Damage [[File:Damage Icon.png|20px|Chill Damage]]

•1 Tick [[File:Cooldown Icon.png|20px|Tick]]



Sell Price changes to {{Money|1,100}}}}
Sell Price changes to {{Money|966}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Ull's Arrow|Cost = {{Money|4,500}}|Image = [[File:Freezer Upgrade 4.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Ull's Arrow|Cost = {{Money|4,500}}|Image = [[File:Freezer Upgrade 4.png|100px]]|Information = +5 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Chill Damage [[File:Damage Icon.png|20px|Chill Damage]]


+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


4 > 7 Burst [[File:Damage Icon.png|20px|Burst]]
6 > 8 Burst [[File:Damage Icon.png|20px|Burst]]


2.5 > 3 Freeze Time [[File:Slowness.png|20px|Freeze Time]]
0.5 > 0.75 Freeze Time [[File:Slowness.png|20px|Freeze Time]]


+Frost Grenade Ability
+Frost Grenade Ability




Sell Price changes to {{Money|2,600}}}}
Sell Price changes to {{Money|2,466}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Expedition Gear|Cost = {{Money|225}}|Image = [[File:Freezer Upgrade 1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
|{{Upgrade|Level = Level 1|Upgrade Title = Expedition Gear|Cost = {{Money|225}}|Image = [[File:Freezer Upgrade 1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


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{{Upgrade|Level = Level 3|Upgrade Title = Arctic Soldier|Cost = {{Money|2,000}}|Image = [[File:Freezer Upgrade 3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Arctic Soldier|Cost = {{Money|2,000}}|Image = [[File:Freezer Upgrade 3.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


0.525 > 0.175 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.5 > 0.15 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1 > 4 Burst [[File:Damage Icon.png|20px|Burst]]
1 > 4 Burst [[File:Damage Icon.png|20px|Burst]]
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2 > 2.5 Freeze Time [[File:Slowness.png|20px|Freeze Time]]
2 > 2.5 Freeze Time [[File:Slowness.png|20px|Freeze Time]]


Drops 10% defense every tick {{Defense|Defense Dropping}}
Melts 10% defense every tick {{Defense|Defense Melting}}




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==Ability==
==Ability==
{{PVPTabber
{{Ability|Level Unlock = Level 4|Cooldown Time= 15s Cooldown|Ability Title = Frost Grenade|Image = [[File:Jester_Ability.png|100px]]|Information =
|{{Ability|Level Unlock = Level 4|Cooldown Time= 15s Cooldown|Ability Title = Frost Grenade|Image = [[File:Jester_Ability.png|100px]]|Information =
Throws a frost grenade that freezes up to five enemies for 2 seconds in an explosion radius of 6.
}}
|{{Ability|Level Unlock = Level 4|Cooldown Time= 15s Cooldown|Ability Title = Frost Grenade|Image = [[File:Jester_Ability.png|100px]]|Information =
Throws a frost grenade that freezes up to five enemies for 6 seconds in an explosion radius of 6.
Throws a frost grenade that freezes up to five enemies for 6 seconds in an explosion radius of 6.
}}
}}
}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Freezer|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page.''


{{neow|<nowiki>
{{neow|<nowiki>
<var>
<var>
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$DPS$ = (Damage * Burst Count) / (Cooldown + (Firerate * Burst Count))
$CE$ = Total Price / DPS
$CDPS$ = Chill Damage / Tick
$TP$ = $FNC-TOTALPRICE$
$TDPS$ = $DPS$ + $CDPS$
$TED$ = Chill Damage * (Slowdown Time / Tick)
$FNC-COST$ = 425; 225; 650; 2000; 4500
$CE$ = Total Cost / DPS
$FNC-PVP-COST$ = 425; 225; 650; 2000; 4500
$TP$ = $FNC-TOTAL-COST$
$FNC-DETECTION$ = 2; ;
$COST$ = 450; 300; 450; 1700; 4500
$FNC-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Ull's Arrow
$FNC-PVP-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Frost Bite!
$PVP-COST$ = 425; 225; 650; 2000; 4500
$FSE-DETECTION$ = 2; 0;
$FNC-UPGRADEICON$ = 15686418975; 15686418835; 15686418748; 15686418571
$FSE-PVP-DETECTION$ = 2; ;
$FNC-ROFBUG$ = Firerate
$FSE-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Ull's Arrow
$FSE-PVP-UPGRADE$ = Expedition Gear; Bundled Up!; Arctic Soldier; Frost Bite!
$FSE-UPGRADEICON$ = 15686418975; 15686418835; 15686418748; 15686418571
$FSE-META$ = Intermediate; File:ReworkedFreezerIcon.png
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) at Level 3+.</ref>
$DREF$ = <ref name=dps>Calculated as (Damage × Burst Count) ÷ (Cooldown + (Firerate × Burst Count)) at Level 3+.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Dropping !! Burst Count !! Cooldown !! Range !! Freeze Time !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Chill Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! Total Elapsed Damage !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 0.5 || 0.25 || 50% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 0.55 || 1 || 15% || 7.5% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 0.5 || 0.25 || 60% || 15% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 2 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 12 || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 0.5 || 0.25 || 60% || 20% || 5 || N/A || 1 || 0 || 14 || 2 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 3 || N/A || 0.35 || 1 || 20% || 10% || 2 || N/A || 1 || 0 || 14 || 0.5 || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 0.15 || 0.25 || 75% || 25% || 5 || 10% || 4 || 0.75 || 14 || 2.5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 4 || 3 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 6 || 0.6 || 14 || 0.5 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 5 || 0.15 || 0.25 || 75% || 25% || 5 || 10% || 7 || 0.75 || 16 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 9 || 5 || 0.15 || 1 || 25% || 12.5% || 3 || 10% || 8 || 0.6 || 16 || 0.75 || $TED$ || $TDPS$<ref>$DPS$ Normal DPS + $CDPS$ Chill DPS</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Dropping !! Burst Count !! Cooldown !! Range !! Freeze Time !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Tick !! Max Slowdown !! Slowdown Per Hit !! Slowdown Time !! Defense Melting !! Burst Count !! Cooldown !! Range !! Freeze Time !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 0.5 || 0.25 || 30% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 0.5 || 0.25 || 30% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 2 || 0.5 || 0.25 || 40% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 2 || 0.5 || 0.25 || 40% || 10% || 5 || N/A || 1 || 0 || 12 || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 0.5 || 0.25 || 40% || 20% || 5 || N/A || 1 || 0 || 14 || 2 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 2 || 0.5 || 0.25 || 40% || 20% || 5 || N/A || 1 || 0 || 14 || 2 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 4 || 0.8 || 14 || 2.5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 3 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 4 || 0.8 || 14 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 5 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 7 || 0.8 || 16 || 3 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 5 || 0.15 || 0.25 || 60% || 20% || 5 || 10% || 7 || 0.8 || 16 || 3 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|-
|-
!Skin
!Skin
|{{Colour|Premium|Deep Freeze}}
|{{Color|Premium|Deep Freeze}}
|{{Colour|Premium|Mint Choco}}
|{{Color|Premium|Mint Choco}}
|{{Colour|Other|IcyTea}}
|{{Color|Other|IcyTea}}
|{{Colour|Other|Foam}}
|{{Color|Other|Foam}}
|-
|-
!Rarity
!Rarity
|{{Colour|Common}}
|{{Color|Common}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Exclusive}}
|{{Color|Exclusive}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!Obtained From
!Obtained From
|[[Premium Skincrate]]
|[[Premium Crate]]
|[[Premium Skincrate]]
|[[Premium Crate]]
|[[Codes|Code]]:<br />ICYFREEZE<ref>Expired</ref>
|[[Codes|Code]]:<br />ICYFREEZE<ref>Expired</ref>
|[[NERF: The Mint Choco Freezer Dart Blaster|Roblox Code]]<ref>Can be obtained from a [[NERF: The Mint Choco Freezer Dart Blaster]] code.</ref>
|[[NERF: The Mint Choco Freezer Dart Blaster|Roblox Code]]<ref>Can be obtained from a [[NERF: The Mint Choco Freezer Dart Blaster]] code.</ref>
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|-
|-
!Skin
!Skin
|{{Colour|Krampus|Cryptid}}
|{{Color|Krampus|Cryptid}}
|{{Colour|OperationICE|Frost Legion}}
|{{Color|OperationICE|Frost Legion}}
|{{Colour|Surf|Vendor}}
|{{Color|Surf|Vendor}}
|{{Colour|FinalAct|Polar Bear}}
|{{Color|FinalAct|Polar Bear}}
|-
|-
!Rarity
!Rarity
|{{Colour|Event}}
|{{Color|Event}}
|{{Colour|Rare}}
|{{Color|Rare}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|{{Colour|Uncommon}}
|{{Color|Uncommon}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|-
|-
!
!
|[[File:BunnyFreezerIconIG.png|175px]]
|[[File:BunnyFreezer0.png|175px]]
|-
|-
!Skin
!Skin
|{{Colour|SpringFrenzy|Bunny}}
|{{Color|SpringFrenzy|Bunny}}
|-
|-
!Rarity
!Rarity
|{{Colour|Rare}}
|{{Color|Uncommon}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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==Strategy==
==Strategy==
*The '''Freezer''' can be used early on to deal with lower health enemies that spawn by placing down multiple Level 1 '''Freezers''', though there are much better options for this.
*The '''Freezer''' is an excellent choice to deal with early waves, especially when multiple are placed down, due to its cost efficiency and low price.
**Other towers should be used against higher health enemies like the [[Elite Abnormal]].
**Other towers should be used against higher health enemies like the [[Fallen Giant]].
**Later on, it does not have enough DPS to handle other enemies, due to their much higher health.
**Later on, it does not have enough DPS to handle other enemies, due to their much higher health, but can still be used for stall.
*The '''Freezer''' can be used to deal with [[Lead (Attribute)|lead]] and [[Hidden (Attribute)|hidden]] enemies early on, which can be very useful in [[Hardcore Mode]].
** The '''Freezer''' plays a very similar role in early-game defense to [[Golden Scout]], making '''Freezer''' a viable alternative to it.
*The '''Freezer''' can be very effective at slowing down enemies, especially at Level 3+, as its burst count allows it to freeze an enemy in a single burst.
*The '''Freezer''' can be very effective at slowing down enemies, especially at Level 3+, as its burst count allows it to freeze an enemy in a single burst.
**It can be very effective at slowing down fast average-sized enemies, like the [[Fallen Rusher]] or [[Bolt]].
**It can be very effective at slowing down fast average-sized enemies, like the [[Fallen Rusher]] or [[Bolt]].
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*The '''Freezer's''' defense dropping ability can be useful for decreasing an enemy's defense, allowing your towers to deal more damage to it.
*The '''Freezer's''' defense dropping ability can be useful for decreasing an enemy's defense, allowing your towers to deal more damage to it.
**However, do note that as the defense dropping happens when an enemy is frozen or slowed down. Because of this, freeze immune enemies cannot have their defense dropped.
**However, do note that as the defense dropping happens when an enemy is frozen or slowed down. Because of this, freeze immune enemies cannot have their defense dropped.
**The defense drop can stack with other towers, such as the [[Pyromancer]], [[Electroshocker]] or [[Jester]], allowing you to remove all of an enemy's defense.
**The defense drop can stack with other towers, such as the [[Pyromancer]], [[Electroshocker]], [[Toxic Gunner]] or [[Jester]], allowing you to remove all of an enemy's defense.
***Do note that only a burn defense dropping tower and a poison defense dropping tower, like the [[Pyromancer]] or [[Toxic Gunner]] are required to do this. The '''Freezer''' can still be used to speed up the process.
***Do note that only a burn defense dropping tower and a poison defense dropping tower, like the [[Pyromancer]] or [[Toxic Gunner]] are required to do this. The '''Freezer''' can still be used to speed up the process.
***However, the '''Freezer's''' defense drop does not stack with other freeze defense dropping sources, such as the [[Frost Blaster]]'s and [[Cryomancer]]'s defense drop.
***However, the '''Freezer's''' defense drop does not stack with other freeze defense dropping sources, such as the [[Frost Blaster]]'s and [[Cryomancer]]'s defense drop.
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==Trivia==
==Trivia==
*When the game was in Alpha, this tower's upgrade description was, "sans ice gun".
*When the '''Frezer''' was first released, it did not have any statistics for its upgrade descriptions. Instead, its upgrade description was "sans ice gun".
*Before the [[Release v1.0|MEGA Update]], the '''Freezer''' had an ability called ''Ice Drop'', which dropped ice on the first enemy within the '''Freezer's''' range. This froze all enemies within a 10 stud radius for 6 seconds (except major bosses and those immune to the ''Ice Drop''). It used to cost {{Money|250}} and had a 75 second cooldown.
*Before the [[Release v1.0|MEGA Update]], the '''Freezer''' had an ability called ''Ice Drop'', which dropped ice on the first enemy within the '''Freezer's''' range. This froze all enemies within a 10 stud radius for 6 seconds (except major bosses and those immune to the ''Ice Drop''). It used to cost {{Money|250}} and had a 75 second cooldown.
** This ability was unusable against enemies under a roof since the drop would never collide with them. This did not apply to [[Crystal Cave]] as that roof was non-collidable.
** This ability was unusable against enemies under a roof since the drop would never collide with them. This did not apply to [[Crystal Cave]] as that roof was non-collidable.
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*This tower may be loosely based on the [[w:c:bloons:Ice Monkey (BTD6)|Ice Monkey]] from ''Bloons Tower Defense'' as well as the [[w:c:roblox-tower-battles:Cryo-Gunner|Cryo-Gunner]] from ''Tower Battles''.
*This tower may be loosely based on the [[w:c:bloons:Ice Monkey (BTD6)|Ice Monkey]] from ''Bloons Tower Defense'' as well as the [[w:c:roblox-tower-battles:Cryo-Gunner|Cryo-Gunner]] from ''Tower Battles''.
*The original Level 1 upgrade name is a reference to ''R2DA's'' [[w:c:r2da:Frost Knuckles|Frost Knuckles]].
*The original Level 1 upgrade name is a reference to ''R2DA's'' [[w:c:r2da:Frost Knuckles|Frost Knuckles]].
*Prior to the 5th of May 2023, the {{Colour|Other|IcyTea}} skin decreased the '''Freezer's''' placement footprint. It was the only skin that could decrease the tower's placement footprint.
*Prior to the 5th of May 2023, the {{Color|Other|IcyTea}} skin decreased the '''Freezer's''' placement footprint. It was the only skin that could decrease the tower's placement footprint.
**It was also one of the only skins in the game to change a tower in any other way than its appearance at the time, with the other being {{Colour|Premium|XR500}} [[Turret]].
**It was also one of the only skins in the game to change a tower in any other way than its appearance at the time, with the other being {{Color|Premium|XR500}} [[Turret]].
*When the third act of the [[Lunar Overture Event]] released, the '''Freezer''', alongside all other freezing towers, were able to permanently stop enemies from moving, making them ridiculously strong. This, however, was fixed few hours later.
*When the third act of the [[Lunar Overture Event]] released, the '''Freezer''', alongside all other freezing towers, were able to permanently stop enemies from moving, making them ridiculously strong. This, however, was fixed few hours later.
*Before the [[V1.11.0|Krampus' Revenge Update]], the '''Freezer''' was a Starter tower.
*Before the [[V1.11.0|Krampus' Revenge Update]], the '''Freezer''' was a Starter tower.
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***'''Level 2'''
***'''Level 2'''
****Burst removed (was 1 > 2).
****Burst removed (was 1 > 2).
****Firerate changed from 0.25 to <abbr title="-0.75">3.05 > 2.3</abbr>.
****Firerate changed from 0.25 to {{Tooltip|3.05 > 2.3|-0.75}}.
***'''Level 3'''
***'''Level 3'''
****Hidden Detection removed.
****Hidden Detection removed.
****Freeze time changed from <abbr title="+0.15">0.35 > 0.5</abbr> to 0.75.
****Freeze time changed from {{Tooltip|0.35 > 0.5|+0.15}} to 0.75.
****Now gains ''Frost Mark'' (passive ability that slows enemies after being hit).
****Now gains ''Frost Mark'' (passive ability that slows enemies after being hit).
***'''Level 4'''
***'''Level 4'''
****Burst removed (was 2 > 3).
****Burst removed (was 2 > 3).
****Freeze time changed from <abbr title="+0.25">0.5 > 0.75</abbr> to 0.75.
****Freeze time changed from {{Tooltip|0.5 > 0.75|+0.25}} to 0.75.
****Firerate changed from 0.25 to <abbr title="-1.65">2.3 > 0.65</abbr>.
****Firerate changed from 0.25 to {{Tooltip|2.3 > 0.65|-1.65}}.
****Cooldown removed (was <abbr title="-0.75">3 > 2.25</abbr>).
****Cooldown removed (was {{Tooltip|3 > 2.25|-0.75}}).
***'''Level 5'''
***'''Level 5'''
****Ability changed from ''Ice Drop'' to ''Ice Age''.
****Ability changed from ''Ice Drop'' to ''Ice Age''.
**New skin: {{Colour|Premium|Deep Freeze}}
**New skin: {{Color|Premium|Deep Freeze}}
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]]
**New skin: {{Colour|Premium|Mint Choco}}
**New skin: {{Color|Premium|Mint Choco}}
*'''18 March 2020''' - [[Release v1.8|Release v1.8.0]]
*'''18 March 2020''' - [[Release v1.8|Release v1.8.0]]
**Statistical changes:
**Statistical changes:
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*****{{Bug}} This was not changed in the upgrade description.
*****{{Bug}} This was not changed in the upgrade description.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-1.65">2.3 > 0.65</abbr> to <abbr title="-1.25">2.3 > 1.05</abbr>.
****Firerate changed from {{Tooltip|2.3 > 0.65|-1.65}} to {{Tooltip|2.3 > 1.05|-1.25}}.
*****{{Bug}} This was not changed in the upgrade description.
*****{{Bug}} This was not changed in the upgrade description.
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
*'''26 May 2020''' - [[Release v1.11|Release v1.11.0]]
**New skin: {{Colour|Other|IcyTea}}
**New skin: {{Color|Other|IcyTea}}
**{{Bug}} {{Colour|Other|IcyTea}} skin decreases tower placement footprint.
**{{Bug}} {{Color|Other|IcyTea}} skin decreases tower placement footprint.
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]]
**Unlock cost decreased from {{Coins|1,000}} to {{Coins|800}}.
**Unlock cost decreased from {{Coins|1,000}} to {{Coins|800}}.
Line 388: Line 423:
**Freeze mechanic changed.
**Freeze mechanic changed.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Firerate decreased due to the [[Firerate Bug]] being made less severe.
**Skin rarity added to [[Basic Skincrate]] and [[Premium Skincrate]] skins.
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins.
**Statistical changes:
**Statistical changes:
***'''Base'''
***'''Base'''
Line 402: Line 437:
****Range increased from +1 to +2.
****Range increased from +1 to +2.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Firerate changed from <abbr title="-0.75">3.05 > 2.3</abbr> to 3.03.
****Firerate changed from {{Tooltip|3.05 > 2.3|-0.75}} to 3.03.
****Cost decreased from {{Money|600}} to {{Money|400}}.
****Cost decreased from {{Money|600}} to {{Money|400}}.
***'''Level 3'''
***'''Level 3'''
Line 411: Line 446:
****Renamed from ''Winter Attire'' to ''Cold Snap''.
****Renamed from ''Winter Attire'' to ''Cold Snap''.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-1.25">2.3 > 1.05</abbr> to <abbr title="-1.5">3.03 > 1.53</abbr>.
****Firerate changed from {{Tooltip|2.3 > 1.05|-1.25}} to {{Tooltip|3.03 > 1.53|-1.5}}.
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}.
****Renamed from ''Subarctic Vest'' to ''Arctic Commando''.
****Renamed from ''Subarctic Vest'' to ''Arctic Commando''.
Line 417: Line 452:
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
****Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
****Firerate changed from 1.05 to <abbr title="-0.5">1.53 > 1.03</abbr>.
****Firerate changed from 1.05 to {{Tooltip|1.53 > 1.03|-0.5}}.
****''Ice Age'' ability removed.
****''Ice Age'' ability removed.
****Now drops 2 defense every hit.
****Now drops 2 defense every hit.
Line 435: Line 470:
****Firerate decreased from 3.03 to 3.025.
****Firerate decreased from 3.03 to 3.025.
***'''Level 4'''
***'''Level 4'''
****Firerate changed from <abbr title="-1.5">3.03 > 1.53</abbr> to <abbr title="-1.5">3.025 > 1.525</abbr>.
****Firerate changed from {{Tooltip|3.03 > 1.53|-1.5}} to {{Tooltip|3.025 > 1.525|-1.5}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.5">1.53 > 1.03</abbr> to <abbr title="-0.5">1.525 > 1.025</abbr>.
****Firerate changed from {{Tooltip|1.53 > 1.03|-0.5}} to {{Tooltip|1.525 > 1.025|-0.5}}.
**{{Bugfix}} The '''Freezer''' can no longer make an enemy stop moving completly, if it freezes that enemy while it is being slowed down by the [[Toxic Gunner]].
**{{Bugfix}} The '''Freezer''' can no longer make an enemy stop moving completly, if it freezes that enemy while it is being slowed down by the [[Toxic Gunner]].
*'''30 September 2022''' - [[v1.4.0]]
*'''30 September 2022''' - [[v1.4.0]]
**New skin: {{Colour|Other|Foam}}
**New skin: {{Color|Other|Foam}}
*'''21 December 2022''' - [[v1.6.0]]
*'''21 December 2022''' - [[v1.6.0]]
**Skin rarity added to all skins.
**Skin rarity added to all skins.
**{{Colour|Premium|Deep Freeze}} skin rarity changed from {{Colour|Uncommon}} to {{Colour|Common}}.
**{{Color|Premium|Deep Freeze}} skin rarity changed from {{Color|Uncommon}} to {{Color|Common}}.
*'''21 March 2023''' - [[v1.6.3]]e
*'''21 March 2023''' - [[v1.6.3]]e
**{{Bugfix}} Level 3 upgrade description now lists that the '''Freezer''' gains defense dropping.
**{{Bugfix}} Level 3 upgrade description now lists that the '''Freezer''' gains defense dropping.
*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
**{{Bugfix}} {{Colour|Other|IcyTea}} no longer decreases tower placement footprint.
**{{Bugfix}} {{Color|Other|IcyTea}} no longer decreases tower placement footprint.
*'''28 October 2023''' - [[v1.9.0]]
*'''28 October 2023''' - [[v1.9.0]]
**The '''Freezer''' can no longer freeze enemies if it was set on fire by a tower.
**The '''Freezer''' can no longer freeze enemies if it was set on fire by a tower.
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***'''Level 3'''
***'''Level 3'''
****Damage decreased from +2 to +0.
****Damage decreased from +2 to +0.
****Firerate changed from 3.025 to <abbr title="-0.475">0.625 > 0.15</abbr>.
****Firerate changed from 3.025 to {{Tooltip|0.625 > 0.15|-0.475}}.
****Burst change of 1 > 4 added.
****Burst change of 1 > 4 added.
****Burst Cooldown change of 0 > 1 added.
****Burst Cooldown change of 0 > 1 added.
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****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Range increased from +0 to +2.
****Range increased from +0 to +2.
****Firerate changed from <abbr title="-1.5">3.025 > 1.525</abbr> to <abbr title="-0.025">0.15 > 0.125</abbr>.
****Firerate changed from {{Tooltip|3.025 > 1.525|-1.5}} to {{Tooltip|0.15 > 0.125|-0.025}}.
****Hidden Detection added.
****Hidden Detection added.
****Burst change of 4 > 7 added.
****Burst change of 4 > 7 added.
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*****Cost: {{Money|6,000}}
*****Cost: {{Money|6,000}}
*****+2 Damage
*****+2 Damage
*****<abbr title="-0.5">1.525 > 1.025</abbr> Firerate
*****{{Tooltip|1.525 > 1.025|-0.5}} Firerate
*****1.35 > 1.5 Freeze Time
*****1.35 > 1.5 Freeze Time
*****10% Defense Dropping
*****10% Defense Dropping
**New skin: {{Colour|Krampus|Cryptid}}
**New skin: {{Color|Krampus|Cryptid}}
**{{Bug}} '''Freezer's''' Level 4 description includes the slowness changes from Level 3.
**{{Bug}} '''Freezer's''' Level 4 description includes the slowness changes from Level 3.
**{{Bug}} Burst is higher than intended by 1 at Level 3-4.
**{{Bug}} Burst is higher than intended by 1 at Level 3-4.
Line 522: Line 557:
**'''Freezer''' now can freeze enemies that are set on fire.
**'''Freezer''' now can freeze enemies that are set on fire.
*'''16 December 2024''' - [[v1.46.0]]
*'''16 December 2024''' - [[v1.46.0]]
**New skin: {{Colour|OperationICE|Frost Legion}}
**New skin: {{Color|OperationICE|Frost Legion}}
*'''15 January 2025''' - [[v1.49.0]]
*'''15 January 2025''' - [[v1.49.0]]
**Statistical changes:
**Statistical changes:
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***'''Level 3'''
***'''Level 3'''
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.475">0.625 > 0.15</abbr> to <abbr title="-0.35">0.525 > 0.175</abbr>.
****Firerate changed from {{Tooltip|0.625 > 0.15|-0.475}} to {{Tooltip|0.525 > 0.175|-0.35}}.
****Burst Cooldown changed from <abbr title="+1">0 > 1</abbr> to <abbr title="+0.75">0 > 0.75</abbr>.
****Burst Cooldown changed from {{Tooltip|0 > 1|+1}} to {{Tooltip|0 > 0.75|+0.75}}.
****Now removes 10% defense every tick, moved from Level 2.
****Now removes 10% defense every tick, moved from Level 2.
****Freeze Time changed from 2 to 2 > 2.5.
****Freeze Time changed from 2 to 2 > 2.5.
Line 557: Line 592:
***'''Level 4'''
***'''Level 4'''
****Damage increased from +1 to +2.
****Damage increased from +1 to +2.
****Firerate changed from <abbr title="-0.025">0.15 > 0.125</abbr> to 0.175.
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.175.
****Freeze Time changed from 2 to 2.5 > 3.
****Freeze Time changed from 2 to 2.5 > 3.
****''Frost Grenade'' ability cooldown decreased from 25 to 15.
****''Frost Grenade'' ability cooldown decreased from 25 to 15.
Line 566: Line 601:
**Unlock cost decreased from {{Coins|1,600}} to {{Coins|500}}.
**Unlock cost decreased from {{Coins|1,600}} to {{Coins|500}}.
*'''9 July 2025''' - [[v1.70.0]]
*'''9 July 2025''' - [[v1.70.0]]
**New skin: {{Colour|Surf|Vendor}}
**New skin: {{Color|Surf|Vendor}}
*'''23 July 2025''' - [[v1.71.0]]
*'''23 July 2025''' - [[v1.71.0]]
**Statistical changes ([[PVP]]):
**Statistical changes ([[PVP]]):
Line 579: Line 614:
****Max Slowdown changed from 60% > 75% to 40% > 60%.
****Max Slowdown changed from 60% > 75% to 40% > 60%.
****Slowdown per Shot changed from 20% > 25% to 20%.
****Slowdown per Shot changed from 20% > 25% to 20%.
****Burst Cooldown changed from <abbr title="+0.75">0 > 0.75</abbr> to <abbr title="+0.8">0 > 0.8</abbr>.
****Burst Cooldown changed from {{Tooltip|0 > 0.75|+0.75}} to {{Tooltip|0 > 0.8|+0.8}}.
*'''6 August 2025''' - [[v1.72.0]]
*'''6 August 2025''' - [[v1.72.0]]
**Unlock cost increased from {{Coins|500}} to {{Coins|650}}.
**Unlock cost increased from {{Coins|500}} to {{Coins|650}}.
*'''20 December 2025''' - [[v1.83.0]]a
*'''20 December 2025''' - [[v1.83.0]]a
**New skin: {{Colour|FinalAct|Polar Bear}}
**New skin: {{Color|FinalAct|Polar Bear}}
*'''28 January 2026''' - [[v1.84.0]]
*'''28 January 2026''' - [[v1.84.0]]
**Level 4 upgrade name changed from ''Frost Bite!'' to ''Ull's Arrow'' in regular modes.
**Level 4 upgrade name changed from ''Frost Bite!'' to ''Ull's Arrow'' in regular modes.
*'''3 April 2026''' - [[v1.88.0]]
*'''3 April 2026''' - [[v1.88.0]]
**New skin: {{Colour|SpringFrenzy|Bunny}}
**New skin: {{Color|SpringFrenzy|Bunny}}
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes (Regular):
***'''Base'''
****Cost increased from {{Money|425}} to {{Money|450}}.
****Firerate increased from 0.525 to 0.55.
****Tick increased from 0.25 to 1.
****Max slowdown decreased from 50% to 15%.
****Slowdown per hit decreased from 10% to 7.5%.
****Slowdown time decreased from 5 to 2.
***'''Level 1'''
****Cost increased from {{Money|225}} to {{Money|300}}.
****Damage decreased from +1 to +0.
****Firerate changed from 0.525 to {{Tooltip|0.55 > 0.35|-0.2}}.
****Max slowdown changed from 50% > 60% to 15% > 20%.
****Slowdown per hit changed from 10% > 15% to 7.5% > 10%.
***'''Level 2'''
****Cost decreased from {{Money|650}} to {{Money|450}}.
****Damage increased from +0 to +1.
****Freeze time decreased from 2 to 0.5.
****Slowdown per hit changed from 15% > 20% to 10%.
***'''Level 3'''
****Cost decreased from {{Money|2,000}} to {{Money|1,700}}.
****Firerate changed from {{Tooltip|0.525 > 0.175|-0.35}} to {{Tooltip|0.35 > 0.15|-0.2}}.
****Burst changed from 1 > 4 to 1 > 6.
****Burst cooldown changed from 0 > 0.6 to 0 > 0.75.
****Chill damage increased from 0 to 3.
****Freeze time changed from 2 > 2.5 to 0.5.
****Max slowdown changed from 60% > 75% to 20% > 25%.
****Slowdown per hit changed from 20% > 25% to 10% > 12.5%.
****Slowdown time changed from 5 to 2 > 3.
***'''Level 4'''
****Damage increased from +2 to +5.
****Chill damage increased from +0 to +2.
****Burst changed from 4 > 7 to 6 > 8.
****Freeze time changed from 2.5 > 3 to 0.5 > 0.75.
****''Frost Grenade'' freeze time decreased from 6 to 1.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.525 to 0.5.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.525 > 0.175|-0.35}} to {{Tooltip|0.5 > 0.15|-0.35}}.
*'''17 July 2026''' - [[v2.3.0]]
**Statistical changes (Regular):
***'''Level 4'''
****''Frost Grenade'' freeze time increased from 1.5 to 2.
}}
}}



Latest revision as of 21:25, 18 August 2026

[[Freezer|]][[Freezer/Gallery|]][[Freezer/History|]]

Similar Article
This article is about Freezer. You may be looking for Frost Blaster or Null Freezer.

<infobox>

 <title source="title"><default>Freezer</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

[edit]

The Freezer is a ground tower that fires an ice beam and applies chill and slow down enemies, freezing at later levels. It can be bought in the store for Coin 650.

The Freezer targets a single enemy and fires a Frost Ray, chilling the enemy and slowing it down. The chillness slowness effect stacks with each hit multiple times. This chillness effect also deals damage over time, chipping away the health of enemies affected by it. Starting from Level 2, it can freeze enemies. When the chillness slowness effect is higher than the max slowdown, the enemy will be frozen, which generally when targeting a single enemy takes four or five shots. Larger enemies will be frozen for a shorter amount of time than average sized enemies. Enemies with Freeze Immunity also cannot be frozen, slowed down or have their defense dropped by the Freezer.

At Level 3+, the Freezer fires in bursts, with a short delay between them. Additionally, at Level 3+, it drops defense by 10% every tick. It can only decrease an enemy's defense by 33%. For example, if an enemy has 50% defense, it will be decreased by 16%. On top of this, it will also start dealing damage over time with its chill at Level 3. Additionally at Level 4, the Freezer gains the ability to throw a Frost Grenade, freezing enemies within an explosion radius.

The Freezer does well as an all-rounder support tower. Due to its generally low price and decent DPS, the Freezer can be a solid choice for early-game defense to mid game with very good cost efficiency. Towards late game, the Freezer is useful for stalling, defense melting and deal additional DPS through its damage over time, though its DPS is insufficient to deal with late-game waves alone.

The Freezer has lead detection from Level 0 and hidden detection from level 2. It has no placement limit.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Ability

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:KRDFFreezer0.png File:KRMCFreezer0.png File:KRIcyTeaFreezer0.png File:FoamFreezerNew0.png
Skin Deep Freeze Mint Choco IcyTea Foam
Rarity Common Uncommon Uncommon Exclusive
Daily Store Cost Robux 85 Robux 105 N/A N/A
Obtained From Premium Crate Premium Crate Code:
ICYFREEZE[1]
Roblox Code[2]
File:CFreezer0.png File:FrostLegionFreezer0.png File:Vendor LV0.png File:PolarBearFreezer0.png
Skin Cryptid Frost Legion Vendor Polar Bear
Rarity Event Rare Uncommon Uncommon
Daily Store Cost N/A N/A N/A N/A
Obtained From Krampus' Revenge Season Operation I.C.E Regular Battle Pass Surf & Turf Premium Battle Pass The Final Act Regular Battle Pass
File:BunnyFreezer0.png
Skin Bunny
Rarity Uncommon
Daily Store Cost N/A
Obtained From Spring Frenzy Battle Pass

Strategy

[edit]
  • The Freezer is an excellent choice to deal with early waves, especially when multiple are placed down, due to its cost efficiency and low price.
    • Other towers should be used against higher health enemies like the Fallen Giant.
    • Later on, it does not have enough DPS to handle other enemies, due to their much higher health, but can still be used for stall.
  • The Freezer can be used to deal with lead and hidden enemies early on, which can be very useful in Hardcore Mode.
    • The Freezer plays a very similar role in early-game defense to Golden Scout, making Freezer a viable alternative to it.
  • The Freezer can be very effective at slowing down enemies, especially at Level 3+, as its burst count allows it to freeze an enemy in a single burst.
    • It can be very effective at slowing down fast average-sized enemies, like the Fallen Rusher or Bolt.
      • It is much less effective against bigger enemies like the Fallen Giant, as freeze time is reduced on larger enemies. It also cannot freeze or slowdown freeze immune enemies.
      • While it cannot freeze Bosses as they are immune to freeze by default, they are not immune to the chillness slowdown effect unless they have the Freeze Immunity. However, Bosses are slowed down by much less than regular enemies.
  • The Freezer's defense dropping ability can be useful for decreasing an enemy's defense, allowing your towers to deal more damage to it.
    • However, do note that as the defense dropping happens when an enemy is frozen or slowed down. Because of this, freeze immune enemies cannot have their defense dropped.
    • The defense drop can stack with other towers, such as the Pyromancer, Electroshocker, Toxic Gunner or Jester, allowing you to remove all of an enemy's defense.
      • Do note that only a burn defense dropping tower and a poison defense dropping tower, like the Pyromancer or Toxic Gunner are required to do this. The Freezer can still be used to speed up the process.
      • However, the Freezer's defense drop does not stack with other freeze defense dropping sources, such as the Frost Blaster's and Cryomancer's defense drop.
  • Unlike some other towers that slow down enemies, the Freezer has no placement limit.
    • This means that, theoretically, you can easily stop a decent number of enemies from progressing for a long time.
    • It is recommended to have multiple Level 3-4 Freezers set to Random, as this allows them to slow down the highest amount of enemies.
  • The Freezer is especially useful when paired with towers that have long charge-up times or a high firerate.
    • One example would be pairing the Freezer with the Accelerator.
  • The Freezer can be quite useful when combined with towers that can deal damage to multiple enemies, such as the Demoman, Mortar or Rocketeer as it can cluster up a group of enemies. This allows these towers to damage more enemies within their fixed attack radius.
  • The Freezer's Frost Grenade ability is quite effective against crowds of enemies, due to it being able to freeze five enemies at once and freezing them for longer than with its regular attack.
    • While it does freeze enemies for a longer amount of time, it is not recommended to use it on singular enemies as it has a hefty 15 second cooldown.
      • This can be somewhat mitigated by having multiple Level 4 Freezers.
    • This ability should not be used on enemies with Freeze Immunity, as it will do nothing on them, wasting the ability.

Trivia

[edit]
  • When the Frezer was first released, it did not have any statistics for its upgrade descriptions. Instead, its upgrade description was "sans ice gun".
  • Before the MEGA Update, the Freezer had an ability called Ice Drop, which dropped ice on the first enemy within the Freezer's range. This froze all enemies within a 10 stud radius for 6 seconds (except major bosses and those immune to the Ice Drop). It used to cost CashScript error: No such module "Money". and had a 75 second cooldown.
    • This ability was unusable against enemies under a roof since the drop would never collide with them. This did not apply to Crystal Cave as that roof was non-collidable.
    • The Freezer's Ice Drop was able to freeze the Gold Titan and Molten Boss prior to the 15th of August 2019.
  • Before the Overhaul Update, the Freezer had another ability called Ice Age which froze all enemies around the Freezer in a 10-stud radius for about 3 seconds. It had a 30 second cooldown.
    • Additionally, the Freezer gained the Frost Mark at Level 3. It slowed enemies down by about 20% for a short duration after they had thawed.
      • Any enemy with the Frost Mark effect could not be frozen by the Freezer. This included the Frost Blaster's Frost Mark.
    • This was seemingly replaced by the Frost Grenade ability.
  • Prior to the MEGA Update, the Freezer fired in bursts, similar to the Soldier, except that it targeted different enemies with every shot within a burst.
    • If there was only one enemy in range of the Freezer, then it would target that enemy only once.
    • However, if an enemy had Basic Freeze Immunity, then the Freezer could target those enemy multiple times.
    • This burst functionality would later be re-added in the Krampus' Revenge Update, though it would target an enemy based on its targeting.
  • Prior to the Overhaul Update, the Freezer fired an explosive ice projectile which could freeze multiple enemies.
    • After the 24th of December 2019, the Freezer was the only explosive tower to have direct damage.
      • This meant that it could deal damage to a targeted enemy that had explosive immunity (like the Golden) but could not deal damage to other enemies with explosive immunity if they were not the intended target.
        • This meant that the total damage was effectively doubled for the targeted enemy, if they were caught in the projectile explosion.
  • This tower may be loosely based on the Ice Monkey from Bloons Tower Defense as well as the Cryo-Gunner from Tower Battles.
  • The original Level 1 upgrade name is a reference to R2DA's Frost Knuckles.
  • Prior to the 5th of May 2023, the IcyTea skin decreased the Freezer's placement footprint. It was the only skin that could decrease the tower's placement footprint.
    • It was also one of the only skins in the game to change a tower in any other way than its appearance at the time, with the other being XR500 Turret.
  • When the third act of the Lunar Overture Event released, the Freezer, alongside all other freezing towers, were able to permanently stop enemies from moving, making them ridiculously strong. This, however, was fixed few hours later.
  • Before the Krampus' Revenge Update, the Freezer was a Starter tower.
  • The Level 4 upgrade name is a reference to the Ull's Arrow from Call of Duty.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 24 June 2019 - BETA v1.2.0
    • Freezer added.
    • Bug: Freezer is prone to errors.
  • 14 August 2019 - BETA v1.9.3
    • Bugfix: Freezer is no longer prone to errors.
  • 15 August 2019 - BETA v1.10.0
    • Ice Drop is no longer able to affect major bosses.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
      • Now uses the new projectile and explosive system.
      • No longer is a burst tower.
    • Statistical changes:
      • Base
        • Range changed from 8 to 10.
        • Cooldown removed (was 3).
        • Firerate increased from 0.25 to 3.05.
        • Freeze time increased from 0.35 to 0.75.
        • Explosion range of 3 added.
      • Level 2
      • Level 3
        • Hidden Detection removed.
        • Freeze time changed from Template:Tooltip to 0.75.
        • Now gains Frost Mark (passive ability that slows enemies after being hit).
      • Level 4
      • Level 5
        • Ability changed from Ice Drop to Ice Age.
    • New skin: Deep Freeze
  • 26 January 2020 - Release v1.6.1
    • New skin: Mint Choco
  • 18 March 2020 - Release v1.8.0
    • Statistical changes:
      • Level 2
        • Damage decreased from +2 to +1.
          • Bug: This was not changed in the upgrade description.
        • Range decreased from +2 to +1.
          • Bug: This was not changed in the upgrade description.
      • Level 3
        • Damage decreased from +3 to +1.
          • Bug: This was not changed in the upgrade description.
      • Level 4
  • 26 May 2020 - Release v1.11.0
    • New skin: IcyTea
    • Bug: IcyTea skin decreases tower placement footprint.
  • 29 October 2020 - Overhaul v1.0.0
    • Unlock cost decreased from Coin 1,000 to Coin 800.
    • No longer fires an explosive projectile.
    • Freeze mechanic changed.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Damage decreased from 1 to 0.
        • Range decreased from 10 to 8.
        • Firerate decreased from 3.05 to 3.03.
        • Maximum Freeze Time increased from 0.75 to 0.8.
        • Mininum Freeze Time of 0.35 added.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Freeze time changed from 0.75 to 0.8 > 1.35.
      • Level 2
        • Range increased from +1 to +2.
        • Damage decreased from +1 to +0.
        • Firerate changed from Template:Tooltip to 3.03.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Damage increased from +1 to +2.
        • Frost Mark removed.
        • Now drops 1 defense every hit.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Winter Attire to Cold Snap.
      • Level 4
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Subarctic Vest to Arctic Commando.
      • Level 5
        • Damage decreased from +2 to +0.
        • Freeze time changed from 0.75 > 1 to 1.35 > 1.5.
        • Firerate changed from 1.05 to Template:Tooltip.
        • Ice Age ability removed.
        • Now drops 2 defense every hit.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
    • Bug: Level 3 upgrade description does not list that the Freezer gains defense dropping.
  • 8 May 2021 - Overhaul v1.3.0
    • Statistical changes:
      • Level 3
        • Defense dropping changed from 1 to 5%.
      • Level 5
        • Defense dropping changed from 2 to 10%.
    • Bug: If the Freezer freezes an enemy that was slowed down by the Toxic Gunner, that enemy has a chance to stop moving completly until it is frozen again, with slower enemies being more likely to be affected.
  • 12 March 2022 - v1.1.0
  • 30 September 2022 - v1.4.0
    • New skin: Foam
  • 21 December 2022 - v1.6.0
    • Skin rarity added to all skins.
    • Deep Freeze skin rarity changed from Uncommon to Common.
  • 21 March 2023 - v1.6.3e
    • Bugfix: Level 3 upgrade description now lists that the Freezer gains defense dropping.
  • 5 May 2023 - v1.7.2
    • Bugfix: IcyTea no longer decreases tower placement footprint.
  • 28 October 2023 - v1.9.0
    • The Freezer can no longer freeze enemies if it was set on fire by a tower.
  • 12 November 2023 - v1.9.0l
    • Bug: Freezer permanently stops enemies from moving after being frozen.
  • 12 November 2023 - v1.9.0m
    • Bugfix: Freezer does not permanently stop enemies from moving after being frozen anymore.
  • 21 December 2023 - v1.11.0
    • Category changed from Starter to Intermediate.
    • Unlock cost increased from Coin 800 to Coin 1,600.
    • Now applies a chill slowness effect when hitting an enemy, only freezing them when slowdown is higher than max slowdown.
    • Now drops defense every tick while an enemy is slowed down or frozen instead of dropping it on hit.
    • Statistical changes:
      • Base
        • Damage increased from 0 to 1.
        • Range increased from 8 to 10.
        • Firerate decreased from 3.025 to 0.625.
        • Freeze time increased from 0.8 to 1.5.
        • Max Slowdown of 45% added.
        • Slowdown per Shot of 15% added.
        • Burst of 1 added.
        • Cooldown of 0 added.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Max Slowdown change of 45% > 60% added.
        • Slowdown per Shot change of 15% > 20% added.
        • Freeze Time changed from 0.8 > 1.35 to 1.5.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Frost Knuckles to Expedition Gear.
      • Level 2
        • Damage increased from +0 to +1.
        • Range decreased from +2 to +0.
        • Freeze Time changed from 1.35 to 1.5 > 2.
        • Defense dropping changed from 0% to 10%.
        • Max defense dropping changed from 20% to 33%.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Frost Vision to Bundled Up!.
      • Level 3
        • Damage decreased from +2 to +0.
        • Firerate changed from 3.025 to Template:Tooltip.
        • Burst change of 1 > 4 added.
        • Burst Cooldown change of 0 > 1 added.
        • Max Slowdown change of 60% > 75% added.
        • Slowdown per Shot change of 20% > 25% added.
        • Defense dropping changed from 5% to 10%.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Cold Snap to Arctic Soldier.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Damage increased from +0 to +1.
        • Range increased from +0 to +2.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Hidden Detection added.
        • Burst change of 4 > 7 added.
        • Frost Grenade ability added.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Arctic Commando to Frost Bite!.
      • Level 5 removed
        • Statistics:
          • Name: Subzero Hero
          • Cost: CashScript error: No such module "Money".
          • +2 Damage
          • Template:Tooltip Firerate
          • 1.35 > 1.5 Freeze Time
          • 10% Defense Dropping
    • New skin: Cryptid
    • Bug: Freezer's Level 4 description includes the slowness changes from Level 3.
    • Bug: Burst is higher than intended by 1 at Level 3-4.
  • 21 June 2024 - v1.25.0
  • 2 August 2024 - v1.27.0
  • 23 October 2024 - v1.37.0
    • Freezer now can freeze enemies that are set on fire.
  • 16 December 2024 - v1.46.0
    • New skin: Frost Legion
  • 15 January 2025 - v1.49.0
    • Statistical changes:
      • Base
        • Firerate decreased from 0.625 to 0.525.
        • Range increased from 10 to 12.
        • Max Slowdown increased from 45% to 50%.
        • Slowdown per Shot decreased from 15% to 10%.
        • Slowdown Time increased from 3 to 5.
        • No longer freezes, moved to Level 2.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Damage increased from +0 to +1.
        • Range decreased from +2 to +0.
        • Max Slowdown changed from 45% > 60% to 50% > 60%.
        • Slowdown per Shot changed from 15% > 20% to 10% > 15%.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Damage decreased from +1 to +0.
        • Range increased from +0 to +2.
        • Hidden detection added, moved from Level 4.
        • Max Slowdown changed from 45% > 60% to 50% > 60%.
        • Slowdown per Shot changed from 20% to 15% > 20%.
        • Now freezes enemies for 2 seconds, moved from Level 0.
        • No longer has defense dropping, moved to Level 3.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Damage increased from +0 to +1.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Burst Cooldown changed from Template:Tooltip to Template:Tooltip.
        • Now removes 10% defense every tick, moved from Level 2.
        • Freeze Time changed from 2 to 2 > 2.5.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Damage increased from +1 to +2.
        • Firerate changed from Template:Tooltip to 0.175.
        • Freeze Time changed from 2 to 2.5 > 3.
        • Frost Grenade ability cooldown decreased from 25 to 15.
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 25 June 2025 - v1.68.0
    • Unlock cost decreased from Coin 1,600 to Coin 500.
  • 9 July 2025 - v1.70.0
    • New skin: Vendor
  • 23 July 2025 - v1.71.0
    • Statistical changes (PVP):
      • Base
        • Max Slowdown decreased from 50% to 30%.
      • Level 1
        • Max Slowdown changed from 50% > 60% to 30% > 40%.
        • Slowdown per Shot changed from 10% > 15% to 10%.
      • Level 2
        • Slowdown per Shot changed from 15% > 20% to 10% > 20%.
      • Level 3
        • Max Slowdown changed from 60% > 75% to 40% > 60%.
        • Slowdown per Shot changed from 20% > 25% to 20%.
        • Burst Cooldown changed from Template:Tooltip to Template:Tooltip.
  • 6 August 2025 - v1.72.0
    • Unlock cost increased from Coin 500 to Coin 650.
  • 20 December 2025 - v1.83.0a
    • New skin: Polar Bear
  • 28 January 2026 - v1.84.0
    • Level 4 upgrade name changed from Frost Bite! to Ull's Arrow in regular modes.
  • 3 April 2026 - v1.88.0
    • New skin: Bunny
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate increased from 0.525 to 0.55.
        • Tick increased from 0.25 to 1.
        • Max slowdown decreased from 50% to 15%.
        • Slowdown per hit decreased from 10% to 7.5%.
        • Slowdown time decreased from 5 to 2.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.525 to Template:Tooltip.
        • Max slowdown changed from 50% > 60% to 15% > 20%.
        • Slowdown per hit changed from 10% > 15% to 7.5% > 10%.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Freeze time decreased from 2 to 0.5.
        • Slowdown per hit changed from 15% > 20% to 10%.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Burst changed from 1 > 4 to 1 > 6.
        • Burst cooldown changed from 0 > 0.6 to 0 > 0.75.
        • Chill damage increased from 0 to 3.
        • Freeze time changed from 2 > 2.5 to 0.5.
        • Max slowdown changed from 60% > 75% to 20% > 25%.
        • Slowdown per hit changed from 20% > 25% to 10% > 12.5%.
        • Slowdown time changed from 5 to 2 > 3.
      • Level 4
        • Damage increased from +2 to +5.
        • Chill damage increased from +0 to +2.
        • Burst changed from 4 > 7 to 6 > 8.
        • Freeze time changed from 2.5 > 3 to 0.5 > 0.75.
        • Frost Grenade freeze time decreased from 6 to 1.5.
    • Statistical changes (PVP):
  • 17 July 2026 - v2.3.0
    • Statistical changes (Regular):
      • Level 4
        • Frost Grenade freeze time increased from 1.5 to 2.

Notes

[edit]
  1. Expired
  2. Can be obtained from a NERF: The Mint Choco Freezer Dart Blaster code.


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