Pursuit: Difference between revisions

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{{Tabs}}
{{Tabs}}
{{Improve|Outdated strategy, update history and history subpage}}
{{For|[[Null Pursuit]]}}
{{For|[[Null Pursuit]]}}
{{TowerInfobox
{{TowerInfobox
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Sell Price changes to {{Money|25,666}}}}
Sell Price changes to {{Money|25,666}}}}
|{{Upgrade|Level = Level 4|Upgrade Title = Demolition Gunship|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 4|Upgrade Title = Modified Payload|Cost = {{Money|9,500}}|Image = [[File:PursuitLevelB4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
+4 Patrol Range [[File:Range Icon.png|20px|Patrol Range]]
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+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}


{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -10 Missile Damage [[File:SplashDamage.png|20px|Damage]]
{{CollapsibleUpgrade|Title = Upgraded Missiles|Description = -7 Missile Damage [[File:SplashDamage.png|20px|Damage]]


3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
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{{Ability|Level Unlock = Level 0+|Cooldown Time= 20s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}}
{{Ability|Level Unlock = Level 0+|Cooldown Time= 20s Cooldown|Ability Title = Patrol|Image = [[File:PatrolAbility.png|100px]]|Information = Changes the position of its patrol range to the one selected by the player.}}


==Stats Table==
==Statistics==
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.''
''To see all the previous statistics of this tower, see the [[/History|history]] page, while for the statistics without the [[Firerate Bug]], visit the [[Firerate Bug/Pursuit|Firerate Bug]] page.''


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$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$MDPS$ = (Splash Damage * Missile Count) / (Missile Cooldown + (Burst Time * Missile Count))
$TDPS$ = Gun DPS + Missile DPS
$TDPS$ = Gun DPS + Missile DPS
$CE$ = Total Price / Total DPS
$CE$ = Total Cost / Total DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-SCHEMA$ = N; N; N; N; A; A; B; B;
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$FNC-BRANCH$ = Top Path Stats; Bottom Path Stats
$FNC-COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$COST$ = 5000; 1750; 3000; 4750; 15000; 47500; 9500; 13500;
$FNC-PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$PVP-COST$ = 2500; 750; 1500; 3500; 12500; 30000; 7500; 22500;
$FNC-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FSE-DETECTION$ = ; 3; ; ; 3; ; 4; 3;
$FNC-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FSE-PVP-DETECTION$ = ; 1; ; ; 1; ; 4; 1;
$FNC-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-UPGRADE$ = AP Rounds; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FNC-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FSE-PVP-UPGRADE$ = .50 Caliber; Enhanced Radar; Air to Ground Missiles; Sky Shredder; Leviathan; Modified Payload; Demolition Gunship
$FNC-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$FSE-UPGRADEICON$ = 117186100008439; 117186100008439; 98101516586169; File:PursuitLevelT4.png; File:PursuitLevelT4.png; File:PursuitLevelB4.png; File:PursuitLevelB4.png
$FSE-META$ = Advanced; File:PursuitNewIcon.png
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF$ = <ref name=dps>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$DREF2$ = <ref name=dps2>Calculated as:<br><math>\frac{\left(\text{Damage}\ \times\ Ammo\right)}{\left(\text{Reload Time}+\text{Rev Time}+\left(Firerate\times Ammo\right)\right)}</math></ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$MREF$ = <ref name=missile>Calculated as:<br><math>\frac{\left(\text{Splash Damage} \times\ \text{Missile Count}\right)}{\left(\text{Missile Cooldown}+\left(\text{Burst Time}\times \text{Missile Count}\right)\right)}</math><br>Assumes missiles only hit one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="19" | Neutral Stats
! colspan="20" | Neutral Stats
|-
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 7 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 10 || N/A || N/A || 50 || 0.225 || N/A || N/A || 3.5 || 7 || 14 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 10 || N/A || N/A || 75 || 0.175 || N/A || N/A || 3 || 8 || 16 || N/A || 45 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 12 || 30 || 2 || 75 || 0.175 || 4 || 0.5 || 3 || 8 || 16 || 4 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="19" | Top Path Stats
! colspan="20" | Top Path Stats
|-
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$TP$}} || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 18 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 20 || 3 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 22 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 46 || 35 || 4 || 200 || 0.15 || 4 || 0.5 || 3 || 11 || 22 || 4 || 60 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="19" | Bottom Path Stats
! colspan="20" | Bottom Path Stats
|-
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$TP$}} || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 35 || 6 || 75 || 0.175 || 4 || 0.25 || 3 || 10 || 20 || 7.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 10 || 60 || 8 || 75 || 0.175 || 4 || 0.15 || 3 || 12 || 22 || 8.5 || 45 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="20" | Neutral Stats
! colspan="21" | Neutral Stats
|-
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 7 || 14 || N/A || 30 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 7 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 8 || 14 || N/A || 16 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 10 || N/A || N/A || 35 || 0.25 || N/A || N/A || 4 || N/A || 9.5 || 16 || N/A || 25 || N/A || $DPS$ || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 10 || 32 || 2 || 75 || 0.2 || 7 || 0.5 || 3.5 || N/A || 10.5 || 16 || 3 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="20" | Top Path Stats
! colspan="21" | Top Path Stats
|-
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$TP$}} || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 35 || 4 || 150 || 0.1 || 6 || 0.5 || 3 || 1.5 || 11 || 18.5 || 3 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 26 || 35 || 4 || 200 || 0.085 || 6 || 0.25 || 2.5 || 1.5 || 12 || 21 || 4 || 25 || 20 || $DPS2$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}


{| class="wikitable stats-table"
{| class="wikitable stats-table"
! colspan="20" | Bottom Path Stats
! colspan="21" | Bottom Path Stats
|-
|-
! Level !! Total Price !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Missile Count !! Ammo !! Firerate !! Missile Cooldown !! Burst Time !! Reload Time !! Rev Time !! Range !! Patrol Range !! Explosion Range !! Speed !! Missile Speed !! Gun DPS$DREF2$ !! Missile DPS$MREF$ !! Total DPS !! Cost Efficiency
|-
|-
| 4 || {{Money|$TP$}} || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 4 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 25 || 6 || 75 || 0.2 || 3 || 0.25 || 3.5 || N/A || 11 || 17.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 12 || 60 || 8 || 75 || 0.2 || 3 || 0.15 || 2.25 || N/A || 12 || 19.5 || 6 || 25 || 20 || $DPS$ || $MDPS$ || $TDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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|[[File:DragonPursuitIconIG.png|175px]]
|[[File:DragonPursuitIconIG.png|175px]]
|[[File:MercenaryPursuitIconIG.png|175px]]
|[[File:MercenaryPursuitIconIG.png|175px]]
|[[File:PatrioticPursuitIconIG.png|175px]]
|-
|-
!Skin
!Skin
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|{{Color|Null|Dragon}}
|{{Color|Null|Dragon}}
|{{Color|Other|Mercenary}}
|{{Color|Other|Mercenary}}
|{{Color|Patriotic}}
|-
|-
!Rarity
!Rarity
|{{Color|Uncommon}}
|{{Color|Uncommon}}
|{{Color|Legendary}}
|{{Color|Legendary}}
|{{Color|Rare|Rare}}
|{{Color|Rare}}
|{{Color|Rare}}
|-
|-
!Daily Store Cost
!Daily Store Cost
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|N/A
|N/A
|N/A
|N/A
|{{Coins|6,250}}
|-
|-
!Obtained From
!Obtained From
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|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Premium Battle Pass]]
|[[Codes|Code]]:<br/>2MILLION
|[[Codes|Code]]:<br/>2MILLION
|[[Patriotic Crate]]
|}
|}


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**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised.
**Do note that, compared to the '''Pursuit's''' range, the cooldown on this ability is less than favorable for the top path, so using ''Patrol'' carefully is advised.
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved.
**This ability is even more effective in maps with lots of loops like [[Polluted Wasteland II]] and [[Honey Valley]] as the '''Pursuit''' will not need to be constantly moved.
**The '''Pursuit's''' patrol range is slightly bigger than it looks, as it extends to any area that the '''Pursuit''' can reach with its attack range. When using the ''Patrol'' ability, keeping this in mind can increase the amount of enemies '''Pursuit''' can cover.


==Trivia==
==Trivia==
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*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]].
*The '''Pursuit''' is the second tower to change the position in other maps without being sold, with the first being [[Brawler]].
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold.
**However, unlike [[Brawler]] which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold.
*The bottom path '''Pursuit''', [[Sniper]], [[Engineer]], [[DJ Booth]], [[Necromancer]] and [[Commander]] are the only towers that can damage all enemies, no matter their immunities.
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}.
*The '''Pursuit''' was originally free to be claimed once the player reached {{Level|100}}, but due to the '''Pursuit''' rework in [[v1.43.0]], the '''Pursuit''' needs to be bought from the shop for {{Coins|15,000}} once the player is at {{Level|100+}}.


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***'''Level 3'''
***'''Level 3'''
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Cost decreased from {{Money|2,500}} to {{Money|1,500}}.
****Firerate changed from <abbr title="-0.15">0.35 > 0.2</abbr> to <abbr title="-0.15">0.33 > 0.18</abbr>.
****Firerate changed from {{Tooltip|0.35 > 0.2|-0.15}} to {{Tooltip|0.33 > 0.18|-0.15}}.
****Damage decreased from +1 to +0.
****Damage decreased from +1 to +0.
****Missile damage increased from 8x2 to 30x2.
****Missile damage increased from 8x2 to 30x2.
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***'''Level 5'''
***'''Level 5'''
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Cost increased from {{Money|9,000}} to {{Money|9,500}}.
****Firerate changed from <abbr title="-0.1">0.2 > 0.1</abbr> to <abbr title="-0.05">0.18 > 0.13</abbr>.
****Firerate changed from {{Tooltip|0.2 > 0.1|-0.1}} to {{Tooltip|0.18 > 0.13|-0.05}}.
****Missile damage increased from 8x6 to 30x6.
****Missile damage increased from 8x6 to 30x6.
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly.
**{{Bug}} '''Pursuit''' attack range and circling direction is not shown properly.
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****Firerate decreased from 0.33 to 0.325.
****Firerate decreased from 0.33 to 0.325.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.15">0.33 > 0.18</abbr> to <abbr title="-0.15">0.325 > 0.175</abbr>.
****Firerate changed from {{Tooltip|0.33 > 0.18|-0.15}} to {{Tooltip|0.325 > 0.175|-0.15}}.
***'''Level 5'''
***'''Level 5'''
****Firerate changed from <abbr title="-0.05">0.18 > 0.13</abbr> to <abbr title="-0.05">0.175 > 0.125</abbr>.
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.175 > 0.125|-0.05}}.
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear.
**{{Bug}} Level 4 '''Pursuit''' missiles do not appear.
**{{Bug}} '''Pursuit''' can be targeted by enemies.
**{{Bug}} '''Pursuit''' can be targeted by enemies.
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***'''Level 3'''
***'''Level 3'''
****Damage increased from +0 to +1.
****Damage increased from +0 to +1.
****Firerate changed from <abbr title="-0.15">0.325 > 0.175</abbr> to <abbr title="-0.008">0.125 > 0.117</abbr>.
****Firerate changed from {{Tooltip|0.325 > 0.175|-0.15}} to {{Tooltip|0.125 > 0.117|-0.008}}.
****Missile damage changed from 3x2 > 5x2 to 30x2.
****Missile damage changed from 3x2 > 5x2 to 30x2.
****Explosion range changed from 5 to 4 > 5.
****Explosion range changed from 5 to 4 > 5.
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****Damage increased from +4 to +5.
****Damage increased from +4 to +5.
****Range decreased from +2 to +1.5.
****Range decreased from +2 to +1.5.
****Firerate changed from <abbr title="-0.05">0.175 > 0.125</abbr> to 0.117.
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to 0.117.
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
****Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
****Cost increased from {{Money|9,500}} to {{Money|25,000}}.
****Cost increased from {{Money|9,500}} to {{Money|25,000}}.
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***'''Base'''
***'''Base'''
****Damage increased from 2 to 5.
****Damage increased from 2 to 5.
****Firerate increased from 0.108 to 0.258.
****Firerate increased from 0.125 to 0.275.
***'''Level 1'''
***'''Level 1'''
****Damage increased from +1 to +3.
****Damage increased from +1 to +3.
***'''Level 3'''
***'''Level 3'''
****Damage decreased from +1 to -3.
****Damage decreased from +1 to -3.
****Firerate changed from <abbr title="-0.008">0.125 > 0.117</abbr> to <abbr title="-0.158">0.275 > 0.117</abbr>.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.275 > 0.117|-0.158}}.
****Hidden detection removed.
****Hidden detection removed.
***'''Level 5'''
***'''Level 5'''
Line 581: Line 587:
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}.
**Gamepass price decreased from {{Robux|1,500}} to {{Robux|1,000}}.
**{{Bugfix}} Circling range is now displayed properly.
**{{Bugfix}} Circling range is now displayed properly.
*'''15 April 2023''' -[[v1.7.1]]a
*'''15 April 2023''' - [[v1.7.1]]a
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}.
**Gamepass price increased from {{Robux|1,000}} to {{Robux|1,500}}.
*'''5 May 2023''' - [[v1.7.2]]
*'''5 May 2023''' - [[v1.7.2]]
Line 636: Line 642:
***'''Level 3'''
***'''Level 3'''
****Damage increased from -3 to +0.
****Damage increased from -3 to +0.
****Firerate changed from <abbr title="-0.165">0.275 > 0.117</abbr> to <abbr title="-0.05">0.275 > 0.225</abbr>.
****Firerate changed from {{Tooltip|0.275 > 0.117|-0.165}} to {{Tooltip|0.275 > 0.225|-0.05}}.
****Ammo increase of +40 added.
****Ammo increase of +40 added.
****Reload Time change of 3 > 2.5 added.
****Reload Time change of 3 > 2.5 added.
Line 649: Line 655:
***'''Level 4A'''
***'''Level 4A'''
****Damage decreased from +3 to +0.
****Damage decreased from +3 to +0.
****Firerate changed from 0.117 to <abbr title="-0.1">0.225 > 0.125</abbr>.
****Firerate changed from 0.117 to {{Tooltip|0.225 > 0.125|-0.1}}.
****Patrol Range increase of +2.5 added.
****Patrol Range increase of +2.5 added.
****Ammo increase of +75 added.
****Ammo increase of +75 added.
Line 660: Line 666:
***'''Level 5A'''
***'''Level 5A'''
****Damage increased from +5 to +18.
****Damage increased from +5 to +18.
****Firerate changed from 0.093 to <abbr title="-0.015">0.108 > 0.093</abbr>.
****Firerate changed from 0.093 to {{Tooltip|0.108 > 0.093|-0.015}}.
****Patrol Range increased from +0 to +2.5.
****Patrol Range increased from +0 to +2.5.
****Ammo increase of +50 added.
****Ammo increase of +50 added.
Line 728: Line 734:
****Reload time increased from 3 to 4.
****Reload time increased from 3 to 4.
***'''Level 3'''
***'''Level 3'''
****Reload time changed from <abbr title="-0.5">3 > 2.5</abbr> to <abbr title="-0.5">4 > 3.5</abbr>.
****Reload time changed from {{Tooltip|3 > 2.5|-0.5}} to {{Tooltip|4 > 3.5|-0.5}}.
***'''Level 4A'''
***'''Level 4A'''
****Damage increased from +0 to +2.
****Damage increased from +0 to +2.
****Reload time changed from <abbr title="-0.25">2.5 > 2.25</abbr> to <abbr title="-0.5">3.5 > 3</abbr>.
****Reload time changed from {{Tooltip|2.5 > 2.25|-0.25}} to {{Tooltip|3.5 > 3|-0.5}}.
***'''Level 5A'''
***'''Level 5A'''
****Damage decreased from +18 to +16.
****Damage decreased from +18 to +16.
****Reload time changed from <abbr title="-0.5">2.25 > 1.75</abbr> to <abbr title="-0.5">3 > 2.5</abbr>.
****Reload time changed from {{Tooltip|2.25 > 1.75|-0.5}} to {{Tooltip|3 > 2.5|-0.5}}.
*'''26 March 2025''' - [[v1.58.0]]
*'''26 March 2025''' - [[v1.58.0]]
**Statistical changes:
**Statistical changes:
Line 838: Line 844:
****Cost increased from {{Money|1,850}} to {{Money|3,000}}.
****Cost increased from {{Money|1,850}} to {{Money|3,000}}.
****Range decreased from +1.5 to +1.
****Range decreased from +1.5 to +1.
****Firerate changed from 0.275 to <abbr title="-0.05">0.225 > 0.175</abbr>.
****Firerate changed from 0.275 to {{Tooltip|0.225 > 0.175|-0.05}}.
****Ammo increased from +0 to +15.
****Ammo increased from +0 to +15.
****Reload time decreased from 4 to 3.5 > 3.
****Reload time decreased from 4 to 3.5 > 3.
****Speed changed from 16 > 25 to 35.
****Speed changed from 16 > 25 to 35.
***'''Level 3'''
***'''Level 3'''
****Firerate changed from <abbr title="-0.05">0.275 > 0.225</abbr> to 0.175.
****Firerate changed from {{Tooltip|0.275 > 0.225|-0.05}} to 0.175.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Ammo decreased from +40 to +0.
****Ammo decreased from +40 to +0.
Line 853: Line 859:
****Cost increased from {{Money|16,000}} to {{Money|18,000}}.
****Cost increased from {{Money|16,000}} to {{Money|18,000}}.
****Damage increased from +2 to +14.
****Damage increased from +2 to +14.
****Firerate changed from <abbr title="-0.1">0.225 > 0.125</abbr> to <abbr title="-0.025">0.175 > 0.15</abbr>.
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.175 > 0.15|-0.025}}.
****Range decreased from +0.5 to +0.
****Range decreased from +0.5 to +0.
****Patrol range decreased from +2.5 to -6.
****Patrol range decreased from +2.5 to -6.
Line 864: Line 870:
****Cost increased from {{Money|42,500}} to {{Money|45,000}}.
****Cost increased from {{Money|42,500}} to {{Money|45,000}}.
****Damage increased from +14 to +26.
****Damage increased from +14 to +26.
****Firerate changed from <abbr title="-0.008">0.125 > 0.117</abbr> to <abbr title="-0.033">0.15 > 0.117</abbr>.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.15 > 0.117|-0.033}}.
****Range decreased from +1 to +0.
****Range decreased from +1 to +0.
****Patrol range decreased from +2.5 to +0.
****Patrol range decreased from +2.5 to +0.
Line 902: Line 908:
**Gamepass price increased from {{Robux|1,125}} to {{Robux|1,500}}.
**Gamepass price increased from {{Robux|1,125}} to {{Robux|1,500}}.
*'''5 June 2026''' - [[v2.0.0]]
*'''5 June 2026''' - [[v2.0.0]]
**Firerate decreased due to the [[Firerate Bug]] being fixed.
**Statistical changes:
**Statistical changes (Regular):
***TBA
***'''Base'''
****Without [[Firerate Bug]], firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
****Range increased from 6 to 7.
****Speed increased from 35 to 45.
****''Patrol'' ability cooldown decreased from 20 to 10.
***'''Level 2'''
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.2 > 0.15|-0.05}} to {{Tooltip|0.225 > 0.175|-0.05}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Ammo increased from +15 to +25.
***'''Level 3'''
****Cost decreased from {{Money|5,000}} to {{Money|4,750}}.
****Damage increased from +0 to +2.
****Missile damage decreased from 45 to 30.
***'''Level 4A'''
****Cost decreased from {{Money|18,000}} to {{Money|15,000}}.
****Damage decreased from +14 to +6.
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.175 > 0.15|-0.025}}, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
****Range decreased from +3 to +0.
****Patrol range increased from -6 to +0.
****Ammo increased from +10 to +125.
****Missile damage increased from +0 to +5.
****Missile cooldown changed from 4 > 8 to 4.
***'''Level 5A'''
****Cost increased from {{Money|45,000}} to {{Money|47,500}}.
****Damage decreased from +26 to +28.
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to 0.15.
****Patrol range increased from +0 to +2.
***'''Level 4B'''
****Cost increased from {{Money|8,500}} to {{Money|9,500}}.
****Range decreased from +3 to +2.
****Patrol range increased from +2 to +4.
****Speed changed from 35 > 45 to 45.
****Missile damage increased from +0 to +5.
***'''Level 5B'''
****Cost decreased from {{Money|15,000}} to {{Money|13,500}}.
****Missile damage increased from +15 to +25.
****Explosion range changed from 7.5 to 7.5 > 8.5.
**Statistical changes ([[PVP]]):
***'''Base'''
****Firerate decreased from 0.275 to 0.25.
***'''Level 1'''
****Damage decreased from +2 to +1.
***'''Level 2'''
****Damage increased from +2 to +3.
***'''Level 3'''
****Firerate changed from {{Tooltip|0.275 > 0.225|-0.05}} to {{Tooltip|0.25 > 0.2|-0.05}}.
****Missile damage decreased from 35 to 32.
***'''Level 4A'''
****Firerate changed from {{Tooltip|0.225 > 0.125|-0.1}} to {{Tooltip|0.2 > 0.1|-0.1}}.
****Missile damage increased from +0 to +3.
***'''Level 5A'''
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.1 > 0.085|-0.015}}.
***'''Level 4B'''
****Missile damage increased from -10 to -7.
**{{Bug}} '''Pursuit''' fires slower than intended.
**{{Bug}} '''Pursuit''' fires slower than intended.
*'''9 June 2026''' - [[v2.0.0|v2.0.7]]
*'''8 June 2026''' - [[v2.0.0|v2.0.6a]]
**New skin: {{Color|Other|Mercenary}}.
**New skin: {{Color|Other|Mercenary}}.
*'''9 June 2026''' - [[v2.0.0|v2.0.7a]]
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}.
**{{Color|Other|Mercenary}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skin: {{Color|Patriotic}}
*'''3 July 2026''' - [[v2.2.0]]
**{{Bugfix}} '''Pursuit''' now fires at the intended speed.
}}
}}



Latest revision as of 19:31, 2 September 2026

[[Pursuit|]][[Pursuit/Gallery|]][[Pursuit/History|]]

Similar Article
This article is about Pursuit. You may be looking for Null Pursuit.

<infobox>

 <title source="title"><default>Pursuit</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

[edit]

The Pursuit is an advanced tower that can be bought for Coin 15,000 after reaching Level 100 or bought via a gamepass for Robux 1,500. The Pursuit patrols a specified area, attacking any enemy that enters it that it can also see in its own range. The area it patrols can be changed with its Patrol ability. It also has two upgrade paths.

Once an enemy enters its range, it fires upon the enemy that fits its targeting, hovering in the air while it fires at the targeted enemy. It only stops firing when all enemies are killed, or all enemies have left its attacking area. It then resumes patrolling its range. It has a limited amount of ammo which, when it runs out, makes it reload.

At Level 3, the Pursuit gains the ability to fire missiles at enemies, which deal splash damage. The explosion is separated into two spheres. Enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. Additionally, the Pursuit's missiles can damage Lead enemies. The Pursuit's can also detect Flying enemies because it is an air-based tower. If upgraded to the bottom Level 4, it also can detect Hidden enemies.

The Pursuit is considered to be a mid to late-game tower due to its high DPS and splash damage capabilities, as well as its high cost.

The Pursuit has a placement limit of six per player. This is decreased to five in PVP mode.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Ability

[edit]
Patrol
Level 0+ • 20s Cooldown

<div class="upgrade-body upgrade-body-has-image Script error: No such module "Randomizer". narrator-150">

Changes the position of its patrol range to the one selected by the player.

[[Script error: No such module "StripNaked".|150px|center]]

Statistics

[edit]

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Template:Neow

Skins

[edit]
File:EggyPursuitIconIG.png File:DragonPursuitIconIG.png File:MercenaryPursuitIconIG.png File:PatrioticPursuitIconIG.png
Skin Easter Dragon Mercenary Patriotic
Rarity Uncommon Legendary Rare Rare
Daily Store Cost N/A N/A N/A Coin 6,250
Obtained From Ducky Revenge Premium Battle Pass Null & Void Premium Battle Pass Code:
2MILLION
Patriotic Crate

Strategy

[edit]
  • As the Pursuit is an air-based tower, it is immune to all stuns. This makes it useful against enemies that can stun towers, like Molten Executioners, Fallen Honor Guards, Unstable Ices and bosses.
  • At Level 3, the Pursuit gains missiles. These can be quite powerful, as they allow it to deal damage to multiple enemies at once.
    • If you want to use the Pursuit's missiles for their area of effect capabilities, the bottom path upgrade is recommended as it focuses on missiles.
    • Due to being explosives, they can bypass the defense of enemies such as Frost Hunters or Fallen Shields, and many other enemies with defense.
    • While the top path's missiles are somewhat inconsistent due to their explosion size, the bottom path's explosion radius is far larger, rendering potential misses extremely unlikely.
  • The better buffs to apply to the Pursuit depend on the upgrade path you want to use the most.
    • If you are going to use the top upgrade path, Firerate Buffs from towers like the Commander are recommended, as its main DPS comes from its guns.
    • If you are going to use the bottom upgrade path, Damage Buffs from towers like the DJ Booth or Mercenary Base are recommended. As its main DPS comes from its missiles, which are not affected by Firerate Buffs, Damage Buffs are better here, as they can affect both the guns and the missiles.
    • Regardless, both are still beneficial and, preferably, both should be applied.
  • The missiles of the Pursuit can damage Lead enemies and both its guns and missiles detect Flying enemies. This, combined with its high DPS, makes it very useful against these enemies later on during the game.
    • However, the Pursuit cannot directly attack Hidden enemies unless it is upgraded to Level 4 of the bottom upgrade path. It can only damage them indirectly if they are caught in its missile explosions otherwise.
    • Due to the price of this upgrade, and the price of the Pursuit as a whole, it is not advised to rely on this for hidden detection early on.
  • Do keep in mind that the Pursuit has an ammo system, which means it will need to reload after it has depleted its ammo bar.
  • The Pursuit's Patrol ability is very useful, as it gives the Pursuit effectively full map range and allows it to keep up with enemies that may escape from its range.
    • Do note that, compared to the Pursuit's range, the cooldown on this ability is less than favorable for the top path, so using Patrol carefully is advised.
    • This ability is even more effective in maps with lots of loops like Polluted Wasteland II and Honey Valley as the Pursuit will not need to be constantly moved.
    • The Pursuit's patrol range is slightly bigger than it looks, as it extends to any area that the Pursuit can reach with its attack range. When using the Patrol ability, keeping this in mind can increase the amount of enemies Pursuit can cover.

Trivia

[edit]
  • The Pursuit was teased on the 15th of May 2020 by BelowNatural in this tweet.
  • The Pursuit seems to be based on the Heli Pilot from the Bloons Tower Defense series.
  • Before its rework on the 27th of November 2024, the placement sound was taken from the Airstrike gear from the Roblox catalog.
  • Weirdly, the gamepass for the Pursuit used to be called Helicopter instead of Pursuit before 15th of April 2023.
  • The Pursuit is the first tower to have two upgrade paths, with previous towers having only one upgrade path.
    • However, the Hacker was the first tower to originally come with two upgrade paths, as the Pursuit was an older tower with only one upgrade path prior to its rework in v1.43.0.
  • The Pursuit is the second tower to change the position in other maps without being sold, with the first being Brawler.
    • However, unlike Brawler which can free space for other towers after being moved, the Pursuit's originally placed helipads still have a fixed position and cannot free up space until it is sold.
  • The Pursuit was originally free to be claimed once the player reached Level 100, but due to the Pursuit rework in v1.43.0, the Pursuit needs to be bought from the shop for Coin 15,000 once the player is at Level 100+.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 26 May 2020 - Release v1.11.0
    • Pursuit added.
    • Bug: Pursuit has a stacking issue.
  • 31 May 2020 - Release v1.11.1
    • Bugfix: Stacking issue fixed.
  • 29 October 2020 - Overhaul v1.0
    • Placement limit decreased from 10 to 6.
    • Splash damage equation reworked.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate decreased from 0.35 to 0.33.
        • Flying detection added.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Missile damage decreased from 8x2 to 3x2.
        • Missiles now deal damage to lead enemies.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Damage decreased from +1 to +0.
        • Missile damage increased from 8x2 to 30x2.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Missile damage increased from 8x4 to 30x4.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Missile damage increased from 8x6 to 30x6.
    • Bug: Pursuit attack range and circling direction is not shown properly.
    • Bug: Pursuit missiles only deal damage to one enemy.
    • Bug: Pursuit uses its old model from before the Overhaul Update in the lobby.
  • 31 October 2020 - Overhaul v1.1.0
    • Placement limit increased from 6 to 10.
  • 23 November 2020 - Overhaul v1.1.1
    • Bugfix: Pursuit attack range is now shown properly.
  • 26 November 2020 - Overhaul v1.1.1b
    • Gamepass price decreased from Robux 1,500 to Robux 1,000.
  • 28 November 2020 - Overhaul v1.1.1c
    • Gamepass price increased from Robux 1,000 to Robux 1,500.
  • 25 December 2020 - Overhaul v1.1.1d
    • Gamepass price decreased from Robux 1,500 to Robux 1,000.
  • 4 January 2021 - Overhaul v1.1.1e
    • Gamepass price increased from Robux 1,000 to Robux 1,500.
  • 8 May 2021 - Overhaul v1.3.0
    • Bugfix: Pursuit missiles now deal damage to multiple enemies.
    • Bug: Pursuit is no longer immune to stuns.
    • Pursuit's missiles now ignore defense.
    • Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
  • 31 May 2021 - Overhaul v1.3.1c
    • Gamepass price decreased from Robux 1,500 to Robux 1,050.
  • 2 June 2021 - Overhaul v1.3.1d
    • Gamepass price increased from Robux 1,050 to Robux 1,500.
  • 26 November 2021 - Overhaul v1.4.1c
    • Gamepass price decreased from Robux 1,500 to Robux 1,050.
  • 28 November 2021 - Overhaul v1.4.1c
    • Gamepass price increased from Robux 1,050 to Robux 1,500.
  • 4 December 2021 - v1.0.0
    • Bugfix: Pursuit is now immune to stuns.
  • 11 December 2021 - v1.0.0f
    • Statistical changes:
      • Level 3
        • Missile damage decreased from 30x2 to 5x2.
      • Level 4
        • Missile damage decreased from 30x4 to 5x4.
      • Level 5
        • Missile damage decreased from 30x6 to 5x6.
  • 12 March 2022 - v1.1.0
    • Pursuit is now immune to all debuffs.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
    • Bug: Level 4 Pursuit missiles do not appear.
    • Bug: Pursuit can be targeted by enemies.
  • 12 March 2022 - v1.1.0a
    • Bugfix: Level 4 Pursuit missiles now appear.
  • 17 April 2022 - v1.2.0
    • Bugfix: Pursuit can no longer be targeted by enemies.
  • 21 December 2022 - v1.6.0
    • Skin rarity added to the Default skin.
  • 21 March 2023 - v1.6.3e
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 1 to 2.
        • Range decreased from 9 to 8.
        • Firerate decreased from 0.325 to 0.125.
      • Level 1
        • Lead detection added to its gun.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Range increased from +0 to +1.5.
        • Missile damage increased from 3x2 to 30x2.
        • Missile reload time increased from 5 to 6.
        • Explosion range decreased from 5 to 4.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Damage increased from +0 to +1.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Missile damage changed from 3x2 > 5x2 to 30x2.
        • Explosion range changed from 5 to 4 > 5.
        • Hidden detection added (moved from Level 5).
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Damage increased from +2 to +3.
        • Missile damage changed from 5x2 > 5x4 to 30x2 > 30x4.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5
        • Damage increased from +4 to +5.
        • Range decreased from +2 to +1.5.
        • Firerate changed from Template:Tooltip to 0.117.
        • Missile damage changed from 5x4 > 5x6 to 30x4 > 30x6.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Renamed from Laser Apache to Space Defense.
  • 31 March 2023 - v1.6.4
    • Statistical changes:
      • Base
        • Damage increased from 2 to 5.
        • Firerate increased from 0.125 to 0.275.
      • Level 1
        • Damage increased from +1 to +3.
      • Level 3
      • Level 5
        • Renamed from Space Defense to Space Raider.
  • 7 April 2023 - v1.7.0
    • Gamepass price decreased from Robux 1,500 to Robux 1,000.
    • Bugfix: Circling range is now displayed properly.
  • 15 April 2023 - v1.7.1a
    • Gamepass price increased from Robux 1,000 to Robux 1,500.
  • 5 May 2023 - v1.7.2
    • Bugfix: Pursuit now uses its current model in the regular lobby.
    • Bug: Placement footprint does not show up when the Pursuit is selected.
  • 4 July 2023 - v1.8.2d
    • Gamepass price decreased from Robux 1,500 to Robux 1,000.
  • 6 July 2023 - v1.8.2e
    • Gamepass price increased from Robux 1,000 to Robux 1,500.
  • 24 November 2023 - v1.9.4
    • Gamepass price decreased from Robux 1,500 to Robux 900.
  • 29 November 2023 - v1.9.4a
    • Gamepass price increased from Robux 900 to Robux 1,500.
  • 10 May 2024 - v1.21.0
    • Bug: Pursuit does not stop moving while attacking.
  • 14 May 2024 - v1.21.6
    • Bugfix: Pursuit now stops moving while attacking.
  • 23 May 2024 - v1.23.0
    • Gamepass cost decreased from Robux 1,500 to Robux 1,200.
  • 31 May 2024 - v1.23.5
    • Splash damage no longer bypasses defense.
  • 21 June 2024 - v1.25.0
    • Bug: Regular damage is no longer boosted by Damage Buffs, but explosion damage still is.
  • 19 July 2024 - v1.26.0
    • Bug: Flight path is not displayed correctly.
  • 2 August 2024 - v1.27.0
  • 27 November 2024 - v1.43.0
    • Now has to be bought for Coin 15,000 after reaching Level 100.
    • Pursuit now splits into two paths after being upgraded to Level 3.
    • Pursuit no longer flies in a circular path, now it patrols a selected area on the map, which by default is placed at its helipad.
      • Patrol allows Pursuit to patrol a specific section of the map.
    • Pursuit now has to reload after running out of ammo.
    • Placement limit decreased from 10 to 5.
    • Gamepass price decreased from Robux 1,200 to Robux 900.
    • Statistical changes:
      • Base
        • Damage increased from 5 to 6.
        • Flight Speed is now 25.
        • Ammo of 35 added.
        • Reload Time of 3 added.
      • Level 1
        • Damage decreased from +3 to +2.
        • Flight Speed change of 25 > 16 added.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Armor Penetration to 0.50 Caliber.
      • Level 2
        • Damage increased from +0 to +2.
        • Patrol range increase of +2 added.
        • Flight Speed chane of 16 > 25 added.
        • No longer unlocks missiles.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Missiles to Enhanced Radar.
      • Level 3
        • Damage increased from -3 to +0.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Ammo increase of +40 added.
        • Reload Time change of 3 > 2.5 added.
        • Patrol Range increase of +1.5 added.
        • Now unlocks missiles.
          • Missile damage increased from 30 to 35.
          • Explosion range decreased from 5 to 3.
          • Missile Cooldown increased from 6 to 7.
          • Missile Speed of 20 added.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Tri-Barrel Minigun to Air to Ground Missiles.
      • Level 4A
        • Damage decreased from +3 to +0.
        • Firerate changed from 0.117 to Template:Tooltip.
        • Patrol Range increase of +2.5 added.
        • Ammo increase of +75 added.
        • Reload Time change of 2.5 > 2.25 added.
        • Rev Time of 1.5 added.
        • Missile Cooldown changed from 6 to 7 > 6.
        • Burst Time changed from 0.5 > 0.35 to 0.5.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Name changed from Huey to Tri-Barrel Minigun.
      • Level 5A
        • Damage increased from +5 to +18.
        • Firerate changed from 0.093 to Template:Tooltip.
        • Patrol Range increased from +0 to +2.5.
        • Ammo increase of +50 added.
        • Reload time change of 2.25 > 1.75 added.
        • Missiles decreased from +2 to +0.
        • Burst Time changed from 0.35 > 0.2 to 0.5 > 0.25.
        • Hidden detection added.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
          • Bug: Intended cost is CashScript error: No such module "Money"..
        • Name changed from Space Raider to Sky Shredder.
      • Level 4B Added
        • Statistics:
          • Upgrade Name: Upgraded Payload
          • Cost: CashScript error: No such module "Money".
          • +1.5 Patrol Range
          • 2.5 > 2.25 Reload Time
          • +10 Missile Damage
          • 3 > 5 Explosion Range
          • 7 > 5 Missile Cooldown
          • +4 Missiles
          • 0.5 > 0.25 Burst Time
      • Level 5B Added
        • Statistics:
          • Upgrade Name: Demolition Gunship
          • Cost: CashScript error: No such module "Money".
          • +10 Damage
          • +2 Patrol Range
          • +15 Missile Damage
          • 5 > 6 Explosion Range
          • 5 > 3.5 Missile Cooldown
          • +2 Missiles
          • 0.25 > 0.15 Burst Time
    • Bug: Pursuit can still be claimed in the Rewards tab after reaching Level 100.
    • Bug: Bottom path missiles fire significantly slower than intended.
    • Bug: Using the Sticker/Emote wheel will prevent the player from being able to change the patrol point.
    • Bug: Missiles do not target Flying enemies correctly.
    • Bug: Using Reposition too quickly can cause the Pursuit to move back to a different spot than the selected position.
  • 3 December 2024 - v1.43.3
    • Gamepass price increased from Robux 900 to Robux 1,200.
  • 4 December 2024 - v1.44.0
    • Bugfix: Corrected incorrect statistics:
      • Level 5A
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 7 December 2024 - v1.44.0a
    • Gamepass cost increased from Robux 1,200 to Robux 1,500.
  • 16 December 2024 - v1.45.0
    • Bug: Pursuit will begin to move uncontrollably at higher Time Scale values in Sandbox mode, with certain values causing it to break completely.
  • 16 December 2024 - v1.45.1a
    • Gamepass cost decreased from Robux 1,500 to Robux 1,200.
  • 16 December 2024 - v1.45.1b
    • Gamepass cost increased from Robux 1,200 to Robux 1,500.
  • 16 December 2024 - v1.46.0
    • The Pursuit is now freeze immune.
    • Bugfix: Pursuit can no longer be claimed in the Rewards tab after reaching Level 100, as it has been removed.
    • Bugfix: Bottom path Pursuit missiles are now fired at the correct speed.
    • Bug: The Pursuit can still be frozen, though it cannot be targeted.
  • 25 December 2024 - v1.47.4
    • Gamepass price decreased from Robux 1,500 to Robux 1,050.
  • 28 December 2024 - v1.47.5b
    • Gamepass cost increased from Robux 1,050 to Robux 1,500.
  • 8 January 2025 - v1.48.0
    • Bugfix: Missiles target Flying enemies correctly.
  • 15 January 2025 - v1.49.0
  • 26 March 2025 - v1.58.0
    • Statistical changes:
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4A
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +0.5.
      • Level 5A
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +16 to +14.
        • Range decreased from +1.5 to +1.
        • Hidden detection removed.
      • Level 4B
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0 to +0.5.
        • Reload time changed from 2.5 > 2.25 to 3.5.
        • Missile damage decreased from +10 to -10.
        • Explosion range changed from 3 > 5 to 3 > 6.
        • Missile cooldown changed from 7 > 5 to 7 > 3.
        • Hidden detection added.
      • Level 5B
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +10 to +2.
        • Range increased from +0 to +1.
        • Reload time changed from 2.25 to 3.5 > 2.25.
        • Missile damage increased from +15 to +35.
        • Explosion range changed from 5 > 6 to 6.
        • Missile cooldown changed from 5 > 3.5 to 3.
    • Bug: Level 4A will list it getting hidden detection, even though it does not actually get hidden detection.
  • 9 April 2025 - v1.60.0
    • Offense role added.
    • Bug: When first upgraded to either 4A or 4B, both paths will remain open as if the player could change paths, however, upgrading using either button would end up upgrading it on the current path. Fixes itself when reselecting the tower.
  • 16 April 2025 - v1.61.0
    • New skin: Eggy
  • 26 May 2025 - v1.64.0
    • Robux cost decreased from Robux 1,500 to Robux 1,050.
  • 28 May 2025 - v1.65.0
    • Robux cost increased from Robux 1,050 to Robux 1,500.
  • 23 July 2025 - v1.71.0
    • Pursuit now can detect enemies both outside its patrol range and attack range if the enemy is in an area the Pursuit's attack range can reach.
    • Pursuit now always revs-up after it reloads. Previously, it would only rev-up when enemies first enter its range.
    • Statistical changes:
      • Base
        • Range decreased from 8 to 7.
        • Speed increased from 25 to 30.
        • Repulsion radius increased from 3 to 6.
      • Level 1
        • Range increased from +0 to +1.
        • Speed changed from 25 > 16 to 30 > 16.
      • Level 3
        • Missile targeting time of 3 added.
    • Bug: Pursuit struggles to target enemies at the edge of its range.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4A
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5A
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4B
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 5B
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 18 October 2025 - v1.77.0
    • New skin: Dragon
  • 31 October 2025 - v1.79.0
    • Pursuit is no longer immune to freeze.
  • 26 November 2025 - v1.81.0
    • Gamepass cost decreased from Robux 1,500 to Robux 1,050.
  • 2 December 2025 - v1.81.4b
    • Gamepass cost increased from Robux 1,050 to Robux 1,500.
  • 23 December 2025 - v1.83.5
    • Gamepass cost decreased from Robux 1,500 to Robux 1,050.
  • 2 January 2026 - v1.83.9b
    • Gamepass cost increased from Robux 1,050 to Robux 1,500.
  • 28 January 2026 - v1.84.0
    • Placement limit increased from 5 to 6 in regular modes.
    • Statistical changes (Regular):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 6 to 7.
        • Firerate decreased from 0.275 to 0.225.
        • Range decreased from 7 to 6.
        • Ammo increased from 35 to 50.
        • Reload time decreased from 4 to 3.5.
        • Speed increased from 30 to 35.
        • Patrol cooldown decreased from 20 to 10.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +3.
        • Range decreased from +1 to +0
        • Speed changed from 30 > 16 to 35.
        • Name changed from .50 Caliber to AP Rounds.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +1.5 to +1.
        • Firerate changed from 0.275 to Template:Tooltip.
        • Ammo increased from +0 to +15.
        • Reload time decreased from 4 to 3.5 > 3.
        • Speed changed from 16 > 25 to 35.
      • Level 3
        • Firerate changed from Template:Tooltip to 0.175.
        • Range decreased from +1 to +0.
        • Ammo decreased from +40 to +0.
        • Reload time decreased from 4 > 3.5 to 3.
        • Missile damage increased from 35 to 45
        • Explosion range increased from 3 to 4.
        • Missile cooldown decreased from 7 to 4.
      • Level 4A
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +14.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +0.5 to +0.
        • Patrol range decreased from +2.5 to -6.
        • Ammo decreased from +75 to +10.
        • Reload time changed from 3.5 > 3 to 3.
        • Rev-up time decreased from 1.5 to 0.
        • Missile cooldown changed from 7 > 6 to 4 > 8.
        • Name changed from Tri-Barrel Minigun to Sky Shredder.
      • Level 5A
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +14 to +26.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +1 to +0.
        • Patrol range decreased from +2.5 to +0.
        • Ammo decreased from +50 to +0.
        • Reload time changed from 3 > 2.5 to 3.
        • Explosion damage increased from 35 to 45.
        • Burst time changed from 0.5 > 0.25 to 0.5.
        • Explosion range changed from 3 > 4 to 4.
        • Missile cooldown increased from 6 to 8.
        • Name change from Sky Shredder to Leviathan.
      • Level 4B
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +0.5 to +3.
        • Patrol range increased from +1.5 to +2.
        • Speed changed from 25 to 35 > 45.
        • Ammo decreased from 75 to 65.
        • Missile damage increased from -10 to +0.
        • Explosion radius increased from 3 > 6 to 4 > 7.5.
        • Missile cooldown increased from 7 > 3 to 4.
        • Name changed from Upgraded Payload to Modified Payload.
      • Level 5B
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +0.
        • Range increased from +1 to +2.
        • Reload time increased from 3.5 > 2.25 to 3.
        • Missile damage decreased from +35 to +15.
        • Explosion radius increased from 6 to 7.5.
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Level 1
        • Lead detection removed.
  • 22 May 2026 - v1.91.0
    • Gamepass price decreased from Robux 1,500 to Robux 1,125.
      • Bug: Gifting was not discounted.
    • Bugfix: Pursuit now repositions correctly.
  • 27 May 2026 - v1.91.4a
    • Gamepass price increased from Robux 1,125 to Robux 1,500.
  • 5 June 2026 - v2.0.0
    • Firerate decreased due to the Firerate Bug being fixed.
    • Statistical changes (Regular):
      • Base
        • Without Firerate Bug, firerate increased from 0.2 to 0.225, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.225.
        • Range increased from 6 to 7.
        • Speed increased from 35 to 45.
        • Patrol ability cooldown decreased from 20 to 10.
      • Level 2
        • Without Firerate Bug, firerate changed from Template:Tooltip to Template:Tooltip, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
        • Ammo increased from +15 to +25.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +2.
        • Missile damage decreased from 45 to 30.
      • Level 4A
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +14 to +6.
        • Without Firerate Bug, firerate changed from Template:Tooltip to Template:Tooltip, however, as in the same update it has been fully fixed, the firerate effectively does not change and remains at 0.175.
        • Range decreased from +3 to +0.
        • Patrol range increased from -6 to +0.
        • Ammo increased from +10 to +125.
        • Missile damage increased from +0 to +5.
        • Missile cooldown changed from 4 > 8 to 4.
      • Level 5A
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +26 to +28.
        • Firerate changed from Template:Tooltip to 0.15.
        • Patrol range increased from +0 to +2.
      • Level 4B
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +3 to +2.
        • Patrol range increased from +2 to +4.
        • Speed changed from 35 > 45 to 45.
        • Missile damage increased from +0 to +5.
      • Level 5B
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Missile damage increased from +15 to +25.
        • Explosion range changed from 7.5 to 7.5 > 8.5.
    • Statistical changes (PVP):
    • Bug: Pursuit fires slower than intended.
  • 8 June 2026 - v2.0.6a
    • New skin: Mercenary.
  • 9 June 2026 - v2.0.7a
    • Mercenary skin rarity changed from Legendary to Rare.
  • 2 July 2026 - v2.1.7
    • New skin: Patriotic
  • 3 July 2026 - v2.2.0
    • Bugfix: Pursuit now fires at the intended speed.

Notes

[edit]



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