Ranger: Difference between revisions
imported>Mentin123 No edit summary |
imported>Mentin123 mNo edit summary |
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| (41 intermediate revisions by 6 users not shown) | |||
| Line 11: | Line 11: | ||
|basesellingprice = {{Money|1,500}} |
|basesellingprice = {{Money|1,500}} |
||
|basedamage = [[File:Damage Icon.png|20px|Damage]]100 |
|basedamage = [[File:Damage Icon.png|20px|Damage]]100 |
||
|damagetype = Single<br/>[[ |
|damagetype = Single<br/>[[Splash Damage|Splash]] (Level 4) |
||
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]6 |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]6 |
||
|baserange = [[File:Range Icon.png|20px|Range]]70 |
|baserange = [[File:Range Icon.png|20px|Range]]70 |
||
|hidden_detection = N/A<ref name="hd">Through splash damage from Level 4, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
|hidden_detection = N/A<ref name="hd">Through splash damage from Level 4, hidden enemies may be hit indirectly if another detectable enemy is nearby.</ref> |
||
| Line 18: | Line 18: | ||
|flying_detection = {{Attr|Flying|Level 0+}} |
|flying_detection = {{Attr|Flying|Level 0+}} |
||
|immune = Stun |
|immune = Stun |
||
|footprint = |
|footprint = 1.5 |
||
|pvp_basecost = {{Money|2,000}} |
|pvp_basecost = {{Money|2,000}} |
||
|pvp_basesellingprice = {{Money|666}} |
|pvp_basesellingprice = {{Money|666}} |
||
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]40 |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]40 |
||
|pvp_damagetype = Single<br/>[[ |
|pvp_damagetype = Single<br/>[[Splash Damage|Splash]] (Level 4) |
||
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]3 |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]3 |
||
|pvp_baserange = [[File:Range Icon.png|20px|Range]]50 |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]50 |
||
|pvp_hidden_detection = N/A<ref name="hd"/> |
|pvp_hidden_detection = N/A<ref name="hd"/> |
||
| Line 29: | Line 29: | ||
|pvp_flying_detection = {{Attr|Flying|Level 0+}} |
|pvp_flying_detection = {{Attr|Flying|Level 0+}} |
||
|pvp_immune = Stun |
|pvp_immune = Stun |
||
|pvp_footprint = |
|pvp_footprint = 1.5 |
||
|tooltip-1 = An expensive cliff tower with great range and damage. Fires extremely slow so best used targeting high health targets. |
|tooltip-1 = An expensive cliff tower with great range and damage. Fires extremely slow so best used targeting high health targets. |
||
|tooltip-2 = Later levels provide nearby towers with a range boost at the beginner{{sic}} of waves. |
|tooltip-2 = Later levels provide nearby towers with a range boost at the beginner{{sic}} of waves. |
||
| Line 58: | Line 58: | ||
==Upgrades== |
==Upgrades== |
||
{{PVPTabber |
{{PVPTabber |
||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 |
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|1,500}}|Image = [[File:Common1Image.png|100px]]|Information = 6 > 4.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 76: | Line 76: | ||
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|15,750}}|Image =[[File:Outlaw4.png|100px]]|Information = +245 Damage [[File:Damage Icon.png|20px|Damage]] |
||
4. |
4.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 82: | Line 82: | ||
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|25,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +445 Damage [[File:Damage Icon.png|20px|Damage]] |
||
4. |
4.5 > 8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+Explosive Impact |
+Explosive Impact |
||
| Line 89: | Line 89: | ||
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
•3 Max Hits |
|||
Sell Price changes to {{Money|17,416}}}} |
Sell Price changes to {{Money|17,416}}}} |
||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 |
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|650}}|Image = [[File:Common1Image.png|100px]]|Information = 3 > 2.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|883}}}} |
Sell Price changes to {{Money|883}}}} |
||
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = + |
{{Upgrade|Level = Level 2|Upgrade Title = Intelligence Radio|Cost = {{Money|2,400}}|Image = [[File:Outlaw2.png|100px]]|Information = +34 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
+15% [[Range Buff]] [[File:Range Buff.png|20px|Range Buff]] |
||
| Line 106: | Line 108: | ||
Sell Price changes to {{Money|1,683}}}} |
Sell Price changes to {{Money|1,683}}}} |
||
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = + |
{{Upgrade|Level = Level 3|Upgrade Title = Trained Outlaw|Cost = {{Money|8,500}}|Image =[[File:Outlaw4.png|100px]]|Information = +74 Damage [[File:Damage Icon.png|20px|Damage]] |
||
2. |
2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|4,516}}}} |
Sell Price changes to {{Money|4,516}}}} |
||
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = + |
{{Upgrade|Level = Level 4|Upgrade Title = Experimental Weapon of Destruction|Cost = {{Money|17,000}}|Image = [[File:Outlaw5.png|100px]]|Information = +126 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+Explosive Impact |
+Explosive Impact |
||
| Line 124: | Line 126: | ||
}} |
}} |
||
== |
==Statistics== |
||
''To see all the previous statistics of this tower, see the [[/History|history |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$SDPS$ = Splash Damage / Firerate |
|||
$TDPS$ = $DPS$ + $SDPS$ |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 4500; 1500; 5500; 15750; 25000 |
|||
$PVP-COST$ = 2000; 650; 2400; 8500; 17000 |
|||
$FSE-DETECTION$ = ; 2; 0 |
|||
$FSE-PVP-DETECTION$ = ; 0; 0 |
|||
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction |
|||
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846 |
|||
$FSE-META$ = Advanced; File:Newranger.png |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
|-|Regular = |
|-|Regular = |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Splash Damage |
|||
!Firerate |
|||
!Range |
|||
!Buff Range |
|||
!Explosion Range |
|||
![[Range Buff]] |
|||
!Buff Time |
|||
!DPS |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|4,500}} |
|||
|100 |
|||
|N/A |
|||
|6.008 |
|||
|70 |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|16.64 |
|||
|{{Money|270.36}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|6,000}} |
|||
|100 |
|||
|N/A |
|||
|4.758 |
|||
|70 |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|21.02 |
|||
|{{Money|285.48}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|11,500}} |
|||
|185 |
|||
|N/A |
|||
|4.758 |
|||
|70 |
|||
|12 |
|||
|N/A |
|||
|10% |
|||
|20 |
|||
|38.88 |
|||
|{{Money|295.77}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|27,250}} |
|||
|430 |
|||
|N/A |
|||
|4.508 |
|||
|70 |
|||
|12 |
|||
|N/A |
|||
|10% |
|||
|20 |
|||
|95.39 |
|||
|{{Money|285.68}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|52,250}} |
|||
|875 |
|||
|375 |
|||
|8.008 |
|||
|70 |
|||
|12 |
|||
|5 |
|||
|10% |
|||
|20 |
|||
|156.1<ref>109.27 Normal DPS + 46.83 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> |
|||
|{{Money|334.72}} |
|||
|} |
|} |
||
</div> |
</div> |
||
| Line 213: | Line 165: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Damage |
|||
!Splash Damage |
|||
!Firerate |
|||
!Range |
|||
!Buff Range |
|||
!Explosion Range |
|||
![[Range Buff]] |
|||
!Buff Time |
|||
!DPS |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|2,000}} |
|||
|40 |
|||
|N/A |
|||
|3.008 |
|||
|50 |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|13.3 |
|||
|{{Money|150.38}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|2,650}} |
|||
|40 |
|||
|N/A |
|||
|2.508 |
|||
|50 |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|N/A |
|||
|15.95 |
|||
|{{Money|166.14}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|5,050}} |
|||
|75 |
|||
|N/A |
|||
|2.508 |
|||
|50 |
|||
|12 |
|||
|N/A |
|||
|15% |
|||
|120 |
|||
|29.9 |
|||
|{{Money|168.9}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|13,550}} |
|||
|150 |
|||
|N/A |
|||
|2.008 |
|||
|50 |
|||
|12 |
|||
|N/A |
|||
|15% |
|||
|120 |
|||
|74.7 |
|||
|{{Money|181.39}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|30,550}} |
|||
|275 |
|||
|25 |
|||
|2.008 |
|||
|50 |
|||
|12 |
|||
|5 |
|||
|15% |
|||
|120 |
|||
|149.4<ref>136.95 Normal DPS + 12.45 Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> |
|||
|{{Money|204.48}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</tabber></div> |
</tabber></div> |
||
</nowiki>}} |
|||
==Skins== |
==Skins== |
||
| Line 304: | Line 191: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Mission|Railgunner}} |
||
|{{ |
|{{Color|Premium|Wraith}} |
||
|{{ |
|{{Color|Basic|Green}} |
||
|{{ |
|{{Color|Basic|Blue}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Legendary}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Common}} |
||
|{{ |
|{{Color|Common}} |
||
|- |
|- |
||
!Cost |
!Cost |
||
|N/A |
|N/A |
||
|{{Robux|120}} |
|{{Robux|120}} |
||
|{{Coins| |
|{{Coins|500}} |
||
|{{Coins| |
|{{Coins|500}} |
||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|''Chance of Drizzle'' [[Mission Quests|Mission Quest]] |
|''Chance of Drizzle'' [[Mission Quests|Mission Quest]] |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Basic |
|[[Basic Crate]] |
||
|[[Basic |
|[[Basic Crate]] |
||
|- |
|- |
||
! |
! |
||
| Line 334: | Line 221: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Premium|Black Ops}} |
||
|{{ |
|{{Color|Premium|Partisan}} |
||
|{{ |
|{{Color|Valentine|Valentines}} |
||
|{{ |
|{{Color|Bunny|Bunny}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Common}} |
||
|{{ |
|{{Color|Uncommon}} |
||
|{{ |
|{{Color|Event}} |
||
|{{ |
|{{Color|Event}} |
||
|- |
|- |
||
!Cost |
!Cost |
||
| Line 352: | Line 239: | ||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Lovestruck |
|[[Lovestruck Crate]],<br/>[[Valentines Crate]] |
||
|[[Bunny |
|[[Bunny Crate]] |
||
|- |
|- |
||
! |
! |
||
| Line 364: | Line 251: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Deluxe|Gun Gale}} |
||
|{{ |
|{{Color|Premium|Dark Matter}} |
||
|{{ |
|{{Color|Frost|Frost}} |
||
|{{ |
|{{Color|Eclipse|Eclipse}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Legendary}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Event}} |
||
|{{ |
|{{Color|Event}} |
||
|- |
|- |
||
!Cost |
!Cost |
||
| Line 382: | Line 269: | ||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Deluxe |
|[[Deluxe Crate]] |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Frost |
|[[Frost Crate]] |
||
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]] |
|[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]] |
||
|- |
|- |
||
| Line 394: | Line 281: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Premium|Classic}} |
||
|{{ |
|{{Color|Halloween|Pumpkin}} |
||
|{{ |
|{{Color|Phantom|Phantom}} |
||
|{{ |
|{{Color|Krampus|Beast Slayer}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Exclusive}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Event}} |
||
|- |
|- |
||
!Cost |
!Cost |
||
|{{Robux|120}} |
|{{Robux|120}} |
||
|{{Coins|5,000}} |
|{{Coins|5,000}} |
||
|{{Robux|349}} |
|||
|N/A |
|||
|N/A |
|N/A |
||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Halloween |
|[[Halloween Crate]] |
||
|[[Phantom |
|[[Phantom Crate]] |
||
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |
||
|- |
|- |
||
| Line 424: | Line 311: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|ContentCreator|Propellars}} |
||
|{{ |
|{{Color|Mission|Badlands}} |
||
|{{ |
|{{Color|Premium|Steampunk}} |
||
|{{ |
|{{Color|ContentCreator|5ouls}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Legendary}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Uncommon}} |
||
|{{ |
|{{Color|Rare}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 444: | Line 331: | ||
|[[Daily Store#Daily Skin Store|Daily Skin Store]] |
|[[Daily Store#Daily Skin Store|Daily Skin Store]] |
||
|''A Mysterious Drifter'' [[Mission Quests|Mission Quest]] |
|''A Mysterious Drifter'' [[Mission Quests|Mission Quest]] |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Daily Store#Daily Skin Store|Daily Skin Store]] |
|[[Daily Store#Daily Skin Store|Daily Skin Store]] |
||
|- |
|- |
||
| Line 454: | Line 341: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Hexscape|Frankenstein}} |
||
|{{ |
|{{Color|DuckyRevenge|Mecha Ducky}} |
||
|{{ |
|{{Color|Surf|Shark}} |
||
|{{ |
|{{Color|FinalAct|Indigenous}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Uncommon}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Rare}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 476: | Line 363: | ||
|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]] |
|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]] |
||
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]] |
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]] |
||
|- |
|||
! |
|||
|[[File:BeachRangerIconIG.png|175px]] |
|||
|[[File:AxolotlRangerIconIG.png|175px]] |
|||
|[[File:AquaticRangerIconIG.png|175px]] |
|||
|- |
|||
!Skin |
|||
|{{Color|Beach}} |
|||
|{{Color|Beach|Axolotl}} |
|||
|{{Color|Beach|Aquatic}} |
|||
|- |
|||
!Rarity |
|||
|{{Color|Common}} |
|||
|{{Color|Uncommon}} |
|||
|{{Color|Rare}} |
|||
|- |
|||
!Daily Store Cost |
|||
|{{Coins|4,500}} |
|||
|{{Coins|5,250}} |
|||
|{{Coins|6,500}} |
|||
|- |
|||
!Obtained From |
|||
|[[Beach Crate]] |
|||
|[[Beach Crate]] |
|||
|[[Beach Crate]] |
|||
|} |
|} |
||
| Line 481: | Line 393: | ||
*The '''Ranger''' is a cliff tower. Its viability changes depending on the map's available cliffs and their locations. |
*The '''Ranger''' is a cliff tower. Its viability changes depending on the map's available cliffs and their locations. |
||
**It is important to know a map's layout before using the '''Ranger'''. Some maps, like [[Abandoned City]], have many cliff spots in good locations, while others, like [[Dead Ahead]] have very few of them. |
**It is important to know a map's layout before using the '''Ranger'''. Some maps, like [[Abandoned City]], have many cliff spots in good locations, while others, like [[Dead Ahead]] have very few of them. |
||
*Being a cliff tower, the '''Ranger''' is immune to almost all stuns. It is recommended to deal with enemies like the [[ |
*Being a cliff tower, the '''Ranger''' is immune to almost all stuns. It is recommended to deal with enemies like the [[Fallen Honor Guard]] and especially bosses like the [[Fallen King]] and [[Molten Warlord]]. |
||
**The '''Ranger''' is only not immune to some stuns from event enemies, like the [[Jack-o-Bot]]. |
**The '''Ranger''' is only not immune to some stuns from event enemies, like the [[Jack-o-Bot]]. |
||
**However, it is not immune to debuffs. |
**However, it is not immune to debuffs. |
||
| Line 525: | Line 437: | ||
*'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0]] |
*'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0]] |
||
**'''Outlaw''' added. |
**'''Outlaw''' added. |
||
*'''29 June 2019''' - [[BETA v1.3|BETA v1.3.0a]] |
|||
**'''Statistical changes: |
|||
***'''Level 1''' |
|||
****Cost increased from {{Money|400}} to {{Money|550}}. |
|||
***'''Level 2''' |
|||
****Cost increased from {{Money|950}} to {{Money|1,500}}. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|4,500}} to {{Money|7,500}}. |
|||
*'''10 July 2019''' - [[BETA v1.4|BETA v1.4.0]] |
*'''10 July 2019''' - [[BETA v1.4|BETA v1.4.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 534: | Line 454: | ||
****Damage increased from +1 to +5. |
****Damage increased from +1 to +5. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.05 > 6.05|+4}} to {{Tooltip|2.05 > 4.05|+2}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage increased from +25 to +35. |
****Damage increased from +25 to +35. |
||
****Splash damage increased from +37 to +47. |
****Splash damage increased from +37 to +47. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|6.05 > 3.55|-2.5}} to {{Tooltip|4.05 > 3.05|-1}}. |
||
****Damage increased from -10 to +25. |
****Damage increased from -10 to +25. |
||
****Splash damage increased from -5 to +13. |
****Splash damage increased from -5 to +13. |
||
| Line 564: | Line 484: | ||
***'''Level 5''' |
***'''Level 5''' |
||
****Damage increased from +25 to +65. |
****Damage increased from +25 to +65. |
||
**New skin: {{ |
**New skin: {{Color|Premium|Railgunner}} |
||
*'''8 December 2019''' - [[Release v1.4|Release v1.4.1]] |
*'''8 December 2019''' - [[Release v1.4|Release v1.4.1]] |
||
**New skin: {{ |
**New skin: {{Color|Premium|Wraith}} |
||
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
||
**Placement limit of ten added. |
**Placement limit of ten added. |
||
| Line 581: | Line 501: | ||
*****{{Bug}} This was not shown in the upgrade description. |
*****{{Bug}} This was not shown in the upgrade description. |
||
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
||
**New skins: {{ |
**New skins: {{Color|Basic|Blue}}, {{Color|Basic|Green}}, {{Color|Basic|Black Ops}} |
||
**{{Bug}} Placement limit is higher than intended by 1. |
|||
*'''13 January 2020''' - [[Release v1.6|Release v1.6.0a]] |
|||
**{{Bugfix}} Placement limit is now the correct value. |
|||
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] |
*'''26 January 2020''' - [[Release v1.6|Release v1.6.1]] |
||
**New skin: {{ |
**New skin: {{Color|Premium|Partisan}} |
||
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
*'''14 February 2020''' - [[Release v1.7|Release v1.7.1]] |
||
**New skin: {{ |
**New skin: {{Color|Valentine|Valentines}} |
||
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
||
**New SFX. |
**New SFX. |
||
| Line 595: | Line 518: | ||
****Cost decreased from {{Money|8,500}} to {{Money|7,500}}. |
****Cost decreased from {{Money|8,500}} to {{Money|7,500}}. |
||
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
||
**New skin: {{ |
**New skin: {{Color|Bunny|Bunny}} |
||
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
||
**Renamed from ''Outlaw'' to ''Ranger''. |
**Renamed from ''Outlaw'' to ''Ranger''. |
||
| Line 601: | Line 524: | ||
**{{Level|15}} requirement added. |
**{{Level|15}} requirement added. |
||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
||
**Skin rarity added to [[Basic |
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. |
||
**Statistical changes: |
**Statistical changes: |
||
***'''Base''' |
***'''Base''' |
||
| Line 618: | Line 541: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}. |
****Cost decreased from {{Money|7,500}} to {{Money|3,500}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|2.05 > 4.05|+2}} to 5.03. |
||
****Damage decreased from +80 to +60. |
****Damage decreased from +80 to +60. |
||
****Renamed from ''Bigger Gun'' to ''Railgunner''. |
****Renamed from ''Bigger Gun'' to ''Railgunner''. |
||
| Line 624: | Line 547: | ||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage decreased from +100 to +80. |
****Damage decreased from +100 to +80. |
||
****Firerate changed from 4.05 to |
****Firerate changed from 4.05 to {{Tooltip|5.03 > 4.03|-1}}. |
||
****Renamed from ''Star Lord'' to ''Trained Assassin''. |
****Renamed from ''Star Lord'' to ''Trained Assassin''. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Range decreased from +6 to +5. |
****Range decreased from +6 to +5. |
||
****Damage increased from +65 to +95. |
****Damage increased from +65 to +95. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.03 > 3.53|-0.5}}. |
||
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''. |
****Renamed from ''Even Bigger Gun'' to ''Cyber Assassin''. |
||
**{{Bug}} Level 3 upgrade description does not mention that the '''Ranger''' gains lead detection. |
**{{Bug}} Level 3 upgrade description does not mention that the '''Ranger''' gains lead detection. |
||
**New skins: {{ |
**New skins: {{Color|Deluxe|Gun Gale}}, {{Color|Premium|Dark Matter}} |
||
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
||
**New Skin: {{ |
**New Skin: {{Color|Frost|Frost}} |
||
*'''4 December 2021''' - [[v1.0.0]] |
*'''4 December 2021''' - [[v1.0.0]] |
||
**New skin: {{ |
**New skin: {{Color|Eclipse|Eclipse}} |
||
*'''12 March 2022''' - [[v1.1.0]] |
*'''12 March 2022''' - [[v1.1.0]] |
||
**'''Ranger''' is now immune to all stuns. |
**'''Ranger''' is now immune to all stuns. |
||
| Line 642: | Line 565: | ||
**Statistical changes: |
**Statistical changes: |
||
***'''Base''' |
***'''Base''' |
||
****Firerate decreased from 5.03 to 5. |
****Firerate decreased from 5.03 to 5.025. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|5.03 > 4.03|-0.1}} to {{Tooltip|5.025 > 4.025|-0.1}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.03 > 3.53|-0.5}} to {{Tooltip|4.025 > 3.525|-0.5}}. |
||
*'''17 April 2022''' - [[v1.2.0]] |
*'''17 April 2022''' - [[v1.2.0]] |
||
**'''Ranger''' can no longer be targeted by most enemy abilities. |
**'''Ranger''' can no longer be targeted by most enemy abilities. |
||
| Line 656: | Line 579: | ||
****Damage increased from 40 to 60. |
****Damage increased from 40 to 60. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from 5. |
****Firerate changed from 5.025 to {{Tooltip|5.025 > 4.525|-0.5}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|1,500}} to {{Money|1,800}}. |
****Cost increased from {{Money|1,500}} to {{Money|1,800}}. |
||
| Line 665: | Line 588: | ||
****Cost increased from {{Money|10,500}} to {{Money|11,500}}. |
****Cost increased from {{Money|10,500}} to {{Money|11,500}}. |
||
****Damage decreased from +80 to +65. |
****Damage decreased from +80 to +65. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|5.025 > 4.025|-1}} to {{Tooltip|4.525 > 4.025|-0.5}}. |
||
***'''Level 5''' |
***'''Level 5''' |
||
****Cost decreased from {{Money|25,000}} to {{Money|22,500}}. |
****Cost decreased from {{Money|25,000}} to {{Money|22,500}}. |
||
****Damage increased from +90 to +220. |
****Damage increased from +90 to +220. |
||
***{{ |
***{{Color|Premium|Dark Matter}} skin rarity changed from {{Color|Legendary}} to {{Color|Rare}}. |
||
**{{ |
**{{Color|Premium|Partisan}} skin rarity changed from {{Color|Common}} to {{Color|Uncommon}}. |
||
*'''21 March 2023''' - [[v1.6.3]]e |
*'''21 March 2023''' - [[v1.6.3]]e |
||
**{{Bugfix}} Level 3 upgrade description now mentions that the '''Ranger''' gains lead detection. |
**{{Bugfix}} Level 3 upgrade description now mentions that the '''Ranger''' gains lead detection. |
||
| Line 679: | Line 602: | ||
****Cost increased from {{Money|3,500}} to {{Money|5,000}}. |
****Cost increased from {{Money|3,500}} to {{Money|5,000}}. |
||
****Damage increased from 60 to 80. |
****Damage increased from 60 to 80. |
||
****Firerate decreased from 5. |
****Firerate decreased from 5.025 to 4.525. |
||
****Range increased from 20 to 50. |
****Range increased from 20 to 50. |
||
****Lead detection added (moved from Level 3). |
****Lead detection added (moved from Level 3). |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.525 > 3.525|-1}}. |
||
****Range decreased from +5 to +0. |
****Range decreased from +5 to +0. |
||
****Name changed from ''Improved Handling'' to ''Faster Reloading''. |
****Name changed from ''Improved Handling'' to ''Faster Reloading''. |
||
| Line 698: | Line 621: | ||
****Damage increased from +65 to +160. |
****Damage increased from +65 to +160. |
||
****Range decreased from +5 to +0. |
****Range decreased from +5 to +0. |
||
****Firerate changed from 4. |
****Firerate changed from 4.525 to {{Tooltip|3.525 > 3.275|-0.25}}. |
||
****Name changed from ''Railgunner'' to ''Trained Outlaw''. |
****Name changed from ''Railgunner'' to ''Trained Outlaw''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|11,500}} to {{Money|35,000}}. |
****Cost increased from {{Money|11,500}} to {{Money|35,000}}. |
||
****Damage increased from +65 to +825. |
****Damage increased from +65 to +825. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.525 > 4.025|-0.25}} to {{Tooltip|3.275 > 7.025|+3.75}}. |
||
****Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is. |
****Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is. |
||
****Name changed from ''Trained Assasin'' to ''Experimental Weapon of Destruction''. |
****Name changed from ''Trained Assasin'' to ''Experimental Weapon of Destruction''. |
||
| Line 712: | Line 635: | ||
*****+5 Range |
*****+5 Range |
||
*****+220 Damage |
*****+220 Damage |
||
***** |
*****{{Tooltip|4.025 > 3.525|-0.25}} Firerate |
||
**New skin: {{ |
**New skin: {{Color|Premium|Classic}} |
||
**{{Bug}} '''Ranger''' stops firing at Level 4. |
**{{Bug}} '''Ranger''' stops firing at Level 4. |
||
***This was fixed later at the same day. |
***This was fixed later at the same day. |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Deluxe|Railgunner}} is removed from the game. |
||
*'''31 October 2023''' - [[v1.9.0]]f |
*'''31 October 2023''' - [[v1.9.0]]f |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Deluxe|Railgunner}} is now in the game again. |
||
*'''31 October 2023''' - [[v1.9.0]]g |
*'''31 October 2023''' - [[v1.9.0]]g |
||
**New skin: {{ |
**New skin: {{Color|Halloween|Pumpkin}} |
||
*'''21 December 2023''' - [[v1.11.0]] |
*'''21 December 2023''' - [[v1.11.0]] |
||
**Unlock cost increased from {{Coins|8,500}} to {{Coins|12,000}}. |
**Unlock cost increased from {{Coins|8,500}} to {{Coins|12,000}}. |
||
**New skins: {{ |
**New skins: {{Color|Phantom|Phantom}}, {{Color|Krampus|Beast Slayer}} |
||
*'''28 January 2024''' - [[v1.12.0]] |
*'''28 January 2024''' - [[v1.12.0]] |
||
**New skin: {{ |
**New skin: {{Color|ContentCreator|Propellars}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Krampus|Beast Slayer}} is removed from the game. |
||
*'''28 January 2024''' - [[v1.12.0]]a |
*'''28 January 2024''' - [[v1.12.0]]a |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Krampus|Beast Slayer}} re-added. |
||
*'''5 April 2024''' - [[v1.18.0]] |
*'''5 April 2024''' - [[v1.18.0]] |
||
**{{ |
**{{Color|Mission|Railgunner}} skin rarity changed from {{Color|Uncommon}} to {{Color|Legendary}}. |
||
*'''10 May 2024''' - [[v1.21.0]] |
*'''10 May 2024''' - [[v1.21.0]] |
||
**{{Bug}} '''Ranger''' can no longer damage Lead enemies with its main attack. |
**{{Bug}} '''Ranger''' can no longer damage Lead enemies with its main attack. |
||
| Line 741: | Line 664: | ||
**{{Bugfix}} '''Ranger''' now attacks enemies at Level 4. |
**{{Bugfix}} '''Ranger''' now attacks enemies at Level 4. |
||
*'''7 June 2024''' - [[v1.24.0]] |
*'''7 June 2024''' - [[v1.24.0]] |
||
**New skin: {{ |
**New skin: {{Color|Premium|Steampunk}} |
||
*'''21 June 2024''' - [[v1.25.0]] |
*'''21 June 2024''' - [[v1.25.0]] |
||
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s, but explosion damage still is. |
**{{Bug}} Regular damage is no longer boosted by [[Damage Buff]]s, but explosion damage still is. |
||
*'''19 July 2024''' - [[v1.26.0]] |
*'''19 July 2024''' - [[v1.26.0]] |
||
**New skin: {{ |
**New skin: {{Color|ContentCreator|5ouls}} |
||
*'''2 August 2024''' - [[v1.27.0]] |
*'''2 August 2024''' - [[v1.27.0]] |
||
**Placement limit increased from 6 to 7. |
**Placement limit increased from 6 to 7. |
||
| Line 775: | Line 698: | ||
****Cost increased from {{Money|13,500}} to {{Money|14,750}}. |
****Cost increased from {{Money|13,500}} to {{Money|14,750}}. |
||
****Damage increased from +160 to +200. |
****Damage increased from +160 to +200. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.525 > 3.275|-0.25}} to 3.525. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Damage decreased from +750 to +710. |
****Damage decreased from +750 to +710. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.275 > 7.025|+3.75}} to {{Tooltip|3.525 > 7.025|+3.5}}. |
||
**New skin: {{ |
**New skin: {{Color|Hexscape|Frankenstein}} |
||
*'''25 October 2024''' - [[v1.38.0]] |
*'''25 October 2024''' - [[v1.38.0]] |
||
**{{Bugfix}} Reverted all the incorrect changes made, except for Level 3 firerate. |
**{{Bugfix}} Reverted all the incorrect changes made, except for Level 3 firerate. |
||
| Line 789: | Line 712: | ||
**Defense role added. |
**Defense role added. |
||
*'''16 April 2025''' - [[v1.61.0]] |
*'''16 April 2025''' - [[v1.61.0]] |
||
**New skin: {{ |
**New skin: {{Color|DuckyRevenge|Mecha Ducky}} |
||
*'''11 June 2025''' - [[v1.67.0]] |
*'''11 June 2025''' - [[v1.67.0]] |
||
**Corrected "allies" being misspelt as "alies" in the upgrade description. |
**Corrected "allies" being misspelt as "alies" in the upgrade description. |
||
*'''9 July 2025''' - [[v1.70.0]] |
*'''9 July 2025''' - [[v1.70.0]] |
||
**New skin: {{ |
**New skin: {{Color|Surf|Shark}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Surf|Shark}} skin is not affected by certain debuffs. |
||
*'''23 July 2025''' - [[v1.71.0]] |
*'''23 July 2025''' - [[v1.71.0]] |
||
**Placement limit increased from 7 to 8 in [[PVP]] mode. |
**Placement limit increased from 7 to 8 in [[PVP]] mode. |
||
| Line 801: | Line 724: | ||
****Cost decreased from {{Money|4,500}} to {{Money|3,000}}. |
****Cost decreased from {{Money|4,500}} to {{Money|3,000}}. |
||
****Damage decreased from 80 to 40. |
****Damage decreased from 80 to 40. |
||
****Firerate decreased from 4. |
****Firerate decreased from 4.525 to 3.025. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost decreased from {{Money|1,500}} to {{Money|650}}. |
****Cost decreased from {{Money|1,500}} to {{Money|650}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.525 > 3.525|-1}} to {{Tooltip|3.025 > 2.525|-0.5}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|4,500}} to {{Money|3,250}}. |
****Cost decreased from {{Money|4,500}} to {{Money|3,250}}. |
||
| Line 812: | Line 735: | ||
****Cost decreased from {{Money|13,500}} to {{Money|10,000}}. |
****Cost decreased from {{Money|13,500}} to {{Money|10,000}}. |
||
****Damage decreased from +160 to +75. |
****Damage decreased from +160 to +75. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.525 > 3.275|-0.25}} to {{Tooltip|2.525 > 2.025|-0.5}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|30,000}} to {{Money|20,000}}. |
****Cost decreased from {{Money|30,000}} to {{Money|20,000}}. |
||
****Damage decreased from +750 to +125. |
****Damage decreased from +750 to +125. |
||
****Splash damage decreased from 150 to 25. |
****Splash damage decreased from 150 to 25. |
||
****Firerate changed |
****Firerate changed {{Tooltip|3.275 > 7.025|+3.75}} to 2.025. |
||
*'''6 August 2025''' - [[v1.72.0]] |
*'''6 August 2025''' - [[v1.72.0]] |
||
**Statistical changes ([[PVP]]): |
**Statistical changes ([[PVP]]): |
||
| Line 829: | Line 752: | ||
****Cost decreased from {{Money|20,000}} to {{Money|17,000}}. |
****Cost decreased from {{Money|20,000}} to {{Money|17,000}}. |
||
*'''20 December 2025''' - [[v1.83.0]]a |
*'''20 December 2025''' - [[v1.83.0]]a |
||
**New skin: {{ |
**New skin: {{Color|FinalAct|Eskimo}} |
||
*'''20 December 2025''' - [[v1.83.0|v1.83.1]] |
*'''20 December 2025''' - [[v1.83.0|v1.83.1]] |
||
**{{ |
**{{Color|FinalAct|Eskimo}} renamed to {{Color|FinalAct|Indigenous}}. |
||
***{{Bug}} Still uses the previous name on mobile. |
***{{Bug}} Still uses the previous name on mobile. |
||
*'''28 January 2026''' - [[v1.84.0]] |
*'''28 January 2026''' - [[v1.84.0]] |
||
| Line 838: | Line 761: | ||
***'''Base''' |
***'''Base''' |
||
****Damage increased from 80 to 100. |
****Damage increased from 80 to 100. |
||
****Firerate increased from 4. |
****Firerate increased from 4.525 to 6.025. |
||
****Range increased from 50 to 70. |
****Range increased from 50 to 70. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.525 > 3.525|-1}} to {{Tooltip|6.025 > 4.775|-1.25}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|4,500}} to {{Money|5,500}}. |
****Cost increased from {{Money|4,500}} to {{Money|5,500}}. |
||
| Line 849: | Line 772: | ||
****Cost increased from {{Money|13,500}} to {{Money|15,750}}. |
****Cost increased from {{Money|13,500}} to {{Money|15,750}}. |
||
****Damage increased from +160 to +245. |
****Damage increased from +160 to +245. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.525 > 3.275|-0.25}} to {{Tooltip|4.775 > 4.525|-0.25}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|30,000}} to {{Money|25,000}}. |
****Cost decreased from {{Money|30,000}} to {{Money|25,000}}. |
||
****Damage decreased from +750 to +445. |
****Damage decreased from +750 to +445. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|3.525 > 7.025|-+3.5}} to {{Tooltip|4.525 > 8.525|+4}}. |
||
****Splash damage increased from 150 to 375. |
****Splash damage increased from 150 to 375. |
||
****Max hits of 1 added. |
****Max hits of 1 added. |
||
| Line 860: | Line 783: | ||
**Statistical changes (Regular): |
**Statistical changes (Regular): |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|4.525 > 8.525|+4}} to {{Tooltip|4.525 > 8.025|+3.5}} |
||
****Max hits increased from 1 to 3. |
****Max hits increased from 1 to 3. |
||
*****{{Bug}} Despite this change, the limit still does not work, meaning it can actually hit an infinite number of enemies. |
*****{{Bug}} Despite this change, the limit still does not work, meaning it can actually hit an infinite number of enemies. |
||
| Line 869: | Line 792: | ||
***'''Level 2''' |
***'''Level 2''' |
||
****Lead detection added. |
****Lead detection added. |
||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate decreased from 6.025 to 6. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|6.025 > 4.775|-1.25}} to {{Tooltip|6 > 4.75|-1.25}}. |
|||
***'''Level 3''' |
|||
****Firerate changed from {{Tooltip|4.775 > 4.525|-0.25}} to {{Tooltip|4.75 > 4.5|-0.25}}. |
|||
***'''Level 4''' |
|||
****Firerate changed from {{Tooltip|4.525 > 8.025|+3.5}} to {{Tooltip|4.5 > 8|+3.5}}. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 3.025 to 3. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|3.025 > 2.525|-0.5}} to {{Tooltip|3 > 2.5|-0.5}}. |
|||
***'''Level 2''' |
|||
****Damage decreased from +35 to +34. |
|||
***'''Level 3''' |
|||
****Damage decreased from +75 to +74. |
|||
****Firerate changed from {{Tooltip|2.525 > 2.025|-0.5}} to {{Tooltip|2.5 > 2|-0.5}}. |
|||
***'''Level 4''' |
|||
****Damage increased from +125 to +126. |
|||
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
|||
**New skins: {{Color|Beach}}, {{Color|Beach|Axolotl}}, {{Color|Beach|Aquatic}} |
|||
*'''31 July 2026''' - [[v2.4.0]] |
|||
**{{Bugfix}} Max hits now works. |
|||
}} |
}} |
||
Latest revision as of 12:07, 26 August 2026
<infobox>
<title source="title"><default>Ranger</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Defense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
[edit]The Ranger, formerly known as the Outlaw, is an advanced cliff tower with long range that can be purchased in the store for Coin 12,000.
The Ranger deals high damage with very long range but has a slow firerate. As a cliff tower, it can detect Flying enemies, but cannot detect hidden enemies at any level. The Ranger can also damage lead enemies at Level 2+. Additionally, it is immune to all stuns by default. At Level 2, it gains the ability to give towers a 10% Range Buff within its inner radius at the start of every wave for 20 seconds. At Level 4, it also deals splash damage through its Explosive Impact.
The Ranger deals extremely high damage at higher levels, but is expensive to upgrade to these levels. Due to these reasons, it is considered a mid-to-late game tower and is most effective for harder gamemodes.
The Ranger has a placement limit of eight per player.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Ranger is a cliff tower. Its viability changes depending on the map's available cliffs and their locations.
- It is important to know a map's layout before using the Ranger. Some maps, like Abandoned City, have many cliff spots in good locations, while others, like Dead Ahead have very few of them.
- Being a cliff tower, the Ranger is immune to almost all stuns. It is recommended to deal with enemies like the Fallen Honor Guard and especially bosses like the Fallen King and Molten Warlord.
- The Ranger is only not immune to some stuns from event enemies, like the Jack-o-Bot.
- However, it is not immune to debuffs.
- The Ranger is a very expensive tower to use. As such, the Ranger should not be used as an early game option, due to its high cost and weakness against hordes. It should be reserved for mid-to-late game.
- Economy towers like the Farm or Golden Cowboy are highly recommended to afford the Ranger's expensive upgrades.
- The DJ Booth provides upgrade discounts, effectively making it cheaper to upgrade the Ranger.
- The Ranger grants a range boost to nearby towers at higher levels, so it is recommended to place towers near the Ranger.
- The Range Buff stacks with the DJ Booth's.
- Other expensive towers like the Turret may not be as viable as you may not have enough cash to use both towers in tandem, though this depends on the gamemode and how you use your Farms and/or Cowboys.
- When a support tower, like the DJ Booth or Commander, is affected by this Range Buff, the towers in the buffed range will keep their buff even when the Range Buff ends, making it quite close to a permanent buff, which is especially useful for the DJ Booth.
- If a support tower is upgraded after the Range Buff ends, towers in the buffed range will not receive the stronger buff until the Range Buff is applied to the support tower again.
- Selling a support tower will remove the buffs from towers in the buffed range, even if the Range Buff is not active.
- For the Commander, the Call to Arms ability only affects towers in the buffed range while the Range Buff is active. If it not active, the Firerate Buff will not be applied to them, only making the passive Firerate Buff active.
- The Ranger's slow firerate makes it struggle against some fast enemies and especially hordes.
- Towers with a fast firerate or towers that can damage multiple enemies at once should be used. The Commander should also be used to help boost the Ranger's firerate.
- The Ranger's firerate is heavily increased at Level 4, making it arguably even worse against hordes or fast enemies. Be wary of this when upgrading Rangers.
- The added splash damage somewhat makes up for this against enemies such as Breakers.
- The Ranger has splash damage at Level 4, making it somewhat useful against hordes of enemies.
- The Ranger should be set to Strongest in most scenarios to ensure it does its maximum damage.
- Beware of other weaker, but faster enemies that may slip through. Keeping some Rangers on First, or using other towers, is highly recommended.
- The Ranger has flying detection and lead detection, making it useful against enemies such as the Lead Balloon.
- The Ranger does not have hidden detection, meaning it is ineffective against enemies like the Shadow Boss and Soul Boss. While the splash damage from Level 4 Rangers can indirectly damage them, it is usually too weak to have a major effect on them, requiring multiple Rangers as well as detectable enemies nearby.
- A Level 4+ Ace Pilot can grant it permanent hidden detection, but it must be close to do so.
- The Medic can be used to give it hidden detection and a Damage Buff with its Ubercharge ability.
- The UAV can grant it hidden detection plus extra range, but only for 30 seconds and with a limit of 4 uses.
- The Firework Technician can grant it temporary hidden detection as well as a firework attack, dealing extra damage.
- The Spotlight Tech can reveal Hidden enemies for the Ranger to shoot at.
- Be incredibly wary of enemies that can slow the Ranger's firerate, such as Patient Zero, as the firerate will be slowed drastically.
Trivia
[edit]- The Outlaw's purple laser used to make a unique zapping sound when fired.
- The Ranger currently has the highest total damage per shot in the game.
- The Ranger was loosely based on the Railgunner from Tower Battles.
- The Ranger currently has the longest range of any publicly available tower in the game.
- The Ranger currently has the highest firerate of any tower in the game.
- When the Ranger was added, the game thumbnail called it the Space Outlaw even though it was only called Outlaw in the game.
- Originally, the Ranger was meant to give hidden detection at the beginning of the wave. However, this was changed to a Range Buff when the Lunar Overture Update rework released.
- It is unknown if the hidden detection was only given to the Ranger itself or given to towers in its range like the Ace Pilot.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 29 June 2019 - BETA v1.3.0
- Outlaw added.
- 29 June 2019 - BETA v1.3.0a
- Statistical changes:
- Level 1
- Level 2
- Level 3
- Statistical changes:
- 10 July 2019 - BETA v1.4.0
- Statistical changes:
- Base
- Level 1
- Damage increased from +1 to +5.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage increased from +25 to +35.
- Splash damage increased from +37 to +47.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage increased from -10 to +25.
- Splash damage increased from -5 to +13.
- Statistical changes:
- 2 August 2019 - BETA v1.7.0
- Statistical changes:
- Level 2
- Damage increased from +5 to +15.
- Level 4
- Splash damage increased from +47 to +52.
- Bugfix: Store description is now correct.
- Splash damage increased from +47 to +52.
- Level 2
- Statistical changes:
- 13 October 2019 - Release v1.0.0
- Upgrade names added.
- Statistical changes:
- Level 2
- Level 3
- Level 4
- Level 5
- Damage increased from +25 to +65.
- New skin: Railgunner
- 8 December 2019 - Release v1.4.1
- New skin: Wraith
- 24 December 2019 - Release v1.5.0
- Placement limit of ten added.
- 1 January 2020 - Release v1.5.1
- Statistical changes:
- Base
- Range increased from 15 to 20.
- Level 1
- Range increased from +3 to +5.
- Level 3
- Range increased from +2 to +5.
- Level 5
- Range increased from +5 to +6.
- Bug: This was not shown in the upgrade description.
- Range increased from +5 to +6.
- Base
- Statistical changes:
- 12 January 2020 - Release v1.6.0
- New skins: Blue, Green, Black Ops
- Bug: Placement limit is higher than intended by 1.
- 13 January 2020 - Release v1.6.0a
- Bugfix: Placement limit is now the correct value.
- 26 January 2020 - Release v1.6.1
- New skin: Partisan
- 14 February 2020 - Release v1.7.1
- New skin: Valentines
- 4 March 2020 - Release v1.8.0
- New SFX.
- 18 March 2020 - Release v1.8.1
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 October 2020 - Overhaul v1.0.0
- Renamed from Outlaw to Ranger.
- Unlock cost increased from Coin 4,250 to Coin 8,500.
- Level 15 requirement added.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Level 1
- Damage decreased from +5 to +0.
- Renamed from Gloves to Improved Handling.
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 5.03.
- Damage decreased from +80 to +60.
- Renamed from Bigger Gun to Railgunner.
- Lead detection added.
- Level 4
- Damage decreased from +100 to +80.
- Firerate changed from 4.05 to Template:Tooltip.
- Renamed from Star Lord to Trained Assassin.
- Level 5
- Range decreased from +6 to +5.
- Damage increased from +65 to +95.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Even Bigger Gun to Cyber Assassin.
- Bug: Level 3 upgrade description does not mention that the Ranger gains lead detection.
- New skins: Gun Gale, Dark Matter
- 8 May 2021 - Overhaul v1.3.0
- New Skin: Frost
- 4 December 2021 - v1.0.0
- New skin: Eclipse
- 12 March 2022 - v1.1.0
- Ranger is now immune to all stuns.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 5.03 to 5.025.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 17 April 2022 - v1.2.0
- Ranger can no longer be targeted by most enemy abilities.
- 21 December 2022 - v1.6.0
- Level requirement removed.
- Skin rarity added to all skins.
- Statistical changes:
- Base
- Damage increased from 40 to 60.
- Level 1
- Firerate changed from 5.025 to Template:Tooltip.
- Level 2
- Level 3
- Damage increased from +60 to +65.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +80 to +65.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Dark Matter skin rarity changed from Legendary to Rare.
- Base
- Partisan skin rarity changed from Common to Uncommon.
- 21 March 2023 - v1.6.3e
- Bugfix: Level 3 upgrade description now mentions that the Ranger gains lead detection.
- 28 October 2023 - v1.9.0
- Placement limit decreased from 10 to 6.
- Statistical changes:
- Base
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +5 to +0.
- Name changed from Improved Handling to Faster Reloading.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +40 to +60.
- Range decreased from +5 to +0.
- Now grants a 15% Range Buff to all towers in its 12 buff range for 20 seconds.
- Bug: Information on this statistical change is repeat at Level 3.
- Name changed from Steady Aiming to Intelligence Radio.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +65 to +160.
- Range decreased from +5 to +0.
- Firerate changed from 4.525 to Template:Tooltip.
- Name changed from Railgunner to Trained Outlaw.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +65 to +825.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is.
- Name changed from Trained Assasin to Experimental Weapon of Destruction.
- Level 5 removed
- Statistics:
- Name: Cyber Assasin
- Cost: CashScript error: No such module "Money".
- +5 Range
- +220 Damage
- Template:Tooltip Firerate
- Statistics:
- New skin: Classic
- Bug: Ranger stops firing at Level 4.
- This was fixed later at the same day.
- Bug: Railgunner is removed from the game.
- 31 October 2023 - v1.9.0f
- Bugfix: Railgunner is now in the game again.
- 31 October 2023 - v1.9.0g
- New skin: Pumpkin
- 21 December 2023 - v1.11.0
- 28 January 2024 - v1.12.0
- New skin: Propellars
- Bug: Beast Slayer is removed from the game.
- 28 January 2024 - v1.12.0a
- Bugfix: Beast Slayer re-added.
- 5 April 2024 - v1.18.0
- Railgunner skin rarity changed from Uncommon to Legendary.
- 10 May 2024 - v1.21.0
- Bug: Ranger can no longer damage Lead enemies with its main attack.
- 11 May 2024 - v1.21.5
- Bugfix: Ranger can now damage Lead enemies with its main attack.
- 31 May 2024 - v1.23.5
- Splash damage no longer bypasses defense and it now has damage drop-off.
- Bug: Ranger does not attack enemies at Level 4.
- 3 June 2024 - v1.23.6
- Bugfix: Ranger now attacks enemies at Level 4.
- 7 June 2024 - v1.24.0
- New skin: Steampunk
- 21 June 2024 - v1.25.0
- Bug: Regular damage is no longer boosted by Damage Buffs, but explosion damage still is.
- 19 July 2024 - v1.26.0
- New skin: 5ouls
- 2 August 2024 - v1.27.0
- Placement limit increased from 6 to 7.
- Statistical changes:
- Base
- Level 3
- Level 4
- Bugfix: Regular damage is now affected by Damage Buffs.
- 11 October 2024 - v1.35.1a
- Bug: Statistical changes made in TDS Experimental have been moved over to the main game.
- 11 October 2024 - v1.35.1b
- Bugfix: Now uses correct statistics during matches, though not in the lobby.
- 11 October 2024 - v1.35.1c
- Bugfix: Now uses correct statistics in the lobby.
- 16 October 2024 - v1.36.0
- 23 October 2024 - v1.37.0
- Bug: Ranger has received the following statistical changes:
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +160 to +200.
- Firerate changed from Template:Tooltip to 3.525.
- Level 4
- Damage decreased from +750 to +710.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- New skin: Frankenstein
- Bug: Ranger has received the following statistical changes:
- 25 October 2024 - v1.38.0
- Bugfix: Reverted all the incorrect changes made, except for Level 3 firerate.
- 30 October 2024 - v1.39.0
- Bugfix: Reverted the incorrect Level 3 firerate change.
- 15 January 2025 - v1.49.0
- Splash damage now bypasses defense.
- 9 April 2025 - v1.60.0
- Defense role added.
- 16 April 2025 - v1.61.0
- New skin: Mecha Ducky
- 11 June 2025 - v1.67.0
- Corrected "allies" being misspelt as "alies" in the upgrade description.
- 9 July 2025 - v1.70.0
- New skin: Shark
- Bug: Shark skin is not affected by certain debuffs.
- 23 July 2025 - v1.71.0
- Placement limit increased from 7 to 8 in PVP mode.
- Statistical changes (PVP):
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +60 to +35.
- Range Buff time increased from 20 to 120.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +160 to +75.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +750 to +125.
- Splash damage decreased from 150 to 25.
- Firerate changed Template:Tooltip to 2.025.
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Level 2
- Level 3
- Level 4
- Statistical changes (PVP):
- 20 December 2025 - v1.83.0a
- New skin: Eskimo
- 20 December 2025 - v1.83.1
- Eskimo renamed to Indigenous.
- Bug: Still uses the previous name on mobile.
- Eskimo renamed to Indigenous.
- 28 January 2026 - v1.84.0
- Description changed.
- Statistical changes (Regular):
- Base
- Damage increased from 80 to 100.
- Firerate increased from 4.525 to 6.025.
- Range increased from 50 to 70.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +60 to +85.
- Range Buff decreased from 15% to 10%.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +160 to +245.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +750 to +445.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Splash damage increased from 150 to 375.
- Max hits of 1 added.
- Bug: The limit does not work, the explosion can still hit an infinite number of enemies.
- Base
- 11 February 2026 - v1.85.0
- Statistical changes (Regular):
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip
- Max hits increased from 1 to 3.
- Bug: Despite this change, the limit still does not work, meaning it can actually hit an infinite number of enemies.
- Level 4
- Statistical changes (Regular):
- 11 March 2026 - v1.86.0
- Statistical changes (Regular):
- Base
- Lead detection removed, moved to Level 2.
- Level 2
- Lead detection added.
- Base
- Statistical changes (Regular):
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 6.025 to 6.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 3.025 to 3.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Damage decreased from +35 to +34.
- Level 3
- Damage decreased from +75 to +74.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage increased from +125 to +126.
- Base
- 2 July 2026 - v2.1.7
- New skins: Beach, Axolotl, Aquatic
- 31 July 2026 - v2.4.0
- Bugfix: Max hits now works.
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |