Ranger: Difference between revisions

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imported>DarkGabonnie
m Statistics: rename, replaced: Stats Table → Statistics
imported>Mentin123
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•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
•5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

•3 Max Hits




Line 132: Line 134:
$SDPS$ = Splash Damage / Firerate
$SDPS$ = Splash Damage / Firerate
$TDPS$ = $DPS$ + $SDPS$
$TDPS$ = $DPS$ + $SDPS$
$CE$ = Total Price / DPS
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 4500; 1500; 5500; 15750; 25000
$COST$ = 4500; 1500; 5500; 15750; 25000
$FNC-PVP-COST$ = 2000; 650; 2400; 8500; 17000
$PVP-COST$ = 2000; 650; 2400; 8500; 17000
$FNC-DETECTION$ = ; 2; 0
$FSE-DETECTION$ = ; 2; 0
$FNC-PVP-DETECTION$ = ; 0; 0
$FSE-PVP-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FSE-UPGRADE$ = Faster Reloading; Intelligence Radio; Trained Outlaw; Experimental Weapon of Destruction
$FNC-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FSE-UPGRADEICON$ = 3280081327; 3381734408; 3381735232; 3381735846
$FSE-META$ = Advanced; File:Newranger.png
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 145: Line 149:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Max Hits !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 100 || N/A || 6 || 70 || N/A || N/A || N/A || N/A || N/A || $TDPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 100 || N/A || 4.75 || 70 || N/A || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 185 || N/A || 4.75 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 185 || N/A || 4.75 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 430 || N/A || 4.5 || 70 || 12 || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 430 || N/A || 4.5 || 70 || 12 || N/A || N/A || 10% || 20 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 875 || 375 || 8 || 70 || 12 || 5 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 875 || 375 || 8 || 70 || 12 || 5 || 3 || 10% || 20 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 161: Line 165:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
! Level !! Cost !! Total Cost !! Damage !! Splash Damage !! Firerate !! Range !! Buff Range !! Explosion Range !! Range Buff !! Buff Time !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || N/A || 3 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 40 || N/A || 2.5 || 50 || N/A || N/A || N/A || N/A || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 74 || N/A || 2.5 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 148 || N/A || 2 || 50 || 12 || N/A || 15% || 120 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
| 4 || $R$ || $R$ || 272 || 25 || 2 || 50 || 12 || 5 || 15% || 120 || $TDPS$<ref>$DPS$ Normal DPS + $SDPS$ Splash DPS.<br/>DPS assumes only one enemy is hit.</ref> || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 201: Line 205:
|N/A
|N/A
|{{Robux|120}}
|{{Robux|120}}
|{{Coins|1,250}}
|{{Coins|500}}
|{{Coins|1,250}}
|{{Coins|500}}
|-
|-
!Obtained From
!Obtained From
Line 291: Line 295:
|{{Robux|120}}
|{{Robux|120}}
|{{Coins|5,000}}
|{{Coins|5,000}}
|{{Robux|349}}
|N/A
|N/A
|N/A
|-
|-
Line 359: Line 363:
|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]]
|[[Surf & Turf Battle Pass#Battle Pass|Surf & Turf Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|[[The Final Act Event#The Final Act Battle Pass|The Final Act Regular Battle Pass]]
|-
!
|[[File:BeachRangerIconIG.png|175px]]
|[[File:AxolotlRangerIconIG.png|175px]]
|[[File:AquaticRangerIconIG.png|175px]]
|-
!Skin
|{{Color|Beach}}
|{{Color|Beach|Axolotl}}
|{{Color|Beach|Aquatic}}
|-
!Rarity
|{{Color|Common}}
|{{Color|Uncommon}}
|{{Color|Rare}}
|-
!Daily Store Cost
|{{Coins|4,500}}
|{{Coins|5,250}}
|{{Coins|6,500}}
|-
!Obtained From
|[[Beach Crate]]
|[[Beach Crate]]
|[[Beach Crate]]
|}
|}


Line 786: Line 815:
***'''Level 4'''
***'''Level 4'''
****Damage increased from +125 to +126.
****Damage increased from +125 to +126.
*'''2 July 2026''' - [[v2.1.0|v2.1.7]]
**New skins: {{Color|Beach}}, {{Color|Beach|Axolotl}}, {{Color|Beach|Aquatic}}
*'''31 July 2026''' - [[v2.4.0]]
**{{Bugfix}} Max hits now works.
}}
}}



Latest revision as of 12:07, 26 August 2026

[[Ranger|]][[Ranger/Gallery|]][[Ranger/History|]]

<infobox>

 <title source="title"><default>Ranger</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Script error: No such module "NumName". (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

[edit]

The Ranger, formerly known as the Outlaw, is an advanced cliff tower with long range that can be purchased in the store for Coin 12,000.

The Ranger deals high damage with very long range but has a slow firerate. As a cliff tower, it can detect Flying enemies, but cannot detect hidden enemies at any level. The Ranger can also damage lead enemies at Level 2+. Additionally, it is immune to all stuns by default. At Level 2, it gains the ability to give towers a 10% Range Buff within its inner radius at the start of every wave for 20 seconds. At Level 4, it also deals splash damage through its Explosive Impact.

The Ranger deals extremely high damage at higher levels, but is expensive to upgrade to these levels. Due to these reasons, it is considered a mid-to-late game tower and is most effective for harder gamemodes.

The Ranger has a placement limit of eight per player.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

To see all the previous statistics of this tower, see the history page.

Template:Neow

Skins

[edit]

To see all the upgrades of a skin, see the gallery page.

File:RailgunnerRangerMissionIcon.png File:Wraithrangernew.png File:Greenrangernew.png File:Newblueranger.png
Skin Railgunner Wraith Green Blue
Rarity Legendary Rare Common Common
Cost N/A Robux 120 Coin 500 Coin 500
Obtained From Chance of Drizzle Mission Quest Premium Crate Basic Crate Basic Crate
File:Blackopsrangernew.png File:Partisanrangernew.png File:LOValentinesRanger.png File:Bunnyrangernew.png
Skin Black Ops Partisan Valentines Bunny
Rarity Common Uncommon Event Event
Cost Robux 85 Robux 105 N/A N/A
Obtained From Premium Crate Premium Crate Lovestruck Crate,
Valentines Crate
Bunny Crate
File:KR Gun Gale Ranger Icon.png File:Darkmatterrangernew.png File:Frostrangernew.png File:Eclipserangernew.png
Skin Gun Gale Dark Matter Frost Eclipse
Rarity Legendary Rare Event Event
Cost Robux 560 Robux 120 N/A N/A
Obtained From Deluxe Crate Premium Crate Frost Crate Solar Eclipse Season
File:Classicrangernew.png File:PumpkinRanger.png File:PhantomRangerSkin.png File:BeastSlayerRangerSkin.PNG
Skin Classic Pumpkin Phantom Beast Slayer
Rarity Rare Exclusive Rare Event
Cost Robux 120 Coin 5,000 Robux 349 N/A
Obtained From Premium Crate Halloween Crate Phantom Crate Krampus' Revenge Season
File:PropellarsRangerIcon.png File:Badlands Ranger.png File:SteampunkRangerIcon.png File:5oulsRangerIconIG.png
Skin Propellars Badlands Steampunk 5ouls
Rarity Legendary Rare Uncommon Rare
Daily Store Cost Coin 4,500 N/A Robux 105 Coin 3,000
Obtained From Daily Skin Store A Mysterious Drifter Mission Quest Premium Crate Daily Skin Store
File:FrankensteinRangerIconIG.png File:MechaDuckyRangerIconIG.png File:SharkRangerIconIG.png File:EskimoRangerIconIG.png
Skin Frankenstein Mecha Ducky Shark Indigenous
Rarity Uncommon Rare Rare Rare
Daily Store Cost N/A N/A N/A N/A
Obtained From Hexscape Event Premium Battle Pass Ducky Revenge Premium Battle Pass Surf & Turf Regular Battle Pass The Final Act Regular Battle Pass
File:BeachRangerIconIG.png File:AxolotlRangerIconIG.png File:AquaticRangerIconIG.png
Skin Beach Axolotl Aquatic
Rarity Common Uncommon Rare
Daily Store Cost Coin 4,500 Coin 5,250 Coin 6,500
Obtained From Beach Crate Beach Crate Beach Crate

Strategy

[edit]
  • The Ranger is a cliff tower. Its viability changes depending on the map's available cliffs and their locations.
    • It is important to know a map's layout before using the Ranger. Some maps, like Abandoned City, have many cliff spots in good locations, while others, like Dead Ahead have very few of them.
  • Being a cliff tower, the Ranger is immune to almost all stuns. It is recommended to deal with enemies like the Fallen Honor Guard and especially bosses like the Fallen King and Molten Warlord.
    • The Ranger is only not immune to some stuns from event enemies, like the Jack-o-Bot.
    • However, it is not immune to debuffs.
  • The Ranger is a very expensive tower to use. As such, the Ranger should not be used as an early game option, due to its high cost and weakness against hordes. It should be reserved for mid-to-late game.
    • Economy towers like the Farm or Golden Cowboy are highly recommended to afford the Ranger's expensive upgrades.
    • The DJ Booth provides upgrade discounts, effectively making it cheaper to upgrade the Ranger.
  • The Ranger grants a range boost to nearby towers at higher levels, so it is recommended to place towers near the Ranger.
    • The Range Buff stacks with the DJ Booth's.
    • Other expensive towers like the Turret may not be as viable as you may not have enough cash to use both towers in tandem, though this depends on the gamemode and how you use your Farms and/or Cowboys.
    • When a support tower, like the DJ Booth or Commander, is affected by this Range Buff, the towers in the buffed range will keep their buff even when the Range Buff ends, making it quite close to a permanent buff, which is especially useful for the DJ Booth.
      • If a support tower is upgraded after the Range Buff ends, towers in the buffed range will not receive the stronger buff until the Range Buff is applied to the support tower again.
      • Selling a support tower will remove the buffs from towers in the buffed range, even if the Range Buff is not active.
      • For the Commander, the Call to Arms ability only affects towers in the buffed range while the Range Buff is active. If it not active, the Firerate Buff will not be applied to them, only making the passive Firerate Buff active.
  • The Ranger's slow firerate makes it struggle against some fast enemies and especially hordes.
    • Towers with a fast firerate or towers that can damage multiple enemies at once should be used. The Commander should also be used to help boost the Ranger's firerate.
    • The Ranger's firerate is heavily increased at Level 4, making it arguably even worse against hordes or fast enemies. Be wary of this when upgrading Rangers.
      • The added splash damage somewhat makes up for this against enemies such as Breakers.
  • The Ranger has splash damage at Level 4, making it somewhat useful against hordes of enemies.
  • The Ranger should be set to Strongest in most scenarios to ensure it does its maximum damage.
    • Beware of other weaker, but faster enemies that may slip through. Keeping some Rangers on First, or using other towers, is highly recommended.
  • The Ranger has flying detection and lead detection, making it useful against enemies such as the Lead Balloon.
  • The Ranger does not have hidden detection, meaning it is ineffective against enemies like the Shadow Boss and Soul Boss. While the splash damage from Level 4 Rangers can indirectly damage them, it is usually too weak to have a major effect on them, requiring multiple Rangers as well as detectable enemies nearby.
    • A Level 4+ Ace Pilot can grant it permanent hidden detection, but it must be close to do so.
    • The Medic can be used to give it hidden detection and a Damage Buff with its Ubercharge ability.
    • The UAV can grant it hidden detection plus extra range, but only for 30 seconds and with a limit of 4 uses.
    • The Firework Technician can grant it temporary hidden detection as well as a firework attack, dealing extra damage.
    • The Spotlight Tech can reveal Hidden enemies for the Ranger to shoot at.
  • Be incredibly wary of enemies that can slow the Ranger's firerate, such as Patient Zero, as the firerate will be slowed drastically.

Trivia

[edit]
  • The Outlaw's purple laser used to make a unique zapping sound when fired.
  • The Ranger currently has the highest total damage per shot in the game.
  • The Ranger was loosely based on the Railgunner from Tower Battles.
  • The Ranger currently has the longest range of any publicly available tower in the game.
  • The Ranger currently has the highest firerate of any tower in the game.
  • When the Ranger was added, the game thumbnail called it the Space Outlaw even though it was only called Outlaw in the game.
  • Originally, the Ranger was meant to give hidden detection at the beginning of the wave. However, this was changed to a Range Buff when the Lunar Overture Update rework released.
    • It is unknown if the hidden detection was only given to the Ranger itself or given to towers in its range like the Ace Pilot.

Update History

[edit]

For previous cosmetic variations, see the gallery page.

  • 29 June 2019 - BETA v1.3.0
    • Outlaw added.
  • 29 June 2019 - BETA v1.3.0a
    • Statistical changes:
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 10 July 2019 - BETA v1.4.0
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 4 to 10.
          • Bug: These changes are not shown in the store.
      • Level 1
        • Damage increased from +1 to +5.
      • Level 3
      • Level 4
        • Damage increased from +25 to +35.
        • Splash damage increased from +37 to +47.
      • Level 5
  • 2 August 2019 - BETA v1.7.0
    • Statistical changes:
      • Level 2
        • Damage increased from +5 to +15.
      • Level 4
        • Splash damage increased from +47 to +52.
          • Bugfix: Store description is now correct.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
    • Statistical changes:
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +15 to +30.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +40 to +80.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +35 to +100.
        • Impact removed (explosion range decreased from 4 to 0).
      • Level 5
        • Damage increased from +25 to +65.
    • New skin: Railgunner
  • 8 December 2019 - Release v1.4.1
    • New skin: Wraith
  • 24 December 2019 - Release v1.5.0
    • Placement limit of ten added.
  • 1 January 2020 - Release v1.5.1
    • Statistical changes:
      • Base
        • Range increased from 15 to 20.
      • Level 1
        • Range increased from +3 to +5.
      • Level 3
        • Range increased from +2 to +5.
      • Level 5
        • Range increased from +5 to +6.
          • Bug: This was not shown in the upgrade description.
  • 12 January 2020 - Release v1.6.0
    • New skins: Blue, Green, Black Ops
    • Bug: Placement limit is higher than intended by 1.
  • 13 January 2020 - Release v1.6.0a
    • Bugfix: Placement limit is now the correct value.
  • 26 January 2020 - Release v1.6.1
    • New skin: Partisan
  • 14 February 2020 - Release v1.7.1
    • New skin: Valentines
  • 4 March 2020 - Release v1.8.0
    • New SFX.
  • 18 March 2020 - Release v1.8.1
    • Statistical changes:
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 6 April 2020 - Release v1.9.0
    • New skin: Bunny
  • 29 October 2020 - Overhaul v1.0.0
    • Renamed from Outlaw to Ranger.
    • Unlock cost increased from Coin 4,250 to Coin 8,500.
    • Level 15 requirement added.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Damage increased from 10 to 40.
        • Firerate increased from 2.05 to 5.03.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Hidden detection removed.
        • Flying detection added.
      • Level 1
        • Damage decreased from +5 to +0.
        • Renamed from Gloves to Improved Handling.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +30 to +25.
        • Renamed from Upgraded Eye Tech to Steady Aiming.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from Template:Tooltip to 5.03.
        • Damage decreased from +80 to +60.
        • Renamed from Bigger Gun to Railgunner.
        • Lead detection added.
      • Level 4
        • Damage decreased from +100 to +80.
        • Firerate changed from 4.05 to Template:Tooltip.
        • Renamed from Star Lord to Trained Assassin.
      • Level 5
        • Range decreased from +6 to +5.
        • Damage increased from +65 to +95.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Renamed from Even Bigger Gun to Cyber Assassin.
    • Bug: Level 3 upgrade description does not mention that the Ranger gains lead detection.
    • New skins: Gun Gale, Dark Matter
  • 8 May 2021 - Overhaul v1.3.0
    • New Skin: Frost
  • 4 December 2021 - v1.0.0
    • New skin: Eclipse
  • 12 March 2022 - v1.1.0
  • 17 April 2022 - v1.2.0
    • Ranger can no longer be targeted by most enemy abilities.
  • 21 December 2022 - v1.6.0
    • Level requirement removed.
    • Skin rarity added to all skins.
    • Statistical changes:
      • Base
        • Damage increased from 40 to 60.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +25 to +40.
      • Level 3
        • Damage increased from +60 to +65.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +80 to +65.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +90 to +220.
      • Dark Matter skin rarity changed from Legendary to Rare.
    • Partisan skin rarity changed from Common to Uncommon.
  • 21 March 2023 - v1.6.3e
    • Bugfix: Level 3 upgrade description now mentions that the Ranger gains lead detection.
  • 28 October 2023 - v1.9.0
    • Placement limit decreased from 10 to 6.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 60 to 80.
        • Firerate decreased from 5.025 to 4.525.
        • Range increased from 20 to 50.
        • Lead detection added (moved from Level 3).
      • Level 1
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Range decreased from +5 to +0.
        • Name changed from Improved Handling to Faster Reloading.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +40 to +60.
        • Range decreased from +5 to +0.
        • Now grants a 15% Range Buff to all towers in its 12 buff range for 20 seconds.
          • Bug: Information on this statistical change is repeat at Level 3.
        • Name changed from Steady Aiming to Intelligence Radio.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +65 to +160.
        • Range decreased from +5 to +0.
        • Firerate changed from 4.525 to Template:Tooltip.
        • Name changed from Railgunner to Trained Outlaw.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +65 to +825.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is.
        • Name changed from Trained Assasin to Experimental Weapon of Destruction.
      • Level 5 removed
        • Statistics:
          • Name: Cyber Assasin
          • Cost: CashScript error: No such module "Money".
          • +5 Range
          • +220 Damage
          • Template:Tooltip Firerate
    • New skin: Classic
    • Bug: Ranger stops firing at Level 4.
      • This was fixed later at the same day.
    • Bug: Railgunner is removed from the game.
  • 31 October 2023 - v1.9.0f
    • Bugfix: Railgunner is now in the game again.
  • 31 October 2023 - v1.9.0g
    • New skin: Pumpkin
  • 21 December 2023 - v1.11.0
    • Unlock cost increased from Coin 8,500 to Coin 12,000.
    • New skins: Phantom, Beast Slayer
  • 28 January 2024 - v1.12.0
    • New skin: Propellars
    • Bug: Beast Slayer is removed from the game.
  • 28 January 2024 - v1.12.0a
    • Bugfix: Beast Slayer re-added.
  • 5 April 2024 - v1.18.0
    • Railgunner skin rarity changed from Uncommon to Legendary.
  • 10 May 2024 - v1.21.0
    • Bug: Ranger can no longer damage Lead enemies with its main attack.
  • 11 May 2024 - v1.21.5
    • Bugfix: Ranger can now damage Lead enemies with its main attack.
  • 31 May 2024 - v1.23.5
    • Splash damage no longer bypasses defense and it now has damage drop-off.
    • Bug: Ranger does not attack enemies at Level 4.
  • 3 June 2024 - v1.23.6
    • Bugfix: Ranger now attacks enemies at Level 4.
  • 7 June 2024 - v1.24.0
    • New skin: Steampunk
  • 21 June 2024 - v1.25.0
    • Bug: Regular damage is no longer boosted by Damage Buffs, but explosion damage still is.
  • 19 July 2024 - v1.26.0
    • New skin: 5ouls
  • 2 August 2024 - v1.27.0
    • Placement limit increased from 6 to 7.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Splash damage increased from 125 to 200.
        • Max hits removed from the explosion, now can hit an infinite amount of enemies.
    • Bugfix: Regular damage is now affected by Damage Buffs.
  • 11 October 2024 - v1.35.1a
    • Bug: Statistical changes made in TDS Experimental have been moved over to the main game.
  • 11 October 2024 - v1.35.1b
    • Bugfix: Now uses correct statistics during matches, though not in the lobby.
  • 11 October 2024 - v1.35.1c
    • Bugfix: Now uses correct statistics in the lobby.
  • 16 October 2024 - v1.36.0
    • Statistical changes:
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +825 to +750.
        • Splash damage decreased from 200 to 150.
  • 23 October 2024 - v1.37.0
    • Bug: Ranger has received the following statistical changes:
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +160 to +200.
        • Firerate changed from Template:Tooltip to 3.525.
      • Level 4
    • New skin: Frankenstein
  • 25 October 2024 - v1.38.0
    • Bugfix: Reverted all the incorrect changes made, except for Level 3 firerate.
  • 30 October 2024 - v1.39.0
    • Bugfix: Reverted the incorrect Level 3 firerate change.
  • 15 January 2025 - v1.49.0
    • Splash damage now bypasses defense.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 16 April 2025 - v1.61.0
    • New skin: Mecha Ducky
  • 11 June 2025 - v1.67.0
    • Corrected "allies" being misspelt as "alies" in the upgrade description.
  • 9 July 2025 - v1.70.0
    • New skin: Shark
    • Bug: Shark skin is not affected by certain debuffs.
  • 23 July 2025 - v1.71.0
    • Placement limit increased from 7 to 8 in PVP mode.
    • Statistical changes (PVP):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 80 to 40.
        • Firerate decreased from 4.525 to 3.025.
      • Level 1
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +60 to +35.
        • Range Buff time increased from 20 to 120.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +160 to +75.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +750 to +125.
        • Splash damage decreased from 150 to 25.
        • Firerate changed Template:Tooltip to 2.025.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 20 December 2025 - v1.83.0a
    • New skin: Eskimo
  • 20 December 2025 - v1.83.1
    • Eskimo renamed to Indigenous.
      • Bug: Still uses the previous name on mobile.
  • 28 January 2026 - v1.84.0
    • Description changed.
    • Statistical changes (Regular):
      • Base
        • Damage increased from 80 to 100.
        • Firerate increased from 4.525 to 6.025.
        • Range increased from 50 to 70.
      • Level 1
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +60 to +85.
        • Range Buff decreased from 15% to 10%.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +160 to +245.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +750 to +445.
        • Firerate changed from Template:Tooltip to Template:Tooltip.
        • Splash damage increased from 150 to 375.
        • Max hits of 1 added.
          • Bug: The limit does not work, the explosion can still hit an infinite number of enemies.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Level 4
        • Firerate changed from Template:Tooltip to Template:Tooltip
        • Max hits increased from 1 to 3.
          • Bug: Despite this change, the limit still does not work, meaning it can actually hit an infinite number of enemies.
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Base
        • Lead detection removed, moved to Level 2.
      • Level 2
        • Lead detection added.
  • 5 June 2026 - v2.0.0
  • 2 July 2026 - v2.1.7
    • New skins: Beach, Axolotl, Aquatic
  • 31 July 2026 - v2.4.0
    • Bugfix: Max hits now works.

Notes

[edit]



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