Ranger

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[[Ranger|]][[Ranger/Gallery|]][[Ranger/History|]]

<infobox>

 <title source="title"><default>Ranger</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Defense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

The Ranger, formerly known as the Outlaw, is an advanced cliff tower with long range that can be purchased in the store for Coin 12,000.

The Ranger deals high damage with very long range but has a slow firerate. As a cliff tower, it can detect Flying enemies, but cannot detect hidden enemies at any level. The Ranger can also damage lead enemies at Level 2+. Additionally, it is immune to all stuns by default. At Level 2, it gains the ability to give towers a 10% Range Buff within its inner radius at the start of every wave for 20 seconds. At Level 4, it also deals splash damage through its Explosive Impact.

The Ranger deals extremely high damage at higher levels, but is expensive to upgrade to these levels. Due to these reasons, it is considered a mid-to-late game tower and is most effective for harder gamemodes.

The Ranger has a placement limit of eight per player.

Upgrades

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Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Template:Neow

Skins

To see all the upgrades of a skin, see the gallery page.

File:RailgunnerRangerMissionIcon.png File:Wraithrangernew.png File:Greenrangernew.png File:Newblueranger.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Cost N/A Robux 120 Coin 1,250 Coin 1,250
Obtained From Chance of Drizzle Mission Quest Premium Crate Basic Crate Basic Crate
File:Blackopsrangernew.png File:Partisanrangernew.png File:LOValentinesRanger.png File:Bunnyrangernew.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Cost Robux 85 Robux 105 N/A N/A
Obtained From Premium Crate Premium Crate Lovestruck Skincrate,
Valentines Crate
Bunny Crate
File:KR Gun Gale Ranger Icon.png File:Darkmatterrangernew.png File:Frostrangernew.png File:Eclipserangernew.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Cost Robux 560 Robux 120 N/A N/A
Obtained From Deluxe Crate Premium Crate Frost Crate Solar Eclipse Season
File:Classicrangernew.png File:PumpkinRanger.png File:PhantomRangerSkin.png File:BeastSlayerRangerSkin.PNG
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Cost Robux 120 Coin 5,000 N/A N/A
Obtained From Premium Crate Halloween Skincrate Phantom Crate Krampus' Revenge Season
File:PropellarsRangerIcon.png File:Badlands Ranger.png File:SteampunkRangerIcon.png File:5oulsRangerIconIG.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Coin 4,500 N/A Robux 105 Coin 3,000
Obtained From Daily Skin Store A Mysterious Drifter Mission Quest Premium Crate Daily Skin Store
File:FrankensteinRangerIconIG.png File:MechaDuckyRangerIconIG.png File:SharkRangerIconIG.png File:EskimoRangerIconIG.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost N/A N/A N/A N/A
Obtained From Hexscape Event Premium Battle Pass Ducky Revenge Premium Battle Pass Surf & Turf Regular Battle Pass The Final Act Regular Battle Pass

Strategy

  • The Ranger is a cliff tower. Its viability changes depending on the map's available cliffs and their locations.
    • It is important to know a map's layout before using the Ranger. Some maps, like Abandoned City, have many cliff spots in good locations, while others, like Dead Ahead have very few of them.
  • Being a cliff tower, the Ranger is immune to almost all stuns. It is recommended to deal with enemies like the Vindicator and especially bosses like the Fallen King and Void Reaver.
    • The Ranger is only not immune to some stuns from event enemies, like the Jack-o-Bot.
    • However, it is not immune to debuffs.
  • The Ranger is a very expensive tower to use. As such, the Ranger should not be used as an early game option, due to its high cost and weakness against hordes. It should be reserved for mid-to-late game.
    • Economy towers like the Farm or Golden Cowboy are highly recommended to afford the Ranger's expensive upgrades.
    • The DJ Booth provides upgrade discounts, effectively making it cheaper to upgrade the Ranger.
  • The Ranger grants a range boost to nearby towers at higher levels, so it is recommended to place towers near the Ranger.
    • The Range Buff stacks with the DJ Booth's.
    • Other expensive towers like the Turret may not be as viable as you may not have enough cash to use both towers in tandem, though this depends on the gamemode and how you use your Farms and/or Cowboys.
    • When a support tower, like the DJ Booth or Commander, is affected by this Range Buff, the towers in the buffed range will keep their buff even when the Range Buff ends, making it quite close to a permanent buff, which is especially useful for the DJ Booth.
      • If a support tower is upgraded after the Range Buff ends, towers in the buffed range will not receive the stronger buff until the Range Buff is applied to the support tower again.
      • Selling a support tower will remove the buffs from towers in the buffed range, even if the Range Buff is not active.
      • For the Commander, the Call to Arms ability only affects towers in the buffed range while the Range Buff is active. If it not active, the Firerate Buff will not be applied to them, only making the passive Firerate Buff active.
  • The Ranger's slow firerate makes it struggle against some fast enemies and especially hordes.
    • Towers with a fast firerate or towers that can damage multiple enemies at once should be used. The Commander should also be used to help boost the Ranger's firerate.
    • The Ranger's firerate is heavily increased at Level 4, making it arguably even worse against hordes or fast enemies. Be wary of this when upgrading Rangers.
      • The added splash damage somewhat makes up for this against enemies such as Breakers.
  • The Ranger has splash damage at Level 4, making it somewhat useful against hordes of enemies.
  • The Ranger should be set to Strongest in most scenarios to ensure it does its maximum damage.
    • Beware of other weaker, but faster enemies that may slip through. Keeping some Rangers on First, or using other towers, is highly recommended.
  • The Ranger has flying detection and lead detection, making it useful against enemies such as the Lead Balloon.
  • The Ranger does not have hidden detection, meaning it is ineffective against enemies like the Shadow Boss and Soul Boss. While the splash damage from Level 4 Rangers can indirectly damage them, it is usually too weak to have a major effect on them, requiring multiple Rangers as well as detectable enemies nearby.
    • A Level 4+ Ace Pilot can grant it permanent hidden detection, but it must be close to do so.
    • The Medic can be used to give it hidden detection and a Damage Buff with its Ubercharge ability.
    • The UAV can grant it hidden detection plus extra range, but only for 30 seconds and with a limit of 4 uses.
    • The Firework Technician can grant it temporary hidden detection as well as a firework attack, dealing extra damage.
    • The Spotlight Tech can reveal Hidden enemies for the Ranger to shoot at.
  • Be incredibly wary of enemies that can slow the Ranger's firerate, such as Patient Zero, as the firerate will be slowed drastically.

Trivia

  • The Outlaw's purple laser used to make a unique zapping sound when fired.
  • The Ranger currently has the highest total damage per shot in the game.
  • The Ranger was loosely based on the Railgunner from Tower Battles.
  • The Ranger currently has the longest range of any publicly available tower in the game.
  • The Ranger currently has the highest firerate of any tower in the game.
  • When the Ranger was added, the game thumbnail called it the Space Outlaw even though it was only called Outlaw in the game.
  • Originally, the Ranger was meant to give hidden detection at the beginning of the wave. However, this was changed to a Range Buff when the Lunar Overture Update rework released.
    • It is unknown if the hidden detection was only given to the Ranger itself or given to towers in its range like the Ace Pilot.

Update History

For previous cosmetic variations, see the gallery page.

  • 29 June 2019 - BETA v1.3.0
    • Outlaw added.
  • 29 June 2019 - BETA v1.3.0a
    • Statistical changes:
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 10 July 2019 - BETA v1.4.0
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 4 to 10.
          • Bug: These changes are not shown in the store.
      • Level 1
        • Damage increased from +1 to +5.
      • Level 3
        • Firerate changed from 2.05 > 6.05 to 2.05 > 4.05.
      • Level 4
        • Damage increased from +25 to +35.
        • Splash damage increased from +37 to +47.
      • Level 5
        • Firerate changed from 6.05 > 3.55 to 4.05 > 3.05.
        • Damage increased from -10 to +25.
        • Splash damage increased from -5 to +13.
  • 2 August 2019 - BETA v1.7.0
    • Statistical changes:
      • Level 2
        • Damage increased from +5 to +15.
      • Level 4
        • Splash damage increased from +47 to +52.
          • Bugfix: Store description is now correct.
  • 13 October 2019 - Release v1.0.0
    • Upgrade names added.
    • Statistical changes:
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +15 to +30.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +40 to +80.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +35 to +100.
        • Impact removed (explosion range decreased from 4 to 0).
      • Level 5
        • Damage increased from +25 to +65.
    • New skin: Template:Colour
  • 8 December 2019 - Release v1.4.1
  • 24 December 2019 - Release v1.5.0
    • Placement limit of ten added.
  • 1 January 2020 - Release v1.5.1
    • Statistical changes:
      • Base
        • Range increased from 15 to 20.
      • Level 1
        • Range increased from +3 to +5.
      • Level 3
        • Range increased from +2 to +5.
      • Level 5
        • Range increased from +5 to +6.
          • Bug: This was not shown in the upgrade description.
  • 12 January 2020 - Release v1.6.0
  • 26 January 2020 - Release v1.6.1
  • 14 February 2020 - Release v1.7.1
  • 4 March 2020 - Release v1.8.0
    • New SFX.
  • 18 March 2020 - Release v1.8.1
    • Statistical changes:
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 6 April 2020 - Release v1.9.0
  • 29 October 2020 - Overhaul v1.0.0
    • Renamed from Outlaw to Ranger.
    • Unlock cost increased from Coin 4,250 to Coin 8,500.
    • Level 15 requirement added.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Statistical changes:
      • Base
        • Damage increased from 10 to 40.
        • Firerate increased from 2.05 to 5.03.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Hidden detection removed.
        • Flying detection added.
      • Level 1
        • Damage decreased from +5 to +0.
        • Renamed from Gloves to Improved Handling.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +30 to +25.
        • Renamed from Upgraded Eye Tech to Steady Aiming.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 2.05 > 4.05 to 5.03.
        • Damage decreased from +80 to +60.
        • Renamed from Bigger Gun to Railgunner.
        • Lead detection added.
      • Level 4
        • Damage decreased from +100 to +80.
        • Firerate changed from 4.05 to 5.03 > 4.03.
        • Renamed from Star Lord to Trained Assassin.
      • Level 5
        • Range decreased from +6 to +5.
        • Damage increased from +65 to +95.
        • Firerate changed from 4.05 > 3.05 to 4.03 > 3.53.
        • Renamed from Even Bigger Gun to Cyber Assassin.
    • Bug: Level 3 upgrade description does not mention that the Ranger gains lead detection.
    • New skins: Template:Colour, Template:Colour
  • 8 May 2021 - Overhaul v1.3.0
  • 4 December 2021 - v1.0.0
  • 12 March 2022 - v1.1.0
    • Ranger is now immune to all stuns.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 5.03 to 5.008.
      • Level 4
        • Firerate changed from 5.03 > 4.03 to 5.008 > 4.008.
      • Level 5
        • Firerate changed from 4.03 > 3.53 to 4.008 > 3.508.
  • 17 April 2022 - v1.2.0
    • Ranger can no longer be targeted by most enemy abilities.
  • 21 December 2022 - v1.6.0
    • Level requirement removed.
    • Skin rarity added to all skins.
    • Statistical changes:
      • Base
        • Damage increased from 40 to 60.
      • Level 1
        • Firerate changed from 5.008 to 5.008 > 4.508.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +25 to +40.
      • Level 3
        • Damage increased from +60 to +65.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +80 to +65.
        • Firerate changed from 5.008 > 4.008 to 4.508 > 4.008.
      • Level 5
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +90 to +220.
      • Template:Colour skin rarity changed from Template:Colour to Template:Colour.
    • Template:Colour skin rarity changed from Template:Colour to Template:Colour.
  • 21 March 2023 - v1.6.3e
    • Bugfix: Level 3 upgrade description now mentions that the Ranger gains lead detection.
  • 28 October 2023 - v1.9.0
    • Placement limit decreased from 10 to 6.
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 60 to 80.
        • Firerate decreased from 5.008 to 4.508.
        • Range increased from 20 to 50.
        • Lead detection added (moved from Level 3).
      • Level 1
        • Firerate changed from 5.008 > 4.508 to 4.508 > 3.508.
        • Range decreased from +5 to +0.
        • Name changed from Improved Handling to Faster Reloading.
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +40 to +60.
        • Range decreased from +5 to +0.
        • Now grants a 15% Range Buff to all towers in its 12 buff range for 20 seconds.
          • Bug: Information on this statistical change is repeat at Level 3.
        • Name changed from Steady Aiming to Intelligence Radio.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +65 to +160.
        • Range decreased from +5 to +0.
        • Firerate changed from 4.508 to 3.508 > 3.258.
        • Name changed from Railgunner to Trained Outlaw.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +65 to +825.
        • Firerate changed from 4.508 > 4.008 to 3.258 > 7.008.
        • Now deals additional 125 splash damage to at max 3 enemies with 5 explosion range. Damage is always 125, regardless of how far away the enemy is.
        • Name changed from Trained Assasin to Experimental Weapon of Destruction.
      • Level 5 removed
        • Statistics:
          • Name: Cyber Assasin
          • Cost: CashScript error: No such module "Money".
          • +5 Range
          • +220 Damage
          • 4.008 > 3.508 Firerate
    • New skin: Template:Colour
    • Bug: Ranger stops firing at Level 4.
      • This was fixed later at the same day.
    • Bug: Template:Colour is removed from the game.
  • 31 October 2023 - v1.9.0f
  • 31 October 2023 - v1.9.0g
  • 21 December 2023 - v1.11.0
  • 28 January 2024 - v1.12.0
  • 28 January 2024 - v1.12.0a
  • 5 April 2024 - v1.18.0
  • 10 May 2024 - v1.21.0
    • Bug: Ranger can no longer damage Lead enemies with its main attack.
  • 11 May 2024 - v1.21.5
    • Bugfix: Ranger can now damage Lead enemies with its main attack.
  • 31 May 2024 - v1.23.5
    • Splash damage no longer bypasses defense and it now has damage drop-off.
    • Bug: Ranger does not attack enemies at Level 4.
  • 3 June 2024 - v1.23.6
    • Bugfix: Ranger now attacks enemies at Level 4.
  • 7 June 2024 - v1.24.0
  • 21 June 2024 - v1.25.0
    • Bug: Regular damage is no longer boosted by Damage Buffs, but explosion damage still is.
  • 19 July 2024 - v1.26.0
  • 2 August 2024 - v1.27.0
    • Placement limit increased from 6 to 7.
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Splash damage increased from 125 to 200.
        • Max hits removed from the explosion, now can hit an infinite amount of enemies.
    • Bugfix: Regular damage is now affected by Damage Buffs.
  • 11 October 2024 - v1.35.1a
    • Bug: Statistical changes made in TDS Experimental have been moved over to the main game.
  • 11 October 2024 - v1.35.1b
    • Bugfix: Now uses correct statistics during matches, though not in the lobby.
  • 11 October 2024 - v1.35.1c
    • Bugfix: Now uses correct statistics in the lobby.
  • 16 October 2024 - v1.36.0
    • Statistical changes:
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +825 to +750.
        • Splash damage decreased from 200 to 150.
  • 23 October 2024 - v1.37.0
    • Bug: Ranger has received the following statistical changes:
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +160 to +200.
        • Firerate changed from 3.508 > 3.258 to 3.508.
      • Level 4
        • Damage decreased from +750 to +710.
        • Firerate changed from 3.258 > 7.008 to 3.508 > 7.008.
    • New skin: Template:Colour
  • 25 October 2024 - v1.38.0
    • Bugfix: Reverted all the incorrect changes made, except for Level 3 firerate.
  • 30 October 2024 - v1.39.0
    • Bugfix: Reverted the incorrect Level 3 firerate change.
  • 15 January 2025 - v1.49.0
    • Splash damage now bypasses defense.
  • 9 April 2025 - v1.60.0
    • Defense role added.
  • 16 April 2025 - v1.61.0
  • 11 June 2025 - v1.67.0
    • Corrected "allies" being misspelt as "alies" in the upgrade description.
  • 9 July 2025 - v1.70.0
  • 23 July 2025 - v1.71.0
    • Placement limit increased from 7 to 8 in PVP mode.
    • Statistical changes (PVP):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from 80 to 40.
        • Firerate decreased from 4.508 to 3.008.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 4.508 > 3.508 to 3.008 > 2.508.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +60 to +35.
        • Range Buff time increased from 20 to 120.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +160 to +75.
        • Firerate changed from 3.508 > 3.258 to 2.508 > 2.008.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +750 to +125.
        • Splash damage decreased from 150 to 25.
        • Firerate changed 3.258 > 7.008 to 2.008.
  • 6 August 2025 - v1.72.0
    • Statistical changes (PVP):
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
  • 20 December 2025 - v1.83.0a
  • 20 December 2025 - v1.83.1
  • 28 January 2026 - v1.84.0
    • Description changed.
    • Statistical changes (Regular):
      • Base
        • Damage increased from 80 to 100.
        • Firerate increased from 4.508 to 6.008.
        • Range increased from 50 to 70.
      • Level 1
        • Firerate changed from 4.508 > 3.508 to 6.008 > 4.758.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +60 to +85.
        • Range Buff decreased from 15% to 10%.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +160 to +245.
        • Firerate changed from 3.508 > 3.258 to 4.758 > 4.508.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +750 to +445.
        • Firerate changed from 3.508 > 7.008 to 4.508 > 8.508.
        • Splash damage increased from 150 to 375.
        • Max hits of 1 added.
          • Bug: The limit does not work, the explosion can still hit an infinite number of enemies.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Level 4
        • Firerate changed from 4.508 > 8.508 to 4.508 > 8.008
        • Max hits increased from 1 to 3.
          • Bug: Despite this change, the limit still does not work, meaning it can actually hit an infinite number of enemies.
  • 11 March 2026 - v1.86.0
    • Statistical changes (Regular):
      • Base
        • Lead detection removed, moved to Level 2.
      • Level 2
        • Lead detection added.

Notes



File:TowerNewHeader.png
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