Shotgunner/History

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Revision as of 15:18, 8 March 2026 by imported>Mentin123
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This is the history subpage for the Shotgunner/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Valentines 2026 Update (11 February 2026) – Present

Base Stats

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Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$800 2x6 1.008 7.5 100 3 11.9 Cash$67.23
1 Cash$1,100 3x6 1.008 7.5 100 3 17.86 Cash$61.59
2 Cash$2,300 3x8 1.008 9 40 3 23.81 Cash$96.6
3 Cash$5,700 5x8 0.808 9.5 40 3 49.5 Cash$115.15
4 Cash$15,200 10x9 0.808 11 30 3 111.39 Cash$136.46

|-|PVP =

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 1x8 2.008 7.5 45 3 3.98 Cash$100.5
1 Cash$550 1x8 1.508 7.5 45 3 5.31 Cash$103.58
2 Cash$1,600 2x10 1.508 9 40 3 13.26 Cash$120.66
3 Cash$4,600 4x10 1.258 9.5 40 3 31.4 Cash$146.5
4 Cash$13,100 8x12 1.008 11 30 3 95.24 Cash$137.55
</tabber>

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$950 2x6 1.008 7.5 120 3 11.9 Cash$79.83
1 Cash$1,300 3x6 1.008 7.5 120 3 17.86 Cash$72.79
2 Cash$2,650 3x8 1.008 9 40 3 23.81 Cash$111.34
3 Cash$6,400 5x8 0.808 9.5 40 3 49.5 Cash$129.29
4 Cash$16,900 11x9 0.808 11 30 3 122.53 Cash$137.93

|-|PVP =

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 1x8 2.008 7.5 45 3 3.98 Cash$100.5
1 Cash$550 1x8 1.508 7.5 45 3 5.31 Cash$103.58
2 Cash$1,600 2x10 1.508 9 40 3 13.26 Cash$120.66
3 Cash$4,600 4x10 1.258 9.5 40 3 31.4 Cash$146.5
4 Cash$13,100 8x12 1.008 11 30 3 95.24 Cash$137.55
</tabber>

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1x8 2.008 7.5 45 3 3.98 Cash$75.38
1 Cash$450 1x8 1.408 7.5 45 3 5.68 Cash$79.23
2 Cash$1,400 2x10 1.208 9 40 3 16.56 Cash$84.54
3 Cash$3,900 4x10 1.108 9.5 40 3 36.1 Cash$108.03
4 Cash$10,400 6x12 0.958 11 30 3 75.16 Cash$138.37

|-|PVP =

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 1x8 2.008 7.5 45 3 3.98 Cash$100.5
1 Cash$550 1x8 1.508 7.5 45 3 5.31 Cash$103.58
2 Cash$1,600 2x10 1.508 9 40 3 13.26 Cash$120.66
3 Cash$4,600 4x10 1.258 9.5 40 3 31.4 Cash$146.5
4 Cash$13,100 8x12 1.008 11 30 3 95.24 Cash$137.55
</tabber>

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Stats

Shotgunner/History
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1x8
Damage Method
Pierce
Spread
Firerate
Firerate2.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2+
Placement Limit
N/A
Flying Detection
N/A
Spread
45
Max Hits
3

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1x8 2.008 7.5 45 3 3.98 Cash$75.38
1 Cash$450 1x8 1.408 7.5 45 3 5.68 Cash$79.23
2 Cash$1,400 2x10 1.208 9 40 3 16.56 Cash$84.54
3 Cash$3,900 4x10 1.108 9.5 40 3 36.1 Cash$108.03
4 Cash$10,400 6x12 0.958 11 30 3 75.16 Cash$138.37

|-|PVP =

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1x8 2.008 7.5 45 3 3.98 Cash$75.38
1 Cash$450 1x8 1.408 7.5 45 3 5.68 Cash$79.23
2 Cash$1,450 2x10 1.408 9 40 3 14.2 Cash$102.11
3 Cash$4,200 4x10 1.108 9.5 40 3 36.1 Cash$116.34
4 Cash$11,200 6x12 0.958 11 30 3 75.16 Cash$149.02
</tabber>

Surf & Turf Update (9 July 2025) – PVP Update (23 July 2025)

Base Stats

Shotgunner/History
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1x8
Damage Method
Pierce
Spread
Firerate
Firerate2.008
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2+
Placement Limit
N/A
Flying Detection
N/A
Spread
45
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$150

2.008 > 1.408 Firerate Firerate


Sell Price changes to Cash$150

Shotgun Knowledge
Level 2 • Cost: Cash$950

+1.5 Range Range

+1 Damage Damage

1.408 > 1.208 Firerate Firerate

8 > 10 Bullets Bullets

45 > 40 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to Cash$466

Slug Madness
Level 3 • Cost: Cash$2,500

+0.5 Range Range

+2 Damage Damage

1.208 > 1.108 Firerate Firerate


Sell Price changes to Cash$1,300

Tactical Blowback
Level 4 • Cost: Cash$6,500

+1.5 Range Range

+2 Damage Damage

1.108 > 0.958 Firerate Firerate

10 > 12 Bullets Bullets

40 > 30 Spread


Sell Price changes to Cash$3,491

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1x8 2.008 7.5 45 3 3.98 Cash$75.38
1 Cash$450 1x8 1.408 7.5 45 3 5.68 Cash$79.23
2 Cash$1,400 2x10 1.208 9 40 3 16.56 Cash$84.54
3 Cash$3,900 4x10 1.108 9.5 40 3 36.1 Cash$108.03
4 Cash$10,400 6x12 0.958 11 30 3 75.16 Cash$138.37

27 November 2024 – Surf & Turf Update (9 July 2025)

Base Stats

Shotgunner/History
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate1.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Spread
55
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$125

1.508 > 1.258 Firerate Firerate


Sell Price changes to Cash$141

Shotgun Knowledge
Level 2 • Cost: Cash$1,050

+1.5 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

55 > 45 Spread

+Hidden Detection Hidden Detection


Sell Price changes to Cash$491

Slug Madness
Level 3 • Cost: Cash$3,000

+2 Damage Damage

1.258 > 1.108 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$1,491

Tactical Blowback
Level 4 • Cost: Cash$6,000

+2 Range Range

+2 Damage Damage

1.108 > 0.908 Firerate Firerate

8 > 10 Bullets Bullets

45 > 40 Spread


Sell Price changes to Cash$3,491

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1x6 1.508 7.5 55 3 3.98 Cash$75.38
1 Cash$425 1x6 1.258 7.5 55 3 4.77 Cash$89.1
2 Cash$1,475 2x8 1.258 9 45 3 12.72 Cash$115.96
3 Cash$4,475 4x8 1.108 9 45 3 28.88 Cash$154.95
4 Cash$10,475 6x10 0.908 11 40 3 66.08 Cash$158.52

Intermediate Mode Update (3 May 2024) – 27 November 2024

Base Stats

Shotgunner/History
Cost
Cash$300
Placement Footprint
Average (1.5)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate1.858
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 3+
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$125

1.858 > 1.558 Firerate Firerate


Sell Price changes to Cash$141

Shotgun Knowledge
Level 2 • Cost: Cash$1,000

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection


Sell Price changes to Cash$475

Slug Madness
Level 3 • Cost: Cash$3,000

+2 Damage Damage

1.558 > 1.258 Firerate Firerate

+Lead Detection Lead Detection


Sell Price changes to Cash$1,475

Tactical Blowback
Level 4 • Cost: Cash$8,200

+2 Range Range

+2 Damage Damage

1.258 > 1.008 Firerate Firerate

8 > 11 Bullets Bullets

50 > 40 Spread


Sell Price changes to Cash$4,208

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$300 1x6 1.858 7 60 3 3.23 Cash$92.88
1 Cash$425 1x6 1.558 7 60 3 3.85 Cash$110.39
2 Cash$1,425 2x8 1.558 9 50 3 10.27 Cash$138.75
3 Cash$4,425 4x8 1.258 9 50 3 25.44 Cash$173.94
4 Cash$12,625 6x11 1.008 11 40 3 65.48 Cash$192.81

1 March 2024 – Intermediate Mode Update (3 May 2024)

Base Stats

Shotgunner/History
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.108
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2 & 4
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

2.108 > 1.508 Firerate Firerate


Sell Price changes to Cash$200

Shotgun Knowledge
Level 2 • Cost: Cash$1,250

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to Cash$616

Slug Madness
Level 3 • Cost: Cash$3,500

+2 Damage Damage

1.508 > 1.208 Firerate Firerate

-Lead Detection Lead Detection

Sell Price changes to Cash$1,783

Tactical Blowback
Level 4 • Cost: Cash$10,500

+2 Range Range

+2 Damage Damage

1.208 > 0.908 Firerate Firerate

8 > 11 Bullets Bullets

50 > 40 Spread

+Lead Detection Lead Detection


Sell Price changes to Cash$5,283

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 2x6 2.108 7 60 3 5.69 Cash$70.3
1 Cash$600 2x6 1.508 7 60 3 7.96 Cash$75.38
2 Cash$1,850 3x8 1.508 9 50 3 15.92 Cash$92.87
3 Cash$5,350 5x8 1.208 9 50 3 33.11 Cash$161.58
4 Cash$15,850 7x11 0.908 11 40 3 84.8 Cash$186.91

24 February 2024 – 1 March 2024

Base Stats

Shotgunner/History
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.108
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
Lead DetectionLevel 2 & 4
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

2.108 > 1.508 Firerate Firerate


Sell Price changes to Cash$200

Shotgun Knowledge
Level 2 • Cost: Cash$1,250

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

60 > 50 Spread

+Hidden Detection Hidden Detection

+Lead Detection Lead Detection


Sell Price changes to Cash$616

Slug Madness
Level 3 • Cost: Cash$3,650

+2 Damage Damage

1.508 > 1.308 Firerate Firerate

-Lead Detection Lead Detection

Sell Price changes to Cash$1,833

Tactical Blowback
Level 4 • Cost: Cash$9,000

+2 Range Range

+2 Damage Damage

1.308 > 0.908 Firerate Firerate

8 > 10 Bullets Bullets

50 > 40 Spread

+Lead Detection Lead Detection


Sell Price changes to Cash$4,833

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 2x6 2.108 7 60 3 5.69 Cash$70.3
1 Cash$600 2x6 1.508 7 60 3 7.96 Cash$75.38
2 Cash$1,850 3x8 1.508 9 50 3 15.92 Cash$116.21
3 Cash$5,500 5x8 1.308 9 50 3 30.58 Cash$179.86
4 Cash$14,500 7x10 0.908 11 40 3 77.09 Cash$188.09

Duck Hunt Update (17 April 2022) – 24 February 2024

Base Stats

Shotgunner/History
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Spread
80
Max Hits
3

Upgrades

Faster Reloading
Level 1 • Cost: Cash$200

2.508 > 1.808 Firerate Firerate


Sell Price changes to Cash$200

Better Handling
Level 2 • Cost: Cash$1,250

+2 Range Range

+1 Damage Damage

6 > 8 Bullets Bullets

80 > 60 Spread

+Hidden Detection Hidden Detection


Sell Price changes to Cash$616

Slug Madness
Level 3 • Cost: Cash$3,500

+2 Damage Damage

1.808 > 1.508 Firerate Firerate


Sell Price changes to Cash$1,783

Tactical Blowback
Level 4 • Cost: Cash$10,000

+2 Range Range

+1 Damage Damage

8 > 12 Bullets Bullets

60 > 50 Spread

1.508 > 1.008 Firerate Firerate


Sell Price changes to Cash$5,116

Stats Table

Level Total Price Damage[1] Firerate Range Spread Max Hits DPS[2] Cost Efficiency
0 Cash$400 2x6 2.508 7 80 3 4.78 Cash$83.68
1 Cash$600 2x6 1.808 7 80 3 6.64 Cash$90.36
2 Cash$1,850 3x8 1.808 9 60 3 13.27 Cash$139.41
3 Cash$5,350 5x8 1.508 9 60 3 26.53 Cash$201.66
4 Cash$15,350 6x12 1.008 11 50 3 71.42 Cash$214.93

Entity System Update (12 March 2022) – Duck Hunt Update (17 April 2022)

Base Stats

Shotgunner/History
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate2.508
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Better Handling
Level 1 • Cost: Cash$200

+1 Damage Damage

2.508 > 2.258 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash$233

Radio Communications
Level 2 • Cost: Cash$350

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Combat Ready
Level 3 • Cost: Cash$1,500

+4 Damage Damage

2.258 > 1.808 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash$850

Rebel Leader
Level 4 • Cost: Cash$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash$2,250

Apocalypse Slayer
Level 5 • Cost: Cash$7,000

+1 Range Range

6 > 8 Bullets Bullets

1.808 > 1.508 Firerate Firerate


Sell Price changes to Cash$4,583

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash$500 1x6 2.508 7 1 2.39 Cash$209.21
1 Cash$700 2x6 2.258 7 2 5.31 Cash$131.83
2 Cash$1,050 2x6 2.258 9 2 5.31 Cash$197.74
3 Cash$2,550 6x6 1.808 9 3 19.91 Cash$128.08
4 Cash$6,750 12x6 1.808 9 4 39.82 Cash$169.51
5 Cash$13,750 12x8 1.508 10 4 63.66 Cash$215.99

Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Stats

Shotgunner/History
Cost
Cash$500
Placement Footprint
Average
Sell Price
Cash$166
Placement Type
Ground
Damage
Damage1x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

Better Handling
Level 1 • Cost: Cash$200

+1 Damage Damage

2.53 > 2.28 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash$233

Radio Communications
Level 2 • Cost: Cash$350

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$350

Combat Ready
Level 3 • Cost: Cash$1,500

+4 Damage Damage

2.28 > 1.83 Firerate Firerate

+1 Max Hits


Sell Price changes to Cash$850

Rebel Leader
Level 4 • Cost: Cash$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash$2,250

Apocalypse Slayer
Level 5 • Cost: Cash$7,000

+1 Range Range

6 > 8 Bullets Bullets

1.83 > 1.53 Firerate Firerate


Sell Price changes to Cash$4,583

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash$500 1x6 2.53 7 1 2.37 Cash$210.97
1 Cash$700 2x6 2.28 7 2 5.26 Cash$133.08
2 Cash$1,050 2x6 2.28 9 2 5.26 Cash$199.62
3 Cash$2,550 6x6 1.83 9 3 19.67 Cash$129.64
4 Cash$6,750 12x6 1.83 9 4 39.34 Cash$171.58
5 Cash$13,750 12x8 1.53 10 4 62.75 Cash$219.12

Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Stats

Shotgunner/History
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Better Handling
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$250

Radio Communications
Level 2 • Cost: Cash$350

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Combat Ready
Level 3 • Cost: Cash$1,500

+3 Damage Damage

2.53 > 2.03 Firerate Firerate


Sell Price changes to Cash$866

Rebel Leader
Level 4 • Cost: Cash$4,200

+5 Damage Damage

+1 Max Hits


Sell Price changes to Cash$2,266

Apocalypse Slayer
Level 5 • Cost: Cash$7,500

+1 Range Range

6 > 8 Bullets Bullets

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$4,766

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash$600 2x6 2.53 7 2 4.74 Cash$126.58
1 Cash$750 2x6 2.53 9 2 4.74 Cash$158.23
2 Cash$1,100 4x6 2.53 9 3 9.49 Cash$115.91
3 Cash$2,600 7x6 2.03 9 3 20.69 Cash$125.66
4 Cash$6,800 12x6 2.03 9 4 35.47 Cash$191.71
5 Cash$14,300 12x8 1.53 10 4 62.75 Cash$227.89

Hardcore Testing

Base Stats

Shotgunner/History
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Firerate
Firerate2.53
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

Better Handling
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$250

Radio Communications
Level 2 • Cost: Cash$350

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Combat Ready
Level 3 • Cost: Cash$1,500

+3 Damage Damage

2.53 > 2.03 Firerate Firerate


Sell Price changes to Cash$866

Rebel Leader
Level 4 • Cost: Cash$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash$2,266

Apocalypse Slayer
Level 5 • Cost: Cash$7,500

+1 Range Range

6 > 8 Bullets Bullets

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$4,766

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash$600 2x6 2.53 7 2 4.74 Cash$126.58
1 Cash$750 2x6 2.53 9 2 4.74 Cash$158.23
2 Cash$1,100 4x6 2.53 9 3 9.49 Cash$115.91
3 Cash$2,600 7x6 2.03 9 3 20.69 Cash$125.66
4 Cash$6,800 13x6 2.03 9 4 38.42 Cash$176.99
5 Cash$14,300 13x8 1.53 10 4 67.97 Cash$210.39

11 February 2020 – Overhaul Update (29 October 2020)

Base Stats

Shotgunner/History
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Placement Limit
N/A
Max Hits
2

Upgrades

Handling
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$250

Legit Badge
Level 2 • Cost: Cash$350

+2 Damage Damage

+1 Max Hits

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Bullet Proof Vest
Level 3 • Cost: Cash$1,500

+3 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash$866

SWAT Armor
Level 4 • Cost: Cash$4,200

+6 Damage Damage

+1 Max Hits


Sell Price changes to Cash$2,266

SWAT Force
Level 5 • Cost: Cash$7,500

+1 Range Range

6 > 8 Bullets Bullets

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash$4,766

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage[3] Firerate Range Max Hits DPS[2] Cost Efficiency
0 Cash$600 2x6 2.55 7 2 4.71 Cash$127.39
1 Cash$750 2x6 2.55 9 2 4.71 Cash$159.24
2 Cash$1,100 4x6 2.55 9 3 9.41 Cash$116.9
3 Cash$2,600 7x6 2.05 9 3 20.49 Cash$126.89
4 Cash$6,800 13x6 2.05 9 4 38.04 Cash$178.76
5 Cash$14,300 13x8 1.55 10 4 67.1 Cash$213.11

26 January 2020 – 11 February 2020

Base Stats

Shotgunner/History
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage2x6
Damage Method
Pierce
Spread
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Placement Limit
N/A

Upgrades

Handling
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$250

Legit Badge
Level 2 • Cost: Cash$350

+2 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$366

Bullet Proof Vest
Level 3 • Cost: Cash$1,500

+3 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash$866

SWAT Armor
Level 4 • Cost: Cash$4,200

+1 Range Range

+6 Damage Damage


Sell Price changes to Cash$2,266

SWAT Force
Level 5 • Cost: Cash$6,250

+1 Range Range

6 > 8 Bullets Bullets

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash$4,350

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage[4] Firerate Range DPS[2] Cost Efficiency
0 Cash$600 2x6 2.55 9 4.71 Cash$127.39
1 Cash$750 2x6 2.55 11 4.71 Cash$159.24
2 Cash$1,100 4x6 2.55 11 9.41 Cash$116.9
3 Cash$2,600 7x6 2.05 11 20.49 Cash$126.89
4 Cash$6,800 13x6 2.05 12 38.04 Cash$178.76
5 Cash$13,050 13x8 1.55 13 67.1 Cash$194.49

MEGA Update (13 October 2019) – 26 January 2020

Base Stats

Shotgunner/History
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$200
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+2 Damage Damage


Sell Price changes to Cash$316

N/A
Level 2 • Cost: Cash$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$483

N/A
Level 3 • Cost: Cash$1,500

+15 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash$983

N/A
Level 4 • Cost: Cash$4,200

+1 Range Range

+20 Damage Damage


Sell Price changes to Cash$2,383

N/A
Level 5 • Cost: Cash$8,750

+1 Range Range

+40 Damage Damage

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash$5,300

Ability

SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$600 8 2.55 5 3.14 Cash$191.08
1 Cash$950 10 2.55 5 3.92 Cash$242.35
2 Cash$1,450 10 2.55 7 3.92 Cash$369.9
3 Cash$2,950 25 2.05 7 12.2 Cash$241.8
4 Cash$7,150 45 2.05 8 21.95 Cash$325.74
5 Cash$15,900 85 1.55 9 54.84 Cash$289.93

14 July 2019 – MEGA Update (13 October 2019)

Base Stats

Shotgunner/History
Cost
Cash$600
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage8
Damage Method
Single
Collision (Ability)
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range5
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$350

+2 Damage Damage


Sell Price changes to Cash$237

N/A
Level 2 • Cost: Cash$500

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$362

N/A
Level 3 • Cost: Cash$1,500

+15 Damage Damage

2.55 > 2.05 Firerate Firerate


Sell Price changes to Cash$737

N/A
Level 4 • Cost: Cash$4,200

+1 Range Range

+20 Damage Damage


Sell Price changes to Cash$1,787

N/A
Level 5 • Cost: Cash$8,750

+1 Range Range

+40 Damage Damage

2.05 > 1.55 Firerate Firerate

+SWAT Van ability


Sell Price changes to Cash$3,975

Ability

SWAT Van
Level 5 • Cash$1,500 • 60s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$600 8 2.55 5 3.14 Cash$191.08
1 Cash$950 10 2.55 5 3.92 Cash$242.35
2 Cash$1,450 10 2.55 7 3.92 Cash$369.9
3 Cash$2,950 25 2.05 7 12.2 Cash$241.8
4 Cash$7,150 45 2.05 8 21.95 Cash$325.74
5 Cash$15,900 85 1.55 9 54.84 Cash$289.93

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Number is maximum damage times the amount of bullets shot.
    First two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 DPS assumes all bullets hit only one enemy.
  3. 3.0 3.1 3.2 3.3 3.4 Number is maximum damage times the amount of bullets shot.
    Damage decreases by 50% for every enemy pierced.
  4. Number is maximum damage times the amount of bullets shot.


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