Shotgunner: Difference between revisions
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{{Tabs}} |
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{{TowerInfobox |
{{TowerInfobox |
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|title = Shotgunner |
|title = Shotgunner |
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| Line 6: | Line 5: | ||
|image-dynamic = ShotgunnerDynamic.png |
|image-dynamic = ShotgunnerDynamic.png |
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|unlockcost = {{Coins|850}} |
|unlockcost = {{Coins|850}} |
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|basecost = {{Money|1, |
|basecost = {{Money|1,500}} |
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|basesellingprice = {{Money| |
|basesellingprice = {{Money|500}} |
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|role = Offense |
|role = Offense |
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|placement = Ground |
|placement = Ground |
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|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 (Regular) |
|placement_limit = [[File:PlacementLimit.png|20px|Placement Limit]]9 (Regular)<br/>[[File:PlacementLimit.png|20px|Placement Limit]]∞ (PVP) |
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[[File:PlacementLimit.png|20px|Placement Limit]]∞ (PVP) |
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|basedamage = [[File:Damage Icon.png|20px|Damage]]2x8 |
|basedamage = [[File:Damage Icon.png|20px|Damage]]2x8 |
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|damagetype = Pierce<br/>Spread |
|damagetype = Pierce<br/>Spread |
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|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]1.1 |
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|baserange = [[File:Range Icon.png|20px|Range]]8 |
|baserange = [[File:Range Icon.png|20px|Range]]8 |
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|hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd">From Level 0, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 1.</ref> |
|hidden_detection = {{Attr|Hidden|Level 1+}}<ref name="hd">From Level 0, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 1.</ref> |
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|pvp_immune = None |
|pvp_immune = None |
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|pvp_footprint = 1 |
|pvp_footprint = 1 |
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|evolves_into = [[Enforcer]] |
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|evolution_levels = 20 |
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|base_exp = 50 |
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|growth_rate = 1.09 |
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|skip_cost = 499 |
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|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies. |
|tooltip-1 = A close range tower that fires a spread of bullets capable of piercing multiple enemies. |
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|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] and [[Lead (Attribute)|lead]] enemies. |
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The '''Shotgunner''', formerly known as the '''Enforcer''', is an intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs {{Coins|850}} to buy from the store. |
The '''Shotgunner''', formerly known as the '''Enforcer''', is an intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs {{Coins|850}} to buy from the store. |
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The '''Shotgunner''' shoots multiple bullets at once through ''Scatter Shot''. Damage is split among |
The '''Shotgunner''' shoots multiple bullets at once through ''Scatter Shot''. Damage is split among 8 bullets per firerate (so the base damage is 2x8), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the '''Shotgunner''', the more likely they are to be damaged by the bullets. |
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The '''Shotgunner''' is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and mediocre range, but high DPS can suffice in the late game. It is excellent against huge swarms of enemies as it allows '''Shotgunner''' to maximise its high DPS. |
The '''Shotgunner''' is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and mediocre range, but high DPS can suffice in the late game. It is excellent against huge swarms of enemies as it allows '''Shotgunner''' to maximise its high DPS. |
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==Upgrades== |
==Upgrades== |
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{{PVPTabber |
{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money| |
|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|750}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money| |
Sell Price changes to {{Money|750}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1, |
{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
+1.5 Range [[File:Range Icon.png|20px|Range]] |
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8 > |
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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5 > 10 Spread |
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+Flying Detection {{Flying|Flying Detection}} |
+Flying Detection {{Flying|Flying Detection}} |
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Sell Price changes to {{Money|1, |
Sell Price changes to {{Money|1,250}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6, |
{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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10 > 25 Spread |
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Sell Price changes to {{Money|3, |
Sell Price changes to {{Money|3,416}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18, |
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+7 Damage [[File:Damage Icon.png|20px|Damage]] |
+7 Damage [[File:Damage Icon.png|20px|Damage]] |
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9 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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25 > 40 Spread |
25 > 40 Spread |
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Sell Price changes to {{Money|9, |
Sell Price changes to {{Money|9,675}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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<var> |
<var> |
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$DPS$ = Damage * Bullet Count / Firerate |
$DPS$ = Damage * Bullet Count / Firerate |
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$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
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$CE$ = Total Price / DPS |
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$ |
$CE$ = Total Cost / DPS |
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$ |
$MCE$ = Total Cost / Max DPS |
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$FNC- |
$TP$ = $FNC-TOTAL-COST$ |
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$TE$ = $FNC-TOTAL-EXP$ |
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$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}} |
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$COST$ = 1500; 750; 1500; 6500; 18777 |
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$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
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$FSE-DETECTION$ = 1; ; 2 |
$FSE-DETECTION$ = 1; ; 2 |
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$FSE-PVP-DETECTION$ = 2; 2; |
$FSE-PVP-DETECTION$ = 2; 2; 2 |
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$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback |
$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback |
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$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
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$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
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$FSE- |
$FSE-META$ = Intermediate; File:EasterShotgunner_Icon.png |
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$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
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$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$TP$}} || 2 || 8 || 1. |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 7 || 9 || 0.8 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
|} |
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</div> |
</div> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
|- |
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| 0 || {{Money|$TP$}} || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
|} |
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</div> |
</div> |
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<!-- @se-ignore --> |
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|-|Levels = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! colspan="12" |Levels |
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|- |
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! Level !! Exp !! Total Exp |
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|- |
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| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$ |
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|- |
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| 1 || {{Exp|$EXP$}}$R$ || $R$ |
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|- |
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| 2 || $R$ || $R$ |
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|- |
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| 3 || $R$ || $R$ |
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|- |
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| 4 || $R$ || $R$ |
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|- |
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| 5 || $R$ || $R$ |
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|- |
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| 6 || $R$ || $R$ |
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|- |
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| 7 || $R$ || $R$ |
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|- |
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| 8 || $R$ || $R$ |
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|- |
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| 9 || $R$ || $R$ |
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|- |
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| 10 || $R$ || $R$ |
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|- |
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| 11 || $R$ || $R$ |
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|- |
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| 12 || $R$ || $R$ |
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|- |
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| 13 || $R$ || $R$ |
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|- |
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| 14 || $R$ || $R$ |
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|- |
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| 15 || $R$ || $R$ |
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|- |
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| 16 || $R$ || $R$ |
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|- |
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| 17 || $R$ || $R$ |
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|- |
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| 18 || $R$ || $R$ |
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|- |
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| 19 || $R$ || $R$ |
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|- |
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| 20 || $R$ || $R$ |
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|} |
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</div> |
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<!-- @/se-ignore --> |
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</tabber></div> |
</tabber></div> |
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</nowiki>}} |
</nowiki>}} |
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|{{Coins|3,500}} |
|{{Coins|3,500}} |
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|{{Coins|5,000}} |
|{{Coins|5,000}} |
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|{{Coins| |
|{{Coins|5,000}} |
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|{{Robux|249}} |
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|N/A |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|N/A |
|N/A |
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|N/A |
|N/A |
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|{{Coins|6,250}} |
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|N/A |
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|- |
|- |
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!Obtained From |
!Obtained From |
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*The [[Shotgunner (Pizza Party)|Shotgunner]] enemy from [[Pizza Party]] is based on the '''Shotgunner''' tower. |
*The [[Shotgunner (Pizza Party)|Shotgunner]] enemy from [[Pizza Party]] is based on the '''Shotgunner''' tower. |
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*The '''Shotgunner''' was the only tower to gain lead detection and then lose it on another level. |
*The '''Shotgunner''' was the only tower to gain lead detection and then lose it on another level. |
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**However, this was a bug and not intentional. |
**However, this was a bug and not intentional. This was later removed in the [[V2.0.0|Hardcore Rework]] update. |
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**As of Update [[V2.0.0]], '''Shotgunner''' no longer has lead detection on any level. |
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*The '''Shotgunner''' used to be a starter tower prior to the [[V2.0.0|Hardcore Rework]] update. |
*The '''Shotgunner''' used to be a starter tower prior to the [[V2.0.0|Hardcore Rework]] update. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.25 > 1|-0.25}}. |
****Firerate changed from {{Tooltip|1.275 > 1.025|-0.25}} to {{Tooltip|1.25 > 1|-0.25}}. |
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*'''12 June 2026''' - [[v2.0.0|v2.0.9]] |
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**New skin: {{Color|Other|Community}} |
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*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
*'''2 July 2026''' - [[v2.1.0|v2.1.7]] |
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**New skin: {{Color|Scuba|Scuba Ops}} |
**New skin: {{Color|Scuba|Scuba Ops}} |
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*'''17 July 2026''' - [[v2.3.0]] |
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**Corrected incorrect spread values at Level 4. |
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*'''14 August 2026''' - [[v2.6.0]] |
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**Now can gain experience which is used to unlock the [[Enforcer]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09. |
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**Statistical changes (Regular): |
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***'''Base''' |
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****Cost increased from {{Money|1,225}} to {{Money|1,500}}. |
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****Firerate decreased from 1.2 to 1.1. |
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****Spread decreased from 10 to 5. |
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***'''Level 1''' |
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****Cost increased from {{Money|640}} to {{Money|750}}. |
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***'''Level 2''' |
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****Cost decreased from {{Money|1,550}} to {{Money|1,500}}. |
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****Firerate changed from {{Tooltip|1.2 > 0.85|-0.35}} to {{Tooltip|1.1 > 0.8|-0.3}}. |
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****Bullets changed from 8 > 10 to 8 > 9. |
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****Spread changed from 10 > 15 to 5 > 10. |
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***'''Level 3''' |
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****Cost increased from {{Money|6,000}} to {{Money|6,500}}. |
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****Spread changed from 15 > 25 to 10 > 25. |
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***'''Level 4''' |
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****Cost increased from {{Money|18,500}} to {{Money|18,777}}. |
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****Firerate changed from {{Tooltip|0.85 > 0.75|-0.1}} to 0.8. |
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****Bullets changed from 10 > 12 to 9 > 12. |
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}} |
}} |
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Latest revision as of 14:07, 25 August 2026
<infobox>
<title source="title"><default>Shotgunner</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux 499</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
- "Wields a powerful pump shotgun with small range. Pierces through enemies."
- ―Store Description
- "Wields a powerful pump shotgun with small range."
- ―Former Store Description
Description
[edit]The Shotgunner, formerly known as the Enforcer, is an intermediate ground tower that wields a powerful pump shotgun to attack enemies with. It costs Coin 850 to buy from the store.
The Shotgunner shoots multiple bullets at once through Scatter Shot. Damage is split among 8 bullets per firerate (so the base damage is 2x8), and these bullets are spread within a small cone and can pierce through enemies. The same enemy can be hit with multiple bullets, increasing the damage inflicted. On all levels, three enemies can be damaged by the same bullet. The first two enemies will be dealt full damage, while the last will only be dealt 50% of the damage. The closer an enemy is to the Shotgunner, the more likely they are to be damaged by the bullets.
The Shotgunner is considered a mid to late-game, as its medium cost can be utilized in the mid-game, while its later upgrades and mediocre range, but high DPS can suffice in the late game. It is excellent against huge swarms of enemies as it allows Shotgunner to maximise its high DPS.
The Shotgunner has a placement limit of nine per player. This is removed in PVP mode.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Shotgunner is best placed in a straight line, as enemies traveling away from the Shotgunner will be affected by all the bullets.
- It is also recommended to set the Shotgunner's targeting to Farthest so that it hits as many enemies as possible.
- Multiple Level 0–2 Shotgunners are very cost-efficient and effective at killing enemies, even fast ones like the Speedy or Quick, although it is quite expensive.
- Towards late-game, multiple Level 3 and 4 Shotgunners can be used to wipe out hordes of enemies, such as the Fallen Giant or Molten Titan.
- Be aware that the Shotgunner has a quite mediocre range.
- DJ Booth or Ranger can be used to increase the range of Shotgunner, but the range increase is minimal at best.
- However, the DJ Booth can still be useful to reduce the price of the Shotgunner's upgrades or to boost its damage.
- The Tesla complements the Shotgunner quite well as the Electroshocker can restrict enemy movement significantly, so the Shotgunner can hit more targets with each shot.
- The Freezer can help to freeze enemies, but it cannot freeze multiple enemies without its Frost Grenade ability. Meanwhile, the Sledger and Frost Blaster can freeze multiple enemies at once.
- DJ Booth or Ranger can be used to increase the range of Shotgunner, but the range increase is minimal at best.
- The Shotgunner has a smaller placement footprint than most towers, making it take up far less space.
- The Shotgunner fires multiple bullets at once, making it quite effective against Tank enemies.
- While the Shotgunner does have high DPS for its cost, its overall damage output is mitigated due to its small range.
- This makes Shotgunner better used as a frontline defense to maximize damage output.
- Shotgunner is most effective on maps with small loops like Simplicity and Midnight Issue.
- The Shotgunner's bullets can only pierce through a limited number of enemies, with the first two enemies being dealt full damage, and the last enemy being dealt only half of the damage.
- On all levels, it can pierce through two enemies, so each bullet can hit three enemies.
- This makes Shotgunner a good choice against crowds of high-health enemies where Splash Damage towers normally struggle.
- Shotgunner is a very effective tower for killing Flying enemies, as it gets flying detection at Level 2+ and has high dps.
- Before Level 2+, Shotgunner can still accidentally hit flying enemies within range of the enemy it is targeting.
Trivia
[edit]- The Shotgunner (when it was called the Enforcer) was inspired by the Enforcer from the Risk of Rain series.
- Before the Overhaul Update, the Shotgunner (known as the Enforcer back then) had the appearance of a police officer.
- It also had an ability that spawned a SWAT Van with 600 health and a 45 second cooldown.
- This ability was voiced by YouTuber JOHN ROBLOX. There were three lines:
- "Strike force moving out."
- "Strike force rolling."
- "Copy, strike force is on the way."
- This ability was voiced by YouTuber JOHN ROBLOX. There were three lines:
- It also had an ability that spawned a SWAT Van with 600 health and a 45 second cooldown.
- The Shotgunner enemy from Pizza Party is based on the Shotgunner tower.
- The Shotgunner was the only tower to gain lead detection and then lose it on another level.
- However, this was a bug and not intentional. This was later removed in the Hardcore Rework update.
- The Shotgunner used to be a starter tower prior to the Hardcore Rework update.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 July 2019 - BETA v1.5.0
- Enforcer added.
- 13 October 2019 - Release v1.0.0
- 27 October 2019 - Release v1.1.1
- New skin: Hallow Punk
- 12 January 2020 - Release v1.6.0
- One SWAT Van now spawn per ability in two-pathed maps.
- 26 January 2020 - Release v1.6.1
- Upgrade names added.
- Enforcer's bullets now function like a shotgun. Damage is the same amongst bullets and the more bullets that hit a target, the more damage it deals. Bullets pierce enemies but only go as far as the tower's range. Previously, all bullets hit one enemy, with no pierce.
- Statistical changes:
- Base
- Range increased from 5 to 9.
- Damage decreased from 8 to 2x6.
- Level 1
- Level 2
- Level 3
- Damage decreased from +15 to +3.
- Level 4
- Damage decreased from +20 to +6.
- Level 5
- Base
- Bug: Upgrade descriptions have not been updated for all Levels.
- Bug: Damage Buffs do not increase the Enforcer's damage.
- Bug: Range Buffs do not increase how far the Enforcer's bullets reach.
- 11 February 2020 - Release v1.7.0
- 4 March 2020 - Release v1.8.0
- New SFX.
- 29 October 2020 - Overhaul v1.0.0
- Renamed from Enforcer to Shotgunner.
- Unlock cost increased from Coin 1,000 to Coin 2,500.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Statistical changes:
- Base
- Firerate decreased from 2.55 to 2.53.
- Level 1
- Renamed from Handling to Better Handling.
- Level 2
- Renamed from Legit Badge to Radio Communications.
- Level 3
- Renamed from Bullet Proof Vest to Combat Ready.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage decreased from +6 to +5.
- Renamed from SWAT Armor to Rebel Leader.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- SWAT Van ability removed.
- Renamed from SWAT Force to Apocalypse Slayer.
- Base
- New skins: Classic, Slayer
- 23 November 2020 - Overhaul v1.1.1
- New skin: Spooky
- 4 December 2021 - v1.0.0
- Statistical changes:
- Base
- Level 1
- Upgrade cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Range decreased from +2 to +0.
- Firerate changed from 2.53 to Template:Tooltip.
- Level 2
- Damage decreased from +2 to +0.
- Range increased from +0 to +2.
- Level 3
- Damage increased from +3 to +4.
- Firerate changed from Template:Tooltip to 2.28 > 1.83.
- Level 4
- Damage increased from +5 to +6.
- Level 5
- Upgrade cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 1.83 > 1.53.
- Statistical changes:
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 2.53 to 2.525.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from 2.28 > 1.83 to 2.275 > 1.825.
- Level 5
- Firerate changed from 1.83 > 1.53 to 1.825 > 1.525.
- Base
- 17 April 2022 - v1.2.0
- Damage of each bullet is no longer decreased by 50% with each pierce. It now deals full damage to first two enemies and half of the damage to the last enemy.
- Max hits is no longer based on how high the damage of Shotgunner is, instead all Levels have a max hits of 3.
- Statistical changes:
- Base
- Level 1
- Damage decreased from +1 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Spread of 80 added.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +4 to +2.
- Firerate changed from 2.275 > 1.825 to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range increased from +0 +2.
- Damage decreased from +6 to +1.
- Firerate changed from 1.825 to Template:Tooltip.
- Bullets changed from 6 to 8 > 12.
- Spread change of 60 > 50 added.
- Level 5 removed
- Statistics:
- Name: Apocalypse Slayer
- Cost: CashScript error: No such module "Money".
- Range: +1
- Bullets: 6 > 8
- Firerate: Template:Tooltip
- Statistics:
- New skin: Ducky
- Damage of each bullet is no longer decreased by 50% with each pierce. It now deals full damage to first two enemies and half of the damage to the last enemy.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- New skin: Holiday
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Uncommon.
- 24 June 2023 v1.8.2
- New skin: Vigilante
- 21 December 2023 - v1.11.0
- New skin: Phantom
- Bug: Shotgunner's bullets deal damage to units.
- 28 January 2024 - v1.12.0
- Bug: Slayer skin is removed from the game.
- 28 January 2024 - v1.12.0a
- Bugfix: Slayer skin re-added.
- 24 February 2024 - v1.14.0
- Statistical changes:
- Base
- Firerate decreased from 2.525 to 2.125.
- Spread decreased from 80 to 60.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Renamed from Better Handling to Shotgun Knowledge.
- Spread changed from 80 > 60 to 60 > 50.
- Lead detection added.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Now removes lead detection due to a bug.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Bullets decreased from 8 > 12 to 8 > 10.
- Spread changed from 60 > 50 to 50 > 40.
- Now adds lead detection.
- Base
- Bug: Level 3 removes lead detection.
- Statistical changes:
- 1 March 2024 - v1.14.0c
- Statistical changes:
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Bullets increased from 8 > 10 to 8 > 11.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Statistical changes:
- 5 April 2024 - v1.18.0
- Slayer skin rarity changed from Common to Legendary.
- 3 May 2024 - v1.20.0
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Lead detection moved to Level 3.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Lead detection added, moved from Level 2.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Bugfix: Shotgunner no longer loses lead detection at Level 3.
- Statistical changes:
- 19 July 2024 - v1.26.0
- Bugfix: Shotgunner can no longer deal damage to units.
- 2 August 2024 - v1.27.0
- Bugfix: Damage can now be boosted by Damage Buffs.
- 23 October 2024 - v1.37.0
- New skin: Dance Fever
- 27 November 2024 - v1.43.0
- Statistical Changes:
- Base
- Range increased from 7 to 7.5.
- Firerate changed from 1.875 to 1.525.
- Spread decreased from 60 to 55.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Bullets decreased from 8 > 11 to 8 > 10.
- Base
- Statistical Changes:
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Gardener
- 25 June 2025 - v1.68.0
- 9 July 2025 - v1.70.0
- Placement footprint decreased from 1.5 to 1.
- Statistical changes:
- Base
- Firerate increased from 1.525 to 2.025.
- Bullets increased from 6 to 8.
- Spread decreased from 55 to 45.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 1.275 to Template:Tooltip.
- Bullets changed from 6 > 8 to 8 > 10.
- Spread changed from 55 > 45 to 45 > 40.
- Lead detection added, moved from Level 3.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +0.5.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +1.5.
- Bullets changed from 8 > 10 to 10 > 12.
- Spread changed from 45 > 40 to 40 > 30.
- Base
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 1.425.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Level 2
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Statistical changes (PVP):
- 18 October 2025 - v1.77.0
- New skin: Null
- 31 October 2025 - v1.79.0
- Bug: When a Level which deals 1 damage is affected by Damage Debuffs, it will start dealing nan damage.
- 26 November 2025 - v1.81.0
- Bugfix: Can still deal nan damage to enemies and make them have nan health, however, any damage counters will no longer change to nan when attacking or creating such enemies.
- 20 December 2025 - v1.83.0
- New skin: Trumpeter
- 28 January 2026 - v1.84.0
- Unlock cost decreased from Coin 1,000 to Coin 400.
- Placement limit of 9 added in regular modes.
- Category changed from Intermediate to Starter.
- Statistical changes (Regular):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Firerate changed from Template:Tooltip to 1.025.
- Name changed from Faster Reloading to Heavier Shells.
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +1 to +0.
- Firerate changed from Template:Tooltip 1.025.
- Bullets changed from 8 > 10 to 6 > 8.
- Spread changed from 45 > 40 to 120 > 40.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +6.
- Bullets changed from 10 > 12 to 8 > 9.
- Firerate changed from Template:Tooltip to 0.825.
- 11 February 2026 - v1.85.0
- Placement limit removed.
- Statistical changes (Regular):
- Base
- Level 1
- Level 2
- Level 3
- Level 4
- 3 April 2026 - v1.88.0
- New skin: SciBunny
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Category changed from Starter to Intermediate.
- Cost increased from Coin 400 to Coin 850.
- Placement limit of 9 added in regular modes.
- Statistical changes (Regular):
- Base
- Level 1
- Level 2
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Name changed from Shotgun Knowledge to Clay Pigeon Training.
- Firerate changed from 1.025 to Template:Tooltip.
- Bullets changed from 6 > 8 to 8 > 10.
- Spread changed from 100 > 40 to 10 > 15.
- Hidden detection moved to Level 1.
- Flying detection added.
- Lead detection removed.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +4.
- Firerate changed from Template:Tooltip to 0.7
- Range increased from +0.5 to +1.5.
- Spread changed from 40 to 15 > 25.
- Name changed from Slug Madness to Heavier Shells.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +5 to +7.
- Firerate changed from 0.825 to Template:Tooltip.
- Range increased from +1.5 to +2.
- Bullets changed from 8 > 9 to 10 > 12.
- Spead changed from 40 > 30 to 25 > 40.
- Statistical changes (PVP):
- Base
- Firerate decreased from 2.025 to 2.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 12 June 2026 - v2.0.9
- New skin: Community
- 2 July 2026 - v2.1.7
- New skin: Scuba Ops
- 17 July 2026 - v2.3.0
- Corrected incorrect spread values at Level 4.
- 14 August 2026 - v2.6.0
- Now can gain experience which is used to unlock the Enforcer. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
- Statistical changes (Regular):
- Base
- Level 1
- Level 2
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Bullets changed from 8 > 10 to 8 > 9.
- Spread changed from 10 > 15 to 5 > 10.
- Level 3
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.8.
- Bullets changed from 10 > 12 to 9 > 12.
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |