Mortar: Difference between revisions
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|image-static = MortarIcon.png |
|image-static = MortarIcon.png |
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|image-dynamic = MortarDynamic.png |
|image-dynamic = MortarDynamic.png |
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|unlockcost = {{Level|75}} or {{Robux| |
|unlockcost = {{Level|75}} or {{Robux|300}} |
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|role = Defense |
|role = Defense |
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|placement = Cliff |
|placement = Cliff |
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__TOC__ |
__TOC__ |
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==Description== |
==Description== |
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The '''Mortar''' is an advanced cliff [[Towers|tower]] with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching {{Level|75}} or purchased via a gamepass for {{Robux| |
The '''Mortar''' is an advanced cliff [[Towers|tower]] with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching {{Level|75}} or purchased via a gamepass for {{Robux|300}}. When the player reaches {{Level|75}}, the '''Mortar''' can be claimed by using the pop-up message that appears when joining the lobby. |
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The '''Mortar''' is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the '''Mortar''' shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the '''Mortar's''' shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the '''Mortar''' can damage [[Lead (Attribute)|Lead]], as well as target all non-hidden flying enemies. The '''Mortar''' is immune to all stuns by default. |
The '''Mortar''' is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the '''Mortar''' shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the '''Mortar's''' shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the '''Mortar''' can damage [[Lead (Attribute)|Lead]], as well as target all non-hidden flying enemies. The '''Mortar''' is immune to all stuns by default. |
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}} |
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== |
==Statistics== |
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''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
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$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
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$CDPS$ = Cluster Damage * Cluster Count / Firerate |
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
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$CE$ = Total |
$CE$ = Total Cost / ($DPS$ + $CDPS$) |
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$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
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$ |
$COST$ = 1000; 500; 2250; 4250; 13500; 30000 |
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$ |
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
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$ |
$FSE-DETECTION$ = ; 0; 0 |
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$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
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$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
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$FSE-META$ = Advanced; File:MortarIcon.png |
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$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
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$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
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$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
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$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
</var> |
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<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
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|- |
|- |
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|0 || {{Money|$TP$}} || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || $R$ || $R$ || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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<div class="overflow-box"> |
<div class="overflow-box"> |
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{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
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! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
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|- |
|- |
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| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
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|- |
|- |
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| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
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|- |
|- |
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| 2 || |
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
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|- |
|- |
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| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.258 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
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|- |
|- |
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| 4 || |
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|- |
|- |
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| 5 || |
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
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|} |
|} |
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</div> |
</div> |
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|N/A |
|N/A |
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|{{Coins|4,000}} |
|{{Coins|4,000}} |
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|{{Coins| |
|{{Coins|5,000}} |
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|- |
|- |
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!Obtained From |
!Obtained From |
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|- |
|- |
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!Daily Store Cost |
!Daily Store Cost |
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|{{Coins| |
|{{Coins|5,000}} |
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|N/A |
|N/A |
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|{{Robux|360}} |
|{{Robux|360}} |
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==Trivia== |
==Trivia== |
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*Outside of sales, the '''Mortar''' is a {{Level|75}} tower with a gamepass cost of {{Robux| |
*Outside of sales, the '''Mortar''' is a {{Level|75}} tower with a gamepass cost of {{Robux|300}}, lower in Robux compared to the [[Turret]] which is a {{Level|50}} tower with a gamepass cost of {{Robux|340}}. |
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*The '''Mortar''' is loosely based on the [[w:c:roblox-tower-battles:Mortar|Mortar]] from ''Tower Battles'' and the [[w:c:bloons:Mortar Monkey|Mortar Monkey]] from the ''Bloons Tower Defense'' series. |
*The '''Mortar''' is loosely based on the [[w:c:roblox-tower-battles:Mortar|Mortar]] from ''Tower Battles'' and the [[w:c:bloons:Mortar Monkey|Mortar Monkey]] from the ''Bloons Tower Defense'' series. |
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*When the '''Mortar''' was first released, it would have been affected by shockwaves created by bosses from their ''Stomp'' abilities. This would later be fixed the same day. |
*When the '''Mortar''' was first released, it would have been affected by shockwaves created by bosses from their ''Stomp'' abilities. This would later be fixed the same day. |
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***'''Level 2''' |
***'''Level 2''' |
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****Damage decreased from +6 to +0. |
****Damage decreased from +6 to +0. |
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****Firerate changed from 5.05 to |
****Firerate changed from 5.05 to {{Tooltip|5.03 > 4.53|-0.5}}. |
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****Cost decreased from {{Money|1,000}} to {{Money|400}}. |
****Cost decreased from {{Money|1,000}} to {{Money|400}}. |
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****Renamed from ''Safety Gear'' to ''Quick Reloading''. |
****Renamed from ''Safety Gear'' to ''Quick Reloading''. |
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****Damage decreased from +25 to +10. |
****Damage decreased from +25 to +10. |
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****Range decreased from +6 to +0. |
****Range decreased from +6 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|5.05 > 4.05|-1}} to 4.53. |
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****Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''. |
****Renamed from ''BIGGER CANNON'' to ''Bigger Cannon''. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost decreased from {{Money|13,000}} to {{Money|12,000}}. |
****Cost decreased from {{Money|13,000}} to {{Money|12,000}}. |
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****Explosion radius changed from 17 > 25 to 6. |
****Explosion radius changed from 17 > 25 to 6. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.05 > 3.05|-1}} to {{Tooltip|4.53 > 3.03|-1.5}}. |
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****Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''. |
****Renamed from ''NUCLEAR CANNON'' to ''Nuclear Devistation''. |
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**{{Bug}} {{Color|Bunny|Bunny}} skin does not attack any enemies. |
**{{Bug}} {{Color|Bunny|Bunny}} skin does not attack any enemies. |
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****Firerate decreased from 5.03 to 5.008. |
****Firerate decreased from 5.03 to 5.008. |
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***'''Level 2''' |
***'''Level 2''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|5.03 > 4.53|-0.5}} to {{Tooltip|5.025 > 4.525|-0.5}}. |
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***'''Level 5''' |
***'''Level 5''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.53 > 3.03|-1.5}} to {{Tooltip|4.525 > 3.025|-1.5}}. |
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**{{Bug}} {{Color|Bunny|Bunny}} uses incorrect animations in the lobby. |
**{{Bug}} {{Color|Bunny|Bunny}} uses incorrect animations in the lobby. |
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**{{Bugfix}} {{Color|Bunny|Bunny}} skin now works properly. |
**{{Bugfix}} {{Color|Bunny|Bunny}} skin now works properly. |
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****Placement limit increased from 5 to 6. |
****Placement limit increased from 5 to 6. |
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***'''Level 1''' |
***'''Level 1''' |
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****Firerate changed from 5.008 to |
****Firerate changed from 5.008 to {{Tooltip|5.025 > 4.525|-0.5}}. |
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****Range decreased from +3 to +2. |
****Range decreased from +3 to +2. |
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****Cost increased from {{Money|250}} to {{Money|600}}. |
****Cost increased from {{Money|250}} to {{Money|600}}. |
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***'''Level 2''' |
***'''Level 2''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.525 > 4.025|-0.5}}. |
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****Damage increased from +0 to +10. |
****Damage increased from +0 to +10. |
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****Explosion radius changed from 4 to 8 > 12. |
****Explosion radius changed from 4 to 8 > 12. |
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***'''Level 4''' |
***'''Level 4''' |
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****Damage increased from +10 to +50. |
****Damage increased from +10 to +50. |
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****Firerate changed from 4.525 to |
****Firerate changed from 4.525 to {{Tooltip|4.025 > 3.525|-0.5}}. |
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****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
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****Explosion radius changed from 5 > 6 to 14. |
****Explosion radius changed from 5 > 6 to 14. |
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****Renamed from ''Stronger Shells'' to ''Loaded Warhead''. |
****Renamed from ''Stronger Shells'' to ''Loaded Warhead''. |
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***'''Level 5''' |
***'''Level 5''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.525 > 3.025|-1.5}} to 3.525. |
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****Damage increased from +35 to +75. |
****Damage increased from +35 to +75. |
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****Explosion radius changed from 6 to 14 > 20. |
****Explosion radius changed from 6 to 14 > 20. |
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****Cost decreased from {{Money|1,000}} to {{Money|900}}. |
****Cost decreased from {{Money|1,000}} to {{Money|900}}. |
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***'''Level 1''' |
***'''Level 1''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|5.025 > 4.525|-0.5}} to {{Tooltip|4.025 > 3.025|-1}}. |
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****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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****Cost decreased from {{Money|600}} to {{Money|325}}. |
****Cost decreased from {{Money|600}} to {{Money|325}}. |
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***'''Level 2''' |
***'''Level 2''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.525 > 4.025|-0.5}} to 3.025. |
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****Range increased from +0 to +4. |
****Range increased from +0 to +4. |
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****Explosion Radius changed from 5 > 6.5 to 6 > 7.5. |
****Explosion Radius changed from 5 > 6.5 to 6 > 7.5. |
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****Cost increased from {{Money|3,200}} to {{Money|3,500}}. |
****Cost increased from {{Money|3,200}} to {{Money|3,500}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.025 > 3.525|-0.5}} to 3.025. |
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****Range decreased from +2 to +0. |
****Range decreased from +2 to +0. |
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****Cluster bomb damage increased from 40x3 to 40x4. |
****Cluster bomb damage increased from 40x3 to 40x4. |
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****Damage increased from +0 to +3. |
****Damage increased from +0 to +3. |
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****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.025 > 3.025|-1}} to {{Tooltip|3.775 > 3.275|0.5}}. |
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***'''Level 2''' |
***'''Level 2''' |
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****Damage increased from +12 to +13. |
****Damage increased from +12 to +13. |
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****Damage increased from +31 to +32. |
****Damage increased from +31 to +32. |
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****Range increased from +3 to +5. |
****Range increased from +3 to +5. |
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****Firerate changed from 3.025 to |
****Firerate changed from 3.025 to {{Tooltip|3.275 > 3.025|-0.25}}. |
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***'''Level 4''' |
***'''Level 4''' |
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****Cost decreased from {{Money|12,000}} to {{Money|10,000}}. |
****Cost decreased from {{Money|12,000}} to {{Money|10,000}}. |
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****Cost decreased from {{Money|400}} to {{Money|300}}. |
****Cost decreased from {{Money|400}} to {{Money|300}}. |
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****Damage decreased from +3 to +0. |
****Damage decreased from +3 to +0. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|3.757 > 3.275|-0.5}} to {{Tooltip|4.025 > 3.275|-0.75}}. |
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***'''Level 2''' |
***'''Level 2''' |
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****Explosion radius changed from 6 > 7.5 to 5.5 > 7. |
****Explosion radius changed from 6 > 7.5 to 5.5 > 7. |
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****Cost decreased from {{Money|3,000}} to {{Money|2,500}}. |
****Cost decreased from {{Money|3,000}} to {{Money|2,500}}. |
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****Damage decreased from +32 to +25. |
****Damage decreased from +32 to +25. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|3.275 > 3.025|-0.25}} to 3.275. |
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****Explosion radius changed from 7.5 > 8.5 to 7 > 8. |
****Explosion radius changed from 7.5 > 8.5 to 7 > 8. |
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***'''Level 4''' |
***'''Level 4''' |
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***'''Level 1''' |
***'''Level 1''' |
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****Cost increased from {{Money|325}} to {{Money|500}}. |
****Cost increased from {{Money|325}} to {{Money|500}}. |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.025 > 3.025|-1}} to {{Tooltip|4.025 > 2.775|-1.25}}. |
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****Range increased from +0 to +3. |
****Range increased from +0 to +3. |
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***'''Level 2''' |
***'''Level 2''' |
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****Now displays its [[Stun Immunity]]. |
****Now displays its [[Stun Immunity]]. |
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***'''Level 1''' |
***'''Level 1''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.025 > 2.775|-1.25}} to {{Tooltip|4 > 2.75|-1.25}}. |
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**Statistical changes ([[PVP]]): |
**Statistical changes ([[PVP]]): |
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***'''Base''' |
***'''Base''' |
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****Firerate decreased from 4.025 to 4. |
****Firerate decreased from 4.025 to 4. |
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***'''Level 1''' |
***'''Level 1''' |
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****Firerate changed from |
****Firerate changed from {{Tooltip|4.025 > 3.275|-1.25}} to {{Tooltip|4 > 3.25|-1.25}}. |
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*'''19 June 2026''' - [[v2.1.0]] |
*'''19 June 2026''' - [[v2.1.0]] |
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**Placement limit increased from 3 to 4 in regular modes. |
**Placement limit increased from 3 to 4 in regular modes. |
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***Cost decreased from {{Money|35,500}} to {{Money|30,000}}. |
***Cost decreased from {{Money|35,500}} to {{Money|30,000}}. |
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***Damage decreased from +165 to +135. |
***Damage decreased from +165 to +135. |
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*'''2 August 2026''' - [[v2.4.0|v2.4.2a]] |
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**Gamepass price decreased from {{Robux|395}} to {{Robux|300}}. |
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***{{Bug}} Gift price has not changed. |
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}} |
}} |
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Latest revision as of 14:06, 25 August 2026
<infobox>
<title source="title"><default>Mortar</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Defense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.75) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux {{{skip_cost}}}</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
[edit]The Mortar is an advanced cliff tower with a long range capable of damaging enemies with its explosions. It can be unlocked by reaching Level 75 or purchased via a gamepass for Robux 300. When the player reaches Level 75, the Mortar can be claimed by using the pop-up message that appears when joining the lobby.
The Mortar is a cliff tower that shoots rather slowly but deals high damage over a large explosion radius. It has a long range, but as the Mortar shoots at a target farther away, the shells take longer to reach their target. These shells will generally land behind the targeted enemy. The explosion it produces is separated into two spheres; enemies in the inner sphere will be dealt 100% of the stated damage, while the damage in the outer sphere decreases linearly. At Level 4, when the Mortar's shells explode, they will drop three cluster bombs, which will create additional explosions when they hit the ground. These will land around the main explosion, meaning they are very unlikely to all hit and deal full damage to the targeted enemy. By default, the Mortar can damage Lead, as well as target all non-hidden flying enemies. The Mortar is immune to all stuns by default.
The Mortar is considered an all-round tower due to its relatively cheap placement cost, expensive upgrade prices, and its ability to effectively handle groups of enemies throughout the game thanks to its high area damage and strong overall damage output.
The Mortar has a placement limit of four per player. This is increased to five in PVP mode.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Mortar is essentially a cliff-based Rocketeer. However, the Mortar deals less single target damage without its cluster bombs (which are very unlikely to all deal full damage to the enemy) while having a significantly larger explosion. This makes the Mortar a better option against hordes.
- In most cases, the Mortar's shells will land behind an enemy.
- This can be useful for hordes of enemies, as the Mortar's shells will land closer to the middle of the hordes instead of landing at the front. This allows its explosions to hit more enemies.
- However, this makes the Mortar somewhat weaker against single targets. As explosions will land behind an enemy, the enemy will be further away from the center of the explosion, which can reduce the amount of damage it receives.
- This is usually negligible for slow enemies, but for much faster ones like the Fallen Rusher, the Mortar's DPS may be reduced drastically.
- At Level 4, the Mortar's shells drop cluster bombs when they explode. These cluster bombs will also explode when they hit the ground.
- However, do note that these should not be relied on, as the cluster bombs are very inaccurate and create a smaller explosion than the shells.
- At least 1 or 2 Level 5 Mortars can be efficient with taking out hordes of Breaker4s due to it being able to kill it in a single hit and its cluster bombs killing the Breaker3s that spawn.
- Compared to the Ranger and Sniper, the Mortar has a significantly smaller range, lacking in range when cliff spots are far enough from the path.
- The DJ Booth can aid with this by boosting its range.
- The Commander can help remedy the Mortar's slow firerate.
- This tower has surprisingly good DPS for a splash damage tower, so it will also be able to help with major bosses like the Fallen King.
- Additionally, it can easily take care of their summons with its explosions.
- The Mortar cannot detect Hidden enemies. You will have to use other towers for an effective Hidden defense.
- In most gamemodes, Hidden enemies are usually close to other enemies, so the Mortar can indirectly hit them with its large explosion radius.
- Towers like the Ace Pilot or Firework Technician can give hidden detection but must be close to the Mortar in order to do so.
- Large clumped groups that appear from Breaker4 can be better targeted by setting Mortar to Random.
- This tower completely ignores defense, dealing full damage to the enemy. Because of this, it can be useful against hordes of enemies with defense, like Hazards, Reaver or Fallen Giant.
- In Hardcore mode, the Mortar can be used to kill hordes of Lead enemies.
- The Mortar can be an effective tower in certain maps where you can stack the Mortar to maximize the cliff spaces and free up more space for other cliff towers like the Ranger.
Trivia
[edit]- Outside of sales, the Mortar is a Level 75 tower with a gamepass cost of Robux 300, lower in Robux compared to the Turret which is a Level 50 tower with a gamepass cost of Robux 340.
- The Mortar is loosely based on the Mortar from Tower Battles and the Mortar Monkey from the Bloons Tower Defense series.
- When the Mortar was first released, it would have been affected by shockwaves created by bosses from their Stomp abilities. This would later be fixed the same day.
- This glitch would later return in the Overhaul Update, though it only applied to the Grave Digger's Stomp. This was later fixed in the Entity System Update.
- The Mortar formerly shared its Level 4 icon with the Ace Pilot's Level 2 icon, but rotated.
- The Mortar has a unique explosion at Level 5. It will create a nuclear explosion, instead of the usual explosion most other splash towers use.
- Unlike the game, dropping a shell in real life will spontaneously fire the mortar. In the game, Mortar drops in a shell after firing and waits for an enemy to come close to fire again.
- The Mortar's default skin in the lobby uses its Hardcore Testing BETA appearance with its face changed, instead of its current appearance.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 24 December 2019 - Release v1.5.0
- Mortar added.
- Bug: Has the ability to give you negative cash.
- 24 December 2019 - Release v1.5.0a
- Can no longer be stunned by boss stomps.
- 12 January 2020 - Release v1.6.0
- Projectile speed increased from 25 to 35.
- 18 March 2020 - Release v1.8.1
- New SFX.
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 October 2020 - Overhaul v1.0.0
- Splash damage equation reworked.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Range decreased from 25 to 22.
- Damage decreased from 6 to 5.
- Firerate decreased from 5.05 to 5.03.
- Explosion radius decreased from 12 to 4.
- Flying detection added.
- Lead detection added.
- Level 1
- Level 2
- Damage decreased from +6 to +0.
- Firerate changed from 5.05 to Template:Tooltip.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Safety Gear to Quick Reloading.
- Level 3
- Damage decreased from +25 to +10.
- Range decreased from +6 to +0.
- Firerate changed from Template:Tooltip to 4.53.
- Renamed from BIGGER CANNON to Bigger Cannon.
- Level 4
- Damage decreased from +60 to +10.
- Explosion radius changed from 12 > 17 to 4 > 6.
- Renamed from BETTER BOMBS to Stronger Shells.
- Level 5
- Range decreased from +8 to +5.
- Damage decreased from +65 to +35.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Explosion radius changed from 17 > 25 to 6.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from NUCLEAR CANNON to Nuclear Devistation.
- Base
- Bug: Bunny skin does not attack any enemies.
- Bug: Grave Digger's Stomp ability can stun the Mortar.
- Bug: Default Mortar uses old Hardcore Testing BETA appearance in the lobby.
- Bug: Level 5 upgrade does not increase explosion radius.
- Bug: Level 5 Mortar's explosion uses the same explosion as other levels, instead of a nuclear explosion.
- Bugfix: Mortar can no longer give negative cash.
- 25 December 2020 - Overhaul v1.1.1d
- 4 January 2021 - Overhaul v1.1.1e
- 8 May 2021 - Overhaul v1.3.0
- Mortar now ignores defense.
- Splash damage reworked. Now the explosion is separated into two spheres. Inner sphere deals 100% of the stated damage while the damage in the outer sphere decreases linearly.
- Statistical changes:
- Level 3
- Explosion radius changed from 4 to 4 > 5.
- Bug: Upgrade description does not list the explosion radius change.
- Explosion radius changed from 4 to 4 > 5.
- Level 3
- 4 December 2021 - v1.0.0
- New skin: Eclipse
- 29 December 2021
- Bug: Default skin now uses its original version, does not upgrade properly and does not attack any enemies.
- 29 December 2021 - v1.0.0l
- Bugfix: Default skin now uses its correct model, fixing it not upgrading properly and it not attacking enemies.
- 12 March 2022 - v1.1.0
- Mortar now uses a path based movement prediction, causing it to hit enemies more accurately.
- Mortar is now immune to all stuns.
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 5.03 to 5.008.
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 5
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Bug: Bunny uses incorrect animations in the lobby.
- Bugfix: Bunny skin now works properly.
- Bugfix: Grave Digger's Stomp ability now cannot stun the Mortar.
- 17 April 2022 - v1.2.0
- Mortar can no longer be targeted by most enemy abilities.
- 23 April 2022 - v1.2.1
- Bugfix: Level 5 upgrade name Nuclear Devastation is no longer misspelt as Nuclear Devistation.
- 21 December 2022 - v1.6.0
- Skin rarity added to all skins.
- 21 March 2023 - v1.6.3e
- Statistical changes:
- Base
- Level 1
- Firerate changed from 5.008 to Template:Tooltip.
- Range decreased from +3 to +2.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 2
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Damage increased from +0 to +10.
- Explosion radius changed from 4 to 8 > 12.
- Bug: Upgrade description does not list the explosion radius change.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Quick Reloading to Upgraded Armaments.
- Level 3
- Level 4
- Damage increased from +10 to +50.
- Firerate changed from 4.525 to Template:Tooltip.
- Range increased from +0 to +2.
- Explosion radius changed from 5 > 6 to 14.
- Bug: The upgrade description did not change, it still says that the explosion radius increases.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Stronger Shells to Loaded Warhead.
- Level 5
- Firerate changed from Template:Tooltip to 3.525.
- Damage increased from +35 to +75.
- Explosion radius changed from 6 to 14 > 20.
- Bug: Upgrade description does not list the explosion radius change.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Renamed from Nuclear Devastation to Nuclear Annihilation.
- Bug: Mortar's explosions are smaller than they look.
- Statistical changes:
- 22 March 2023 - v1.6.3f
- Bugfix: Mortar's explosions are now the proper size.
- 31 March 2023 - v1.6.4
- Statistical changes:
- Base
- Damage increased from 10 to 12.
- Explosion radius decreased from 8 to 5.
- Level 2
- Damage increased from +10 to +12.
- Explosion radius changed from 8 > 12 to 5 > 6.5.
- Level 3
- Damage increased from +30 to +31.
- Explosion radius changed from 12 > 14 to 6.5.
- Level 4
- Level 5
- Base
- Bugfix: Mortar's upgrade descriptions now list explosion changes properly on all Levels.
- Statistical changes:
- 7 April 2023 - v1.7.0
- Gamepass price decreased from Robux 700 to Robux 500.
- Shells will now land behind enemies.
- Statistical changes:
- Base
- Placement limit decreased from 6 to 4.
- Projectile speed decreased.
- Level 4:
- Cluster bombs with 40 damage and 4 explosion radius added.
- Explosion radius changed from 6.5 > 7 to 6.5.
- Level 5
- Base
- Bugfix: Level 5 Mortar now has unique nuclear explosions instead of the regular explosions.
- 15 April 2023 - v1.7.1
- 5 May 2023 - v1.7.2
- Bug: Bunny Mortar icon has a floating projectile.
- Bugfix: Default Mortar now uses its current appearance in the regular lobby.
- Bugfix: Bunny Mortar now uses its current animations in the regular lobby.
- 12 May 2023 - v1.7.3
- New skin: Ducky
- 24 June 2023 - v1.8.2
- New skin: Vigilante
- 4 July 2023 - v1.8.2d
- 6 July 2023 - v1.8.2e
- 5 August 2023 - v1.8.4
- New skin: Pirate
- 24 November 2023 - v1.9.4
- 29 November 2023 - v1.9.4a
- 21 December 2023 - v1.11.0
- New skin: Defender
- 24 February 2024 - v1.14.0
- 19 April 2024 - v1.19.0
- Bugfix: Gamepass cost is now correctly listed as Robux 525 in the inventory.
- 23 May 2024 - v1.23.0
- 31 May 2024 - v1.23.5
- No longer bypasses defense.
- 19 July 2024 - v1.26.0
- New skin: Baseball
- 9 August 2024 - v1.27.5
- New skin: Fallen
- 27 November 2024 - v1.43.0
- 3 December 2024 - v1.43.3
- 16 December 2024 - v1.46.0
- New skins: Frost, Dark Frost
- 25 December 2024 - v1.47.4
- 28 December 2024 - v1.47.5b
- 15 January 2025 - v1.49.0
- Placement limit increased from 4 to 5.
- Now bypasses defense.
- Statistical changes:
- Base
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +0.
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 2
- Firerate changed from Template:Tooltip to 3.025.
- Range increased from +0 to +4.
- Explosion Radius changed from 5 > 6.5 to 6 > 7.5.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 3
- Level 4
- Firerate changed from Template:Tooltip to 3.025.
- Range decreased from +2 to +0.
- Cluster bomb damage increased from 40x3 to 40x4.
- Cluster bomb explosion radius increased from 4 to 5.
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Level 5
- 23 January 2025 - v1.50.0
- Statistical changes:
- Level 3
- Level 4
- Level 5
- Statistical changes:
- 9 April 2025 - v1.60.0
- Defense role added.
- 16 April 2025 - v1.61.0
- New skin: Mecha Ducky.
- 11 June 2025 - v1.67.0
- Statistical changes:
- Level 3
- Damage decreased from +36 to +31.
- Level 4
- Damage decreased from +60 to +45.
- Level 5
- Damage decreased from +80 to +50.
- Explosion Radius changed from 8.5 > 10 to 8.5 > 9.
- Level 3
- Statistical changes:
- 23 July 2025 - v1.71.0
- Statistical changes (PVP):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +3.
- Range increased from +0 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Damage increased from +12 to +13.
- Range decreased from +4 to +3.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +31 to +32.
- Range increased from +3 to +5.
- Firerate changed from 3.025 to Template:Tooltip.
- Level 4
- Level 5
- Statistical changes (PVP):
- 6 August 2025 - v1.72.0
- Statistical changes (PVP):
- Base
- Firerate increased from 3.775 to 4.025.
- Explosion radius decreased from 6 to 5.5.
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +3 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Explosion radius changed from 6 > 7.5 to 5.5 > 7.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +32 to +25.
- Firerate changed from Template:Tooltip to 3.275.
- Explosion radius changed from 7.5 > 8.5 to 7 > 8.
- Level 4
- Level 5
- Base
- Statistical changes (PVP):
- 26 November 2025 - v1.81.0
- 2 December 2025 - v1.81.4b
- 20 December 2025 - v1.83.0
- New skin: Festive
- Bug: Festive has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
- 20 December 2025 - v1.83.0a
- New skin: Krampus
- Bug: Krampus has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
- 23 December 2025 - v1.83.5
- 2 January 2026 - v1.83.9b
- 28 January 2026 - v1.84.0
- Placement limit decreased from 5 to 3 in regular modes.
- Statistical changes (Regular):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range increased from +0 to +3.
- Level 2
- Level 3
- Level 4
- Level 5
- 11 February 2026 - v1.85.0
- New skin: Valentines
- Bug: Valentines has worse accuracy, leading to the targeted enemy receiving reduced damage from damage drop off when it normally does not happen for other skins.
- 22 May 2026 - v1.91.0
- 27 May 2026 - v1.91.4a
- 5 June 2026 - v2.0.0
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 4.025 to 4.
- Now displays its Stun Immunity.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 4.025 to 4.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 19 June 2026 - v2.1.0
- Placement limit increased from 3 to 4 in regular modes.
- Statistical changes (Regular):
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +50 to +35.
- Level 5
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +165 to +135.
- 2 August 2026 - v2.4.2a
Notes
[edit]
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |