Minigunner: Difference between revisions
imported>Sofiasean560 m Updating page links (automatic) |
imported>Mentin123 mNo edit summary |
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| (48 intermediate revisions by 8 users not shown) | |||
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{{Tabs|Regular = Minigunner|Perk = Golden Minigunner}} |
{{Tabs|Regular = Minigunner|Perk = Golden Minigunner|Evolved = Juggernaut}} |
||
{{SameName| |
{{SameName|Minigunner|Tower • [[Minigunner (Pizza Party)|Enemy]]}} |
||
{{for| |
{{for|other uses of [[Mini (Disambiguation)|Mini]]}} |
||
{{TowerInfobox |
{{TowerInfobox |
||
|title = Minigunner |
|title = Minigunner |
||
| Line 12: | Line 12: | ||
|basecost = {{Money|1,850}} |
|basecost = {{Money|1,850}} |
||
|basesellingprice = {{Money|616}} |
|basesellingprice = {{Money|616}} |
||
|basedamage = [[File: |
|basedamage = [[File:Damage Icon.png|20px|Damage]]2 |
||
|damagetype = Single |
|damagetype = Single |
||
|basefirerate = [[File: |
|basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.15 |
||
|baserange = [[File: |
|baserange = [[File:Range Icon.png|20px|Range]]16 |
||
|hidden_detection = {{Attr|Hidden|Level |
|hidden_detection = {{Attr|Hidden|Level 1+}} |
||
|lead_detection = N/A |
|lead_detection = N/A |
||
|flying_detection = N/A |
|flying_detection = N/A |
||
|immune = None |
|immune = None |
||
|footprint = |
|footprint = 1.5 |
||
|pvp_basecost = {{Money|2,550}} |
|pvp_basecost = {{Money|2,550}} |
||
|pvp_basesellingprice = {{Money|850}} |
|pvp_basesellingprice = {{Money|850}} |
||
|pvp_basedamage = [[File: |
|pvp_basedamage = [[File:Damage Icon.png|20px|Damage]]3 |
||
|pvp_damagetype = Single |
|pvp_damagetype = Single |
||
|pvp_basefirerate = [[File: |
|pvp_basefirerate = [[File:Cooldown Icon.png|20px|Firerate]]0.18 |
||
|pvp_baserange = [[File: |
|pvp_baserange = [[File:Range Icon.png|20px|Range]]16 |
||
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |
|pvp_hidden_detection = {{Attr|Hidden|Level 2+}} |
||
|pvp_lead_detection = N/A |
|pvp_lead_detection = N/A |
||
|pvp_flying_detection = N/A |
|pvp_flying_detection = N/A |
||
|pvp_immune = None |
|pvp_immune = None |
||
|pvp_footprint = |
|pvp_footprint = 1.5 |
||
|evolves_into = [[Juggernaut]] |
|||
|evolution_levels = 20 |
|||
|base_exp = 50 |
|||
|growth_rate = 1.09 |
|||
|skip_cost = 479 |
|||
|tooltip-1 = A reliable moderately priced DPS tower with solid range, dependable damage, and a high rate of fire. |
|tooltip-1 = A reliable moderately priced DPS tower with solid range, dependable damage, and a high rate of fire. |
||
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
|tooltip-2 = Capable of detecting [[Hidden (Attribute)|hidden]] enemies. |
||
| Line 53: | Line 58: | ||
==Upgrades== |
==Upgrades== |
||
{{PVPTabber |
{{PVPTabber |
||
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money| |
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:MinigunnerUpgradeLevel1.png|100px]]|Information = 0.15 > 0.12 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1.4 > 1.2 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
1.4 > 1.2 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|750}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,500}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +3 Range [[File:Range_Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money|733}}}} |
|||
+1 Damage [[File:Damage_Icon.png|20px|Damage]] |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,500}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|1,250}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|7,000}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +4 Damage [[File:Damage_Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|1,233}}}} |
|||
0.15 > 0.125 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]] |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|6,500}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
|||
0.12 > 0.1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
|||
Sell Price changes to {{Money|3,583}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|15,500}}|Image = [[File:MiniLevel4.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money|3,400}}}} |
|||
+8 Damage [[File:Damage_Icon.png|20px|Damage]] |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|21,500}}|Image = [[File:MiniLevel4.png|100px]]|Information = +9 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money| |
Sell Price changes to {{Money|10,566}}}} |
||
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|850}}|Image = [[File:MinigunnerUpgradeLevel1.png|100px]]|Information = |
|{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|850}}|Image = [[File:MinigunnerUpgradeLevel1.png|100px]]|Information = 0.18 > 0.17 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]] |
||
+1 |
+1 Range [[File:Range Icon.png|20px|Range]] |
||
1.4 > 1.2 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
1.4 > 1.2 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
||
| Line 91: | Line 96: | ||
Sell Price changes to {{Money|1,133}}}} |
Sell Price changes to {{Money|1,133}}}} |
||
{{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,550}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +1.5 Range [[File: |
{{Upgrade|Level = Level 2|Upgrade Title = Specialized Tech|Cost = {{Money|1,550}}|Image = [[File:MinigunnerUpgradeLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Damage [[File: |
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 99: | Line 104: | ||
Sell Price changes to {{Money|1,650}}}} |
Sell Price changes to {{Money|1,650}}}} |
||
{{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|8,500}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +0.5 Range [[File: |
{{Upgrade|Level = Level 3|Upgrade Title = Geared Up|Cost = {{Money|8,500}}|Image = [[File:MinigunnerUpgradeLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
||
+ |
+8 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.17 > 0.15 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]] |
||
1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
1.2 > 1 Rev-Up Time [[File:Cooldown Icon.png|20px|Rev-Up Time]] |
||
| Line 109: | Line 114: | ||
Sell Price changes to {{Money|4,483}}}} |
Sell Price changes to {{Money|4,483}}}} |
||
{{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|18,750}}|Image = [[File:MiniLevel4.png|100px]]|Information = +1 Range [[File: |
{{Upgrade|Level = Level 4|Upgrade Title = Futuristic Armory|Cost = {{Money|18,750}}|Image = [[File:MiniLevel4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+ |
+7 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.15 > 0.1 Firerate [[FIle:Cooldown Icon.png|20px|Firerate]] |
||
| Line 119: | Line 124: | ||
}} |
}} |
||
== |
==Statistics== |
||
''To see all the previous statistics of this tower, see the [[/History|history |
''To see all the previous statistics of this tower, see the [[/History|history]] page.'' |
||
{{neow|<nowiki> |
{{neow|<nowiki> |
||
<var> |
<var> |
||
$DPS$ = Damage / Firerate |
$DPS$ = Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$TE$ = $FNC-TOTAL-EXP$ |
|||
$FNC-COST$ = 1850; 400; 1500; 7000; 15500 |
|||
$EXP$ = {{#expr:floor(50 * 1.09^(Level - 1) * (Level > 0))}} |
|||
$FNC-PVP-COST$ = 2550; 850; 1550; 8500; 18750 |
|||
$COST$ = 1850; 350; 1500; 6500; 21500 |
|||
$FNC-DETECTION$ = 2; ; |
|||
$PVP-COST$ = 2550; 850; 1550; 8500; 18750 |
|||
$FNC-UPGRADE$ = Improved Handling; Specialized Tech; Geared Up; Futuristic Armory |
|||
$FSE-DETECTION$ = 1; ; |
|||
$FNC-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970 |
|||
$FSE-PVP-DETECTION$ = 2; ; |
|||
$FNC-ROFBUG$ = Firerate |
|||
$FSE-UPGRADE$ = Improved Handling; Specialized Tech; Geared Up; Futuristic Armory |
|||
$FSE-UPGRADEICON$ = 15184753790; 15184753514; 15184753289; 15184752970 |
|||
$FSE-META$ = Advanced; File:NewMinigunner.png |
|||
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref> |
$DREF$ = <ref name=dps>DPS does not consider rev-up time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 139: | Line 148: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 0.15 || 1.4 || |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.15 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 0.12 || 1.2 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 3 || 0.12 || 1.2 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 7 || 0.1 || 1 || 18 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 16 || 0.1 || 1 || 21 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 155: | Line 164: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Rev-Up Time !! Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 0.18 || 1.4 || 16 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 3 || 0.17 || 1.2 || 17 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 0.17 || 1.2 || 18.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 13 || 0.15 || 1 || 19 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 20 || 0.1 || 1 || 20 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
<!-- @se-ignore --> |
|||
|-|Levels = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! colspan="12" |Levels |
|||
|- |
|||
! Level !! Exp !! Total Exp |
|||
|- |
|||
| 0 || {{Exp|0}} || {{Exp|$TE$}}$R$ |
|||
|- |
|||
| 1 || {{Exp|$EXP$}}$R$ || $R$ |
|||
|- |
|||
| 2 || $R$ || $R$ |
|||
|- |
|||
| 3 || $R$ || $R$ |
|||
|- |
|||
| 4 || $R$ || $R$ |
|||
|- |
|||
| 5 || $R$ || $R$ |
|||
|- |
|||
| 6 || $R$ || $R$ |
|||
|- |
|||
| 7 || $R$ || $R$ |
|||
|- |
|||
| 8 || $R$ || $R$ |
|||
|- |
|||
| 9 || $R$ || $R$ |
|||
|- |
|||
| 10 || $R$ || $R$ |
|||
|- |
|||
| 11 || $R$ || $R$ |
|||
|- |
|||
| 12 || $R$ || $R$ |
|||
|- |
|||
| 13 || $R$ || $R$ |
|||
|- |
|||
| 14 || $R$ || $R$ |
|||
|- |
|||
| 15 || $R$ || $R$ |
|||
|- |
|||
| 16 || $R$ || $R$ |
|||
|- |
|||
| 17 || $R$ || $R$ |
|||
|- |
|||
| 18 || $R$ || $R$ |
|||
|- |
|||
| 19 || $R$ || $R$ |
|||
|- |
|||
| 20 || $R$ || $R$ |
|||
|} |
|||
</div> |
|||
<!-- @/se-ignore --> |
|||
</tabber></div> |
</tabber></div> |
||
</nowiki>}} |
</nowiki>}} |
||
| Line 181: | Line 242: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Basic|Blue}} |
||
|{{ |
|{{Color|Basic|Green}} |
||
|{{ |
|{{Color|Premium|Black Ops}} |
||
|{{ |
|{{Color|Golden}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Common}} |
||
|{{ |
|{{Color|Common}} |
||
|{{ |
|{{Color|Common}} |
||
|{{ |
|{{Color|Golden}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
|{{Coins| |
|{{Coins|500}} |
||
|{{Coins| |
|{{Coins|500}} |
||
|{{Robux|85}} |
|{{Robux|85}} |
||
|{{Coins|75,000}} |
|{{Coins|75,000}} |
||
| Line 201: | Line 262: | ||
|[[Basic Crate]] |
|[[Basic Crate]] |
||
|[[Basic Crate]] |
|[[Basic Crate]] |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Golden |
|[[Golden Crate]] |
||
|- |
|- |
||
! |
! |
||
| Line 211: | Line 272: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Halloween2019|Pumpkin}} |
||
|{{ |
|{{Color|Premium|Heavy}} |
||
|{{ |
|{{Color|Premium|Wraith}} |
||
|{{ |
|{{Color|Christmas2019|Xmas}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Event}} |
||
|{{ |
|{{Color|Common}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Event}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 229: | Line 290: | ||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Halloween 2019 Crate]],<br/>[[Pumpkin |
|[[Halloween 2019 Crate]],<br/>[[Pumpkin Crate]],<br/>[[Halloween Crate]] |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Christmas 2025 |
|[[Christmas 2025 Crate]],<br/>[[Jolly Crate]],<br/>[[Xmas 2019 Crate]] |
||
|- |
|- |
||
! |
! |
||
| Line 241: | Line 302: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Party|Party}} |
||
|{{ |
|{{Color|Other|Twitter}} |
||
|{{ |
|{{Color|Toy|Toy}} |
||
|{{ |
|{{Color|Bunny|Bunny}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Exclusive}} |
||
|{{ |
|{{Color|Exclusive}} |
||
|{{ |
|{{Color|Uncommon}} |
||
|{{ |
|{{Color|Event}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 261: | Line 322: | ||
|[[Party Crate]] |
|[[Party Crate]] |
||
|[[Codes|Code]]:<br/>5KMILESTONE<ref name="Expired">Expired</ref> |
|[[Codes|Code]]:<br/>5KMILESTONE<ref name="Expired">Expired</ref> |
||
|[[Toy |
|[[Toy Crate]] |
||
|[[Bunny |
|[[Bunny Crate]] |
||
|- |
|- |
||
! |
! |
||
| Line 271: | Line 332: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Premium|Hazmat}} |
||
|{{ |
|{{Color|Spooky|Ghost}} |
||
|{{ |
|{{Color|Frost|Frost}} |
||
|{{ |
|{{Color|Other|Community}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Common}} |
||
|{{ |
|{{Color|Event}} |
||
|{{ |
|{{Color|Event}} |
||
|{{ |
|{{Color|Exclusive}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
|{{Robux|85}} |
|{{Robux|85}} |
||
|{{Coins|5,000}} |
|{{Coins|5,000}} |
||
| |
|N/A |
||
|N/A |
|N/A |
||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Spooky |
|[[Spooky Crate]],<br/>[[Halloween Crate]] |
||
|[[Frost |
|[[Frost Crate]] |
||
|[[Codes|Code]]:<br/>COMMUNITY20<ref name="Expired" /> |
|[[Codes|Code]]:<br/>COMMUNITY20<ref name="Expired" /> |
||
|- |
|- |
||
| Line 301: | Line 362: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Halloween|Crusader}} |
||
|{{ |
|{{Color|Ducky|Ducky}} |
||
|{{ |
|{{Color|EndOfSummer|Beach}} |
||
|{{ |
|{{Color|Other|Plushie}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Event}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Event}} |
||
|{{ |
|{{Color|Exclusive}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 319: | Line 380: | ||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Halloween |
|[[Halloween Crate]],<br/>[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]] |
||
|[[Ducky |
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]] |
||
|[[End of Summer Season#Season Pass|End of Summer Season]] |
|[[End of Summer Season#Season Pass|End of Summer Season]] |
||
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Code obtained by purchasing a [[Minigunner Plush]].</ref> |
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Code obtained by purchasing a [[Minigunner Plush]].</ref> |
||
| Line 331: | Line 392: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Jolly|Holiday}} |
||
|{{ |
|{{Color|Premium|Space Elite}} |
||
|{{ |
|{{Color|Phantom|Phantom}} |
||
|{{ |
|{{Color|Krampus|Warlord}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Event}} |
||
|{{ |
|{{Color|Uncommon}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Event}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
|{{Coins|5,000}} |
|{{Coins|5,000}} |
||
|{{Robux|105}} |
|{{Robux|105}} |
||
|{{Robux|349}} |
|||
|N/A |
|||
|N/A |
|N/A |
||
|- |
|- |
||
!Obtained From |
!Obtained From |
||
|[[Jolly |
|[[Jolly Crate]],<br/>[[Violent Night Event#Violent Night Season Pass|Violent Night Season]] |
||
|[[Premium |
|[[Premium Crate]] |
||
|[[Phantom |
|[[Phantom Crate]],<br/>''Suppressing Fire'' [[Mission Quests|Mission Quest]] |
||
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |
|[[Krampus' Revenge Event#Krampus' Revenge Season Pass|Krampus' Revenge Season]] |
||
|- |
|- |
||
| Line 361: | Line 422: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|ContentCreator|Sweaking}} |
||
|{{ |
|{{Color|Deluxe|Trucker}} |
||
|{{ |
|{{Color|Premium|Chad}} |
||
|{{ |
|{{Color|Other|Golden Plushie}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Legendary}} |
||
|{{ |
|{{Color|Legendary}} |
||
|{{ |
|{{Color|Exclusive}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 381: | Line 442: | ||
|[[Daily Store#Daily Skin Store|Daily Skin Store]] |
|[[Daily Store#Daily Skin Store|Daily Skin Store]] |
||
|[[Deluxe Crate]] |
|[[Deluxe Crate]] |
||
|[[Premium |
|[[Premium Crate]] (Formerly)<ref>Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.</ref> |
||
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Code obtained by purchasing a [[Golden Minigunner Plush]].</ref> |
|[[Tower Defense Simulator Toys|Merch Shop]]<ref>Code obtained by purchasing a [[Golden Minigunner Plush]].</ref> |
||
|- |
|- |
||
| Line 391: | Line 452: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|FallenMission|Fallen}} |
||
|{{ |
|{{Color|Hexscape|Road Rage}} |
||
|{{ |
|{{Color|OperationICE|Nutcracker}} |
||
|{{ |
|{{Color|DuckyRevenge|Gardener}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Uncommon}} |
||
|{{ |
|{{Color|Rare}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 421: | Line 482: | ||
|- |
|- |
||
!Skin |
!Skin |
||
|{{ |
|{{Color|Null|Cursed}} |
||
|{{ |
|{{Color|Valentines2026|Chocolatier}} |
||
|{{ |
|{{Color|LunarYear|Ox}} |
||
|{{ |
|{{Color|SpringFrenzy|Easter}} |
||
|- |
|- |
||
!Rarity |
!Rarity |
||
|{{ |
|{{Color|Rare}} |
||
|{{ |
|{{Color|Uncommon}} |
||
|{{ |
|{{Color|Uncommon}} |
||
|{{ |
|{{Color|Common}} |
||
|- |
|- |
||
!Daily Store Cost |
!Daily Store Cost |
||
| Line 440: | Line 501: | ||
!Obtained From |
!Obtained From |
||
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]] |
|[[Null & Void Event#Null & Void Battle Pass|Null & Void Regular Battle Pass]] |
||
|[[Valentines 2026 |
|[[Valentines 2026 Crate]] |
||
|[[Lunar |
|[[Lunar Crate]] |
||
|[[Spring Frenzy Battle Pass]] |
|[[Spring Frenzy Battle Pass]] |
||
|} |
|} |
||
| Line 454: | Line 515: | ||
**You may also want to consider using the [[Farm]] to assist in getting an early game '''Minigunner''', or alternative options such as using a [[Supply Drop]], which grants you {{Money|1,000}} instantly, or the [[Cowboy]] tower for passive income. |
**You may also want to consider using the [[Farm]] to assist in getting an early game '''Minigunner''', or alternative options such as using a [[Supply Drop]], which grants you {{Money|1,000}} instantly, or the [[Cowboy]] tower for passive income. |
||
*In terms of raw DPS, the [[Engineer]], [[Accelerator]] and [[Ranger]] are far more effective. However, they are far more expensive and suffer from several limitations, making the '''Minigunner''' a far more flexible choice for some scenarios. |
*In terms of raw DPS, the [[Engineer]], [[Accelerator]] and [[Ranger]] are far more effective. However, they are far more expensive and suffer from several limitations, making the '''Minigunner''' a far more flexible choice for some scenarios. |
||
*This tower is not affected much by the defense from enemies like the [[Fallen Giant]] and [[ |
*This tower is not affected much by the defense from enemies like the [[Fallen Giant]] and [[Warden (Modern Enemy)|Warden]] due to its low base damage at lower levels. In most cases, the '''Minigunner''' can still deal most of its damage to such enemies, or even its full damage. |
||
**Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output. |
**Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output. |
||
***Even still, defense dropping towers like the [[Pyromancer]] are recommended to increase the damage of '''Minigunners''' against certain enemies with very high defense. |
***Even still, defense dropping towers like the [[Pyromancer]] are recommended to increase the damage of '''Minigunners''' against certain enemies with very high defense. |
||
| Line 460: | Line 521: | ||
==Trivia== |
==Trivia== |
||
*When the game was in Alpha, the '''Minigunner's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun". |
*When the game was in Alpha, and for a while after BETA release, the '''Minigunner's''' upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun". |
||
*Before the 13th of October 2019, when the '''Minigunner''' was Level 2 or higher, its face changed from the [[w:c:Roblox:Normal face|Roblox default face]] to the {{RLinkC|19398554|Grr!}} face, despite the fact that the upgrade icon kept the [[w:c:Roblox:Normal face|Roblox default face]]. |
*Before the 13th of October 2019, when the '''Minigunner''' was Level 2 or higher, its face changed from the [[w:c:Roblox:Normal face|Roblox default face]] to the {{RLinkC|19398554|Grr!}} face, despite the fact that the upgrade icon kept the [[w:c:Roblox:Normal face|Roblox default face]]. |
||
*The '''Minigunner''' was inspired by ''Tower Battles<nowiki>'</nowiki>'' [[w:c:roblox-tower-battles:Commando|Commando]] as well as ''Team Fortress 2's'' [https://wiki.teamfortress.com/wiki/Heavy Heavy]. |
*The '''Minigunner''' was inspired by ''Tower Battles<nowiki>'</nowiki>'' [[w:c:roblox-tower-battles:Commando|Commando]] as well as ''Team Fortress 2's'' [https://wiki.teamfortress.com/wiki/Heavy Heavy]. |
||
| Line 490: | Line 551: | ||
***'''Base''' |
***'''Base''' |
||
****Range increased from 12 to 16. |
****Range increased from 12 to 16. |
||
**New skins: {{ |
**New skins: {{Color|Basic|Green}}, {{Color|Basic|Blue}}, {{Color|Premium|Black Ops}}, {{Color|Golden}} |
||
**{{Bug}} Muzzle flash is bugged. |
**{{Bug}} Muzzle flash is bugged. |
||
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]] |
*'''18 October 2019''' - [[Release v1.1|Release v1.1.0]] |
||
**New skin: {{ |
**New skin: {{Color|Halloween2019|Pumpkin}} |
||
**{{ |
**{{Color|Golden}} skin 25% [[Damage Buff]] added. |
||
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
*'''9 November 2019''' - [[Release v1.2|Release v1.2.0]] |
||
**{{ |
**{{Color|Golden}} [[Damage Buff]] can now stack with other [[Damage Buff]]s. |
||
**New skin: {{ |
**New skin: {{Color|Premium|Heavy}} |
||
*'''8 December 2019''' - [[Release v1.4|Release v1.4.1]] |
*'''8 December 2019''' - [[Release v1.4|Release v1.4.1]] |
||
**New skin: {{ |
**New skin: {{Color|Platinum}}, {{Color|Premium|Wraith}} |
||
**{{ |
**{{Color|Golden}} skin [[Damage Buff]] increased from 25% to 35%. |
||
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
*'''24 December 2019''' - [[Release v1.5|Release v1.5.0]] |
||
**New skin: {{ |
**New skin: {{Color|Christmas2019|Xmas}} |
||
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] |
*'''1 January 2020''' - [[Release v1.5|Release v1.5.1]] |
||
**New skin: {{ |
**New skin: {{Color|Party|Party}} |
||
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
*'''12 January 2020''' - [[Release v1.6|Release v1.6.0]] |
||
**{{ |
**{{Color|Golden}} skin [[Damage Buff]] increased from 35% to 50%. |
||
**{{ |
**{{Color|Platinum}} skin [[Damage Buff]] increased from 15% to 25%. |
||
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] |
*'''11 February 2020''' - [[Release v1.7|Release v1.7.0]] |
||
**New skin: {{ |
**New skin: {{Color|Other|Twitter}} |
||
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
*'''4 March 2020''' - [[Release v1.8|Release v1.8.0]] |
||
**{{Bugfix}} Muzzle flash bug fixed. |
**{{Bugfix}} Muzzle flash bug fixed. |
||
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] |
*'''18 March 2020''' - [[Release v1.8|Release v1.8.1]] |
||
**New skin: {{ |
**New skin: {{Color|Toy|Toy}} |
||
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
*'''6 April 2020''' - [[Release v1.9|Release v1.9.0]] |
||
**New skin: {{ |
**New skin: {{Color|Bunny|Bunny}} |
||
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]] |
*'''29 April 2020''' - [[Release v1.10|Release v1.10.0]] |
||
**New skin: {{ |
**New skin: {{Color|Premium|Hazmat}} |
||
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
*'''29 October 2020''' - [[Overhaul v1.0|Overhaul v1.0.0]] |
||
**'''Minigunner''' now needs to rev up to start firing. |
**'''Minigunner''' now needs to rev up to start firing. |
||
**Unlock cost increased from {{Coins|2,500}} to {{Coins|5,000}}. |
**Unlock cost increased from {{Coins|2,500}} to {{Coins|5,000}}. |
||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
||
**Skin rarity added to [[Basic Crate]] and [[Premium |
**Skin rarity added to [[Basic Crate]] and [[Premium Crate]] skins. |
||
**{{Level|5}} requirement added. |
**{{Level|5}} requirement added. |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 536: | Line 597: | ||
****Cost decreased from {{Money|2,000}} to {{Money|1,500}}. |
****Cost decreased from {{Money|2,000}} to {{Money|1,500}}. |
||
****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.2 > 0.17|-0.3}} to {{Tooltip|0.18 > 0.13|-0.05}}. |
||
****Renamed from ''Bandolier'' to ''Well Geared''. |
****Renamed from ''Bandolier'' to ''Well Geared''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost decreased from {{Money|5,500}} to {{Money|4,600}}. |
****Cost decreased from {{Money|5,500}} to {{Money|4,600}}. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.17 > 0.09|-0.08}} to {{Tooltip|0.13 > 0.08|-0.05}}. |
||
****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''. |
****Renamed from ''DUAL MINIGUNS'' to ''Dual Vulcans''. |
||
***'''Level 5''' |
***'''Level 5''' |
||
| Line 547: | Line 608: | ||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
****Renamed from ''High Tech Super Soldier'' to ''Futuristic Armory''. |
****Renamed from ''High Tech Super Soldier'' to ''Futuristic Armory''. |
||
**Removed skins: {{ |
**Removed skins: {{Color|Platinum}} |
||
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]] |
*'''31 October 2020''' - [[Overhaul v1.1|Overhaul v1.1.0]] |
||
**New skin: {{ |
**New skin: {{Color|Spooky|Ghost}} |
||
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
*'''8 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 556: | Line 617: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost increased from {{Money|350}} to {{Money|500}}. |
****Cost increased from {{Money|350}} to {{Money|500}}. |
||
****Firerate changed from 0.18 to |
****Firerate changed from 0.18 to {{Tooltip|0.17 > 0.13|-0.04}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Cost increased from {{Money|1,500}} to {{Money|5,500}}. |
****Cost increased from {{Money|1,500}} to {{Money|5,500}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.18 > 0.13|-0.05}} to {{Tooltip|0.13 > 0.08|-0.05}}. |
||
****Name changed from ''Well Geared'' to ''Geared Up''. |
****Name changed from ''Well Geared'' to ''Geared Up''. |
||
***'''Level 4''' |
***'''Level 4''' |
||
| Line 565: | Line 626: | ||
****Damage increased from +0 to +2. |
****Damage increased from +0 to +2. |
||
****Range increased from +0 to +2. |
****Range increased from +0 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.13 > 0.08|-0.05}} to 0.08. |
||
****Name changed from ''Dual Vulcans'' to ''Futuristic Armory''. |
****Name changed from ''Dual Vulcans'' to ''Futuristic Armory''. |
||
***'''Level 5 removed''' |
***'''Level 5 removed''' |
||
| Line 574: | Line 635: | ||
*****+2 Range |
*****+2 Range |
||
*'''26 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1a]] |
*'''26 May 2021''' - [[Overhaul v1.3|Overhaul v1.3.1a]] |
||
**New skin: {{ |
**New skin: {{Color|Other|Community}} |
||
*'''4 December 2021''' - [[v1.0.0]] |
*'''4 December 2021''' - [[v1.0.0]] |
||
**New skin: {{ |
**New skin: {{Color|Eclipse|Crusader}} |
||
*'''12 March 2022''' - [[v1.1.0]] |
*'''12 March 2022''' - [[v1.1.0]] |
||
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
**Firerate decreased due to the [[Firerate Bug]] being made less severe. |
||
| Line 583: | Line 644: | ||
****Firerate decreased from 0.17 to 0.167. |
****Firerate decreased from 0.17 to 0.167. |
||
***'''Level 1''' |
***'''Level 1''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.17 > 0.13|-0.04}} to {{Tooltip|0.167 > 0.125|-0.042}}. |
||
***'''Level 3''' |
***'''Level 3''' |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.13 > 0.08|-0.05}} to {{Tooltip|0.125 > 0.075|-0.05}}. |
||
*'''17 April 2022''' - [[v1.2.0]] |
*'''17 April 2022''' - [[v1.2.0]] |
||
**New skin: {{ |
**New skin: {{Color|DuckHunt|Ducky}} |
||
*'''13 May 2022''' - [[v1.2.2]] |
*'''13 May 2022''' - [[v1.2.2]] |
||
**{{ |
**{{Color|Golden}} skin buffs removed. |
||
*'''5 August 2022''' - [[v1.3.1]] |
*'''5 August 2022''' - [[v1.3.1]] |
||
**New skin: {{ |
**New skin: {{Color|EndOfSummer|Beach}} |
||
*'''2 September 2022''' - [[v1.3.2]] |
*'''2 September 2022''' - [[v1.3.2]] |
||
**New skin: {{ |
**New skin: {{Color|Other|Plushie}} |
||
*'''21 December 2022''' - [[v1.6.0]] |
*'''21 December 2022''' - [[v1.6.0]] |
||
**Level requirement removed. |
**Level requirement removed. |
||
**Skin rarity added to all skins. |
**Skin rarity added to all skins. |
||
**{{ |
**{{Color|Premium|Hazmat}} skin rarity changed from {{Color|Rare}} to {{Color|Common}}. |
||
**{{Bug}} '''Minigunner's''' viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar. |
**{{Bug}} '''Minigunner's''' viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar. |
||
**New skin: {{ |
**New skin: {{Color|ViolentNight|Holiday}} |
||
*'''5 May 2023''' - [[v1.7.2]] |
*'''5 May 2023''' - [[v1.7.2]] |
||
**{{ |
**{{Color|DuckHunt|Ducky}} skin rarity changed from {{Color|Event}} to {{Color|Rare}}. |
||
*'''28 October 2023''' - [[v1.9.0]] |
*'''28 October 2023''' - [[v1.9.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 612: | Line 673: | ||
***'''Level 1''' |
***'''Level 1''' |
||
****Cost decreased from {{Money|500}} to {{Money|400}}. |
****Cost decreased from {{Money|500}} to {{Money|400}}. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.167 > 0.125|-0.042}} to {{Tooltip|0.175 > 0.15|-0.025}}. |
||
****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
||
****Rev-up time changed from 1.4 to |
****Rev-up time changed from 1.4 to {{Tooltip|2 > 1.4|-0.6}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|650}} to {{Money|2,000}}. |
****Cost increased from {{Money|650}} to {{Money|2,000}}. |
||
| Line 622: | Line 683: | ||
****Cost decreased from {{Money|5,500}} to {{Money|5,000}}. |
****Cost decreased from {{Money|5,500}} to {{Money|5,000}}. |
||
****Damage increased from +1 to +2. |
****Damage increased from +1 to +2. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.125 > 0.075|-0.05}} to {{Tooltip|0.15 > 0.125|-0.025}}. |
||
****Lead detection added. |
****Lead detection added. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|9,000}} to {{Money|10,000}}. |
****Cost increased from {{Money|9,000}} to {{Money|10,000}}. |
||
****Damage increased from +2 to +5. |
****Damage increased from +2 to +5. |
||
**New skin: {{ |
**New skin: {{Color|Premium|Space Elite}} |
||
*'''21 December 2023''' - [[v1.11.0]] |
*'''21 December 2023''' - [[v1.11.0]] |
||
**Unlock cost increased from {{Coins|5,000}} to {{Coins|8,000}}. |
**Unlock cost increased from {{Coins|5,000}} to {{Coins|8,000}}. |
||
**New skins: {{ |
**New skins: {{Color|Phantom|Phantom}}, {{Color|Krampus|Warlord}} |
||
*'''28 January 2024''' - [[v1.12.0]] |
*'''28 January 2024''' - [[v1.12.0]] |
||
**New skin: {{ |
**New skin: {{Color|ContentCreator|Sweaking}} |
||
*'''29 March 2024''' - [[v1.17.0]] |
*'''29 March 2024''' - [[v1.17.0]] |
||
**New skin: {{ |
**New skin: {{Color|Deluxe|Trucker}} |
||
*'''1 April 2024''' - [[v1.17.2]] |
*'''1 April 2024''' - [[v1.17.2]] |
||
**New skin: {{ |
**New skin: {{Color|Premium|Chad}} |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Premium|Chad}} skin cannot be equipped in the intermission lobby. |
||
**{{Bug}} {{ |
**{{Bug}} {{Color|Premium|Chad}} skin breaks the tower icon and stats in the tower hotbar. |
||
*'''1 April 2024''' - [[v1.17.2]] |
*'''1 April 2024''' - [[v1.17.2]] |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Premium|Chad}} skin can now be equipped in the intermission lobby. |
||
**{{Bugfix}} {{ |
**{{Bugfix}} {{Color|Premium|Chad}} skin no longer breaks the tower icon and stats in the tower hotbar. |
||
*'''21 June 2024''' - [[v1.25.0]] |
*'''21 June 2024''' - [[v1.25.0]] |
||
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
**{{Bug}} Damage is no longer boosted by [[Damage Buff]]s. |
||
*'''19 July 2024''' - [[v1.26.0]] |
*'''19 July 2024''' - [[v1.26.0]] |
||
**New skin: {{ |
**New skin: {{Color|Other|Golden Plushie}} |
||
*'''2 August 2024''' - [[v1.27.0]] |
*'''2 August 2024''' - [[v1.27.0]] |
||
**New skin: {{ |
**New skin: {{Color|FallenMission|Fallen}} |
||
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
**{{Bugfix}} Damage is now boosted by [[Damage Buff]]s. |
||
*'''9 August 2024''' - [[v1.27.5]] |
*'''9 August 2024''' - [[v1.27.5]] |
||
**{{ |
**{{Color|FallenMission|Fallen}} skin rarity changed from {{Color|Exclusive}} to {{Color|Rare}}. |
||
*'''21 August 2024''' - [[v1.28.0]] |
*'''21 August 2024''' - [[v1.28.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 661: | Line 722: | ||
****Cost increased from {{Money|400}} to {{Money|950}}. |
****Cost increased from {{Money|400}} to {{Money|950}}. |
||
****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to 0.167. |
||
****Range decreased from +1 to +0. |
****Range decreased from +1 to +0. |
||
****Rev-up time changed from |
****Rev-up time changed from {{Tooltip|1.6 > 1.4|-0.2}} to {{Tooltip|1.5 > 1.25|-0.25}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost increased from {{Money|2,000}} to {{Money|2,250}}. |
****Cost increased from {{Money|2,000}} to {{Money|2,250}}. |
||
| Line 670: | Line 731: | ||
****Cost increased from {{Money|5,000}} to {{Money|7,000}}. |
****Cost increased from {{Money|5,000}} to {{Money|7,000}}. |
||
****Damage increased from +2 to +5. |
****Damage increased from +2 to +5. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.167 > 0.15|-0.017}}. |
||
****Rev-up time changed from 1.4 to |
****Rev-up time changed from 1.4 to {{Tooltip|1.25 > 0.75|-0.5}}. |
||
****Lead detection removed. |
****Lead detection removed. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|10,000}} to {{Money|15,000}}. |
****Cost increased from {{Money|10,000}} to {{Money|15,000}}. |
||
****Damage increased from +5 to +7. |
****Damage increased from +5 to +7. |
||
****Firerate changed from 0.125 to |
****Firerate changed from 0.125 to {{Tooltip|0.15 > 0.125|-0.025}}. |
||
****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
||
*'''23 October 2024''' - [[v1.37.0]] |
*'''23 October 2024''' - [[v1.37.0]] |
||
**New skin: {{ |
**New skin: {{Color|Hexscape|Road Rage}} |
||
*'''16 December 2024''' - [[v1.46.0]] |
*'''16 December 2024''' - [[v1.46.0]] |
||
**New skin: {{ |
**New skin: {{Color|OperationICE|Nutcracker}} |
||
*'''12 March 2025''' - [[v1.57.0]] |
*'''12 March 2025''' - [[v1.57.0]] |
||
**Statistical changes: |
**Statistical changes: |
||
| Line 692: | Line 753: | ||
****Cost decreased from {{Money|950}} to {{Money|400}}. |
****Cost decreased from {{Money|950}} to {{Money|400}}. |
||
****Damage decreased from +1 to +0. |
****Damage decreased from +1 to +0. |
||
****Firerate changed from 0.148 to |
****Firerate changed from 0.148 to {{Tooltip|0.175 > 0.15|-0.025}}. |
||
****Rev-up time changed from |
****Rev-up time changed from {{Tooltip|1.5 > 1.25|-0.25}} to {{Tooltip|1.4 > 1.2|-0.2}}. |
||
***'''Level 2''' |
***'''Level 2''' |
||
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. |
****Cost decreased from {{Money|2,250}} to {{Money|1,500}}. |
||
| Line 700: | Line 761: | ||
***'''Level 3''' |
***'''Level 3''' |
||
****Damage decreased from +5 to +4. |
****Damage decreased from +5 to +4. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.167 > 0.15|-0.017}} to {{Tooltip|0.15 > 0.125|-0.025}}. |
||
****Rev-up time changed from <abbr title=-"0.5">1.25 > 0.75</abbr> to |
****Rev-up time changed from <abbr title=-"0.5">1.25 > 0.75</abbr> to {{Tooltip|1.2 > 1|-0.2}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|15,000}} to {{Money|17,500}}. |
****Cost increased from {{Money|15,000}} to {{Money|17,500}}. |
||
****Damage increased from +7 to +10. |
****Damage increased from +7 to +10. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.125. |
||
****Range increased from +1 to +2. |
****Range increased from +1 to +2. |
||
*'''9 April 2025''' - [[v1.60.0]] |
*'''9 April 2025''' - [[v1.60.0]] |
||
**Offense role added. |
**Offense role added. |
||
*'''16 April 2025''' - [[v1.61.0]] |
*'''16 April 2025''' - [[v1.61.0]] |
||
**New skin: {{ |
**New skin: {{Color|DuckyRevenge|Gardener}} |
||
*'''23 July 2025''' - [[v1.71.0]] |
*'''23 July 2025''' - [[v1.71.0]] |
||
**Placement limit of 12 added in [[PVP]] mode. |
**Placement limit of 12 added in [[PVP]] mode. |
||
| Line 722: | Line 783: | ||
****Cost increased from {{Money|400}} to {{Money|850}}. |
****Cost increased from {{Money|400}} to {{Money|850}}. |
||
****Damage increased from +0 to +1. |
****Damage increased from +0 to +1. |
||
****Without [[Firerate Bug]], firerate changed from |
****Without [[Firerate Bug]], firerate changed from {{Tooltip|0.15 > 0.12|-0.3}} to {{Tooltip|0.18 > 0.17|-0.1}}, however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has [[Firerate Buff]]s. |
||
****Range increased from +0 to +1. |
****Range increased from +0 to +1. |
||
***'''Level 2''' |
***'''Level 2''' |
||
| Line 731: | Line 792: | ||
****Cost increased from {{Money|7,000}} to {{Money|8,500}}. |
****Cost increased from {{Money|7,000}} to {{Money|8,500}}. |
||
****Damage increased from +4 to +9. |
****Damage increased from +4 to +9. |
||
****Firerate changed from |
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to {{Tooltip|0.2 > 0.175|-0.025}}. |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Cost increased from {{Money|17,500}} to {{Money|18,750}}. |
****Cost increased from {{Money|17,500}} to {{Money|18,750}}. |
||
****Damage decreased from +10 to +5. |
****Damage decreased from +10 to +5. |
||
****Firerate changed from 0.125 to |
****Firerate changed from 0.125 to {{Tooltip|0.175 > 0.125|-0.05}}. |
||
****Range decreased from +2 to +1. |
****Range decreased from +2 to +1. |
||
*'''18 October 2025''' - [[v1.77.0]] |
*'''18 October 2025''' - [[v1.77.0]] |
||
**New skin: {{ |
**New skin: {{Color|Null|Cursed}} |
||
*'''28 January 2026''' - [[v1.84.0]] |
*'''28 January 2026''' - [[v1.84.0]] |
||
**Description changed. |
**Description changed. |
||
| Line 748: | Line 809: | ||
**Statistical changes (Regular): |
**Statistical changes (Regular): |
||
***'''Level 4''' |
***'''Level 4''' |
||
****Firerate changed from 0.125 to |
****Firerate changed from 0.125 to {{Tooltip|0.125 > 0.117|-0.008}}. |
||
**New skin: {{ |
**New skin: {{Color|Valentines2026|Chocolatier}} |
||
*'''16 February 2026''' - [[v1.85.0|v1.85.3]] |
*'''16 February 2026''' - [[v1.85.0|v1.85.3]] |
||
**New skin: {{ |
**New skin: {{Color|LunarYear|Ox}} |
||
*'''3 April 2026''' - [[v1.88.0]] |
*'''3 April 2026''' - [[v1.88.0]] |
||
**New skin: {{ |
**New skin: {{Color|SpringFrenzy|Easter}} |
||
*'''5 June 2026''' - [[v2.0.0]] |
|||
**Now can gain experience which is used to unlock the [[Juggernaut]]. Has 20 levels, a base exp of 50 and a growth rate of 1.09. |
|||
**Firerate decreased due to the [[Firerate Bug]] being fixed. |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.175 to 0.16. |
|||
****Range increased from 15 to 16. |
|||
***'''Level 1''' |
|||
****Cost decreased from {{Money|400}} to {{Money|350}}. |
|||
****Firerate changed from {{Tooltip|0.175 > 0.15|-0.025}} to {{Tooltip|0.16 > 0.12|-0.04}}. |
|||
****Hidden detection added, moved from Level 2. |
|||
***'''Level 2''' |
|||
****Range decreased from +3 to +2. |
|||
***'''Level 3''' |
|||
****Cost decreased from {{Money|7,000}} to {{Money|5,500}}. |
|||
****Firerate changed from {{Tooltip|0.15 > 0.125|-0.025}} to 0.12. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|15,500}} to {{Money|17,000}}. |
|||
****Damage decreased from +8 to +7. |
|||
****Range increased from +2 to +3. |
|||
****Firerate changed from {{Tooltip|0.125 > 0.117|-0.008}} to {{Tooltip|0.12 > 0.1|0.02}}. |
|||
**Statistical changes ([[PVP]]): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.2 to 0.18. |
|||
***'''Level 1''' |
|||
****Damage decreased from +1 to +0. |
|||
****Firerate changed from 0.2 to {{Tooltip|0.18 > 0.17|-0.01}}. |
|||
***'''Level 3''' |
|||
****Damage decreased from +9 to +8. |
|||
****Firerate changed from {{Tooltip|0.2 > 0.175|-0.025}} to {{Tooltip|0.17 > 0.15|-0.02}}. |
|||
***'''Level 4''' |
|||
****Damage decreased from +9 to +7. |
|||
****Firerate changed from {{Tooltip|0.175 > 0.125|-0.05}} to {{Tooltip|0.15 > 0.1|-0.05}}. |
|||
*'''19 June 2026''' - [[v2.1.0]] |
|||
**Statistical changes (Regular): |
|||
***'''Base''' |
|||
****Firerate decreased from 0.16 to 0.15. |
|||
***'''Level 1''' |
|||
****Firerate changed from {{Tooltip|0.16 > 0.12|-0.04}} to {{Tooltip|0.15 > 0.12|-0.03}}. |
|||
***'''Level 3''' |
|||
****Cost increased from {{Money|5,500}} to {{Money|6,500}}. |
|||
****Firerate changed from 0.12 to {{Tooltip|0.12 > 0.1|-0.02}}. |
|||
***'''Level 4''' |
|||
****Cost increased from {{Money|17,000}} to {{Money|21,500}}. |
|||
****Damage increased from +7 to +9. |
|||
****Firerate changed from {{Tooltip|0.12 > 0.1|-0.02}} to 0.1. |
|||
*'''2 August 2026''' - [[v2.4.0|v2.4.2a]] |
|||
**Level skip cost decreased from {{Robux|599}} to {{Robux|479}}. |
|||
}} |
}} |
||
Latest revision as of 12:11, 26 August 2026
<infobox>
<title source="title"><default>Minigunner</default></title>
<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>
<format></format> </section>
</panel> <label>Unlock Cost</label> <label>Golden Perk Cost</label> <label>Tower Cost</label> <label>Level Requirement</label> <label>Role</label> <format>Offense </format> <label>Placement</label> <label>Placement Limit</label> <group collapse="open"> <header>Statistics</header> <panel> <section> <label>Regular</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> <section> <label>PVP</label> <label>Base Cost</label> <label>Base Selling Cost</label> <label>Base Damage</label> <label>Damage Method</label> <label>Base Firerate</label> <label>Base Range</label> <label>Base Income</label> <label>Base Spawnrate</label> <label>Hidden Detection</label> <label>Lead Detection</label> <label>Flying Detection</label> <label>Immunities</label> <label>Placement Footprint</label> <format>Script error: No such module "NumName". (1.5) </format> </section> </panel> </group> <group collapse="closed"> <header>Evolution</header> <label>Evolved From</label> <format>{{{evolved_from}}}</format> <label>Evolves Into</label> <label>Evolution Levels</label> <label>Base Exp</label> <label>Growth Rate</label> <label>Skip Cost</label> <format>Robux 479</format> </group> <group collapse="closed"> <header>Audio</header> </group> <group collapse="closed"> <header>Tooltips</header> </group>
</infobox>
Description
[edit]The Minigunner is a fast-firing advanced tower that can be purchased from the store for Coin 8,000.
Before the Minigunner starts firing, it needs to rev-up its M61 Vulcan. This process takes 1.4 seconds (1.2 at Level 1-2, 1 at Level 3+), and once the Minigunner's gun is fully revved up, it begins to shoot. If there are no more enemies in its range, it will wait for around a second for an enemy to enter its range before revving down. If another enemy enters its range after it has revved down, it will have to rev-up again, and if an enemy enters its range during the process of revving down, the Minigunner will immediately begin to rev-up again, finishing the process faster than normal. The Minigunner has high DPS and a relatively low cost compared to other high DPS towers, like the Accelerator or Engineer. Additionally, there is no limit on the number of Minigunners that can be placed down during a game, which is not the case for other high DPS towers.
This is considered an all-round tower because it is affordable relatively early on but can deal fairly high damage at higher levels as well. While in regular modes, it has no placement limit, in PVP mode only twelve Minigunners can be placed per player.
Upgrades
[edit]Statistics
[edit]To see all the previous statistics of this tower, see the history page.
Skins
[edit]To see all the upgrades of a skin, see the gallery page.
Strategy
[edit]- The Minigunner should be one of the towers that is placed down the most if brought in. it is recommended to place them in a large group near the start of the path if possible, or placing them in an area that covers a lot of the path (for example, at corners).
- Be careful when placing multiple Minigunners on the map when in teams, as this can block many vital spaces for stronger towers such as the Accelerator or Engineer. The DJ Booth and Commander are also integral support towers to be used with the Minigunner, especially with a Range Buff, as Minigunner lacks range for a DPS tower.
- Midway through the game, several Level 3-4 Minigunners are a cost-efficient option for wiping out hordes of enemies.
- The first Minigunners should be placed down in the transition to the mid-game, right when early game towers begin to struggle. Such instances include the debut waves of the Slow Boss and Necromancer.
- If you plan to save up for the Minigunner during the early stages of the game, you should have teammates with reliable early game towers, such as the Golden Soldier, Golden Scout or Crook Boss to defend until you have gathered enough money to place it.
- You may also want to consider using the Farm to assist in getting an early game Minigunner, or alternative options such as using a Supply Drop, which grants you CashScript error: No such module "Money". instantly, or the Cowboy tower for passive income.
- In terms of raw DPS, the Engineer, Accelerator and Ranger are far more effective. However, they are far more expensive and suffer from several limitations, making the Minigunner a far more flexible choice for some scenarios.
- This tower is not affected much by the defense from enemies like the Fallen Giant and Warden due to its low base damage at lower levels. In most cases, the Minigunner can still deal most of its damage to such enemies, or even its full damage.
- Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output.
- Even still, defense dropping towers like the Pyromancer are recommended to increase the damage of Minigunners against certain enemies with very high defense.
- Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output.
- The Minigunner can serve as a cheap and effective way to wipe out Hidden enemies, like the Soul and Possessed Armor.
Trivia
[edit]- When the game was in Alpha, and for a while after BETA release, the Minigunner's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun".
- Before the 13th of October 2019, when the Minigunner was Level 2 or higher, its face changed from the Roblox default face to the Grr! face, despite the fact that the upgrade icon kept the Roblox default face.
- The Minigunner was inspired by Tower Battles' Commando as well as Team Fortress 2's Heavy.
- Prior to the 8th of August 2019, the Level 5 upgrade was a jetpack. Functionally, it performed the same way as any other ground tower.
- Regardless of being a flying tower upon reaching that level, the hitbox of the Minigunner did not change with the jetpack. It could still be stunned by rocks from Tanks or the shockwave from the Gravekeeper.
- The M134 Vulcan originally used by most Minigunner skins was first popularized by R2D's Minigun.
- The Minigunner along with its golden counterpart, the Golden Minigunner, currently have the most skins out of any tower in the game.
- The Minigunner used to appear alongside the Pyromancer, Scout, Commander and Sniper on the "Triumph" screen before the Community Maps Update.
- During Hardcore Testing BETA, the Minigunner appeared alongside Commander on the "Triumph" screen.
- The survival matchmaking statue in the lobby is based on the sixth version of the Default skin's base level.
- The statue actually uses a different model than the Default Minigunner. Most notably, it wears a different vest and knee-pads.
- The Minigunner enemy from Pizza Party is based on the Minigunner tower.
Update History
[edit]For previous cosmetic variations, see the gallery page.
- 14 June 2019 - BETA v1.0.0
- Minigunner added.
- 2 August 2019 - BETA v1.7.0
- 13 October 2019 - Release v1.0.0
- Statistical changes:
- Base
- Range increased from 12 to 16.
- Base
- New skins: Green, Blue, Black Ops, Golden
- Bug: Muzzle flash is bugged.
- Statistical changes:
- 18 October 2019 - Release v1.1.0
- New skin: Pumpkin
- Golden skin 25% Damage Buff added.
- 9 November 2019 - Release v1.2.0
- Golden Damage Buff can now stack with other Damage Buffs.
- New skin: Heavy
- 8 December 2019 - Release v1.4.1
- New skin: Platinum, Wraith
- Golden skin Damage Buff increased from 25% to 35%.
- 24 December 2019 - Release v1.5.0
- New skin: Xmas
- 1 January 2020 - Release v1.5.1
- New skin: Party
- 12 January 2020 - Release v1.6.0
- Golden skin Damage Buff increased from 35% to 50%.
- Platinum skin Damage Buff increased from 15% to 25%.
- 11 February 2020 - Release v1.7.0
- New skin: Twitter
- 4 March 2020 - Release v1.8.0
- Bugfix: Muzzle flash bug fixed.
- 18 March 2020 - Release v1.8.1
- New skin: Toy
- 6 April 2020 - Release v1.9.0
- New skin: Bunny
- 29 April 2020 - Release v1.10.0
- New skin: Hazmat
- 29 October 2020 - Overhaul v1.0.0
- Minigunner now needs to rev up to start firing.
- Unlock cost increased from Coin 2,500 to Coin 5,000.
- Firerate decreased due to the Firerate Bug being made less severe.
- Skin rarity added to Basic Crate and Premium Crate skins.
- Level 5 requirement added.
- Statistical changes:
- Base
- Firerate decreased from 0.2 to 0.18.
- Level 1
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from Bandolier to Well Geared.
- Level 4
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Range decreased from +1 to +0.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Renamed from DUAL MINIGUNS to Dual Vulcans.
- Level 5
- Base
- Removed skins: Platinum
- 31 October 2020 - Overhaul v1.1.0
- New skin: Ghost
- 8 May 2021 - Overhaul v1.3.0
- Statistical changes:
- Base
- Firerate decreased from 0.18 to 0.17.
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.18 to Template:Tooltip.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Name changed from Well Geared to Geared Up.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +2.
- Range increased from +0 to +2.
- Firerate changed from Template:Tooltip to 0.08.
- Name changed from Dual Vulcans to Futuristic Armory.
- Level 5 removed
- Statistics:
- Name: Futuristic Armory
- Cost: CashScript error: No such module "Money".
- +2 Damage
- +2 Range
- Statistics:
- Base
- Statistical changes:
- 26 May 2021 - Overhaul v1.3.1a
- New skin: Community
- 4 December 2021 - v1.0.0
- New skin: Crusader
- 12 March 2022 - v1.1.0
- Firerate decreased due to the Firerate Bug being made less severe.
- Statistical changes:
- Base
- Firerate decreased from 0.17 to 0.167.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 17 April 2022 - v1.2.0
- New skin: Ducky
- 13 May 2022 - v1.2.2
- Golden skin buffs removed.
- 5 August 2022 - v1.3.1
- New skin: Beach
- 2 September 2022 - v1.3.2
- New skin: Plushie
- 21 December 2022 - v1.6.0
- Level requirement removed.
- Skin rarity added to all skins.
- Hazmat skin rarity changed from Rare to Common.
- Bug: Minigunner's viewport uses its attack animation instead of the idle animation in places like the inventory or tower hotbar.
- New skin: Holiday
- 5 May 2023 - v1.7.2
- Ducky skin rarity changed from Event to Rare.
- 28 October 2023 - v1.9.0
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Range decreased from +2 to +1.
- Rev-up time changed from 1.4 to Template:Tooltip.
- Level 2
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +1 to +2.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Lead detection added.
- Level 4
- New skin: Space Elite
- Statistical changes:
- 21 December 2023 - v1.11.0
- 28 January 2024 - v1.12.0
- New skin: Sweaking
- 29 March 2024 - v1.17.0
- New skin: Trucker
- 1 April 2024 - v1.17.2
- New skin: Chad
- Bug: Chad skin cannot be equipped in the intermission lobby.
- Bug: Chad skin breaks the tower icon and stats in the tower hotbar.
- 1 April 2024 - v1.17.2
- Bugfix: Chad skin can now be equipped in the intermission lobby.
- Bugfix: Chad skin no longer breaks the tower icon and stats in the tower hotbar.
- 21 June 2024 - v1.25.0
- Bug: Damage is no longer boosted by Damage Buffs.
- 19 July 2024 - v1.26.0
- New skin: Golden Plushie
- 2 August 2024 - v1.27.0
- New skin: Fallen
- Bugfix: Damage is now boosted by Damage Buffs.
- 9 August 2024 - v1.27.5
- Fallen skin rarity changed from Exclusive to Rare.
- 21 August 2024 - v1.28.0
- Statistical changes:
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Firerate changed from Template:Tooltip to 0.167.
- Range decreased from +1 to +0.
- Rev-up time changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +2 to +5.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Rev-up time changed from 1.4 to Template:Tooltip.
- Lead detection removed.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +5 to +7.
- Firerate changed from 0.125 to Template:Tooltip.
- Range decreased from +2 to +1.
- Statistical changes:
- 23 October 2024 - v1.37.0
- New skin: Road Rage
- 16 December 2024 - v1.46.0
- New skin: Nutcracker
- 12 March 2025 - v1.57.0
- Statistical changes:
- Base
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +1 to +0.
- Firerate changed from 0.148 to Template:Tooltip.
- Rev-up time changed from Template:Tooltip to Template:Tooltip.
- Level 2
- Level 3
- Damage decreased from +5 to +4.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Rev-up time changed from 1.25 > 0.75 to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +7 to +10.
- Firerate changed from Template:Tooltip to 0.125.
- Range increased from +1 to +2.
- Statistical changes:
- 9 April 2025 - v1.60.0
- Offense role added.
- 16 April 2025 - v1.61.0
- New skin: Gardener
- 23 July 2025 - v1.71.0
- Placement limit of 12 added in PVP mode.
- Statistical changes (PVP):
- Base
- Level 1
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +0 to +1.
- Without Firerate Bug, firerate changed from Template:Tooltip to Template:Tooltip, however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has Firerate Buffs.
- Range increased from +0 to +1.
- Level 2
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +4 to +9.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +10 to +5.
- Firerate changed from 0.125 to Template:Tooltip.
- Range decreased from +2 to +1.
- 18 October 2025 - v1.77.0
- New skin: Cursed
- 28 January 2026 - v1.84.0
- 11 February 2026 - v1.85.0
- Statistical changes (Regular):
- Level 4
- Firerate changed from 0.125 to Template:Tooltip.
- Level 4
- New skin: Chocolatier
- Statistical changes (Regular):
- 16 February 2026 - v1.85.3
- New skin: Ox
- 3 April 2026 - v1.88.0
- New skin: Easter
- 5 June 2026 - v2.0.0
- Now can gain experience which is used to unlock the Juggernaut. Has 20 levels, a base exp of 50 and a growth rate of 1.09.
- Firerate decreased due to the Firerate Bug being fixed.
- Statistical changes (Regular):
- Base
- Firerate decreased from 0.175 to 0.16.
- Range increased from 15 to 16.
- Level 1
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Hidden detection added, moved from Level 2.
- Level 2
- Range decreased from +3 to +2.
- Level 3
- Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from Template:Tooltip to 0.12.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage decreased from +8 to +7.
- Range increased from +2 to +3.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- Statistical changes (PVP):
- Base
- Firerate decreased from 0.2 to 0.18.
- Level 1
- Damage decreased from +1 to +0.
- Firerate changed from 0.2 to Template:Tooltip.
- Level 3
- Damage decreased from +9 to +8.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 4
- Damage decreased from +9 to +7.
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Base
- 19 June 2026 - v2.1.0
- Statistical changes (Regular):
- Base
- Firerate decreased from 0.16 to 0.15.
- Level 1
- Firerate changed from Template:Tooltip to Template:Tooltip.
- Level 3
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Firerate changed from 0.12 to Template:Tooltip.
- Level 4
- Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
- Damage increased from +7 to +9.
- Firerate changed from Template:Tooltip to 0.1.
- Base
- Statistical changes (Regular):
- 2 August 2026 - v2.4.2a
Notes
[edit]- ↑ 1.0 1.1 Expired
- ↑ Code obtained by purchasing a Minigunner Plush.
- ↑ Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
- ↑ Code obtained by purchasing a Golden Minigunner Plush.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |