Minigunner: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Mentin123
m Updating page links (automatic)
imported>Mentin123
m Updating page links (automatic)
Line 229: Line 229:
|-
|-
!Obtained From
!Obtained From
|[[Halloween 2019 Crate]],<br/>[[Pumpkin Crate]],<br/>[[Halloween Skincrate]]
|[[Halloween 2019 Crate]],<br/>[[Pumpkin Crate]],<br/>[[Halloween Crate]]
|[[Premium Crate]]
|[[Premium Crate]]
|[[Premium Crate]]
|[[Premium Crate]]
Line 290: Line 290:
!Obtained From
!Obtained From
|[[Premium Crate]]
|[[Premium Crate]]
|[[Spooky Crate]],<br/>[[Halloween Skincrate]]
|[[Spooky Crate]],<br/>[[Halloween Crate]]
|[[Frost Crate]]
|[[Frost Crate]]
|[[Codes|Code]]:<br/>COMMUNITY20<ref name="Expired" />
|[[Codes|Code]]:<br/>COMMUNITY20<ref name="Expired" />
Line 319: Line 319:
|-
|-
!Obtained From
!Obtained From
|[[Halloween Skincrate]],<br/>[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Halloween Crate]],<br/>[[Solar Eclipse Event#Solar Eclipse Season Pass|Solar Eclipse Season]]
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[Ducky Crate]],<br/>[[Duck Hunt Event#Hunting Season Pass|Hunting Season]]
|[[End of Summer Season#Season Pass|End of Summer Season]]
|[[End of Summer Season#Season Pass|End of Summer Season]]

Revision as of 17:13, 25 April 2026

[[Minigunner|]][[Minigunner/Gallery|]][[Minigunner/History|]]

Minigunner
Similar Article
This article is about Minigunner. You may be looking for the Minigun Sentry.

<infobox>

 <title source="title"><default>Minigunner</default></title>

<image source="image"></image> <panel> <section> <label>Static</label> <image source="image-static"> </image> </section> <section> <label>Dynamic</label>

<format>

</format> </section>

 </panel>
 <label>Unlock Cost</label>
 <label>Golden Perk Cost</label>
 <label>Tower Cost</label>
 <label>Level Requirement</label>
 
 	<label>Role</label>
 	<format>Offense
   </format>
 
 <label>Placement</label>
 <label>Placement Limit</label>
 <group collapse="open">
   <header>Statistics</header>
   <panel>
    <section>
     <label>Regular</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
    
    </section>
    <section>
     <label>PVP</label>
     <label>Base Cost</label>
     <label>Base Selling Cost</label>
     <label>Base Damage</label>
     <label>Damage Method</label>
     <label>Base Firerate</label>
     <label>Base Range</label>
     <label>Base Income</label>
     <label>Base Spawnrate</label>
     <label>Hidden Detection</label>
     <label>Lead Detection</label>
     <label>Flying Detection</label>
     <label>Immunities</label>
     
     	<label>Placement Footprint</label>
     	<format>Average (1.5)
       </format>
     
    </section>
   </panel>
 </group>
 <group collapse="closed">
   <header>Evolution</header>
   
    <label>Evolved From</label>
    <format>{{{evolved_from}}}</format>
   
   <label>Evolves Into</label>
   <label>Evolution Levels</label>
   <label>Base Exp</label>
   <label>Growth Rate</label>
   
    <label>Skip Cost</label>
    <format>Robux {{{skip_cost}}}</format>
   
 </group>
 <group collapse="closed">
   <header>Audio</header>
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 </group>
 <group collapse="closed">
   <header>Tooltips</header>
   
   
   
   
   
   
 </group>

</infobox>

<tabber>

Description

The Minigunner is a fast-firing advanced tower that can be purchased from the store for Coin 8,000.

Before the Minigunner starts firing, it needs to rev-up its M61 Vulcan. This process takes 1.4 seconds (1.2 at Level 1-2, 1 at Level 3+), and once the Minigunner's gun is fully revved up, it begins to shoot. If there are no more enemies in its range, it will wait for around a second for an enemy to enter its range before revving down. If another enemy enters its range after it has revved down, it will have to rev-up again, and if an enemy enters its range during the process of revving down, the Minigunner will immediately begin to rev-up again, finishing the process faster than normal. The Minigunner has high DPS and a relatively low cost compared to other high DPS towers, like the Accelerator or Engineer. Additionally, there is no limit on the number of Minigunners that can be placed down during a game, which is not the case for other high DPS towers.

This is considered an all-round tower because it is affordable relatively early on but can deal fairly high damage at higher levels as well. While in regular modes, it has no placement limit, in PVP mode only twelve Minigunners can be placed per player.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page.

Template:Neow

Skins

To see all the upgrades of a skin, see the gallery page.

File:BlueMinigunner.png File:GreenMinigunner.png File:BlackOpsMinigunner.png File:Goldenminigunner.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Coin 1,250 Coin 1,250 Robux 85 Coin 75,000
Obtained From Basic Crate Basic Crate Premium Crate Golden Crate
File:H23PumpkinMinigunnerIcon.png File:HeavyMinigunner.png File:WraithMinigunner.png File:Xmasminigunner2019rework.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Coin 5,000 Robux 85 Robux 120 Coin 5,000
Obtained From Halloween 2019 Crate,
Pumpkin Crate,
Halloween Crate
Premium Crate Premium Crate Christmas 2025 Skincrate,
Jolly Crate,
Xmas 2019 Crate
File:Partyminigunnerrework.png File:MiniTwitter.png File:Toyminigunnerrework.png File:Bunnyminigunnernew.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost N/A N/A Coin 1,000 N/A
Obtained From Party Crate Code:
5KMILESTONE[1]
Toy Skincrate Bunny Crate
File:HazmatMinigunner.png File:Ghostminigunnernew.png File:Frostminigunnerrework.png File:Communityminigunnerrework.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Robux 85 Coin 5,000 N/A N/A
Obtained From Premium Crate Spooky Crate,
Halloween Crate
Frost Crate Code:
COMMUNITY20[1]
File:Crusaderminigunnerrework.png File:Duckyminigunnerrework.png File:Beachminigunnernew.png File:PlushieMinigunnerSkin.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Coin 5,000 Coin 4,000 N/A N/A
Obtained From Halloween Crate,
Solar Eclipse Season
Ducky Crate,
Hunting Season
End of Summer Season Merch Shop[2]
File:HolidayMinigunner.png File:SpaceEliteMinigunner.png File:PhantomMinigunnerSkin.png File:WarlordMinigunnerSkin.PNG
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Coin 5,000 Robux 105 N/A N/A
Obtained From Jolly Crate,
Violent Night Season
Premium Crate Phantom Crate,
Suppressing Fire Mission Quest
Krampus' Revenge Season
File:SweakingMinigunnerIcon.png File:VroomVroomMinigunner.png File:ChadMinigunner.png File:GoldenPlushieMinigunnerIconIG.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost Coin 3,000 Robux 560 Robux 190 N/A
Obtained From Daily Skin Store Deluxe Crate Premium Crate (Formerly)[3] Merch Shop[4]
File:FallenMinigunnerIcon.png File:RoadRageMinigunnerIconIG.png File:NutcrackerMinigunnerIconIG.png File:GardenerMinigunnerIconIG.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost N/A N/A N/A N/A
Obtained From Unyielding Shooter Mission Quest Hexscape Event Premium Battle Pass Operation I.C.E Regular Battle Pass Ducky Revenge Regular Battle Pass
File:CursedMinigunnerIconIG.png File:ChocolatierMinigunnerIconIG.png File:OxMinigunnerIconIG.png File:EasterMinigunner0.png
Skin Template:Colour Template:Colour Template:Colour Template:Colour
Rarity Template:Colour Template:Colour Template:Colour Template:Colour
Daily Store Cost N/A N/A Coin 5,000 N/A
Obtained From Null & Void Regular Battle Pass Valentines 2026 Skincrate Lunar Crate Spring Frenzy Battle Pass

Strategy

  • The Minigunner should be one of the towers that is placed down the most if brought in. it is recommended to place them in a large group near the start of the path if possible, or placing them in an area that covers a lot of the path (for example, at corners).
    • Be careful when placing multiple Minigunners on the map when in teams, as this can block many vital spaces for stronger towers such as the Accelerator or Engineer. The DJ Booth and Commander are also integral support towers to be used with the Minigunner, especially with a Range Buff, as Minigunner lacks range for a DPS tower.
      • Unlike other high DPS towers such as the Ranger and Turret, the Minigunner does not have a placement limit. If you still have space to place down more towers, the Minigunner is a great choice to further fortify your defenses.
  • Midway through the game, several Level 3-4 Minigunners are a cost-efficient option for wiping out hordes of enemies.
    • The first Minigunners should be placed down in the transition to the mid-game, right when early game towers begin to struggle. Such instances include the debut waves of the Slow Boss and Necromancer.
  • If you plan to save up for the Minigunner during the early stages of the game, you should have teammates with reliable early game towers, such as the Golden Soldier, Golden Scout or Crook Boss to defend until you have gathered enough money to place it.
    • You may also want to consider using the Farm to assist in getting an early game Minigunner, or alternative options such as using a Supply Drop, which grants you CashScript error: No such module "Money". instantly, or the Cowboy tower for passive income.
  • In terms of raw DPS, the Engineer, Accelerator and Ranger are far more effective. However, they are far more expensive and suffer from several limitations, making the Minigunner a far more flexible choice for some scenarios.
  • This tower is not affected much by the defense from enemies like the Fallen Giant and Templar due to its low base damage at lower levels. In most cases, the Minigunner can still deal most of its damage to such enemies, or even its full damage.
    • Do note that the Levels 3 and 4 deal 7 and 15 damage respectively, which are high enough for most enemies with defense to be able to have a noticeable effect on its damage output.
      • Even still, defense dropping towers like the Pyromancer are recommended to increase the damage of Minigunners against certain enemies with very high defense.
  • The Minigunner can serve as a cheap and effective way to wipe out Hidden enemies, like the Soul and Possessed Armor.

Trivia

  • When the game was in Alpha, the Minigunner's upgrade stats were not displayed on its upgrade description. It was simply referred to as "sans big gun".
  • Before the 13th of October 2019, when the Minigunner was Level 2 or higher, its face changed from the Roblox default face to the Grr! face, despite the fact that the upgrade icon kept the Roblox default face.
  • The Minigunner was inspired by Tower Battles' Commando as well as Team Fortress 2's Heavy.
  • Prior to the 8th of August 2019, the Level 5 upgrade was a jetpack. Functionally, it performed the same way as any other ground tower.
    • Regardless of being a flying tower upon reaching that level, the hitbox of the Minigunner did not change with the jetpack. It could still be stunned by rocks from Tanks or the shockwave from the Gravekeeper.
  • The M134 Vulcan originally used by most Minigunner skins was first popularized by R2D's Minigun.
  • The Minigunner along with its golden counterpart, the Golden Minigunner, currently have the most skins out of any tower in the game.
  • The Minigunner used to appear alongside the Pyromancer, Scout, Commander and Sniper on the "Triumph" screen before the Community Maps Update.
  • The survival matchmaking statue in the lobby is based on the sixth version of the Default skin's base level.
    • The statue actually uses a different model than the Default Minigunner. Most notably, it wears a different vest and knee-pads.
  • The Minigunner enemy from Pizza Party is based on the Minigunner tower.

Update History

For previous cosmetic variations, see the gallery page.

  • 14 June 2019 - BETA v1.0.0
    • Minigunner added.
  • 2 August 2019 - BETA v1.7.0
    • Statistical changes:
      • Level 4
        • Range decreased from +3 to +1.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +4 to +1.
  • 13 October 2019 - Release v1.0.0
  • 18 October 2019 - Release v1.1.0
  • 9 November 2019 - Release v1.2.0
  • 8 December 2019 - Release v1.4.1
  • 24 December 2019 - Release v1.5.0
  • 1 January 2020 - Release v1.5.1
  • 12 January 2020 - Release v1.6.0
  • 11 February 2020 - Release v1.7.0
  • 4 March 2020 - Release v1.8.0
    • Bugfix: Muzzle flash bug fixed.
  • 18 March 2020 - Release v1.8.1
  • 6 April 2020 - Release v1.9.0
  • 29 April 2020 - Release v1.10.0
  • 29 October 2020 - Overhaul v1.0.0
    • Minigunner now needs to rev up to start firing.
    • Unlock cost increased from Coin 2,500 to Coin 5,000.
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Skin rarity added to Basic Crate and Premium Crate skins.
    • Level 5 requirement added.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.2 to 0.18.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +3 to +2.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +1 to +0.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Firerate changed from 0.2 > 0.17 to 0.18 > 0.13.
        • Renamed from Bandolier to Well Geared.
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range decreased from +1 to +0.
        • Firerate changed from 0.17 > 0.09 to 0.13 > 0.08.
        • Renamed from DUAL MINIGUNS to Dual Vulcans.
      • Level 5
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Range increased from +1 to +2.
        • Renamed from High Tech Super Soldier to Futuristic Armory.
    • Removed skins: Template:Colour
  • 31 October 2020 - Overhaul v1.1.0
  • 8 May 2021 - Overhaul v1.3.0
    • Statistical changes:
      • Base
        • Firerate decreased from 0.18 to 0.17.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.18 to 0.17 > 0.13.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.18 > 0.13 to 0.13 > 0.08.
        • Name changed from Well Geared to Geared Up.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +2.
        • Range increased from +0 to +2.
        • Firerate changed from 0.13 > 0.08 to 0.08.
        • Name changed from Dual Vulcans to Futuristic Armory.
      • Level 5 removed
        • Statistics:
          • Name: Futuristic Armory
          • Cost: CashScript error: No such module "Money".
          • +2 Damage
          • +2 Range
  • 26 May 2021 - Overhaul v1.3.1a
  • 4 December 2021 - v1.0.0
  • 12 March 2022 - v1.1.0
    • Firerate decreased due to the Firerate Bug being made less severe.
    • Statistical changes:
      • Base
        • Firerate decreased from 0.17 to 0.167.
      • Level 1
        • Firerate changed from 0.17 > 0.13 to 0.167 > 0.125.
      • Level 3
        • Firerate changed from 0.13 > 0.08 to 0.125 > 0.075.
  • 17 April 2022 - v1.2.0
  • 13 May 2022 - v1.2.2
  • 5 August 2022 - v1.3.1
  • 2 September 2022 - v1.3.2
  • 21 December 2022 - v1.6.0
  • 5 May 2023 - v1.7.2
  • 28 October 2023 - v1.9.0
    • Statistical changes:
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 1 to 2.
        • Range decreased from 16 to 14.
        • Firerate increased from 0.167 to 0.175.
        • Rev-up time increased from 1.4 to 2.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate changed from 0.167 > 0.125 to 0.175 > 0.15.
        • Range decreased from +2 to +1.
        • Rev-up time changed from 1.4 to 2 > 1.4.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Name changed from Heat Vision Goggles to Specialized Tech.
      • Level 3
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
        • Firerate changed from 0.125 > 0.075 to 0.15 > 0.125.
        • Lead detection added.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +5.
    • New skin: Template:Colour
  • 21 December 2023 - v1.11.0
  • 28 January 2024 - v1.12.0
  • 29 March 2024 - v1.17.0
  • 1 April 2024 - v1.17.2
  • 1 April 2024 - v1.17.2
    • Bugfix: Template:Colour skin can now be equipped in the intermission lobby.
    • Bugfix: Template:Colour skin no longer breaks the tower icon and stats in the tower hotbar.
  • 21 June 2024 - v1.25.0
  • 19 July 2024 - v1.26.0
  • 2 August 2024 - v1.27.0
  • 9 August 2024 - v1.27.5
  • 21 August 2024 - v1.28.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate decreased from 0.175 to 0.167.
        • Range decreased from 14 to 13.
        • Rev-up time decreased from 1.6 to 1.5.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Firerate changed from 0.175 > 0.15 to 0.167.
        • Range decreased from +1 to +0.
        • Rev-up time changed from 1.6 > 1.4 to 1.5 > 1.25.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +2 to +5.
        • Firerate changed from 0.15 > 0.125 to 0.167 > 0.15.
        • Rev-up time changed from 1.4 to 1.25 > 0.75.
        • Lead detection removed.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +5 to +7.
        • Firerate changed from 0.125 to 0.15 > 0.125.
        • Range decreased from +2 to +1.
  • 23 October 2024 - v1.37.0
  • 16 December 2024 - v1.46.0
  • 12 March 2025 - v1.57.0
    • Statistical changes:
      • Base
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Firerate increased from 0.167 to 0.175.
        • Rev-up time decreased from 1.5 to 1.4.
        • Range increased from 13 to 15.
      • Level 1
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +1 to +0.
        • Firerate changed from 0.148 to 0.175 > 0.15.
        • Rev-up time changed from 1.5 > 1.25 to 1.4 > 1.2.
      • Level 2
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +2 to +1.
        • Range increased from +1 to +3.
      • Level 3
        • Damage decreased from +5 to +4.
        • Firerate changed from 0.167 > 0.15 to 0.15 > 0.125.
        • Rev-up time changed from 1.25 > 0.75 to 1.2 > 1.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +7 to +10.
        • Firerate changed from 0.15 > 0.125 to 0.125.
        • Range increased from +1 to +2.
  • 9 April 2025 - v1.60.0
    • Offense role added.
  • 16 April 2025 - v1.61.0
  • 23 July 2025 - v1.71.0
    • Placement limit of 12 added in PVP mode.
    • Statistical changes (PVP):
      • Base
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from 2 to 3.
        • Firerate increased from 0.175 to 0.2.
        • Range increased from 15 to 16.
      • Level 1
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +0 to +1.
        • Without Firerate Bug, firerate changed from 0.15 > 0.12 to 0.18 > 0.17, however because of the bug the decrease to 0.17 does not result in an actual firerate change unless the tower has Firerate Buffs.
        • Range increased from +0 to +1.
      • Level 2
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +1 to +2.
        • Range decreased from +3 to +1.5.
      • Level 3
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage increased from +4 to +9.
        • Firerate changed from 0.15 > 0.125 to 0.2 > 0.175.
      • Level 4
        • Cost increased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +10 to +5.
        • Firerate changed from 0.125 to 0.175 > 0.125.
        • Range decreased from +2 to +1.
  • 18 October 2025 - v1.77.0
  • 28 January 2026 - v1.84.0
    • Description changed.
    • Statistical changes (Regular):
      • Level 4
        • Cost decreased from CashScript error: No such module "Money". to CashScript error: No such module "Money"..
        • Damage decreased from +10 to +8.
  • 11 February 2026 - v1.85.0
    • Statistical changes (Regular):
      • Level 4
        • Firerate changed from 0.125 to 0.125 > 0.117.
    • New skin: Template:Colour
  • 16 February 2026 - v1.85.3
  • 3 April 2026 - v1.88.0

Notes

  1. 1.0 1.1 Expired
  2. Code obtained by purchasing a Minigunner Plush.
  3. Limited time skin obtainable between the 1st of April 2024 and 7th of April 2024.
  4. Code obtained by purchasing a Golden Minigunner Plush.


File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable