Assassin/History

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This is the history subpage for the Assassin/History. It contains every revision of the tower's statistics.

Frost Champion Update (28 August 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 3 0.6 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$60
1 Cash$450 Cash$750 6 0.5 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 12 Cash$62.5
2 Cash$625 Cash$1,375 9 0.5 6 3 9 6 N/A N/A N/A N/A N/A N/A 18 Cash$76.39
3 Cash$2,000 Cash$3,375 16 0.35 6 3 16 6 N/A N/A N/A N/A N/A N/A 45.71 Cash$73.84
4 Cash$6,800 Cash$10,175 35 0.35 6.5 3 35 6.5 500 60 3 0.5 3 10 123.64 Cash$82.3

|-|PVP =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.6 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.33 Cash$90.09
1 Cash$150 Cash$450 3 0.6 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$90
2 Cash$600 Cash$1,050 8 0.6 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.22 Cash$85.92
3 Cash$1,700 Cash$2,750 14 0.6 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.33 Cash$117.87
4 Cash$4,750 Cash$7,500 25 0.5 7 3 25 7 150 25 3 0.5 3 10 64.29 Cash$116.66
</tabber>

Kingpin Update (17 July 2026) – Frost Champion Update (28 August 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 3 0.6 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$60
1 Cash$450 Cash$750 6 0.5 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 12 Cash$62.5
2 Cash$750 Cash$1,500 6 0.5 6 3 12 6 N/A N/A N/A N/A N/A N/A 16 Cash$93.75
3 Cash$2,400 Cash$3,900 14 0.35 6 3 21 6 N/A N/A N/A N/A N/A N/A 46.67 Cash$83.57
4 Cash$6,350 Cash$10,250 35 0.35 6.5 3 35 6.5 500 60 3 0.5 3 10 123.64 Cash$82.9

|-|PVP =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.6 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.33 Cash$90.09
1 Cash$150 Cash$450 3 0.6 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$90
2 Cash$600 Cash$1,050 8 0.6 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.22 Cash$85.92
3 Cash$1,700 Cash$2,750 14 0.6 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.33 Cash$117.87
4 Cash$4,750 Cash$7,500 25 0.5 7 3 25 7 150 25 3 0.5 3 10 64.29 Cash$116.66
</tabber>

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 3 0.6 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$60
1 Cash$450 Cash$750 6 0.5 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 12 Cash$62.5
2 Cash$750 Cash$1,500 6 0.5 6 3 12 6 N/A N/A N/A N/A N/A N/A 16 Cash$93.75
3 Cash$2,400 Cash$3,900 13 0.35 6 3 20 6 N/A N/A N/A N/A N/A N/A 43.81 Cash$89.02
4 Cash$6,350 Cash$10,250 33 0.35 6.5 3 33 6.5 500 60 3 0.5 3 10 117.18 Cash$87.47

|-|PVP =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.6 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.33 Cash$90.09
1 Cash$150 Cash$450 3 0.6 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 5 Cash$90
2 Cash$600 Cash$1,050 8 0.6 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.22 Cash$85.92
3 Cash$1,700 Cash$2,750 14 0.6 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.33 Cash$117.87
4 Cash$4,750 Cash$7,500 25 0.5 7 3 25 7 150 25 3 0.5 3 10 64.29 Cash$116.66
</tabber>

Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 3 0.60.625 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 54.8 Cash$60Cash$62.5
1 Cash$450 Cash$750 6 0.50.525 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 1211.43 Cash$62.5Cash$65.62
2 Cash$750 Cash$1,500 6 0.50.525 6 3 12 6 N/A N/A N/A N/A N/A N/A 1615.24 Cash$93.75Cash$98.43
3 Cash$2,400 Cash$3,900 14 0.350.375 6 3 21 6 N/A N/A N/A N/A N/A N/A 46.6743.56 Cash$83.57Cash$89.53
4 Cash$6,350 Cash$10,250 35 0.350.375 6.5 3 35 6 500 60 3 0.5 3 10 123.64116.1 Cash$82.9Cash$88.29

|-|PVP =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.60.625 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.333.2 Cash$90.09Cash$93.75
1 Cash$150 Cash$450 3 0.60.625 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 54.8 Cash$90Cash$93.75
2 Cash$600 Cash$1,050 8 0.60.625 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.2211.73 Cash$85.92Cash$89.51
3 Cash$1,700 Cash$2,750 14 0.60.625 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.3322.4 Cash$117.87Cash$122.77
4 Cash$4,750 Cash$7,500 25 0.50.525 7 3 25 7 150 25 3 0.5 3 10 64.2961.64 Cash$116.66Cash$121.67
</tabber>

3 September 2025 – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$200 Cash$200 2 0.650.675 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.082.96 Cash$64.94Cash$67.57
1 Cash$250 Cash$450 3 0.50.525 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 65.71 Cash$75Cash$78.81
2 Cash$1,000 Cash$1,450 12 0.60.625 6 3 6 6 N/A N/A N/A N/A N/A N/A 16.6716 Cash$86.98Cash$90.62
3 Cash$2,750 Cash$4,200 24 0.60.625 6 3 18 6 N/A N/A N/A N/A N/A N/A 36.6735.2 Cash$114.54Cash$119.32
4 Cash$7,600 Cash$11,800 40 0.50.525 7 3 30 6 500 60 3 0.5 3 10 92.9288.78 Cash$126.99Cash$132.91

|-|PVP =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.60.625 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.333.2 Cash$90.09Cash$93.75
1 Cash$150 Cash$450 3 0.60.625 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 54.8 Cash$90Cash$93.75
2 Cash$600 Cash$1,050 8 0.60.625 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.2211.73 Cash$85.92Cash$89.51
3 Cash$1,700 Cash$2,750 14 0.60.625 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.3322.4 Cash$117.87Cash$122.77
4 Cash$4,750 Cash$7,500 25 0.50.525 7 3 25 7 150 25 3 0.5 3 10 64.2961.64 Cash$116.66Cash$121.67
</tabber>

Revive & Reload Update (20 August 2025) – 3 September 2025

Base Statistics

[edit]
Assassin/History
Cost: Coin 800 • Intermediate • Offense
Cost
Cash$200
Placement Footprint
Small (1)
Sell Price
Cash$66
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.625
Hidden Detection
Level 2+Level 2+
Range
Range6
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$200 Cash$200 2 0.60.625 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.333.2 Cash$60.06Cash$62.5
1 Cash$250 Cash$450 3 0.50.525 6 N/A N/A N/A N/A N/A N/A N/A N/A N/A 65.71 Cash$75Cash$78.81
2 Cash$950 Cash$1,400 10 0.50.525 6 3 10 6 N/A N/A N/A N/A N/A N/A 2019.05 Cash$70Cash$73.49
3 Cash$2,350 Cash$3,750 25 0.50.525 6 3 25 6 N/A N/A N/A N/A N/A N/A 5047.62 Cash$75Cash$78.75
4 Cash$7,250 Cash$11,000 50 0.40.425 7 3 50 7 400 100 3 0.5 3 10 189.19179.49 Cash$58.14Cash$61.28

|-|PVP =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.60.625 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.333.2 Cash$90.09Cash$93.75
1 Cash$150 Cash$450 3 0.60.625 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 54.8 Cash$90Cash$93.75
2 Cash$600 Cash$1,050 8 0.60.625 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.2211.73 Cash$85.92Cash$89.51
3 Cash$1,700 Cash$2,750 14 0.60.625 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.3322.4 Cash$117.87Cash$122.77
4 Cash$4,750 Cash$7,500 25 0.50.525 7 3 25 7 150 25 3 0.5 3 10 64.2961.64 Cash$116.66Cash$121.67
</tabber>

Assassin Update (6 August 2025) – Revive & Reload Update (20 August 2025)

Base Statistics

[edit]
Assassin/History
Cost: Coin 800 • Intermediate • Offense
Cost
Cash$300
Placement Footprint
Small (1)
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Pierce (Level 2+)
Firerate
Firerate0.775
Hidden Detection
Level 2+Level 2+
Range
Range5.5
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.750.775 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 2.672.58 Cash$112.36Cash$116.28
1 Cash$150 Cash$450 3 0.750.775 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 43.87 Cash$112.5Cash$116.28
2 Cash$600 Cash$1,050 8 0.60.625 6.5 3 8 6 N/A N/A N/A N/A N/A N/A 13.3312.8 Cash$78.77Cash$82.03
3 Cash$1,500 Cash$2,550 18 0.60.625 6.5 3 18 6 N/A N/A N/A N/A N/A N/A 3028.8 Cash$85Cash$88.54
4 Cash$4,250 Cash$6,800 30 0.50.525 7 3 30 7 150 25 3 0.5 3 10 7572 Cash$90.67Cash$94.44

|-|PVP =

Level Cost Total Cost Damage Swingrate Range Whirlwind Hit Whirlwind Damage Whirlwind Range Damage Threshold Knife Damage Knife Count Knife Cooldown Knife Max Hits Knife Range DPS[1] Cost Efficiency
0 Cash$300 Cash$300 2 0.60.625 5.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 3.333.2 Cash$90.09Cash$93.75
1 Cash$150 Cash$450 3 0.60.625 6.5 N/A N/A N/A N/A N/A N/A N/A N/A N/A 54.8 Cash$90Cash$93.75
2 Cash$600 Cash$1,050 8 0.60.625 6.5 3 6 6 N/A N/A N/A N/A N/A N/A 12.2211.73 Cash$85.92Cash$89.51
3 Cash$1,700 Cash$2,750 14 0.60.625 6.5 3 14 6 N/A N/A N/A N/A N/A N/A 23.3322.4 Cash$117.87Cash$122.77
4 Cash$4,750 Cash$7,500 25 0.50.525 7 3 25 7 150 25 3 0.5 3 10 64.2961.64 Cash$116.66Cash$121.67
</tabber>

Notes

[edit]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Calculated as (Damage × (Whirlwind Hit - 1) + Whirlwind Damage) ÷ (Swingrate × Whirlwind Hit) from Level 2+.
    For Level 4, DPS is calculated as (Threshold + Knife Damage × Knife Count) ÷ (Threshold ÷ ((Damage × (Whirlwind Hit - 1) + Whirlwind Damage) ÷ Whirlwind Hit) × Swingrate + Knife Cooldown) assuming all knives hit one enemy.


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