Cowboy/History: Difference between revisions

From Tower Defense Simulator Wiki
Jump to navigation Jump to search
Content deleted Content added
imported>Your nameless protagonist
No edit summary
imported>DarkGabonnie
Approved by t7ru (380694434980954114) via /job
 
(84 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{TabsHistory|Cowboy|ARTICLE = [[Cowboy|ARTICLE]]|GALLERY = [[Cowboy/Gallery|GALLERY]]}}
{{Tabs|History|Regular = Cowboy/History|Perk = Golden Cowboy/History}}

{{ROFBug}}
<div class="tower-tabber tabber-stretch">{{Tabber
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug#Implied Statistics|Firerate Bug]] page ''
|Regular
<tabber>
|<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.25
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|2500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 600; 2000; 3000; 7777
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
==Entity System Update (12 March 2022) - Current==
<div class="mw-collapsible mw-collapsed">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
===Base Stats===
|-
{{BaseStat|Image = [[File:CowboyIcon.png|100px]]|Cost = {{Money|650}}|Type = Offensive<br>Economy|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]3|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.508|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]11|Lead = N/A|Placement = N/A|Fly = N/A}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
===Upgrades===
|-
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|50}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.25
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]13
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1 > 0.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

2 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|2500}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|600}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|450}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Deadly Precision|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

0.9 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

{{Money|50}} > {{Money|45}} Income [[File:Cash Icon.png|20px|Income]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.6 > 0.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|45}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|1,916}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,777}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|125}} > {{Money|185}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,509}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.8 > 0. Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.5 > 0.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +6 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 600; 2000; 3000; 7777
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Deadly Precision; Double Tap; Outlawed
$FSE-PVP-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 2 || 6 || {{Money|30}} || 13 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.9 || 1.25 || 6 || {{Money|30}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.9 || 1.25 || 6 || {{Money|50}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 1 || 6 || {{Money|45}} || 17.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 24 || 0.35 || 1 || 12 || {{Money|185}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 16 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.25
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.575
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.575 > 0.475 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|850}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|20}} > {{Money|40}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|483}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+10 Damage [[File:Damage Icon.png|20px|Damage]]

0.475 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

{{Money|40}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|1,483}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.625 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|150}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|3,316}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|12,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|150}} > {{Money|250}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|7,483}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 850; 3000; 5500; 12500
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 2; ;
$FSE-PVP-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.55 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.45 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.45 || 1.25 || 6 || {{Money|40}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 14 || 0.6 || 1 || 6 || {{Money|75}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 14 || 0.25 || 1 || 12 || {{Money|150}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 28 || 0.25 || 1 || 12 || {{Money|250}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]0.625
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]15
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|20}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 0.625 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|450}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|20}} > {{Money|30}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|350}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,400}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+11 Damage [[File:Damage Icon.png|20px|Damage]]

0.525 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]

{{Money|30}} > {{Money|65}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|1,150}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,600}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 0.825 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|65}} > {{Money|135}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,683}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|8,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

0.375 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|135}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|5,516}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 450; 2400; 4600; 8500
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 0.6 || 1.5 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.5 || 1.25 || 6 || {{Money|20}} || 15 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 3 || 0.5 || 1.25 || 6 || {{Money|30}} || 17 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 14 || 0.8 || 1 || 6 || {{Money|65}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 14 || 0.35 || 1 || 12 || {{Money|135}} || 19 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 22 || 0.25 || 1 || 12 || {{Money|180}} || 21 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|30}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|50}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+3 Damage [[File:Damage Icon.png|20px|Damage]]

0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|3,650}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|50}} > {{Money|60}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

0.825 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|60}} > {{Money|75}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,500}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|75}} > {{Money|175}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,000}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|175}} > {{Money|300}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,583}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 550; 1500; 3000; 5250
$PVP-COST$ = 550; 200; 500; 2000; 3500; 7000
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1 || 1.25 || 6 || {{Money|50}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 0.8 || 1 || 6 || {{Money|50}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 0.8 || 1 || 6 || {{Money|60}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.5 || 0.75 || 6 || {{Money|75}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.25 || 0.75 || 12 || {{Money|175}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.25 || 0.75 || 12 || {{Money|300}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|30}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
|PVP Cost = {{Money|550}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|183}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]4
|PVP Damage Type = Single
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.275
|PVP Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|PVP Range = [[File:Range Icon.png|20px|Range]]14
|PVP Lead = N/A
|PVP Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|PVP Fly = N/A
|PVP Title1 = Income
|PVP Stat1 = {{Money|45}}
|PVP Title2 = Cash Shot
|PVP Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|PVP Title3 = Spin Time
|PVP Stat3 = 1.25
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+3 Damage [[File:Damage Icon.png|20px|Damage]]

0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|3,650}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|200}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|250}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|500}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

{{Money|45}} > {{Money|55}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|416}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|2,000}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

1.025 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

{{Money|55}} > {{Money|65}} Income [[File:Cash Icon.png|20px|Income]]

1 > 0.75 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|1,083}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,825}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.652 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|65}} > {{Money|125}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,358}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|125}} > {{Money|225}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|4,858}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 550; 1500; 3000; 5250
$PVP-COST$ = 550; 200; 500; 2000; 3825; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 1.25 || 1.25 || 6 || {{Money|45}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 4 || 1 || 1 || 6 || {{Money|45}} || 14.5 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 6 || 1 || 1 || 6 || {{Money|55}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 10 || 0.6 || 0.75 || 6 || {{Money|65}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.3 || 0.75 || 12 || {{Money|125}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 18 || 0.3 || 0.75 || 12 || {{Money|225}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hacker Update (11 June 2025) – PVP Update (23 July 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]14
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]10
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|30}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.5
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|150}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = 1.025 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

1.5 > 1.25 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|216}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|550}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|30}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+3 Damage [[File:Damage Icon.png|20px|Damage]]

0.775 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

1.25 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|3,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

0.525 > 0.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|50}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|5,250}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +7 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|100}} > {{Money|200}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|3,650}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 150; 550; 1500; 3000; 5250
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1 || 1.5 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.75 || 1.25 || 6 || {{Money|30}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 5 || 0.75 || 1.25 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.5 || 1 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 8 || 0.25 || 1 || 12 || {{Money|100}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 15 || 0.25 || 1 || 12 || {{Money|200}} || 20 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Mission Quests Update (5 April 2024) – Hacker Update (11 June 2025)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}
|Category = Advanced
|Role = Offense
|Cost = {{Money|450}}
|Footprint = 1.5
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Lead = N/A
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]12
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|25}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.7
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+3 Range [[File:Range Icon.png|20px|Range]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|300}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|25}} > {{Money|40}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,500}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

0.825 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection {{Hidden|Hidden Detection}}

1.7 > 1.2 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

0.725 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|40}} > {{Money|120}} Income [[File:Cash Icon.png|20px|Income]]

6 > 12 Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]


Sell Price changes to {{Money|2,166}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

0.375 > 0.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|120}} > {{Money|180}} Income [[File:Cash Icon.png|20px|Income]]

1.2 > 0.85 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|4,666}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 250; 300; 1500; 4000; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 3 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|40}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.7 || 1.2 || 6 || {{Money|40}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1.2 || 12 || {{Money|120}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.3 || 0.85 || 12 || {{Money|180}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''7 April 2023 – Mission Quests Update (5 April 2024)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Unlock Cost = {{Coins|4,000}}<ref>Prior to the 21st of December 2023, it had no cost and was instead given out for free.</ref>
|Category = Advanced
|Cost = {{Money|550}}
|Footprint = 1.5
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Lead = N/A
|Placement = N/A
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|25}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.7
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|300}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|25}} > {{Money|35}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,650}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]

1.7 > 1.3 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

0.825 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|35}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]

1.3 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|4,750}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 250; 300; 1650; 4000; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|35}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.8 || 1.3 || 6 || {{Money|35}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.35 || 1 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Wanted Dead Update (30 September 2022) – 7 April 2023'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:WDDefaultCowboyIcon.png|100px]]
|Map Unlock = [[Badlands II]]
|Category = Advanced
|Cost = {{Money|550}}
|Footprint = Average
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Lead = N/A
|Placement = N/A
|Fly = N/A
|Title1 = Income
|Stat1 = {{Money|25}}
|Title2 = Cash Shot
|Stat2 = [[File:Cash Icon.png|20px|Cash Shot]]6
|Title3 = Spin Time
|Stat3 = 1.7
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Steady Hand|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|266}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Lucky Shot|Cost = {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

{{Money|25}} > {{Money|50}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Faster Instincts|Cost = {{Money|1,650}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +4 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]

0.825 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]

1.7 > 1.3 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|916}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,000}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

0.625 > 0.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{Money|50}} > {{Money|80}} Income [[File:Cash Icon.png|20px|Income]]


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Outlawed|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]

{{Money|80}} > {{Money|100}} Income [[File:Cash Icon.png|20px|Income]]

1.3 > 1 Spin Time [[File:Cooldown Icon.png|20px|Spin Time]]


Sell Price changes to {{Money|4,750}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = (Damage * Cash Shot) / (Spin Time + (Firerate * (Cash Shot--)))
$CE$ = Total Cost / DPS
$IPS$ = Income / (Spin Time + (Firerate * (Cash Shot--)))
$IE$ = (Income + Cash Shot * Damage) / (Cash Shot * Damage)
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 250; 300; 1650; 4000; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IREF$ = <ref name=ips>This is calculated as Income ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$IEREF$ = <ref name=ie>Money generated per 1 damage is calculated as (Income + Cash Shot × Damage) ÷ (Cash Shot × Damage).</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Spin Time !! Cash Shot !! Income !! Range !! DPS$DREF$ !! Cost Efficiency !! Income Per Second$IREF$ !! Income Efficiency$IEREF$
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 1 || 1.7 || 6 || {{Money|25}} || 11 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 1 || $R$ || $R$ || 2 || 0.8 || 1.7 || 6 || {{Money|25}} || 14 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 2 || $R$ || $R$ || 4 || 0.8 || 1.7 || 6 || {{Money|50}} || 16 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 3 || $R$ || $R$ || 8 || 0.6 || 1.3 || 6 || {{Money|50}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 4 || $R$ || $R$ || 10 || 0.35 || 1.3 || 6 || {{Money|80}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|-
| 5 || $R$ || $R$ || 20 || 0.35 || 1 || 6 || {{Money|100}} || 18 || $DPS$ || {{Money|$CE$}} || {{Money|$IPS$}} || {{Money|$IE$}}
|}
</nowiki>}}
</center>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – Wanted Dead Update (30 September 2022)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Lead = N/A
|Placement = N/A
|Fly = N/A
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|300}}}}
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 27: Line 1,718:


Sell Price changes to {{Money|816}}}}
Sell Price changes to {{Money|816}}}}
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.308 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.325 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,966}}}}
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|7,500}}|Image = [[File:Cowboy​ Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]


0.658 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,733}}}}
Sell Price changes to {{Money|4,733}}}}

===Stats Table===
==Statistics==
<div class="overflowbugy" style="width:100%;overflow:auto;">
{{neow|<nowiki>
<center>
<var>
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$DPS$ = Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 250; 300; 1250; 4250; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Cash Shot
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.508
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |1.99
|-
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|900}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.308
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.29
|-
|-
| 3 || $R$ || $R$ || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,200}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.308
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.29
|-
|-
| 4 || $R$ || $R$ || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,450}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |1.308
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |5.35
|-
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,700}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |0.658
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |10.64
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,200}}
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |0.508
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |35.43
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
==Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)==
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
===Base Stats===
<div class{{=}}"ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:CowboyIcon.png|100px]]|Cost = {{Money|650}}|Type = Offensive<br>Economy|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]3|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]11|Lead = N/A|Placement = N/A|Fly = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Lead = N/A
|Placement = N/A
|Fly = N/A
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 113: Line 1,792:


Sell Price changes to {{Money|300}}}}
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 125: Line 1,804:


Sell Price changes to {{Money|816}}}}
Sell Price changes to {{Money|816}}}}
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,966}}}}
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|7,500}}|Image = [[File:Cowboy​ Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]


0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 136: Line 1,815:
Sell Price changes to {{Money|4,733}}}}
Sell Price changes to {{Money|4,733}}}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 250; 300; 1250; 4250; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Cash Shot
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.53
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |1.96
|-
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|900}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.26
|-
|-
| 3 || $R$ || $R$ || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,200}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.26
|-
|-
| 4 || $R$ || $R$ || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,450}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |5.26
|-
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,700}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |0.68
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |10.29
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,200}}
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |0.53
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |33.96
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:CowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.03
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Lead = N/A
|Placement = N/A
|Fly = N/A
}}


==Upgrades==
==Hardcore Testing==
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat|Image = [[File:CowboyIcon.png|100px]]|Cost = {{Money|650}}|Type = Offensive<br>Economy|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]1|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.03|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]11|Lead = N/A|Placement = N/A|Fly = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 213: Line 1,878:


Sell Price changes to {{Money|300}}}}
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|300}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 5th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,250}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 225: Line 1,890:


Sell Price changes to {{Money|816}}}}
Sell Price changes to {{Money|816}}}}
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|1,966}}}}
Sell Price changes to {{Money|1,966}}}}
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|7,500}}|Image = [[File:Cowboy​ Upgrade 5 New.png|100px]]|Information = +13 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +13 Damage [[File:Damage Icon.png|20px|Damage]]

+2 Range [[File:Range Icon.png|20px|Range]]


0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 238: Line 1,901:
Sell Price changes to {{Money|4,733}}}}
Sell Price changes to {{Money|4,733}}}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 250; 300; 1250; 4250; 7500
$FSE-DETECTION$ = 3; ;
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG-2020$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 4 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Cash Shot
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 1 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |4.03
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |0.25
|-
|-
| 2 || $R$ || $R$ || 1 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|900}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |0.75
|-
|-
| 3 || $R$ || $R$ || 5 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,200}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |0.75
|-
|-
| 4 || $R$ || $R$ || 5 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,450}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |3.76
|-
|-
| 5 || $R$ || $R$ || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,700}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |0.68
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |7.35
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,200}}
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |0.53
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |33.96
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Range = [[File:Range Icon.png|20px|Range]]11
|Placement = N/A
|Title1 = Cash Shot
|Stat1 = 12%
}}


==Upgrades==
==Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat2|Image = [[File:Cowboy.png|100px]]|Cost = {{Money|650}}|Type = Offensive<br>Economy|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]4|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+|Range = [[File:Range Icon.png|20px|Range]]11|Placement = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 315: Line 1,964:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|508}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 328: Line 1,977:


Sell Price changes to {{Money|958}}}}
Sell Price changes to {{Money|958}}}}
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 334: Line 1,983:


Sell Price changes to {{Money|2,375}}}}
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Decreased Cash Shot chance [[File:Cash Icon.png|20px|Cash Shot]]
12% > 1% Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|4,875}}}}
Sell Price changes to {{Money|4,875}}}}


===Ability===
==Ability==
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$WDPS$ = Ability Damage / Firerate
|-
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" align="center" |Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Firerate
$COST$ = 650; 350; 525; 1350; 4250; 7500
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" align="center" |DPS
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.35
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,000}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.35
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,525}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |1.25
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |4.80
|-
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,875}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |9.52
|-
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|7,125}}
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |0.6
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |30
|-
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,625}}
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |45
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''11 February 2020 – Smaller {{=}} Bigger Update (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Range = [[File:Range Icon.png|20px|Range]]11
|Placement = N/A
}}


==Upgrades==
==11 February 2020 – Smaller = Bigger Update (26 May 2020)==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat2|Image = [[File:Cowboy.png|100px]]|Cost = {{Money|650}}|Type = Offensive|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]4|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+|Range = [[File:Range Icon.png|20px|Range]]11|Placement = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 416: Line 2,059:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|508}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 429: Line 2,072:


Sell Price changes to {{Money|958}}}}
Sell Price changes to {{Money|958}}}}
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 435: Line 2,078:


Sell Price changes to {{Money|2,375}}}}
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 442: Line 2,085:
Sell Price changes to {{Money|4,875}}}}
Sell Price changes to {{Money|4,875}}}}


===Ability===
==Ability==
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.35
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,000}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.35
|-
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,525}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |1.25
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |4.80
|-
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.55 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,875}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |9.52
|-
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|7,125}}
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |0.6
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |30
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,625}}
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |45
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''12 January 2020 – 11 February 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Range = [[File:Range Icon.png|20px|Range]]11
|Placement = N/A
}}


==Upgrades==
==12 January 2020 – 11 February 2020==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat2|Image = [[File:Cowboy.png|100px]]|Cost = {{Money|650}}|Type = Offensive|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]4|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+|Range = [[File:Range Icon.png|20px|Range]]11|Placement = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 515: Line 2,152:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|508}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 528: Line 2,165:


Sell Price changes to {{Money|958}}}}
Sell Price changes to {{Money|958}}}}
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 534: Line 2,171:


Sell Price changes to {{Money|2,375}}}}
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 541: Line 2,178:
Sell Price changes to {{Money|4,875}}}}
Sell Price changes to {{Money|4,875}}}}


===Ability===
==Ability==
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$WDPS$ = Ability Damage / Firerate
|-
$WDMG$ = {{#expr:trunc(Damage * 1.5)}}
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" align="center" |Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Firerate
$COST$ = 650; 350; 525; 1350; 4250; 7500
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" align="center" |DPS
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.35
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,000}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.35
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,525}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |1.25
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |4.80
|-
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,875}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |9.52
|-
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|7,125}}
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |0.7
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |25.71
|-
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,625}}
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |45
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''MEGA Update (13 October 2019) – 12 January 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:CowboyPreMEGA.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Range = [[File:Range Icon.png|20px|Range]]11
|Placement = N/A
}}


==Upgrades==
==MEGA Update (13 October 2019) – 12 January 2020==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat2|Image = [[File:Cowboy.png|100px]]|Cost = {{Money|650}}|Type = Offensive|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]4|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+|Range = [[File:Range Icon.png|20px|Range]]11|Placement = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 614: Line 2,245:


Sell Price changes to {{Money|333}}}}
Sell Price changes to {{Money|333}}}}
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|508}}}}
Sell Price changes to {{Money|508}}}}
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 627: Line 2,258:


Sell Price changes to {{Money|958}}}}
Sell Price changes to {{Money|958}}}}
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 633: Line 2,264:


Sell Price changes to {{Money|2,375}}}}
Sell Price changes to {{Money|2,375}}}}
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 640: Line 2,271:
Sell Price changes to {{Money|4,875}}}}
Sell Price changes to {{Money|4,875}}}}


===Ability===
==Ability==
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 30%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 30%. Lasts 10 seconds.}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.3)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 11 || $DPS$ || N/A || {{Money|$CE$}} || N/A
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.35
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,000}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.35
|-
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,525}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |1.25
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |4.80
|-
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 16 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,875}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |9.52
|-
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 16 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|7,125}}
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |0.7
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |25.71
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,625}}
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |45
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''14 July 2019 – MEGA Update (13 October 2019)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:CowboyPreMEGA.png|100px]]
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]4
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Range = [[File:Range Icon.png|20px|Range]]9
|Placement = N/A
}}


==Upgrades==
==14 July 2019 – MEGA Update (13 October 2019)==
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat2|Image = [[File:Cowboy.png|100px]]|Cost = {{Money|650}}|Type = Offensive<br/>Economy|Sell Price = {{Money|162}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]4|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+|Range = [[File:Range Icon.png|20px|Range]]9|Placement = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 713: Line 2,338:


Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 |Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|381}}}}
Sell Price changes to {{Money|381}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 726: Line 2,351:


Sell Price changes to {{Money|718}}}}
Sell Price changes to {{Money|718}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 732: Line 2,357:


Sell Price changes to {{Money|1,781}}}}
Sell Price changes to {{Money|1,781}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 739: Line 2,364:
Sell Price changes to {{Money|3,656}}}}
Sell Price changes to {{Money|3,656}}}}


===Ability===
==Ability==
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$WDPS$ = Ability Damage / Firerate
|-
$WDMG$ = {{#expr:trunc(Damage * 1.65)}}
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" align="center" |Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Firerate
$COST$ = 650; 350; 525; 1350; 4250; 7500
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" align="center" |DPS
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || N/A || 1.65 || 9 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |2.35
|-
|-
| 1 || $R$ || $R$ || 4 || N/A || 1.65 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,000}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.35
|-
|-
| 2 || $R$ || $R$ || 6 || N/A || 1.2 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,525}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |1.25
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |4.80
|-
|-
| 3 || $R$ || $R$ || 10 || N/A || 1 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,875}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |9.52
|-
|-
| 4 || $R$ || $R$ || 18 || N/A || 0.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|7,125}}
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |0.7
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |25.71
|-
|-
| 5 || $R$ || $R$ || 9 || $WDMG$ || 0.15 || 14 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,625}}
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |45
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''29 June 2019 – 14 July 2019'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:CowboyPreMEGA.png|100px]]
|Map Unlock = [[End of the Line]]/[[Badlands]] Normal+
|Cost = {{Money|500}}
|Footprint = Average
|Sell Price = {{Money|125}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Range = [[File:Range Icon.png|20px|Range]]9
|Placement = N/A
}}


==Upgrades==
==29 June 2019 – 14 July 2019==
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat2|Image = [[File:Cowboy.png|100px]]|Cost = {{Money|500}}|Type = Offensive<br/>Economy|Sell Price = {{Money|125}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]2|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+|Range = [[File:Range Icon.png|20px|Range]]9|Placement = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - {{Money|350}}|Image = [[File:Cowboy1.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 812: Line 2,431:


Sell Price changes to {{Money|212}}}}
Sell Price changes to {{Money|212}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Upgrade Title = Level 2 |Cost = {{Money|525}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|343}}}}
Sell Price changes to {{Money|343}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Cowboy3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]
Line 825: Line 2,444:


Sell Price changes to {{Money|681}}}}
Sell Price changes to {{Money|681}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|4,250}}|Image = [[File:Cowboy4.png|100px]]|Information = +8 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 831: Line 2,450:


Sell Price changes to {{Money|1,743}}}}
Sell Price changes to {{Money|1,743}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Cost = {{Money|7,500}}|Image = [[File:Cowboy5.png|100px]]|Information = -9 Damage [[File:Damage Icon.png|20px|Damage]]


0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 838: Line 2,457:
Sell Price changes to {{Money|3,618}}}}
Sell Price changes to {{Money|3,618}}}}


===Ability===
==Ability==
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}
{{Ability|Ability Title = Gold Rush|Level Unlock = Level 5|Cooldown Time = 65s Cooldown|Image = [[File:Gold Rush.png|100px]]|Information = Boosts damage by 65%. There is a 4% of a money bag being dropped when an enemy is hit, each worth from {{Money|100}} to {{Money|350}}. Lasts 10 seconds.}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.65)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 350; 525; 1350; 4250; 7500
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || N/A || 1.65 || 9 || $DPS$ || N/A || {{Money|$CE$}} || N/A
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 2 || N/A || 1.65 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|500}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |1.18
|-
|-
| 2 || $R$ || $R$ || 4 || N/A || 1.2 || 12 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|850}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.18
|-
|-
| 3 || $R$ || $R$ || 8 || N/A || 1 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,375}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |1.25
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |3.20
|-
|-
| 4 || $R$ || $R$ || 16 || N/A || 0.65 || 14 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,725}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |7.62
|-
|-
| 5 || $R$ || $R$ || 7 || $WDMG$ || 0.15 || 14 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,975}}
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |0.7
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |22.86
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,475}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |35
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
|-|Golden =
|Golden
|<div class{{=}}"mw-collapsible mw-collapsed">
==Entity System Update (11 March 2022) - Current==
<div class{{=}}"sectionheader">'''Entity System Update (12 March 2022) – 13 May 2022'''</div>
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"ContainerColumn mw-collapsible-content">
===Base Stats===
<center>
{{BaseStat|Image = [[File:GoldenCowboyIcon.png|100px]]|Cost = {{Money|650}}<ref name="Upgrades">Upgrade prices are increased by 25%[[File:Cash Icon.png|20px|Money]]</ref>|Type = Offensive<br>Economy<ref name="CashShot">Cash Shot is decreased by 1[[File:Cash Icon.png|20px|Cash Shot]]</ref>|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.508|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>|Lead = N/A|Placement = N/A|Fly = N/A}}
===Upgrades===
==Base Statistics==
{{BaseStat
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades">Upgrade prices are increased by 25%[[File:Cash Icon.png|20px|Money]]</ref>
|Footprint = Average<ref name="CashShot">Cash Shot is decreased by 1[[File:Cash Icon.png|20px|Cash Shot]]</ref>
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
|Lead = N/A
|Placement = N/A
|Fly = N/A
}}
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|320}}}}
Sell Price changes to {{Money|320}}}}
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|445}}}}
Sell Price changes to {{Money|445}}}}
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 922: Line 2,537:


Sell Price changes to {{Money|966}}}}
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.308 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.325 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,737}}}}
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|9,375}}|Image = [[File:Cowboy​ Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]


0.658 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|5,862}}}}
Sell Price changes to {{Money|5,862}}}}
===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Total Price<ref>{{Colour|FFFF00|Golden}} skin upgrade costs are increased by 25% [[File:Cash Icon.png|20px|Money]]</ref>
$COST$ = 650; 312; 375; 1562; 5312; 9375
! scope="col" style="padding: 5px;" align="center" |Damage<ref>{{Colour|FFFF00|Golden}} skin damage is increased by 25% [[File:Damage Buff.png|20px|Damage]]</ref>
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" align="center" |Cash Shot<ref>{{Colour|FFFF00|Golden}} skin cash shot is decreased by one. [[File:Cash Icon.png|20px|Cash Shot]]</ref>
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" align="center" |Range<ref>{{Colour|FFFF00|Golden}} skin range is increased by 15% [[File:Range Buff.png|20px|Range]]</ref>
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" align="center" |DPS
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.508
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |12.65
| style="padding: 5px;" align="center" |1.99
|-
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|962}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.308
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |16.1
| style="padding: 5px;" align="center" |2.29
|-
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,337}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.308
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |16.1
| style="padding: 5px;" align="center" |2.29
|-
|-
| 3 || $R$ || $R$ || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,899}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.308
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |18.4
| style="padding: 5px;" align="center" |6.12
|-
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|8,211}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.658
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |18.4
| style="padding: 5px;" align="center" |12.56
|-
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|17,586}}
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |0.508
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |18.4
| style="padding: 5px;" align="center" |43.31
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
==Overhaul Update (29 October 2020) – Entity System Update (11 March 2022)==
<div class="mw-collapsible mw-collapsed">
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)'''</div>
===Base Stats===
<div class{{=}}"ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:GoldenCowboyIcon.png|100px]]|Cost = {{Money|650}}<ref name="Upgrades">Upgrade prices are increased by 25%[[File:Cash Icon.png|20px|Money]]</ref>|Type = Offensive<br>Economy<ref name="CashShot">Cash Shot is decreased by 1[[File:Cash Icon.png|20px|Cash Shot]]</ref>|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>|Lead = N/A|Placement = N/A|Fly = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average<ref name="CashShot"/>
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage"/>
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.53
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range"/>
|Lead = N/A
|Placement = N/A
|Fly = N/A
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.53 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,007: Line 2,610:


Sell Price changes to {{Money|320}}}}
Sell Price changes to {{Money|320}}}}
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|445}}}}
Sell Price changes to {{Money|445}}}}
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,019: Line 2,622:


Sell Price changes to {{Money|966}}}}
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.35 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.35 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,737}}}}
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|9,375}}|Image = [[File:Cowboy​ Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]


0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.68 > 0.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,030: Line 2,633:
Sell Price changes to {{Money|5,862}}}}
Sell Price changes to {{Money|5,862}}}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Total Price<ref name="Upgrades"></ref>
$COST$ = 650; 312; 375; 1562; 5312; 9375
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="Damage"></ref>
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" align="center" |Cash Shot<ref name="CashShot"></ref>
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" align="center" |Range<ref name="Range"></ref>
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" align="center" |DPS
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.53
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |12.65
| style="padding: 5px;" align="center" |1.96
|-
|-
| 1 || $R$ || $R$ || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|962}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |16.1
| style="padding: 5px;" align="center" |2.31
|-
|-
| 2 || $R$ || $R$ || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,337}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |1.3
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |16.1
| style="padding: 5px;" align="center" |2.26
|-
|-
| 3 || $R$ || $R$ || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,899}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |18.4
| style="padding: 5px;" align="center" |6.02
|-
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|8,211}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.68
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |18.4
| style="padding: 5px;" align="center" |11.76
|-
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|17,586}}
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |0.53
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |18.4
| style="padding: 5px;" align="center" |41.53
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:GoldenCowboyIcon.png|100px]]
|Map Unlock = [[Badlands]] [[Fallen Mode|Fallen]]
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average<ref name="CashShot"/>
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1<ref name="Damage"/>
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.03
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range"/>
|Lead = N/A
|Placement = N/A
|Fly = N/A
}}


==Upgrades==
==Hardcore Testing==
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat|Image = [[File:GoldenCowboyIcon.png|100px]]|Cost = {{Money|650}}<ref name="Upgrades">Upgrade prices are increased by 25%[[File:Cash Icon.png|20px|Money]]</ref>|Type = Offensive<br>Economy<ref name="CashShot">Cash Shot is decreased by 1[[File:Cash Icon.png|20px|Cash Shot]]</ref>|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]1<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.03|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>|Lead = N/A|Placement = N/A|Fly = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Quick Shot - {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.03 > 1.33 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,106: Line 2,696:


Sell Price changes to {{Money|320}}}}
Sell Price changes to {{Money|320}}}}
{{Upgrade|Upgrade Title = Level 2 - Gold Shot - {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]
{{Upgrade|Level = Level 2|Upgrade Title = Gold Shot|Cost = {{Money|375}}|Image = [[File:NewCowboyLevel2.png|100px]]|Information = Now gains cash every 4th shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|445}}}}
Sell Price changes to {{Money|445}}}}
{{Upgrade|Upgrade Title = Level 3 - Dualing Instincts - {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Dualing Instincts|Cost = {{Money|1,562}}|Image = [[File:Cowboy Upgrade 3 New.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,118: Line 2,708:


Sell Price changes to {{Money|966}}}}
Sell Price changes to {{Money|966}}}}
{{Upgrade|Upgrade Title = Level 4 - Double Tap - {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.33 > 0.68 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|2,737}}}}
Sell Price changes to {{Money|2,737}}}}
{{Upgrade|Upgrade Title = Level 5 - Gunslinger of Death - {{Money|9,375}}|Image = [[File:Cowboy​ Upgrade 5 New.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +16 Damage [[File:Damage Icon.png|20px|Damage]]


+2.3 Range [[File:Range Icon.png|20px|Range]]
+2.3 Range [[File:Range Icon.png|20px|Range]]
Line 1,131: Line 2,721:
Sell Price changes to {{Money|5,862}}}}
Sell Price changes to {{Money|5,862}}}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Total Price<ref name="Upgrades"></ref>
$COST$ = 650; 312; 375; 1562; 5312; 9375
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="Damage"></ref>
$FSE-DETECTION$ = 3; ;
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
! scope="col" style="padding: 5px;" align="center" |Cash Shot<ref name="CashShot"></ref>
$FSE-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
! scope="col" style="padding: 5px;" align="center" |Range<ref name="Range"></ref>
$FNC-ROFBUG-2020$ = Firerate
! scope="col" style="padding: 5px;" align="center" |DPS
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |4.03
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |12.65
| style="padding: 5px;" align="center" |0.25
|-
|-
| 1 || $R$ || $R$ || 1 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|962}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |N/A
| style="padding: 5px;" align="center" |16.1
| style="padding: 5px;" align="center" |0.75
|-
|-
| 2 || $R$ || $R$ || 1 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,337}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |16.1
| style="padding: 5px;" align="center" |0.75
|-
|-
| 3 || $R$ || $R$ || 6 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,899}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |1.33
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |18.4
| style="padding: 5px;" align="center" |4.51
|-
|-
| 4 || $R$ || $R$ || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|8,211}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.68
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |18.4
| style="padding: 5px;" align="center" |11.76
|-
|-
| 5 || $R$ || $R$ || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 20.7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|17,586}}
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |0.53
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |20.7
| style="padding: 5px;" align="center" |41.51
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''Smaller {{=}} Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5<ref name="Damage"/>
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range"/>
|Placement = N/A
|Title1 = Cash Shot
|Stat1 = 12%
}}


==Upgrades==
==Smaller = Bigger Update (26 May 2020) – Overhaul Update (29 October 2020)==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat2|Image = [[File:Golden_Cowboy.png|100px]]|Cost = {{Money|650}}<ref name="Upgrades"></ref>|Type = Offensive<br>Economy|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]5<ref name="Damage"></ref>|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range"></ref>|Placement = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,207: Line 2,784:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|581}}}}
Sell Price changes to {{Money|581}}}}
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,220: Line 2,797:


Sell Price changes to {{Money|1,143}}}}
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,226: Line 2,803:


Sell Price changes to {{Money|2,914}}}}
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]


0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Decreased Cash Shot chance [[File:Cash Icon.png|20px|Cash Shot]]
12% > 1% Cash Shot [[File:Cash Icon.png|20px|Cash Shot]]




Sell Price changes to {{Money|6,039}}}}
Sell Price changes to {{Money|6,039}}}}


===Ability===
==Ability==
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 437; 656; 1687; 5312; 9375
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price<ref name="Upgrades"></ref>
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="Damage"></ref>
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range<ref name="Range"></ref>
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.97
|-
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,087}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.97
|-
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,743}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |1.25
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |5.60
|-
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|3,430}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |11.43
|-
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|8,742}}
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |0.6
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |36.67
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|18,117}}
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |55
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''11 February 2020 – Smaller {{=}} Bigger Update (26 May 2020)'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5<ref name="Damage"/>
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range"/>
|Placement = N/A
}}


==Upgrades==
==11 February 2020 – Smaller = Bigger Update (26 May 2020)==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat2|Image = [[File:Golden_Cowboy.png|100px]]|Cost = {{Money|650}}<ref name="Upgrades"></ref>|Type = Offensive|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]5<ref name="Damage"></ref>|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range"></ref>|Placement = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,308: Line 2,879:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|581}}}}
Sell Price changes to {{Money|581}}}}
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,321: Line 2,892:


Sell Price changes to {{Money|1,143}}}}
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.6 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,327: Line 2,898:


Sell Price changes to {{Money|2,914}}}}
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]


0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.6 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,334: Line 2,905:
Sell Price changes to {{Money|6,039}}}}
Sell Price changes to {{Money|6,039}}}}


===Ability===
==Ability==
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$WDPS$ = Ability Damage / Firerate
|-
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
! scope="col" style="padding: 5px;" align="center" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Total Price<ref name="Upgrades"></ref>
$WCE$ = Total Cost / Ability DPS
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="Damage"></ref>
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Firerate
$COST$ = 650; 437; 656; 1687; 5312; 9375
! scope="col" style="padding: 5px;" align="center" |Range<ref name="Range"></ref>
$FSE-DETECTION$ = 1; ;
! scope="col" style="padding: 5px;" align="center" |DPS
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.94
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,087}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.97
|-
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,743}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |1.25
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |5.60
|-
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|3,430}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |11.43
|-
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.55 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|8,742}}
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |0.6
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |36.67
|-
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|18,117}}
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |55
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class{{=}}"mw-collapsible mw-collapsed">
<div class{{=}}"sectionheader">'''12 January 2020 – 11 February 2020'''</div>
<div class{{=}}"ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Golden_Cowboy.png|100px]]
|Map Unlock = [[Badlands]] [[Molten Mode|Molten]]+
|Cost = {{Money|650}}<ref name="Upgrades"/>
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]5<ref name="Damage"/>
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range"/>
|Placement = N/A
}}


==Upgrades==
==12 January 2020 – 11 February 2020==
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
<div class="mw-collapsible mw-collapsed">
===Base Stats===
{{BaseStat2|Image = [[File:Golden_Cowboy.png|100px]]|Cost = {{Money|650}}<ref name="Upgrades"></ref>|Type = Offensive|Sell Price = {{Money|216}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]5<ref name="Damage"></ref>|Damage Type = Single|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.7|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 1+|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range"></ref>|Placement = N/A}}

===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|437}}|Image = [[File:Cowboy1.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
Line 1,407: Line 2,972:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 2 - Wanted - {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Wanted|Cost = {{Money|656}}|Image = [[File:Cowboy2.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]


1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.7 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|581}}}}
Sell Price changes to {{Money|581}}}}
{{Upgrade|Upgrade Title = Level 3 - Bandito - {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Bandito|Cost = {{Money|1,687}}|Image = [[File:Cowboy3.png|100px]]|Information = +2.3 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]
Line 1,420: Line 2,985:


Sell Price changes to {{Money|1,143}}}}
Sell Price changes to {{Money|1,143}}}}
{{Upgrade|Upgrade Title = Level 4 - Dual Wield - {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Dual Wield|Cost = {{Money|5,312}}|Image = [[File:Cowboy4.png|100px]]|Information = +10 Damage [[File:Damage Icon.png|20px|Damage]]


1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.05 > 0.7 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,426: Line 2,991:


Sell Price changes to {{Money|2,914}}}}
Sell Price changes to {{Money|2,914}}}}
{{Upgrade|Upgrade Title = Level 5 - Gold Rush - {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gold Rush|Cost = {{Money|9,375}}|Image = [[File:Cowboy5.png|100px]]|Information = -11 Damage [[File:Damage Icon.png|20px|Damage]]


0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.7 > 0.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,433: Line 2,998:
Sell Price changes to {{Money|6,039}}}}
Sell Price changes to {{Money|6,039}}}}


===Ability===
==Ability==
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}
{{Ability|Ability Title = Wildest of the West|Level Unlock = Level 5|Cooldown Time = 30s Cooldown|Image = [[File:Wildest of the West.png|100px]]|Information = Boosts damage by 50%. Lasts 10 seconds.}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$WDPS$ = Ability Damage / Firerate
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
$CE$ = Total Cost / DPS
$WCE$ = Total Cost / Ability DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 437; 656; 1687; 5312; 9375
$FSE-DETECTION$ = 1; ;
$FSE-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FSE-UPGRADEICON$ = 3386786173; 3386788836; 3386790553; 3386791518; 3386792575
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price<ref name="Upgrades"></ref>
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="Damage"></ref>
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range<ref name="Range"></ref>
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |2.94
|-
|-
| 2 || $R$ || $R$ || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,087}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |1.7
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |2.94
|-
|-
| 3 || $R$ || $R$ || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,743}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |1.25
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |5.60
|-
|-
| 4 || $R$ || $R$ || 22 || N/A || 0.65 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|3,430}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |11.43
|-
|-
| 5 || $R$ || $R$ || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|8,742}}
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |0.7
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |31.43
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|18,117}}
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |0.2
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |55
|}
|}
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
</tabber>
}}</div>

==Notes==
==Notes==
<references/>
<references/>
Line 1,500: Line 3,045:


{{TowerNavBox}}
{{TowerNavBox}}
[[Category:History]]

Latest revision as of 21:36, 18 August 2026


This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Notes

[edit]



File:TowerNewHeader.png
Towers
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Units
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Enforcer
Kingpin
Elf Camp
Necromancer
Elementalist
Biologist
Consumables
Enforcer
Mecha Base
Trick or Threat Town
Commands Only
Tower Gallery Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable
Unit Gallery Pages
Military Base
Engineer
Crook Boss
Golden Crook Boss
Commander
Mercenary Base
Kingpin
Elf Camp
Necromancer
Elementalist
History Pages
Starter
Intermediate
Advanced
Hardcore
Evolved
Golden Perks
Exclusive
Unavailable