Cowboy/History: Difference between revisions

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imported>Mentin123
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imported>Mentin123
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Line 1,238: Line 1,238:
$FNC-DETECTION$ = 3; ;
$FNC-DETECTION$ = 3; ;
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed
$FNC-UPGRADEICON$ = 4999425200; 5523233366; 5523231844; 5523234030; 5523234990
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref>
Line 1,279: Line 1,279:
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage = [[File:Damage Icon.png|20px|Damage]]3
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]11
|Range = [[File:Range Icon.png|20px|Range]]11
Line 1,289: Line 1,289:
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,305: Line 1,305:


Sell Price changes to {{Money|816}}}}
Sell Price changes to {{Money|816}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.308 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.325 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,311: Line 1,311:
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]]


0.658 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,733}}}}
Sell Price changes to {{Money|4,733}}}}

==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
!Total Price
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
!Damage
$FNC-COST$ = 650; 250; 300; 1250; 4250; 7500
!Firerate
$FNC-DETECTION$ = 3; ;
!Cash Shot
$FNC-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG$ = Firerate
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|3
|1.508
|N/A
|11
|1.99
|{{Money|326.63}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|900}}
|3
|1.308
|N/A
|14
|2.29
|{{Money|393.01}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|3
|1.308
|5
|14
|2.29
|{{Money|524.02}}
|-
|-
| 3 || {{Money|$TP$}} || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,450}}
|7
|1.308
|5
|16
|5.35
|{{Money|457.94}}
|-
|-
| 4 || {{Money|$TP$}} || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,700}}
|7
|0.658
|5
|16
|10.64
|{{Money|629.7}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|14,200}}
|18
|0.508
|5
|16
|35.43
|{{Money|400.79}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,439: Line 1,402:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
!Total Price
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
!Damage
$FNC-COST$ = 650; 250; 300; 1250; 4250; 7500
!Firerate
$FNC-DETECTION$ = 3; ;
!Cash Shot
$FNC-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG2020$ = Firerate
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|3
|1.53
|N/A
|11
|1.96
|{{Money|331.63}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|900}}
|3
|1.33
|N/A
|14
|2.26
|{{Money|398.23}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|3
|1.33
|5
|14
|2.26
|{{Money|530.97}}
|-
|-
| 3 || {{Money|$TP$}} || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,450}}
|7
|1.33
|5
|16
|5.26
|{{Money|465.78}}
|-
|-
| 4 || {{Money|$TP$}} || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,700}}
|7
|0.68
|5
|16
|10.29
|{{Money|651.12}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|14,200}}
|18
|0.53
|5
|16
|33.96
|{{Money|418.14}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,562: Line 1,487:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
!Total Price
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
!Damage
$FNC-COST$ = 650; 250; 300; 1250; 4250; 7500
!Firerate
$FNC-DETECTION$ = 3; ;
!Cash Shot
$FNC-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG2020$ = Firerate
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 4 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|1
|4.03
|N/A
|11
|0.25
|{{Money|2,600}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|900}}
|1
|1.33
|N/A
|14
|0.75
|{{Money|1,200}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|1
|1.33
|5
|14
|0.75
|{{Money|1,600}}
|-
|-
| 3 || {{Money|$TP$}} || 5 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,450}}
|5
|1.33
|5
|16
|3.76
|{{Money|651.6}}
|-
|-
| 4 || {{Money|$TP$}} || 5 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,700}}
|5
|0.68
|5
|16
|7.35
|{{Money|911.56}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|14,200}}
|18
|0.53
|5
|16
|33.96
|{{Money|418.14}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Revision as of 15:48, 21 May 2026


This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Notes



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