Cowboy/History: Difference between revisions
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| Line 1,238: | Line 1,238: | ||
$FNC-DETECTION$ = 3; ; |
$FNC-DETECTION$ = 3; ; |
||
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
$FNC-UPGRADE$ = Steady Hand; Lucky Shot; Faster Instincts; Double Tap; Outlawed |
||
$FNC-UPGRADEICON$ = |
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
$DREF$ = <ref name=dps>DPS is calculated as (Damage × Cash Shot) ÷ (Spin Time + (Firerate × (Cash Shot - 1))).</ref> |
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| Line 1,279: | Line 1,279: | ||
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
|Damage = [[File:Damage Icon.png|20px|Damage]]3 |
||
|Damage Type = Single |
|Damage Type = Single |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 |
||
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+ |
||
|Range = [[File:Range Icon.png|20px|Range]]11 |
|Range = [[File:Range Icon.png|20px|Range]]11 |
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| Line 1,289: | Line 1,289: | ||
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|250}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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| Line 1,305: | Line 1,305: | ||
Sell Price changes to {{Money|816}}}} |
Sell Price changes to {{Money|816}}}} |
||
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1. |
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|4,250}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.325 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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| Line 1,311: | Line 1,311: | ||
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]] |
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|7,500}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +11 Damage [[File:Damage Icon.png|20px|Damage]] |
||
0. |
0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|4,733}}}} |
Sell Price changes to {{Money|4,733}}}} |
||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$DPS$ = Damage / Firerate |
|||
!Level |
|||
$CE$ = Total Price / DPS |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Damage |
|||
$FNC-COST$ = 650; 250; 300; 1250; 4250; 7500 |
|||
!Firerate |
|||
$FNC-DETECTION$ = 3; ; |
|||
!Cash Shot |
|||
$FNC-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death |
|||
!Range |
|||
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990 |
|||
!DPS |
|||
$FNC-ROFBUG$ = Firerate |
|||
!Cost Efficiency |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|650}} |
|||
|3 |
|||
|1.508 |
|||
|N/A |
|||
|11 |
|||
|1.99 |
|||
|{{Money|326.63}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|900}} |
|||
|3 |
|||
|1.308 |
|||
|N/A |
|||
|14 |
|||
|2.29 |
|||
|{{Money|393.01}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,200}} |
|||
|3 |
|||
|1.308 |
|||
|5 |
|||
|14 |
|||
|2.29 |
|||
|{{Money|524.02}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,450}} |
|||
|7 |
|||
|1.308 |
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|5 |
|||
|16 |
|||
|5.35 |
|||
|{{Money|457.94}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,700}} |
|||
|7 |
|||
|0.658 |
|||
|5 |
|||
|16 |
|||
|10.64 |
|||
|{{Money|629.7}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|14,200}} |
|||
|18 |
|||
|0.508 |
|||
|5 |
|||
|16 |
|||
|35.43 |
|||
|{{Money|400.79}} |
|||
|} |
|} |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,439: | Line 1,402: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$DPS$ = Damage / Firerate |
|||
!Level |
|||
$CE$ = Total Price / DPS |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Damage |
|||
$FNC-COST$ = 650; 250; 300; 1250; 4250; 7500 |
|||
!Firerate |
|||
$FNC-DETECTION$ = 3; ; |
|||
!Cash Shot |
|||
$FNC-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death |
|||
!Range |
|||
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990 |
|||
!DPS |
|||
$FNC-ROFBUG2020$ = Firerate |
|||
!Cost Efficiency |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 1.5 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|650}} |
|||
|3 |
|||
|1.53 |
|||
|N/A |
|||
|11 |
|||
|1.96 |
|||
|{{Money|331.63}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 3 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|900}} |
|||
|3 |
|||
|1.33 |
|||
|N/A |
|||
|14 |
|||
|2.26 |
|||
|{{Money|398.23}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 3 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,200}} |
|||
|3 |
|||
|1.33 |
|||
|5 |
|||
|14 |
|||
|2.26 |
|||
|{{Money|530.97}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 7 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,450}} |
|||
|7 |
|||
|1.33 |
|||
|5 |
|||
|16 |
|||
|5.26 |
|||
|{{Money|465.78}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 7 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,700}} |
|||
|7 |
|||
|0.68 |
|||
|5 |
|||
|16 |
|||
|10.29 |
|||
|{{Money|651.12}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|14,200}} |
|||
|18 |
|||
|0.53 |
|||
|5 |
|||
|16 |
|||
|33.96 |
|||
|{{Money|418.14}} |
|||
|} |
|} |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,562: | Line 1,487: | ||
==Stats Table== |
==Stats Table== |
||
{{neow|<nowiki> |
|||
<div class{{=}}"overflow-box">{{pe| |
|||
<var> |
|||
{| class{{=}}"wikitable stats-table" |
|||
$DPS$ = Damage / Firerate |
|||
!Level |
|||
$CE$ = Total Price / DPS |
|||
$TP$ = $FNC-TOTALPRICE$ |
|||
!Damage |
|||
$FNC-COST$ = 650; 250; 300; 1250; 4250; 7500 |
|||
!Firerate |
|||
$FNC-DETECTION$ = 3; ; |
|||
!Cash Shot |
|||
$FNC-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death |
|||
!Range |
|||
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990 |
|||
!DPS |
|||
$FNC-ROFBUG2020$ = Firerate |
|||
!Cost Efficiency |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Total Price !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 1 || 4 || N/A || N/A || N/A || N/A || 11 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|650}} |
|||
|1 |
|||
|4.03 |
|||
|N/A |
|||
|11 |
|||
|0.25 |
|||
|{{Money|2,600}} |
|||
|- |
|- |
||
| 1 || {{Money|$TP$}} || 1 || 1.3 || N/A || N/A || N/A || N/A || 14 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|900}} |
|||
|1 |
|||
|1.33 |
|||
|N/A |
|||
|14 |
|||
|0.75 |
|||
|{{Money|1,200}} |
|||
|- |
|- |
||
| 2 || {{Money|$TP$}} || 1 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 14 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,200}} |
|||
|1 |
|||
|1.33 |
|||
|5 |
|||
|14 |
|||
|0.75 |
|||
|{{Money|1,600}} |
|||
|- |
|- |
||
| 3 || {{Money|$TP$}} || 5 || 1.3 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,450}} |
|||
|5 |
|||
|1.33 |
|||
|5 |
|||
|16 |
|||
|3.76 |
|||
|{{Money|651.6}} |
|||
|- |
|- |
||
| 4 || {{Money|$TP$}} || 5 || 0.65 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,700}} |
|||
|5 |
|||
|0.68 |
|||
|5 |
|||
|16 |
|||
|7.35 |
|||
|{{Money|911.56}} |
|||
|- |
|- |
||
| 5 || {{Money|$TP$}} || 18 || 0.5 || 5 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|14,200}} |
|||
|18 |
|||
|0.53 |
|||
|5 |
|||
|16 |
|||
|33.96 |
|||
|{{Money|418.14}} |
|||
|} |
|} |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Revision as of 15:48, 21 May 2026
This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Notes
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |