Cowboy/History: Difference between revisions

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imported>Mentin123
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imported>Mentin123
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Line 2,089: Line 2,089:
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage = [[File:Damage Icon.png|20px|Damage]]3<ref name="Damage">Damage is increased by 25%[[File:Damage Buff.png|20px|Damage]]</ref>
|Damage Type = Single
|Damage Type = Single
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 3+
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
|Range = [[File:Range Icon.png|20px|Range]]12.65<ref name="Range">Range is increased by 15%[[File:Range Buff.png|20px|Range]]</ref>
Line 2,099: Line 2,099:
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Quick Shot|Cost = {{Money|312}}|Image = [[File:Cowboy Upgrade 1 New.png|100px]]|Information = +3.45 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 2,115: Line 2,115:


Sell Price changes to {{Money|966}}}}
Sell Price changes to {{Money|966}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.308 > 0.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 4|Upgrade Title = Double Tap|Cost = {{Money|5,312}}|Image = [[File:Cowboy Upgrade 4 New.png|100px]]|Information = 1.325 > 0.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 2,121: Line 2,121:
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]
{{Upgrade|Level = Level 5|Upgrade Title = Gunslinger of Death|Cost = {{Money|9,375}}|Image = [[File:Cowboy Upgrade 5 New.png|100px]]|Information = +14 Damage [[File:Damage Icon.png|20px|Damage]]


0.658 > 0.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.675 > 0.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|5,862}}}}
Sell Price changes to {{Money|5,862}}}}
==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
!Total Price<ref name="Upgrades"/>
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
!Damage<ref name="Damage"/>
$FNC-COST$ = 650; 312; 375; 1562; 5312; 9375
!Firerate
$FNC-DETECTION$ = 3; ;
!Cash Shot<ref name="CashShot"/>
$FNC-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range<ref name="Range"/>
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG$ = Firerate
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|3
|1.508
|N/A
|12.65
|1.99
|{{Money|326.63}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|962}}
|3
|1.308
|N/A
|16.1
|2.29
|{{Money|420.09}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,337}}
|3
|1.308
|4
|16.1
|2.29
|{{Money|583.84}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,899}}
|8
|1.308
|4
|18.4
|6.12
|{{Money|473.69}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,211}}
|8
|0.658
|4
|18.4
|12.16
|{{Money|675.25}}
|-
|-
| 5 || {{Money|$TP$}} || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|17,586}}
|22
|0.508
|4
|18.4
|43.31
|{{Money|406.04}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,249: Line 2,211:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
!Total Price<ref name="Upgrades"/>
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
!Damage<ref name="Damage"/>
$FNC-COST$ = 650; 312; 375; 1562; 5312; 9375
!Firerate
$FNC-DETECTION$ = 3; ;
!Cash Shot<ref name="CashShot"/>
$FNC-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range<ref name="Range"/>
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG2020$ = Firerate
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 3 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|3
|1.53
|N/A
|12.65
|1.96
|{{Money|331.63}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|962}}
|3
|1.33
|N/A
|16.1
|2.26
|{{Money|425.66}}
|-
|-
| 2 || {{Money|$TP$}} || 3 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,337}}
|3
|1.3
|4
|16.1
|2.26
|{{Money|591.59}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,899}}
|8
|1.33
|4
|18.4
|6.02
|{{Money|481.56}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,211}}
|8
|0.68
|4
|18.4
|11.76
|{{Money|698.21}}
|-
|-
| 5 || {{Money|$TP$}} || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|17,586}}
|22
|0.53
|4
|18.4
|41.53
|{{Money|423.45}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,374: Line 2,298:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
!Total Price<ref name="Upgrades"/>
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
!Damage<ref name="Damage"/>
$FNC-COST$ = 650; 312; 375; 1562; 5312; 9375
!Firerate
$FNC-DETECTION$ = 3; ;
!Cash Shot<ref name="CashShot"/>
$FNC-UPGRADE$ = Quick Shot; Gold Shot; Dualing Instincts; Double Tap; Gunslinger of Death
!Range<ref name="Range"/>
$FNC-UPGRADEICON$ = 5523233366; 4999425200; 5523231844; 5523234030; 5523234990
!DPS
$FNC-ROFBUG2020$ = Firerate
!Cost Efficiency
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Firerate !! Cash Shot !! Min Income !! Base Max Income !! Max Income Increase per Wave !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1.5 || N/A || N/A || N/A || N/A || 12.65 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|650}}
|1
|4.03
|N/A
|12.65
|0.25
|{{Money|2,600}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 1.3 || N/A || N/A || N/A || N/A || 16.1 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|962}}
|1
|1.33
|N/A
|16.1
|0.75
|{{Money|1,282.67}}
|-
|-
| 2 || {{Money|$TP$}} || 1 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 16.1 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,337}}
|1
|1.33
|4
|16.1
|0.75
|{{Money|1,782.67}}
|-
|-
| 3 || {{Money|$TP$}} || 6 || 1.3 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,899}}
|6
|1.33
|4
|18.4
|4.51
|{{Money|642.79}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.65 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 18.4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,211}}
|8
|0.68
|4
|18.4
|11.76
|{{Money|698.21}}
|-
|-
| 5 || {{Money|$TP$}} || 22 || 0.5 || 4 || {{Money|10}} || {{Money|60}} || {{Money|1}} || 20.7 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|17,586}}
|22
|0.53
|4
|20.7
|41.51
|{{Money|423.66}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,505: Line 2,391:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price<ref name="Upgrades"/>
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
!Damage<ref name="Damage"/>
$CE$ = Total Price / DPS
!Firerate
$WCE$ = Total Price / Ability DPS
!Cash Shot
$TP$ = $FNC-TOTALPRICE$
!Range<ref name="Range"/>
$FNC-COST$ = 650; 437; 656; 1687; 5312; 9375
!DPS
$FNC-DETECTION$ = 1; ;
!Cost Efficiency
$FNC-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FNC-UPGRADEICON$ = File:Cowboy1.png; File:Cowboy2.png; File:Cowboy3.png; File:Cowboy4.png; File:Cowboy5.png
$FNC-ROFBUG2019$ = Firerate
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Ability Damage !! Firerate !! Cash Shot !! Min Income !! Max Income !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|5
|1.7
|12%
|11
|2.94
|{{Money|221.08}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || N/A || 1.65 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,087}}
|5
|1.7
|12%
|14
|2.94
|{{Money|369.73}}
|-
|-
| 2 || {{Money|$TP$}} || 7 || N/A || 1.2 || 12% || {{Money|60}} || {{Money|750}} || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,743}}
|7
|1.25
|12%
|14
|5.6
|{{Money|311.25}}
|-
|-
| 3 || {{Money|$TP$}} || 12 || N/A || 1 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|3,430}}
|12
|1.05
|12%
|16
|11.43
|{{Money|300.09}}
|-
|-
| 4 || {{Money|$TP$}} || 22 || N/A || 0.55 || 12% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|8,742}}
|22
|0.6
|12%
|16
|36.67
|{{Money|238.4}}
|-
|-
| 5 || {{Money|$TP$}} || 11 || $WDMG$ || 0.15 || 1% || {{Money|60}} || {{Money|750}} || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|18,117}}
|11
|0.2
|1%
|16
|55
|{{Money|329.4}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,632: Line 2,483:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price<ref name="Upgrades"/>
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
!Damage<ref name="Damage"/>
$CE$ = Total Price / DPS
!Firerate
$WCE$ = Total Price / Ability DPS
!Range<ref name="Range"/>
$TP$ = $FNC-TOTALPRICE$
!DPS
$FNC-COST$ = 650; 437; 656; 1687; 5312; 9375
!Cost Efficiency
$FNC-DETECTION$ = 1; ;
$FNC-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FNC-UPGRADEICON$ = File:Cowboy1.png; File:Cowboy2.png; File:Cowboy3.png; File:Cowboy4.png; File:Cowboy5.png
$FNC-ROFBUG2019$ = Firerate
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|5
|1.7
|11
|2.94
|{{Money|221.08}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,087}}
|5
|1.7
|14
|2.94
|{{Money|369.73}}
|-
|-
| 2 || {{Money|$TP$}} || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,743}}
|7
|1.25
|14
|5.6
|{{Money|311.25}}
|-
|-
| 3 || {{Money|$TP$}} || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|3,430}}
|12
|1.05
|16
|11.43
|{{Money|300.09}}
|-
|-
| 4 || {{Money|$TP$}} || 22 || N/A || 0.55 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|8,742}}
|22
|0.6
|16
|36.67
|{{Money|238.4}}
|-
|-
| 5 || {{Money|$TP$}} || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|18,117}}
|11
|0.2
|16
|55
|{{Money|329.4}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,752: Line 2,575:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<div class{{=}}"overflow-box">{{pe|
<var>
{| class{{=}}"wikitable stats-table"
$DPS$ = Damage / Firerate
!Level
$WDPS$ = Ability Damage / Firerate
!Total Price<ref name="Upgrades"/>
$WDMG$ = {{#expr:trunc(Damage * 1.4)}}
!Damage<ref name="Damage"/>
$CE$ = Total Price / DPS
!Firerate
$WCE$ = Total Price / Ability DPS
!Range<ref name="Range"/>
$TP$ = $FNC-TOTALPRICE$
!DPS
$FNC-COST$ = 650; 437; 656; 1687; 5312; 9375
!Cost Efficiency
$FNC-DETECTION$ = 1; ;
$FNC-UPGRADE$ = Improved Handling; Wanted; Bandito; Dual Wield; Gold Rush
$FNC-UPGRADEICON$ = File:Cowboy1.png; File:Cowboy2.png; File:Cowboy3.png; File:Cowboy4.png; File:Cowboy5.png
$FNC-ROFBUG2019$ = Firerate
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! Damage !! Ability Damage !! Firerate !! Range !! DPS !! Ability DPS !! Cost Efficiency !! Ability Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || N/A || 1.65 || 12.65 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|0
|{{Money|650}}
|5
|1.7
|11
|2.94
|{{Money|221.08}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || N/A || 1.65 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|1
|{{Money|1,087}}
|5
|1.7
|14
|2.94
|{{Money|369.73}}
|-
|-
| 2 || {{Money|$TP$}} || 7 || N/A || 1.2 || 16.1 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|2
|{{Money|1,743}}
|7
|1.25
|14
|5.6
|{{Money|311.25}}
|-
|-
| 3 || {{Money|$TP$}} || 12 || N/A || 1 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|3
|{{Money|3,430}}
|12
|1.05
|16
|11.43
|{{Money|300.09}}
|-
|-
| 4 || {{Money|$TP$}} || 22 || N/A || 0.65 || 18.4 || $DPS$ || N/A || {{Money|$CE$}} || N/A
|4
|{{Money|8,742}}
|22
|0.7
|16
|31.43
|{{Money|278.14}}
|-
|-
| 5 || {{Money|$TP$}} || 11 || $WDMG$ || 0.15 || 18.4 || $DPS$ || $WDPS$ || {{Money|$CE$}} || {{Money|$WCE$}}
|5
|{{Money|18,117}}
|11
|0.2
|16
|55
|{{Money|329.4}}
|}
|}
}}</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Revision as of 11:03, 22 May 2026


This is the history subpage for the Cowboy/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Notes



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Towers
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Commands Only
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Intermediate
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History Pages
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Golden Perks
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