Demoman/History: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs |
{{Tabs|History}} |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Demoman|Firerate Bug]] page.'' |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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==Base |
==Base Statistics== |
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{{PVPBaseStat |
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{{CBaseStat |
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|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
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|Unlock Cost = {{Coins|200}} |
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|Category = Starter |
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|Role = Offense |
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|Cost = {{Money|700}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|233}} |
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|Placement Type = Ground |
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|Damage = [[File:SplashDamage.png|20px|Damage]]8 |
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|Damage Type = [[Splash Damage|Splash]] |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref> |
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|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
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|Lead = {{Lead|Lead Detection}}Level 0+ |
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|Placement = N/A |
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|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
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|Title1 = Aim Time |
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|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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|PVP Cost = {{Money|575}} |
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|PVP Footprint = 1.5 |
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|PVP Sell Price = {{Money|191}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
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|PVP Damage Type = [[Splash Damage|Splash]] |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75 |
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|PVP Hidden = N/A<ref name="hidden"/> |
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|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
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|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A<ref name="fly"/> |
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|PVP Title1 = Aim Time |
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|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|33}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]] |
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4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|650}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+7 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Faster Projectile |
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Sell Price changes to {{Money|1,450}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+10 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|3,283}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|241}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
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4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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Sell Price changes to {{Money|408}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+5 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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+Faster Projectile |
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Sell Price changes to {{Money|908}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+19 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|2,908}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Splash Damage / Firerate |
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$CE$ = Total Cost / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 700; 250; 950; 2500; 6000 |
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$PVP-COST$ = 575; 150; 500; 1500; 6000 |
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$FSE-DETECTION$ = 2; 0; |
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$FSE-PVP-DETECTION$ = ; 0; |
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$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
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$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
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$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
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$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
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$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
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$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
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{{PVPBaseStat |
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|Image = [[File:DefaultDemomanIcon2.png|100px]] |
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|Unlock Cost = {{Coins|200}} |
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|Category = Starter |
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|Role = Offense |
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|Cost = {{Money|700}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|233}} |
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|Placement Type = Ground |
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|Damage = [[File:SplashDamage.png|20px|Damage]]8 |
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|Damage Type = [[Splash Damage|Splash]] |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.4 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref> |
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|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
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|Lead = {{Lead|Lead Detection}}Level 0+ |
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|Placement = N/A |
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|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
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|Title1 = Aim Time |
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|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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|PVP Cost = {{Money|575}} |
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|PVP Footprint = 1.5 |
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|PVP Sell Price = {{Money|191}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
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|PVP Damage Type = [[Splash Damage|Splash]] |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75 |
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|PVP Hidden = N/A<ref name="hidden"/> |
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|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
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|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A<ref name="fly"/> |
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|PVP Title1 = Aim Time |
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|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|250}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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2.4 > 1.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|316}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +7 Damage [[File:SplashDamage.png|20px|Damage]] |
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5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|633}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+15 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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+Faster Projectile |
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Sell Price changes to {{Money|1,466}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+20 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|3,466}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|241}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
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4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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Sell Price changes to {{Money|408}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+5 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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+Faster Projectile |
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Sell Price changes to {{Money|908}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+19 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|2,908}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 700; 250; 950; 2500; 6000 |
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$PVP-COST$ = 575; 150; 500; 1500; 6000 |
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$FSE-DETECTION$ = 2; 0; |
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$FSE-PVP-DETECTION$ = ; 0; |
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$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
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$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
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$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
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$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
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$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
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$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
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$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
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DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 8 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|550}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|191}} |
|||
|Placement Type = Ground |
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|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|Damage Type = [[Splash Damage|Splash]] |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.425 |
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|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref> |
|||
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|||
|Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|Placement = N/A |
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|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
|||
|Title1 = Aim Time |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
|PVP Cost = {{Money|575}} |
|||
|PVP Footprint = 1.5 |
|||
|PVP Sell Price = {{Money|191}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|PVP Damage Type = [[Splash Damage|Splash]] |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775 |
|||
|PVP Hidden = N/A<ref name="hidden"/> |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A<ref name="fly"/> |
|||
|PVP Title1 = Aim Time |
|||
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
}} |
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==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|258}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|800}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +6 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
5 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|525}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|1,300}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+25 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|3,216}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|408}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|908}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,908}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 225; 800; 2325; 5750 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = 3; 0; |
|||
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
|||
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
|||
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|550}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|191}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.825 |
|||
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
|||
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.75 (Explosion Range) |
|||
|Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|Placement = N/A |
|||
|Fly = N/A<ref name="fly"/> |
|||
|Title1 = Aim Time |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
|PVP Cost = {{Money|575}} |
|||
|PVP Footprint = 1.5 |
|||
|PVP Sell Price = {{Money|191}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|PVP Damage Type = [[Splash Damage|Splash]] |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775 |
|||
|PVP Hidden = N/A<ref name="hidden"/> |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A<ref name="fly"/> |
|||
|PVP Title1 = Aim Time |
|||
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.825 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|258}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.75 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|425}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,100}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.025 > 1.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+12 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|1,125}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
1.725 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+25 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|3,291}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|408}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|908}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,908}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 225; 500; 2100; 6500 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
|||
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 2 || 1 || 12 || 4.75 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 2 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 22 || 1.7 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 47 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|575}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|191}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625 |
|||
|Hidden = N/A<ref name="hidden"/> |
|||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range) |
|||
|Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|Placement = N/A |
|||
|Fly = N/A<ref name="fly"/> |
|||
|Title1 = Aim Time |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
|PVP Cost = {{Money|575}} |
|||
|PVP Footprint = 1.5 |
|||
|PVP Sell Price = {{Money|191}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|PVP Damage Type = [[Splash Damage|Splash]] |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775 |
|||
|PVP Hidden = N/A<ref name="hidden"/> |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A<ref name="fly"/> |
|||
|PVP Title1 = Aim Time |
|||
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|400}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+8 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|950}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+32 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|3,033}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|408}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.525> 1.3575 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|908}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,908}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 575; 150; 475; 1650; 6250 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''19 July 2024 – PVP Update (23 July 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|250}}.</ref> |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|575}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|191}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625 |
|||
|Hidden = N/A<ref name="hidden"/> |
|||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range) |
|||
|Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|Placement = N/A |
|||
|Fly = N/A<ref name="fly"/> |
|||
|Title1 = Aim Time |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|400}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+8 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|950}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+32 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|3,033}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 575; 150; 475; 1650; 6250 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Unwavering Tides Update (5 August 2023) – 19 July 2024'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|250}} |
|||
|Category = Starter |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = 1.5 |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.775 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]] |
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range) |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 0+ |
||
|Placement = N/A |
|Placement = N/A |
||
|Fly = N/A<ref name="fly"/> |
|||
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
|||
|Title1 = Aim Time |
|Title1 = Aim Time |
||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
||
| Line 26: | Line 970: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.775 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|150}}}} |
Sell Price changes to {{Money|150}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|450}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|300}}}} |
Sell Price changes to {{Money|300}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.525 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
||
| Line 47: | Line 991: | ||
+Faster Projectile |
+Faster Projectile |
||
Sell Price changes to {{Money|800}}}} |
Sell Price changes to {{Money|800}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
||
3.25 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 62: | Line 1,007: | ||
Sell Price changes to {{Money|2,800}}}} |
Sell Price changes to {{Money|2,800}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:800px;" align="center" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$COST$ = 400; 50; 450; 1500; 6000 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" align="center" |Aim Time<ref name="Aim">Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS2">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|400}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |2.758 |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |9 |
|||
| style="padding: 5px;" align="center" |5.5 |
|||
| style="padding: 5px;" align="center" |1.45 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || 2.5 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|450}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |2.508 |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |5.5 |
|||
| style="padding: 5px;" align="center" |1.59 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || 2.5 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|900}} |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |2.508 |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |6.5 |
|||
| style="padding: 5px;" align="center" |3.19 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|2,400}} |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |1.508 |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |6.5 |
|||
| style="padding: 5px;" align="center" |7.96 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|8,400}} |
|||
| style="padding: 5px;" align="center" |28 |
|||
| style="padding: 5px;" align="center" |1.208 |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |23.18 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
</div> |
</div> |
||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
| Line 129: | Line 1,047: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{CBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Category = Starter |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = 1.5 |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |
||
|Hidden = N/A<ref name="hidden"/> |
|||
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
|||
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]] |
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range) |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 0+ |
||
|Placement = N/A |
|Placement = N/A |
||
|Fly = N/A<ref name="fly"/> |
|Fly = N/A<ref name="fly"/> |
||
| Line 149: | Line 1,069: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3. |
3.0258 > 2.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|341}}}} |
Sell Price changes to {{Money|341}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.675 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
||
| Line 173: | Line 1,093: | ||
Sell Price changes to {{Money|841}}}} |
Sell Price changes to {{Money|841}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
||
3.25 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|2,841}}}} |
Sell Price changes to {{Money|2,841}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:800px;" align="center" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]<ref name="Splash"/> |
|||
$COST$ = 400; 50; 450; 1500; 6000 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" align="center" |Aim Time<ref name="Aim"/> |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FNC-ROFBUG$ = Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS2"/> |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|400}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |3.008 |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |5.5 |
|||
| style="padding: 5px;" align="center" |1.32 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || 2.65 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|500}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |2.658 |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |5.5 |
|||
| style="padding: 5px;" align="center" |1.5 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || 2.65 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|1,025}} |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |2.658 |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |6.5 |
|||
| style="padding: 5px;" align="center" |3.01 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|2,525}} |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |1.508 |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |6.5 |
|||
| style="padding: 5px;" align="center" |7.96 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|8,525}} |
|||
| style="padding: 5px;" align="center" |28 |
|||
| style="padding: 5px;" align="center" |1.208 |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |23.18 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 250: | Line 1,144: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:defaultdemomanicon.png|100px]] |
|Image = [[File:defaultdemomanicon.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Category = Starter |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|100}} |
|Sell Price = {{Money|100}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]3 |
|Damage = [[File:SplashDamage.png|20px|Damage]]3 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range) |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 0+ |
||
|Placement = N/A |
|Placement = N/A |
||
|Fly = N/A<ref name="fly"/> |
|Fly = N/A<ref name="fly"/> |
||
| Line 268: | Line 1,164: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref>|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|150}}}} |
Sell Price changes to {{Money|150}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
5 > |
2.5 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
Sell Price changes to {{Money|325}}}} |
Sell Price changes to {{Money|325}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+6 Damage [[File:SplashDamage.png|20px|Damage]] |
+6 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 286: | Line 1,182: | ||
Sell Price changes to {{Money|825}}}} |
Sell Price changes to {{Money|825}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 292: | Line 1,188: | ||
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
||
3.25 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|2,825}}}} |
Sell Price changes to {{Money|2,825}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] |
|||
$COST$ = 300; 150; 525; 1500; 6000 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps">DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|300}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |2.508 |
|||
| style="padding: 5px;" align="center" |7 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.2 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 3 || 2 || 10 || 2.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|450}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |2.008 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.49 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 6 || 2 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|975}} |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |2.008 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |6.5 |
|||
| style="padding: 5px;" align="center" |2.99 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 1.5 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|2,475}} |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |1.508 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |6.5 |
|||
| style="padding: 5px;" align="center" |7.96 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 28 || 1.2 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|8,475}} |
|||
| style="padding: 5px;" align="center" |28 |
|||
| style="padding: 5px;" align="center" |1.208 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |23.18 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 357: | Line 1,232: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:defaultdemomanicon.png|100px]] |
|Image = [[File:defaultdemomanicon.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|150}} |
|Sell Price = {{Money|150}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]2 |
|Damage = [[File:SplashDamage.png|20px|Damage]]2 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]] |
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range) |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 0+ |
||
|Placement = N/A |
|Placement = N/A |
||
|Fly = N/A<ref name="fly"/> |
|Fly = N/A<ref name="fly"/> |
||
| Line 375: | Line 1,251: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 385: | Line 1,261: | ||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 391: | Line 1,267: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.025 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
||
1.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] |
|||
$COST$ = 450; 100; 400; 1000; 3500 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|450}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.008 |
|||
| style="padding: 5px;" align="center" |7 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |0.66 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|550}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.008 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |0.66 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|950}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |3.008 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |1.66 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|1,950}} |
|||
| style="padding: 5px;" align="center" |7 |
|||
| style="padding: 5px;" align="center" |2.008 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |3.49 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|5,450}} |
|||
| style="padding: 5px;" align="center" |20 |
|||
| style="padding: 5px;" align="center" |1.808 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |11.06 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 462: | Line 1,317: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultDemomanIcon.png|100px]] |
|Image = [[File:DefaultDemomanIcon.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|150}} |
|Sell Price = {{Money|150}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 473: | Line 1,329: | ||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.03 |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.03 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]] |
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range) |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 0+ |
||
|Placement = N/A |
|Placement = N/A |
||
|Fly = N/A<ref name="fly"/> |
|Fly = N/A<ref name="fly"/> |
||
| Line 480: | Line 1,336: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 495: | Line 1,351: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 501: | Line 1,357: | ||
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
||
1.5 > 3 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] |
|||
$COST$ = 450; 100; 400; 1000; 3500 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|450}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.03 |
|||
| style="padding: 5px;" align="center" |7 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |0.66 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|550}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.03 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |0.66 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|950}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |3.03 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |1.65 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|1,950}} |
|||
| style="padding: 5px;" align="center" |7 |
|||
| style="padding: 5px;" align="center" |2.03 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |3.45 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|5,450}} |
|||
| style="padding: 5px;" align="center" |20 |
|||
| style="padding: 5px;" align="center" |1.83 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |10.93 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 563: | Line 1,398: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''Hardcore Testing'''</div> |
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Demoman.png|100px]] |
|Image = [[File:Demoman.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|||
|Type = Offensive |
|||
|Sell Price = {{Money|150}} |
|Sell Price = {{Money|150}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
| Line 578: | Line 1,414: | ||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
||
|Lead = {{Lead|Lead |
|Lead = {{Lead|Lead Detection}}Level 0+ |
||
|Placement = N/A |
|Placement = N/A |
||
|Fly = N/A<ref name="fly"/> |
|Fly = N/A<ref name="fly"/> |
||
| Line 584: | Line 1,420: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Steil Grenade|Cost = {{Money|100}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Chinalake|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 601: | Line 1,437: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman Upgrade 4 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 609: | Line 1,445: | ||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Stronger Launcher|Cost = {{Money|6,500}}|Image = [[File:Demoman Upgrade 5 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 620: | Line 1,456: | ||
Sell Price changes to {{Money|3,983}}}} |
Sell Price changes to {{Money|3,983}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] |
|||
$COST$ = 450; 100; 400; 1000; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = ; 0; |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FSE-UPGRADEICON$ = 5523227714; 5523228733; 5523229364; File:Demoman_Upgrade_4_New.png; File:Demoman_Upgrade_5_New.png |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|450}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |2.53 |
|||
| style="padding: 5px;" align="center" |9 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |0.79 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|550}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |2.53 |
|||
| style="padding: 5px;" align="center" |11 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |0.79 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|950}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |2.53 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.98 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|1,950}} |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |2.53 |
|||
| style="padding: 5px;" align="center" |13 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |3.95 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|5,450}} |
|||
| style="padding: 5px;" align="center" |20 |
|||
| style="padding: 5px;" align="center" |2.03 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |9.85 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |{{Money|11,950}} |
|||
| style="padding: 5px;" align="center" |32 |
|||
| style="padding: 5px;" align="center" |1.28 |
|||
| style="padding: 5px;" align="center" |15 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |25 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 688: | Line 1,496: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2|Image = [[File:Demoman.png|100px]]|Cost = {{Money|450}}|Type = Offensive|Sell Price = {{Money|150}}|Placement Type = Ground|Damage = [[File:SplashDamage.png|20px|Damage]]2|Damage Type = [[Splash Damage|Splash]]|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.55|Hidden = {{Hidden|Hidden Detection}}Level 2+|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)|Placement = N/A}} |
|||
|Image = [[File:Demoman.png|100px]] |
|||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|450}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|150}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]2 |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.55 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|||
|Placement = N/A |
|||
}} |
|||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|400}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 703: | Line 1,524: | ||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,000}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 711: | Line 1,532: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 719: | Line 1,540: | ||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 730: | Line 1,551: | ||
Sell Price changes to {{Money|3,983}}}} |
Sell Price changes to {{Money|3,983}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] |
|||
$COST$ = 450; 100; 400; 1000; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|450}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |2.55 |
|||
| style="padding: 5px;" align="center" |9 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |0.78 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|550}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |2.55 |
|||
| style="padding: 5px;" align="center" |11 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |0.78 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|950}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |2.55 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.96 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|1,950}} |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |2.55 |
|||
| style="padding: 5px;" align="center" |13 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |3.92 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|5,450}} |
|||
| style="padding: 5px;" align="center" |20 |
|||
| style="padding: 5px;" align="center" |2.05 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |9.76 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |{{Money|11,950}} |
|||
| style="padding: 5px;" align="center" |32 |
|||
| style="padding: 5px;" align="center" |1.25 |
|||
| style="padding: 5px;" align="center" |15 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |24.62 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 798: | Line 1,591: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2|Image = [[File:Demoman.png|100px]]|Cost = {{Money|550}}|Type = Offensive|Sell Price = {{Money|183}}|Placement Type = Ground|Damage = [[File:SplashDamage.png|20px|Damage]]2|Damage Type = [[Splash Damage|Splash]]|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.3|Hidden = {{Hidden|Hidden Detection}}Level 2+|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)|Placement = N/A}} |
|||
|Image = [[File:Demoman.png|100px]] |
|||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|183}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]2 |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.3 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|||
|Placement = N/A |
|||
}} |
|||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 813: | Line 1,619: | ||
Sell Price changes to {{Money|416}}}} |
Sell Price changes to {{Money|416}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 821: | Line 1,627: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 829: | Line 1,635: | ||
Sell Price changes to {{Money|2,033}}}} |
Sell Price changes to {{Money|2,033}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 840: | Line 1,646: | ||
Sell Price changes to {{Money|4,200}}}} |
Sell Price changes to {{Money|4,200}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
|||
$DPS$ = Splash Damage / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|550}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |9 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |0.61 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|750}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |11 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |0.61 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|1,250}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.51 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|2,600}} |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |13 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |3.03 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|6,100}} |
|||
| style="padding: 5px;" align="center" |20 |
|||
| style="padding: 5px;" align="center" |2.3 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |8.7 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 38 || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |{{Money|12,600}} |
|||
| style="padding: 5px;" align="center" |38 |
|||
| style="padding: 5px;" align="center" |1.2 |
|||
| style="padding: 5px;" align="center" |15 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |31.67 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 908: | Line 1,686: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2|Image = [[File:Demoman.png|100px]]|Cost = {{Money|550}}|Type = Offensive|Sell Price = {{Money|183}}|Placement Type = Ground|Damage = [[File:SplashDamage.png|20px|Damage]]2|Damage Type = [[Splash Damage|Splash]]|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.3|Hidden = {{Hidden|Hidden Detection}}Level 2+|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)|Placement = N/A}} |
|||
|Image = [[File:Demoman.png|100px]] |
|||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|183}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]2 |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.3 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|||
|Placement = N/A |
|||
}} |
|||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 923: | Line 1,714: | ||
Sell Price changes to {{Money|416}}}} |
Sell Price changes to {{Money|416}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 931: | Line 1,722: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 939: | Line 1,730: | ||
Sell Price changes to {{Money|2,033}}}} |
Sell Price changes to {{Money|2,033}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 950: | Line 1,741: | ||
Sell Price changes to {{Money|4,200}}}} |
Sell Price changes to {{Money|4,200}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
|||
$SDMG$ = Direct Damage |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Direct Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps2">DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|550}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |9 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.21 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || $SDMG$ || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|750}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |11 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.21 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || $SDMG$ || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|1,250}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |3.03 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || $SDMG$ || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|2,600}} |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |13 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |6.06 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || $SDMG$ || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|6,100}} |
|||
| style="padding: 5px;" align="center" |20 |
|||
| style="padding: 5px;" align="center" |20 |
|||
| style="padding: 5px;" align="center" |2.3 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |17.39 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 38 || $SDMG$ || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |{{Money|12,600}} |
|||
| style="padding: 5px;" align="center" |38 |
|||
| style="padding: 5px;" align="center" |38 |
|||
| style="padding: 5px;" align="center" |1.3 |
|||
| style="padding: 5px;" align="center" |15 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |63.33 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,025: | Line 1,782: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2|Image = [[File:DemomanIcon.png|100px]]|Cost = {{Money|550}}|Type = Offensive|Sell Price = {{Money|137}}|Placement Type = Ground|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash|Damage Type = [[Splash Damage|Splash]]|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.3|Hidden = {{Hidden|Hidden Detection}}Level 2+|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)|Placement = N/A}} |
|||
|Image = [[File:DemomanIcon.png|100px]] |
|||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|137}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.3 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|||
|Placement = N/A |
|||
}} |
|||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|187}}}} |
Sell Price changes to {{Money|187}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,042: | Line 1,812: | ||
Sell Price changes to {{Money|312}}}} |
Sell Price changes to {{Money|312}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,052: | Line 1,822: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,062: | Line 1,832: | ||
Sell Price changes to {{Money|1,525}}}} |
Sell Price changes to {{Money|1,525}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,075: | Line 1,845: | ||
Sell Price changes to {{Money|3,150}}}} |
Sell Price changes to {{Money|3,150}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
|||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Direct Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps2"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|550}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |7 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.81 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|750}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |9 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.81 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|1,250}} |
|||
| style="padding: 5px;" align="center" |7 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |3.25 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |3.03 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|2,600}} |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |11 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |5.45 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|6,100}} |
|||
| style="padding: 5px;" align="center" |22 |
|||
| style="padding: 5px;" align="center" |11 |
|||
| style="padding: 5px;" align="center" |2.3 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |14.35 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 40 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |{{Money|12,600}} |
|||
| style="padding: 5px;" align="center" |40 |
|||
| style="padding: 5px;" align="center" |20 |
|||
| style="padding: 5px;" align="center" |1.2 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |50 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,150: | Line 1,886: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2|Image = [[File:DemomanIcon.png|100px]]|Cost = {{Money|550}}|Type = Offensive|Sell Price = {{Money|137}}|Placement Type = Ground|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash|Damage Type = [[Splash Damage|Splash]]|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.3|Hidden = {{Hidden|Hidden Detection}}Level 2+|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)|Placement = N/A}} |
|||
|Image = [[File:DemomanIcon.png|100px]] |
|||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|137}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.3 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|||
|Placement = N/A |
|||
}} |
|||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|187}}}} |
Sell Price changes to {{Money|187}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,167: | Line 1,916: | ||
Sell Price changes to {{Money|312}}}} |
Sell Price changes to {{Money|312}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,177: | Line 1,926: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade|Upgrade Title = Level 4 |
{{Upgrade|Upgrade Title = Level 4 |Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,187: | Line 1,936: | ||
Sell Price changes to {{Money|1,525}}}} |
Sell Price changes to {{Money|1,525}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,200: | Line 1,949: | ||
Sell Price changes to {{Money|3,150}}}} |
Sell Price changes to {{Money|3,150}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
|||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Direct Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps2"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|550}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |7 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.81 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|750}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |9 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.81 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|1,250}} |
|||
| style="padding: 5px;" align="center" |7 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |3.03 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|2,600}} |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |11 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |5.45 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|6,100}} |
|||
| style="padding: 5px;" align="center" |22 |
|||
| style="padding: 5px;" align="center" |11 |
|||
| style="padding: 5px;" align="center" |2.3 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |14.35 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 47 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |{{Money|12,600}} |
|||
| style="padding: 5px;" align="center" |47 |
|||
| style="padding: 5px;" align="center" |23 |
|||
| style="padding: 5px;" align="center" |1.2 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |57.6 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,275: | Line 1,990: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
|||
{{BaseStat2|Image = [[File:DemomanIcon.png|100px]]|Cost = {{Money|550}}|Type = Offensive|Sell Price = {{Money|137}}|Placement Type = Ground|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash|Damage Type = [[Splash Damage|Splash]]|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.3|Hidden = {{Hidden|Hidden Detection}}Level 2+|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)|Placement = N/A}} |
|||
|Image = [[File:DemomanIcon.png|100px]] |
|||
|Unlock Cost = {{Coins|500}}<ref>Prior to the 16th of June 2019, it had a cost of {{Coins|1,500}}.</ref> |
|||
|Cost = {{Money|550}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|137}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.3 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|||
|Placement = N/A |
|||
}} |
|||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|187}}}} |
Sell Price changes to {{Money|187}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 1,289: | Line 2,017: | ||
Sell Price changes to {{Money|312}}}} |
Sell Price changes to {{Money|312}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,299: | Line 2,027: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,309: | Line 2,037: | ||
Sell Price changes to {{Money|1,525}}}} |
Sell Price changes to {{Money|1,525}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|5,000}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,322: | Line 2,050: | ||
Sell Price changes to {{Money|2,775}}}} |
Sell Price changes to {{Money|2,775}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<div class="overflowbugy" style="width:100%;overflow:auto;"> |
|||
<var> |
|||
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center" |
|||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
|||
! scope="col" style="padding: 5px;" align="center" |Level |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
! scope="col" style="padding: 5px;" align="center" |Total Price |
|||
$CE$ = Total Cost / DPS |
|||
! scope="col" style="padding: 5px;" align="center" |Direct Damage |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]] |
|||
$COST$ = 550; 200; 500; 1350; 3500; 5000 |
|||
! scope="col" style="padding: 5px;" align="center" |Firerate |
|||
$FSE-DETECTION$ = 2; ; |
|||
! scope="col" style="padding: 5px;" align="center" |Range |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
! scope="col" style="padding: 5px;" align="center" |Explosion Range |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps2"/> |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |0 |
|||
| style="padding: 5px;" align="center" |{{Money|550}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |7 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.81 |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |1 |
|||
| style="padding: 5px;" align="center" |{{Money|750}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |9 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.81 |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |{{Money|1,250}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |2 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |1.81 |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 6 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |{{Money|2,600}} |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |3 |
|||
| style="padding: 5px;" align="center" |3.3 |
|||
| style="padding: 5px;" align="center" |11 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |2.72 |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 10 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |4 |
|||
| style="padding: 5px;" align="center" |{{Money|6,100}} |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |2.3 |
|||
| style="padding: 5px;" align="center" |12 |
|||
| style="padding: 5px;" align="center" |6 |
|||
| style="padding: 5px;" align="center" |6.52 |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 20 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
|||
| style="padding: 5px;" align="center" |5 |
|||
| style="padding: 5px;" align="center" |{{Money|11,100}} |
|||
| style="padding: 5px;" align="center" |20 |
|||
| style="padding: 5px;" align="center" |10 |
|||
| style="padding: 5px;" align="center" |1.2 |
|||
| style="padding: 5px;" align="center" |14 |
|||
| style="padding: 5px;" align="center" |8 |
|||
| style="padding: 5px;" align="center" |25 |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Latest revision as of 21:37, 18 August 2026
This is the history subpage for the Demoman/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$700 | Error creating thumbnail: File missing$700 | 8 | 2.6 | 1 | 10 | 4.5 | 3.08 | Error creating thumbnail: File missing$227.27 |
| 1 | Error creating thumbnail: File missing$250 | Error creating thumbnail: File missing$950 | 8 | 1.9 | 1 | 12 | 4.5 | 4.21 | Error creating thumbnail: File missing$225.65 |
| 2 | Error creating thumbnail: File missing$950 | Error creating thumbnail: File missing$1,900 | 18 | 1.9 | 1 | 12 | 5 | 9.47 | Error creating thumbnail: File missing$200.63 |
| 3 | Error creating thumbnail: File missing$2,500 | Error creating thumbnail: File missing$4,400 | 25 | 1.5 | 0 | 14 | 5.5 | 16.67 | Error creating thumbnail: File missing$263.95 |
| 4 | Error creating thumbnail: File missing$6,000 | Error creating thumbnail: File missing$10,400 | 35 | 1 | 0 | 16 | 5.5 | 35 | Error creating thumbnail: File missing$297.14 |
| Level | Cost | Total Cost | Splash Damage$SREF$ | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$575 | Error creating thumbnail: File missing$575 | 6 | 1.75 | 1 | 9 | 4.5 | 3.43 | Error creating thumbnail: File missing$167.64 |
| 1 | Error creating thumbnail: File missing$150 | Error creating thumbnail: File missing$725 | 6 | 1.5 | 1 | 11 | 4.5 | 4 | Error creating thumbnail: File missing$181.25 |
| 2 | Error creating thumbnail: File missing$500 | Error creating thumbnail: File missing$1,225 | 10 | 1.5 | 1 | 11 | 5.5 | 6.67 | Error creating thumbnail: File missing$183.66 |
| 3 | Error creating thumbnail: File missing$1,500 | Error creating thumbnail: File missing$2,725 | 15 | 1.35 | 0 | 14 | 5.5 | 11.11 | Error creating thumbnail: File missing$245.27 |
| 4 | Error creating thumbnail: File missing$6,000 | Error creating thumbnail: File missing$8,725 | 34 | 1 | 0 | 16 | 5.5 | 34 | Error creating thumbnail: File missing$256.62 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[3] | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$700 | Error creating thumbnail: File missing$700 | 8 | 2.4 | 1 | 10 | 5 | 3.33 | Error creating thumbnail: File missing$210.21 |
| 1 | Error creating thumbnail: File missing$250 | Error creating thumbnail: File missing$950 | 8 | 1.75 | 1 | 12 | 5 | 4.57 | Error creating thumbnail: File missing$207.88 |
| 2 | Error creating thumbnail: File missing$950 | Error creating thumbnail: File missing$1,900 | 15 | 1.75 | 1 | 12 | 6 | 8.57 | Error creating thumbnail: File missing$221.7 |
| 3 | Error creating thumbnail: File missing$2,500 | Error creating thumbnail: File missing$4,400 | 30 | 1.5 | 0 | 14 | 6 | 20 | Error creating thumbnail: File missing$220 |
| 4 | Error creating thumbnail: File missing$6,000 | Error creating thumbnail: File missing$10,400 | 50 | 1.2 | 0 | 16 | 6 | 41.67 | Error creating thumbnail: File missing$249.58 |
| Level | Cost | Total Cost | Splash Damage[3] | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$575 | Error creating thumbnail: File missing$575 | 6 | 1.75 | 1 | 9 | 4.5 | 3.43 | Error creating thumbnail: File missing$167.64 |
| 1 | Error creating thumbnail: File missing$150 | Error creating thumbnail: File missing$725 | 6 | 1.5 | 1 | 11 | 4.5 | 4 | Error creating thumbnail: File missing$181.25 |
| 2 | Error creating thumbnail: File missing$500 | Error creating thumbnail: File missing$1,225 | 10 | 1.5 | 1 | 11 | 5.5 | 6.67 | Error creating thumbnail: File missing$183.66 |
| 3 | Error creating thumbnail: File missing$1,500 | Error creating thumbnail: File missing$2,725 | 15 | 1.35 | 0 | 14 | 5.5 | 11.11 | Error creating thumbnail: File missing$245.27 |
| 4 | Error creating thumbnail: File missing$6,000 | Error creating thumbnail: File missing$8,725 | 34 | 1 | 0 | 16 | 5.5 | 34 | Error creating thumbnail: File missing$256.62 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$191
Ground
Damage6
Splash
Error creating thumbnail: File missing2.625
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+2 Range Range
2.625 > 2.275 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$241
+4 Damage Damage
3.5 > 4 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$400
+3 Range Range
2.275 > 1.775 Firerate Error creating thumbnail: File missing
+8 Damage Damage
1 > 0 Aim Time Error creating thumbnail: File missing
+Faster Projectile
Sell Price changes to Error creating thumbnail: File missing$950
+1 Range Range
1.775 > 1.525 Firerate Error creating thumbnail: File missing
+32 Damage Damage
4 > 4.5 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,033
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Damage4
Splash
Error creating thumbnail: File missing2.775
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+1 Range Range
2.775 > 2.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$150
+4 Damage Damage
2.75 > 3.25 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$300
+2 Range Range
2.525 > 1.525 Firerate Error creating thumbnail: File missing
1 > 0 Aim Time Error creating thumbnail: File missing
+4 Damage Damage
+Faster Projectile
Sell Price changes to Error creating thumbnail: File missing$800
+2 Range Range
1.525 > 1.225 Firerate Error creating thumbnail: File missing
+16 Damage Damage
3.25 > 4 Explosion Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,800
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Damage4
Splash
Error creating thumbnail: File missing3.025
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+2 Range Range
3.0258 > 2.675 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$166
+4 Damage Damage
2.75 > 3.25 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$341
+2 Range Range
2.675 > 1.525 Firerate Error creating thumbnail: File missing
1 > 0 Aim Time Error creating thumbnail: File missing
+4 Damage Damage
+Faster Projectile
Sell Price changes to Error creating thumbnail: File missing$841
+2 Range Range
1.525 > 1.225 Firerate Error creating thumbnail: File missing
+16 Damage Damage
3.25 > 4 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,841
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$100
Ground
Damage3
Splash
Error creating thumbnail: File missing2.525
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+3 Range Range
2.525 > 2.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$150
+3 Damage Damage
2.5 > 3.25 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$325
2.008 > 1.508 Firerate Error creating thumbnail: File missing
+6 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$825
+4 Range Range
1.508 > 1.208 Firerate Error creating thumbnail: File missing
+16 Damage Damage
3.25 > 4 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,825
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$150
Ground
Damage2
Splash
Error creating thumbnail: File missing3.025
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+3 Range Range
Sell Price changes to Error creating thumbnail: File missing$183
3.025 > 2.025 Firerate Error creating thumbnail: File missing
+2 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$650
+2 Range Range
2.025 > 1.825 Firerate Error creating thumbnail: File missing
+13 Damage Damage
1.5 > 3 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,816
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$150
Ground
Damage2
Splash
Error creating thumbnail: File missing3.03
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+3 Range Range
Sell Price changes to Error creating thumbnail: File missing$183
3.03 > 2.03 Firerate Error creating thumbnail: File missing
+2 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$650
+2 Range Range
2.03 > 1.83 Firerate Error creating thumbnail: File missing
+13 Damage Damage
1.5 > 3 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,816
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$150
Ground
Damage2
Splash
Error creating thumbnail: File missing2.53
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$183
+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$650
+1 Range Range
2.53 > 2.03 Firerate Error creating thumbnail: File missing
+10 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,816
+1 Range Range
2.03 > 1.28 Firerate Error creating thumbnail: File missing
+12 Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,983
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$150
Ground
Damage2
Splash
Error creating thumbnail: File missing2.55
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$183
+1 Range Range
+3 Damage Damage
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$316
+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$650
+1 Range Range
2.55 > 2.05 Firerate Error creating thumbnail: File missing
+10 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,816
+1 Range Range
2.05 > 1.3 Firerate Error creating thumbnail: File missing
+12 Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,983
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$183
Ground
Damage2
Splash
Error creating thumbnail: File missing3.3
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$250
+1 Range Range
+3 Damage Damage
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$416
+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+1 Range Range
3.3 > 2.3 Firerate Error creating thumbnail: File missing
+10 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$2,033
+1 Range Range
2.3 > 1.2 Firerate Error creating thumbnail: File missing
+18 Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,200
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$183
Ground
Damage2
Splash
Error creating thumbnail: File missing3.3
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$250
+1 Range Range
+3 Damage Damage
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$416
+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+1 Range Range
3.3 > 2.3 Firerate Error creating thumbnail: File missing
+10 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$2,033
+1 Range Range
2.3 > 1.2 Firerate Error creating thumbnail: File missing
+18 Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,200
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$137
Ground
Splash
Error creating thumbnail: File missing3.3
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$187
+1 Range Range
+3 Direct Damage Damage
+1 Splash Damage Damage
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$312
+1 Range Range
+5 Direct Damage Damage
+3 Splash Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$650
+1 Range Range
3.3 > 2.3 Firerate Error creating thumbnail: File missing
+10 Direct Damage Damage
+5 Splash Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,525
+2 Range Range
2.3 > 1.2 Firerate Error creating thumbnail: File missing
+18 Direct Damage Damage
+9 Splash Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,150
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$137
Ground
Splash
Error creating thumbnail: File missing3.3
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$187
+1 Range Range
+3 Direct Damage Damage
+1 Splash Damage Damage
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$312
+1 Range Range
+5 Direct Damage Damage
+3 Splash Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$650
+1 Range Range
3.3 > 2.3 Firerate Error creating thumbnail: File missing
+10 Direct Damage Damage
+5 Splash Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,525
+2 Range Range
2.3 > 1.2 Firerate Error creating thumbnail: File missing
+25 Direct Damage Damage
+12 Splash Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,150
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$137
Ground
Splash
Error creating thumbnail: File missing3.3
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$187
+1 Range Range
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$312
+1 Range Range
+2 Direct Damage Damage
+1 Splash Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$650
+1 Range Range
3.3 > 2.3 Firerate Error creating thumbnail: File missing
+4 Direct Damage Damage
+2 Splash Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,525
+2 Range Range
2.3 > 1.2 Firerate Error creating thumbnail: File missing
+10 Direct Damage Damage
+5 Splash Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,775
Statistics
[edit]Notes
[edit]- ↑ 1.0 1.1 1.2 1.3 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 DPS does not consider projectile travel time. Cite error: Invalid
<ref>tag; name "dps" defined multiple times with different content - ↑ 3.0 3.1 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 DPS does not consider projectile travel time.
DPS assumes that only one enemy is hit and it receives full splash damage. - ↑ Prior to the 25th of September 2024, it had a cost of Error creating thumbnail: File missing 250.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Cite error: Invalid
<ref>tag; no text was provided for refs namedfly - ↑ At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
- ↑ Because of a bug, on the 21st of March 2023 the upgrade name was changed from Stronger Throw to Further Throwing. The upgrade icon was also removed.
- ↑ 12.0 12.1 12.2 12.3 DPS assumes that only one enemy is hit and it receives full splash damage.
DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate - ↑ Prior to the 16th of June 2019, it had a cost of Error creating thumbnail: File missing 1,500.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |