Demoman/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Demoman|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2024 – Present'''</div>
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{CBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Cost = {{Money|575}}
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Type = Offensive
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|33}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|650}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+7 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Faster Projectile


Sell Price changes to {{Money|1,450}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+10 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|3,283}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+19 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.4
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|250}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.4 > 1.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +7 Damage [[File:SplashDamage.png|20px|Damage]]

5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|633}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+15 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+20 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|3,466}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+19 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>

==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.608
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.425
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|258}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|800}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +6 Damage [[File:SplashDamage.png|20px|Damage]]

5 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|525}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+13 Damage [[File:SplashDamage.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+25 Damage [[File:SplashDamage.png|20px|Damage]]

5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,216}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]

1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+20 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 800; 2325; 5750
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.825
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.75 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.825 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|258}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.75 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,100}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.025 > 1.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+12 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|1,125}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

1.725 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+25 Damage [[File:SplashDamage.png|20px|Damage]]

5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,291}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+20 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 500; 2100; 6500
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 2 || 1 || 12 || 4.75 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 22 || 1.7 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 47 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|575}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}
}}


==Upgrades==
==Upgrades==
{{PVPTabber
{{Upgrade|Upgrade Title = Level 1 - Further{{sic}} Throwing - {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.608 > 2.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|241}}}}
Sell Price changes to {{Money|241}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]


3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]



Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


2.258 > 1.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+8 Damage [[File:SplashDamage.png|20px|Damage]]
+8 Damage [[File:SplashDamage.png|20px|Damage]]
Line 49: Line 746:


Sell Price changes to {{Money|950}}}}
Sell Price changes to {{Money|950}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+32 Damage [[File:SplashDamage.png|20px|Damage]]
+32 Damage [[File:SplashDamage.png|20px|Damage]]
Line 59: Line 756:


Sell Price changes to {{Money|3,033}}}}
Sell Price changes to {{Money|3,033}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
==Stats Table==

<div class="overflowbugy" style="width:100%;overflow:auto;">

{| class="wikitable" style="width:800px; text-align: center;"
Sell Price changes to {{Money|241}}}}
! scope="col" style="padding: 5px;" |Level
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
! scope="col" style="padding: 5px;" |Total Price

! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
! scope="col" style="padding: 5px;" |Firerate

! scope="col" style="padding: 5px;" |Aim Time<ref name="Aim">Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>

! scope="col" style="padding: 5px;" |Range
Sell Price changes to {{Money|408}}}}
! scope="col" style="padding: 5px;" |Explosion Range
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>

1.525> 1.3575 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+20 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|575}}
| style="padding: 5px;" |6
| style="padding: 5px;" |2.608
| style="padding: 5px;" |1
| style="padding: 5px;" |9
| style="padding: 5px;" |3.5
| style="padding: 5px;" |2.3
|-
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|725}}
| style="padding: 5px;" |6
| style="padding: 5px;" |2.258
| style="padding: 5px;" |1
| style="padding: 5px;" |11
| style="padding: 5px;" |3.5
| style="padding: 5px;" |2.66
|-
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,200}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.258
| style="padding: 5px;" |1
| style="padding: 5px;" |11
| style="padding: 5px;" |4
| style="padding: 5px;" |4.43
|-
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,850}}
| style="padding: 5px;" |18
| style="padding: 5px;" |1.758
| style="padding: 5px;" |0
| style="padding: 5px;" |14
| style="padding: 5px;" |4
| style="padding: 5px;" |10.24
|-
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|9,100}}
| style="padding: 5px;" |50
| style="padding: 5px;" |1.508
| style="padding: 5px;" |0
| style="padding: 5px;" |15
| style="padding: 5px;" |4.5
| style="padding: 5px;" |33.16
|}
|}
</div>
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2024 – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|250}}.</ref>
|Category = Starter
|Role = Offense
|Cost = {{Money|575}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|400}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+8 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|950}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]

1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+32 Damage [[File:SplashDamage.png|20px|Damage]]

4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,033}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 126: Line 948:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{CBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.758
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.775
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly"/>
Line 146: Line 970:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further<sup>[sic]</sup> Throwing - {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.758 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.775 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|450}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|450}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]


2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 158: Line 982:


Sell Price changes to {{Money|300}}}}
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.508 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 170: Line 994:


Sell Price changes to {{Money|800}}}}
Sell Price changes to {{Money|800}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+16 Damage [[File:SplashDamage.png|20px|Damage]]
+16 Damage [[File:SplashDamage.png|20px|Damage]]
Line 183: Line 1,007:
Sell Price changes to {{Money|2,800}}}}
Sell Price changes to {{Money|2,800}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash"/>
$COST$ = 400; 50; 450; 1500; 6000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Aim Time<ref name="Aim"/>
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.758
| style="padding: 5px;" |1
| style="padding: 5px;" |9
| style="padding: 5px;" |2.75
| style="padding: 5px;" |1.45
|-
|-
| 1 || $R$ || $R$ || 4 || 2.5 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.508
| style="padding: 5px;" |1
| style="padding: 5px;" |10
| style="padding: 5px;" |2.75
| style="padding: 5px;" |1.59
|-
|-
| 2 || $R$ || $R$ || 8 || 2.5 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|900}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.508
| style="padding: 5px;" |1
| style="padding: 5px;" |10
| style="padding: 5px;" |3.25
| style="padding: 5px;" |3.19
|-
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,400}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.508
| style="padding: 5px;" |0
| style="padding: 5px;" |12
| style="padding: 5px;" |3.25
| style="padding: 5px;" |7.96
|-
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,400}}
| style="padding: 5px;" |28
| style="padding: 5px;" |1.208
| style="padding: 5px;" |0
| style="padding: 5px;" |14
| style="padding: 5px;" |4
| style="padding: 5px;" |23.18
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 249: Line 1,047:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{CBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly"/>
Line 269: Line 1,069:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further Throwing<sup>[sic]</sup> - {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


3.008 > 2.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.0258 > 2.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]


2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 281: Line 1,081:


Sell Price changes to {{Money|341}}}}
Sell Price changes to {{Money|341}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.658 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.675 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 293: Line 1,093:


Sell Price changes to {{Money|841}}}}
Sell Price changes to {{Money|841}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+16 Damage [[File:SplashDamage.png|20px|Damage]]
+16 Damage [[File:SplashDamage.png|20px|Damage]]
Line 304: Line 1,104:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]<ref name="Splash"/>
$COST$ = 400; 50; 450; 1500; 6000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Aim Time<ref name="Aim"/>
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
! scope="col" style="padding: 5px;" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" |DPS<ref name="DPS2"/>
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|400}}
| style="padding: 5px;" |4
| style="padding: 5px;" |3.008
| style="padding: 5px;" |1
| style="padding: 5px;" |8
| style="padding: 5px;" |2.75
| style="padding: 5px;" |1.32
|-
|-
| 1 || $R$ || $R$ || 4 || 2.65 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|500}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2.658
| style="padding: 5px;" |1
| style="padding: 5px;" |10
| style="padding: 5px;" |2.75
| style="padding: 5px;" |1.5
|-
|-
| 2 || $R$ || $R$ || 8 || 2.65 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,025}}
| style="padding: 5px;" |8
| style="padding: 5px;" |2.658
| style="padding: 5px;" |1
| style="padding: 5px;" |10
| style="padding: 5px;" |3.25
| style="padding: 5px;" |3.01
|-
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,525}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.508
| style="padding: 5px;" |0
| style="padding: 5px;" |12
| style="padding: 5px;" |3.25
| style="padding: 5px;" |7.96
|-
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,525}}
| style="padding: 5px;" |28
| style="padding: 5px;" |1.208
| style="padding: 5px;" |0
| style="padding: 5px;" |14
| style="padding: 5px;" |4
| style="padding: 5px;" |23.18
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 370: Line 1,144:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
|Image = [[File:defaultdemomanicon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|300}}
|Cost = {{Money|300}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|100}}
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]3
|Damage = [[File:SplashDamage.png|20px|Damage]]3
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly"/>
Line 388: Line 1,164:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref> - {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref>|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]


2.5 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 400: Line 1,176:


Sell Price changes to {{Money|325}}}}
Sell Price changes to {{Money|325}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+6 Damage [[File:SplashDamage.png|20px|Damage]]
+6 Damage [[File:SplashDamage.png|20px|Damage]]
Line 406: Line 1,182:


Sell Price changes to {{Money|825}}}}
Sell Price changes to {{Money|825}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 417: Line 1,193:
Sell Price changes to {{Money|2,825}}}}
Sell Price changes to {{Money|2,825}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 300; 150; 525; 1500; 6000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
! scope="col" style="padding: 5px;" |DPS<ref name="dps">DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|300}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.508
| style="padding: 5px;" |7
| style="padding: 5px;" |2.5
| style="padding: 5px;" |1.2
|-
|-
| 1 || $R$ || $R$ || 3 || 2 || 10 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |3
| style="padding: 5px;" |2.008
| style="padding: 5px;" |10
| style="padding: 5px;" |2.5
| style="padding: 5px;" |1.49
|-
|-
| 2 || $R$ || $R$ || 6 || 2 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|975}}
| style="padding: 5px;" |6
| style="padding: 5px;" |2.008
| style="padding: 5px;" |10
| style="padding: 5px;" |3.25
| style="padding: 5px;" |2.99
|-
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,475}}
| style="padding: 5px;" |12
| style="padding: 5px;" |1.508
| style="padding: 5px;" |10
| style="padding: 5px;" |3.25
| style="padding: 5px;" |7.96
|-
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|8,475}}
| style="padding: 5px;" |28
| style="padding: 5px;" |1.208
| style="padding: 5px;" |14
| style="padding: 5px;" |4
| style="padding: 5px;" |23.18
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 477: Line 1,232:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
|Image = [[File:defaultdemomanicon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly"/>
Line 495: Line 1,251:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further<sup>[sic]</sup> Throwing - {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 505: Line 1,261:


Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 511: Line 1,267:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.008 > 1.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.025 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+13 Damage [[File:SplashDamage.png|20px|Damage]]
+13 Damage [[File:SplashDamage.png|20px|Damage]]
Line 522: Line 1,278:
Sell Price changes to {{Money|1,816}}}}
Sell Price changes to {{Money|1,816}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 450; 100; 400; 1000; 3500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3.008
| style="padding: 5px;" |7
| style="padding: 5px;" |1.5
| style="padding: 5px;" |0.66
|-
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3.008
| style="padding: 5px;" |10
| style="padding: 5px;" |1.5
| style="padding: 5px;" |0.66
|-
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |5
| style="padding: 5px;" |3.008
| style="padding: 5px;" |12
| style="padding: 5px;" |1.5
| style="padding: 5px;" |1.66
|-
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,950}}
| style="padding: 5px;" |7
| style="padding: 5px;" |2.008
| style="padding: 5px;" |12
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3.49
|-
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|5,450}}
| style="padding: 5px;" |20
| style="padding: 5px;" |1.808
| style="padding: 5px;" |14
| style="padding: 5px;" |3
| style="padding: 5px;" |11.06
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 582: Line 1,317:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultDemomanIcon.png|100px]]
|Image = [[File:DefaultDemomanIcon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Placement Type = Ground
Line 594: Line 1,330:
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly"/>
Line 600: Line 1,336:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further<sup>[sic]</sup> Throwing - {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 615: Line 1,351:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 626: Line 1,362:
Sell Price changes to {{Money|1,816}}}}
Sell Price changes to {{Money|1,816}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 450; 100; 400; 1000; 3500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG-2020$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3.03
| style="padding: 5px;" |7
| style="padding: 5px;" |1.5
| style="padding: 5px;" |0.66
|-
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3.03
| style="padding: 5px;" |10
| style="padding: 5px;" |1.5
| style="padding: 5px;" |0.66
|-
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |5
| style="padding: 5px;" |3.03
| style="padding: 5px;" |12
| style="padding: 5px;" |1.5
| style="padding: 5px;" |1.65
|-
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,950}}
| style="padding: 5px;" |7
| style="padding: 5px;" |2.03
| style="padding: 5px;" |12
| style="padding: 5px;" |1.5
| style="padding: 5px;" |3.45
|-
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|5,450}}
| style="padding: 5px;" |20
| style="padding: 5px;" |1.83
| style="padding: 5px;" |14
| style="padding: 5px;" |3
| style="padding: 5px;" |10.93
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 683: Line 1,398:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing'''</div>
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Placement Type = Ground
Line 698: Line 1,414:
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly"/>
Line 704: Line 1,420:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Steil Grenade - {{Money|100}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Steil Grenade|Cost = {{Money|100}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Chinalake - {{Money|400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Chinalake|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Vest - {{Money|1,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 721: Line 1,437:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - Improved Grenades - {{Money|3,500}}|Image = [[File:Demoman Upgrade 4 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman Upgrade 4 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 729: Line 1,445:


Sell Price changes to {{Money|1,816}}}}
Sell Price changes to {{Money|1,816}}}}
{{Upgrade|Upgrade Title = Level 5 - Stronger Launcher - {{Money|6,500}}|Image = [[File:Demoman Upgrade 5 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Stronger Launcher|Cost = {{Money|6,500}}|Image = [[File:Demoman Upgrade 5 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 740: Line 1,456:
Sell Price changes to {{Money|3,983}}}}
Sell Price changes to {{Money|3,983}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 450; 100; 400; 1000; 3500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = 5523227714; 5523228733; 5523229364; File:Demoman_Upgrade_4_New.png; File:Demoman_Upgrade_5_New.png
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.53
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |0.79
|-
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.53
| style="padding: 5px;" |11
| style="padding: 5px;" |5
| style="padding: 5px;" |0.79
|-
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2.53
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |1.98
|-
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,950}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.53
| style="padding: 5px;" |13
| style="padding: 5px;" |6
| style="padding: 5px;" |3.95
|-
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|5,450}}
| style="padding: 5px;" |20
| style="padding: 5px;" |2.03
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |9.85
|-
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|11,950}}
| style="padding: 5px;" |32
| style="padding: 5px;" |1.28
| style="padding: 5px;" |15
| style="padding: 5px;" |8
| style="padding: 5px;" |25
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 808: Line 1,496:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|150}}
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Placement Type = Ground
Line 824: Line 1,513:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Gloves - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Epic Shades - {{Money|400}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|400}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 835: Line 1,524:


Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Vest - {{Money|1,000}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,000}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 843: Line 1,532:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - Improved Grenades - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 851: Line 1,540:


Sell Price changes to {{Money|1,816}}}}
Sell Price changes to {{Money|1,816}}}}
{{Upgrade|Upgrade Title = Level 5 - Dual Wield - {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 862: Line 1,551:
Sell Price changes to {{Money|3,983}}}}
Sell Price changes to {{Money|3,983}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 450; 100; 400; 1000; 3500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|450}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.55
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |0.78
|-
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2.55
| style="padding: 5px;" |11
| style="padding: 5px;" |5
| style="padding: 5px;" |0.78
|-
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|950}}
| style="padding: 5px;" |5
| style="padding: 5px;" |2.55
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |1.96
|-
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|1,950}}
| style="padding: 5px;" |10
| style="padding: 5px;" |2.55
| style="padding: 5px;" |13
| style="padding: 5px;" |6
| style="padding: 5px;" |3.92
|-
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|5,450}}
| style="padding: 5px;" |20
| style="padding: 5px;" |2.05
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |9.76
|-
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|11,950}}
| style="padding: 5px;" |32
| style="padding: 5px;" |1.25
| style="padding: 5px;" |15
| style="padding: 5px;" |8
| style="padding: 5px;" |24.62
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 930: Line 1,591:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|183}}
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Placement Type = Ground
Line 946: Line 1,608:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Gloves - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Epic Shades - {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 957: Line 1,619:


Sell Price changes to {{Money|416}}}}
Sell Price changes to {{Money|416}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Vest - {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 965: Line 1,627:


Sell Price changes to {{Money|866}}}}
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade Title = Level 4 - Improved Grenades - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 973: Line 1,635:


Sell Price changes to {{Money|2,033}}}}
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade Title = Level 5 - Dual Wield - {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 984: Line 1,646:
Sell Price changes to {{Money|4,200}}}}
Sell Price changes to {{Money|4,200}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$DPS$ = Splash Damage / Firerate
! scope="col" style="padding: 5px;" |Level
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Total Price
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 550; 200; 500; 1350; 3500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" |DPS<ref name="dps"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |0.61
|-
|-
| 1 || $R$ || $R$ || 2 || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |11
| style="padding: 5px;" |5
| style="padding: 5px;" |0.61
|-
|-
| 2 || $R$ || $R$ || 5 || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,250}}
| style="padding: 5px;" |5
| style="padding: 5px;" |3.3
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |1.51
|-
|-
| 3 || $R$ || $R$ || 10 || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,600}}
| style="padding: 5px;" |10
| style="padding: 5px;" |3.3
| style="padding: 5px;" |13
| style="padding: 5px;" |6
| style="padding: 5px;" |3.03
|-
|-
| 4 || $R$ || $R$ || 20 || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,100}}
| style="padding: 5px;" |20
| style="padding: 5px;" |2.3
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |8.7
|-
|-
| 5 || $R$ || $R$ || 38 || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|12,600}}
| style="padding: 5px;" |38
| style="padding: 5px;" |1.2
| style="padding: 5px;" |15
| style="padding: 5px;" |8
| style="padding: 5px;" |31.67
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,052: Line 1,686:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|183}}
|Sell Price = {{Money|183}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,068: Line 1,703:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Gloves - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Epic Shades - {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,079: Line 1,714:


Sell Price changes to {{Money|416}}}}
Sell Price changes to {{Money|416}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Vest - {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,087: Line 1,722:


Sell Price changes to {{Money|866}}}}
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade Title = Level 4 - Improved Grenades - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,095: Line 1,730:


Sell Price changes to {{Money|2,033}}}}
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade Title = Level 5 - Dual Wield - {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,106: Line 1,741:
Sell Price changes to {{Money|4,200}}}}
Sell Price changes to {{Money|4,200}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$SDMG$ = Direct Damage
! scope="col" style="padding: 5px;" |Level
$DPS$ = (Direct Damage + Splash Damage) / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Direct Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 550; 200; 500; 1350; 3500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" |DPS<ref name="dps2">DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |1.21
|-
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |2
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |11
| style="padding: 5px;" |5
| style="padding: 5px;" |1.21
|-
|-
| 2 || $R$ || $R$ || 5 || $SDMG$ || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,250}}
| style="padding: 5px;" |5
| style="padding: 5px;" |5
| style="padding: 5px;" |3.3
| style="padding: 5px;" |12
| style="padding: 5px;" |5
| style="padding: 5px;" |3.03
|-
|-
| 3 || $R$ || $R$ || 10 || $SDMG$ || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,600}}
| style="padding: 5px;" |10
| style="padding: 5px;" |10
| style="padding: 5px;" |3.3
| style="padding: 5px;" |13
| style="padding: 5px;" |6
| style="padding: 5px;" |6.06
|-
|-
| 4 || $R$ || $R$ || 20 || $SDMG$ || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,100}}
| style="padding: 5px;" |20
| style="padding: 5px;" |20
| style="padding: 5px;" |2.3
| style="padding: 5px;" |14
| style="padding: 5px;" |6
| style="padding: 5px;" |17.39
|-
|-
| 5 || $R$ || $R$ || 38 || $SDMG$ || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|12,600}}
| style="padding: 5px;" |38
| style="padding: 5px;" |38
| style="padding: 5px;" |1.3
| style="padding: 5px;" |15
| style="padding: 5px;" |8
| style="padding: 5px;" |63.33
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,181: Line 1,782:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:DemomanIcon.png|100px]]
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|137}}
|Sell Price = {{Money|137}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,197: Line 1,799:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|187}}}}
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,210: Line 1,812:


Sell Price changes to {{Money|312}}}}
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,220: Line 1,822:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,230: Line 1,832:


Sell Price changes to {{Money|1,525}}}}
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,243: Line 1,845:
Sell Price changes to {{Money|3,150}}}}
Sell Price changes to {{Money|3,150}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Level
$DPS$ = (Direct Damage + Splash Damage) / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Direct Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 550; 200; 500; 1350; 3500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |7
| style="padding: 5px;" |5
| style="padding: 5px;" |1.81
|-
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |1.81
|-
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,250}}
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |3.25
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |3.03
|-
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,600}}
| style="padding: 5px;" |12
| style="padding: 5px;" |6
| style="padding: 5px;" |3.3
| style="padding: 5px;" |11
| style="padding: 5px;" |6
| style="padding: 5px;" |5.45
|-
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,100}}
| style="padding: 5px;" |22
| style="padding: 5px;" |11
| style="padding: 5px;" |2.3
| style="padding: 5px;" |12
| style="padding: 5px;" |6
| style="padding: 5px;" |14.35
|-
|-
| 5 || $R$ || $R$ || 40 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|12,600}}
| style="padding: 5px;" |40
| style="padding: 5px;" |20
| style="padding: 5px;" |1.2
| style="padding: 5px;" |14
| style="padding: 5px;" |8
| style="padding: 5px;" |50
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,318: Line 1,886:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:DemomanIcon.png|100px]]
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|137}}
|Sell Price = {{Money|137}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,334: Line 1,903:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|187}}}}
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,347: Line 1,916:


Sell Price changes to {{Money|312}}}}
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,357: Line 1,926:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 |Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,367: Line 1,936:


Sell Price changes to {{Money|1,525}}}}
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,380: Line 1,949:
Sell Price changes to {{Money|3,150}}}}
Sell Price changes to {{Money|3,150}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Level
$DPS$ = (Direct Damage + Splash Damage) / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Direct Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 550; 200; 500; 1350; 3500; 6500
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |7
| style="padding: 5px;" |5
| style="padding: 5px;" |1.81
|-
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |1.81
|-
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,250}}
| style="padding: 5px;" |7
| style="padding: 5px;" |3
| style="padding: 5px;" |3.3
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |3.03
|-
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,600}}
| style="padding: 5px;" |12
| style="padding: 5px;" |6
| style="padding: 5px;" |3.3
| style="padding: 5px;" |11
| style="padding: 5px;" |6
| style="padding: 5px;" |5.45
|-
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,100}}
| style="padding: 5px;" |22
| style="padding: 5px;" |11
| style="padding: 5px;" |2.3
| style="padding: 5px;" |12
| style="padding: 5px;" |6
| style="padding: 5px;" |14.35
|-
|-
| 5 || $R$ || $R$ || 47 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|12,600}}
| style="padding: 5px;" |47
| style="padding: 5px;" |23
| style="padding: 5px;" |1.2
| style="padding: 5px;" |14
| style="padding: 5px;" |8
| style="padding: 5px;" |57.6
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,455: Line 1,990:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:DemomanIcon.png|100px]]
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}<ref>Prior to the 16th of June 2019, it had a cost of {{Coins|1,500}}.</ref>
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|137}}
|Sell Price = {{Money|137}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,471: Line 2,007:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|187}}}}
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,481: Line 2,017:


Sell Price changes to {{Money|312}}}}
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,491: Line 2,027:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,501: Line 2,037:


Sell Price changes to {{Money|1,525}}}}
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|5,000}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|5,000}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,514: Line 2,050:
Sell Price changes to {{Money|2,775}}}}
Sell Price changes to {{Money|2,775}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px; text-align: center;"
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
! scope="col" style="padding: 5px;" |Level
$DPS$ = (Direct Damage + Splash Damage) / Firerate
! scope="col" style="padding: 5px;" |Total Price
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" |Direct Damage
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" |[[Splash Damage]]
$COST$ = 550; 200; 500; 1350; 3500; 5000
! scope="col" style="padding: 5px;" |Firerate
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" |Range
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
! scope="col" style="padding: 5px;" |Explosion Range
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
! scope="col" style="padding: 5px;" |DPS<ref name="dps2"/>
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |0
| style="padding: 5px;" |{{Money|550}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |7
| style="padding: 5px;" |5
| style="padding: 5px;" |1.81
|-
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |1
| style="padding: 5px;" |{{Money|750}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |9
| style="padding: 5px;" |5
| style="padding: 5px;" |1.81
|-
|-
| 2 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |2
| style="padding: 5px;" |{{Money|1,250}}
| style="padding: 5px;" |4
| style="padding: 5px;" |2
| style="padding: 5px;" |3.3
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |1.81
|-
|-
| 3 || $R$ || $R$ || 6 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |3
| style="padding: 5px;" |{{Money|2,600}}
| style="padding: 5px;" |6
| style="padding: 5px;" |3
| style="padding: 5px;" |3.3
| style="padding: 5px;" |11
| style="padding: 5px;" |6
| style="padding: 5px;" |2.72
|-
|-
| 4 || $R$ || $R$ || 10 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |4
| style="padding: 5px;" |{{Money|6,100}}
| style="padding: 5px;" |10
| style="padding: 5px;" |5
| style="padding: 5px;" |2.3
| style="padding: 5px;" |12
| style="padding: 5px;" |6
| style="padding: 5px;" |6.52
|-
|-
| 5 || $R$ || $R$ || 20 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" |5
| style="padding: 5px;" |{{Money|11,100}}
| style="padding: 5px;" |20
| style="padding: 5px;" |10
| style="padding: 5px;" |1.2
| style="padding: 5px;" |14
| style="padding: 5px;" |8
| style="padding: 5px;" |25
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:37, 18 August 2026


This is the history subpage for the Demoman/History. It contains every revision of the tower's statistics.

Kingpin Update (17 July 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

19 July 2024 – PVP Update (23 July 2025)

Base Statistics

[edit]
Demoman/History
Cost: Error creating thumbnail: File missing 200[7] • Starter • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Chinalake

+3 Range Range

2.275 > 1.775 Firerate Error creating thumbnail: File missing

+8 Damage Damage

1 > 0 Aim Time Error creating thumbnail: File missing

+Faster Projectile


Sell Price changes to Error creating thumbnail: File missing$950

Collateral Damage

Statistics

[edit]

Unwavering Tides Update (5 August 2023) – 19 July 2024

Base Statistics

[edit]
Demoman/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage4
Damage Method
Splash
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Chinalake

+2 Range Range

2.525 > 1.525 Firerate Error creating thumbnail: File missing

1 > 0 Aim Time Error creating thumbnail: File missing

+4 Damage Damage

+Faster Projectile


Sell Price changes to Error creating thumbnail: File missing$800

Collateral Damage

Statistics

[edit]

5 May 2023 – Unwavering Tides Update (5 August 2023)

Base Statistics

[edit]
Demoman/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage4
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Chinalake

+2 Range Range

2.675 > 1.525 Firerate Error creating thumbnail: File missing

1 > 0 Aim Time Error creating thumbnail: File missing

+4 Damage Damage

+Faster Projectile


Sell Price changes to Error creating thumbnail: File missing$841

Collateral Damage

Statistics

[edit]

Violent Night Update (21 December 2022) – 5 May 2023

Base Statistics

[edit]
Demoman/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage3
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing[11]
Collateral Damage

Statistics

[edit]

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Steil Grenade
Collateral Damage

Statistics

[edit]

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Steil Grenade
Collateral Damage

Statistics

[edit]

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Explosive Vest
Improved Grenades
Stronger Launcher

Statistics

[edit]

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]
Explosive Vest
Improved Grenades

Statistics

[edit]

24 December 2019 – 4 March 2020

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]
Explosive Vest
Improved Grenades

Statistics

[edit]

MEGA Update (13 October 2019) – 24 December 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]
Explosive Vest
Improved Grenades

Statistics

[edit]

22 July 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Error creating thumbnail: File missing

Sell Price changes to Error creating thumbnail: File missing$312

N/A

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$650

N/A

+1 Range Range

3.3 > 2.3 Firerate Error creating thumbnail: File missing

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$1,525

N/A

+2 Range Range

2.3 > 1.2 Firerate Error creating thumbnail: File missing

+18 Direct Damage Damage

+9 Splash Damage Damage

6 > 8 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$3,150

Statistics

[edit]

14 July 2019 – 22 July 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Error creating thumbnail: File missing

Sell Price changes to Error creating thumbnail: File missing$312

N/A

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$650

+1 Range Range

3.3 > 2.3 Firerate Error creating thumbnail: File missing

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$1,525

N/A

+2 Range Range

2.3 > 1.2 Firerate Error creating thumbnail: File missing

+25 Direct Damage Damage

+12 Splash Damage Damage

6 > 8 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$3,150

Statistics

[edit]

14 June 2019 – 14 July 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]
N/A

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage

5 > 6 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$650

N/A

+1 Range Range

3.3 > 2.3 Firerate Error creating thumbnail: File missing

+4 Direct Damage Damage

+2 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$1,525

N/A

+2 Range Range

2.3 > 1.2 Firerate Error creating thumbnail: File missing

+10 Direct Damage Damage

+5 Splash Damage Damage

6 > 8 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$2,775

Statistics

[edit]

Notes

[edit]
  1. 1.0 1.1 1.2 1.3 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 DPS does not consider projectile travel time. Cite error: Invalid <ref> tag; name "dps" defined multiple times with different content
  3. 3.0 3.1 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full splash damage.
  7. Prior to the 25th of September 2024, it had a cost of Error creating thumbnail: File missing 250.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Cite error: Invalid <ref> tag; no text was provided for refs named hidden
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Cite error: Invalid <ref> tag; no text was provided for refs named fly
  10. At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
  11. Because of a bug, on the 21st of March 2023 the upgrade name was changed from Stronger Throw to Further Throwing. The upgrade icon was also removed.
  12. 12.0 12.1 12.2 12.3 DPS assumes that only one enemy is hit and it receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate
  13. Prior to the 16th of June 2019, it had a cost of Error creating thumbnail: File missing 1,500.


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