Demoman/History: Difference between revisions

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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Demoman|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2024 – Present'''</div>
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Cost = {{Money|575}}
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Footprint = Average (1.5)
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|33}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|650}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+7 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Faster Projectile


Sell Price changes to {{Money|1,450}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+10 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|3,283}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+19 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.4
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|250}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.4 > 1.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +7 Damage [[File:SplashDamage.png|20px|Damage]]

5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|633}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+15 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+20 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|3,466}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+19 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>

==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.608
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.425
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|258}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|800}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +6 Damage [[File:SplashDamage.png|20px|Damage]]

5 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|525}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+13 Damage [[File:SplashDamage.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+25 Damage [[File:SplashDamage.png|20px|Damage]]

5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,216}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]

1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+20 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 800; 2325; 5750
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|550}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.825
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.75 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.825 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|258}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.75 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|425}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,100}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.025 > 1.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+12 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|1,125}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

1.725 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+25 Damage [[File:SplashDamage.png|20px|Damage]]

5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,291}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]

1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+20 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 500; 2100; 6500
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 2 || 1 || 12 || 4.75 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 2 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 22 || 1.7 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 47 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|575}}
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Placement = N/A
|Fly = N/A<ref name="fly"/>
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Cost = {{Money|575}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.758
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
Line 41: Line 722:
==Upgrades==
==Upgrades==
{{PVPTabber
{{PVPTabber
|{{Upgrade|Upgrade Title = Level 1 - Further{{sic}} Throwing - {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.608 > 2.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|241}}}}
Sell Price changes to {{Money|241}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]


3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 53: Line 734:


Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


2.258 > 1.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+8 Damage [[File:SplashDamage.png|20px|Damage]]
+8 Damage [[File:SplashDamage.png|20px|Damage]]
Line 65: Line 746:


Sell Price changes to {{Money|950}}}}
Sell Price changes to {{Money|950}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+32 Damage [[File:SplashDamage.png|20px|Damage]]
+32 Damage [[File:SplashDamage.png|20px|Damage]]
Line 75: Line 756:


Sell Price changes to {{Money|3,033}}}}
Sell Price changes to {{Money|3,033}}}}
|{{Upgrade|Upgrade Title = Level 1 - Further{{sic}} Throwing - {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|241}}}}
Sell Price changes to {{Money|241}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]


4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 87: Line 768:


Sell Price changes to {{Money|408}}}}
Sell Price changes to {{Money|408}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525> 1.3575 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 99: Line 780:


Sell Price changes to {{Money|908}}}}
Sell Price changes to {{Money|908}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.358 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+20 Damage [[File:SplashDamage.png|20px|Damage]]
+20 Damage [[File:SplashDamage.png|20px|Damage]]
Line 109: Line 790:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
!Firerate
!Aim Time<ref name="Aim">Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
!Range
!Explosion Range
!DPS<ref name="DPS2">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|2.608
|1
|9
|3.5
|2.3
|{{Money|250}}
|-
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|2.258
|1
|11
|3.5
|2.66
|{{Money|272.56}}
|-
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|10
|2.258
|1
|11
|4
|4.43
|{{Money|270.88}}
|-
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,850}}
|18
|1.758
|0
|14
|4
|10.24
|{{Money|278.32}}
|-
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,100}}
|50
|1.508
|0
|15
|4.5
|33.16
|{{Money|274.43}}
|}
|}
</div>
</div>
Line 178: Line 827:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|1.758
|1
|9
|4.5
|3.41
|{{Money|168.62}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|1.508
|1
|11
|4.5
|3.98
|{{Money|182.16}}
|-
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,225}}
|10
|1.508
|1
|11
|5.5
|6.63
|{{Money|184.77}}
|-
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,725}}
|15
|1.358
|0
|14
|5.5
|11.05
|{{Money|246.61}}
|-
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,725}}
|35
|1.008
|0
|16
|5.5
|34.72
|{{Money|251.3}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 248: Line 850:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|250}}.</ref>
|Category = Starter
|Role = Offense
|Cost = {{Money|575}}
|Cost = {{Money|575}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.608
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
Line 268: Line 873:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further{{sic}} Throwing - {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.608 > 2.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|241}}}}
Sell Price changes to {{Money|241}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]


3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 280: Line 885:


Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


2.258 > 1.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+8 Damage [[File:SplashDamage.png|20px|Damage]]
+8 Damage [[File:SplashDamage.png|20px|Damage]]
Line 292: Line 897:


Sell Price changes to {{Money|950}}}}
Sell Price changes to {{Money|950}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+32 Damage [[File:SplashDamage.png|20px|Damage]]
+32 Damage [[File:SplashDamage.png|20px|Damage]]
Line 303: Line 908:
Sell Price changes to {{Money|3,033}}}}
Sell Price changes to {{Money|3,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|2.608
|1
|9
|3.5
|2.3
|{{Money|250}}
|-
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|2.258
|1
|11
|3.5
|2.66
|{{Money|272.56}}
|-
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|10
|2.258
|1
|11
|4
|4.43
|{{Money|270.88}}
|-
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,850}}
|18
|1.758
|0
|14
|4
|10.24
|{{Money|278.32}}
|-
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,100}}
|50
|1.508
|0
|15
|4.5
|33.16
|{{Money|274.43}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 375: Line 948:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.758
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.775
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
Line 395: Line 970:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further<sup>[sic]</sup> Throwing - {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.758 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.775 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|450}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|450}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]


2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 407: Line 982:


Sell Price changes to {{Money|300}}}}
Sell Price changes to {{Money|300}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.508 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 419: Line 994:


Sell Price changes to {{Money|800}}}}
Sell Price changes to {{Money|800}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+16 Damage [[File:SplashDamage.png|20px|Damage]]
+16 Damage [[File:SplashDamage.png|20px|Damage]]
Line 432: Line 1,007:
Sell Price changes to {{Money|2,800}}}}
Sell Price changes to {{Money|2,800}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 450; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|4
|2.758
|1
|9
|2.75
|1.45
|{{Money|275.86}}
|-
|-
| 1 || $R$ || $R$ || 4 || 2.5 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|4
|2.508
|1
|10
|2.75
|1.59
|{{Money|283.02}}
|-
|-
| 2 || $R$ || $R$ || 8 || 2.5 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|900}}
|8
|2.508
|1
|10
|3.25
|3.19
|{{Money|282.13}}
|-
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,400}}
|12
|1.508
|0
|12
|3.25
|7.96
|{{Money|301.51}}
|-
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,400}}
|28
|1.208
|0
|14
|4
|23.18
|{{Money|362.38}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 504: Line 1,047:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
Line 524: Line 1,069:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further Throwing<sup>[sic]</sup> - {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


3.008 > 2.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.0258 > 2.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|166}}}}
Sell Price changes to {{Money|166}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]


2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 536: Line 1,081:


Sell Price changes to {{Money|341}}}}
Sell Price changes to {{Money|341}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.658 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.675 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 548: Line 1,093:


Sell Price changes to {{Money|841}}}}
Sell Price changes to {{Money|841}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+16 Damage [[File:SplashDamage.png|20px|Damage]]
+16 Damage [[File:SplashDamage.png|20px|Damage]]
Line 559: Line 1,104:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 450; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|4
|3.008
|1
|8
|2.75
|1.32
|{{Money|303.03}}
|-
|-
| 1 || $R$ || $R$ || 4 || 2.65 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|4
|2.658
|1
|10
|2.75
|1.5
|{{Money|333.33}}
|-
|-
| 2 || $R$ || $R$ || 8 || 2.65 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,025}}
|8
|2.658
|1
|10
|3.25
|3.01
|{{Money|340.53}}
|-
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,525}}
|12
|1.508
|0
|12
|3.25
|7.96
|{{Money|317.21}}
|-
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,525}}
|28
|1.208
|0
|14
|4
|23.18
|{{Money|367.77}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 631: Line 1,144:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
|Image = [[File:defaultdemomanicon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Category = Starter
|Cost = {{Money|300}}
|Cost = {{Money|300}}
|Footprint = Average
|Footprint = Average
Line 640: Line 1,155:
|Damage = [[File:SplashDamage.png|20px|Damage]]3
|Damage = [[File:SplashDamage.png|20px|Damage]]3
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 649: Line 1,164:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref> - {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref>|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|150}}}}
Sell Price changes to {{Money|150}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]


2.5 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 661: Line 1,176:


Sell Price changes to {{Money|325}}}}
Sell Price changes to {{Money|325}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+6 Damage [[File:SplashDamage.png|20px|Damage]]
+6 Damage [[File:SplashDamage.png|20px|Damage]]
Line 667: Line 1,182:


Sell Price changes to {{Money|825}}}}
Sell Price changes to {{Money|825}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 678: Line 1,193:
Sell Price changes to {{Money|2,825}}}}
Sell Price changes to {{Money|2,825}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 150; 525; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps">DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|300}}
|3
|2.508
|7
|2.5
|1.2
|{{Money|250}}
|-
|-
| 1 || $R$ || $R$ || 3 || 2 || 10 || 2.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|3
|2.008
|10
|2.5
|1.49
|{{Money|302.01}}
|-
|-
| 2 || $R$ || $R$ || 6 || 2 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|975}}
|6
|2.008
|10
|3.25
|2.99
|{{Money|326.09}}
|-
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,475}}
|12
|1.508
|10
|3.25
|7.96
|{{Money|310.93}}
|-
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,475}}
|28
|1.208
|14
|4
|23.18
|{{Money|365.62}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 744: Line 1,232:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
|Image = [[File:defaultdemomanicon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average
|Footprint = Average
Line 753: Line 1,242:
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range)
Line 762: Line 1,251:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further<sup>[sic]</sup> Throwing - {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 772: Line 1,261:


Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 778: Line 1,267:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.008 > 1.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.025 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+13 Damage [[File:SplashDamage.png|20px|Damage]]
+13 Damage [[File:SplashDamage.png|20px|Damage]]
Line 789: Line 1,278:
Sell Price changes to {{Money|1,816}}}}
Sell Price changes to {{Money|1,816}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|3.008
|7
|1.5
|0.66
|{{Money|681.82}}
|-
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|3.008
|10
|1.5
|0.66
|{{Money|833.33}}
|-
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|3.008
|12
|1.5
|1.66
|{{Money|572.29}}
|-
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|7
|2.008
|12
|1.5
|3.49
|{{Money|558.74}}
|-
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|1.808
|14
|3
|11.06
|{{Money|492.77}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 855: Line 1,317:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultDemomanIcon.png|100px]]
|Image = [[File:DefaultDemomanIcon.png|100px]]
|Unlock Cost = {{Coins|250}}
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average
|Footprint = Average
Line 873: Line 1,336:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Further<sup>[sic]</sup> Throwing - {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Steil Grenade - {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 3 - Chinalake - {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 888: Line 1,351:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - Collateral Damage - {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 899: Line 1,362:
Sell Price changes to {{Money|1,816}}}}
Sell Price changes to {{Money|1,816}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG-2020$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|3.03
|7
|1.5
|0.66
|{{Money|681.82}}
|-
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|3.03
|10
|1.5
|0.66
|{{Money|833.33}}
|-
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|3.03
|12
|1.5
|1.65
|{{Money|575.76}}
|-
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|7
|2.03
|12
|1.5
|3.45
|{{Money|565.22}}
|-
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|1.83
|14
|3
|10.93
|{{Money|498.63}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 962: Line 1,398:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing'''</div>
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average
|Footprint = Average
Line 983: Line 1,420:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Steil Grenade - {{Money|100}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Steil Grenade|Cost = {{Money|100}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Chinalake - {{Money|400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Chinalake|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Vest - {{Money|1,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,000: Line 1,437:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - Improved Grenades - {{Money|3,500}}|Image = [[File:Demoman Upgrade 4 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman Upgrade 4 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,008: Line 1,445:


Sell Price changes to {{Money|1,816}}}}
Sell Price changes to {{Money|1,816}}}}
{{Upgrade|Upgrade Title = Level 5 - Stronger Launcher - {{Money|6,500}}|Image = [[File:Demoman Upgrade 5 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Stronger Launcher|Cost = {{Money|6,500}}|Image = [[File:Demoman Upgrade 5 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,019: Line 1,456:
Sell Price changes to {{Money|3,983}}}}
Sell Price changes to {{Money|3,983}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500; 6500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher
$FSE-UPGRADEICON$ = 5523227714; 5523228733; 5523229364; File:Demoman_Upgrade_4_New.png; File:Demoman_Upgrade_5_New.png
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|2.53
|9
|5
|0.79
|{{Money|569.63}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|2.53
|11
|5
|0.79
|{{Money|696.2}}
|-
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|2.53
|12
|5
|1.98
|{{Money|479.8}}
|-
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|10
|2.53
|13
|6
|3.95
|{{Money|493.67}}
|-
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|2.03
|14
|6
|9.85
|{{Money|553.3}}
|-
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,950}}
|32
|1.28
|15
|8
|25
|{{Money|478}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,094: Line 1,496:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|450}}
|Cost = {{Money|450}}
|Footprint = Average
|Footprint = Average
Line 1,110: Line 1,513:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Gloves - {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|183}}}}
Sell Price changes to {{Money|183}}}}
{{Upgrade|Upgrade Title = Level 2 - Epic Shades - {{Money|400}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|400}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,121: Line 1,524:


Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Vest - {{Money|1,000}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,000}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,129: Line 1,532:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - Improved Grenades - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,137: Line 1,540:


Sell Price changes to {{Money|1,816}}}}
Sell Price changes to {{Money|1,816}}}}
{{Upgrade|Upgrade Title = Level 5 - Dual Wield - {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,148: Line 1,551:
Sell Price changes to {{Money|3,983}}}}
Sell Price changes to {{Money|3,983}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|2.55
|9
|5
|0.78
|{{Money|576.92}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|2.55
|11
|5
|0.78
|{{Money|705.13}}
|-
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|2.55
|12
|5
|1.96
|{{Money|484.69}}
|-
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|10
|2.55
|13
|6
|3.92
|{{Money|497.45}}
|-
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|2.05
|14
|6
|9.76
|{{Money|558.4}}
|-
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,950}}
|32
|1.25
|15
|8
|24.62
|{{Money|485.38}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,223: Line 1,591:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Footprint = Average
Line 1,239: Line 1,608:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Gloves - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Epic Shades - {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,250: Line 1,619:


Sell Price changes to {{Money|416}}}}
Sell Price changes to {{Money|416}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Vest - {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,258: Line 1,627:


Sell Price changes to {{Money|866}}}}
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade Title = Level 4 - Improved Grenades - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,266: Line 1,635:


Sell Price changes to {{Money|2,033}}}}
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade Title = Level 5 - Dual Wield - {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,277: Line 1,646:
Sell Price changes to {{Money|4,200}}}}
Sell Price changes to {{Money|4,200}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|2
|3.3
|9
|5
|0.61
|{{Money|901.64}}
|-
|-
| 1 || $R$ || $R$ || 2 || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|2
|3.3
|11
|5
|0.61
|{{Money|1,229.51}}
|-
|-
| 2 || $R$ || $R$ || 5 || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|5
|3.3
|12
|5
|1.51
|{{Money|1827.81}}
|-
|-
| 3 || $R$ || $R$ || 10 || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|10
|3.3
|13
|6
|3.03
|{{Money|858.09}}
|-
|-
| 4 || $R$ || $R$ || 20 || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|20
|2.3
|14
|6
|8.7
|{{Money|701.15}}
|-
|-
| 5 || $R$ || $R$ || 38 || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|38
|1.2
|15
|8
|31.67
|{{Money|397.85}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,352: Line 1,686:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Footprint = Average
Line 1,368: Line 1,703:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Gloves - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Epic Shades - {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Damage [[File:SplashDamage.png|20px|Damage]]
+3 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,379: Line 1,714:


Sell Price changes to {{Money|416}}}}
Sell Price changes to {{Money|416}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Vest - {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,387: Line 1,722:


Sell Price changes to {{Money|866}}}}
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade Title = Level 4 - Improved Grenades - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,395: Line 1,730:


Sell Price changes to {{Money|2,033}}}}
Sell Price changes to {{Money|2,033}}}}
{{Upgrade|Upgrade Title = Level 5 - Dual Wield - {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,406: Line 1,741:
Sell Price changes to {{Money|4,200}}}}
Sell Price changes to {{Money|4,200}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = Direct Damage
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2">DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|2
|2
|3.3
|9
|5
|1.21
|{{Money|454.55}}
|-
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|2
|2
|3.3
|11
|5
|1.21
|{{Money|619.83}}
|-
|-
| 2 || $R$ || $R$ || 5 || $SDMG$ || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|5
|5
|3.3
|12
|5
|3.03
|{{Money|412.54}}
|-
|-
| 3 || $R$ || $R$ || 10 || $SDMG$ || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|10
|10
|3.3
|13
|6
|6.06
|{{Money|429.04}}
|-
|-
| 4 || $R$ || $R$ || 20 || $SDMG$ || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|20
|20
|2.3
|14
|6
|17.39
|{{Money|350.78}}
|-
|-
| 5 || $R$ || $R$ || 38 || $SDMG$ || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|38
|38
|1.3
|15
|8
|63.33
|{{Money|198.96}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,488: Line 1,782:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Footprint = Average
Line 1,504: Line 1,799:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|187}}}}
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,517: Line 1,812:


Sell Price changes to {{Money|312}}}}
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,527: Line 1,822:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,537: Line 1,832:


Sell Price changes to {{Money|1,525}}}}
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,550: Line 1,845:
Sell Price changes to {{Money|3,150}}}}
Sell Price changes to {{Money|3,150}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|7
|3
|3.3
|10
|5
|3.03
|{{Money|412.54}}
|-
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|12
|6
|3.3
|11
|6
|5.45
|{{Money|477.06}}
|-
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|22
|11
|2.3
|12
|6
|14.35
|{{Money|425.09}}
|-
|-
| 5 || $R$ || $R$ || 40 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|40
|20
|1.2
|14
|8
|50
|{{Money|252}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,632: Line 1,886:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Footprint = Average
Line 1,648: Line 1,903:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|187}}}}
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,661: Line 1,916:


Sell Price changes to {{Money|312}}}}
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,671: Line 1,926:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Upgrade Title = Level 4 |Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,681: Line 1,936:


Sell Price changes to {{Money|1,525}}}}
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,694: Line 1,949:
Sell Price changes to {{Money|3,150}}}}
Sell Price changes to {{Money|3,150}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|7
|3
|3.3
|10
|5
|3.03
|{{Money|412.54}}
|-
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|12
|6
|3.3
|11
|6
|5.45
|{{Money|477.06}}
|-
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|22
|11
|2.3
|12
|6
|14.35
|{{Money|425.09}}
|-
|-
| 5 || $R$ || $R$ || 47 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|47
|23
|1.2
|14
|8
|57.6
|{{Money|218.75}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,776: Line 1,990:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
|Image = [[File:DemomanIcon.png|100px]]
|Unlock Cost = {{Coins|500}}<ref>Prior to the 16th of June 2019, it had a cost of {{Coins|1,500}}.</ref>
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average
|Footprint = Average
Line 1,792: Line 2,007:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|187}}}}
Sell Price changes to {{Money|187}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}
Line 1,802: Line 2,017:


Sell Price changes to {{Money|312}}}}
Sell Price changes to {{Money|312}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,812: Line 2,027:


Sell Price changes to {{Money|650}}}}
Sell Price changes to {{Money|650}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,822: Line 2,037:


Sell Price changes to {{Money|1,525}}}}
Sell Price changes to {{Money|1,525}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|5,000}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 5|Cost = {{Money|5,000}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 1,835: Line 2,050:
Sell Price changes to {{Money|2,775}}}}
Sell Price changes to {{Money|2,775}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 5000
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
|-
| 2 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|4
|2
|3.3
|10
|5
|1.81
|{{Money|690.61}}
|-
|-
| 3 || $R$ || $R$ || 6 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|6
|3
|3.3
|11
|6
|2.72
|{{Money|955.88}}
|-
|-
| 4 || $R$ || $R$ || 10 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|10
|5
|2.3
|12
|6
|6.52
|{{Money|935.58}}
|-
|-
| 5 || $R$ || $R$ || 20 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,100}}
|20
|10
|1.2
|14
|8
|25
|{{Money|444}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:37, 18 August 2026


This is the history subpage for the Demoman/History. It contains every revision of the tower's statistics.

Kingpin Update (17 July 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Cost Total Cost Splash Damage Firerate Aim Time[1] Range Explosion Range DPS[2] Cost Efficiency
0 Cash$700 Cash$700 8 2.6 1 10 4.5 3.08 Cash$227.27
1 Cash$250 Cash$950 8 1.9 1 12 4.5 4.21 Cash$225.65
2 Cash$950 Cash$1,900 18 1.9 1 12 5 9.47 Cash$200.63
3 Cash$2,500 Cash$4,400 25 1.5 0 14 5.5 16.67 Cash$263.95
4 Cash$6,000 Cash$10,400 35 1 0 16 5.5 35 Cash$297.14

|-|PVP =

Level Cost Total Cost Splash Damage$SREF$ Firerate Aim Time[1] Range Explosion Range DPS[2] Cost Efficiency
0 Cash$575 Cash$575 6 1.75 1 9 4.5 3.43 Cash$167.64
1 Cash$150 Cash$725 6 1.5 1 11 4.5 4 Cash$181.25
2 Cash$500 Cash$1,225 10 1.5 1 11 5.5 6.67 Cash$183.66
3 Cash$1,500 Cash$2,725 15 1.35 0 14 5.5 11.11 Cash$245.27
4 Cash$6,000 Cash$8,725 34 1 0 16 5.5 34 Cash$256.62
</tabber>

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
<tabber>

|-|Regular =

Level Cost Total Cost Splash Damage[3] Firerate Aim Time[1] Range Explosion Range DPS[2] Cost Efficiency
0 Cash$700 Cash$700 8 2.4 1 10 5 3.33 Cash$210.21
1 Cash$250 Cash$950 8 1.75 1 12 5 4.57 Cash$207.88
2 Cash$950 Cash$1,900 15 1.75 1 12 6 8.57 Cash$221.7
3 Cash$2,500 Cash$4,400 30 1.5 0 14 6 20 Cash$220
4 Cash$6,000 Cash$10,400 50 1.2 0 16 6 41.67 Cash$249.58

|-|PVP =

Level Cost Total Cost Splash Damage[3] Firerate Aim Time[1] Range Explosion Range DPS[2] Cost Efficiency
0 Cash$575 Cash$575 6 1.75 1 9 4.5 3.43 Cash$167.64
1 Cash$150 Cash$725 6 1.5 1 11 4.5 4 Cash$181.25
2 Cash$500 Cash$1,225 10 1.5 1 11 5.5 6.67 Cash$183.66
3 Cash$1,500 Cash$2,725 15 1.35 0 14 5.5 11.11 Cash$245.27
4 Cash$6,000 Cash$8,725 34 1 0 16 5.5 34 Cash$256.62
</tabber>

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Cost Total Cost Splash Damage[4] Firerate Aim Time[5] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$550 Cash$550 6 2.42.425 1 10 5 2.52.47 Cash$220Cash$222.67
1 Cash$225 Cash$775 6 1.751.775 1 12 5 3.433.38 Cash$225.95Cash$229.29
2 Cash$800 Cash$1,575 12 1.751.775 1 12 5.25 6.866.76 Cash$229.59Cash$232.99
3 Cash$2,325 Cash$3,900 25 1.51.525 0 14 5.25 16.6716.39 Cash$233.95Cash$237.95
4 Cash$5,750 Cash$9,650 50 1.31.325 0 15.5 6 38.4637.74 Cash$250.91Cash$255.7

|-|PVP =

Level Cost Total Cost Splash Damage[4] Firerate Aim Time[5] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$575 Cash$575 6 1.751.775 1 9 4.5 3.433.38 Cash$167.64Cash$170.12
1 Cash$150 Cash$725 6 1.51.525 1 11 4.5 43.93 Cash$181.25Cash$184.48
2 Cash$500 Cash$1,225 10 1.51.525 1 11 5.5 6.676.56 Cash$183.66Cash$186.74
3 Cash$1,500 Cash$2,725 15 1.351.375 0 14 5.5 11.1110.91 Cash$245.27Cash$249.77
4 Cash$6,000 Cash$8,725 35 11.025 0 16 5.5 3534.15 Cash$249.29Cash$255.49
</tabber>

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Cost Total Cost Splash Damage[4] Firerate Aim Time[5] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$550 Cash$550 6 2.82.825 1 10 4.75 2.142.12 Cash$257.01Cash$259.43
1 Cash$225 Cash$775 6 22.025 1 12 4.75 32.96 Cash$258.33Cash$261.82
2 Cash$500 Cash$1,275 10 22.025 1 12 5.25 54.94 Cash$255Cash$258.1
3 Cash$2,100 Cash$3,375 22 1.71.725 0 14 5.25 12.9412.75 Cash$260.82Cash$264.71
4 Cash$6,500 Cash$9,875 47 1.31.325 0 15.5 6 36.1535.47 Cash$273.17Cash$278.4

|-|PVP =

Level Cost Total Cost Splash Damage[4] Firerate Aim Time[5] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$575 Cash$575 6 1.751.775 1 9 4.5 3.433.38 Cash$167.64Cash$170.12
1 Cash$150 Cash$725 6 1.51.525 1 11 4.5 43.93 Cash$181.25Cash$184.48
2 Cash$500 Cash$1,225 10 1.51.525 1 11 5.5 6.676.56 Cash$183.66Cash$186.74
3 Cash$1,500 Cash$2,725 15 1.351.375 0 14 5.5 11.1110.91 Cash$245.27Cash$249.77
4 Cash$6,000 Cash$8,725 35 11.025 0 16 5.5 3534.15 Cash$249.29Cash$255.49
</tabber>

PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Cost Total Cost Splash Damage[4] Firerate Aim Time[5] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$575 Cash$575 6 2.62.625 1 9 3.5 2.312.29 Cash$248.92Cash$251.09
1 Cash$150 Cash$725 6 2.252.275 1 11 3.5 2.672.64 Cash$271.54Cash$274.62
2 Cash$475 Cash$1,200 10 2.252.275 1 11 4 4.444.4 Cash$270.27Cash$272.73
3 Cash$1,650 Cash$2,850 18 1.751.775 0 14 4 10.2910.14 Cash$276.97Cash$281.07
4 Cash$6,250 Cash$9,100 50 1.51.525 0 15 4.5 33.3332.79 Cash$273.03Cash$277.52

|-|PVP =

Level Cost Total Cost Splash Damage[4] Firerate Aim Time[5] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$575 Cash$575 6 1.751.775 1 9 4.5 3.433.38 Cash$167.64Cash$170.12
1 Cash$150 Cash$725 6 1.51.525 1 11 4.5 43.93 Cash$181.25Cash$184.48
2 Cash$500 Cash$1,225 10 1.51.525 1 11 5.5 6.676.56 Cash$183.66Cash$186.74
3 Cash$1,500 Cash$2,725 15 1.351.375 0 14 5.5 11.1110.91 Cash$245.27Cash$249.77
4 Cash$6,000 Cash$8,725 35 11.025 0 16 5.5 3534.15 Cash$249.29Cash$255.49
</tabber>

19 July 2024 – PVP Update (23 July 2025)

Base Statistics

[edit]
Demoman/History
Cost: Coin 200[7] • Starter • Offense
Cost
Cash$575
Placement Footprint
Average (1.5)
Sell Price
Cash$191
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate2.625
Hidden Detection
N/A[8]
Range
Range9
Explosion Range3.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[9]
Aim Time
Aim Time1

Upgrades

[edit]
Further[sic] Throwing
Level 1 • Cost: Cash$150

+2 Range Range

2.625 > 2.275 Firerate Firerate


Sell Price changes to Cash$241

Steil Grenade
Level 2 • Cost: Cash$475

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$400

Chinalake
Level 3 • Cost: Cash$1,650

+3 Range Range

2.275 > 1.775 Firerate Firerate

+8 Damage Damage

1 > 0 Aim Time Aim Time

+Faster Projectile


Sell Price changes to Cash$950

Collateral Damage
Level 4 • Cost: Cash$6,250

+1 Range Range

1.775 > 1.525 Firerate Firerate

+32 Damage Damage

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$3,033

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[4] Firerate Aim Time[5] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$575 Cash$575 6 2.62.625 1 9 3.5 2.312.29 Cash$248.92Cash$251.09
1 Cash$150 Cash$725 6 2.252.275 1 11 3.5 2.672.64 Cash$271.54Cash$274.62
2 Cash$475 Cash$1,200 10 2.252.275 1 11 4 4.444.4 Cash$270.27Cash$272.73
3 Cash$1,650 Cash$2,850 18 1.751.775 0 14 4 10.2910.14 Cash$276.97Cash$281.07
4 Cash$6,250 Cash$9,100 50 1.51.525 0 15 4.5 33.3332.79 Cash$273.03Cash$277.52

Unwavering Tides Update (5 August 2023) – 19 July 2024

Base Statistics

[edit]
Demoman/History
Cost: Coin 250 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage4
Damage Method
Splash
Firerate
Firerate2.775
Hidden Detection
Hidden DetectionLevel 4[10]
Range
Range9
Explosion Range2.75 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[9]
Aim Time
Aim Time1

Upgrades

[edit]
Further[sic] Throwing
Level 1 • Cost: Cash$50

+1 Range Range

2.775 > 2.525 Firerate Firerate


Sell Price changes to Cash$150

Steil Grenade
Level 2 • Cost: Cash$450

+4 Damage Damage

2.75 > 3.25 Explosion Range Explosion Range


Sell Price changes to Cash$300

Chinalake
Level 3 • Cost: Cash$1,500

+2 Range Range

2.525 > 1.525 Firerate Firerate

1 > 0 Aim Time Aim Time

+4 Damage Damage

+Faster Projectile


Sell Price changes to Cash$800

Collateral Damage
Level 4 • Cost: Cash$6,000

+2 Range Range

1.525 > 1.225 Firerate Firerate

+16 Damage Damage

3.25 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$2,800

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[4] Firerate Aim Time[5] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$400 Cash$400 4 2.752.775 1 9 2.75 1.451.44 Cash$275.86Cash$277.78
1 Cash$50 Cash$450 4 2.52.525 1 10 2.75 1.61.58 Cash$281.25Cash$284.81
2 Cash$450 Cash$900 8 2.52.525 1 10 3.25 3.23.17 Cash$281.25Cash$283.91
3 Cash$1,500 Cash$2,400 12 1.51.525 0 12 3.25 87.87 Cash$300Cash$304.96
4 Cash$6,000 Cash$8,400 28 1.21.225 0 14 4 23.3322.86 Cash$360.05Cash$367.45

5 May 2023 – Unwavering Tides Update (5 August 2023)

Base Statistics

[edit]
Demoman/History
Cost: Coin 250 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage4
Damage Method
Splash
Firerate
Firerate3.025
Hidden Detection
N/A[8]
Range
Range8
Explosion Range2.75 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[9]
Aim Time
Aim Time1

Upgrades

[edit]
Further[sic] Throwing
Level 1 • Cost: Cash$100

+2 Range Range

3.0258 > 2.675 Firerate Firerate


Sell Price changes to Cash$166

Steil Grenade
Level 2 • Cost: Cash$525

+4 Damage Damage

2.75 > 3.25 Explosion Range Explosion Range


Sell Price changes to Cash$341

Chinalake
Level 3 • Cost: Cash$1,500

+2 Range Range

2.675 > 1.525 Firerate Firerate

1 > 0 Aim Time Aim Time

+4 Damage Damage

+Faster Projectile


Sell Price changes to Cash$841

Collateral Damage
Level 4 • Cost: Cash$6,000

+2 Range Range

1.525 > 1.225 Firerate Firerate

+16 Damage Damage

3.25 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[4] Firerate Aim Time[5] Range Explosion Range DPS[6] Cost Efficiency
0 Cash$400 Cash$400 4 33.025 1 8 2.75 1.331.32 Cash$300.75Cash$303.03
1 Cash$50 Cash$450 4 2.652.675 1 10 2.75 1.511.5 Cash$298.01Cash$300
2 Cash$450 Cash$900 8 2.652.675 1 10 3.25 3.022.99 Cash$298.01Cash$301
3 Cash$1,500 Cash$2,400 12 1.51.525 0 12 3.25 87.87 Cash$300Cash$304.96
4 Cash$6,000 Cash$8,400 28 1.21.225 0 14 4 23.3322.86 Cash$360.05Cash$367.45

Violent Night Update (21 December 2022) – 5 May 2023

Base Statistics

[edit]
Demoman/History
Cost: Coin 250 • Starter
Cost
Cash$300
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage3
Damage Method
Splash
Firerate
Firerate2.525
Hidden Detection
N/A[8]
Range
Range7
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing[11]
Level 1 • Cost: Cash$150

+3 Range Range

2.525 > 2.025 Firerate Firerate


Sell Price changes to Cash$150

Steil Grenade
Level 2 • Cost: Cash$525

+3 Damage Damage

2.5 > 3.25 Explosion Range Explosion Range


Sell Price changes to Cash$325

Chinalake
Level 3 • Cost: Cash$1,500

2.008 > 1.508 Firerate Firerate

+6 Damage Damage


Sell Price changes to Cash$825

Collateral Damage
Level 4 • Cost: Cash$6,000

+4 Range Range

1.508 > 1.208 Firerate Firerate

+16 Damage Damage

3.25 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$2,825

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[4] Firerate Range Explosion Range DPS[2] Cost Efficiency
0 Cash$300 Cash$300 3 2.52.525 7 2.5 1.21.19 Cash$250Cash$252.1
1 Cash$150 Cash$450 3 22.025 10 2.5 1.51.48 Cash$300Cash$304.05
2 Cash$525 Cash$975 6 22.025 10 3.25 32.96 Cash$325Cash$329.39
3 Cash$1,500 Cash$2,475 12 1.51.525 10 3.25 87.87 Cash$309.38Cash$314.49
4 Cash$6,000 Cash$8,475 28 1.21.225 14 4 23.3322.86 Cash$363.27Cash$370.73

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Statistics

[edit]
Demoman/History
Cost: Coin 250
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate3.025
Hidden Detection
N/A[8]
Range
Range7
Explosion Range1.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Level 1 • Cost: Cash$100

+3 Range Range


Sell Price changes to Cash$183

Steil Grenade
Level 2 • Cost: Cash$400

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$316

Chinalake
Level 3 • Cost: Cash$1,000

3.025 > 2.025 Firerate Firerate

+2 Damage Damage


Sell Price changes to Cash$650

Collateral Damage
Level 4 • Cost: Cash$3,500

+2 Range Range

2.025 > 1.825 Firerate Firerate

+13 Damage Damage

1.5 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$1,816

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[4] Firerate Range Explosion Range DPS[2] Cost Efficiency
0 Cash$450 Cash$450 2 33.025 7 1.5 0.670.66 Cash$671.64Cash$681.82
1 Cash$100 Cash$550 2 33.025 10 1.5 0.670.66 Cash$820.9Cash$833.33
2 Cash$400 Cash$950 5 33.025 12 1.5 1.671.65 Cash$568.86Cash$575.76
3 Cash$1,000 Cash$1,950 7 22.025 12 1.5 3.53.46 Cash$557.14Cash$563.58
4 Cash$3,500 Cash$5,450 20 1.81.825 14 3 11.1110.96 Cash$490.55Cash$497.26

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Demoman/History
Cost: Coin 250
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate3.03
Hidden Detection
N/A[8]
Range
Range7
Explosion Range1.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Level 1 • Cost: Cash$100

+3 Range Range


Sell Price changes to Cash$183

Steil Grenade
Level 2 • Cost: Cash$400

+2 Range Range

+3 Damage Damage

Sell Price changes to Cash$316

Chinalake
Level 3 • Cost: Cash$1,000

3.03 > 2.03 Firerate Firerate

+2 Damage Damage


Sell Price changes to Cash$650

Collateral Damage
Level 4 • Cost: Cash$3,500

+2 Range Range

2.03 > 1.83 Firerate Firerate

+13 Damage Damage

1.5 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$1,816

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[4] Firerate Range Explosion Range DPS[2] Cost Efficiency
0 Cash$450 Cash$450 2 33.03 7 1.5 0.670.66 Cash$671.64Cash$681.82
1 Cash$100 Cash$550 2 33.03 10 1.5 0.670.66 Cash$820.9Cash$833.33
2 Cash$400 Cash$950 5 33.03 12 1.5 1.671.65 Cash$568.86Cash$575.76
3 Cash$1,000 Cash$1,950 7 22.03 12 1.5 3.53.45 Cash$557.14Cash$565.22
4 Cash$3,500 Cash$5,450 20 1.81.83 14 3 11.1110.93 Cash$490.55Cash$498.63

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Demoman/History
Cost: Coin 500
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.53
Hidden Detection
N/A[8]
Range
Range9
Explosion Range5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Steil Grenade
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$183

Chinalake
Level 2 • Cost: Cash$400

+1 Range Range

+3 Damage Damage

Sell Price changes to Cash$316

Explosive Vest
Level 3 • Cost: Cash$1,000

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$650

Improved Grenades
Level 4 • Cost: Cash$3,500

+1 Range Range

2.53 > 2.03 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash$1,816

Stronger Launcher
Level 5 • Cost: Cash$6,500

+1 Range Range

2.03 > 1.28 Firerate Firerate

+12 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$3,983

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range DPS[2] Cost Efficiency
0 Cash$450 Cash$450 2 2.52.53 9 5 0.80.79 Cash$562.5Cash$569.62
1 Cash$100 Cash$550 2 2.52.53 11 5 0.80.79 Cash$687.5Cash$696.2
2 Cash$400 Cash$950 5 2.52.53 12 5 21.98 Cash$475Cash$479.8
3 Cash$1,000 Cash$1,950 10 2.52.53 13 6 43.95 Cash$487.5Cash$493.67
4 Cash$3,500 Cash$5,450 20 22.03 14 6 109.85 Cash$545Cash$553.3
5 Cash$6,500 Cash$11,950 32 1.21.23 15 8 26.6726.02 Cash$448.07Cash$459.26

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Demoman/History
Cost: Coin 500
Cost
Cash$450
Placement Footprint
Average
Sell Price
Cash$150
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.55
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

[edit]
Gloves
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$183

Epic Shades
Level 2 • Cost: Cash$400

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$316

Explosive Vest
Level 3 • Cost: Cash$1,000

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$650

Improved Grenades
Level 4 • Cost: Cash$3,500

+1 Range Range

2.55 > 2.05 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash$1,816

Dual Wield
Level 5 • Cost: Cash$6,500

+1 Range Range

2.05 > 1.3 Firerate Firerate

+12 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$3,983

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range DPS[2] Cost Efficiency
0 Cash$450 Cash$450 2 2.52.55 9 5 0.80.78 Cash$562.5Cash$576.92
1 Cash$100 Cash$550 2 2.52.55 11 5 0.80.78 Cash$687.5Cash$705.13
2 Cash$400 Cash$950 5 2.52.55 12 5 21.96 Cash$475Cash$484.69
3 Cash$1,000 Cash$1,950 10 2.52.55 13 6 43.92 Cash$487.5Cash$497.45
4 Cash$3,500 Cash$5,450 20 22.05 14 6 109.76 Cash$545Cash$558.4
5 Cash$6,500 Cash$11,950 32 1.21.25 15 8 26.6725.6 Cash$448.07Cash$466.8

24 December 2019 – 4 March 2020

Base Statistics

[edit]
Demoman/History
Cost: Coin 500
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

[edit]
Gloves
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$250

Epic Shades
Level 2 • Cost: Cash$500

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$416

Explosive Vest
Level 3 • Cost: Cash$1,350

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$866

Improved Grenades
Level 4 • Cost: Cash$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash$2,033

Dual Wield
Level 5 • Cost: Cash$6,500

+1 Range Range

2.3 > 1.2 Firerate Firerate

+18 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$4,200

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage Firerate Range Explosion Range DPS[2] Cost Efficiency
0 Cash$550 Cash$550 2 3.253.3 9 5 0.620.61 Cash$887.1Cash$901.64
1 Cash$200 Cash$750 2 3.253.3 11 5 0.620.61 Cash$1,209.68Cash$1,229.51
2 Cash$500 Cash$1,250 5 3.253.3 12 5 1.541.52 Cash$811.69Cash$822.37
3 Cash$1,350 Cash$2,600 10 3.253.3 13 6 3.083.03 Cash$844.16Cash$858.09
4 Cash$3,500 Cash$6,100 20 2.252.3 14 6 8.898.7 Cash$686.16Cash$701.15
5 Cash$6,500 Cash$12,600 38 1.151.2 15 8 33.0431.67 Cash$381.36Cash$397.85

MEGA Update (13 October 2019) – 24 December 2019

Base Statistics

[edit]
Demoman/History
Cost: Coin 500
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$183
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range9
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

[edit]
Gloves
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$250

Epic Shades
Level 2 • Cost: Cash$500

+1 Range Range

+3 Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$416

Explosive Vest
Level 3 • Cost: Cash$1,350

+1 Range Range

+5 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$866

Improved Grenades
Level 4 • Cost: Cash$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Damage Damage


Sell Price changes to Cash$2,033

Dual Wield
Level 5 • Cost: Cash$6,500

+1 Range Range

2.3 > 1.2 Firerate Firerate

+18 Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$4,200

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate Range Explosion Range DPS[12] Cost Efficiency
0 Cash$550 Cash$550 2 2 3.253.3 9 5 1.231.21 Cash$447.15Cash$454.55
1 Cash$200 Cash$750 2 2 3.253.3 11 5 1.231.21 Cash$609.76Cash$619.83
2 Cash$500 Cash$1,250 5 5 3.253.3 12 5 3.083.03 Cash$405.84Cash$412.54
3 Cash$1,350 Cash$2,600 10 10 3.253.3 13 6 6.156.06 Cash$422.76Cash$429.04
4 Cash$3,500 Cash$6,100 20 20 2.252.3 14 6 17.7817.39 Cash$343.08Cash$350.78
5 Cash$6,500 Cash$12,600 38 38 1.151.2 15 8 66.0963.33 Cash$190.65Cash$198.96

22 July 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Demoman/History
Cost: Coin 500
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$137
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

[edit]
N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$187

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$312

N/A
Level 3 • Cost: Cash$1,350

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$650

N/A
Level 4 • Cost: Cash$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Cash$1,525

N/A
Level 5 • Cost: Cash$6,500

+2 Range Range

2.3 > 1.2 Firerate Firerate

+18 Direct Damage Damage

+9 Splash Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$3,150

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate Range Explosion Range DPS[12] Cost Efficiency
0 Cash$550 Cash$550 4 2 3.253.3 7 5 1.851.82 Cash$297.3Cash$302.2
1 Cash$200 Cash$750 4 2 3.253.3 9 5 1.851.82 Cash$405.41Cash$412.09
2 Cash$500 Cash$1,250 7 3 3.253.3 10 5 3.083.03 Cash$405.84Cash$412.54
3 Cash$1,350 Cash$2,600 12 6 3.253.3 11 6 5.545.45 Cash$469.31Cash$477.06
4 Cash$3,500 Cash$6,100 22 11 2.252.3 12 6 14.6714.35 Cash$415.81Cash$425.09
5 Cash$6,500 Cash$12,600 40 20 1.151.2 14 8 52.1750 Cash$241.52Cash$252

14 July 2019 – 22 July 2019

Base Statistics

[edit]
Demoman/History
Cost: Coin 500
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$137
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

[edit]
N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$187

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Hidden Detection

Sell Price changes to Cash$312

N/A
Level 3 • Cost: Cash$1,350

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$650

N/A
• Cost: Cash$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Cash$1,525

N/A
Level 5 • Cost: Cash$6,500

+2 Range Range

2.3 > 1.2 Firerate Firerate

+25 Direct Damage Damage

+12 Splash Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$3,150

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate Range Explosion Range DPS[12] Cost Efficiency
0 Cash$550 Cash$550 4 2 3.253.3 7 5 1.851.82 Cash$297.3Cash$302.2
1 Cash$200 Cash$750 4 2 3.253.3 9 5 1.851.82 Cash$405.41Cash$412.09
2 Cash$500 Cash$1,250 7 3 3.253.3 10 5 3.083.03 Cash$405.84Cash$412.54
3 Cash$1,350 Cash$2,600 12 6 3.253.3 11 6 5.545.45 Cash$469.31Cash$477.06
4 Cash$3,500 Cash$6,100 22 11 2.252.3 12 6 14.6714.35 Cash$415.81Cash$425.09
5 Cash$6,500 Cash$12,600 47 23 1.151.2 14 8 60.8758.33 Cash$207Cash$216.01

14 June 2019 – 14 July 2019

Base Statistics

[edit]
Demoman/History
Cost: Coin 500[13]
Cost
Cash$550
Placement Footprint
Average
Sell Price
Cash$137
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate3.3
Hidden Detection
Hidden DetectionLevel 2+
Range
Range7
Explosion Range5 (Explosion Range)
Placement Limit
N/A

Upgrades

[edit]
N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$187

N/A
Level 2 • Cost: Cash$500

+1 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$312

N/A
Level 3 • Cost: Cash$1,350

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$650

N/A
Level 4 • Cost: Cash$3,500

+1 Range Range

3.3 > 2.3 Firerate Firerate

+4 Direct Damage Damage

+2 Splash Damage Damage


Sell Price changes to Cash$1,525

N/A
Level 5 • Cost: Cash$5,000

+2 Range Range

2.3 > 1.2 Firerate Firerate

+10 Direct Damage Damage

+5 Splash Damage Damage

6 > 8 Explosion Range Explosion Range


Sell Price changes to Cash$2,775

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Direct Damage Splash Damage Firerate Range Explosion Range DPS[12] Cost Efficiency
0 Cash$550 Cash$550 4 2 3.253.3 7 5 1.851.82 Cash$297.3Cash$302.2
1 Cash$200 Cash$750 4 2 3.253.3 9 5 1.851.82 Cash$405.41Cash$412.09
2 Cash$500 Cash$1,250 4 2 3.253.3 10 5 1.851.82 Cash$675.68Cash$686.81
3 Cash$1,350 Cash$2,600 6 3 3.253.3 11 6 2.772.73 Cash$938.63Cash$952.38
4 Cash$3,500 Cash$6,100 10 5 2.252.3 12 6 6.676.52 Cash$914.54Cash$935.58
5 Cash$5,000 Cash$11,100 20 10 1.151.2 14 8 26.0925 Cash$425.45Cash$444

Notes

[edit]
  1. 1.0 1.1 1.2 1.3 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 DPS does not consider projectile travel time. Cite error: Invalid <ref> tag; name "dps" defined multiple times with different content
  3. 3.0 3.1 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full splash damage.
  7. Prior to the 25th of September 2024, it had a cost of Coin 250.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Cite error: Invalid <ref> tag; no text was provided for refs named hidden
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Cite error: Invalid <ref> tag; no text was provided for refs named fly
  10. At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
  11. Because of a bug, on the 21st of March 2023 the upgrade name was changed from Stronger Throw to Further Throwing. The upgrade icon was also removed.
  12. 12.0 12.1 12.2 12.3 DPS assumes that only one enemy is hit and it receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate
  13. Prior to the 16th of June 2019, it had a cost of Coin 1,500.


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