Demoman/History: Difference between revisions
imported>Gabonnie [IPE-NEXT] Quick edit |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}} |
{{Tabs|History}} |
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''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Demoman|Firerate Bug]] page.'' |
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<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">''' |
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
<center> |
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==Base |
==Base Statistics== |
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{{PVPBaseStat |
{{PVPBaseStat |
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|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
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|Cost = {{ |
|Unlock Cost = {{Coins|200}} |
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|Category = Starter |
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|Footprint = Average (1.5) |
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|Role = Offense |
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|Cost = {{Money|700}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|233}} |
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|Placement Type = Ground |
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|Damage = [[File:SplashDamage.png|20px|Damage]]8 |
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|Damage Type = [[Splash Damage|Splash]] |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref> |
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|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
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|Lead = {{Lead|Lead Detection}}Level 0+ |
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|Placement = N/A |
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|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
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|Title1 = Aim Time |
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|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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|PVP Cost = {{Money|575}} |
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|PVP Footprint = 1.5 |
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|PVP Sell Price = {{Money|191}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
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|PVP Damage Type = [[Splash Damage|Splash]] |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75 |
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|PVP Hidden = N/A<ref name="hidden"/> |
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|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
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|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A<ref name="fly"/> |
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|PVP Title1 = Aim Time |
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|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|33}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]] |
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4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|650}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+7 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Faster Projectile |
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Sell Price changes to {{Money|1,450}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+10 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|3,283}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|241}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
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4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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Sell Price changes to {{Money|408}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+5 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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+Faster Projectile |
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Sell Price changes to {{Money|908}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+19 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|2,908}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Splash Damage / Firerate |
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$CE$ = Total Cost / DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 700; 250; 950; 2500; 6000 |
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$PVP-COST$ = 575; 150; 500; 1500; 6000 |
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$FSE-DETECTION$ = 2; 0; |
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$FSE-PVP-DETECTION$ = ; 0; |
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$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
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$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
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$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
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$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
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$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
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$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
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|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
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|Image = [[File:DefaultDemomanIcon2.png|100px]] |
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|Unlock Cost = {{Coins|200}} |
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|Category = Starter |
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|Role = Offense |
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|Cost = {{Money|700}} |
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|Footprint = 1.5 |
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|Sell Price = {{Money|233}} |
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|Placement Type = Ground |
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|Damage = [[File:SplashDamage.png|20px|Damage]]8 |
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|Damage Type = [[Splash Damage|Splash]] |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.4 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref> |
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|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
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|Lead = {{Lead|Lead Detection}}Level 0+ |
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|Placement = N/A |
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|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
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|Title1 = Aim Time |
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|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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|PVP Cost = {{Money|575}} |
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|PVP Footprint = 1.5 |
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|PVP Sell Price = {{Money|191}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
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|PVP Damage Type = [[Splash Damage|Splash]] |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75 |
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|PVP Hidden = N/A<ref name="hidden"/> |
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|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
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|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A<ref name="fly"/> |
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|PVP Title1 = Aim Time |
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|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|250}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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2.4 > 1.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|316}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +7 Damage [[File:SplashDamage.png|20px|Damage]] |
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5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|633}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+15 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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+Faster Projectile |
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Sell Price changes to {{Money|1,466}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+20 Damage [[File:SplashDamage.png|20px|Damage]] |
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Sell Price changes to {{Money|3,466}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|241}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
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4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
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Sell Price changes to {{Money|408}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = |
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+3 Range [[File:Range Icon.png|20px|Range]] |
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1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+5 Damage [[File:SplashDamage.png|20px|Damage]] |
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1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
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+Faster Projectile |
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Sell Price changes to {{Money|908}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
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1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+19 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,908}}}} |
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}} |
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==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 700; 250; 950; 2500; 6000 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = 2; 0; |
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$FSE-PVP-DETECTION$ = ; 0; |
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$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
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$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
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$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
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$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
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$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
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$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
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$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
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DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 1 || $R$ || $R$ || 8 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
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|- |
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| 2 || $R$ || $R$ || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
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|- |
|||
| 4 || $R$ || $R$ || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}} |
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|} |
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</div> |
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|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
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| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|550}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|191}} |
|Sell Price = {{Money|191}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.425 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref> |
|||
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range) |
|||
|Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|Placement = N/A |
|||
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
|||
|Title1 = Aim Time |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
|PVP Cost = {{Money|575}} |
|||
|PVP Footprint = 1.5 |
|||
|PVP Sell Price = {{Money|191}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|PVP Damage Type = [[Splash Damage|Splash]] |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775 |
|||
|PVP Hidden = N/A<ref name="hidden"/> |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A<ref name="fly"/> |
|||
|PVP Title1 = Aim Time |
|||
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|258}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|800}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +6 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
5 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|525}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|1,300}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+25 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|3,216}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|408}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = |
|||
+3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|908}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,908}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 225; 800; 2325; 5750 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = 3; 0; |
|||
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
|||
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
|||
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|550}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|191}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.825 |
|||
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
||
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.75 (Explosion Range) |
|||
|Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|Placement = N/A |
|||
|Fly = N/A<ref name="fly"/> |
|||
|Title1 = Aim Time |
|||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
|PVP Cost = {{Money|575}} |
|||
|PVP Footprint = 1.5 |
|||
|PVP Sell Price = {{Money|191}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|PVP Damage Type = [[Splash Damage|Splash]] |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775 |
|||
|PVP Hidden = N/A<ref name="hidden"/> |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 0+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A<ref name="fly"/> |
|||
|PVP Title1 = Aim Time |
|||
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.825 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|258}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.75 > 5.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|425}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,100}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
2.025 > 1.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+12 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|1,125}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
1.725 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+25 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
5.25 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|3,291}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|241}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
|||
Sell Price changes to {{Money|408}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
|||
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
|||
+Faster Projectile |
|||
Sell Price changes to {{Money|908}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,908}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 225; 500; 2100; 6500 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
|||
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 2 || 1 || 12 || 4.75 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 2 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 22 || 1.7 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 47 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|||
|Unlock Cost = {{Coins|200}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|575}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|191}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|||
|Damage Type = [[Splash Damage|Splash]] |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625 |
|||
|Hidden = N/A<ref name="hidden"/> |
|||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range) |
||
|Lead = {{Lead|Lead Detection}}Level 0+ |
|Lead = {{Lead|Lead Detection}}Level 0+ |
||
|Placement = N/A |
|Placement = N/A |
||
|Fly = N/A<ref name="fly"/> |
|||
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref> |
|||
|Title1 = Aim Time |
|Title1 = Aim Time |
||
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1 |
||
|PVP Cost = {{Money|575}} |
|PVP Cost = {{Money|575}} |
||
|PVP Footprint = |
|PVP Footprint = 1.5 |
||
|PVP Sell Price = {{Money|191}} |
|PVP Sell Price = {{Money|191}} |
||
|PVP Placement Type = Ground |
|PVP Placement Type = Ground |
||
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6 |
||
|PVP Damage Type = [[Splash Damage|Splash]] |
|PVP Damage Type = [[Splash Damage|Splash]] |
||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1. |
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775 |
||
|PVP Hidden = N/A<ref name="hidden"/> |
|PVP Hidden = N/A<ref name="hidden"/> |
||
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range) |
||
| Line 41: | Line 722: | ||
==Upgrades== |
==Upgrades== |
||
{{PVPTabber |
{{PVPTabber |
||
|{{Upgrade| |
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|241}}}} |
Sell Price changes to {{Money|241}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 53: | Line 734: | ||
Sell Price changes to {{Money|400}}}} |
Sell Price changes to {{Money|400}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+8 Damage [[File:SplashDamage.png|20px|Damage]] |
+8 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 65: | Line 746: | ||
Sell Price changes to {{Money|950}}}} |
Sell Price changes to {{Money|950}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+32 Damage [[File:SplashDamage.png|20px|Damage]] |
+32 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 75: | Line 756: | ||
Sell Price changes to {{Money|3,033}}}} |
Sell Price changes to {{Money|3,033}}}} |
||
|{{Upgrade| |
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|241}}}} |
Sell Price changes to {{Money|241}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 87: | Line 768: | ||
Sell Price changes to {{Money|408}}}} |
Sell Price changes to {{Money|408}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.525> 1.3575 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 99: | Line 780: | ||
Sell Price changes to {{Money|908}}}} |
Sell Price changes to {{Money|908}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
+20 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 109: | Line 790: | ||
}} |
}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 575; 150; 475; 1650; 6250 |
|||
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
|-|Regular = |
|-|Regular = |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
!Firerate |
|||
!Aim Time<ref name="Aim">Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="DPS2">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|575}} |
|||
|6 |
|||
|2.608 |
|||
|1 |
|||
|9 |
|||
|3.5 |
|||
|2.3 |
|||
|{{Money|250}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|725}} |
|||
|6 |
|||
|2.258 |
|||
|1 |
|||
|11 |
|||
|3.5 |
|||
|2.66 |
|||
|{{Money|272.56}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,200}} |
|||
|10 |
|||
|2.258 |
|||
|1 |
|||
|11 |
|||
|4 |
|||
|4.43 |
|||
|{{Money|270.88}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,850}} |
|||
|18 |
|||
|1.758 |
|||
|0 |
|||
|14 |
|||
|4 |
|||
|10.24 |
|||
|{{Money|278.32}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|9,100}} |
|||
|50 |
|||
|1.508 |
|||
|0 |
|||
|15 |
|||
|4.5 |
|||
|33.16 |
|||
|{{Money|274.43}} |
|||
|} |
|} |
||
</div> |
</div> |
||
| Line 178: | Line 827: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]]<ref name="Splash"/> |
|||
!Firerate |
|||
!Aim Time<ref name="Aim"/> |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="DPS2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|575}} |
|||
|6 |
|||
|1.758 |
|||
|1 |
|||
|9 |
|||
|4.5 |
|||
|3.41 |
|||
|{{Money|168.62}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|725}} |
|||
|6 |
|||
|1.508 |
|||
|1 |
|||
|11 |
|||
|4.5 |
|||
|3.98 |
|||
|{{Money|182.16}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,225}} |
|||
|10 |
|||
|1.508 |
|||
|1 |
|||
|11 |
|||
|5.5 |
|||
|6.63 |
|||
|{{Money|184.77}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,725}} |
|||
|15 |
|||
|1.358 |
|||
|0 |
|||
|14 |
|||
|5.5 |
|||
|11.05 |
|||
|{{Money|246.61}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|8,725}} |
|||
|35 |
|||
|1.008 |
|||
|0 |
|||
|16 |
|||
|5.5 |
|||
|34.72 |
|||
|{{Money|251.3}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</tabber></div> |
</tabber></div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 248: | Line 850: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
||
|Unlock Cost = {{Coins|200}}<ref>Prior to the 25th of September 2024, it had a cost of {{Coins|250}}.</ref> |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|575}} |
|Cost = {{Money|575}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|191}} |
|Sell Price = {{Money|191}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
|Damage = [[File:SplashDamage.png|20px|Damage]]6 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range) |
||
| Line 268: | Line 873: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|241}}}} |
Sell Price changes to {{Money|241}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|475}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 280: | Line 885: | ||
Sell Price changes to {{Money|400}}}} |
Sell Price changes to {{Money|400}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+8 Damage [[File:SplashDamage.png|20px|Damage]] |
+8 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 292: | Line 897: | ||
Sell Price changes to {{Money|950}}}} |
Sell Price changes to {{Money|950}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+32 Damage [[File:SplashDamage.png|20px|Damage]] |
+32 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 303: | Line 908: | ||
Sell Price changes to {{Money|3,033}}}} |
Sell Price changes to {{Money|3,033}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 575; 150; 475; 1650; 6250 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]]<ref name="Splash"/> |
|||
!Firerate |
|||
!Aim Time<ref name="Aim"/> |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="DPS2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|575}} |
|||
|6 |
|||
|2.608 |
|||
|1 |
|||
|9 |
|||
|3.5 |
|||
|2.3 |
|||
|{{Money|250}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|725}} |
|||
|6 |
|||
|2.258 |
|||
|1 |
|||
|11 |
|||
|3.5 |
|||
|2.66 |
|||
|{{Money|272.56}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,200}} |
|||
|10 |
|||
|2.258 |
|||
|1 |
|||
|11 |
|||
|4 |
|||
|4.43 |
|||
|{{Money|270.88}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,850}} |
|||
|18 |
|||
|1.758 |
|||
|0 |
|||
|14 |
|||
|4 |
|||
|10.24 |
|||
|{{Money|278.32}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|9,100}} |
|||
|50 |
|||
|1.508 |
|||
|0 |
|||
|15 |
|||
|4.5 |
|||
|33.16 |
|||
|{{Money|274.43}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 375: | Line 948: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Category = Starter |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.775 |
||
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref> |
||
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range) |
||
| Line 395: | Line 970: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.775 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|150}}}} |
Sell Price changes to {{Money|150}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|450}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 407: | Line 982: | ||
Sell Price changes to {{Money|300}}}} |
Sell Price changes to {{Money|300}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.525 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
||
| Line 419: | Line 994: | ||
Sell Price changes to {{Money|800}}}} |
Sell Price changes to {{Money|800}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 432: | Line 1,007: | ||
Sell Price changes to {{Money|2,800}}}} |
Sell Price changes to {{Money|2,800}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 50; 450; 1500; 6000 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]]<ref name="Splash"/> |
|||
!Firerate |
|||
!Aim Time<ref name="Aim"/> |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="DPS2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|4 |
|||
|2.758 |
|||
|1 |
|||
|9 |
|||
|2.75 |
|||
|1.45 |
|||
|{{Money|275.86}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || 2.5 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|450}} |
|||
|4 |
|||
|2.508 |
|||
|1 |
|||
|10 |
|||
|2.75 |
|||
|1.59 |
|||
|{{Money|283.02}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || 2.5 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|900}} |
|||
|8 |
|||
|2.508 |
|||
|1 |
|||
|10 |
|||
|3.25 |
|||
|3.19 |
|||
|{{Money|282.13}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,400}} |
|||
|12 |
|||
|1.508 |
|||
|0 |
|||
|12 |
|||
|3.25 |
|||
|7.96 |
|||
|{{Money|301.51}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|8,400}} |
|||
|28 |
|||
|1.208 |
|||
|0 |
|||
|14 |
|||
|4 |
|||
|23.18 |
|||
|{{Money|362.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 504: | Line 1,047: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
|Image = [[File:DefaultDemomanIcon2.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Category = Starter |
|||
|Cost = {{Money|400}} |
|Cost = {{Money|400}} |
||
|Footprint = |
|Footprint = 1.5 |
||
|Sell Price = {{Money|133}} |
|Sell Price = {{Money|133}} |
||
|Placement Type = Ground |
|Placement Type = Ground |
||
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
|Damage = [[File:SplashDamage.png|20px|Damage]]4 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range) |
||
| Line 524: | Line 1,069: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
3. |
3.0258 > 2.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|166}}}} |
Sell Price changes to {{Money|166}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]] |
||
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
2.75 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 536: | Line 1,081: | ||
Sell Price changes to {{Money|341}}}} |
Sell Price changes to {{Money|341}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.675 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]] |
||
| Line 548: | Line 1,093: | ||
Sell Price changes to {{Money|841}}}} |
Sell Price changes to {{Money|841}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
1. |
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
+16 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 559: | Line 1,104: | ||
Sell Price changes to {{Money|2,841}}}} |
Sell Price changes to {{Money|2,841}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 50; 450; 1500; 6000 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
|||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]]<ref name="Splash"/> |
|||
!Firerate |
|||
!Aim Time<ref name="Aim"/> |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="DPS2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|400}} |
|||
|4 |
|||
|3.008 |
|||
|1 |
|||
|8 |
|||
|2.75 |
|||
|1.32 |
|||
|{{Money|303.03}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || 2.65 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|500}} |
|||
|4 |
|||
|2.658 |
|||
|1 |
|||
|10 |
|||
|2.75 |
|||
|1.5 |
|||
|{{Money|333.33}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 8 || 2.65 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,025}} |
|||
|8 |
|||
|2.658 |
|||
|1 |
|||
|10 |
|||
|3.25 |
|||
|3.01 |
|||
|{{Money|340.53}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,525}} |
|||
|12 |
|||
|1.508 |
|||
|0 |
|||
|12 |
|||
|3.25 |
|||
|7.96 |
|||
|{{Money|317.21}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|8,525}} |
|||
|28 |
|||
|1.208 |
|||
|0 |
|||
|14 |
|||
|4 |
|||
|23.18 |
|||
|{{Money|367.77}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 631: | Line 1,144: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:defaultdemomanicon.png|100px]] |
|Image = [[File:defaultdemomanicon.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Category = Starter |
|||
|Cost = {{Money|300}} |
|Cost = {{Money|300}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 640: | Line 1,155: | ||
|Damage = [[File:SplashDamage.png|20px|Damage]]3 |
|Damage = [[File:SplashDamage.png|20px|Damage]]3 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range) |
||
| Line 649: | Line 1,164: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref>|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
Sell Price changes to {{Money|150}}}} |
Sell Price changes to {{Money|150}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|525}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
2.5 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
2.5 > 3.25 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]] |
||
| Line 661: | Line 1,176: | ||
Sell Price changes to {{Money|325}}}} |
Sell Price changes to {{Money|325}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 2.008 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+6 Damage [[File:SplashDamage.png|20px|Damage]] |
+6 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 667: | Line 1,182: | ||
Sell Price changes to {{Money|825}}}} |
Sell Price changes to {{Money|825}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +4 Range [[File:Range Icon.png|20px|Range]] |
||
1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 678: | Line 1,193: | ||
Sell Price changes to {{Money|2,825}}}} |
Sell Price changes to {{Money|2,825}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 150; 525; 1500; 6000 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]] |
|||
!Firerate |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="dps">DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|300}} |
|||
|3 |
|||
|2.508 |
|||
|7 |
|||
|2.5 |
|||
|1.2 |
|||
|{{Money|250}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 3 || 2 || 10 || 2.5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|450}} |
|||
|3 |
|||
|2.008 |
|||
|10 |
|||
|2.5 |
|||
|1.49 |
|||
|{{Money|302.01}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 6 || 2 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|975}} |
|||
|6 |
|||
|2.008 |
|||
|10 |
|||
|3.25 |
|||
|2.99 |
|||
|{{Money|326.09}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || 1.5 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,475}} |
|||
|12 |
|||
|1.508 |
|||
|10 |
|||
|3.25 |
|||
|7.96 |
|||
|{{Money|310.93}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 28 || 1.2 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|8,475}} |
|||
|28 |
|||
|1.208 |
|||
|14 |
|||
|4 |
|||
|23.18 |
|||
|{{Money|365.62}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 744: | Line 1,232: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:defaultdemomanicon.png|100px]] |
|Image = [[File:defaultdemomanicon.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 753: | Line 1,242: | ||
|Damage = [[File:SplashDamage.png|20px|Damage]]2 |
|Damage = [[File:SplashDamage.png|20px|Damage]]2 |
||
|Damage Type = [[Splash Damage|Splash]] |
|Damage Type = [[Splash Damage|Splash]] |
||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3. |
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025 |
||
|Hidden = N/A<ref name="hidden"/> |
|Hidden = N/A<ref name="hidden"/> |
||
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range) |
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range) |
||
| Line 762: | Line 1,251: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 772: | Line 1,261: | ||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 778: | Line 1,267: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2. |
2.025 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
+13 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 789: | Line 1,278: | ||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 450; 100; 400; 1000; 3500 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]] |
|||
!Firerate |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|450}} |
|||
|2 |
|||
|3.008 |
|||
|7 |
|||
|1.5 |
|||
|0.66 |
|||
|{{Money|681.82}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|550}} |
|||
|2 |
|||
|3.008 |
|||
|10 |
|||
|1.5 |
|||
|0.66 |
|||
|{{Money|833.33}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|950}} |
|||
|5 |
|||
|3.008 |
|||
|12 |
|||
|1.5 |
|||
|1.66 |
|||
|{{Money|572.29}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,950}} |
|||
|7 |
|||
|2.008 |
|||
|12 |
|||
|1.5 |
|||
|3.49 |
|||
|{{Money|558.74}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|5,450}} |
|||
|20 |
|||
|1.808 |
|||
|14 |
|||
|3 |
|||
|11.06 |
|||
|{{Money|492.77}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 855: | Line 1,317: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DefaultDemomanIcon.png|100px]] |
|Image = [[File:DefaultDemomanIcon.png|100px]] |
||
|Unlock Cost = {{Coins|250}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 873: | Line 1,336: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.03 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
+2 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 888: | Line 1,351: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.03 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 899: | Line 1,362: | ||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 450; 100; 400; 1000; 3500 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
|||
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364 |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]] |
|||
!Firerate |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|450}} |
|||
|2 |
|||
|3.03 |
|||
|7 |
|||
|1.5 |
|||
|0.66 |
|||
|{{Money|681.82}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|550}} |
|||
|2 |
|||
|3.03 |
|||
|10 |
|||
|1.5 |
|||
|0.66 |
|||
|{{Money|833.33}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|950}} |
|||
|5 |
|||
|3.03 |
|||
|12 |
|||
|1.5 |
|||
|1.65 |
|||
|{{Money|575.76}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,950}} |
|||
|7 |
|||
|2.03 |
|||
|12 |
|||
|1.5 |
|||
|3.45 |
|||
|{{Money|565.22}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|5,450}} |
|||
|20 |
|||
|1.83 |
|||
|14 |
|||
|3 |
|||
|10.93 |
|||
|{{Money|498.63}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 962: | Line 1,398: | ||
---- |
---- |
||
<div class="mw-collapsible mw-collapsed"> |
<div class="mw-collapsible mw-collapsed"> |
||
<div class="sectionheader">'''Hardcore Testing'''</div> |
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div> |
||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Demoman.png|100px]] |
|Image = [[File:Demoman.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 983: | Line 1,420: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Steil Grenade|Cost = {{Money|100}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Chinalake|Cost = {{Money|400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,000: | Line 1,437: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman Upgrade 4 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,008: | Line 1,445: | ||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Stronger Launcher|Cost = {{Money|6,500}}|Image = [[File:Demoman Upgrade 5 New.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.03 > 1.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,019: | Line 1,456: | ||
Sell Price changes to {{Money|3,983}}}} |
Sell Price changes to {{Money|3,983}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 450; 100; 400; 1000; 3500; 6500 |
|||
$FSE-DETECTION$ = ; 0; |
|||
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher |
|||
$FSE-UPGRADEICON$ = 5523227714; 5523228733; 5523229364; File:Demoman_Upgrade_4_New.png; File:Demoman_Upgrade_5_New.png |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]] |
|||
!Firerate |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|450}} |
|||
|2 |
|||
|2.53 |
|||
|9 |
|||
|5 |
|||
|0.79 |
|||
|{{Money|569.63}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|550}} |
|||
|2 |
|||
|2.53 |
|||
|11 |
|||
|5 |
|||
|0.79 |
|||
|{{Money|696.2}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|950}} |
|||
|5 |
|||
|2.53 |
|||
|12 |
|||
|5 |
|||
|1.98 |
|||
|{{Money|479.8}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,950}} |
|||
|10 |
|||
|2.53 |
|||
|13 |
|||
|6 |
|||
|3.95 |
|||
|{{Money|493.67}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|5,450}} |
|||
|20 |
|||
|2.03 |
|||
|14 |
|||
|6 |
|||
|9.85 |
|||
|{{Money|553.3}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|11,950}} |
|||
|32 |
|||
|1.28 |
|||
|15 |
|||
|8 |
|||
|25 |
|||
|{{Money|478}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,094: | Line 1,496: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Demoman.png|100px]] |
|Image = [[File:Demoman.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|450}} |
|Cost = {{Money|450}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,110: | Line 1,513: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|100}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|183}}}} |
Sell Price changes to {{Money|183}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|400}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,121: | Line 1,524: | ||
Sell Price changes to {{Money|316}}}} |
Sell Price changes to {{Money|316}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,000}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,129: | Line 1,532: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,137: | Line 1,540: | ||
Sell Price changes to {{Money|1,816}}}} |
Sell Price changes to {{Money|1,816}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.05 > 1.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,148: | Line 1,551: | ||
Sell Price changes to {{Money|3,983}}}} |
Sell Price changes to {{Money|3,983}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 450; 100; 400; 1000; 3500; 6500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]] |
|||
!Firerate |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|450}} |
|||
|2 |
|||
|2.55 |
|||
|9 |
|||
|5 |
|||
|0.78 |
|||
|{{Money|576.92}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|550}} |
|||
|2 |
|||
|2.55 |
|||
|11 |
|||
|5 |
|||
|0.78 |
|||
|{{Money|705.13}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|950}} |
|||
|5 |
|||
|2.55 |
|||
|12 |
|||
|5 |
|||
|1.96 |
|||
|{{Money|484.69}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|1,950}} |
|||
|10 |
|||
|2.55 |
|||
|13 |
|||
|6 |
|||
|3.92 |
|||
|{{Money|497.45}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|5,450}} |
|||
|20 |
|||
|2.05 |
|||
|14 |
|||
|6 |
|||
|9.76 |
|||
|{{Money|558.4}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|11,950}} |
|||
|32 |
|||
|1.25 |
|||
|15 |
|||
|8 |
|||
|24.62 |
|||
|{{Money|485.38}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,223: | Line 1,591: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Demoman.png|100px]] |
|Image = [[File:Demoman.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|Cost = {{Money|550}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,239: | Line 1,608: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,250: | Line 1,619: | ||
Sell Price changes to {{Money|416}}}} |
Sell Price changes to {{Money|416}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,258: | Line 1,627: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,266: | Line 1,635: | ||
Sell Price changes to {{Money|2,033}}}} |
Sell Price changes to {{Money|2,033}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,277: | Line 1,646: | ||
Sell Price changes to {{Money|4,200}}}} |
Sell Price changes to {{Money|4,200}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Splash Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
![[Splash Damage]] |
|||
!Firerate |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="dps"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|550}} |
|||
|2 |
|||
|3.3 |
|||
|9 |
|||
|5 |
|||
|0.61 |
|||
|{{Money|901.64}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|750}} |
|||
|2 |
|||
|3.3 |
|||
|11 |
|||
|5 |
|||
|0.61 |
|||
|{{Money|1,229.51}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,250}} |
|||
|5 |
|||
|3.3 |
|||
|12 |
|||
|5 |
|||
|1.51 |
|||
|{{Money|1827.81}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,600}} |
|||
|10 |
|||
|3.3 |
|||
|13 |
|||
|6 |
|||
|3.03 |
|||
|{{Money|858.09}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,100}} |
|||
|20 |
|||
|2.3 |
|||
|14 |
|||
|6 |
|||
|8.7 |
|||
|{{Money|701.15}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 38 || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|12,600}} |
|||
|38 |
|||
|1.2 |
|||
|15 |
|||
|8 |
|||
|31.67 |
|||
|{{Money|397.85}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,352: | Line 1,686: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:Demoman.png|100px]] |
|Image = [[File:Demoman.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|Cost = {{Money|550}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,368: | Line 1,703: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Upgrade Title = Gloves|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|250}}}} |
Sell Price changes to {{Money|250}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Upgrade Title = Epic Shades|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,379: | Line 1,714: | ||
Sell Price changes to {{Money|416}}}} |
Sell Price changes to {{Money|416}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Vest|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,387: | Line 1,722: | ||
Sell Price changes to {{Money|866}}}} |
Sell Price changes to {{Money|866}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Upgrade Title = Improved Grenades|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,395: | Line 1,730: | ||
Sell Price changes to {{Money|2,033}}}} |
Sell Price changes to {{Money|2,033}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Upgrade Title = Dual Wield|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,406: | Line 1,741: | ||
Sell Price changes to {{Money|4,200}}}} |
Sell Price changes to {{Money|4,200}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$SDMG$ = Direct Damage |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Direct Damage |
|||
![[Splash Damage]] |
|||
!Firerate |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="dps2">DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|550}} |
|||
|2 |
|||
|2 |
|||
|3.3 |
|||
|9 |
|||
|5 |
|||
|1.21 |
|||
|{{Money|454.55}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 2 || $SDMG$ || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|750}} |
|||
|2 |
|||
|2 |
|||
|3.3 |
|||
|11 |
|||
|5 |
|||
|1.21 |
|||
|{{Money|619.83}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 5 || $SDMG$ || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,250}} |
|||
|5 |
|||
|5 |
|||
|3.3 |
|||
|12 |
|||
|5 |
|||
|3.03 |
|||
|{{Money|412.54}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 10 || $SDMG$ || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,600}} |
|||
|10 |
|||
|10 |
|||
|3.3 |
|||
|13 |
|||
|6 |
|||
|6.06 |
|||
|{{Money|429.04}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 20 || $SDMG$ || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,100}} |
|||
|20 |
|||
|20 |
|||
|2.3 |
|||
|14 |
|||
|6 |
|||
|17.39 |
|||
|{{Money|350.78}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 38 || $SDMG$ || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|12,600}} |
|||
|38 |
|||
|38 |
|||
|1.3 |
|||
|15 |
|||
|8 |
|||
|63.33 |
|||
|{{Money|198.96}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,488: | Line 1,782: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DemomanIcon.png|100px]] |
|Image = [[File:DemomanIcon.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|Cost = {{Money|550}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,504: | Line 1,799: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|187}}}} |
Sell Price changes to {{Money|187}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,517: | Line 1,812: | ||
Sell Price changes to {{Money|312}}}} |
Sell Price changes to {{Money|312}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,527: | Line 1,822: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,537: | Line 1,832: | ||
Sell Price changes to {{Money|1,525}}}} |
Sell Price changes to {{Money|1,525}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,550: | Line 1,845: | ||
Sell Price changes to {{Money|3,150}}}} |
Sell Price changes to {{Money|3,150}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Direct Damage |
|||
![[Splash Damage]] |
|||
!Firerate |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="dps2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|550}} |
|||
|4 |
|||
|2 |
|||
|3.3 |
|||
|7 |
|||
|5 |
|||
|1.81 |
|||
|{{Money|303.87}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|750}} |
|||
|4 |
|||
|2 |
|||
|3.3 |
|||
|9 |
|||
|5 |
|||
|1.81 |
|||
|{{Money|414.36}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,250}} |
|||
|7 |
|||
|3 |
|||
|3.3 |
|||
|10 |
|||
|5 |
|||
|3.03 |
|||
|{{Money|412.54}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,600}} |
|||
|12 |
|||
|6 |
|||
|3.3 |
|||
|11 |
|||
|6 |
|||
|5.45 |
|||
|{{Money|477.06}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,100}} |
|||
|22 |
|||
|11 |
|||
|2.3 |
|||
|12 |
|||
|6 |
|||
|14.35 |
|||
|{{Money|425.09}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 40 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|12,600}} |
|||
|40 |
|||
|20 |
|||
|1.2 |
|||
|14 |
|||
|8 |
|||
|50 |
|||
|{{Money|252}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,632: | Line 1,886: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DemomanIcon.png|100px]] |
|Image = [[File:DemomanIcon.png|100px]] |
||
|Unlock Cost = {{Coins|500}} |
|||
|Cost = {{Money|550}} |
|Cost = {{Money|550}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,648: | Line 1,903: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|187}}}} |
Sell Price changes to {{Money|187}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+3 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,661: | Line 1,916: | ||
Sell Price changes to {{Money|312}}}} |
Sell Price changes to {{Money|312}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+5 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,671: | Line 1,926: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade|Upgrade Title = Level 4 |
{{Upgrade|Upgrade Title = Level 4 |Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,681: | Line 1,936: | ||
Sell Price changes to {{Money|1,525}}}} |
Sell Price changes to {{Money|1,525}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|6,500}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,694: | Line 1,949: | ||
Sell Price changes to {{Money|3,150}}}} |
Sell Price changes to {{Money|3,150}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Direct Damage |
|||
![[Splash Damage]] |
|||
!Firerate |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="dps2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|550}} |
|||
|4 |
|||
|2 |
|||
|3.3 |
|||
|7 |
|||
|5 |
|||
|1.81 |
|||
|{{Money|303.87}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|750}} |
|||
|4 |
|||
|2 |
|||
|3.3 |
|||
|9 |
|||
|5 |
|||
|1.81 |
|||
|{{Money|414.36}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,250}} |
|||
|7 |
|||
|3 |
|||
|3.3 |
|||
|10 |
|||
|5 |
|||
|3.03 |
|||
|{{Money|412.54}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,600}} |
|||
|12 |
|||
|6 |
|||
|3.3 |
|||
|11 |
|||
|6 |
|||
|5.45 |
|||
|{{Money|477.06}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,100}} |
|||
|22 |
|||
|11 |
|||
|2.3 |
|||
|12 |
|||
|6 |
|||
|14.35 |
|||
|{{Money|425.09}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 47 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|12,600}} |
|||
|47 |
|||
|23 |
|||
|1.2 |
|||
|14 |
|||
|8 |
|||
|57.6 |
|||
|{{Money|218.75}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
| Line 1,776: | Line 1,990: | ||
<div class="ContainerColumn mw-collapsible-content"> |
<div class="ContainerColumn mw-collapsible-content"> |
||
<center> |
<center> |
||
==Base |
==Base Statistics== |
||
{{BaseStat |
{{BaseStat |
||
|Image = [[File:DemomanIcon.png|100px]] |
|Image = [[File:DemomanIcon.png|100px]] |
||
|Unlock Cost = {{Coins|500}}<ref>Prior to the 16th of June 2019, it had a cost of {{Coins|1,500}}.</ref> |
|||
|Cost = {{Money|550}} |
|Cost = {{Money|550}} |
||
|Footprint = Average |
|Footprint = Average |
||
| Line 1,792: | Line 2,007: | ||
==Upgrades== |
==Upgrades== |
||
{{Upgrade| |
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
Sell Price changes to {{Money|187}}}} |
Sell Price changes to {{Money|187}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Demoman2.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+Hidden Detection {{Hidden|Hidden Detection}} |
+Hidden Detection {{Hidden|Hidden Detection}} |
||
| Line 1,802: | Line 2,017: | ||
Sell Price changes to {{Money|312}}}} |
Sell Price changes to {{Money|312}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 3|Cost = {{Money|1,350}}|Image = [[File:Demoman3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]] |
||
| Line 1,812: | Line 2,027: | ||
Sell Price changes to {{Money|650}}}} |
Sell Price changes to {{Money|650}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 4|Cost = {{Money|3,500}}|Image = [[File:Demoman4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
||
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
3.3 > 2.3 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,822: | Line 2,037: | ||
Sell Price changes to {{Money|1,525}}}} |
Sell Price changes to {{Money|1,525}}}} |
||
{{Upgrade| |
{{Upgrade|Level = Level 5|Cost = {{Money|5,000}}|Image = [[File:Demoman5.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
||
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
2.3 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
||
| Line 1,835: | Line 2,050: | ||
Sell Price changes to {{Money|2,775}}}} |
Sell Price changes to {{Money|2,775}}}} |
||
== |
==Statistics== |
||
{{neow|<nowiki> |
|||
<var> |
|||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
|||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 550; 200; 500; 1350; 3500; 5000 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
|||
!Level |
|||
!Total Price |
|||
!Direct Damage |
|||
![[Splash Damage]] |
|||
!Firerate |
|||
!Range |
|||
!Explosion Range |
|||
!DPS<ref name="dps2"/> |
|||
!Cost Efficiency |
|||
|- |
|- |
||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|0 |
|||
|{{Money|550}} |
|||
|4 |
|||
|2 |
|||
|3.3 |
|||
|7 |
|||
|5 |
|||
|1.81 |
|||
|{{Money|303.87}} |
|||
|- |
|- |
||
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|1 |
|||
|{{Money|750}} |
|||
|4 |
|||
|2 |
|||
|3.3 |
|||
|9 |
|||
|5 |
|||
|1.81 |
|||
|{{Money|414.36}} |
|||
|- |
|- |
||
| 2 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|2 |
|||
|{{Money|1,250}} |
|||
|4 |
|||
|2 |
|||
|3.3 |
|||
|10 |
|||
|5 |
|||
|1.81 |
|||
|{{Money|690.61}} |
|||
|- |
|- |
||
| 3 || $R$ || $R$ || 6 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|3 |
|||
|{{Money|2,600}} |
|||
|6 |
|||
|3 |
|||
|3.3 |
|||
|11 |
|||
|6 |
|||
|2.72 |
|||
|{{Money|955.88}} |
|||
|- |
|- |
||
| 4 || $R$ || $R$ || 10 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
|||
|4 |
|||
|{{Money|6,100}} |
|||
|10 |
|||
|5 |
|||
|2.3 |
|||
|12 |
|||
|6 |
|||
|6.52 |
|||
|{{Money|935.58}} |
|||
|- |
|- |
||
| 5 || $R$ || $R$ || 20 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
|||
|5 |
|||
|{{Money|11,100}} |
|||
|20 |
|||
|10 |
|||
|1.2 |
|||
|14 |
|||
|8 |
|||
|25 |
|||
|{{Money|444}} |
|||
|} |
|} |
||
</div> |
</div> |
||
</nowiki>}} |
|||
</center> |
</center> |
||
</div> |
</div> |
||
Latest revision as of 21:37, 18 August 2026
This is the history subpage for the Demoman/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Splash Damage | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$700 | Cash$700 | 8 | 2.6 | 1 | 10 | 4.5 | 3.08 | Cash$227.27 |
| 1 | Cash$250 | Cash$950 | 8 | 1.9 | 1 | 12 | 4.5 | 4.21 | Cash$225.65 |
| 2 | Cash$950 | Cash$1,900 | 18 | 1.9 | 1 | 12 | 5 | 9.47 | Cash$200.63 |
| 3 | Cash$2,500 | Cash$4,400 | 25 | 1.5 | 0 | 14 | 5.5 | 16.67 | Cash$263.95 |
| 4 | Cash$6,000 | Cash$10,400 | 35 | 1 | 0 | 16 | 5.5 | 35 | Cash$297.14 |
|-|PVP =
| Level | Cost | Total Cost | Splash Damage$SREF$ | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$575 | Cash$575 | 6 | 1.75 | 1 | 9 | 4.5 | 3.43 | Cash$167.64 |
| 1 | Cash$150 | Cash$725 | 6 | 1.5 | 1 | 11 | 4.5 | 4 | Cash$181.25 |
| 2 | Cash$500 | Cash$1,225 | 10 | 1.5 | 1 | 11 | 5.5 | 6.67 | Cash$183.66 |
| 3 | Cash$1,500 | Cash$2,725 | 15 | 1.35 | 0 | 14 | 5.5 | 11.11 | Cash$245.27 |
| 4 | Cash$6,000 | Cash$8,725 | 34 | 1 | 0 | 16 | 5.5 | 34 | Cash$256.62 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Splash Damage[3] | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$700 | Cash$700 | 8 | 2.4 | 1 | 10 | 5 | 3.33 | Cash$210.21 |
| 1 | Cash$250 | Cash$950 | 8 | 1.75 | 1 | 12 | 5 | 4.57 | Cash$207.88 |
| 2 | Cash$950 | Cash$1,900 | 15 | 1.75 | 1 | 12 | 6 | 8.57 | Cash$221.7 |
| 3 | Cash$2,500 | Cash$4,400 | 30 | 1.5 | 0 | 14 | 6 | 20 | Cash$220 |
| 4 | Cash$6,000 | Cash$10,400 | 50 | 1.2 | 0 | 16 | 6 | 41.67 | Cash$249.58 |
|-|PVP =
| Level | Cost | Total Cost | Splash Damage[3] | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$575 | Cash$575 | 6 | 1.75 | 1 | 9 | 4.5 | 3.43 | Cash$167.64 |
| 1 | Cash$150 | Cash$725 | 6 | 1.5 | 1 | 11 | 4.5 | 4 | Cash$181.25 |
| 2 | Cash$500 | Cash$1,225 | 10 | 1.5 | 1 | 11 | 5.5 | 6.67 | Cash$183.66 |
| 3 | Cash$1,500 | Cash$2,725 | 15 | 1.35 | 0 | 14 | 5.5 | 11.11 | Cash$245.27 |
| 4 | Cash$6,000 | Cash$8,725 | 34 | 1 | 0 | 16 | 5.5 | 34 | Cash$256.62 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$550 | Cash$550 | 6 | 2.42.425 | 1 | 10 | 5 | 2.52.47 | Cash$220Cash$222.67 |
| 1 | Cash$225 | Cash$775 | 6 | 1.751.775 | 1 | 12 | 5 | 3.433.38 | Cash$225.95Cash$229.29 |
| 2 | Cash$800 | Cash$1,575 | 12 | 1.751.775 | 1 | 12 | 5.25 | 6.866.76 | Cash$229.59Cash$232.99 |
| 3 | Cash$2,325 | Cash$3,900 | 25 | 1.51.525 | 0 | 14 | 5.25 | 16.6716.39 | Cash$233.95Cash$237.95 |
| 4 | Cash$5,750 | Cash$9,650 | 50 | 1.31.325 | 0 | 15.5 | 6 | 38.4637.74 | Cash$250.91Cash$255.7 |
|-|PVP =
| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$575 | Cash$575 | 6 | 1.751.775 | 1 | 9 | 4.5 | 3.433.38 | Cash$167.64Cash$170.12 |
| 1 | Cash$150 | Cash$725 | 6 | 1.51.525 | 1 | 11 | 4.5 | 43.93 | Cash$181.25Cash$184.48 |
| 2 | Cash$500 | Cash$1,225 | 10 | 1.51.525 | 1 | 11 | 5.5 | 6.676.56 | Cash$183.66Cash$186.74 |
| 3 | Cash$1,500 | Cash$2,725 | 15 | 1.351.375 | 0 | 14 | 5.5 | 11.1110.91 | Cash$245.27Cash$249.77 |
| 4 | Cash$6,000 | Cash$8,725 | 35 | 11.025 | 0 | 16 | 5.5 | 3534.15 | Cash$249.29Cash$255.49 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$550 | Cash$550 | 6 | 2.82.825 | 1 | 10 | 4.75 | 2.142.12 | Cash$257.01Cash$259.43 |
| 1 | Cash$225 | Cash$775 | 6 | 22.025 | 1 | 12 | 4.75 | 32.96 | Cash$258.33Cash$261.82 |
| 2 | Cash$500 | Cash$1,275 | 10 | 22.025 | 1 | 12 | 5.25 | 54.94 | Cash$255Cash$258.1 |
| 3 | Cash$2,100 | Cash$3,375 | 22 | 1.71.725 | 0 | 14 | 5.25 | 12.9412.75 | Cash$260.82Cash$264.71 |
| 4 | Cash$6,500 | Cash$9,875 | 47 | 1.31.325 | 0 | 15.5 | 6 | 36.1535.47 | Cash$273.17Cash$278.4 |
|-|PVP =
| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$575 | Cash$575 | 6 | 1.751.775 | 1 | 9 | 4.5 | 3.433.38 | Cash$167.64Cash$170.12 |
| 1 | Cash$150 | Cash$725 | 6 | 1.51.525 | 1 | 11 | 4.5 | 43.93 | Cash$181.25Cash$184.48 |
| 2 | Cash$500 | Cash$1,225 | 10 | 1.51.525 | 1 | 11 | 5.5 | 6.676.56 | Cash$183.66Cash$186.74 |
| 3 | Cash$1,500 | Cash$2,725 | 15 | 1.351.375 | 0 | 14 | 5.5 | 11.1110.91 | Cash$245.27Cash$249.77 |
| 4 | Cash$6,000 | Cash$8,725 | 35 | 11.025 | 0 | 16 | 5.5 | 3534.15 | Cash$249.29Cash$255.49 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]|-|Regular =
| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$575 | Cash$575 | 6 | 2.62.625 | 1 | 9 | 3.5 | 2.312.29 | Cash$248.92Cash$251.09 |
| 1 | Cash$150 | Cash$725 | 6 | 2.252.275 | 1 | 11 | 3.5 | 2.672.64 | Cash$271.54Cash$274.62 |
| 2 | Cash$475 | Cash$1,200 | 10 | 2.252.275 | 1 | 11 | 4 | 4.444.4 | Cash$270.27Cash$272.73 |
| 3 | Cash$1,650 | Cash$2,850 | 18 | 1.751.775 | 0 | 14 | 4 | 10.2910.14 | Cash$276.97Cash$281.07 |
| 4 | Cash$6,250 | Cash$9,100 | 50 | 1.51.525 | 0 | 15 | 4.5 | 33.3332.79 | Cash$273.03Cash$277.52 |
|-|PVP =
| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$575 | Cash$575 | 6 | 1.751.775 | 1 | 9 | 4.5 | 3.433.38 | Cash$167.64Cash$170.12 |
| 1 | Cash$150 | Cash$725 | 6 | 1.51.525 | 1 | 11 | 4.5 | 43.93 | Cash$181.25Cash$184.48 |
| 2 | Cash$500 | Cash$1,225 | 10 | 1.51.525 | 1 | 11 | 5.5 | 6.676.56 | Cash$183.66Cash$186.74 |
| 3 | Cash$1,500 | Cash$2,725 | 15 | 1.351.375 | 0 | 14 | 5.5 | 11.1110.91 | Cash$245.27Cash$249.77 |
| 4 | Cash$6,000 | Cash$8,725 | 35 | 11.025 | 0 | 16 | 5.5 | 3534.15 | Cash$249.29Cash$255.49 |
Base Statistics
[edit]Upgrades
[edit]+1 Range Range
1.775 > 1.525 Firerate Firerate
+32 Damage Damage
4 > 4.5 Explosion Range Explosion Range
Sell Price changes to Cash$3,033
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$575 | Cash$575 | 6 | 2.62.625 | 1 | 9 | 3.5 | 2.312.29 | Cash$248.92Cash$251.09 |
| 1 | Cash$150 | Cash$725 | 6 | 2.252.275 | 1 | 11 | 3.5 | 2.672.64 | Cash$271.54Cash$274.62 |
| 2 | Cash$475 | Cash$1,200 | 10 | 2.252.275 | 1 | 11 | 4 | 4.444.4 | Cash$270.27Cash$272.73 |
| 3 | Cash$1,650 | Cash$2,850 | 18 | 1.751.775 | 0 | 14 | 4 | 10.2910.14 | Cash$276.97Cash$281.07 |
| 4 | Cash$6,250 | Cash$9,100 | 50 | 1.51.525 | 0 | 15 | 4.5 | 33.3332.79 | Cash$273.03Cash$277.52 |
Base Statistics
[edit]Upgrades
[edit]+2 Range Range
1.525 > 1.225 Firerate Firerate
+16 Damage Damage
3.25 > 4 Explosion Range Explosion Range
+Hidden Detection Hidden Detection
Sell Price changes to Cash$2,800
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 4 | 2.752.775 | 1 | 9 | 2.75 | 1.451.44 | Cash$275.86Cash$277.78 |
| 1 | Cash$50 | Cash$450 | 4 | 2.52.525 | 1 | 10 | 2.75 | 1.61.58 | Cash$281.25Cash$284.81 |
| 2 | Cash$450 | Cash$900 | 8 | 2.52.525 | 1 | 10 | 3.25 | 3.23.17 | Cash$281.25Cash$283.91 |
| 3 | Cash$1,500 | Cash$2,400 | 12 | 1.51.525 | 0 | 12 | 3.25 | 87.87 | Cash$300Cash$304.96 |
| 4 | Cash$6,000 | Cash$8,400 | 28 | 1.21.225 | 0 | 14 | 4 | 23.3322.86 | Cash$360.05Cash$367.45 |
Base Statistics
[edit]Upgrades
[edit]+2 Range Range
1.525 > 1.225 Firerate Firerate
+16 Damage Damage
3.25 > 4 Explosion Range Explosion Range
Sell Price changes to Cash$2,841
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Aim Time[5] | Range | Explosion Range | DPS[6] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$400 | Cash$400 | 4 | 33.025 | 1 | 8 | 2.75 | 1.331.32 | Cash$300.75Cash$303.03 |
| 1 | Cash$50 | Cash$450 | 4 | 2.652.675 | 1 | 10 | 2.75 | 1.511.5 | Cash$298.01Cash$300 |
| 2 | Cash$450 | Cash$900 | 8 | 2.652.675 | 1 | 10 | 3.25 | 3.022.99 | Cash$298.01Cash$301 |
| 3 | Cash$1,500 | Cash$2,400 | 12 | 1.51.525 | 0 | 12 | 3.25 | 87.87 | Cash$300Cash$304.96 |
| 4 | Cash$6,000 | Cash$8,400 | 28 | 1.21.225 | 0 | 14 | 4 | 23.3322.86 | Cash$360.05Cash$367.45 |
Base Statistics
[edit]Upgrades
[edit]+4 Range Range
1.508 > 1.208 Firerate Firerate
+16 Damage Damage
3.25 > 4 Explosion Range Explosion Range
Sell Price changes to Cash$2,825
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$300 | Cash$300 | 3 | 2.52.525 | 7 | 2.5 | 1.21.19 | Cash$250Cash$252.1 |
| 1 | Cash$150 | Cash$450 | 3 | 22.025 | 10 | 2.5 | 1.51.48 | Cash$300Cash$304.05 |
| 2 | Cash$525 | Cash$975 | 6 | 22.025 | 10 | 3.25 | 32.96 | Cash$325Cash$329.39 |
| 3 | Cash$1,500 | Cash$2,475 | 12 | 1.51.525 | 10 | 3.25 | 87.87 | Cash$309.38Cash$314.49 |
| 4 | Cash$6,000 | Cash$8,475 | 28 | 1.21.225 | 14 | 4 | 23.3322.86 | Cash$363.27Cash$370.73 |
Base Statistics
[edit]Upgrades
[edit]+2 Range Range
2.025 > 1.825 Firerate Firerate
+13 Damage Damage
1.5 > 3 Explosion Range Explosion Range
Sell Price changes to Cash$1,816
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | Cash$450 | 2 | 33.025 | 7 | 1.5 | 0.670.66 | Cash$671.64Cash$681.82 |
| 1 | Cash$100 | Cash$550 | 2 | 33.025 | 10 | 1.5 | 0.670.66 | Cash$820.9Cash$833.33 |
| 2 | Cash$400 | Cash$950 | 5 | 33.025 | 12 | 1.5 | 1.671.65 | Cash$568.86Cash$575.76 |
| 3 | Cash$1,000 | Cash$1,950 | 7 | 22.025 | 12 | 1.5 | 3.53.46 | Cash$557.14Cash$563.58 |
| 4 | Cash$3,500 | Cash$5,450 | 20 | 1.81.825 | 14 | 3 | 11.1110.96 | Cash$490.55Cash$497.26 |
Base Statistics
[edit]Upgrades
[edit]+2 Range Range
2.03 > 1.83 Firerate Firerate
+13 Damage Damage
1.5 > 3 Explosion Range Explosion Range
Sell Price changes to Cash$1,816
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[4] | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | Cash$450 | 2 | 33.03 | 7 | 1.5 | 0.670.66 | Cash$671.64Cash$681.82 |
| 1 | Cash$100 | Cash$550 | 2 | 33.03 | 10 | 1.5 | 0.670.66 | Cash$820.9Cash$833.33 |
| 2 | Cash$400 | Cash$950 | 5 | 33.03 | 12 | 1.5 | 1.671.65 | Cash$568.86Cash$575.76 |
| 3 | Cash$1,000 | Cash$1,950 | 7 | 22.03 | 12 | 1.5 | 3.53.45 | Cash$557.14Cash$565.22 |
| 4 | Cash$3,500 | Cash$5,450 | 20 | 1.81.83 | 14 | 3 | 11.1110.93 | Cash$490.55Cash$498.63 |
Base Statistics
[edit]Upgrades
[edit]+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Explosion Range
Sell Price changes to Cash$650
+1 Range Range
2.03 > 1.28 Firerate Firerate
+12 Damage Damage
6 > 8 Explosion Range Explosion Range
Sell Price changes to Cash$3,983
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | Cash$450 | 2 | 2.52.53 | 9 | 5 | 0.80.79 | Cash$562.5Cash$569.62 |
| 1 | Cash$100 | Cash$550 | 2 | 2.52.53 | 11 | 5 | 0.80.79 | Cash$687.5Cash$696.2 |
| 2 | Cash$400 | Cash$950 | 5 | 2.52.53 | 12 | 5 | 21.98 | Cash$475Cash$479.8 |
| 3 | Cash$1,000 | Cash$1,950 | 10 | 2.52.53 | 13 | 6 | 43.95 | Cash$487.5Cash$493.67 |
| 4 | Cash$3,500 | Cash$5,450 | 20 | 22.03 | 14 | 6 | 109.85 | Cash$545Cash$553.3 |
| 5 | Cash$6,500 | Cash$11,950 | 32 | 1.21.23 | 15 | 8 | 26.6726.02 | Cash$448.07Cash$459.26 |
Base Statistics
[edit]Upgrades
[edit]+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Explosion Range
Sell Price changes to Cash$650
+1 Range Range
2.05 > 1.3 Firerate Firerate
+12 Damage Damage
6 > 8 Explosion Range Explosion Range
Sell Price changes to Cash$3,983
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$450 | Cash$450 | 2 | 2.52.55 | 9 | 5 | 0.80.78 | Cash$562.5Cash$576.92 |
| 1 | Cash$100 | Cash$550 | 2 | 2.52.55 | 11 | 5 | 0.80.78 | Cash$687.5Cash$705.13 |
| 2 | Cash$400 | Cash$950 | 5 | 2.52.55 | 12 | 5 | 21.96 | Cash$475Cash$484.69 |
| 3 | Cash$1,000 | Cash$1,950 | 10 | 2.52.55 | 13 | 6 | 43.92 | Cash$487.5Cash$497.45 |
| 4 | Cash$3,500 | Cash$5,450 | 20 | 22.05 | 14 | 6 | 109.76 | Cash$545Cash$558.4 |
| 5 | Cash$6,500 | Cash$11,950 | 32 | 1.21.25 | 15 | 8 | 26.6725.6 | Cash$448.07Cash$466.8 |
Base Statistics
[edit]Upgrades
[edit]+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Explosion Range
Sell Price changes to Cash$866
+1 Range Range
2.3 > 1.2 Firerate Firerate
+18 Damage Damage
6 > 8 Explosion Range Explosion Range
Sell Price changes to Cash$4,200
Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|
| 0 | Cash$550 | Cash$550 | 2 | 3.253.3 | 9 | 5 | 0.620.61 | Cash$887.1Cash$901.64 |
| 1 | Cash$200 | Cash$750 | 2 | 3.253.3 | 11 | 5 | 0.620.61 | Cash$1,209.68Cash$1,229.51 |
| 2 | Cash$500 | Cash$1,250 | 5 | 3.253.3 | 12 | 5 | 1.541.52 | Cash$811.69Cash$822.37 |
| 3 | Cash$1,350 | Cash$2,600 | 10 | 3.253.3 | 13 | 6 | 3.083.03 | Cash$844.16Cash$858.09 |
| 4 | Cash$3,500 | Cash$6,100 | 20 | 2.252.3 | 14 | 6 | 8.898.7 | Cash$686.16Cash$701.15 |
| 5 | Cash$6,500 | Cash$12,600 | 38 | 1.151.2 | 15 | 8 | 33.0431.67 | Cash$381.36Cash$397.85 |
Base Statistics
[edit]Upgrades
[edit]+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Explosion Range
Sell Price changes to Cash$866
+1 Range Range
2.3 > 1.2 Firerate Firerate
+18 Damage Damage
6 > 8 Explosion Range Explosion Range
Sell Price changes to Cash$4,200
Statistics
[edit]| Level | Cost | Total Cost | Direct Damage | Splash Damage | Firerate | Range | Explosion Range | DPS[12] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$550 | Cash$550 | 2 | 2 | 3.253.3 | 9 | 5 | 1.231.21 | Cash$447.15Cash$454.55 |
| 1 | Cash$200 | Cash$750 | 2 | 2 | 3.253.3 | 11 | 5 | 1.231.21 | Cash$609.76Cash$619.83 |
| 2 | Cash$500 | Cash$1,250 | 5 | 5 | 3.253.3 | 12 | 5 | 3.083.03 | Cash$405.84Cash$412.54 |
| 3 | Cash$1,350 | Cash$2,600 | 10 | 10 | 3.253.3 | 13 | 6 | 6.156.06 | Cash$422.76Cash$429.04 |
| 4 | Cash$3,500 | Cash$6,100 | 20 | 20 | 2.252.3 | 14 | 6 | 17.7817.39 | Cash$343.08Cash$350.78 |
| 5 | Cash$6,500 | Cash$12,600 | 38 | 38 | 1.151.2 | 15 | 8 | 66.0963.33 | Cash$190.65Cash$198.96 |
Base Statistics
[edit]Cash$550
Average
Cash$137
Ground
Splash
Firerate3.3
Hidden DetectionLevel 2+
N/A
Upgrades
[edit]+1 Range Range
+3 Direct Damage Damage
+1 Splash Damage Damage
+Hidden Detection Hidden Detection
Sell Price changes to Cash$312
+1 Range Range
+5 Direct Damage Damage
+3 Splash Damage Damage
5 > 6 Explosion Range Explosion Range
Sell Price changes to Cash$650
Statistics
[edit]| Level | Cost | Total Cost | Direct Damage | Splash Damage | Firerate | Range | Explosion Range | DPS[12] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$550 | Cash$550 | 4 | 2 | 3.253.3 | 7 | 5 | 1.851.82 | Cash$297.3Cash$302.2 |
| 1 | Cash$200 | Cash$750 | 4 | 2 | 3.253.3 | 9 | 5 | 1.851.82 | Cash$405.41Cash$412.09 |
| 2 | Cash$500 | Cash$1,250 | 7 | 3 | 3.253.3 | 10 | 5 | 3.083.03 | Cash$405.84Cash$412.54 |
| 3 | Cash$1,350 | Cash$2,600 | 12 | 6 | 3.253.3 | 11 | 6 | 5.545.45 | Cash$469.31Cash$477.06 |
| 4 | Cash$3,500 | Cash$6,100 | 22 | 11 | 2.252.3 | 12 | 6 | 14.6714.35 | Cash$415.81Cash$425.09 |
| 5 | Cash$6,500 | Cash$12,600 | 40 | 20 | 1.151.2 | 14 | 8 | 52.1750 | Cash$241.52Cash$252 |
Base Statistics
[edit]Cash$550
Average
Cash$137
Ground
Splash
Firerate3.3
Hidden DetectionLevel 2+
N/A
Upgrades
[edit]+1 Range Range
+3 Direct Damage Damage
+1 Splash Damage Damage
+Hidden Detection Hidden Detection
Sell Price changes to Cash$312
+1 Range Range
+5 Direct Damage Damage
+3 Splash Damage Damage
5 > 6 Explosion Range Explosion Range
Sell Price changes to Cash$650
Statistics
[edit]| Level | Cost | Total Cost | Direct Damage | Splash Damage | Firerate | Range | Explosion Range | DPS[12] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$550 | Cash$550 | 4 | 2 | 3.253.3 | 7 | 5 | 1.851.82 | Cash$297.3Cash$302.2 |
| 1 | Cash$200 | Cash$750 | 4 | 2 | 3.253.3 | 9 | 5 | 1.851.82 | Cash$405.41Cash$412.09 |
| 2 | Cash$500 | Cash$1,250 | 7 | 3 | 3.253.3 | 10 | 5 | 3.083.03 | Cash$405.84Cash$412.54 |
| 3 | Cash$1,350 | Cash$2,600 | 12 | 6 | 3.253.3 | 11 | 6 | 5.545.45 | Cash$469.31Cash$477.06 |
| 4 | Cash$3,500 | Cash$6,100 | 22 | 11 | 2.252.3 | 12 | 6 | 14.6714.35 | Cash$415.81Cash$425.09 |
| 5 | Cash$6,500 | Cash$12,600 | 47 | 23 | 1.151.2 | 14 | 8 | 60.8758.33 | Cash$207Cash$216.01 |
Base Statistics
[edit]Cash$550
Average
Cash$137
Ground
Splash
Firerate3.3
Hidden DetectionLevel 2+
N/A
Upgrades
[edit]+1 Range Range
+2 Direct Damage Damage
+1 Splash Damage Damage
5 > 6 Explosion Range Explosion Range
Sell Price changes to Cash$650
Statistics
[edit]| Level | Cost | Total Cost | Direct Damage | Splash Damage | Firerate | Range | Explosion Range | DPS[12] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$550 | Cash$550 | 4 | 2 | 3.253.3 | 7 | 5 | 1.851.82 | Cash$297.3Cash$302.2 |
| 1 | Cash$200 | Cash$750 | 4 | 2 | 3.253.3 | 9 | 5 | 1.851.82 | Cash$405.41Cash$412.09 |
| 2 | Cash$500 | Cash$1,250 | 4 | 2 | 3.253.3 | 10 | 5 | 1.851.82 | Cash$675.68Cash$686.81 |
| 3 | Cash$1,350 | Cash$2,600 | 6 | 3 | 3.253.3 | 11 | 6 | 2.772.73 | Cash$938.63Cash$952.38 |
| 4 | Cash$3,500 | Cash$6,100 | 10 | 5 | 2.252.3 | 12 | 6 | 6.676.52 | Cash$914.54Cash$935.58 |
| 5 | Cash$5,000 | Cash$11,100 | 20 | 10 | 1.151.2 | 14 | 8 | 26.0925 | Cash$425.45Cash$444 |
Notes
[edit]- ↑ 1.0 1.1 1.2 1.3 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 DPS does not consider projectile travel time. Cite error: Invalid
<ref>tag; name "dps" defined multiple times with different content - ↑ 3.0 3.1 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 DPS does not consider projectile travel time.
DPS assumes that only one enemy is hit and it receives full splash damage. - ↑ Prior to the 25th of September 2024, it had a cost of Coin 250.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Cite error: Invalid
<ref>tag; no text was provided for refs namedfly - ↑ At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
- ↑ Because of a bug, on the 21st of March 2023 the upgrade name was changed from Stronger Throw to Further Throwing. The upgrade icon was also removed.
- ↑ 12.0 12.1 12.2 12.3 DPS assumes that only one enemy is hit and it receives full splash damage.
DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate - ↑ Prior to the 16th of June 2019, it had a cost of Coin 1,500.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |