Demoman/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Demoman|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Present'''</div>
<div class="sectionheader">'''Kingpin Update (17 July 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.6
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|300}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.6 > 1.9 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|33}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +10 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|650}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,400}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.9 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+7 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Faster Projectile


Sell Price changes to {{Money|1,450}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+10 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|3,283}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+19 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Unlock Cost = {{Coins|200}}
|Category = Starter
|Role = Offense
|Cost = {{Money|700}}
|Footprint = 1.5
|Sell Price = {{Money|233}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.4
|Hidden = {{Hidden|Hidden Detection}}Level 2+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = N/A
|Fly = N/A<ref name="fly">Through splash damage, flying enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target flying enemies.</ref>
|Title1 = Aim Time
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.75
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Lead = {{Lead|Lead Detection}}Level 0+
|PVP Placement = N/A
|PVP Fly = N/A<ref name="fly"/>
|PVP Title1 = Aim Time
|PVP Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|250}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

2.4 > 1.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Ullapool Caber|Cost = {{Money|950}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +7 Damage [[File:SplashDamage.png|20px|Damage]]

5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|633}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+15 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1.2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+20 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|3,466}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.75 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|241}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Steil Grenade|Cost = {{Money|500}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +4 Damage [[File:SplashDamage.png|20px|Damage]]

4.5 > 5.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|408}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information =
+3 Range [[File:Range Icon.png|20px|Range]]

1.5 > 1.35 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+5 Damage [[File:SplashDamage.png|20px|Damage]]

1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]

+Faster Projectile


Sell Price changes to {{Money|908}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

1.35 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+19 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|2,908}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 700; 250; 950; 2500; 6000
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 2; 0;
$FSE-PVP-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref>
DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>

==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 13: Line 353:
|Role = Offense
|Role = Offense
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.408
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.425
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Hidden = {{Hidden|Hidden Detection}}Level 3+<ref>Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower cannot directly target hidden enemies until Level 3.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
Line 27: Line 367:
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Cost = {{Money|575}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.758
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
Line 46: Line 386:
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Demoman Upgrade 1 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.408 > 1.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.425 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 58: Line 398:
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,325}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+13 Damage [[File:SplashDamage.png|20px|Damage]]
+13 Damage [[File:SplashDamage.png|20px|Damage]]
Line 70: Line 410:


Sell Price changes to {{Money|1,300}}}}
Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance{{sic}}|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|5,750}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+25 Damage [[File:SplashDamage.png|20px|Damage]]
+25 Damage [[File:SplashDamage.png|20px|Damage]]
Line 82: Line 422:
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 95: Line 435:
+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 107: Line 447:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.358 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+20 Damage [[File:SplashDamage.png|20px|Damage]]
+20 Damage [[File:SplashDamage.png|20px|Damage]]
Line 115: Line 455:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 800; 2325; 5750
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
!Firerate
!Aim Time<ref name="Aim">Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
!Range
!Explosion Range
!DPS<ref name="DPS2">DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|6
|2.408
|1
|10
|5
|2.49
|{{Money|220.73}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|775}}
|6
|1.758
|1
|12
|5
|3.41
|{{Money|227.08}}
|-
|-
| 2 || $R$ || $R$ || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,575}}
|12
|1.758
|1
|12
|5.25
|6.83
|{{Money|230.74}}
|-
|-
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|3,900}}
|25
|1.508
|0
|14
|5.25
|16.58
|{{Money|262.02}}
|-
|-
| 4 || $R$ || $R$ || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,650}}
|50
|1.308
|0
|15.5
|6
|38.23
|{{Money|252.44}}
|}
|}
</div>
</div>
Line 184: Line 494:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|1.758
|1
|9
|4.5
|3.41
|{{Money|168.62}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|1.508
|1
|11
|4.5
|3.98
|{{Money|182.16}}
|-
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,225}}
|10
|1.508
|1
|11
|5.5
|6.63
|{{Money|184.77}}
|-
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,725}}
|15
|1.358
|0
|14
|5.5
|11.05
|{{Money|246.61}}
|-
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,725}}
|35
|1.008
|0
|16
|5.5
|34.72
|{{Money|251.3}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 254: Line 517:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 261: Line 524:
|Role = Offense
|Role = Offense
|Cost = {{Money|550}}
|Cost = {{Money|550}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.808
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.825
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Hidden = N/A<ref name="hidden">Through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.75 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.75 (Explosion Range)
Line 275: Line 538:
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Cost = {{Money|575}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.758
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
Line 294: Line 557:
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Throwing|Cost = {{Money|225}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.808 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.825 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 306: Line 569:
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,100}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Loch-n-Load|Cost = {{Money|2,100}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.008 > 1.708 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.025 > 1.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+12 Damage [[File:SplashDamage.png|20px|Damage]]
+12 Damage [[File:SplashDamage.png|20px|Damage]]
Line 316: Line 579:


Sell Price changes to {{Money|1,125}}}}
Sell Price changes to {{Money|1,125}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance{{sic}}|Cost = {{Money|6,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Expert's Ordnance|Cost = {{Money|6,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


1.708 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.725 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+25 Damage [[File:SplashDamage.png|20px|Damage]]
+25 Damage [[File:SplashDamage.png|20px|Damage]]
Line 328: Line 591:
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 340: Line 603:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.375 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 352: Line 615:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.358 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+20 Damage [[File:SplashDamage.png|20px|Damage]]
+20 Damage [[File:SplashDamage.png|20px|Damage]]
Line 360: Line 623:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 225; 500; 2100; 6500
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance
$FSE-PVP-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|6
|2.808
|1
|10
|4.75
|2.14
|{{Money|257.4}}
|-
|-
| 1 || $R$ || $R$ || 6 || 2 || 1 || 12 || 4.75 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|775}}
|6
|2.008
|1
|12
|4.75
|2.99
|{{Money|259.37}}
|-
|-
| 2 || $R$ || $R$ || 10 || 2 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,275}}
|10
|2.008
|1
|12
|5.25
|4.98
|{{Money|256.02}}
|-
|-
| 3 || $R$ || $R$ || 22 || 1.7 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|3,375}}
|22
|1.708
|0
|14
|5.25
|12.88
|{{Money|262.02}}
|-
|-
| 4 || $R$ || $R$ || 47 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,875}}
|47
|1.308
|0
|15.5
|6
|35.93
|{{Money|274.82}}
|}
|}
</div>
</div>
Line 429: Line 661:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|1.758
|1
|9
|4.5
|3.41
|{{Money|168.62}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|1.508
|1
|11
|4.5
|3.98
|{{Money|182.16}}
|-
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,225}}
|10
|1.508
|1
|11
|5.5
|6.63
|{{Money|184.77}}
|-
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,725}}
|15
|1.358
|0
|14
|5.5
|11.05
|{{Money|246.61}}
|-
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,725}}
|35
|1.008
|0
|16
|5.5
|34.72
|{{Money|251.3}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 496: Line 681:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2024 – Shock and Awe Update (28 January 2026)'''</div>
<div class="sectionheader">'''PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{PVPBaseStat
{{PVPBaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 506: Line 691:
|Role = Offense
|Role = Offense
|Cost = {{Money|575}}
|Cost = {{Money|575}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.608
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
Line 520: Line 705:
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|Stat1 = [[File:Cooldown Icon.png|20px|Aim Time]]1
|PVP Cost = {{Money|575}}
|PVP Cost = {{Money|575}}
|PVP Footprint = Average (1.5)
|PVP Footprint = 1.5
|PVP Sell Price = {{Money|191}}
|PVP Sell Price = {{Money|191}}
|PVP Placement Type = Ground
|PVP Placement Type = Ground
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]6
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.758
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.775
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Hidden = N/A<ref name="hidden"/>
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4.5 (Explosion Range)
Line 539: Line 724:
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.608 > 2.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 551: Line 736:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


2.258 > 1.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+8 Damage [[File:SplashDamage.png|20px|Damage]]
+8 Damage [[File:SplashDamage.png|20px|Damage]]
Line 563: Line 748:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+32 Damage [[File:SplashDamage.png|20px|Damage]]
+32 Damage [[File:SplashDamage.png|20px|Damage]]
Line 573: Line 758:
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
|{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 585: Line 770:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.358 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525> 1.3575 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 597: Line 782:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.358 > 1.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.375 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+20 Damage [[File:SplashDamage.png|20px|Damage]]
+20 Damage [[File:SplashDamage.png|20px|Damage]]
Line 605: Line 790:
}}
}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$PVP-COST$ = 575; 150; 500; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|2.608
|1
|9
|3.5
|2.3
|{{Money|250}}
|-
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|2.258
|1
|11
|3.5
|2.66
|{{Money|272.56}}
|-
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|10
|2.258
|1
|11
|4
|4.43
|{{Money|270.88}}
|-
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,850}}
|18
|1.758
|0
|14
|4
|10.24
|{{Money|278.32}}
|-
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,100}}
|50
|1.508
|0
|15
|4.5
|33.16
|{{Money|274.43}}
|}
|}
</div>
</div>
Line 674: Line 827:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|1.758
|1
|9
|4.5
|3.41
|{{Money|168.62}}
|-
|-
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|1.508
|1
|11
|4.5
|3.98
|{{Money|182.16}}
|-
|-
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,225}}
|10
|1.508
|1
|11
|5.5
|6.63
|{{Money|184.77}}
|-
|-
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,725}}
|15
|1.358
|0
|14
|5.5
|11.05
|{{Money|246.61}}
|-
|-
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,725}}
|35
|1.008
|0
|16
|5.5
|34.72
|{{Money|251.3}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 744: Line 850:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 751: Line 857:
|Role = Offense
|Role = Offense
|Cost = {{Money|575}}
|Cost = {{Money|575}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|191}}
|Sell Price = {{Money|191}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.608
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.625
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3.5 (Explosion Range)
Line 769: Line 875:
{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further{{sic}} Throwing|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.608 > 2.258 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.625 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 781: Line 887:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,650}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


2.258 > 1.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.275 > 1.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+8 Damage [[File:SplashDamage.png|20px|Damage]]
+8 Damage [[File:SplashDamage.png|20px|Damage]]
Line 793: Line 899:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,250}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


1.758 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.775 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+32 Damage [[File:SplashDamage.png|20px|Damage]]
+32 Damage [[File:SplashDamage.png|20px|Damage]]
Line 802: Line 908:
Sell Price changes to {{Money|3,033}}}}
Sell Price changes to {{Money|3,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 575; 150; 475; 1650; 6250
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|575}}
|6
|2.608
|1
|9
|3.5
|2.3
|{{Money|250}}
|-
|-
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|725}}
|6
|2.258
|1
|11
|3.5
|2.66
|{{Money|272.56}}
|-
|-
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,200}}
|10
|2.258
|1
|11
|4
|4.43
|{{Money|270.88}}
|-
|-
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,850}}
|18
|1.758
|0
|14
|4
|10.24
|{{Money|278.32}}
|-
|-
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|9,100}}
|50
|1.508
|0
|15
|4.5
|33.16
|{{Money|274.43}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 874: Line 948:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 880: Line 954:
|Category = Starter
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.758
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.775
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Hidden = {{Hidden|Hidden Detection}}Level 4<ref>At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.</ref>
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
Line 898: Line 972:
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|50}}|Image = [[File:Transparent.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


2.758 > 2.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.775 > 2.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 910: Line 984:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.508 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 922: Line 996:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+16 Damage [[File:SplashDamage.png|20px|Damage]]
+16 Damage [[File:SplashDamage.png|20px|Damage]]
Line 933: Line 1,007:
Sell Price changes to {{Money|2,800}}}}
Sell Price changes to {{Money|2,800}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 450; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|4
|2.758
|1
|9
|2.75
|1.45
|{{Money|275.86}}
|-
|-
| 1 || $R$ || $R$ || 4 || 2.5 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|4
|2.508
|1
|10
|2.75
|1.59
|{{Money|283.02}}
|-
|-
| 2 || $R$ || $R$ || 8 || 2.5 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|900}}
|8
|2.508
|1
|10
|3.25
|3.19
|{{Money|282.13}}
|-
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,400}}
|12
|1.508
|0
|12
|3.25
|7.96
|{{Money|301.51}}
|-
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,400}}
|28
|1.208
|0
|14
|4
|23.18
|{{Money|362.38}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,005: Line 1,047:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultDemomanIcon2.png|100px]]
|Image = [[File:DefaultDemomanIcon2.png|100px]]
Line 1,011: Line 1,053:
|Category = Starter
|Category = Starter
|Cost = {{Money|400}}
|Cost = {{Money|400}}
|Footprint = Average (1.5)
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage = [[File:SplashDamage.png|20px|Damage]]4
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]8<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.75 (Explosion Range)
Line 1,027: Line 1,069:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Further Throwing<sup>[sic]</sup>|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing|Cost = {{Money|100}}|Image = [[File:Transparent.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


3.008 > 2.658 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.0258 > 2.675 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,041: Line 1,083:
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,500}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.658 > 1.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.675 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
1 > 0 Aim Time [[File:Cooldown Icon.png|20px|Aim Time]]
Line 1,053: Line 1,095:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|6,000}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


1.508 > 1.208 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+16 Damage [[File:SplashDamage.png|20px|Damage]]
+16 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,062: Line 1,104:
Sell Price changes to {{Money|2,841}}}}
Sell Price changes to {{Money|2,841}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 50; 450; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref>
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]<ref name="Splash"/>
!Firerate
!Aim Time<ref name="Aim"/>
!Range
!Explosion Range
!DPS<ref name="DPS2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|400}}
|4
|3.008
|1
|8
|2.75
|1.32
|{{Money|303.03}}
|-
|-
| 1 || $R$ || $R$ || 4 || 2.65 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|500}}
|4
|2.658
|1
|10
|2.75
|1.5
|{{Money|333.33}}
|-
|-
| 2 || $R$ || $R$ || 8 || 2.65 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,025}}
|8
|2.658
|1
|10
|3.25
|3.01
|{{Money|340.53}}
|-
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,525}}
|12
|1.508
|0
|12
|3.25
|7.96
|{{Money|317.21}}
|-
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,525}}
|28
|1.208
|0
|14
|4
|23.18
|{{Money|367.77}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,134: Line 1,144:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
|Image = [[File:defaultdemomanicon.png|100px]]
Line 1,145: Line 1,155:
|Damage = [[File:SplashDamage.png|20px|Damage]]3
|Damage = [[File:SplashDamage.png|20px|Damage]]3
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.508
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
Line 1,156: Line 1,166:
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref>|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Further<sup>[sic]</sup> Throwing<ref>Because of a bug, on the 21st of March 2023 the upgrade name was changed from ''Stronger Throw'' to ''Further Throwing''. The upgrade icon was also removed.</ref>|Cost = {{Money|150}}|Image = [[File:Transparent.png|100px]]|Information = +3 Range [[File:Range Icon.png|20px|Range]]


2.508 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.525 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 1,183: Line 1,193:
Sell Price changes to {{Money|2,825}}}}
Sell Price changes to {{Money|2,825}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 150; 525; 1500; 6000
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps">DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|300}}
|3
|2.508
|7
|2.5
|1.2
|{{Money|250}}
|-
|-
| 1 || $R$ || $R$ || 3 || 2 || 10 || 2.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|450}}
|3
|2.008
|10
|2.5
|1.49
|{{Money|302.01}}
|-
|-
| 2 || $R$ || $R$ || 6 || 2 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|975}}
|6
|2.008
|10
|3.25
|2.99
|{{Money|326.09}}
|-
|-
| 3 || $R$ || $R$ || 12 || 1.5 || 10 || 3.25 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,475}}
|12
|1.508
|10
|3.25
|7.96
|{{Money|310.93}}
|-
|-
| 4 || $R$ || $R$ || 28 || 1.2 || 14 || 4 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|8,475}}
|28
|1.208
|14
|4
|23.18
|{{Money|365.62}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,249: Line 1,232:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:defaultdemomanicon.png|100px]]
|Image = [[File:defaultdemomanicon.png|100px]]
Line 1,259: Line 1,242:
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage = [[File:SplashDamage.png|20px|Damage]]2
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.025
|Hidden = N/A<ref name="hidden"/>
|Hidden = N/A<ref name="hidden"/>
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]1.5 (Explosion Range)
Line 1,278: Line 1,261:


Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.008 > 2.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Chinalake|Cost = {{Money|1,000}}|Image = [[File:Demoman Upgrade 2 New.png|100px]]|Information = 3.025 > 2.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,286: Line 1,269:
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = Collateral Damage|Cost = {{Money|3,500}}|Image = [[File:NewDemomanLevel3.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]


2.008 > 1.808 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.025 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+13 Damage [[File:SplashDamage.png|20px|Damage]]
+13 Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,295: Line 1,278:
Sell Price changes to {{Money|1,816}}}}
Sell Price changes to {{Money|1,816}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|3.008
|7
|1.5
|0.66
|{{Money|681.82}}
|-
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|3.008
|10
|1.5
|0.66
|{{Money|833.33}}
|-
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|3.008
|12
|1.5
|1.66
|{{Money|572.29}}
|-
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|7
|2.008
|12
|1.5
|3.49
|{{Money|558.74}}
|-
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|1.808
|14
|3
|11.06
|{{Money|492.77}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,361: Line 1,317:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultDemomanIcon.png|100px]]
|Image = [[File:DefaultDemomanIcon.png|100px]]
Line 1,406: Line 1,362:
Sell Price changes to {{Money|1,816}}}}
Sell Price changes to {{Money|1,816}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage
$FSE-UPGRADEICON$ = 0; 5523227714; 5523228733; 5523229364
$FNC-ROFBUG-2020$ = Firerate
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref>
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|3.03
|7
|1.5
|0.66
|{{Money|681.82}}
|-
|-
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|3.03
|10
|1.5
|0.66
|{{Money|833.33}}
|-
|-
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|3.03
|12
|1.5
|1.65
|{{Money|575.76}}
|-
|-
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|7
|2.03
|12
|1.5
|3.45
|{{Money|565.22}}
|-
|-
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|1.83
|14
|3
|10.93
|{{Money|498.63}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,472: Line 1,401:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
Line 1,527: Line 1,456:
Sell Price changes to {{Money|3,983}}}}
Sell Price changes to {{Money|3,983}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500; 6500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher
$FSE-UPGRADEICON$ = 5523227714; 5523228733; 5523229364; File:Demoman_Upgrade_4_New.png; File:Demoman_Upgrade_5_New.png
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|2.53
|9
|5
|0.79
|{{Money|569.63}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|2.53
|11
|5
|0.79
|{{Money|696.2}}
|-
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|2.53
|12
|5
|1.98
|{{Money|479.8}}
|-
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|10
|2.53
|13
|6
|3.95
|{{Money|493.67}}
|-
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|2.03
|14
|6
|9.85
|{{Money|553.3}}
|-
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,950}}
|32
|1.28
|15
|8
|25
|{{Money|478}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,602: Line 1,496:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
Line 1,657: Line 1,551:
Sell Price changes to {{Money|3,983}}}}
Sell Price changes to {{Money|3,983}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 450; 100; 400; 1000; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|450}}
|2
|2.55
|9
|5
|0.78
|{{Money|576.92}}
|-
|-
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|550}}
|2
|2.55
|11
|5
|0.78
|{{Money|705.13}}
|-
|-
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|950}}
|5
|2.55
|12
|5
|1.96
|{{Money|484.69}}
|-
|-
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|1,950}}
|10
|2.55
|13
|6
|3.92
|{{Money|497.45}}
|-
|-
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|5,450}}
|20
|2.05
|14
|6
|9.76
|{{Money|558.4}}
|-
|-
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,950}}
|32
|1.25
|15
|8
|24.62
|{{Money|485.38}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,732: Line 1,591:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
Line 1,787: Line 1,646:
Sell Price changes to {{Money|4,200}}}}
Sell Price changes to {{Money|4,200}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|2
|3.3
|9
|5
|0.61
|{{Money|901.64}}
|-
|-
| 1 || $R$ || $R$ || 2 || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|2
|3.3
|11
|5
|0.61
|{{Money|1,229.51}}
|-
|-
| 2 || $R$ || $R$ || 5 || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|5
|3.3
|12
|5
|1.51
|{{Money|1827.81}}
|-
|-
| 3 || $R$ || $R$ || 10 || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|10
|3.3
|13
|6
|3.03
|{{Money|858.09}}
|-
|-
| 4 || $R$ || $R$ || 20 || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|20
|2.3
|14
|6
|8.7
|{{Money|701.15}}
|-
|-
| 5 || $R$ || $R$ || 38 || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|38
|1.2
|15
|8
|31.67
|{{Money|397.85}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,862: Line 1,686:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:Demoman.png|100px]]
|Image = [[File:Demoman.png|100px]]
Line 1,917: Line 1,741:
Sell Price changes to {{Money|4,200}}}}
Sell Price changes to {{Money|4,200}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = Direct Damage
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2">DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|2
|2
|3.3
|9
|5
|1.21
|{{Money|454.55}}
|-
|-
| 1 || $R$ || $R$ || 2 || $SDMG$ || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|2
|2
|3.3
|11
|5
|1.21
|{{Money|619.83}}
|-
|-
| 2 || $R$ || $R$ || 5 || $SDMG$ || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|5
|5
|3.3
|12
|5
|3.03
|{{Money|412.54}}
|-
|-
| 3 || $R$ || $R$ || 10 || $SDMG$ || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|10
|10
|3.3
|13
|6
|6.06
|{{Money|429.04}}
|-
|-
| 4 || $R$ || $R$ || 20 || $SDMG$ || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|20
|20
|2.3
|14
|6
|17.39
|{{Money|350.78}}
|-
|-
| 5 || $R$ || $R$ || 38 || $SDMG$ || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|38
|38
|1.3
|15
|8
|63.33
|{{Money|198.96}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,999: Line 1,782:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
|Image = [[File:DemomanIcon.png|100px]]
Line 2,062: Line 1,845:
Sell Price changes to {{Money|3,150}}}}
Sell Price changes to {{Money|3,150}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|7
|3
|3.3
|10
|5
|3.03
|{{Money|412.54}}
|-
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|12
|6
|3.3
|11
|6
|5.45
|{{Money|477.06}}
|-
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|22
|11
|2.3
|12
|6
|14.35
|{{Money|425.09}}
|-
|-
| 5 || $R$ || $R$ || 40 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|40
|20
|1.2
|14
|8
|50
|{{Money|252}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,144: Line 1,886:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
|Image = [[File:DemomanIcon.png|100px]]
Line 2,207: Line 1,949:
Sell Price changes to {{Money|3,150}}}}
Sell Price changes to {{Money|3,150}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 6500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
|-
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|7
|3
|3.3
|10
|5
|3.03
|{{Money|412.54}}
|-
|-
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|12
|6
|3.3
|11
|6
|5.45
|{{Money|477.06}}
|-
|-
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|22
|11
|2.3
|12
|6
|14.35
|{{Money|425.09}}
|-
|-
| 5 || $R$ || $R$ || 47 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|12,600}}
|47
|23
|1.2
|14
|8
|57.6
|{{Money|218.75}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 2,289: Line 1,990:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DemomanIcon.png|100px]]
|Image = [[File:DemomanIcon.png|100px]]
Line 2,349: Line 2,050:
Sell Price changes to {{Money|2,775}}}}
Sell Price changes to {{Money|2,775}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<var>
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$DPS$ = (Direct Damage + Splash Damage) / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 550; 200; 500; 1350; 3500; 5000
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Common1Image.png; File:Demoman2.png; File:Demoman3.png; File:Demoman4.png; File:Demoman5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
!Level
!Total Price
!Direct Damage
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!DPS<ref name="dps2"/>
!Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}}
|0
|{{Money|550}}
|4
|2
|3.3
|7
|5
|1.81
|{{Money|303.87}}
|-
|-
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}}
|1
|{{Money|750}}
|4
|2
|3.3
|9
|5
|1.81
|{{Money|414.36}}
|-
|-
| 2 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|2
|{{Money|1,250}}
|4
|2
|3.3
|10
|5
|1.81
|{{Money|690.61}}
|-
|-
| 3 || $R$ || $R$ || 6 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}}
|3
|{{Money|2,600}}
|6
|3
|3.3
|11
|6
|2.72
|{{Money|955.88}}
|-
|-
| 4 || $R$ || $R$ || 10 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}}
|4
|{{Money|6,100}}
|10
|5
|2.3
|12
|6
|6.52
|{{Money|935.58}}
|-
|-
| 5 || $R$ || $R$ || 20 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}}
|5
|{{Money|11,100}}
|20
|10
|1.2
|14
|8
|25
|{{Money|444}}
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:37, 18 August 2026


This is the history subpage for the Demoman/History. It contains every revision of the tower's statistics.

Kingpin Update (17 July 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Hardcore Rework Update (5 June 2026) – Kingpin Update (17 July 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug

19 July 2024 – PVP Update (23 July 2025)

Base Statistics

[edit]
Demoman/History
Cost: Error creating thumbnail: File missing 200[7] • Starter • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Chinalake

+3 Range Range

2.275 > 1.775 Firerate Error creating thumbnail: File missing

+8 Damage Damage

1 > 0 Aim Time Error creating thumbnail: File missing

+Faster Projectile


Sell Price changes to Error creating thumbnail: File missing$950

Collateral Damage

Statistics

[edit]

Unwavering Tides Update (5 August 2023) – 19 July 2024

Base Statistics

[edit]
Demoman/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage4
Damage Method
Splash
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Chinalake

+2 Range Range

2.525 > 1.525 Firerate Error creating thumbnail: File missing

1 > 0 Aim Time Error creating thumbnail: File missing

+4 Damage Damage

+Faster Projectile


Sell Price changes to Error creating thumbnail: File missing$800

Collateral Damage

Statistics

[edit]

5 May 2023 – Unwavering Tides Update (5 August 2023)

Base Statistics

[edit]
Demoman/History
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage4
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Chinalake

+2 Range Range

2.675 > 1.525 Firerate Error creating thumbnail: File missing

1 > 0 Aim Time Error creating thumbnail: File missing

+4 Damage Damage

+Faster Projectile


Sell Price changes to Error creating thumbnail: File missing$841

Collateral Damage

Statistics

[edit]

Violent Night Update (21 December 2022) – 5 May 2023

Base Statistics

[edit]
Demoman/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage3
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing[11]
Collateral Damage

Statistics

[edit]

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Steil Grenade
Collateral Damage

Statistics

[edit]

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Further[sic] Throwing
Steil Grenade
Collateral Damage

Statistics

[edit]

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Hidden Detection
N/A[8]
Placement Limit
N/A
Flying Detection
N/A[9]

Upgrades

[edit]
Explosive Vest
Improved Grenades
Stronger Launcher

Statistics

[edit]

4 March 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]
Explosive Vest
Improved Grenades

Statistics

[edit]

24 December 2019 – 4 March 2020

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]
Explosive Vest
Improved Grenades

Statistics

[edit]

MEGA Update (13 October 2019) – 24 December 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]
Explosive Vest
Improved Grenades

Statistics

[edit]

22 July 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Error creating thumbnail: File missing

Sell Price changes to Error creating thumbnail: File missing$312

N/A

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$650

N/A

+1 Range Range

3.3 > 2.3 Firerate Error creating thumbnail: File missing

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$1,525

N/A

+2 Range Range

2.3 > 1.2 Firerate Error creating thumbnail: File missing

+18 Direct Damage Damage

+9 Splash Damage Damage

6 > 8 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$3,150

Statistics

[edit]

14 July 2019 – 22 July 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]

+1 Range Range

+3 Direct Damage Damage

+1 Splash Damage Damage

+Hidden Detection Error creating thumbnail: File missing

Sell Price changes to Error creating thumbnail: File missing$312

N/A

+1 Range Range

+5 Direct Damage Damage

+3 Splash Damage Damage

5 > 6 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$650

+1 Range Range

3.3 > 2.3 Firerate Error creating thumbnail: File missing

+10 Direct Damage Damage

+5 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$1,525

N/A

+2 Range Range

2.3 > 1.2 Firerate Error creating thumbnail: File missing

+25 Direct Damage Damage

+12 Splash Damage Damage

6 > 8 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$3,150

Statistics

[edit]

14 June 2019 – 14 July 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Placement Limit
N/A

Upgrades

[edit]
N/A

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage

5 > 6 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$650

N/A

+1 Range Range

3.3 > 2.3 Firerate Error creating thumbnail: File missing

+4 Direct Damage Damage

+2 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$1,525

N/A

+2 Range Range

2.3 > 1.2 Firerate Error creating thumbnail: File missing

+10 Direct Damage Damage

+5 Splash Damage Damage

6 > 8 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$2,775

Statistics

[edit]

Notes

[edit]
  1. 1.0 1.1 1.2 1.3 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 DPS does not consider projectile travel time. Cite error: Invalid <ref> tag; name "dps" defined multiple times with different content
  3. 3.0 3.1 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 DPS does not consider projectile travel time.
    DPS assumes that only one enemy is hit and it receives full splash damage.
  7. Prior to the 25th of September 2024, it had a cost of Error creating thumbnail: File missing 250.
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Cite error: Invalid <ref> tag; no text was provided for refs named hidden
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Cite error: Invalid <ref> tag; no text was provided for refs named fly
  10. At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
  11. Because of a bug, on the 21st of March 2023 the upgrade name was changed from Stronger Throw to Further Throwing. The upgrade icon was also removed.
  12. 12.0 12.1 12.2 12.3 DPS assumes that only one enemy is hit and it receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate
  13. Prior to the 16th of June 2019, it had a cost of Error creating thumbnail: File missing 1,500.


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