Demoman/History: Difference between revisions
imported>Mentin123 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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| (2 intermediate revisions by one other user not shown) | |||
| Line 118: | Line 118: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 700; 250; 950; 2500; 6000 |
||
$ |
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
||
$FSE-DETECTION$ = 2; 0; |
$FSE-DETECTION$ = 2; 0; |
||
$FSE-PVP-DETECTION$ = ; 0; |
$FSE-PVP-DETECTION$ = ; 0; |
||
| Line 128: | Line 128: | ||
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
$FSE-UPGRADEICON$ = 5523227714; 5523227714; 5523228733; 5523229364 |
||
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
$FSE-PVP-UPGRADEICON$ = ; 5523227714; 5523228733; 5523229364 |
||
$SREF$ = <ref name=splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
|||
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
$AREF$ = <ref name=aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
||
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 137: | Line 136: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.6 || 1 || 10 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 8 || 1.9 || 1 || 12 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 18 || 1.9 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
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| Line 153: | Line 152: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 287: | Line 286: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 700; 250; 950; 2500; 6000 |
||
$ |
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
||
$FSE-DETECTION$ = 2; 0; |
$FSE-DETECTION$ = 2; 0; |
||
$FSE-PVP-DETECTION$ = ; 0; |
$FSE-PVP-DETECTION$ = ; 0; |
||
| Line 301: | Line 300: | ||
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
$DREF$ = <ref name=dps>DPS does not consider projectile travel time.</ref> |
||
DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 306: | Line 306: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 8 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 15 || 1.75 || 1 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 30 || 1.5 || 0 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 50 || 1.2 || 0 || 16 || 6 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 322: | Line 322: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 34 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 459: | Line 459: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 550; 225; 800; 2325; 5750 |
||
$ |
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
||
$FSE-DETECTION$ = 3; 0; |
$FSE-DETECTION$ = 3; 0; |
||
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
||
| Line 472: | Line 472: | ||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 477: | Line 478: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.4 || 1 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 1.75 || 1 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 12 || 1.75 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 25 || 1.5 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 50 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 493: | Line 494: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 626: | Line 627: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 550; 225; 500; 2100; 6500 |
||
$ |
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
||
$FSE-DETECTION$ = ; 0; |
$FSE-DETECTION$ = ; 0; |
||
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
$FSE-UPGRADE$ = Faster Throwing; Ullapool Caber; Loch-n-Load; Expert's Ordnance |
||
| Line 638: | Line 639: | ||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 643: | Line 645: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.8 || 1 || 10 || 4.75 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 2 || 1 || 12 || 4.75 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || 2 || 1 || 12 || 5.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 22 || 1.7 || 0 || 14 || 5.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 47 || 1.3 || 0 || 15.5 || 6 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 659: | Line 661: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 792: | Line 794: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 575; 150; 475; 1650; 6250 |
||
$ |
$PVP-COST$ = 575; 150; 500; 1500; 6000 |
||
$FSE-DETECTION$ = ; 0; |
$FSE-DETECTION$ = ; 0; |
||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
||
| Line 803: | Line 805: | ||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 808: | Line 811: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 824: | Line 827: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 1.75 || 1 || 9 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 1.5 || 1 || 11 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || 1.5 || 1 || 11 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 1.35 || 0 || 14 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 35 || 1 || 0 || 16 || 5.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 909: | Line 912: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 575; 150; 475; 1650; 6250 |
||
$FSE-DETECTION$ = ; 0; |
$FSE-DETECTION$ = ; 0; |
||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
||
| Line 919: | Line 922: | ||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 2.6 || 1 || 9 || 3.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 6 || 2.25 || 1 || 11 || 3.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 10 || 2.25 || 1 || 11 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 18 || 1.75 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 50 || 1.5 || 0 || 15 || 4.5 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,007: | Line 1,011: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 400; 50; 450; 1500; 6000 |
||
$FSE-DETECTION$ = ; 0; |
$FSE-DETECTION$ = ; 0; |
||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
||
| Line 1,017: | Line 1,021: | ||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 2.75 || 1 || 9 || 2.75 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || 2.5 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 8 || 2.5 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,103: | Line 1,108: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 400; 50; 450; 1500; 6000 |
||
$FSE-DETECTION$ = ; 0; |
$FSE-DETECTION$ = ; 0; |
||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
||
| Line 1,113: | Line 1,118: | ||
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
$AREF$ = <ref name=Aim>Aim Time happens before the '''Demoman''' throws a grenade. This does not affect its firerate.</ref> |
||
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=DPS2>DPS does not consider projectile travel time.<br/>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Aim Time$AREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || 3 || 1 || 8 || 2.75 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || 2.65 || 1 || 10 || 2.75 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 8 || 2.65 || 1 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 12 || 1.5 || 0 || 12 || 3.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 28 || 1.2 || 0 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,191: | Line 1,197: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 300; 150; 525; 1500; 6000 |
||
$FSE-DETECTION$ = ; 0; |
$FSE-DETECTION$ = ; 0; |
||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
||
| Line 1,200: | Line 1,206: | ||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 3 || 2.5 || 7 || 2.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 3 || 2 || 10 || 2.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 6 || 2 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 12 || 1.5 || 10 || 3.25 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 28 || 1.2 || 14 || 4 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,275: | Line 1,282: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 450; 100; 400; 1000; 3500 |
||
$FSE-DETECTION$ = ; 0; |
$FSE-DETECTION$ = ; 0; |
||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
||
| Line 1,284: | Line 1,291: | ||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,358: | Line 1,366: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 450; 100; 400; 1000; 3500 |
||
$FSE-DETECTION$ = ; 0; |
$FSE-DETECTION$ = ; 0; |
||
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
$FSE-UPGRADE$ = Further Throwing; Steil Grenade; Chinalake; Collateral Damage |
||
| Line 1,367: | Line 1,375: | ||
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name=Splash>Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.</ref> |
||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage$SREF$ !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3 || 7 || 1.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 3 || 10 || 1.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 3 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 7 || 2 || 12 || 1.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 20 || 1.8 || 14 || 3 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,451: | Line 1,460: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 450; 100; 400; 1000; 3500; 6500 |
||
$FSE-DETECTION$ = ; 0; |
$FSE-DETECTION$ = ; 0; |
||
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher |
$FSE-UPGRADE$ = Steil Grenade; Chinalake; Explosive Vest; Improved Grenades; Stronger Launcher |
||
| Line 1,459: | Line 1,468: | ||
$FNC-ROFBUG-2020$ = Firerate |
$FNC-ROFBUG-2020$ = Firerate |
||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,545: | Line 1,555: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 450; 100; 400; 1000; 3500; 6500 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
||
| Line 1,553: | Line 1,563: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 2.5 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 2.5 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 2.5 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 10 || 2.5 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 20 || 2 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 32 || 1.2 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,639: | Line 1,650: | ||
<var> |
<var> |
||
$DPS$ = Splash Damage / Firerate |
$DPS$ = Splash Damage / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
||
| Line 1,647: | Line 1,658: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
$DREF$ = <ref name=dps>DPS assumes that only one enemy is hit and it receives full splash damage.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 10 || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 20 || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 38 || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,734: | Line 1,746: | ||
$SDMG$ = Direct Damage |
$SDMG$ = Direct Damage |
||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
$FSE-UPGRADE$ = Gloves; Epic Shades; Explosive Vest; Improved Grenades; Dual Wield |
||
| Line 1,742: | Line 1,754: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 2 || $SDMG$ || 3.25 || 11 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || $SDMG$ || 3.25 || 12 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 10 || $SDMG$ || 3.25 || 13 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 20 || $SDMG$ || 2.25 || 14 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 38 || $SDMG$ || 1.15 || 15 || 8 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,837: | Line 1,850: | ||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 1,845: | Line 1,858: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 40 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,940: | Line 1,954: | ||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 550; 200; 500; 1350; 3500; 6500 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 1,948: | Line 1,962: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 7 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 12 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 22 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 47 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 2,040: | Line 2,055: | ||
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}} |
||
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
$DPS$ = (Direct Damage + Splash Damage) / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 550; 200; 500; 1350; 3500; 5000 |
||
$FSE-DETECTION$ = 2; ; |
$FSE-DETECTION$ = 2; ; |
||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
| Line 2,048: | Line 2,063: | ||
$FNC-ROFBUG-2019$ = Firerate |
$FNC-ROFBUG-2019$ = Firerate |
||
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
$DREF$ = <ref name=dps3>DPS assumes that only one enemy is hit and it receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! Direct Damage !! Splash Damage !! Firerate !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 3.25 || 7 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 9 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 4 || $SDMG$ || 3.25 || 10 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 6 || $SDMG$ || 3.25 || 11 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 10 || $SDMG$ || 2.25 || 12 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 20 || $SDMG$ || 1.15 || 14 || 8 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
Latest revision as of 21:37, 18 August 2026
This is the history subpage for the Demoman/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]| Level | Cost | Total Cost | Splash Damage | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$700 | Error creating thumbnail: File missing$700 | 8 | 2.6 | 1 | 10 | 4.5 | 3.08 | Error creating thumbnail: File missing$227.27 |
| 1 | Error creating thumbnail: File missing$250 | Error creating thumbnail: File missing$950 | 8 | 1.9 | 1 | 12 | 4.5 | 4.21 | Error creating thumbnail: File missing$225.65 |
| 2 | Error creating thumbnail: File missing$950 | Error creating thumbnail: File missing$1,900 | 18 | 1.9 | 1 | 12 | 5 | 9.47 | Error creating thumbnail: File missing$200.63 |
| 3 | Error creating thumbnail: File missing$2,500 | Error creating thumbnail: File missing$4,400 | 25 | 1.5 | 0 | 14 | 5.5 | 16.67 | Error creating thumbnail: File missing$263.95 |
| 4 | Error creating thumbnail: File missing$6,000 | Error creating thumbnail: File missing$10,400 | 35 | 1 | 0 | 16 | 5.5 | 35 | Error creating thumbnail: File missing$297.14 |
| Level | Cost | Total Cost | Splash Damage$SREF$ | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$575 | Error creating thumbnail: File missing$575 | 6 | 1.75 | 1 | 9 | 4.5 | 3.43 | Error creating thumbnail: File missing$167.64 |
| 1 | Error creating thumbnail: File missing$150 | Error creating thumbnail: File missing$725 | 6 | 1.5 | 1 | 11 | 4.5 | 4 | Error creating thumbnail: File missing$181.25 |
| 2 | Error creating thumbnail: File missing$500 | Error creating thumbnail: File missing$1,225 | 10 | 1.5 | 1 | 11 | 5.5 | 6.67 | Error creating thumbnail: File missing$183.66 |
| 3 | Error creating thumbnail: File missing$1,500 | Error creating thumbnail: File missing$2,725 | 15 | 1.35 | 0 | 14 | 5.5 | 11.11 | Error creating thumbnail: File missing$245.27 |
| 4 | Error creating thumbnail: File missing$6,000 | Error creating thumbnail: File missing$8,725 | 34 | 1 | 0 | 16 | 5.5 | 34 | Error creating thumbnail: File missing$256.62 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]| Level | Cost | Total Cost | Splash Damage[3] | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$700 | Error creating thumbnail: File missing$700 | 8 | 2.4 | 1 | 10 | 5 | 3.33 | Error creating thumbnail: File missing$210.21 |
| 1 | Error creating thumbnail: File missing$250 | Error creating thumbnail: File missing$950 | 8 | 1.75 | 1 | 12 | 5 | 4.57 | Error creating thumbnail: File missing$207.88 |
| 2 | Error creating thumbnail: File missing$950 | Error creating thumbnail: File missing$1,900 | 15 | 1.75 | 1 | 12 | 6 | 8.57 | Error creating thumbnail: File missing$221.7 |
| 3 | Error creating thumbnail: File missing$2,500 | Error creating thumbnail: File missing$4,400 | 30 | 1.5 | 0 | 14 | 6 | 20 | Error creating thumbnail: File missing$220 |
| 4 | Error creating thumbnail: File missing$6,000 | Error creating thumbnail: File missing$10,400 | 50 | 1.2 | 0 | 16 | 6 | 41.67 | Error creating thumbnail: File missing$249.58 |
| Level | Cost | Total Cost | Splash Damage[3] | Firerate | Aim Time[1] | Range | Explosion Range | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 0 | Error creating thumbnail: File missing$575 | Error creating thumbnail: File missing$575 | 6 | 1.75 | 1 | 9 | 4.5 | 3.43 | Error creating thumbnail: File missing$167.64 |
| 1 | Error creating thumbnail: File missing$150 | Error creating thumbnail: File missing$725 | 6 | 1.5 | 1 | 11 | 4.5 | 4 | Error creating thumbnail: File missing$181.25 |
| 2 | Error creating thumbnail: File missing$500 | Error creating thumbnail: File missing$1,225 | 10 | 1.5 | 1 | 11 | 5.5 | 6.67 | Error creating thumbnail: File missing$183.66 |
| 3 | Error creating thumbnail: File missing$1,500 | Error creating thumbnail: File missing$2,725 | 15 | 1.35 | 0 | 14 | 5.5 | 11.11 | Error creating thumbnail: File missing$245.27 |
| 4 | Error creating thumbnail: File missing$6,000 | Error creating thumbnail: File missing$8,725 | 34 | 1 | 0 | 16 | 5.5 | 34 | Error creating thumbnail: File missing$256.62 |
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$191
Ground
Damage6
Splash
Error creating thumbnail: File missing2.625
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+2 Range Range
2.625 > 2.275 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$241
+4 Damage Damage
3.5 > 4 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$400
+3 Range Range
2.275 > 1.775 Firerate Error creating thumbnail: File missing
+8 Damage Damage
1 > 0 Aim Time Error creating thumbnail: File missing
+Faster Projectile
Sell Price changes to Error creating thumbnail: File missing$950
+1 Range Range
1.775 > 1.525 Firerate Error creating thumbnail: File missing
+32 Damage Damage
4 > 4.5 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,033
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Damage4
Splash
Error creating thumbnail: File missing2.775
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+1 Range Range
2.775 > 2.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$150
+4 Damage Damage
2.75 > 3.25 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$300
+2 Range Range
2.525 > 1.525 Firerate Error creating thumbnail: File missing
1 > 0 Aim Time Error creating thumbnail: File missing
+4 Damage Damage
+Faster Projectile
Sell Price changes to Error creating thumbnail: File missing$800
+2 Range Range
1.525 > 1.225 Firerate Error creating thumbnail: File missing
+16 Damage Damage
3.25 > 4 Explosion Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,800
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Damage4
Splash
Error creating thumbnail: File missing3.025
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+2 Range Range
3.0258 > 2.675 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$166
+4 Damage Damage
2.75 > 3.25 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$341
+2 Range Range
2.675 > 1.525 Firerate Error creating thumbnail: File missing
1 > 0 Aim Time Error creating thumbnail: File missing
+4 Damage Damage
+Faster Projectile
Sell Price changes to Error creating thumbnail: File missing$841
+2 Range Range
1.525 > 1.225 Firerate Error creating thumbnail: File missing
+16 Damage Damage
3.25 > 4 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,841
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$100
Ground
Damage3
Splash
Error creating thumbnail: File missing2.525
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+3 Range Range
2.525 > 2.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$150
+3 Damage Damage
2.5 > 3.25 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$325
2.008 > 1.508 Firerate Error creating thumbnail: File missing
+6 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$825
+4 Range Range
1.508 > 1.208 Firerate Error creating thumbnail: File missing
+16 Damage Damage
3.25 > 4 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,825
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$150
Ground
Damage2
Splash
Error creating thumbnail: File missing3.025
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+3 Range Range
Sell Price changes to Error creating thumbnail: File missing$183
3.025 > 2.025 Firerate Error creating thumbnail: File missing
+2 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$650
+2 Range Range
2.025 > 1.825 Firerate Error creating thumbnail: File missing
+13 Damage Damage
1.5 > 3 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,816
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$150
Ground
Damage2
Splash
Error creating thumbnail: File missing3.03
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+3 Range Range
Sell Price changes to Error creating thumbnail: File missing$183
3.03 > 2.03 Firerate Error creating thumbnail: File missing
+2 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$650
+2 Range Range
2.03 > 1.83 Firerate Error creating thumbnail: File missing
+13 Damage Damage
1.5 > 3 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,816
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$150
Ground
Damage2
Splash
Error creating thumbnail: File missing2.53
N/A[8]
Error creating thumbnail: File missingLevel 0+
N/A
N/A[9]
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$183
+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$650
+1 Range Range
2.53 > 2.03 Firerate Error creating thumbnail: File missing
+10 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,816
+1 Range Range
2.03 > 1.28 Firerate Error creating thumbnail: File missing
+12 Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,983
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$150
Ground
Damage2
Splash
Error creating thumbnail: File missing2.55
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$183
+1 Range Range
+3 Damage Damage
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$316
+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$650
+1 Range Range
2.55 > 2.05 Firerate Error creating thumbnail: File missing
+10 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,816
+1 Range Range
2.05 > 1.3 Firerate Error creating thumbnail: File missing
+12 Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,983
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$183
Ground
Damage2
Splash
Error creating thumbnail: File missing3.3
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$250
+1 Range Range
+3 Damage Damage
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$416
+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+1 Range Range
3.3 > 2.3 Firerate Error creating thumbnail: File missing
+10 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$2,033
+1 Range Range
2.3 > 1.2 Firerate Error creating thumbnail: File missing
+18 Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,200
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$183
Ground
Damage2
Splash
Error creating thumbnail: File missing3.3
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$250
+1 Range Range
+3 Damage Damage
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$416
+1 Range Range
+5 Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+1 Range Range
3.3 > 2.3 Firerate Error creating thumbnail: File missing
+10 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$2,033
+1 Range Range
2.3 > 1.2 Firerate Error creating thumbnail: File missing
+18 Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,200
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$137
Ground
Splash
Error creating thumbnail: File missing3.3
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$187
+1 Range Range
+3 Direct Damage Damage
+1 Splash Damage Damage
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$312
+1 Range Range
+5 Direct Damage Damage
+3 Splash Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$650
+1 Range Range
3.3 > 2.3 Firerate Error creating thumbnail: File missing
+10 Direct Damage Damage
+5 Splash Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,525
+2 Range Range
2.3 > 1.2 Firerate Error creating thumbnail: File missing
+18 Direct Damage Damage
+9 Splash Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,150
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$137
Ground
Splash
Error creating thumbnail: File missing3.3
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$187
+1 Range Range
+3 Direct Damage Damage
+1 Splash Damage Damage
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$312
+1 Range Range
+5 Direct Damage Damage
+3 Splash Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$650
+1 Range Range
3.3 > 2.3 Firerate Error creating thumbnail: File missing
+10 Direct Damage Damage
+5 Splash Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,525
+2 Range Range
2.3 > 1.2 Firerate Error creating thumbnail: File missing
+25 Direct Damage Damage
+12 Splash Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,150
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$137
Ground
Splash
Error creating thumbnail: File missing3.3
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$187
+1 Range Range
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$312
+1 Range Range
+2 Direct Damage Damage
+1 Splash Damage Damage
5 > 6 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$650
+1 Range Range
3.3 > 2.3 Firerate Error creating thumbnail: File missing
+4 Direct Damage Damage
+2 Splash Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,525
+2 Range Range
2.3 > 1.2 Firerate Error creating thumbnail: File missing
+10 Direct Damage Damage
+5 Splash Damage Damage
6 > 8 Explosion Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,775
Statistics
[edit]Notes
[edit]- ↑ 1.0 1.1 1.2 1.3 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 DPS does not consider projectile travel time. Cite error: Invalid
<ref>tag; name "dps" defined multiple times with different content - ↑ 3.0 3.1 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Damage dealt in the inner explosion sphere. Splash damage is decreased linearly from the edge of the inner explosion sphere to the edge of the outer explosion sphere, if the enemy is in the outer explosion sphere.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Aim Time happens before the Demoman throws a grenade. This does not affect its firerate.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 DPS does not consider projectile travel time.
DPS assumes that only one enemy is hit and it receives full splash damage. - ↑ Prior to the 25th of September 2024, it had a cost of Error creating thumbnail: File missing 250.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Cite error: Invalid
<ref>tag; no text was provided for refs namedfly - ↑ At Level 0-3, through splash damage, hidden enemies may be hit indirectly if another detectable enemy is nearby, but this tower can never directly target hidden enemies.
- ↑ Because of a bug, on the 21st of March 2023 the upgrade name was changed from Stronger Throw to Further Throwing. The upgrade icon was also removed.
- ↑ 12.0 12.1 12.2 12.3 DPS assumes that only one enemy is hit and it receives full splash damage.
DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate - ↑ Prior to the 16th of June 2019, it had a cost of Error creating thumbnail: File missing 1,500.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |