Mortar/History: Difference between revisions
imported>Mentin123 m Changing Base Stats to Base Statistics for consistency (automatic) |
imported>Supra-bamb I’m not sure if i correctly typed how it’s supposed to be, but at least the cost efficiency is correct |
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| (3 intermediate revisions by 2 users not shown) | |||
| Line 131: | Line 131: | ||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / ($DPS$ + $CDPS$) |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1000; 500; 2250; 4250; 13500; 30000 |
||
$ |
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 143: | Line 143: | ||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 148: | Line 149: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
|0 || {{Money|$TP$}} || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 166: | Line 167: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 316: | Line 317: | ||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / ($DPS$ + $CDPS$) |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1000; 500; 2250; 4250; 19000; 35500 |
||
$ |
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 332: | Line 334: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
|0 || {{Money|$TP$}} || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 350: | Line 352: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 500: | Line 502: | ||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / ($DPS$ + $CDPS$) |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1000; 500; 2250; 4250; 19000; 35500 |
||
$ |
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 512: | Line 514: | ||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 517: | Line 520: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
|0 || {{Money|$TP$}} || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 535: | Line 538: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 685: | Line 688: | ||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / ($DPS$ + $CDPS$) |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 900; 325; 1400; 3250; 12000; 25000 |
||
$ |
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 697: | Line 700: | ||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 702: | Line 706: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 720: | Line 724: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 874: | Line 878: | ||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / ($DPS$ + $CDPS$) |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 900; 325; 1400; 3250; 12000; 25000 |
||
$ |
$PVP-COST$ = 1000; 400; 1400; 3000; 10000; 20000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 886: | Line 890: | ||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="mobile-tabber"><tabber> |
<div class="mobile-tabber"><tabber> |
||
| Line 891: | Line 896: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 909: | Line 914: | ||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 3.75 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 3.75 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 15 || N/A || N/A || 3.25 || 22 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 28 || N/A || N/A || 3.25 || 25 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 60 || N/A || N/A || 3 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 32 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 35 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,001: | Line 1,006: | ||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / ($DPS$ + $CDPS$) |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 900; 325; 1400; 3250; 12000; 25000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,012: | Line 1,017: | ||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,106: | Line 1,112: | ||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / ($DPS$ + $CDPS$) |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 900; 325; 1400; 3250; 12000; 25000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,117: | Line 1,123: | ||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 60 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 120 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 200 || 50 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,210: | Line 1,217: | ||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / ($DPS$ + $CDPS$) |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 900; 325; 1400; 3500; 10000; 22500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,221: | Line 1,228: | ||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 120 || 40 || 4 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 200 || 75 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,322: | Line 1,330: | ||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
$CDPS$ = Cluster Damage * Cluster Count / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / ($DPS$ + $CDPS$) |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1000; 600; 1300; 3200; 8500; 20000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
| Line 1,333: | Line 1,341: | ||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$ |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 5 || 22 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 5 || 22 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || N/A || N/A || 4.5 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 24 || N/A || N/A || 4 || 24 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 55 || N/A || N/A || 4 || 28 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 125 || 40 || 3 || 3.5 || 30 || 6.5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 250 || 50 || 3 || 3.5 || 35 || 8 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,423: | Line 1,432: | ||
<var> |
<var> |
||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1000; 600; 1300; 3200; 8500; 21500 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 12 || 5 || 22 || 5 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 5 || 22 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 12 || 4.5 || 24 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 24 || 4 || 24 || 6.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 55 || 4 || 28 || 6.5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 125 || 3.5 || 30 || 7 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 250 || 3.5 || 35 || 8 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,523: | Line 1,533: | ||
<var> |
<var> |
||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 1000; 600; 1300; 3200; 9500; 23000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 10 || 5 || 22 || 8 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 22 || 8 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 10 || 4.5 || 24 || 8 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 20 || 4 || 24 || 12 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 50 || 4 || 28 || 14 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 100 || 3.5 || 30 || 14 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 175 || 3.5 || 35 || 20 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,612: | Line 1,623: | ||
<var> |
<var> |
||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 400; 250; 400; 3000; 7200; 12000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,701: | Line 1,713: | ||
<var> |
<var> |
||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 400; 250; 400; 3000; 7200; 12000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC- |
$FNC-ROFBUG-2020$ = Firerate |
||
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref> |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,788: | Line 1,801: | ||
<var> |
<var> |
||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 400; 250; 400; 3000; 7200; 12000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC- |
$FNC-ROFBUG-2020$ = Firerate |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,875: | Line 1,889: | ||
<var> |
<var> |
||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 400; 250; 400; 3000; 7200; 12000 |
||
$ |
$FSE-DETECTION$ = ; 0; 0 |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC- |
$FNC-ROFBUG-2020$ = Firerate |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 5 || 5 || 27 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 5 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 15 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 25 || 4.5 || 27 || 6 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 60 || 3 || 29 || 6 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
| Line 1,965: | Line 1,980: | ||
<var> |
<var> |
||
$DPS$ = [[Splash Damage]] / Firerate |
$DPS$ = [[Splash Damage]] / Firerate |
||
$CE$ = Total |
$CE$ = Total Cost / DPS |
||
$TP$ = $FNC- |
$TP$ = $FNC-TOTAL-COST$ |
||
$ |
$COST$ = 400; 500; 1000; 3000; 7200; 13000 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Safety Gear; BIGGER CANNON; BETTER BOMBS; NUCLEAR CANNON |
||
$ |
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579 |
||
$FNC- |
$FNC-ROFBUG-2019$ = Firerate |
||
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref> |
||
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref> |
||
$R$ = $FNC-RECURSION$ |
|||
</var> |
</var> |
||
<div class="overflow-box"> |
<div class="overflow-box"> |
||
{| class="wikitable stats-table" |
{| class="wikitable stats-table" |
||
! Level !! Total |
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency |
||
|- |
|- |
||
| 0 || {{Money|$TP$}} || 6 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}} |
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 1 || |
| 1 || $R$ || $R$ || 8 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 2 || |
| 2 || $R$ || $R$ || 14 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 3 || |
| 3 || $R$ || $R$ || 39 || 4 || 31 || 12 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 4 || |
| 4 || $R$ || $R$ || 99 || 4 || 31 || 17 || $DPS$ || {{Money|$CE$}} |
||
|- |
|- |
||
| 5 || |
| 5 || $R$ || $R$ || 164 || 3 || 39 || 25 || $DPS$ || {{Money|$CE$}} |
||
|} |
|} |
||
</div> |
</div> |
||
Latest revision as of 21:40, 26 August 2026
This is the history subpage for the Mortar/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Cliff
Damage12
Splash
Error creating thumbnail: File missing4.025
N/A
Error creating thumbnail: File missingLevel 0+
Placement Limit5
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]4.025 > 3.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$408
+12 Damage Damage
+4 Range Range
6 > 7.5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$875
+31 Damage Damage
+3 Range Range
7.5 > 8.5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,958
+45 Damage Damage
•40x3 Damage Damage
•5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,958
+3 Range Range
+50 Damage Damage
8.5 > 9 Explosion Radius Error creating thumbnail: File missing
+10 Damage Damage
+3 Cluster Amount
Sell Price changes to Error creating thumbnail: File missing$14,291
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Cliff
Damage12
Splash
Error creating thumbnail: File missing4.025
N/A
Error creating thumbnail: File missingLevel 0+
Placement Limit5
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]4.025 > 3.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$408
+12 Damage Damage
+4 Range Range
6 > 7.5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$875
+36 Damage Damage
+3 Range Range
7.5 > 8.5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,958
+60 Damage Damage
•40x3 Damage Damage
•5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,958
+3 Range Range
+80 Damage Damage
8.5 > 10 Explosion Radius Error creating thumbnail: File missing
+10 Damage Damage
+3 Cluster Amount
Sell Price changes to Error creating thumbnail: File missing$14,291
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$300
Cliff
Damage12
Splash
Error creating thumbnail: File missing4.025
N/A
Error creating thumbnail: File missingLevel 0+
Placement Limit5
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]4.025 > 3.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$408
+12 Damage Damage
+4 Range Range
6 > 7.5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$875
+26 Damage Damage
+3 Range Range
7.5 > 8.5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,041
+70 Damage Damage
•40x4 Damage Damage
•5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,375
+3 Range Range
+80 Damage Damage
8.5 > 10 Explosion Radius Error creating thumbnail: File missing
+35 Damage Damage
+2 Cluster Amount
Sell Price changes to Error creating thumbnail: File missing$12,875
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$1,000
Average (1.5)
Error creating thumbnail: File missing$333
Cliff
Damage12
Splash
Error creating thumbnail: File missing5.025
N/A
Error creating thumbnail: File missingLevel 0+
Placement Limit4
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+2 Range Range
5.025 > 4.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$533
+12 Damage Damage
4.525 > 4.025 Firerate Error creating thumbnail: File missing
5 > 6.5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$966
+70 Damage Damage
4.025 > 3.525 Firerate Error creating thumbnail: File missing
+2 Range Range
+Cluster Bombs
•40x3 Damage Damage
•4 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,866
+5 Range Range
+125 Damage Damage
6.5 > 8 Explosion Radius Error creating thumbnail: File missing
+Stronger Cluster Bombs
•50x3 Damage Damage
•4 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$11,533
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$1,000
Average
Error creating thumbnail: File missing$333
Cliff
Damage12
Splash
Error creating thumbnail: File missing5.025
N/A
Error creating thumbnail: File missingLevel 0+
Placement Limit6
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+2 Range Range
5.025 > 4.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$533
+12 Damage Damage
4.525 > 4.025 Firerate Error creating thumbnail: File missing
5 > 6.5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$966
+70 Damage Damage
4.025 > 3.525 Firerate Error creating thumbnail: File missing
+2 Range Range
6.5 > 7 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,866
+5 Range Range
+125 Damage Damage
7 > 8 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$12,033
Statistics
[edit]Base Statistics
[edit]Error creating thumbnail: File missing$1,000
Average
Error creating thumbnail: File missing$333
Cliff
Damage10
Splash
Error creating thumbnail: File missing5.025
N/A
Error creating thumbnail: File missingLevel 0+
Placement Limit6
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+2 Range Range
5.025 > 4.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$533
+10 Damage Damage
4.525 > 4.025 Firerate Error creating thumbnail: File missing
8 > 12 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$966
+30 Damage Damage
+4 Range Range
12 > 14 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,033
+50 Damage Damage
4.025 > 3.525 Firerate Error creating thumbnail: File missing
+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$5,200
+5 Range Range
+75 Damage Damage
14 > 20 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$12,866
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$133
Cliff
Damage5
Splash
Error creating thumbnail: File missing5.025
N/A
Error creating thumbnail: File missingLevel 0+
Placement Limit5
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+3 Range Range
Sell Price changes to Error creating thumbnail: File missing$216
5.025 > 4.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$350
+10 Damage Damage
4 > 5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,350
+10 Damage Damage
5 > 6 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,750
+5 Range Range
+35 Damage Damage
4.525 > 3.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$7,750
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$133
Cliff
Damage5
Splash
Error creating thumbnail: File missing5.03
N/A
Error creating thumbnail: File missingLevel 0+
Placement Limit5
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+3 Range Range
Sell Price changes to Error creating thumbnail: File missing$216
5.03 > 4.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$350
+10 Damage Damage
4 > 5 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,350
+10 Damage Damage
5 > 6 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,750
+5 Range Range
+35 Damage Damage
4.53 > 3.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$7,750
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$133
Cliff
Damage5
Splash
Error creating thumbnail: File missing5.03
N/A
Error creating thumbnail: File missingLevel 0+
Placement Limit5
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+3 Range Range
Sell Price changes to Error creating thumbnail: File missing$216
5.03 > 4.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$350
+10 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$1,350
+10 Damage Damage
4 > 6 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,750
+5 Range Range
+35 Damage Damage
4.53 > 3.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$7,750
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$133
Cliff
Damage5
Splash
Error creating thumbnail: File missing5.03
N/A
Error creating thumbnail: File missingLevel 0+
Placement Limit5
Error creating thumbnail: File missingLevel 0+
Upgrades
[edit]+2 Range Range
Sell Price changes to Error creating thumbnail: File missing$216
5.03 > 4.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$350
+10 Damage Damage
4 > 6 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$3,750
+2 Range Range
+35 Damage Damage
4.53 > 3.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$7,750
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$133
Cliff
Damage6
Splash
Error creating thumbnail: File missing5.05
N/A
Placement Limit5
Upgrades
[edit]+2 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$300
+6 Damage Damage
Sell Price changes to Error creating thumbnail: File missing$633
+25 Damage Damage
+6 Range Range
5.05 > 4.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,633
+60 Damage Damage
12 > 17 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,033
+8 Range Range
+65 Damage Damage
4.05 > 3.05 Firerate Error creating thumbnail: File missing
17 > 25 Explosion Radius Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$8,366
Statistics
[edit]Notes
[edit]- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 Firerate does not account for projectile travel time.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Accounts for both normal and cluster bomb DPS.
- ↑ Prior to 23rd of April 2022, Nuclear Devastation was misspelt as Nuclear Devistation
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |