Mortar/History: Difference between revisions

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imported>Mentin123
m Changing Base Stats to Base Statistics for consistency (automatic)
imported>Supra-bamb
I’m not sure if i correctly typed how it’s supposed to be, but at least the cost efficiency is correct
 
(3 intermediate revisions by 2 users not shown)
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$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 500; 2250; 4250; 13500; 30000
$COST$ = 1000; 500; 2250; 4250; 13500; 30000
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
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$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
|0 || {{Money|$TP$}} || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 235 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 500; 2250; 4250; 19000; 35500
$COST$ = 1000; 500; 2250; 4250; 19000; 35500
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
|0 || {{Money|$TP$}} || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 500; 2250; 4250; 19000; 35500
$COST$ = 1000; 500; 2250; 4250; 19000; 35500
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
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$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
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<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
|0 || {{Money|$TP$}} || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 15 || N/A || N/A || 4 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 15 || N/A || N/A || 2.75 || 27 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 35 || N/A || N/A || 2.75 || 27 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 65 || N/A || N/A || 2.75 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 125 || 30 || 4 || 2.75 || 34 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 290 || 40 || 6 || 2.75 || 34 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
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$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FNC-PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$PVP-COST$ = 1000; 300; 1400; 2500; 12000; 22500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
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$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
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<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 720: Line 724:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3.25 || 22 || 5.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 25 || N/A || N/A || 3.25 || 25 || 7 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3.25 || 30 || 8 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3.25 || 32 || 8 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3.25 || 35 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 874: Line 878:
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FNC-PVP-COST$ = 1000; 400; 1400; 3000; 10000; 20000
$PVP-COST$ = 1000; 400; 1400; 3000; 10000; 20000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 886: Line 890:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
Line 891: Line 896:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 909: Line 914:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 3.75 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 3.75 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 15 || N/A || N/A || 3.25 || 22 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 15 || N/A || N/A || 3.25 || 22 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 28 || N/A || N/A || 3.25 || 25 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 28 || N/A || N/A || 3.25 || 25 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 60 || N/A || N/A || 3 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 60 || N/A || N/A || 3 || 30 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3 || 32 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 32 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3 || 35 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 35 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,001: Line 1,006:
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 1,012: Line 1,017:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 55 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 150 || 50 || 6 || 3 || 30 || 9 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,106: Line 1,112:
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1400; 3250; 12000; 25000
$COST$ = 900; 325; 1400; 3250; 12000; 25000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 1,117: Line 1,123:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 60 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 60 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 120 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 120 || 40 || 3 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 200 || 50 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 200 || 50 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,210: Line 1,217:
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 900; 325; 1400; 3500; 10000; 22500
$COST$ = 900; 325; 1400; 3500; 10000; 22500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 1,221: Line 1,228:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 4 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 3 || 20 || 6 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 3 || 24 || 7.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || N/A || N/A || 3 || 27 || 8.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 120 || 40 || 4 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 120 || 40 || 4 || 3 || 27 || 8.5 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 200 || 75 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 200 || 75 || 6 || 3 || 30 || 10 || 5 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,322: Line 1,330:
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CDPS$ = Cluster Damage * Cluster Count / Firerate
$CE$ = Total Price / ($DPS$ + $CDPS$)
$CE$ = Total Cost / ($DPS$ + $CDPS$)
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 20000
$COST$ = 1000; 600; 1300; 3200; 8500; 20000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; City Buster
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
Line 1,333: Line 1,341:
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$CREF$ = <ref name="ce">Accounts for both normal and cluster bomb DPS.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Cluster Damage$SREF$ !! Cluster Count !! Firerate$FREF$ !! Range !! Explosion Radius !! Cluster Explosion Radius !! DPS$DREF$ !! Cluster DPS$DREF$ !! Cost Efficiency$CREF$
|-
|-
| 0 || {{Money|$TP$}} || 12 || N/A || N/A || 5 || 22 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || N/A || N/A || 5 || 22 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || N/A || N/A || 4.5 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || N/A || N/A || 4.5 || 24 || 5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || N/A || N/A || 4 || 24 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || N/A || N/A || 4 || 24 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 55 || N/A || N/A || 4 || 28 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
| 3 || $R$ || $R$ || 55 || N/A || N/A || 4 || 28 || 6.5 || N/A || $DPS$ || N/A || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 125 || 40 || 3 || 3.5 || 30 || 6.5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 125 || 40 || 3 || 3.5 || 30 || 6.5 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 250 || 50 || 3 || 3.5 || 35 || 8 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 250 || 50 || 3 || 3.5 || 35 || 8 || 4 || $DPS$ || $CDPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,423: Line 1,432:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 600; 1300; 3200; 8500; 21500
$COST$ = 1000; 600; 1300; 3200; 8500; 21500
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 12 || 5 || 22 || 5 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 12 || 5 || 22 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 12 || 4.5 || 24 || 5 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 12 || 4.5 || 24 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 24 || 4 || 24 || 6.5 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 24 || 4 || 24 || 6.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 55 || 4 || 28 || 6.5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 55 || 4 || 28 || 6.5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 125 || 3.5 || 30 || 7 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 125 || 3.5 || 30 || 7 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 250 || 3.5 || 35 || 8 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 250 || 3.5 || 35 || 8 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,523: Line 1,533:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 1000; 600; 1300; 3200; 9500; 23000
$COST$ = 1000; 600; 1300; 3200; 9500; 23000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FSE-UPGRADE$ = Improved Handling; Upgraded Armaments; Bigger Cannon; Loaded Warhead; Nuclear Annihilation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 10 || 5 || 22 || 8 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 10 || 5 || 22 || 8 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 10 || 4.5 || 24 || 8 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 10 || 4.5 || 24 || 8 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 20 || 4 || 24 || 12 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 20 || 4 || 24 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 50 || 4 || 28 || 14 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 50 || 4 || 28 || 14 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 100 || 3.5 || 30 || 14 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 100 || 3.5 || 30 || 14 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 175 || 3.5 || 35 || 20 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 175 || 3.5 || 35 || 20 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,612: Line 1,623:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG$ = Firerate
$FNC-ROFBUG$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,701: Line 1,713:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$SREF$ = <ref name="splash">Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]]$SREF$ !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 5 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,788: Line 1,801:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 22 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 5 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 15 || 4.5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 25 || 4.5 || 25 || 6 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 60 || 3 || 30 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,875: Line 1,889:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 250; 400; 3000; 7200; 12000
$COST$ = 400; 250; 400; 3000; 7200; 12000
$FNC-DETECTION$ = ; 0; 0
$FSE-DETECTION$ = ; 0; 0
$FNC-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FSE-UPGRADE$ = Improved Handling; Quick Reloading; Bigger Cannon; Stronger Shells; Nuclear Devastation
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2020$ = Firerate
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 5 || 25 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 5 || 5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 5 || 5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 5 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 5 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 15 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 15 || 4.5 || 27 || 4 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 25 || 4.5 || 27 || 6 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 25 || 4.5 || 27 || 6 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 60 || 3 || 29 || 6 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 60 || 3 || 29 || 6 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>
Line 1,965: Line 1,980:
<var>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / $DPS$
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTALPRICE$
$TP$ = $FNC-TOTAL-COST$
$FNC-COST$ = 400; 500; 1000; 3000; 7200; 13000
$COST$ = 400; 500; 1000; 3000; 7200; 13000
$FNC-DETECTION$ = ; ;
$FSE-DETECTION$ = ; ;
$FNC-UPGRADE$ = Improved Handling; Safety Gear; BIGGER CANNON; BETTER BOMBS; NUCLEAR CANNON
$FSE-UPGRADE$ = Improved Handling; Safety Gear; BIGGER CANNON; BETTER BOMBS; NUCLEAR CANNON
$FNC-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FSE-UPGRADEICON$ = 4538447265; 4538447347; 4538447424; 4538447493; 4538447579
$FNC-ROFBUG2019$ = Firerate
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$FREF$ = <ref name="fr">Firerate does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$DREF$ = <ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
</var>
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Radius !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$TP$}} || 6 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 1 || {{Money|$TP$}} || 8 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
| 1 || $R$ || $R$ || 8 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 2 || {{Money|$TP$}} || 14 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
| 2 || $R$ || $R$ || 14 || 5 || 25 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 3 || {{Money|$TP$}} || 39 || 4 || 31 || 12 || $DPS$ || {{Money|$CE$}}
| 3 || $R$ || $R$ || 39 || 4 || 31 || 12 || $DPS$ || {{Money|$CE$}}
|-
|-
| 4 || {{Money|$TP$}} || 99 || 4 || 31 || 17 || $DPS$ || {{Money|$CE$}}
| 4 || $R$ || $R$ || 99 || 4 || 31 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || {{Money|$TP$}} || 164 || 3 || 39 || 25 || $DPS$ || {{Money|$CE$}}
| 5 || $R$ || $R$ || 164 || 3 || 39 || 25 || $DPS$ || {{Money|$CE$}}
|}
|}
</div>
</div>

Latest revision as of 21:40, 26 August 2026


This is the history subpage for the Mortar/History. It contains every revision of the tower's statistics.

Operator Update (19 June 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$1,000 15 N/A N/A 44.025 24 5 N/A 3.753.73 N/A Error creating thumbnail: File missing$266.67Error creating thumbnail: File missing$268.33
1 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$1,500 15 N/A N/A 2.752.775 27 5 N/A 5.455.41 N/A Error creating thumbnail: File missing$275Error creating thumbnail: File missing$277.5
2 Error creating thumbnail: File missing$2,250 Error creating thumbnail: File missing$3,750 35 N/A N/A 2.752.775 27 7.5 N/A 12.7312.61 N/A Error creating thumbnail: File missing$294.64Error creating thumbnail: File missing$297.32
3 Error creating thumbnail: File missing$4,250 Error creating thumbnail: File missing$8,000 65 N/A N/A 2.752.775 30 8.5 N/A 23.6423.42 N/A Error creating thumbnail: File missing$338.46Error creating thumbnail: File missing$341.54
4 Error creating thumbnail: File missing$13,500 Error creating thumbnail: File missing$21,500 100 30 4 2.752.775 34 8.5 5 36.3636.04 43.6443.24 Error creating thumbnail: File missing$268.75Error creating thumbnail: File missing$271.19
5 Error creating thumbnail: File missing$30,000 Error creating thumbnail: File missing$51,500 235 40 6 2.752.775 34 9 5 85.4584.68 87.2786.49 Error creating thumbnail: File missing$298.16Error creating thumbnail: File missing$300.87
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$1,000 12 N/A N/A 44.025 20 5.5 N/A 32.98 N/A Error creating thumbnail: File missing$333.33Error creating thumbnail: File missing$335.42
1 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$1,300 12 N/A N/A 3.253.275 22 5.5 N/A 3.693.66 N/A Error creating thumbnail: File missing$352.08Error creating thumbnail: File missing$354.79
2 Error creating thumbnail: File missing$1,400 Error creating thumbnail: File missing$2,700 25 N/A N/A 3.253.275 25 7 N/A 7.697.63 N/A Error creating thumbnail: File missing$351Error creating thumbnail: File missing$353.7
3 Error creating thumbnail: File missing$2,500 Error creating thumbnail: File missing$5,200 50 N/A N/A 3.253.275 30 8 N/A 15.3815.27 N/A Error creating thumbnail: File missing$338Error creating thumbnail: File missing$340.6
4 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$17,200 100 40 3 3.253.275 32 8 5 30.7730.53 36.9236.64 Error creating thumbnail: File missing$254.09Error creating thumbnail: File missing$256.05
5 Error creating thumbnail: File missing$22,500 Error creating thumbnail: File missing$39,700 150 50 6 3.253.275 35 8.5 5 46.1545.8 92.3191.6 Error creating thumbnail: File missing$286.72Error creating thumbnail: File missing$288.93

Hardcore Rework Update (5 June 2026) – Operator Update (19 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$1,000 15 N/A N/A 4 24 5 N/A 3.75 N/A Error creating thumbnail: File missing$266.67
1 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$1,500 15 N/A N/A 2.75 27 5 N/A 5.45 N/A Error creating thumbnail: File missing$275
2 Error creating thumbnail: File missing$2,250 Error creating thumbnail: File missing$3,750 35 N/A N/A 2.75 27 7.5 N/A 12.73 N/A Error creating thumbnail: File missing$294.64
3 Error creating thumbnail: File missing$4,250 Error creating thumbnail: File missing$8,000 65 N/A N/A 2.75 30 8.5 N/A 23.64 N/A Error creating thumbnail: File missing$338.46
4 Error creating thumbnail: File missing$19,000 Error creating thumbnail: File missing$27,000 125 30 4 2.75 34 8.5 5 45.45 43.64 Error creating thumbnail: File missing$303.06
5 Error creating thumbnail: File missing$35,500 Error creating thumbnail: File missing$62,500 290 40 6 2.75 34 9 5 105.45 87.27 Error creating thumbnail: File missing$324.29
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$1,000 12 N/A N/A 4 20 5.5 N/A 3 N/A Error creating thumbnail: File missing$333.33
1 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$1,300 12 N/A N/A 3.25 22 5.5 N/A 3.69 N/A Error creating thumbnail: File missing$352.08
2 Error creating thumbnail: File missing$1,400 Error creating thumbnail: File missing$2,700 25 N/A N/A 3.25 25 7 N/A 7.69 N/A Error creating thumbnail: File missing$351
3 Error creating thumbnail: File missing$2,500 Error creating thumbnail: File missing$5,200 50 N/A N/A 3.25 30 8 N/A 15.38 N/A Error creating thumbnail: File missing$338
4 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$17,200 100 40 3 3.25 32 8 5 30.77 36.92 Error creating thumbnail: File missing$254.09
5 Error creating thumbnail: File missing$22,500 Error creating thumbnail: File missing$39,700 150 50 6 3.25 35 8.5 5 46.15 92.31 Error creating thumbnail: File missing$286.72

Shock and Awe Update (28 January 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$1,000 15 N/A N/A 44.025 24 5 N/A 3.753.73 N/A Error creating thumbnail: File missing$266.67Error creating thumbnail: File missing$268.33
1 Error creating thumbnail: File missing$500 Error creating thumbnail: File missing$1,500 15 N/A N/A 2.752.775 27 5 N/A 5.455.41 N/A Error creating thumbnail: File missing$275Error creating thumbnail: File missing$277.5
2 Error creating thumbnail: File missing$2,250 Error creating thumbnail: File missing$3,750 35 N/A N/A 2.752.775 27 7.5 N/A 12.7312.61 N/A Error creating thumbnail: File missing$294.64Error creating thumbnail: File missing$297.32
3 Error creating thumbnail: File missing$4,250 Error creating thumbnail: File missing$8,000 65 N/A N/A 2.752.775 30 8.5 N/A 23.6423.42 N/A Error creating thumbnail: File missing$338.46Error creating thumbnail: File missing$341.54
4 Error creating thumbnail: File missing$19,000 Error creating thumbnail: File missing$27,000 125 30 4 2.752.775 34 8.5 5 45.4545.05 43.6443.24 Error creating thumbnail: File missing$303.06Error creating thumbnail: File missing$305.82
5 Error creating thumbnail: File missing$35,500 Error creating thumbnail: File missing$62,500 290 40 6 2.752.775 34 9 5 105.45104.5 87.2786.49 Error creating thumbnail: File missing$324.29Error creating thumbnail: File missing$327.24
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$1,000 12 N/A N/A 44.025 20 5.5 N/A 32.98 N/A Error creating thumbnail: File missing$333.33Error creating thumbnail: File missing$335.42
1 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$1,300 12 N/A N/A 3.253.275 22 5.5 N/A 3.693.66 N/A Error creating thumbnail: File missing$352.08Error creating thumbnail: File missing$354.79
2 Error creating thumbnail: File missing$1,400 Error creating thumbnail: File missing$2,700 25 N/A N/A 3.253.275 25 7 N/A 7.697.63 N/A Error creating thumbnail: File missing$351Error creating thumbnail: File missing$353.7
3 Error creating thumbnail: File missing$2,500 Error creating thumbnail: File missing$5,200 50 N/A N/A 3.253.275 30 8 N/A 15.3815.27 N/A Error creating thumbnail: File missing$338Error creating thumbnail: File missing$340.6
4 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$17,200 100 40 3 3.253.275 32 8 5 30.7730.53 36.9236.64 Error creating thumbnail: File missing$254.09Error creating thumbnail: File missing$256.05
5 Error creating thumbnail: File missing$22,500 Error creating thumbnail: File missing$39,700 150 50 6 3.253.275 35 8.5 5 46.1545.8 92.3191.6 Error creating thumbnail: File missing$286.72Error creating thumbnail: File missing$288.93

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 12 N/A N/A 44.025 20 6 N/A 32.98 N/A Error creating thumbnail: File missing$300Error creating thumbnail: File missing$301.88
1 Error creating thumbnail: File missing$325 Error creating thumbnail: File missing$1,225 12 N/A N/A 33.025 20 6 N/A 43.97 N/A Error creating thumbnail: File missing$306.25Error creating thumbnail: File missing$308.8
2 Error creating thumbnail: File missing$1,400 Error creating thumbnail: File missing$2,625 24 N/A N/A 33.025 24 7.5 N/A 87.93 N/A Error creating thumbnail: File missing$328.12Error creating thumbnail: File missing$330.86
3 Error creating thumbnail: File missing$3,250 Error creating thumbnail: File missing$5,875 55 N/A N/A 33.025 27 8.5 N/A 18.3318.18 N/A Error creating thumbnail: File missing$320.45Error creating thumbnail: File missing$323.12
4 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$17,875 100 40 3 33.025 27 8.5 5 33.3333.06 4039.67 Error creating thumbnail: File missing$243.75Error creating thumbnail: File missing$245.78
5 Error creating thumbnail: File missing$25,000 Error creating thumbnail: File missing$42,875 150 50 6 33.025 30 9 5 5049.59 10099.17 Error creating thumbnail: File missing$285.83Error creating thumbnail: File missing$288.22
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$1,000 12 N/A N/A 44.025 20 5.5 N/A 32.98 N/A Error creating thumbnail: File missing$333.33Error creating thumbnail: File missing$335.42
1 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$1,300 12 N/A N/A 3.253.275 22 5.5 N/A 3.693.66 N/A Error creating thumbnail: File missing$352.08Error creating thumbnail: File missing$354.79
2 Error creating thumbnail: File missing$1,400 Error creating thumbnail: File missing$2,700 25 N/A N/A 3.253.275 25 7 N/A 7.697.63 N/A Error creating thumbnail: File missing$351Error creating thumbnail: File missing$353.7
3 Error creating thumbnail: File missing$2,500 Error creating thumbnail: File missing$5,200 50 N/A N/A 3.253.275 30 8 N/A 15.3815.27 N/A Error creating thumbnail: File missing$338Error creating thumbnail: File missing$340.6
4 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$17,200 100 40 3 3.253.275 32 8 5 30.7730.53 36.9236.64 Error creating thumbnail: File missing$254.09Error creating thumbnail: File missing$256.05
5 Error creating thumbnail: File missing$22,500 Error creating thumbnail: File missing$39,700 150 50 6 3.253.275 35 8.5 5 46.1545.8 92.3191.6 Error creating thumbnail: File missing$286.72Error creating thumbnail: File missing$288.93

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 12 N/A N/A 44.025 20 6 N/A 32.98 N/A Error creating thumbnail: File missing$300Error creating thumbnail: File missing$301.88
1 Error creating thumbnail: File missing$325 Error creating thumbnail: File missing$1,225 12 N/A N/A 33.025 20 6 N/A 43.97 N/A Error creating thumbnail: File missing$306.25Error creating thumbnail: File missing$308.8
2 Error creating thumbnail: File missing$1,400 Error creating thumbnail: File missing$2,625 24 N/A N/A 33.025 24 7.5 N/A 87.93 N/A Error creating thumbnail: File missing$328.12Error creating thumbnail: File missing$330.86
3 Error creating thumbnail: File missing$3,250 Error creating thumbnail: File missing$5,875 55 N/A N/A 33.025 27 8.5 N/A 18.3318.18 N/A Error creating thumbnail: File missing$320.45Error creating thumbnail: File missing$323.12
4 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$17,875 100 40 3 33.025 27 8.5 5 33.3333.06 4039.67 Error creating thumbnail: File missing$243.75Error creating thumbnail: File missing$245.78
5 Error creating thumbnail: File missing$25,000 Error creating thumbnail: File missing$42,875 150 50 6 33.025 30 9 5 5049.59 10099.17 Error creating thumbnail: File missing$285.83Error creating thumbnail: File missing$288.22
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$1,000 12 N/A N/A 3.753.775 20 6 N/A 3.23.18 N/A Error creating thumbnail: File missing$312.5Error creating thumbnail: File missing$314.58
1 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$1,400 15 N/A N/A 3.253.275 22 6 N/A 4.624.58 N/A Error creating thumbnail: File missing$303.33Error creating thumbnail: File missing$305.67
2 Error creating thumbnail: File missing$1,400 Error creating thumbnail: File missing$2,800 28 N/A N/A 3.253.275 25 7.5 N/A 8.628.55 N/A Error creating thumbnail: File missing$325Error creating thumbnail: File missing$327.5
3 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$5,800 60 N/A N/A 33.025 30 8.5 N/A 2019.83 N/A Error creating thumbnail: File missing$290Error creating thumbnail: File missing$292.42
4 Error creating thumbnail: File missing$10,000 Error creating thumbnail: File missing$15,800 100 40 3 33.025 32 8.5 5 33.3333.06 4039.67 Error creating thumbnail: File missing$215.45Error creating thumbnail: File missing$217.25
5 Error creating thumbnail: File missing$20,000 Error creating thumbnail: File missing$35,800 150 50 6 33.025 35 9 5 5049.59 10099.17 Error creating thumbnail: File missing$238.67Error creating thumbnail: File missing$240.66

Hacker Update (11 June 2025) – PVP Update (23 July 2025)

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced • Defense
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]
Upgraded Armaments
Bigger Cannon
Loaded Warhead
City Buster

+3 Range Range

+50 Damage Damage

8.5 > 9 Explosion Radius Error creating thumbnail: File missing

+10 Damage Damage

+3 Cluster Amount


Sell Price changes to Error creating thumbnail: File missing$14,291

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 12 N/A N/A 44.025 20 6 N/A 32.98 N/A Error creating thumbnail: File missing$300Error creating thumbnail: File missing$301.88
1 Error creating thumbnail: File missing$325 Error creating thumbnail: File missing$1,225 12 N/A N/A 33.025 20 6 N/A 43.97 N/A Error creating thumbnail: File missing$306.25Error creating thumbnail: File missing$308.8
2 Error creating thumbnail: File missing$1,400 Error creating thumbnail: File missing$2,625 24 N/A N/A 33.025 24 7.5 N/A 87.93 N/A Error creating thumbnail: File missing$328.12Error creating thumbnail: File missing$330.86
3 Error creating thumbnail: File missing$3,250 Error creating thumbnail: File missing$5,875 55 N/A N/A 33.025 27 8.5 N/A 18.3318.18 N/A Error creating thumbnail: File missing$320.45Error creating thumbnail: File missing$323.12
4 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$17,875 100 40 3 33.025 27 8.5 5 33.3333.06 4039.67 Error creating thumbnail: File missing$243.75Error creating thumbnail: File missing$245.78
5 Error creating thumbnail: File missing$25,000 Error creating thumbnail: File missing$42,875 150 50 6 33.025 30 9 5 5049.59 10099.17 Error creating thumbnail: File missing$285.83Error creating thumbnail: File missing$288.22

22 January 2025 – Hacker Update (11 June 2025)

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced • Defense
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]
Upgraded Armaments
Bigger Cannon
Loaded Warhead
City Buster

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Error creating thumbnail: File missing

+10 Damage Damage

+3 Cluster Amount


Sell Price changes to Error creating thumbnail: File missing$14,291

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 12 N/A N/A 44.025 20 6 N/A 32.98 N/A Error creating thumbnail: File missing$300Error creating thumbnail: File missing$301.88
1 Error creating thumbnail: File missing$325 Error creating thumbnail: File missing$1,225 12 N/A N/A 33.025 20 6 N/A 43.97 N/A Error creating thumbnail: File missing$306.25Error creating thumbnail: File missing$308.8
2 Error creating thumbnail: File missing$1,400 Error creating thumbnail: File missing$2,625 24 N/A N/A 33.025 24 7.5 N/A 87.93 N/A Error creating thumbnail: File missing$328.12Error creating thumbnail: File missing$330.86
3 Error creating thumbnail: File missing$3,250 Error creating thumbnail: File missing$5,875 60 N/A N/A 33.025 27 8.5 N/A 2019.83 N/A Error creating thumbnail: File missing$293.75Error creating thumbnail: File missing$296.2
4 Error creating thumbnail: File missing$12,000 Error creating thumbnail: File missing$17,875 120 40 3 33.025 27 8.5 5 4039.67 4039.67 Error creating thumbnail: File missing$223.44Error creating thumbnail: File missing$225.3
5 Error creating thumbnail: File missing$25,000 Error creating thumbnail: File missing$42,875 200 50 6 33.025 30 10 5 66.6766.12 10099.17 Error creating thumbnail: File missing$257.25Error creating thumbnail: File missing$259.39

Archer Update (15 January 2025) – 22 January 2025

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]
Upgraded Armaments
Bigger Cannon
Loaded Warhead
City Buster

+3 Range Range

+80 Damage Damage

8.5 > 10 Explosion Radius Error creating thumbnail: File missing

+35 Damage Damage

+2 Cluster Amount


Sell Price changes to Error creating thumbnail: File missing$12,875

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$900 Error creating thumbnail: File missing$900 12 N/A N/A 44.025 20 6 N/A 32.98 N/A Error creating thumbnail: File missing$300Error creating thumbnail: File missing$301.88
1 Error creating thumbnail: File missing$325 Error creating thumbnail: File missing$1,225 12 N/A N/A 33.025 20 6 N/A 43.97 N/A Error creating thumbnail: File missing$306.25Error creating thumbnail: File missing$308.8
2 Error creating thumbnail: File missing$1,400 Error creating thumbnail: File missing$2,625 24 N/A N/A 33.025 24 7.5 N/A 87.93 N/A Error creating thumbnail: File missing$328.12Error creating thumbnail: File missing$330.86
3 Error creating thumbnail: File missing$3,500 Error creating thumbnail: File missing$6,125 50 N/A N/A 33.025 27 8.5 N/A 16.6716.53 N/A Error creating thumbnail: File missing$367.5Error creating thumbnail: File missing$370.56
4 Error creating thumbnail: File missing$10,000 Error creating thumbnail: File missing$16,125 120 40 4 33.025 27 8.5 5 4039.67 53.3352.89 Error creating thumbnail: File missing$172.77Error creating thumbnail: File missing$174.21
5 Error creating thumbnail: File missing$22,500 Error creating thumbnail: File missing$38,625 200 75 6 33.025 30 10 5 66.6766.12 150148.76 Error creating thumbnail: File missing$178.27Error creating thumbnail: File missing$179.75

7 April 2023 – Archer Update (15 January 2025)

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced
Placement Footprint
Average (1.5)
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit4

Upgrades

[edit]
Upgraded Armaments
Bigger Cannon
Loaded Warhead

+70 Damage Damage

4.025 > 3.525 Firerate Error creating thumbnail: File missing

+2 Range Range

+Cluster Bombs

•40x3 Damage Damage

•4 Explosion Radius Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$4,866

City Buster

+5 Range Range

+125 Damage Damage

6.5 > 8 Explosion Radius Error creating thumbnail: File missing

+Stronger Cluster Bombs

•50x3 Damage Damage

•4 Explosion Radius Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$11,533

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Splash Damage[1] Cluster Damage[1] Cluster Count Firerate[2] Range Explosion Radius Cluster Explosion Radius DPS[3] Cluster DPS[3] Cost Efficiency[4]
0 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$1,000 12 N/A N/A 55.025 22 5 N/A 2.42.39 N/A Error creating thumbnail: File missing$416.67Error creating thumbnail: File missing$418.75
1 Error creating thumbnail: File missing$600 Error creating thumbnail: File missing$1,600 12 N/A N/A 4.54.525 24 5 N/A 2.672.65 N/A Error creating thumbnail: File missing$600Error creating thumbnail: File missing$603.33
2 Error creating thumbnail: File missing$1,300 Error creating thumbnail: File missing$2,900 24 N/A N/A 44.025 24 6.5 N/A 65.96 N/A Error creating thumbnail: File missing$483.33Error creating thumbnail: File missing$486.35
3 Error creating thumbnail: File missing$3,200 Error creating thumbnail: File missing$6,100 55 N/A N/A 44.025 28 6.5 N/A 13.7513.66 N/A Error creating thumbnail: File missing$443.64Error creating thumbnail: File missing$446.41
4 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$14,600 125 40 3 3.53.525 30 6.5 4 35.7135.46 34.2934.04 Error creating thumbnail: File missing$208.57Error creating thumbnail: File missing$210.06
5 Error creating thumbnail: File missing$20,000 Error creating thumbnail: File missing$34,600 250 50 3 3.53.525 35 8 4 71.4370.92 42.8642.55 Error creating thumbnail: File missing$302.75Error creating thumbnail: File missing$304.91

31 March 2023 – 7 April 2023

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced
Placement Footprint
Average
Placement Type
Cliff
Damage
Damage12
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit6

Upgrades

[edit]
Upgraded Armaments
Bigger Cannon
Loaded Warhead
Nuclear Annihilation

Statistics

[edit]

21 March 2023 – 31 March 2023

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced
Placement Footprint
Average
Placement Type
Cliff
Damage
Damage10
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit6

Upgrades

[edit]
Upgraded Armaments
Bigger Cannon
Loaded Warhead
Nuclear Annihilation

Statistics

[edit]

Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

[edit]
Mortar/History
Level: Level 75 • Advanced
Placement Footprint
Average
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]
Stronger Shells
Nuclear Devastation[5]

Statistics

[edit]

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Mortar/History
Level: Level 75
Placement Footprint
Average
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]
Stronger Shells
Nuclear Devistation[sic]

Statistics

[edit]

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

[edit]
Mortar/History
Level: Level 75
Placement Footprint
Average
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]
Bigger Cannon
Stronger Shells
Nuclear Devistation[sic]

Statistics

[edit]

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Mortar/History
Level: Level 75
Placement Footprint
Average
Placement Type
Cliff
Damage
Damage5
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]
Bigger Cannon
Stronger Shells
Nuclear Devistation[sic]

Statistics

[edit]

24 December 2019 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Mortar/History
Level: Level 75
Placement Footprint
Average
Placement Type
Cliff
Damage
Damage6
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]
Improved Handling
BIGGER CANNON
BETTER BOMBS
NUCLEAR CANNON

Statistics

[edit]

Notes

[edit]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 Firerate does not account for projectile travel time.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 Accounts for both normal and cluster bomb DPS.
  5. Prior to 23rd of April 2022, Nuclear Devastation was misspelt as Nuclear Devistation


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