Paintballer/History: Difference between revisions

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imported>Mentin123
No edit summary
imported>Mentin123
No edit summary
Line 18: Line 18:
|Damage = [[File:SplashDamage.png|20px|Damage]]1
|Damage = [[File:SplashDamage.png|20px|Damage]]1
|Damage Type = [[Splash Damage|Splash]]
|Damage Type = [[Splash Damage|Splash]]
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.708
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.725
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]7.5<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 30: Line 30:
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage = [[File:SplashDamage.png|20px|Damage]]2
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Damage Type = [[Splash Damage|Splash]]
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.608
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.625
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Hidden = {{Hidden|Hidden Detection}}Level 1+
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|PVP Range = [[File:Range Icon.png|20px|Range]]9<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
Line 52: Line 52:
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]


1.708 > 1.408 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.725 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|91}}}}
Sell Price changes to {{Money|91}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.408 > 0.708 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|600}}|Image = [[File:Paintballer3.png|100px]]|Information = 1.425 > 0.725 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+1 Damage [[File:SplashDamage.png|20px|Damage]]
+1 Damage [[File:SplashDamage.png|20px|Damage]]
Line 86: Line 86:
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Shoulder Pads|Cost = {{Money|500}}|Image = [[File:Paintballer2.png|100px]]|Information = +3 Damage [[File:SplashDamage.png|20px|Damage]]


1.608 > 1.308 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.625 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
3 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion]]
Line 94: Line 94:
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 3|Upgrade Title = Double Barrel Gun|Cost = {{Money|800}}|Image = [[File:Paintballer3.png|100px]]|Information = +2 Damage [[File:SplashDamage.png|20px|Damage]]


1.308 > 0.908 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 104: Line 104:
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


0.908 > 0.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.925 > 0.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Line 112: Line 112:
+6 Damage [[File:SplashDamage.png|20px|Damage]]
+6 Damage [[File:SplashDamage.png|20px|Damage]]


0.758 > 0.608 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
0.775 > 0.625 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 4.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
Line 121: Line 121:


==Stats Table==
==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = Splash Damage / Firerate
$MDPS$ = DPS * Max Hits
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 100; 25; 150; 600; 1500; 3600
$FNC-PVP-COST$ = 200; 125; 500; 800; 1500; 3000
$FNC-DETECTION$ = 1; ;
$FNC-UPGRADE$ = Paintball Gear; Shoulder Pads; Double Barrel Gun; Competitive Gear
$FNC-UPGRADEICON$ = 3280081327; 3319083300; 3280082028; 3319084508; 3319085582
$FNC-ROFBUG$ = Firerate
$MREF$ = <ref name=maxdps>Calculated as DPS × Max Hits.</ref>
$CREF$ = <ref name=ce>Calculated with normal DPS.</ref>
</var>
<div class="mobile-tabber"><tabber>
<div class="mobile-tabber"><tabber>
|-|Regular =
|-|Regular =
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!Max Hits
!DPS<ref name="dps">DPS assumes only one enemy is hit and receives full splash damage.</ref>
!Max DPS<ref name="maxdps">Max DPS assumes all enemies receives full splash damage.</ref>
!Cost Efficiency<ref name="ce">Cost Efficiency is calculated with normal DPS.</ref>
|-
|-
| 0 || {{Money|$TP$}} || 1 || 1.7 || 7.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|0
|{{Money|100}}
|1
|1.708
|7.5
|3
|8
|0.59
|4.68
|{{Money|169.49}}
|-
|-
| 1 || {{Money|$TP$}} || 1 || 1.7 || 9 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|1
|{{Money|125}}
|1
|1.708
|9
|3.5
|8
|0.59
|4.68
|{{Money|211.86}}
|-
|-
| 2 || {{Money|$TP$}} || 2 || 1.4 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|2
|{{Money|275}}
|2
|1.408
|9
|4
|8
|1.42
|11.36
|{{Money|193.66}}
|-
|-
| 3 || {{Money|$TP$}} || 3 || 0.7 || 9 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|3
|{{Money|875}}
|3
|0.708
|9
|4
|8
|4.24
|33.9
|{{Money|206.37}}
|-
|-
| 4 || {{Money|$TP$}} || 8 || 0.7 || 10.5 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|4
|{{Money|2,375}}
|8
|0.708
|10.5
|4.5
|8
|11.3
|90.4
|{{Money|210.18}}
|-
|-
| 5 || {{Money|$TP$}} || 20 || 0.7 || 10.5 || 5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|5
|{{Money|5,975}}
|20
|0.708
|10.5
|5
|8
|28.25
|225.99
|{{Money|211.54}}
|}
|}
</div>
</div>
Line 206: Line 158:
<div class="overflow-box">
<div class="overflow-box">
{| class="wikitable stats-table"
{| class="wikitable stats-table"
! Level !! Total Price !! Splash Damage !! Firerate !! Range !! Explosion Range !! Max Hits !! DPS !! Max DPS$MREF$ !! Cost Efficiency$CREF$
!Level
!Total Price
![[Splash Damage]]
!Firerate
!Range
!Explosion Range
!Max Hits
!DPS<ref name="dps"/>
!Max DPS<ref name="maxdps"/>
!Cost Efficiency<ref name="ce"/>
|-
|-
| 0 || {{Money|$TP$}} || 2 || 1.6 || 9 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|0
|{{Money|200}}
|2
|1.608
|9
|3
|4
|1.24
|4.96
|{{Money|161.29}}
|-
|-
| 1 || {{Money|$TP$}} || 3 || 1.6 || 9.5 || 3 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|1
|{{Money|325}}
|3
|1.608
|9.5
|3
|4
|1.87
|7.48
|{{Money|173.8}}
|-
|-
| 2 || {{Money|$TP$}} || 6 || 1.3 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|2
|{{Money|825}}
|6
|1.308
|9.5
|3.5
|4
|4.59
|18.36
|{{Money|179.74}}
|-
|-
| 3 || {{Money|$TP$}} || 8 || 0.9 || 9.5 || 3.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|3
|{{Money|1,625}}
|8
|0.908
|9.5
|3.5
|4
|8.81
|35.24
|{{Money|184.45}}
|-
|-
| 4 || {{Money|$TP$}} || 12 || 0.75 || 11 || 4 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|4
|{{Money|3,125}}
|12
|0.758
|11
|4
|4
|15.83
|63.32
|{{Money|197.41}}
|-
|-
| 5 || {{Money|$TP$}} || 18 || 0.6 || 13 || 4.5 || 8 || $DPS$ || $MDPS$ || {{Money|$CE$}}
|5
|{{Money|6,125}}
|18
|0.608
|13
|4.5
|4
|29.61
|118.44
|{{Money|206.86}}
|}
|}
</div>
</div>
</tabber></div>
</tabber></div>
</nowiki>}}
</center>
</center>
</div>
</div>

Revision as of 18:02, 19 April 2026


This is the history subpage for the Paintballer/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Shock and Awe Update (28 January 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$100 1 1.71.725 7.5 3 8 0.590.58 4.724.64 Cash$169.49Cash$172.41
1 Cash$125 1 1.71.725 9 3.5 8 0.590.58 4.724.64 Cash$211.86Cash$215.52
2 Cash$275 2 1.41.425 9 4 8 1.431.4 11.4411.2 Cash$192.31Cash$196.43
3 Cash$875 3 0.70.725 9 4 8 4.294.14 34.3233.12 Cash$203.96Cash$211.35
4 Cash$2,375 8 0.70.725 10.5 4.5 8 11.4311.03 91.4488.24 Cash$207.79Cash$215.32
5 Cash$5,975 20 0.70.725 10.5 5 8 28.5727.59 228.56220.72 Cash$209.14Cash$216.56

|-|PVP =

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$200 2 1.61.625 9 3 8 1.251.23 109.84 Cash$160Cash$162.6
1 Cash$325 3 1.61.625 9.5 3 8 1.881.85 15.0414.8 Cash$172.87Cash$175.68
2 Cash$825 6 1.31.325 9.5 3.5 8 4.624.53 36.9636.24 Cash$178.57Cash$182.12
3 Cash$1,625 8 0.90.925 9.5 3.5 8 8.898.65 71.1269.2 Cash$182.79Cash$187.86
4 Cash$3,125 12 0.750.775 11 4 8 1615.48 128123.84 Cash$195.31Cash$201.87
5 Cash$6,125 18 0.60.625 13 4.5 8 3028.8 240230.4 Cash$204.17Cash$212.67
</tabber>

PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS[3] Max DPS[1] Cost Efficiency[2]
0 Cash$400 2 1.608 7 3 5 1.24 6.22 Cash$322.58
1 Cash$600 3 1.608 8 3 5 1.87 9.33 Cash$320.86
2 Cash$1,275 6 1.608 8 3.5 5 3.73 18.66 Cash$341.82
3 Cash$2,275 6 0.908 8 3.5 5 6.61 33.04 Cash$344.18
4 Cash$4,525 10 0.758 9 4 5 13.19 65.96 Cash$343.06
5 Cash$8,525 15 0.608 10 4.5 5 24.67 123.35 Cash$345.56

|-|PVP =

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS[3] Max DPS[1] Cost Efficiency[2]
0 Cash$200 2 1.608 9 3 4 1.24 4.96 Cash$161.29
1 Cash$325 3 1.608 9.5 3 4 1.87 7.48 Cash$173.8
2 Cash$825 6 1.308 9.5 3.5 4 4.59 18.36 Cash$179.74
3 Cash$1,625 8 0.908 9.5 3.5 4 8.81 35.24 Cash$184.45
4 Cash$3,125 12 0.758 11 4 4 15.83 63.32 Cash$197.41
5 Cash$6,125 18 0.608 13 4.5 4 29.61 118.44 Cash$206.86
</tabber>

Fallen Heroes Update Part 2 (21 August 2024) – PVP Update (23 July 2025)

Base Stats

Paintballer/History
Cost: Coin 100[4] • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.608
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$675

+3 Damage Damage

3 > 3.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Cash$1,000

1.608 > 0.908 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Cash$2,250

+1 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Cash$4,000

+1 Range Range

+5 Damage Damage

0.758 > 0.608 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS[3] Cost Efficiency
0 Cash$400 2 1.608 7 3 5 1.24 Cash$322.58
1 Cash$600 3 1.608 8 3 5 1.87 Cash$320.86
2 Cash$1,275 6 1.608 8 3.5 5 3.73 Cash$341.82
3 Cash$2,275 6 0.908 8 3.5 5 6.61 Cash$344.18
4 Cash$4,525 10 0.758 9 4 5 13.19 Cash$343.06
5 Cash$8,525 15 0.608 10 4.5 5 24.67 Cash$345.56

24 July 2024 – Fallen Heroes Update Part 2 (21 August 2024)

Base Stats

Paintballer/History
Cost: Coin 150 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.608
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$675

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Cash$1,000

1.608 > 0.908 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Cash$2,250

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Cash$4,000

+1 Range Range

+5 Damage Damage

0.758 > 0.608 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS[3] Cost Efficiency
0 Cash$400 2 1.608 7 2 3 1.24 Cash$322.58
1 Cash$600 3 1.608 8 2 3 1.87 Cash$320.86
2 Cash$1,275 6 1.608 8 2.5 3 3.73 Cash$341.82
3 Cash$2,275 6 0.908 8 2.5 3 6.61 Cash$344.18
4 Cash$4,525 10 0.758 9 3 3 13.19 Cash$343.06
5 Cash$8,525 15 0.608 10 3.5 3 24.67 Cash$345.56

19 July 2024 – 24 July 2024

Base Stats

Paintballer/History
Cost: Coin 150 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.608
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$675

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Cash$1,000

1.608 > 0.908 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Cash$2,250

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.908 > 0.758 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Cash$4,000

+1 Range Range

+5 Damage Damage

0.758 > 0.608 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[3] Cost Efficiency
0 Cash$400 2 1.608 7 2 1.24 Cash$322.58
1 Cash$600 3 1.608 8 2 1.87 Cash$320.86
2 Cash$1,275 6 1.608 8 2.5 3.73 Cash$341.82
3 Cash$2,275 6 0.908 8 2.5 6.61 Cash$344.18
4 Cash$4,525 10 0.758 9 3 13.19 Cash$343.06
5 Cash$8,525 15 0.608 10 3.5 24.67 Cash$345.56

Entity System Update (12 March 2022) – 19 July 2024

Base Stats

Paintballer/History
Cost: Coin 150 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$166

Shoulder Pads
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$333

Double Barrel Gun
Level 3 • Cost: Cash$700

+2 Range Range

2.008 > 1.508 Firerate Firerate


Sell Price changes to Cash$566

Competitive Gear
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.508 > 1.008 Firerate Firerate


Sell Price changes to Cash$1,400

Paintball Champion
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,566

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[3] Cost Efficiency
0 Cash$400 2 2.008 11 2 1 Cash$400
1 Cash$500 2 2.008 13 2 1 Cash$500
2 Cash$1,000 3 2.008 13 3 1.49 Cash$671.14
3 Cash$1,700 3 1.508 15 3 1.99 Cash$854.27
4 Cash$4,200 5 1.008 15 4 4.96 Cash$846.77
5 Cash$7,700 10 1.008 15 5 9.92 Cash$776.21

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Paintballer/History
Cost: Coin 150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$166

Shoulder Pads
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$333

Double Barrel Gun
Level 3 • Cost: Cash$700

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$566

Competitive Gear
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to Cash$1,400

Paintball Champion
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,566

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[3] Cost Efficiency
0 Cash$400 2 2.03 11 2 0.99 Cash$404.04
1 Cash$500 2 2.03 13 2 0.99 Cash$505.05
2 Cash$1,000 3 2.03 13 3 1.48 Cash$675.68
3 Cash$1,700 3 1.53 15 3 1.96 Cash$867.35
4 Cash$4,200 5 1.03 15 4 4.85 Cash$865.98
5 Cash$7,700 10 1.03 15 5 9.71 Cash$793

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Stats

Paintballer/History
Cost: Coin 150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

Double Barrel Gun
Level 3 • Cost: Cash$700

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$600

Competitive Gear
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to Cash$1,433

Paintball Champion
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[3] Cost Efficiency
0 Cash$400 2 2.03 11 2 0.99 Cash$404.04
1 Cash$600 2 2.03 13 2 0.99 Cash$606.06
2 Cash$1,100 3 2.03 13 3 1.48 Cash$743.24
3 Cash$1,800 3 1.53 15 3 1.96 Cash$918.37
4 Cash$4,300 5 1.03 15 4 4.85 Cash$886.6
5 Cash$7,800 10 1.03 15 5 9.71 Cash$803.3

24 December 2019 – Overhaul Update (29 October 2020)

Base Stats

Paintballer/History
Cost: Coin 150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

N/A
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

N/A
Level 3 • Cost: Cash$700

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to Cash$600

N/A
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,433

N/A
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS[3] Cost Efficiency
0 Cash$400 2 2.05 11 2 0.98 Cash$408.16
1 Cash$600 2 2.05 13 2 0.98 Cash$612.24
2 Cash$1,100 3 2.05 13 3 1.46 Cash$753.42
3 Cash$1,800 3 1.55 15 3 1.94 Cash$927.84
4 Cash$4,300 5 1.05 15 4 4.76 Cash$903.36
5 Cash$7,800 10 1.05 15 5 9.52 Cash$819.33

MEGA Update (13 October 2019) – 24 December 2019

Base Stats

Paintballer/History
Cost: Coin 150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

N/A
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

N/A
Level 3 • Cost: Cash$700

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to Cash$600

N/A
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,433

N/A
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[3] Cost Efficiency
0 Cash$400 2 2 2.05 11 2 1.96[5] Cash$204.08
1 Cash$600 2 2 2.05 13 2 1.96[5] Cash$306.12
2 Cash$1,100 3 3 2.05 13 3 2.92[6] Cash$376.71
3 Cash$1,800 3 3 1.55 15 3 3.88[7] Cash$463.92
4 Cash$4,300 5 5 1.05 15 4 9.52[8] Cash$451.68
5 Cash$7,800 10 10 1.05 15 5 19.04[9] Cash$409.66

15 August 2019 – MEGA Update (13 October 2019)

Base Stats

Paintballer/History
Cost: Coin 150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$150

N/A
Level 2 • Cost: Cash$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$275

N/A
Level 3 • Cost: Cash$700

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash$450

N/A
Level 4 • Cost: Cash$2,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,075

N/A
Level 5 • Cost: Cash$5,000

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,325

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$400 2 1 1.05 6 2 2.85[11] Cash$140.35
1 Cash$600 2 1 1.05 8 2 2.85[11] Cash$210.53
2 Cash$1,100 3 1 1.05 8 3 3.81[12] Cash$288.72
3 Cash$1,800 3 1 0.85 10 3 4.71[13] Cash$382.17
4 Cash$4,300 5 2 0.65 10 4 10.77[14] Cash$399.26
5 Cash$9,300 10 5 0.55 10 5 27.27[15] Cash$341.03

16 June 2019 – 15 August 2019

Base Stats

Paintballer/History
Cost: Coin 750
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$300

N/A
Level 2 • Cost: Cash$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$425

N/A
Level 3 • Cost: Cash$1,650

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash$837

N/A
Level 4 • Cost: Cash$3,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,712

N/A
Level 5 • Cost: Cash$7,500

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash$3,587

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$1,000 2 1 1.05 6 2 2.85[11] Cash$350.88
1 Cash$1,200 2 1 1.05 8 2 2.85[11] Cash$421.05
2 Cash$1,700 3 1 1.05 8 3 3.81[12] Cash$446.19
3 Cash$3,350 3 1 0.85 10 3 4.71[13] Cash$711.25
4 Cash$6,850 5 2 0.65 10 4 10.77[14] Cash$636.03
5 Cash$14,350 10 5 0.55 10 5 27.27[15] Cash$526.22

14 June 2019 – 16 June 2019

Base Stats

Paintballer/History
Cost: Code
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 5)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$199

N/A
Level 2 • Cost: Cash$500

+1 Range Range

0.6 > 0.55 Firerate Firerate


Sell Price changes to Cash$324

N/A
Level 3 • Cost: Cash$1,000

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash$574

N/A
Level 4 • Cost: Cash$3,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$1,324

N/A
Level 5 • Cost: Cash$6,000

+2 Range Range

+2 Damage Damage

+Splash Damage

•4 Damage Damage

•10 Explosion Range Explosion Range


Sell Price changes to Cash$2,824

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$650 2 N/A 0.7 6 N/A 2.86 Cash$227.27
1 Cash$800 2 N/A 0.7 8 N/A 2.86 Cash$279.72
2 Cash$1,300 2 N/A 0.55 9 N/A 3.64 Cash$357.14
3 Cash$2,300 3 N/A 0.55 11 N/A 5.45 Cash$422.02
4 Cash$5,300 6 N/A 0.55 13 N/A 10.91 Cash$485.79
5 Cash$11,300 8 4 0.5 15 5 21.82[16] Cash$517.87

Notes

  1. 1.0 1.1 1.2 1.3 Calculated as DPS × Max Hits.
  2. 2.0 2.1 2.2 2.3 Calculated with normal DPS.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 Cite error: Invalid <ref> tag; no text was provided for refs named dps
  4. Prior to the 25th of September 2024, it had a cost of Coin 150.
  5. 5.0 5.1 0.98 Direct DPS + 0.98 Splash DPS
  6. 1.46 Direct DPS + 1.46 Splash DPS
  7. 1.94 Direct DPS + 1.94 Splash DPS
  8. 4.76 Direct DPS + 4.76 Splash DPS
  9. 9.52 Direct DPS + 9.52 Splash DPS
  10. 10.0 10.1 10.2 DPS assumes only one enemy is hit and receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate
  11. 11.0 11.1 11.2 11.3 1.9 Direct DPS + 0.95 Splash DPS
  12. 12.0 12.1 2.86 Direct DPS + 0.95 Splash DPS
  13. 13.0 13.1 3.53 Direct DPS + 1.18 Splash DPS
  14. 14.0 14.1 7.69 Direct DPS + 3.08 Splash DPS
  15. 15.0 15.1 18.18 Direct DPS + 9.08 Splash DPS
  16. 14.55 Direct DPS + 7.27 Splash DPS


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