Paintballer/History

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Revision as of 15:24, 13 May 2026 by imported>Mentin123
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This is the history subpage for the Paintballer/History. It contains every revision of the tower's statistics.

Shock and Awe Update (28 January 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$100 1 1.71.725 7.5 3 8 0.590.58 4.724.64 Cash$169.49Cash$172.41
1 Cash$125 1 1.71.725 9 3.5 8 0.590.58 4.724.64 Cash$211.86Cash$215.52
2 Cash$275 2 1.41.425 9 4 8 1.431.4 11.4411.2 Cash$192.31Cash$196.43
3 Cash$875 3 0.70.725 9 4 8 4.294.14 34.3233.12 Cash$203.96Cash$211.35
4 Cash$2,375 8 0.70.725 10.5 4.5 8 11.4311.03 91.4488.24 Cash$207.79Cash$215.32
5 Cash$5,975 20 0.70.725 10.5 5 8 28.5727.59 228.56220.72 Cash$209.14Cash$216.56

|-|PVP =

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$200 2 1.61.625 9 3 8 1.251.23 109.84 Cash$160Cash$162.6
1 Cash$325 3 1.61.625 9.5 3 8 1.881.85 15.0414.8 Cash$172.87Cash$175.68
2 Cash$825 6 1.31.325 9.5 3.5 8 4.624.53 36.9636.24 Cash$178.57Cash$182.12
3 Cash$1,625 8 0.90.925 9.5 3.5 8 8.898.65 71.1269.2 Cash$182.79Cash$187.86
4 Cash$3,125 12 0.750.775 11 4 8 1615.48 128123.84 Cash$195.31Cash$201.87
5 Cash$6,125 18 0.60.625 13 4.5 8 3028.8 240230.4 Cash$204.17Cash$212.67
</tabber>

PVP Update (23 July 2025) – Shock and Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
<tabber>

|-|Regular =

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$400 2 1.61.625 7 3 5 1.251.23 6.256.15 Cash$320Cash$325.2
1 Cash$600 3 1.61.625 8 3 5 1.881.85 9.49.25 Cash$319.15Cash$324.32
2 Cash$1,275 6 1.61.625 8 3.5 5 3.753.69 18.7518.45 Cash$340Cash$345.53
3 Cash$2,275 6 0.90.925 9 3.5 5 6.676.49 33.3532.45 Cash$341.08Cash$350.54
4 Cash$4,525 10 0.750.775 10 4 5 13.3312.9 66.6564.5 Cash$339.46Cash$350.78
5 Cash$8,525 15 0.60.625 10 4.5 5 2524 125120 Cash$341Cash$355.21

|-|PVP =

Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$200 2 1.61.625 9 3 8 1.251.23 109.84 Cash$160Cash$162.6
1 Cash$325 3 1.61.625 9.5 3 8 1.881.85 15.0414.8 Cash$172.87Cash$175.68
2 Cash$825 6 1.31.325 9.5 3.5 8 4.624.53 36.9636.24 Cash$178.57Cash$182.12
3 Cash$1,625 8 0.90.925 9.5 3.5 8 8.898.65 71.1269.2 Cash$182.79Cash$187.86
4 Cash$3,125 12 0.750.775 11 4 8 1615.48 128123.84 Cash$195.31Cash$201.87
5 Cash$6,125 18 0.60.625 13 4.5 8 3028.8 240230.4 Cash$204.17Cash$212.67
</tabber>

Fallen Heroes Update Part 2 (21 August 2024) – PVP Update (23 July 2025)

Base Stats

Paintballer/History
Cost: Coin 100[3] • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range3 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$675

+3 Damage Damage

3 > 3.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Cash$1,000

1.625 > 0.925 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Cash$2,250

+1 Range Range

+4 Damage Damage

3.5 > 4 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Cash$4,000

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

4 > 4.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$400 2 1.61.625 7 3 5 1.251.23 6.256.15 Cash$320Cash$325.2
1 Cash$600 3 1.61.625 8 3 5 1.881.85 9.49.25 Cash$319.15Cash$324.32
2 Cash$1,275 6 1.61.625 8 3.5 5 3.753.69 18.7518.45 Cash$340Cash$345.53
3 Cash$2,275 6 0.90.925 9 3.5 5 6.676.49 33.3532.45 Cash$341.08Cash$350.54
4 Cash$4,525 10 0.750.775 10 4 5 13.3312.9 66.6564.5 Cash$339.46Cash$350.78
5 Cash$8,525 15 0.60.625 10 4.5 5 2524 125120 Cash$341Cash$355.21

24 July 2024 – Fallen Heroes Update Part 2 (21 August 2024)

Base Stats

Paintballer/History
Cost: Coin 150 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$675

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Cash$1,000

1.625 > 0.925 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Cash$2,250

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Cash$4,000

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Firerate Range Explosion Range Max Hits DPS Max DPS[1] Cost Efficiency[2]
0 Cash$400 2 1.61.625 7 2 5 1.251.23 6.256.15 Cash$320Cash$325.2
1 Cash$600 3 1.61.625 8 2 5 1.881.85 9.49.25 Cash$319.15Cash$324.32
2 Cash$1,275 6 1.61.625 8 2.5 5 3.753.69 18.7518.45 Cash$340Cash$345.53
3 Cash$2,275 6 0.90.925 9 2.5 5 6.676.49 33.3532.45 Cash$341.08Cash$350.54
4 Cash$4,525 10 0.750.775 10 3 5 13.3312.9 66.6564.5 Cash$339.46Cash$350.78
5 Cash$8,525 15 0.60.625 10 3.5 5 2524 125120 Cash$341Cash$355.21

19 July 2024 – 24 July 2024

Base Stats

Paintballer/History
Cost: Coin 150 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate1.625
Hidden Detection
Hidden DetectionLevel 1+
Range
Range7
Explosion Range2 (Explosion Range)
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintball Gear
Level 1 • Cost: Cash$200

+1 Range Range

+1 Damage Damage

+Hidden Detection Hidden Detection


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$675

+3 Damage Damage

2 > 2.5 Explosion Range Explosion


Sell Price changes to Cash$425

Double Barrel Gun
Level 3 • Cost: Cash$1,000

1.625 > 0.925 Firerate Firerate


Sell Price changes to Cash$758

Competitive Gear
Level 4 • Cost: Cash$2,250

+1 Range Range

+4 Damage Damage

2.5 > 3 Explosion Range Explosion Range

0.925 > 0.775 Firerate Firerate


Sell Price changes to Cash$1,508

Paintball Champion
Level 5 • Cost: Cash$4,000

+1 Range Range

+5 Damage Damage

0.775 > 0.625 Firerate Firerate

3 > 3.5 Explosion Range Explosion Range


Sell Price changes to Cash$2,841

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 2 1.61.625 7 2 1.251.23 Cash$320Cash$325.2
1 Cash$600 3 1.61.625 8 2 1.881.85 Cash$319.15Cash$324.32
2 Cash$1,275 6 1.61.625 8 2.5 3.753.69 Cash$340Cash$345.53
3 Cash$2,275 6 0.90.925 9 2.5 6.676.49 Cash$341.08Cash$350.54
4 Cash$4,525 10 0.750.775 10 3 13.3312.9 Cash$339.46Cash$350.78
5 Cash$8,525 15 0.60.625 10 3.5 2524 Cash$341Cash$355.21

Entity System Update (12 March 2022) – 19 July 2024

Base Stats

Paintballer/History
Cost: Coin 150 • Starter
Cost
Cash$400
Placement Footprint
Average (1.5)
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.008
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$166

Shoulder Pads
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$333

Double Barrel Gun
Level 3 • Cost: Cash$700

+2 Range Range

2.008 > 1.508 Firerate Firerate


Sell Price changes to Cash$566

Competitive Gear
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.508 > 1.008 Firerate Firerate


Sell Price changes to Cash$1,400

Paintball Champion
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,566

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 2 22.025 11 2 10.99 Cash$400Cash$404.04
1 Cash$500 2 22.025 13 2 10.99 Cash$500Cash$505.05
2 Cash$1,000 3 22.025 13 3 1.51.48 Cash$666.67Cash$675.68
3 Cash$1,700 3 1.51.525 15 3 21.97 Cash$850Cash$862.94
4 Cash$4,200 5 11.025 15 4 54.88 Cash$840Cash$860.66
5 Cash$7,700 10 11.025 15 5 109.76 Cash$770Cash$788.93

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Paintballer/History
Cost: Coin 150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Cash$100

+2 Range Range


Sell Price changes to Cash$166

Shoulder Pads
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$333

Double Barrel Gun
Level 3 • Cost: Cash$700

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$566

Competitive Gear
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to Cash$1,400

Paintball Champion
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,566

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 2 2 11 2 1 Cash$400
1 Cash$500 2 2 13 2 1 Cash$500
2 Cash$1,000 3 2 13 3 1.5 Cash$666.67
3 Cash$1,700 3 1.5 15 3 2 Cash$850
4 Cash$4,200 5 1 15 4 5 Cash$840
5 Cash$7,700 10 1 15 5 10 Cash$770

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Stats

Paintballer/History
Cost: Coin 150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.03
Hidden Detection
N/A
Range
Range11
Explosion Range2 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
N/A
Flying Detection
N/A

Upgrades

Paintballer Gear
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

Shoulder Pads
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

Double Barrel Gun
Level 3 • Cost: Cash$700

+2 Range Range

2.03 > 1.53 Firerate Firerate


Sell Price changes to Cash$600

Competitive Gear
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.53 > 1.03 Firerate Firerate


Sell Price changes to Cash$1,433

Paintball Champion
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 2 2 11 2 1 Cash$400
1 Cash$600 2 2 13 2 1 Cash$600
2 Cash$1,100 3 2 13 3 1.5 Cash$733.33
3 Cash$1,800 3 1.5 15 3 2 Cash$900
4 Cash$4,300 5 1 15 4 5 Cash$860
5 Cash$7,800 10 1 15 5 10 Cash$780

24 December 2019 – Overhaul Update (29 October 2020)

Base Stats

Paintballer/History
Cost: Coin 150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

N/A
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

N/A
Level 3 • Cost: Cash$700

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to Cash$600

N/A
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,433

N/A
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Stats Table

Level Total Price Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 2 2 11 2 1 Cash$400
1 Cash$600 2 2 13 2 1 Cash$600
2 Cash$1,100 3 2 13 3 1.5 Cash$733.33
3 Cash$1,800 3 1.5 15 3 2 Cash$900
4 Cash$4,300 5 1 15 4 5 Cash$860
5 Cash$7,800 10 1 15 5 10 Cash$780

MEGA Update (13 October 2019) – 24 December 2019

Base Stats

Paintballer/History
Cost: Coin 150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$133
Placement Type
Ground
Damage
Damage2
Damage Method
Splash
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range11
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$200

N/A
Level 2 • Cost: Cash$500

+1 Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$366

N/A
Level 3 • Cost: Cash$700

+2 Range Range

2.05 > 1.55 Firerate Firerate


Sell Price changes to Cash$600

N/A
Level 4 • Cost: Cash$2,500

+2 Damage Damage

3 > 4 Explosion Range Explosion Range

1.55 > 1.05 Firerate Firerate


Sell Price changes to Cash$1,433

N/A
Level 5 • Cost: Cash$3,500

+5 Damage Damage

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$2,600

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS Cost Efficiency
0 Cash$400 2 2 2 11 2 2[4] Cash$200
1 Cash$600 2 2 2 13 2 2[5] Cash$300
2 Cash$1,100 3 3 2 13 3 3[6] Cash$366.67
3 Cash$1,800 3 3 1.5 15 3 4[7] Cash$450
4 Cash$4,300 5 5 1 15 4 10[8] Cash$430
5 Cash$7,800 10 10 1 15 5 20[9] Cash$390

15 August 2019 – MEGA Update (13 October 2019)

Base Stats

Paintballer/History
Cost: Coin 150
Cost
Cash$400
Placement Footprint
Average
Sell Price
Cash$100
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$150

N/A
Level 2 • Cost: Cash$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$275

N/A
Level 3 • Cost: Cash$700

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash$450

N/A
Level 4 • Cost: Cash$2,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,075

N/A
Level 5 • Cost: Cash$5,000

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash$2,325

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$400 2 1 1 6 2 3[11] Cash$133.33
1 Cash$600 2 1 1 8 2 3[12] Cash$200
2 Cash$1,100 3 1 1 8 3 4[13] Cash$275
3 Cash$1,800 3 1 0.8 10 3 5[14] Cash$360
4 Cash$4,300 5 2 0.6 10 4 11.67[15] Cash$368.47
5 Cash$9,300 10 5 0.5 10 5 30[16] Cash$310

16 June 2019 – 15 August 2019

Base Stats

Paintballer/History
Cost: Coin 750
Cost
Cash$1,000
Placement Footprint
Average
Sell Price
Cash$250
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$300

N/A
Level 2 • Cost: Cash$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$425

N/A
Level 3 • Cost: Cash$1,650

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash$837

N/A
Level 4 • Cost: Cash$3,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,712

N/A
Level 5 • Cost: Cash$7,500

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash$3,587

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$1,000 2 1 1 6 2 3[17] Cash$333.33
1 Cash$1,200 2 1 1 8 2 3[18] Cash$400
2 Cash$1,700 3 1 1 8 3 4[19] Cash$425
3 Cash$3,350 3 1 0.8 10 3 5[20] Cash$670
4 Cash$6,850 5 2 0.6 10 4 11.67[21] Cash$586.98
5 Cash$14,350 10 5 0.5 10 5 30[22] Cash$478.33

16 June 2019
This section refers to a version which is proven to exist, but not properly documented. Any unconfirmed statistics were copied from the version after this one.

Base Stats

Paintballer/History
Cost: Coin 750
Cost
Cash$700
Placement Footprint
Average
Sell Price
Cash$175
Placement Type
Ground
Damage
Damage2 Direct
Damage1 Splash
Damage Method
Splash
Firerate
Firerate1.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Explosion Range2 (Explosion Range)
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$200

+2 Range Range


Sell Price changes to Cash$225

N/A
Level 2 • Cost: Cash$500

+1 Direct Damage Damage

2 > 3 Explosion Range Explosion Range


Sell Price changes to Cash$3,500

N/A
Level 3 • Cost: Cash$1,650

+2 Range Range

1.05 > 0.85 Firerate Firerate


Sell Price changes to Cash$762

N/A
Level 4 • Cost: Cash$3,500

+2 Direct Damage Damage

+1 Splash Damage Damage

3 > 4 Explosion Range Explosion Range

0.85 > 0.65 Firerate Firerate


Sell Price changes to Cash$1,673

N/A
Level 5 • Cost: Cash$7,500

+5 Direct Damage Damage

+3 Splash Damage Damage

4 > 5 Explosion Range Explosion Range

0.65 > 0.55 Firerate Firerate


Sell Price changes to Cash$3,548

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$700 2 1 1 6 2 3[23] Cash$233.33
1 Cash$900 2 1 1 8 2 3[24] Cash$300
2 Cash$1,400 3 1 1 8 3 4[25] Cash$350
3 Cash$3,050 3 1 0.8 10 3 5[26] Cash$610
4 Cash$6,550 5 2 0.6 10 4 11.67[27] Cash$561.27
5 Cash$14,050 10 5 0.5 10 5 30[28] Cash$468.33

14 June 2019 – 16 June 2019

Base Stats

Paintballer/History
Cost: Code
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage2
Damage Method
Single
Splash (Level 5)
Firerate
Firerate0.6
Hidden Detection
Hidden DetectionLevel 0+
Range
Range6
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$150

+2 Range Range


Sell Price changes to Cash$199

N/A
Level 2 • Cost: Cash$500

+1 Range Range

0.6 > 0.55 Firerate Firerate


Sell Price changes to Cash$324

N/A
Level 3 • Cost: Cash$1,000

+2 Range Range

+1 Damage Damage


Sell Price changes to Cash$574

N/A
Level 4 • Cost: Cash$3,000

+2 Range Range

+3 Damage Damage


Sell Price changes to Cash$1,324

N/A
Level 5 • Cost: Cash$6,000

+2 Range Range

+2 Damage Damage

+Splash Damage

•4 Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$2,824

Stats Table

Level Total Price Direct Damage Splash Damage Firerate Range Explosion Range DPS[10] Cost Efficiency
0 Cash$650 2 N/A 0.65 6 N/A 3.08 Cash$211.04
1 Cash$800 2 N/A 0.65 8 N/A 3.08 Cash$259.74
2 Cash$1,300 2 N/A 0.5 9 N/A 4 Cash$325
3 Cash$2,300 3 N/A 0.5 11 N/A 6 Cash$383.33
4 Cash$5,300 6 N/A 0.5 13 N/A 12 Cash$441.67
5 Cash$11,300 8 4 0.5 15 5 24[29] Cash$470.83

Notes

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Calculated as DPS × Max Hits.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Calculated with normal DPS.
  3. Prior to the 25th of September 2024, it had a cost of Coin 150.
  4. 1 Direct DPS + 1 Splash DPS
  5. 1 Direct DPS + 1 Splash DPS
  6. 1.5 Direct DPS + 1.5 Splash DPS
  7. 2 Direct DPS + 2 Splash DPS
  8. 5 Direct DPS + 5 Splash DPS
  9. 10 Direct DPS + 10 Splash DPS
  10. 10.0 10.1 10.2 10.3 DPS assumes only one enemy is hit and receives full splash damage.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate
  11. 2 Direct DPS + 1 Splash DPS
  12. 2 Direct DPS + 1 Splash DPS
  13. 3 Direct DPS + 1 Splash DPS
  14. 3.75 Direct DPS + 1.25 Splash DPS
  15. 8.33 Direct DPS + 3.33 Splash DPS
  16. 20 Direct DPS + 10 Splash DPS
  17. 2 Direct DPS + 1 Splash DPS
  18. 2 Direct DPS + 1 Splash DPS
  19. 3 Direct DPS + 1 Splash DPS
  20. 3.75 Direct DPS + 1.25 Splash DPS
  21. 8.33 Direct DPS + 3.33 Splash DPS
  22. 20 Direct DPS + 10 Splash DPS
  23. 2 Direct DPS + 1 Splash DPS
  24. 2 Direct DPS + 1 Splash DPS
  25. 3 Direct DPS + 1 Splash DPS
  26. 3.75 Direct DPS + 1.25 Splash DPS
  27. 8.33 Direct DPS + 3.33 Splash DPS
  28. 20 Direct DPS + 10 Splash DPS
  29. 16 Direct DPS + 8 Splash DPS


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