Pursuit/History: Difference between revisions
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==Base Stats== |
==Base Stats== |
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{{PVPBaseStat |
{{PVPBaseStat |
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|Image = [[File: |
|Image = [[File:PursuitNewIcon.png|100px]] |
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|Cost = {{Money|5,000}} |
|Cost = {{Money|5,000}} |
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|Footprint = Average (1.5) |
|Footprint = Average (1.5) |
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==Base Stats== |
==Base Stats== |
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{{PVPBaseStat |
{{PVPBaseStat |
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|Image = [[File: |
|Image = [[File:PursuitNewIcon.png|100px]] |
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|Cost = {{Money|3,000}} |
|Cost = {{Money|3,000}} |
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|Footprint = Average (1.5) |
|Footprint = Average (1.5) |
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==Base Stats== |
==Base Stats== |
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{{BaseStat |
{{BaseStat |
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|Image = [[File: |
|Image = [[File:PursuitNewIcon.png|100px]] |
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|Cost = {{Money|3,000}} |
|Cost = {{Money|3,000}} |
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|Footprint = Average (1.5) |
|Footprint = Average (1.5) |
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==Base Stats== |
==Base Stats== |
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{{BaseStat |
{{BaseStat |
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|Image = [[File: |
|Image = [[File:PursuitNewIcon.png|100px]] |
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|Cost = {{Money|3,000}} |
|Cost = {{Money|3,000}} |
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|Footprint = Average (1.5) |
|Footprint = Average (1.5) |
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==Base Stats== |
==Base Stats== |
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{{BaseStat |
{{BaseStat |
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|Image = [[File: |
|Image = [[File:PursuitNewIcon.png|100px]] |
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|Cost = {{Money|3,000}} |
|Cost = {{Money|3,000}} |
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|Footprint = Average (1.5) |
|Footprint = Average (1.5) |
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==Base Stats== |
==Base Stats== |
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{{BaseStat |
{{BaseStat |
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|Image = [[File: |
|Image = [[File:PursuitNewIcon.png|100px]] |
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|Cost = {{Money|3,000}} |
|Cost = {{Money|3,000}} |
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|Footprint = Average (1.5) |
|Footprint = Average (1.5) |
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==Base Stats== |
==Base Stats== |
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{{BaseStat |
{{BaseStat |
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|Image = [[File: |
|Image = [[File:PursuitNewIcon.png|100px]] |
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|Cost = {{Money|3,000}} |
|Cost = {{Money|3,000}} |
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|Footprint = Average (1.5) |
|Footprint = Average (1.5) |
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Revision as of 11:26, 11 March 2026
This is the history subpage for the Pursuit/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
Base Stats
Upgrades
Stats Table
|-|Regular =
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency | |
| 0 | Cash$5,000 | 7 | N/A | 50 | 0.208 | N/A | N/A | 3.5 | 6 | 14 | N/A | 35 | N/A | 25.18 | Cash$198.57 | |
| 1 | Cash$6,750 | 10 | N/A | 50 | 0.208 | N/A | N/A | 3.5 | 6 | 14 | N/A | 35 | N/A | 35.97 | Cash$187.65 | |
| 2 | Cash$9,750 | 10 | N/A | 65 | 0.158 | N/A | N/A | 3 | 7 | 16 | N/A | 35 | N/A | 48.98 | Cash$199.05 | |
| 3 | Cash$14,750 | 10 | 45x2 | 65 | 0.158 | 4 | 0.5 | 3 | 7 | 16 | 4 | 35 | 20 | 66.98[3] | Cash$220.21 | |
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[4] | Cost Efficiency | |
| 4 | Cash$32,750 | 24 | 45x4 | 75 | 0.128 | 8 | 0.5 | 3 | 7 | 10 | 3 | 35 | 20 | 160.86[5] | Cash$203.6 | |
| 5 | Cash$77,750 | 50 | 45x4 | 75 | 0.093 | 8 | 0.5 | 3 | 7 | 10 | 4 | 35 | 20 | 393.94[6] | Cash$197.37 | |
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[4] | Cost Efficiency | |
| 4 | Cash$18,250 | 10 | 45x6 | 65 | 0.158 | 4 | 0.25 | 3 | 10 | 18 | 7.5 | 45 | 20 | 98.07[7] | Cash$189.52 | |
| 5 | Cash$38,250 | 10 | 60x8 | 65 | 0.158 | 4 | 0.15 | 3 | 12 | 20 | 7.5 | 45 | 20 | 141.29[8] | Cash$270.72 | |
|-|PVP =
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[4] | Cost Efficiency |
| 0 | Cash$2,500 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 7 | 14 | N/A | 30 | N/A | 16.12 | Cash$155.09 |
| 1 | Cash$3,250 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | Cash$151.23 |
| 2 | Cash$4,750 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | Cash$176.84 |
| 3 | Cash$8,250 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 10.5 | 16 | 3 | 25 | 20 | 48.02[9] | Cash$171.8 |
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[4] | Cost Efficiency |
| 4 | Cash$20,750 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 11 | 18.5 | 3 | 25 | 20 | 104.46[10] | Cash$198.64 |
| 5 | Cash$50,750 | 26 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 250.09[11] | Cash$202.93 |
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[4] | Cost Efficiency |
| 4 | Cash$15,750 | 10 | 25x6 | 75 | 0.208 | 3 | 0.25 | 3.5 | N/A | 11 | 17.5 | 6 | 25 | 20 | 72.6[12] | Cash$216.94 |
| 5 | Cash$38,250 | 12 | 60x8 | 75 | 0.208 | 3 | 0.15 | 2.25 | N/A | 12 | 19.5 | 6 | 25 | 20 | 164.71[13] | Cash$232.23 |
Base Stats
Upgrades
Stats Table
|-|Regular =
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[14] | Cost Efficiency |
| 0 | Cash$3,000 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 7 | 14 | N/A | 30 | N/A | 16.12 | Cash$186.1 |
| 1 | Cash$4,200 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | Cash$195.44 |
| 2 | Cash$6,050 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | Cash$225.24 |
| 3 | Cash$11,050 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 48.02[9] | Cash$230.11 |
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[14] | Cost Efficiency |
| 4 | Cash$27,050 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 11 | 18.5 | 3 | 25 | 20 | 104.46[10] | Cash$258.95 |
| 5 | Cash$69,550 | 26 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 250.09[11] | Cash$279.7 |
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[14] | Cost Efficiency |
| 4 | Cash$21,050 | 10 | 25x6 | 75 | 0.208 | 3 | 0.25 | 3.5 | N/A | 11 | 17.5 | 6 | 25 | 20 | 72.6[12] | Cash$289.94 |
| 5 | Cash$49,550 | 12 | 60x8 | 75 | 0.208 | 3 | 0.15 | 2.25 | N/A | 12 | 19.5 | 6 | 25 | 20 | 164.71[13] | Cash$300.83 |
|-|PVP =
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[14] | Cost Efficiency |
| 0 | Cash$2,500 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 7 | 14 | N/A | 30 | N/A | 16.12 | Cash$155.09 |
| 1 | Cash$3,250 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | Cash$151.23 |
| 2 | Cash$4,750 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | Cash$176.84 |
| 3 | Cash$8,250 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 10.5 | 16 | 3 | 25 | 20 | 48.02[9] | Cash$171.8 |
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[14] | Cost Efficiency |
| 4 | Cash$20,750 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 11 | 18.5 | 3 | 25 | 20 | 104.46[10] | Cash$198.64 |
| 5 | Cash$50,750 | 26 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 250.09[11] | Cash$202.93 |
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[14] | Cost Efficiency |
| 4 | Cash$15,750 | 10 | 25x6 | 75 | 0.208 | 3 | 0.25 | 3.5 | N/A | 11 | 17.5 | 6 | 25 | 20 | 72.6[12] | Cash$216.94 |
| 5 | Cash$38,250 | 12 | 60x8 | 75 | 0.208 | 3 | 0.15 | 2.25 | N/A | 12 | 19.5 | 6 | 25 | 20 | 164.71[13] | Cash$232.23 |
Base Stats
Cash$3,000
Average (1.5)
Cash$1,000
Ground (Air-based)
Damage6
Single
Splash (Level 3+)
Firerate0.258
Hidden DetectionLevel 4B
Range7
Lead DetectionLevel 1+
Placement Limit5
Flying DetectionLevel 0+
Ammo35
Reload Time4
Patrol Range14
Speed30
Upgrades
+1 Range Range
+2 Damage Damage
30 > 16 Speed Speed
+Lead Detection Lead Detection
Sell Price changes to Cash$1,400
+1.5 Range Range
+2 Damage Damage
16 > 25 Speed Speed
+2 Patrol Range Patrol Range
Sell Price changes to Cash$2,016
+1 Range Range
0.258 > 0.208 Firerate Firerate
+40 Ammo Ammo
4 > 3.5 Reload Time Reload Time
•35 Missile Damage Damage
•3 Explosion Range Explosion Range
•7 Missile Cooldown Missile Cooldown
•2 Missiles
•0.5 Burst Time Burst Time
•20 Missile Speed
Sell Price changes to Cash$3,683
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[14] | Cost Efficiency |
| 0 | Cash$3,000 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 7 | 14 | N/A | 30 | N/A | 16.12 | Cash$186.1 |
| 1 | Cash$4,200 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | Cash$195.44 |
| 2 | Cash$6,050 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | Cash$225.24 |
| 3 | Cash$11,050 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 48.02[9] | Cash$230.11 |
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[14] | Cost Efficiency |
| 4 | Cash$27,050 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 11 | 18.5 | 3 | 25 | 20 | 104.46[10] | Cash$258.95 |
| 5 | Cash$69,550 | 26 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 250.09[11] | Cash$279.7 |
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[14] | Cost Efficiency |
| 4 | Cash$21,050 | 10 | 25x6 | 75 | 0.208 | 3 | 0.25 | 3.5 | N/A | 11 | 17.5 | 6 | 25 | 20 | 72.6[12] | Cash$289.94 |
| 5 | Cash$49,550 | 12 | 60x8 | 75 | 0.208 | 3 | 0.15 | 2.25 | N/A | 12 | 19.5 | 6 | 25 | 20 | 164.71[13] | Cash$300.83 |
Base Stats
Cash$3,000
Average (1.5)
Cash$1,000
Ground (Air-based)
Damage6
Single
Splash (Level 3+)
Firerate0.258
Hidden DetectionLevel 4B
Range8
Lead DetectionLevel 1+
Placement Limit5
Flying DetectionLevel 0+
Ammo35
Reload Time4
Patrol Range14
Speed25
Upgrades
+2 Damage Damage
25 > 16 Speed Speed
+Lead Detection Lead Detection
Sell Price changes to Cash$1,400
+1.5 Range Range
+2 Damage Damage
16 > 25 Speed Speed
+2 Patrol Range Patrol Range
Sell Price changes to Cash$2,016
+1 Range Range
0.258 > 0.208 Firerate Firerate
+40 Ammo Ammo
4 > 3.5 Reload Time Reload Time
•35 Missile Damage Damage
•3 Explosion Range Explosion Range
•7 Missile Cooldown Missile Cooldown
•2 Missiles
•0.5 Burst Time Burst Time
•20 Missile Speed
Sell Price changes to Cash$3,683
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | |
| 0 | Cash$3,000 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 25 | N/A | 16.12 | Cash$186.1 |
| 1 | Cash$4,200 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | Cash$195.44 |
| 2 | Cash$6,050 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | Cash$225.24 |
| 3 | Cash$11,050 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 48.02[9] | Cash$230.11 |
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | Cash$27,050 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 11 | 18.5 | 3 | 25 | 20 | 111.25[15] | Cash$243.15 |
| 5 | Cash$69,550 | 26 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 266.45[16] | Cash$261.02 |
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | Cash$21,050 | 10 | 25x6 | 75 | 0.208 | 3 | 0.25 | 3.5 | N/A | 11 | 17.5 | 6 | 25 | 20 | 72.6[12] | Cash$289.94 |
| 5 | Cash$49,550 | 12 | 60x8 | 75 | 0.208 | 3 | 0.15 | 2.25 | N/A | 12 | 19.5 | 6 | 25 | 20 | 164.71[13] | Cash$300.83 |
Base Stats
Cash$3,000
Average (1.5)
Cash$1,000
Ground (Air-based)
Damage6
Single
Splash (Level 3+)
Firerate0.258
Hidden DetectionLevel 5A
Range8
Lead DetectionLevel 1+
Placement Limit5
Flying DetectionLevel 0+
Ammo35
Reload Time4
Patrol Range14
Speed25
Upgrades
+2 Damage Damage
25 > 16 Speed Speed
+Lead Detection Lead Detection
Sell Price changes to Cash$1,400
+1.5 Range Range
+2 Damage Damage
16 > 25 Speed Speed
+2 Patrol Range Patrol Range
Sell Price changes to Cash$2,016
+1 Range Range
0.258 > 0.208 Firerate Firerate
+40 Ammo Ammo
4 > 3.5 Reload Time Reload Time
•35 Missile Damage Damage
•3 Explosion Range Explosion Range
•7 Missile Cooldown Missile Cooldown
•2 Missiles
•0.5 Burst Time Burst Time
•20 Missile Speed
Sell Price changes to Cash$3,600
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 0 | Cash$3,000 | 6 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 25 | N/A | 16.12 | Cash$186.1 |
| 1 | Cash$4,200 | 8 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 8 | 14 | N/A | 16 | N/A | 21.49 | Cash$195.44 |
| 2 | Cash$6,050 | 10 | N/A | 35 | 0.258 | N/A | N/A | 4 | N/A | 9.5 | 16 | N/A | 25 | N/A | 26.86 | Cash$225.24 |
| 3 | Cash$10,800 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 3.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 48.02[9] | Cash$225.23 |
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | Cash$28,300 | 12 | 35x4 | 150 | 0.108 | 6 | 0.5 | 3 | 1.5 | 10.5 | 18.5 | 3 | 25 | 20 | 111.25[15] | Cash$254.38 |
| 5 | Cash$73,300 | 28 | 35x4 | 200 | 0.093 | 6 | 0.25 | 2.5 | 1.5 | 12 | 21 | 4 | 25 | 20 | 285.4[17] | Cash$256.83 |
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | Cash$24,300 | 10 | 45x6 | 75 | 0.208 | 5 | 0.25 | 2.25 | N/A | 10.5 | 17.5 | 5 | 25 | 20 | 83.56[18] | Cash$290.81 |
| 5 | Cash$64,300 | 20 | 60x8 | 75 | 0.208 | 3.5 | 0.15 | 2.25 | N/A | 10.5 | 19.5 | 6 | 25 | 20 | 186.16[19] | Cash$345.4 |
Base Stats
Cash$3,000
Average (1.5)
Cash$1,000
Ground (Air-based)
Damage6
Single
Splash (Level 3+)
Firerate0.258
Hidden DetectionLevel 5A
Range8
Lead DetectionLevel 1+
Placement Limit5
Flying DetectionLevel 0+
Ammo35
Reload Time3
Patrol Range14
Speed25
Upgrades
+2 Damage Damage
25 > 16 Speed Speed
+Lead Detection Lead Detection
Sell Price changes to Cash$1,400
+1.5 Range Range
+2 Damage Damage
16 > 25 Speed Speed
+2 Patrol Range Patrol Range
Sell Price changes to Cash$2,016
+1 Range Range
0.258 > 0.208 Firerate Firerate
+40 Ammo Ammo
3 > 2.5 Reload Time Reload Time
•35 Missile Damage Damage
•3 Explosion Range Explosion Range
•7 Missile Cooldown Missile Cooldown
•2 Missiles
•0.5 Burst Time Burst Time
•20 Missile Speed
Sell Price changes to Cash$3,600
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 0 | Cash$3,000 | 6 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 8 | 14 | N/A | 25 | N/A | 17.46 | Cash$171.82 |
| 1 | Cash$4,200 | 8 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 8 | 14 | N/A | 16 | N/A | 23.28 | Cash$180.41 |
| 2 | Cash$6,050 | 10 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 9.5 | 16 | N/A | 25 | N/A | 29.09 | Cash$207.98 |
| 3 | Cash$10,800 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 2.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 50.19[20] | Cash$215.18 |
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | Cash$28,300 | 10 | 35x4 | 150 | 0.108 | 6 | 0.5 | 2.25 | 1.5 | 10.5 | 18.5 | 3 | 25 | 20 | 98.8[21] | Cash$286.44 |
| 5 | Cash$73,300 | 28 | 35x4 | 200 | 0.093 | 6 | 0.25 | 1.75 | 1.5 | 12 | 21 | 4 | 25 | 20 | 295.18[22] | Cash$248.32 |
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | Cash$24,300 | 10 | 45x6 | 75 | 0.208 | 5 | 0.25 | 2.25 | N/A | 10.5 | 17.5 | 5 | 25 | 20 | 83.56[18] | Cash$290.81 |
| 5 | Cash$64,300 | 20 | 60x8 | 75 | 0.208 | 3.5 | 0.15 | 2.25 | N/A | 10.5 | 19.5 | 6 | 25 | 20 | 186.16[19] | Cash$345.4 |
Base Stats
Cash$3,000
Average (1.5)
Cash$1,000
Ground (Air-based)
Damage6
Single
Splash (Level 3+)
Firerate0.258
Hidden DetectionLevel 5A
Range8
Lead DetectionLevel 1+
Placement Limit5
Flying DetectionLevel 0+
Ammo35
Reload Time3
Patrol Range14
Speed25
Upgrades
+2 Damage Damage
25 > 16 Speed Speed
+Lead Detection Lead Detection
Sell Price changes to Cash$1,400
+1.5 Range Range
+2 Damage Damage
16 > 25 Speed Speed
+2 Patrol Range Patrol Range
Sell Price changes to Cash$2,016
+1 Range Range
0.258 > 0.208 Firerate Firerate
+40 Ammo Ammo
3 > 2.5 Reload Time Reload Time
•35 Missile Damage Damage
•3 Explosion Range Explosion Range
•7 Missile Cooldown Missile Cooldown
•2 Missiles
•0.5 Burst Time Burst Time
•20 Missile Speed
Sell Price changes to Cash$3,600
Stats Table
| Neutral Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 0 | Cash$3,000 | 6 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 8 | 14 | N/A | 25 | N/A | 17.46 | Cash$171.82 |
| 1 | Cash$4,200 | 8 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 8 | 14 | N/A | 16 | N/A | 23.28 | Cash$180.41 |
| 2 | Cash$6,050 | 10 | N/A | 35 | 0.258 | N/A | N/A | 3 | N/A | 9.5 | 16 | N/A | 25 | N/A | 29.09 | Cash$207.98 |
| 3 | Cash$10,800 | 10 | 35x2 | 75 | 0.208 | 7 | 0.5 | 2.5 | N/A | 9.5 | 16 | 3 | 25 | 20 | 50.19[20] | Cash$215.18 |
| Top Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | Cash$28,300 | 10 | 35x4 | 150 | 0.108 | 6 | 0.5 | 2.25 | 1.5 | 10.5 | 18.5 | 3 | 25 | 20 | 98.8[21] | Cash$286.44 |
| 5 | Cash$63,300 | 28 | 35x4 | 200 | 0.093 | 6 | 0.25 | 1.75 | 1.5 | 12 | 21 | 4 | 25 | 20 | 295.18[22] | Cash$214.45 |
| Bottom Path Stats | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Level | Total Price | Normal Damage | Splash Damage[1] | Ammo | Firerate | Missile Cooldown | Burst Time | Reload Time | Rev Time | Range | Patrol Range | Explosion Range | Speed | Missile Speed | DPS[2] | Cost Efficiency |
| 4 | Cash$24,300 | 10 | 45x6 | 75 | 0.208 | 5 | 0.25 | 2.25 | N/A | 10.5 | 17.5 | 5 | 25 | 20 | 83.56[18] | Cash$290.81 |
| 5 | Cash$64,300 | 20 | 60x8 | 75 | 0.208 | 3.5 | 0.15 | 2.25 | N/A | 10.5 | 19.5 | 6 | 25 | 20 | 186.16[19] | Cash$345.4 |
Base Stats
Cash$3,000
Average (1.5)
Cash$1,000
Ground (Air-based)
Damage5
Single
Splash (Level 2+)
Firerate0.258
N/A[23]
Range8
Lead DetectionLevel 1+
Placement Limit10
Flying DetectionLevel 0+
Upgrades
+1.5 Range Range
+Missiles
•30x2 Damage Splash Damage
•6 Second Reload Reload
•4 Explosion Range Explosion Range
•0.5 Burst Time Burst Time
Sell Price changes to Cash$1,850
-3 Damage Damage
+1 Range Range
0.258 > 0.093 Firerate Firerate
+Stronger Missiles
•30x2 Damage Splash Damage
•6 Second Reload Reload
•5 Explosion Range Explosion Range
Sell Price changes to Cash$3,350
+5 Damage Damage
+1.5 Range Range
+2 Missiles
0.35 > 0.2 Burst Time Burst Time
Sell Price changes to Cash$15,016
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[1] | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[4] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$3,000 | 5 | N/A | 0.258 | N/A | N/A | 8 | N/A | 19.38 | Cash$154.8 |
| 1 | Cash$3,900 | 8 | N/A | 0.258 | N/A | N/A | 8 | N/A | 31.01 | Cash$125.77 |
| 2 | Cash$5,550 | 8 | 30x2 | 0.258 | 6 | 0.5 | 9.5 | 4 | 41.01[24] | Cash$135.33 |
| 3 | Cash$10,050 | 5 | 30x2 | 0.093 | 6 | 0.5 | 9.5 | 5 | 63.76[25] | Cash$157.62 |
| 4 | Cash$20,050 | 8 | 30x4 | 0.093 | 6 | 0.35 | 10.5 | 5 | 106.02[26] | Cash$189.12 |
| 5 | Cash$45,050 | 13 | 30x6 | 0.093 | 6 | 0.2 | 12 | 5 | 169.78[27] | Cash$265.34 |
Base Stats
Cash$3,000
Average
Cash$1,000
Ground (Air-based)
Damage2
Single
Splash (Level 2+)
Firerate0.108
Hidden DetectionLevel 3+
Range8
Lead DetectionLevel 1+
Placement Limit10
Flying DetectionLevel 0+
Upgrades
+1.5 Range Range
+Missiles
•30x2 Damage Splash Damage
•6 Second Reload Reload
•4 Explosion Range Explosion Range
•0.5 Burst Time Burst Time
Sell Price changes to Cash$1,850
+1 Damage Damage
+1 Range Range
0.108 > 0.083 Firerate Firerate
+Hidden Detection Hidden Detection
+Stronger Missiles
•30x2 Damage Splash Damage
•6 Second Reload Reload
•5 Explosion Range Explosion Range
Sell Price changes to Cash$3,350
+5 Damage Damage
+1.5 Range Range
+2 Missiles
0.35 > 0.2 Burst Time Burst Time
Sell Price changes to Cash$15,016
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[1] | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[4] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$3,000 | 2 | N/A | 0.108 | N/A | N/A | 8 | N/A | 18.52 | Cash$161.99 |
| 1 | Cash$3,900 | 3 | N/A | 0.108 | N/A | N/A | 8 | N/A | 27.78 | Cash$140.39 |
| 2 | Cash$5,550 | 3 | 30x2 | 0.108 | 6 | 0.5 | 9.5 | 4 | 37.78[28] | Cash$146.9 |
| 3 | Cash$10,050 | 4 | 30x2 | 0.083 | 6 | 0.5 | 9.5 | 5 | 58.19[29] | Cash$172.71 |
| 4 | Cash$20,050 | 7 | 30x4 | 0.083 | 6 | 0.35 | 10.5 | 5 | 104.34[30] | Cash$192.16 |
| 5 | Cash$45,050 | 12 | 30x6 | 0.083 | 6 | 0.2 | 12 | 5 | 174.57[31] | Cash$258.06 |
Base Stats
Cash$1,000
Average
Cash$333
Ground (Air-based)
Damage1
Single
Splash (Level 2+)
Firerate0.308
Hidden DetectionLevel 5
Range9
Placement Limit10
Flying DetectionLevel 0+
Upgrades
+Missiles
•3x2 Damage Splash Damage
•5 Second Reload Firerate
•5 Explosion Range Explosion Range
•0.5 Burst Time Burst Time
Sell Price changes to Cash$716
+1 Range Range
0.308 > 0.158 Firerate Firerate
+Stronger Missiles
•5x2 Damage Splash Damage
•5 Second Reload Firerate
Sell Price changes to Cash$1,216
+2 Range Range
+4 Damage Damage
0.158 > 0.108 Firerate Firerate
+2 Missiles
0.35 > 0.2 Burst Time Burst Time
+Hidden Detection Hidden Detection
Sell Price changes to Cash$6,383
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[1] | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[4] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$1,000 | 1 | N/A | 0.308 | N/A | N/A | 9 | N/A | 3.25 | Cash$307.69 |
| 1 | Cash$1,500 | 2 | N/A | 0.308 | N/A | N/A | 9 | N/A | 6.49 | Cash$231.12 |
| 2 | Cash$2,150 | 2 | 3x2 | 0.308 | 5 | 0.5 | 9 | 5 | 7.69[32] | Cash$279.58 |
| 3 | Cash$3,650 | 2 | 5x2 | 0.158 | 5 | 0.5 | 10 | 5 | 14.66[33] | Cash$248.98 |
| 4 | Cash$9,650 | 4 | 5x4 | 0.158 | 5 | 0.35 | 10 | 5 | 29.32[34] | Cash$329.13 |
| 5 | Cash$19,150 | 8 | 5x6 | 0.108 | 5 | 0.2 | 12 | 5 | 80.07[35] | Cash$239.17 |
Base Stats
Cash$1,000
Average
Cash$333
Ground (Air-based)
Damage1
Single
Splash (Level 2+)
Firerate0.33
Hidden DetectionLevel 5
Range9
Placement Limit10
Flying DetectionLevel 0+
Upgrades
+Missiles
•3x2 Damage Splash Damage
•5 Second Reload Firerate
•5 Explosion Range Explosion Range
•0.5 Burst Time Burst Time
Sell Price changes to Cash$716
+1 Range Range
0.33 > 0.18 Firerate Firerate
+Stronger Missiles
•5x2 Damage Splash Damage
•5 Second Reload Firerate
Sell Price changes to Cash$1,216
+2 Range Range
+4 Damage Damage
0.18 > 0.13 Firerate Firerate
+2 Missiles
0.35 > 0.2 Burst Time Burst Time
+Hidden Detection Hidden Detection
Sell Price changes to Cash$6,383
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[1] | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[4] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$1,000 | 1 | N/A | 0.33 | N/A | N/A | 9 | N/A | 3.03 | Cash$330.03 |
| 1 | Cash$1,500 | 2 | N/A | 0.33 | N/A | N/A | 9 | N/A | 6.06 | Cash$247.52 |
| 2 | Cash$2,150 | 2 | 3x2 | 0.33 | 5 | 0.5 | 9 | 5 | 7.26[36] | Cash$296.14 |
| 3 | Cash$3,650 | 2 | 5x2 | 0.18 | 5 | 0.5 | 10 | 5 | 13.11[37] | Cash$278.41 |
| 4 | Cash$9,650 | 4 | 5x4 | 0.18 | 5 | 0.35 | 10 | 5 | 26.22[38] | Cash$368.04 |
| 5 | Cash$19,150 | 8 | 5x6 | 0.13 | 5 | 0.2 | 12 | 5 | 67.54[39] | Cash$283.54 |
Base Stats
Cash$1,000
Average
Cash$333
Ground (Air-based)
Damage1
Single
Splash (Level 2+)
Firerate0.33
Hidden DetectionLevel 5
Range9
Placement Limit10
Flying DetectionLevel 0+
Upgrades
+Missiles
•3x2 Damage Splash Damage
•5 Second Reload Firerate
•5 Explosion Range Explosion Range
•0.5 Burst Time Burst Time
Sell Price changes to Cash$716
+1 Range Range
0.33 > 0.18 Firerate Firerate
+Stronger Missiles
•30x2 Damage Splash Damage
•5 Second Reload Firerate
Sell Price changes to Cash$1,216
+2 Range Range
+4 Damage Damage
0.18 > 0.13 Firerate Firerate
+2 Missiles
0.35 > 0.2 Burst Time Burst Time
+Hidden Detection Hidden Detection
Sell Price changes to Cash$6,383
Stats Table
| Level | Total Price | Normal Damage | Splash Damage | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[4] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$1,000 | 1 | N/A | 0.33 | N/A | N/A | 9 | N/A | 3.03 | Cash$330.03 |
| 1 | Cash$1,500 | 2 | N/A | 0.33 | N/A | N/A | 9 | N/A | 6.06 | Cash$247.52 |
| 2 | Cash$2,150 | 2 | 3x2 | 0.33 | 5 | 0.5 | 9 | 5 | 7.26[36] | Cash$296.14 |
| 3 | Cash$3,650 | 2 | 30x2 | 0.18 | 5 | 0.5 | 10 | 5 | 23.11[40] | Cash$157.94 |
| 4 | Cash$9,650 | 4 | 30x4 | 0.18 | 5 | 0.35 | 10 | 5 | 46.22[41] | Cash$208.78 |
| 5 | Cash$19,150 | 8 | 30x6 | 0.13 | 5 | 0.2 | 12 | 5 | 97.54[42] | Cash$196.33 |
Base Stats
Cash$1,000
Average
Cash$333
Ground (Air-based)
Damage1
Single
Splash (Level 2+)
Firerate0.33
Hidden DetectionLevel 5
Range9
Placement Limit6
Flying DetectionLevel 0+
Upgrades
+Missiles
•3x2 Damage Splash Damage
•5 Second Reload Firerate
•5 Explosion Range Explosion Range
•0.5 Burst Time Burst Time
Sell Price changes to Cash$716
+1 Range Range
0.33 > 0.18 Firerate Firerate
+Stronger Missiles
•30x2 Damage Splash Damage
•5 Second Reload Firerate
Sell Price changes to Cash$1,216
+2 Range Range
+4 Damage Damage
0.18 > 0.13 Firerate Firerate
+2 Missiles
0.35 > 0.2 Burst Time Burst Time
+Hidden Detection Hidden Detection
Sell Price changes to Cash$6,383
Stats Table
| Level | Total Price | Normal Damage | Splash Damage[1] | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[4] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$1,000 | 1 | N/A | 0.33 | N/A | N/A | 9 | N/A | 3.03 | Cash$330.03 |
| 1 | Cash$1,500 | 2 | N/A | 0.33 | N/A | N/A | 9 | N/A | 6.06 | Cash$247.52 |
| 2 | Cash$2,150 | 2 | 3x2 | 0.33 | 5 | 0.5 | 9 | 5 | 7.26[36] | Cash$296.14 |
| 3 | Cash$3,650 | 2 | 30x2 | 0.18 | 5 | 0.5 | 10 | 5 | 23.11[40] | Cash$157.94 |
| 4 | Cash$9,650 | 4 | 30x4 | 0.18 | 5 | 0.35 | 10 | 5 | 46.22[41] | Cash$208.78 |
| 5 | Cash$19,150 | 8 | 30x6 | 0.13 | 5 | 0.2 | 12 | 5 | 97.54[42] | Cash$196.33 |
Base Stats
Cash$800
Average
Cash$266
Ground (Air-based)
Damage1
Single
Splash (Level 2+)
Firerate0.35
Hidden DetectionLevel 5
Range9
Placement Limit10
Upgrades
+Missiles
•8x2 Damage Splash Damage
•5 Second Reload Firerate
•5 Explosion Range Explosion Range
•0.5 Burst Time Burst Time
Sell Price changes to Cash$516
+2 Range Range
+4 Damage Damage
0.2 > 0.15 Firerate Firerate
+2 Missiles
0.35 > 0.2 Burst Time Burst Time
+Hidden Detection Hidden Detection
Sell Price changes to Cash$5,683
Stats Table
| Level | Total Price | Normal Damage | Splash Damage | Firerate | Missile Cooldown | Burst Time | Range | Explosion Range | DPS[4] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$800 | 1 | N/A | 0.35 | N/A | N/A | 9 | N/A | 2.86 | Cash$279.72 |
| 1 | Cash$1,050 | 2 | N/A | 0.35 | N/A | N/A | 9 | N/A | 5.71 | Cash$183.89 |
| 2 | Cash$1,550 | 2 | 8x2 | 0.35 | 5 | 0.5 | 9 | 5 | 8.91[43] | Cash$173.96 |
| 3 | Cash$4,050 | 3 | 8x2 | 0.2 | 5 | 0.5 | 10 | 5 | 18.2[44] | Cash$222.53 |
| 4 | Cash$8,050 | 5 | 8x4 | 0.2 | 5 | 0.35 | 10 | 5 | 31.4[45] | Cash$256.37 |
| 5 | Cash$17,050 | 9 | 8x6 | 0.15 | 5 | 0.2 | 12 | 5 | 69.6[46] | Cash$244.97 |
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 Number is the damage dealt in the inner explosion sphere. Splash damage is decreased linearly if the enemy is in the outer explosion sphere.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 DPS is calculated as:
DPS assumes missiles only hit one enemy. - ↑ 48.98 Gun DPS + 18 Missile DPS
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Total DPS is calculated as Gun DPS + Missile DPS.
Missile DPS assumes that only one enemy is hit and receives the full explosive damage. - ↑ 142.86 Gun DPS + 18 Missile DPS
- ↑ 375.94 Gun DPS + 18 Missile DPS
- ↑ 48.89 Gun DPS + 49.09 Missile DPS
- ↑ 48.98 Gun DPS + 92.31 Missile DPS
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 39.27 Gun DPS + 8.75 Missile DPS
- ↑ 10.0 10.1 10.2 10.3 86.96 Gun DPS + 17.5 Missile DPS
- ↑ 11.0 11.1 11.2 11.3 230.09 Gun DPS + 20 Missile DPS
- ↑ 12.0 12.1 12.2 12.3 12.4 39.27 Gun DPS + 33.33 Missile DPS
- ↑ 13.0 13.1 13.2 13.3 13.4 50.42 Gun DPS + 114.29 Missile DPS
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 DPS is calculated as (Damage × Ammo) ÷ (Reload Time + Rev Time + (Firerate × Ammo)) + Splash Damage ÷ Missile Cooldown. DPS assumes missiles only hit one enemy.
- ↑ 15.0 15.1 93.75 Gun DPS + 17.5 Missile DPS
- ↑ 246.45 Gun DPS + 20 Missile DPS
- ↑ 265.4 Gun DPS + 20 Missile DPS
- ↑ 18.0 18.1 18.2 42.02 Gun DPS + 41.54 Missile DPS
- ↑ 19.0 19.1 19.2 84.03 Gun DPS + 102.13 Missile DPS
- ↑ 20.0 20.1 41.44 Gun DPS + 8.75 Missile DPS
- ↑ 21.0 21.1 81.3 Gun DPS + 17.5 Missile DPS
- ↑ 22.0 22.1 275.18 Gun DPS + 20 Missile DPS
- ↑ Through splash damage, its missiles can indirectly hit hidden enemies, but this tower cannot directly target hidden enemies.
- ↑ 31.01 Gun DPS + 10 Missile DPS
- ↑ 53.76 Gun DPS + 10 Missile DPS
- ↑ 86.02 Gun DPS + 20 Missile DPS
- ↑ 139.78 Gun DPS + 30 Missile DPS
- ↑ 27.78 Gun DPS + 10 Missile DPS
- ↑ 48.19 Gun DPS + 10 Missile DPS
- ↑ 84.34 Gun DPS + 20 Missile DPS
- ↑ 144.57 Gun DPS + 30 Missile DPS
- ↑ 6.49 Gun DPS + 1.2 Missile DPS
- ↑ 12.66 Gun DPS + 2 Missile DPS
- ↑ 25.32 Gun DPS + 4 Missile DPS
- ↑ 74.07 Gun DPS + 6 Missile DPS
- ↑ 36.0 36.1 36.2 6.06 Gun DPS + 1.2 Missile DPS
- ↑ 11.11 Gun DPS + 2 Missile DPS
- ↑ 22.22 Gun DPS + 4 Missile DPS
- ↑ 61.54 Gun DPS + 6 Missile DPS
- ↑ 40.0 40.1 11.11 Gun DPS + 12 Missile DPS
- ↑ 41.0 41.1 22.22 Gun DPS + 24 Missile DPS
- ↑ 42.0 42.1 61.54 Gun DPS + 36 Missile DPS
- ↑ 5.71 Gun DPS + 3.2 Missile DPS
- ↑ 15 Gun DPS + 3.2 Missile DPS
- ↑ 25 Gun DPS + 6.4 Missile DPS
- ↑ 60 Gun DPS + 9.6 Missile DPS
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |