Pyromancer/History: Difference between revisions
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Revision as of 19:34, 26 June 2025
This is the history subpage for the Pyromancer/History. It contains every revision of the tower's statistics.
To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.
|-|Regular =
Base Stats
Cash$850
Average (1.5)
Cash$283
Ground
Pierce
Fire
Firerate0.258
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 0+
N/A
N/A
1.25
3
Upgrades
+1 Damage Damage
+1 Burn Damage Burn Damage
+2 Max Hits
+Hidden Detection Hidden Detection
Sell Price changes to Cash$716
+1 Range Range
3 > 5 Burn Time Burn Time
+1 Burn Damage Burn Damage
0.75 > 0.5 Tick Tick
Drops 5% defense every tick Defense Dropping
Sell Price changes to Cash$1,216
+1 Damage Damage
+1 Burn Damage Burn Damage
5 > 7.5 Burn Time Burn Time
+0.25 Hitbox
Sell Price changes to Cash$2,483
+3 Damage Damage
+4 Burn Damage Burn Damage
+2 Range Range
7.5 > 10 Burn Time Burn Time
+3 Max Hits
+0.75 Hitbox
Drops 10% defense every tick Defense Dropping
Sell Price changes to Cash$5,483
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Max Hits | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$850 | 1 | 1 | 0.258 | 7 | N/A | 3 | 1 | 3 | 1.25 | 3 | 4.88[3] | Cash$174.18 |
| 1 | Cash$1,200 | 1 | 1 | 0.258 | 9 | N/A | 3 | 0.75 | 3 | 1.5 | 4 | 5.21[4] | Cash$230.22 |
| 2 | Cash$2,150 | 2 | 2 | 0.258 | 9 | N/A | 3 | 0.75 | 5 | 1.5 | 8 | 10.42[5] | Cash$206.33 |
| 3 | Cash$3,650 | 2 | 3 | 0.258 | 10 | 5% | 5 | 0.5 | 5 | 1.5 | 30 | 13.25[6] | Cash$275.47 |
| 4 | Cash$7,450 | 3 | 4 | 0.258 | 10 | 5% | 7.5 | 0.5 | 5 | 1.75 | 60 | 19.63[7] | Cash$379.52 |
| 5 | Cash$16,450 | 6 | 8 | 0.258 | 12 | 10% | 10 | 0.5 | 8 | 2.5 | 160 | 39.26[8] | Cash$419 |
Base Stats
Cash$900
Average (1.5)
Cash$300
Ground
Pierce
Fire
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 0+
N/A
N/A
0.5
1
Upgrades
+1 Range Range
3 > 4 Burn Time Burn Time
+1 Burn Damage Burn Damage
+1 Max Hits
Drops 5% defense every tick Defense Dropping
Sell Price changes to Cash$1,483
4 > 5 Burn Time Burn Time
+2 Burn Damage Burn Damage
0.8 > 0.5 Tick Tick
+1 Max Hits
+0.25 Hitbox
Sell Price changes to Cash$2,750
+1 Damage Damage
+2 Range Range
+0.75 Hitbox
+1 Max Hits
Drops 10% defense every tick Defense Dropping
5 > 8 Burn Time Burn Time
+4 Burn Damage Burn Damage
Sell Price changes to Cash$5,416
Stats Table
|-|Regular =
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Max Hits | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$900 | 1 | 1 | 0.258 | 7 | N/A | 3 | 1 | 1 | 0.5 | 3 | 4.88[3] | Cash$184.42 |
| 1 | Cash$1,300 | 1 | 1 | 0.258 | 9 | N/A | 3 | 0.8 | 2 | 1.5 | 3 | 5.13[9] | Cash$253.41 |
| 2 | Cash$2,250 | 2 | 1 | 0.258 | 9 | N/A | 3 | 0.8 | 2 | 1.5 | 3 | 9[10] | Cash$250 |
| 3 | Cash$4,450 | 2 | 2 | 0.258 | 10 | 5% | 4 | 0.8 | 3 | 1.5 | 10 | 10.25[11] | Cash$434.14 |
| 4 | Cash$8,250 | 2 | 4 | 0.258 | 10 | 5% | 5 | 0.5 | 4 | 1.75 | 40 | 15.75[12] | Cash$523.80 |
| 5 | Cash$16,250 | 3 | 8 | 0.258 | 12 | 10% | 8 | 0.5 | 5 | 2.5 | 128 | 27.63[13] | Cash$588.12 |
|-|PVP Test =
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Max Hits | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$900 | 1 | 1 | 0.308 | 7 | N/A | 3 | 1 | 1 | 0.5 | 3 | 4.25[14] | Cash$211.76 |
| 1 | Cash$1,300 | 1 | 1 | 0.308 | 9 | N/A | 3 | 0.8 | 2 | 1.5 | 3 | 4.5[15] | Cash$288.88 |
| 2 | Cash$2,250 | 2 | 1 | 0.308 | 9 | N/A | 3 | 0.8 | 2 | 1.5 | 3 | 7.74[16] | Cash$290.69 |
| 3 | Cash$4,450 | 2 | 2 | 0.308 | 10 | 5% | 4 | 0.8 | 3 | 1.5 | 10 | 8.89[17] | Cash$500.56 |
| 4 | Cash$8,250 | 2 | 4 | 0.308 | 10 | 5% | 5 | 0.5 | 4 | 1.75 | 40 | 14.49[18] | Cash$569,35 |
| 5 | Cash$16,250 | 3 | 8 | 0.308 | 12 | 10% | 8 | 0.5 | 5 | 2.5 | 128 | 25.74[19] | Cash$631,31 |
Base Stats
Cash$900
Average (1.5)
Cash$300
Ground
Pierce
Fire
Firerate0.258
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 0+
N/A
N/A
0.5
1
Upgrades
+1 Range Range
3 > 4 Burn Time Burn Time
+1 Burn Damage Burn Damage
+1 Max Hits
Drops 5% defense every tick Defense Dropping
Sell Price changes to Cash$1,483
4 > 5 Burn Time Burn Time
+2 Burn Damage Burn Damage
0.8 > 0.5 Tick Tick
+1 Max Hits
+0.25 Hitbox
Sell Price changes to Cash$2,750
+1 Damage Damage
+2 Range Range
+0.75 Hitbox
+1 Max Hits
Drops 10% defense every tick Defense Dropping
5 > 8 Burn Time Burn Time
+4 Burn Damage Burn Damage
Sell Price changes to Cash$5,416
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Max Hits | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$900 | 1 | 1 | 0.258 | 7 | N/A | 3 | 1 | 1 | 0.5 | 3 | 4.88[3] | Cash$184.42 |
| 1 | Cash$1,300 | 1 | 1 | 0.258 | 9 | N/A | 3 | 0.8 | 2 | 1.5 | 3 | 5.13[9] | Cash$253.41 |
| 2 | Cash$2,250 | 2 | 1 | 0.258 | 9 | N/A | 3 | 0.8 | 2 | 1.5 | 3 | 9[10] | Cash$250 |
| 3 | Cash$4,450 | 2 | 2 | 0.258 | 10 | 5% | 4 | 0.8 | 3 | 1.5 | 10 | 10.25[11] | Cash$434.14 |
| 4 | Cash$8,250 | 2 | 4 | 0.258 | 10 | 5% | 5 | 0.5 | 4 | 1.75 | 40 | 15.75[12] | Cash$523.80 |
| 5 | Cash$16,250 | 3 | 8 | 0.258 | 12 | 10% | 8 | 0.5 | 5 | 2.5 | 128 | 27.63[13] | Cash$588.12 |
Base Stats
Cash$900
Average (1.5)
Cash$300
Ground
Pierce
Fire
Firerate0.258
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 0+
N/A
N/A
0.5
Upgrades
+1 Range Range
3 > 4 Burn Time Burn Time
+1 Burn Damage Burn Damage
Drops 5% defense every tick Defense Dropping
Sell Price changes to Cash$1,483
4 > 5 Burn Time Burn Time
+2 Burn Damage Burn Damage
0.8 > 0.5 Tick Tick
+0.25 Hitbox
Sell Price changes to Cash$2,750
+1 Damage Damage
+2 Range Range
+0.75 Hitbox
Drops 10% defense every tick Defense Dropping
5 > 8 Burn Time Burn Time
+4 Burn Damage Burn Damage
Sell Price changes to Cash$5,416
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$900 | 1 | 1 | 0.258 | 7 | N/A | 3 | 1 | 0.5 | 3 | 4.88[3] | Cash$184.42 |
| 1 | Cash$1,300 | 1 | 1 | 0.258 | 9 | N/A | 3 | 0.8 | 1.5 | 3 | 5.13[9] | Cash$253.41 |
| 2 | Cash$2,250 | 2 | 1 | 0.258 | 9 | N/A | 3 | 0.8 | 1.5 | 3 | 9[10] | Cash$250 |
| 3 | Cash$4,450 | 2 | 2 | 0.258 | 10 | 5% | 4 | 0.8 | 1.5 | 10 | 10.25[11] | Cash$434.14 |
| 4 | Cash$8,250 | 2 | 4 | 0.258 | 10 | 5% | 5 | 0.5 | 1.75 | 40 | 15.75[12] | Cash$523.80 |
| 5 | Cash$16,250 | 3 | 8 | 0.258 | 12 | 10% | 8 | 0.5 | 2.5 | 128 | 27.63[13] | Cash$588.12 |
Base Stats
Cash$900
Average (1.5)
Cash$300
Ground
Pierce
Fire
Firerate0.258
Hidden DetectionLevel 2+
Range7
Lead DetectionLevel 0+
N/A
N/A
0.5
Upgrades
+1 Range Range
3 > 4 Burn Time Burn Time
+1 Burn Damage Burn Damage
Drops 5% defense every tick Defense Dropping
Sell Price changes to Cash$1,483
4 > 2.5 Burn Time Burn Time
+2 Burn Damage Burn Damage
0.8 > 0.5 Tick Tick
+0.25 Hitbox
Sell Price changes to Cash$2,750
+1 Damage Damage
+2 Range Range
+0.75 Hitbox
Drops 10% defense every tick Defense Dropping
2.5 > 3.5 Burn Time Burn Time
+4 Burn Damage Burn Damage
Sell Price changes to Cash$5,416
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$900 | 1 | 1 | 0.258 | 7 | N/A | 3 | 1 | 0.5 | 3 | 4.88[3] | Cash$184.42 |
| 1 | Cash$1,300 | 1 | 1 | 0.258 | 9 | N/A | 3 | 0.8 | 1.5 | 3 | 5.13[9] | Cash$253.41 |
| 2 | Cash$2,250 | 2 | 1 | 0.258 | 9 | N/A | 3 | 0.8 | 1.5 | 3 | 9[10] | Cash$250 |
| 3 | Cash$4,450 | 2 | 2 | 0.258 | 10 | 5% | 4 | 0.8 | 1.5 | 10 | 10.25[11] | Cash$434.14 |
| 4 | Cash$8,250 | 2 | 4 | 0.258 | 10 | 5% | 2.5 | 0.5 | 1.75 | 20 | 15.75[12] | Cash$523.80 |
| 5 | Cash$16,250 | 3 | 8 | 0.258 | 12 | 10% | 3.5 | 0.5 | 2.5 | 56 | 27.63[13] | Cash$588.12 |
Base Stats
Cash$650
Average
Cash$216
Ground
Pierce
Fire
Firerate0.258
N/A
Range7
Lead DetectionLevel 0+
N/A
N/A
0.5
Upgrades
+1 Damage Damage
5 > 3 Burn Time Burn Time
1 > 0.5 Tick Tick
+1 Burn Damage Burn Damage
+0.25 Hitbox
Sell Price changes to Cash$2,166
+2 Range Range
+0.75 Hitbox
Drops 10% defense every tick Defense Dropping
3 > 4 Burn Time Burn Time
+5 Burn Damage Burn Damage
Sell Price changes to Cash$4,666
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$650 | 0 | 1 | 0.258 | 7 | N/A | 3 | 1 | 0.5 | 3 | 1[20] | Cash$650 |
| 1 | Cash$1,000 | 0 | 1 | 0.258 | 9 | N/A | 3 | 1 | 1.5 | 3 | 1[20] | Cash$1,000 |
| 2 | Cash$1,500 | 1 | 1 | 0.258 | 9 | 5% | 3 | 1 | 1.5 | 3 | 4.88[3] | Cash$588.12 |
| 3 | Cash$2,700 | 1 | 2 | 0.258 | 9 | 5% | 5 | 1 | 1.5 | 10 | 5.88[21] | Cash$588.12 |
| 4 | Cash$6,500 | 2 | 3 | 0.258 | 9 | 5% | 3 | 0.5 | 1.75 | 18 | 13.75[6] | Cash$588.12 |
| 5 | Cash$14,000 | 2 | 8 | 0.258 | 11 | 10-% | 4 | 0.5 | 2.5 | 64 | 23.75[22] | Cash$588.12 |
Base Stats
Cash$650
Average
Cash$216
Ground
Pierce
Fire
Firerate0.28
N/A
Range7
Lead DetectionLevel 0+
N/A
N/A
0.5
Upgrades
+1 Damage Damage
5 > 3 Burn Time Burn Time
1 > 0.5 Tick Tick
+1 Burn Damage Burn Damage
+0.25 Hitbox
Sell Price changes to Cash$2,166
+2 Range Range
+0.75 Hitbox
Drops 10% defense every tick Defense Dropping
3 > 4 Burn Time Burn Time
+5 Burn Damage Burn Damage
Sell Price changes to Cash$4,666
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$650 | 0 | 1 | 0.28 | 7 | N/A | 3 | 1 | 0.5 | 3 | 1[20] | Cash$650 |
| 1 | Cash$1,000 | 0 | 1 | 0.28 | 9 | N/A | 3 | 1 | 1.5 | 3 | 1[20] | Cash$1,000 |
| 2 | Cash$1,500 | 1 | 1 | 0.28 | 9 | 5% | 3 | 1 | 1.5 | 3 | 4.57[23] | Cash$328.22 |
| 3 | Cash$2,700 | 1 | 2 | 0.28 | 9 | 5% | 5 | 1 | 1.5 | 10 | 5.57[24] | Cash$484.73 |
| 4 | Cash$6,500 | 2 | 3 | 0.28 | 9 | 5% | 3 | 0.5 | 1.75 | 18 | 13.14[25] | Cash$494.67 |
| 5 | Cash$14,000 | 2 | 8 | 0.28 | 11 | 10% | 4 | 0.5 | 2.5 | 64 | 23.14[26] | Cash$605.01 |
Base Stats
Cash$800
Average
Cash$266
Ground
Pierce
Fire
Firerate0.28
N/A
Range7
Lead DetectionLevel 0+
N/A
N/A
0.5
Upgrades
+1 Damage Damage
5 > 3 Burn Time Burn Time
1 > 0.5 Tick Tick
+1 Burn Damage Burn Damage
+0.75 Hitbox
Sell Price changes to Cash$2,566
+2 Range Range
+0.75 Hitbox
Drops 2 defense every tick Defense Dropping
3 > 4 Burn Time Burn Time
+5 Burn Damage Burn Damage
Sell Price changes to Cash$5,566
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$800 | 0 | 1 | 0.28 | 7 | N/A | 3 | 1 | 0.5 | 3 | 1[20] | Cash$800 |
| 1 | Cash$1,150 | 0 | 1 | 0.28 | 9 | N/A | 3 | 1 | 1.5 | 3 | 1[20] | Cash$1,150 |
| 2 | Cash$2,000 | 1 | 1 | 0.28 | 9 | 1 | 3 | 1 | 1.5 | 3 | 4.57[23] | Cash$437.63 |
| 3 | Cash$3,500 | 1 | 2 | 0.28 | 9 | 1 | 5 | 1 | 1.5 | 10 | 5.57[24] | Cash$628.36 |
| 4 | Cash$7,700 | 2 | 3 | 0.28 | 9 | 1 | 3 | 0.5 | 1.75 | 18 | 13.14[25] | Cash$585.99 |
| 5 | Cash$16,700 | 2 | 8 | 0.28 | 11 | 2 | 4 | 0.5 | 2.5 | 64 | 23.14[26] | Cash$721.69 |
Base Stats
Cash$800
Average
Cash$266
Ground
Pierce
Fire
Firerate0.28
N/A
Range7
Lead DetectionLevel 0+
N/A
N/A
0.5
Upgrades
+2 Range Range
+0.75 Hitbox
Drops 2 defense every tick Defense Dropping
3 > 4 Burn Time Burn Time
Sell Price changes to Cash$5,566
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Defense Drop | Burn Time | Tick | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$800 | 0 | 1 | 0.28 | 7 | N/A | 3 | 1 | 0.5 | 3 | 1[20] | Cash$800 |
| 1 | Cash$1,150 | 0 | 1 | 0.28 | 9 | N/A | 3 | 1 | 1.5 | 3 | 1[20] | Cash$1,150 |
| 2 | Cash$2,000 | 1 | 1 | 0.28 | 9 | 1 | 3 | 1 | 1.5 | 3 | 4.57[23] | Cash$437.63 |
| 3 | Cash$3,500 | 1 | 1 | 0.28 | 9 | 1 | 5 | 1 | 1.5 | 5 | 4.57[23] | Cash$765.86 |
| 4 | Cash$7,700 | 2 | 1 | 0.28 | 9 | 1 | 3 | 0.5 | 1.75 | 6 | 8.14[27] | Cash$945.94 |
| 5 | Cash$16,700 | 2 | 1 | 0.28 | 11 | 2 | 4 | 0.5 | 2.5 | 8 | 8.14[27] | Cash$2,051.59 |
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Pyromancer.png
|
Upgrades
+1 Damage Damage
+1 Burn Damage Burn Damage
3 > 4 Burn Time Burn Time
Sell Price changes to Cash$1,066
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Burn Time | Slowness | Total Elapsed Damage[28] | DPS[29] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$850 | 1 | 1 | 0.3 | 9 | 3 | 0% | 3 | 4.33[30] | Cash$196.30 |
| 1 | Cash$1,050 | 1 | 1 | 0.3 | 11 | 3 | 0% | 3 | 4.33[30] | Cash$242.49 |
| 2 | Cash$1,550 | 1 | 1 | 0.3 | 12 | 3 | 10% | 3 | 4.33[30] | Cash$357.96 |
| 3 | Cash$3,050 | 2 | 2 | 0.3 | 12 | 4 | 10% | 8 | 8.67[31] | Cash$351.79 |
| 4 | Cash$6,250 | 3 | 3 | 0.3 | 14 | 6 | 20% | 18 | 13[32] | Cash$480.77 |
| 5 | Cash$14,251 | 5 | 10 | 0.3 | 16 | 10 | 30% | 100 | 26.67[33] | Cash$534.34 |
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Pyromancer.png
|
Upgrades
+1 Burn Damage Burn Damage
3 > 5 Burn Time Burn Time
0.4 > 0.3 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to Cash$983
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Burn Time | Slowness | Total Elapsed Damage[28] | DPS[34] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$750 | 1 | 1 | 0.55 | 9 | 3 | 15% | 3 | 1 | Cash$750 |
| 1 | Cash$950 | 1 | 1 | 0.55 | 11 | 3 | 15% | 3 | 1 | Cash$950 |
| 2 | Cash$1,450 | 2 | 1 | 0.4 | 12 | 3 | 25% | 3 | 1 | Cash$1,450 |
| 3 | Cash$2,950 | 2 | 2 | 0.3 | 12 | 5 | 25% | 10 | 2 | Cash$1,475 |
| 4 | Cash$6,150 | 3 | 3 | 0.15 | 14 | 6 | 35% | 18 | 3 | Cash$2,050 |
| 5 | Cash$14,151 | 5 | 10 | 0.15 | 16 | 8 | 45% | 80 | 10 | Cash$1,425,1 |
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Pyromancer.png
|
Upgrades
+1 Range Range
+1 Damage Damage
30% > 50% Slowness Slowness
+Hidden Detection Hidden Detection
Sell Price changes to Cash$362
+2 Range Range
+2 Damage Damage
+7 Burn Damage Burn Damage
6 > 8 Burn Time Burn Time
Sell Price changes to Cash$3,537
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Burn Time | Slowness[35] | Total Elapsed Damage[28] | DPS[34] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$750 | 1 | 1 | 0.55 | 6 | 3 | 30% | 3 | 1 | Cash$750 |
| 1 | Cash$950 | 1 | 1 | 0.55 | 8 | 3 | 30% | 3 | 1 | Cash$950 |
| 2 | Cash$1,450 | 2 | 1 | 0.55 | 9 | 3 | 50% | 3 | 1 | Cash$1,450 |
| 3 | Cash$2,950 | 2 | 2 | 0.55 | 9 | 5 | 50% | 10 | 2 | Cash$1,475 |
| 4 | Cash$6,150 | 3 | 3 | 0.55 | 11 | 6 | 65% | 18 | 3 | Cash$2,050 |
| 5 | Cash$14,151 | 5 | 10 | 0.55 | 13 | 8 | 65% | 80 | 10 | Cash$1,415.1 |
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Pyromancer.png
|
Upgrades
+2 Range Range
+1 Damage Damage
+1 Burn Damage Burn Damage
5 > 6 Burn Time Burn Time
Sell Price changes to Cash$1,537
+2 Range Range
+2 Damage Damage
+7 Burn Damage Burn Damage
6 > 8 Burn Time Burn Time
Sell Price changes to Cash$3,537
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Burn Time | Slowness | Total Elapsed Damage[28] | DPS[34] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$750 | 1 | 1 | 0.55 | 6 | 3 | 30% | 3 | 1 | Cash$750 |
| 1 | Cash$950 | 1 | 1 | 0.55 | 8 | 3 | 30% | 3 | 1 | Cash$950 |
| 2 | Cash$1,450 | 2 | 1 | 0.55 | 9 | 3 | 30% | 3 | 1 | Cash$1,450 |
| 3 | Cash$2,950 | 2 | 2 | 0.55 | 9 | 5 | 30% | 10 | 2 | Cash$1,475 |
| 4 | Cash$6,150 | 3 | 3 | 0.55 | 11 | 6 | 30% | 18 | 3 | Cash$2,050 |
| 5 | Cash$14,151 | 5 | 10 | 0.55 | 13 | 8 | 30% | 80 | 10 | Cash$1,415.1 |
|-|Golden =
Base Stats
Cash$650
Average
Cash$216
Ground
Pierce
Fire
Firerate0.258
N/A
Lead DetectionLevel 0+
N/A
N/A
0.5
Upgrades
+1 Damage Damage
5 > 3 Burn Time Burn Time
1 > 0.5 Tick Tick
+1 Burn Damage Burn Damage
+0.25 Hitbox
Sell Price changes to Cash$2,166
+3 Range Range
+0.75 Hitbox
Drops 10% defense every tick Defense Dropping
3 > 4 Burn Time Burn Time
+5 Burn Damage Burn Damage
Sell Price changes to Cash$4,666
Stats Table
| Level | Total Price | Normal Damage[36] | Burn Damage | Firerate | Range[37] | Defense Drop | Burn Time | Tick | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$650 | 0 | 1 | 0.258 | 10.5 | N/A | 3 | 1 | 0.5 | 3 | 1[20] | Cash$650 |
| 1 | Cash$1,000 | 0 | 1 | 0.258 | 13.5 | N/A | 3 | 1 | 1.5 | 3 | 1[20] | Cash$1,000 |
| 2 | Cash$1,500 | 1 | 1 | 0.258 | 13.5 | 5% | 3 | 1 | 1.5 | 3 | 4.88[3] | Cash$307.37 |
| 3 | Cash$2,700 | 1 | 2 | 0.258 | 13.5 | 5% | 5 | 1 | 1.5 | 10 | 5.88[21] | Cash$459.18 |
| 4 | Cash$6,500 | 2 | 3 | 0.258 | 13.5 | 5% | 3 | 0.5 | 1.75 | 18 | 13.75[6] | Cash$472.72 |
| 5 | Cash$14,000 | 2 | 8 | 0.258 | 16.5 | 10% | 4 | 0.5 | 2.5 | 64 | 23.75[22] | Cash$589.47 |
Base Stats
Cash$650
Average
Cash$216
Ground
Pierce
Fire
Firerate0.28
N/A
Lead DetectionLevel 0+
N/A
N/A
0.5
Upgrades
+1 Damage Damage
5 > 3 Burn Time Burn Time
1 > 0.5 Tick Tick
+1 Burn Damage Burn Damage
+0.25 Hitbox
Sell Price changes to Cash$2,166
+3 Range Range
+0.75 Hitbox
Drops 10% defense every tick Defense Dropping
3 > 4 Burn Time Burn Time
+5 Burn Damage Burn Damage
Sell Price changes to Cash$4,666
Stats Table
| Level | Total Price | Normal Damage[36] | Burn Damage | Firerate | Range[37] | Defense Drop | Burn Time | Tick | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$650 | 0 | 1 | 0.28 | 10.5 | N/A | 3 | 1 | 0.5 | 3 | 1[20] | Cash$650 |
| 1 | Cash$1,000 | 0 | 1 | 0.28 | 13.5 | N/A | 3 | 1 | 1.5 | 3 | 1[20] | Cash$1,000 |
| 2 | Cash$1,500 | 1 | 1 | 0.28 | 13.5 | 5% | 3 | 1 | 1.5 | 3 | 4.57[23] | Cash$328.22 |
| 3 | Cash$2,700 | 1 | 2 | 0.28 | 13.5 | 5% | 5 | 1 | 1.5 | 10 | 5.57[24] | Cash$484.73 |
| 4 | Cash$6,500 | 2 | 3 | 0.28 | 13.5 | 5% | 3 | 0.5 | 1.75 | 18 | 13.14[25] | Cash$494.67 |
| 5 | Cash$14,000 | 2 | 8 | 0.28 | 16.5 | 10% | 4 | 0.5 | 2.5 | 64 | 23.14[26] | Cash$605.01 |
Base Stats
Cash$800
Average
Cash$266
Ground
Pierce
Fire
Firerate0.28
N/A
Lead DetectionLevel 0+
N/A
N/A
0.5
Upgrades
+1 Damage Damage
5 > 3 Burn Time Burn Time
1 > 0.5 Tick Tick
+1 Burn Damage Burn Damage
+0.25 Hitbox
Sell Price changes to Cash$2,566
+3 Range Range
+0.75 Hitbox
Drops 2 defense every tick Defense Dropping
3 > 4 Burn Time Burn Time
+5 Burn Damage Burn Damage
Sell Price changes to Cash$5,566
Stats Table
| Level | Total Price | Normal Damage[36] | Burn Damage | Firerate | Range[37] | Defense Drop | Burn Time | Tick | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$800 | 0 | 1 | 0.28 | 10.5 | N/A | 3 | 1 | 0.5 | 3 | 1[20] | Cash$800 |
| 1 | Cash$1,150 | 0 | 1 | 0.28 | 13.5 | N/A | 3 | 1 | 1.5 | 3 | 1[20] | Cash$1,150 |
| 2 | Cash$2,000 | 1 | 1 | 0.28 | 13.5 | 1 | 3 | 1 | 1.5 | 3 | 4.57[23] | Cash$437.63 |
| 3 | Cash$3,500 | 1 | 2 | 0.28 | 13.5 | 1 | 5 | 1 | 1.5 | 10 | 5.57[24] | Cash$628.36 |
| 4 | Cash$7,700 | 2 | 3 | 0.28 | 13.5 | 1 | 3 | 0.5 | 1.75 | 18 | 13.14[25] | Cash$585.99 |
| 5 | Cash$16,700 | 2 | 8 | 0.28 | 16.5 | 2 | 4 | 0.5 | 2.5 | 64 | 23.14[26] | Cash$721.69 |
Base Stats
Cash$800
Average
Cash$266
Ground
Pierce
Fire
Firerate0.28
N/A
Lead DetectionLevel 0+
N/A
N/A
0.5
Upgrades
+3 Range Range
+0.75 Hitbox
Drops 2 defense every tick Defense Dropping
3 > 4 Burn Time Burn Time
Sell Price changes to Cash$5,566
Stats Table
| Level | Total Price | Normal Damage[36] | Burn Damage | Firerate | Range[37] | Defense Drop | Burn Time | Tick | Hitbox | Total Elapsed Damage[1] | DPS[2] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$800 | 0 | 1 | 0.28 | 10.5 | N/A | 3 | 1 | 0.5 | 3 | 1[20] | Cash$800 |
| 1 | Cash$1,150 | 0 | 1 | 0.28 | 13.5 | N/A | 3 | 1 | 1.5 | 3 | 1[20] | Cash$1,150 |
| 2 | Cash$2,000 | 1 | 1 | 0.28 | 13.5 | 1 | 3 | 1 | 1.5 | 3 | 4.57[23] | Cash$437.63 |
| 3 | Cash$3,500 | 1 | 1 | 0.28 | 13.5 | 1 | 5 | 1 | 1.5 | 5 | 4.57[3] | Cash$765.86 |
| 4 | Cash$7,700 | 2 | 1 | 0.28 | 13.5 | 1 | 3 | 0.5 | 1.75 | 6 | 8.14[27] | Cash$945.94 |
| 5 | Cash$16,700 | 2 | 1 | 0.28 | 16.5 | 2 | 4 | 0.5 | 2.5 | 8 | 8.14[27] | Cash$2,051.59 |
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Golden Pyromancer.png
|
Upgrades
+1 Damage Damage
+1 Burn Damage Burn Damage
3 > 4 Burn Time Burn Time
Sell Price changes to Cash$1,066
Stats Table
| Level | Total Price | Normal Damage[36] | Burn Damage | Firerate | Range[37] | Burn Time | Slowness | Total Elapsed Damage[28] | DPS[29] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$850 | 1 | 1 | 0.3 | 13.5 | 3 | 0% | 3 | 4.33[30] | Cash$196.30 |
| 1 | Cash$1,050 | 1 | 1 | 0.3 | 16.5 | 3 | 0% | 3 | 4.33[30] | Cash$242.49 |
| 2 | Cash$1,550 | 1 | 1 | 0.3 | 18 | 3 | 10% | 3 | 4.33[30] | Cash$357.96 |
| 3 | Cash$3,050 | 2 | 2 | 0.3 | 18 | 4 | 10% | 8 | 8.57[31] | Cash$355.89 |
| 4 | Cash$6,250 | 3 | 3 | 0.3 | 21 | 6 | 20% | 18 | 13[32] | Cash$480.76 |
| 5 | Cash$14,251 | 6 | 10 | 0.3 | 24 | 10 | 30% | 100 | 24[38] | Cash$593.79 |
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Golden Pyromancer.png
|
Upgrades
+1 Burn Damage Burn Damage
3 > 5 Burn Time Burn Time
0.4 > 0.3 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to Cash$983
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range[37] | Burn Time | Slowness | Total Elapsed Damage[28] | DPS[34] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$750 | 1 | 1 | 0.55 | 13.5 | 3 | 15% | 3 | 1 | Cash$750 |
| 1 | Cash$950 | 1 | 1 | 0.55 | 16.5 | 3 | 15% | 3 | 1 | Cash$950 |
| 2 | Cash$1,450 | 2 | 1 | 0.4 | 18 | 3 | 25% | 3 | 1 | Cash$1,450 |
| 3 | Cash$2,950 | 2 | 2 | 0.3 | 18 | 5 | 25% | 10 | 2 | Cash$1,475 |
| 4 | Cash$6,150 | 3 | 3 | 0.15 | 21 | 6 | 35% | 18 | 3 | Cash$2,050 |
| 5 | Cash$14,151 | 5 | 10 | 0.15 | 24 | 8 | 45% | 80 | 10 | Cash$1,415.1 |
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Golden Pyromancer.png
|
Upgrades
+1 Burn Damage Burn Damage
3 > 5 Burn Time Burn Time
0.4 > 0.3 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to Cash$983
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range[39] | Burn Time | Slowness | Total Elapsed Damage[28] | DPS[34] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$750 | 1 | 1 | 0.55 | 11.25 | 3 | 15% | 3 | 1 | Cash$750 |
| 1 | Cash$950 | 1 | 1 | 0.55 | 13.75 | 3 | 15% | 3 | 1 | Cash$950 |
| 2 | Cash$1,450 | 2 | 1 | 0.4 | 15 | 3 | 25% | 3 | 1 | Cash$1,450 |
| 3 | Cash$2,950 | 2 | 2 | 0.3 | 15 | 5 | 25% | 10 | 2 | Cash$1,475 |
| 4 | Cash$6,150 | 3 | 3 | 0.15 | 17.5 | 6 | 35% | 18 | 3 | Cash$2,050 |
| 5 | Cash$14,151 | 5 | 10 | 0.15 | 20 | 8 | 45% | 80 | 10 | Cash$1,415.1 |
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Golden Pyromancer.png
|
Upgrades
+1 Burn Damage Burn Damage
3 > 5 Burn Time Burn Time
0.4 > 0.3 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to Cash$983
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range | Burn Time | Slowness | Total Elapsed Damage[28] | DPS[34] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$750 | 1 | 1 | 0.55 | 9 | 3 | 15% | 3 | 1 | Cash$750 |
| 1 | Cash$950 | 1 | 1 | 0.55 | 11 | 3 | 15% | 3 | 1 | Cash$950 |
| 2 | Cash$1,450 | 2 | 1 | 0.4 | 12 | 3 | 25% | 3 | 1 | Cash$1,450 |
| 3 | Cash$2,950 | 2 | 2 | 0.3 | 12 | 5 | 25% | 10 | 2 | Cash$1,475 |
| 4 | Cash$6,150 | 3 | 3 | 0.15 | 14 | 6 | 35% | 18 | 3 | Cash$2,050 |
| 5 | Cash$14,151 | 5 | 10 | 0.15 | 16 | 8 | 45% | 80 | 10 | Cash$1,415.1 |
|-|Platinum =
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Pyro - Platinum.png
|
Upgrades
+1 Damage Damage
+1 Burn Damage Burn Damage
3 > 4 Burn Time Burn Time
Sell Price changes to Cash$1,066
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range[37] | Burn Time | Slowness | Total Elapsed Damage[28] | DPS[29] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$850 | 1 | 1 | 0.3 | 11.25 | 3 | 0% | 3 | 4.33[30] | Cash$196.30 |
| 1 | Cash$1,050 | 1 | 1 | 0.3 | 13.75 | 3 | 0% | 3 | 4.33[30] | Cash$242.49 |
| 2 | Cash$1,550 | 1 | 1 | 0.3 | 15 | 3 | 10% | 3 | 4.33[30] | Cash$357.96 |
| 3 | Cash$3,050 | 2 | 2 | 0.3 | 15 | 4 | 10% | 8 | 8.67[31] | Cash$351.78 |
| 4 | Cash$6,250 | 3 | 3 | 0.3 | 17.5 | 6 | 20% | 18 | 13[32] | Cash$480.76 |
| 5 | Cash$14,251 | 6 | 10 | 0.3 | 20 | 10 | 30% | 100 | 26.67[33] | Cash$534,34 |
Base Stats
| Base Stats | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Pyro - Platinum.png
|
Upgrades
+1 Burn Damage Burn Damage
3 > 5 Burn Time Burn Time
0.4 > 0.3 Firerate Firerate
+Hidden Detection Hidden Detection
Sell Price changes to Cash$983
Stats Table
| Level | Total Price | Normal Damage | Burn Damage | Firerate | Range[39] | Burn Time | Slowness | Total Elapsed Damage[28] | DPS[34] | Cost Efficiency |
|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Cash$750 | 1 | 1 | 0.55 | 11.25 | 3 | 15% | 3 | 1 | Cash$750 |
| 1 | Cash$950 | 1 | 1 | 0.55 | 13.75 | 3 | 15% | 3 | 1 | Cash$950 |
| 2 | Cash$1,450 | 2 | 1 | 0.4 | 15 | 3 | 25% | 3 | 1 | Cash$1,450 |
| 3 | Cash$2,950 | 2 | 2 | 0.3 | 15 | 5 | 25% | 10 | 2 | Cash$1,475 |
| 4 | Cash$6,150 | 3 | 3 | 0.15 | 17.5 | 6 | 35% | 18 | 3 | Cash$2,050 |
| 5 | Cash$14,151 | 5 | 10 | 0.15 | 20 | 8 | 45% | 80 | 10 | Cash$1,415.1 |
Notes
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 DPS assumes the flames only hit one enemy.
Total DPS is calculated as Normal DPS + Burn DPS.
Burn DPS is calculated as Burn Damage ÷ Tick. - ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.88 Normal DPS + 1 Burn DPS
- ↑ 3.88 Normal DPS + 1.33 Burn DPS
- ↑ 7.75 Normal DPS + 2.67 Burn DPS
- ↑ 6.0 6.1 6.2 7.75 Normal DPS + 6 Burn DPS
- ↑ 11.63 Normal DPS + 8 Burn DPS
- ↑ 23.26 Normal DPS + 16 Burn DPS
- ↑ 9.0 9.1 9.2 9.3 3.88 Normal DPS + 1.25 Burn DPS
- ↑ 10.0 10.1 10.2 10.3 7.75 Normal DPS + 1.25 Burn DPS
- ↑ 11.0 11.1 11.2 11.3 7.75 Normal DPS + 2.5 Burn DPS
- ↑ 12.0 12.1 12.2 12.3 7.75 Normal DPS + 8 Burn DPS
- ↑ 13.0 13.1 13.2 13.3 11.63 Normal DPS + 16 Burn DPS
- ↑ 3.25 Normal DPS + 1 Burn DPS
- ↑ 3.25 Normal DPS + 1.25 Burn DPS
- ↑ 6.49 Normal DPS + 1.25 Burn DPS
- ↑ 6.49 Normal DPS + 2.5 Burn DPS
- ↑ 6.49 Normal DPS + 8 Burn DPS
- ↑ 9.74 Normal DPS + 16 Burn DPS
- ↑ 20.00 20.01 20.02 20.03 20.04 20.05 20.06 20.07 20.08 20.09 20.10 20.11 20.12 20.13 20.14 20.15 0 Normal DPS + 1 Burn DPS
- ↑ 21.0 21.1 3.88 Normal DPS + 2 Burn DPS
- ↑ 22.0 22.1 7.75 Normal DPS + 16 Burn DPS
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 3.57 Normal DPS + 1 Burn DPS
- ↑ 24.0 24.1 24.2 24.3 3.57 Normal DPS + 2 Burn DPS
- ↑ 25.0 25.1 25.2 25.3 7.14 Normal DPS + 6 Burn DPS
- ↑ 26.0 26.1 26.2 26.3 7.14 Normal DPS + 16 Burn DPS
- ↑ 27.0 27.1 27.2 27.3 7.14 Normal DPS + 1 Burn DPS
- ↑ 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 Total Elapsed Damage is calculated as Burn Damage × Burn Time.
- ↑ 29.0 29.1 29.2 DPS assumes the flames only hit one enemy.
Total DPS is calculated as Normal DPS + Burn Damage. - ↑ 30.0 30.1 30.2 30.3 30.4 30.5 30.6 30.7 30.8 3.33 Normal DPS + 1 Burn DPS
- ↑ 31.0 31.1 31.2 6.67 Normal DPS + 2 Burn DPS
- ↑ 32.0 32.1 32.2 10 Normal DPS + 3 Burn DPS
- ↑ 33.0 33.1 16.67 Normal DPS + 10 Burn DPS
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 34.6 DPS assumes the flames only hit one enemy.
DPS only includes Burn DPS, as the Pyromancer will not attack any enemies that are currently on fire. - ↑ Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.
- ↑ 36.00 36.01 36.02 36.03 36.04 36.05 36.06 36.07 36.08 36.09 Damage is increased by 25%Damage
- ↑ 37.00 37.01 37.02 37.03 37.04 37.05 37.06 37.07 37.08 37.09 37.10 37.11 37.12 Range is increased by 50%Range
- ↑ 20 Normal DPS + 10 Burn DPS
- ↑ 39.0 39.1 39.2 39.3 39.4 Range is increased by 25%Range
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |