Pyromancer/History: Difference between revisions
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imported>Mentin123 m Changing Base Stats to Base Statistics for consistency (automatic) |
imported>DarkGabonnie m migrate fnc to fse, replaced: $FNC-UPGRADEICON → $FSE-UPGRADEICON (26), $FNC-UPGRADE → $FSE-UPGRADE (26), $FNC-DETECTION → $FSE-DETECTION (26) |
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| Line 175: | Line 175: | ||
$FNC-COST$ = 900; 325; 1000; 2000; 3750; 7500 |
$FNC-COST$ = 900; 325; 1000; 2000; 3750; 7500 |
||
$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref>Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
$DREF$ = <ref>DPS assumes the flames only hit one enemy.<br/>Total DPS is calculated as Normal DPS + Burn DPS.<br/>Burn DPS is calculated as Burn Damage ÷ Tick.</ref> |
||
| Line 396: | Line 396: | ||
$FNC-COST$ = 900; 325; 1000; 2000; 3750; 7500 |
$FNC-COST$ = 900; 325; 1000; 2000; 3750; 7500 |
||
$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 618: | Line 618: | ||
$FNC-COST$ = 900; 325; 915; 1750; 3400; 7000 |
$FNC-COST$ = 900; 325; 915; 1750; 3400; 7000 |
||
$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
$FNC-PVP-COST$ = 850; 350; 950; 1500; 3800; 9000 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 766: | Line 766: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 850; 350; 950; 1500; 3800; 9000 |
$FNC-COST$ = 850; 350; 950; 1500; 3800; 9000 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 907: | Line 907: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000 |
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 1,053: | Line 1,053: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000 |
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 1,167: | Line 1,167: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000 |
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 1,280: | Line 1,280: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000 |
$FNC-COST$ = 900; 400; 950; 2200; 3800; 8000 |
||
$ |
$FSE-DETECTION$ = 2; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 1,393: | Line 1,393: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500 |
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500 |
||
$ |
$FSE-DETECTION$ = ; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 1,505: | Line 1,505: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500 |
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500 |
||
$ |
$FSE-DETECTION$ = ; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 1,618: | Line 1,618: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000 |
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000 |
||
$ |
$FSE-DETECTION$ = ; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 1,725: | Line 1,725: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000 |
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000 |
||
$ |
$FSE-DETECTION$ = ; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 1,829: | Line 1,829: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 850; 200; 500; 1500; 3200; 8001 |
$FNC-COST$ = 850; 200; 500; 1500; 3200; 8001 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 1,939: | Line 1,939: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 2,041: | Line 2,041: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref> |
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref> |
||
| Line 2,140: | Line 2,140: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref> |
$SREF$ = <ref>Slowness wears off exponentially. The longer the enemy is on fire, the weaker the slowness gets.</ref> |
||
| Line 2,254: | Line 2,254: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500 |
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500 |
||
$ |
$FSE-DETECTION$ = ; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG$ = Firerate |
$FNC-ROFBUG$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 2,367: | Line 2,367: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500 |
$FNC-COST$ = 650; 350; 500; 1200; 3800; 7500 |
||
$ |
$FSE-DETECTION$ = ; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 2,480: | Line 2,480: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000 |
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000 |
||
$ |
$FSE-DETECTION$ = ; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 2,587: | Line 2,587: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000 |
$FNC-COST$ = 800; 350; 850; 1500; 4200; 9000 |
||
$ |
$FSE-DETECTION$ = ; 0; |
||
$ |
$FSE-UPGRADE$ = Improved Handling; Fire Fighting; Fire Hazard; Napalm Thrower; Pyromaniac |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2020$ = Firerate |
$FNC-ROFBUG2020$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 2,691: | Line 2,691: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 850; 200; 500; 1500; 3200; 8001 |
$FNC-COST$ = 850; 200; 500; 1500; 3200; 8001 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 2,801: | Line 2,801: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 2,911: | Line 2,911: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 3,021: | Line 3,021: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 3,125: | Line 3,125: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 850; 200; 500; 1500; 3200; 8001 |
$FNC-COST$ = 850; 200; 500; 1500; 3200; 8001 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
| Line 3,235: | Line 3,235: | ||
$TP$ = $FNC-TOTALPRICE$ |
$TP$ = $FNC-TOTALPRICE$ |
||
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
$FNC-COST$ = 750; 200; 500; 1500; 3200; 8001 |
||
$ |
$FSE-DETECTION$ = ; ; |
||
$ |
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
||
$ |
$FSE-UPGRADEICON$ = 3280081327; 3304823121; 3304823988; 3304824958; 3304825822 |
||
$FNC-ROFBUG2019$ = Firerate |
$FNC-ROFBUG2019$ = Firerate |
||
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
$TREF$ = <ref name="TED">Total Elapsed Damage is calculated as Burn Damage × (Burn Time ÷ Tick).</ref> |
||
Revision as of 22:08, 7 July 2026
This is the history subpage for the Pyromancer/History. It contains every revision of the tower's statistics.
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.
Notes
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |