Ranger/History: Difference between revisions

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==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
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==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]
Line 3,465: Line 3,465:


==Upgrades==
==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =
{{Upgrade|Level = Level 1|Cost = {{Money|550}}|Image = [[File:Common1Image.png|100px]]|Information =


+3 Range [[File:Range Icon.png|20px|Range]]
+3 Range [[File:Range Icon.png|20px|Range]]

Revision as of 17:24, 11 March 2026


This is the history subpage for the Ranger/History. It contains every revision of the tower's statistics.

To see the statistics of this tower without the Firerate Bug, visit the Firerate Bug page.

Valentines 2026 Update (11 February 2026) – Present

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 100 N/A 6.008 70 N/A N/A N/A N/A 16.64 Cash$270.36
1 Cash$6,000 100 N/A 4.758 70 N/A N/A N/A N/A 21.02 Cash$285.48
2 Cash$11,500 185 N/A 4.758 70 12 N/A 10% 20 38.88 Cash$295.77
3 Cash$27,250 430 N/A 4.508 70 12 N/A 10% 20 95.39 Cash$285.68
4 Cash$52,250 875 375 8.008 70 12 5 10% 20 156.1[1] Cash$334.72

|-|PVP =

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 3.008 50 N/A N/A N/A N/A 13.3 Cash$150.38
1 Cash$2,650 40 N/A 2.508 50 N/A N/A N/A N/A 15.95 Cash$166.14
2 Cash$5,050 75 N/A 2.508 50 12 N/A 15% 120 29.9 Cash$168.9
3 Cash$13,550 150 N/A 2.008 50 12 N/A 15% 120 74.7 Cash$181.39
4 Cash$30,550 275 25 2.008 50 12 5 15% 120 149.4[2] Cash$204.48
</tabber>

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 100 N/A 6.008 70 N/A N/A N/A N/A 16.64 Cash$270.36
1 Cash$6,000 100 N/A 4.758 70 N/A N/A N/A N/A 21.02 Cash$285.48
2 Cash$11,500 185 N/A 4.758 70 12 N/A 10% 20 38.88 Cash$295.77
3 Cash$27,250 430 N/A 4.508 70 12 N/A 10% 20 95.39 Cash$285.68
4 Cash$52,250 875 375 8.508 70 12 5 10% 20 146.92[3] Cash$357.34

|-|PVP =

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 3.008 50 N/A N/A N/A N/A 13.3 Cash$150.38
1 Cash$2,650 40 N/A 2.508 50 N/A N/A N/A N/A 15.95 Cash$166.14
2 Cash$5,050 75 N/A 2.508 50 12 N/A 15% 120 29.9 Cash$168.9
3 Cash$13,550 150 N/A 2.008 50 12 N/A 15% 120 74.7 Cash$181.39
4 Cash$30,550 275 25 2.008 50 12 5 15% 120 149.4[2] Cash$204.48
</tabber>

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash$260.64
4 Cash$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[4] Cash$315.37

|-|PVP =

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$2,000 40 N/A 3.008 50 N/A N/A N/A N/A 13.3 Cash$150.38
1 Cash$2,650 40 N/A 2.508 50 N/A N/A N/A N/A 15.95 Cash$166.14
2 Cash$5,050 75 N/A 2.508 50 12 N/A 15% 120 29.9 Cash$168.9
3 Cash$13,550 150 N/A 2.008 50 12 N/A 15% 120 74.7 Cash$181.39
4 Cash$30,550 275 25 2.008 50 12 5 15% 120 149.4[2] Cash$204.48
</tabber>

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Stats

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Stats Table

<tabber>

|-|Regular =

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash$260.64
4 Cash$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[4] Cash$315.37

|-|PVP =

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$3,000 40 N/A 3.008 50 N/A N/A N/A N/A 13.3 Cash$225.56
1 Cash$3,650 40 N/A 2.508 50 N/A N/A N/A N/A 15.95 Cash$228.84
2 Cash$6,900 75 N/A 2.508 50 12 N/A 15% 120 29.9 Cash$230.77
3 Cash$16,900 150 N/A 2.008 50 12 N/A 15% 120 74.7 Cash$226.24
4 Cash$36,900 275 25 2.008 50 12 5 15% 120 149.4[2] Cash$246.99
</tabber>

30 October 2024 – PVP Update (23 July 2025)

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced • Offense
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+750 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash$260.64
4 Cash$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[4] Cash$315.37

25 October 2024 – 30 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+750 Damage Damage

3.508 > 7.008 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$24,000 300 N/A 3.508 50 12 N/A 15% 20 85.51 Cash$280.67
4 Cash$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[4] Cash$315.37

23 October 2024 – 25 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$14,750

+200 Damage Damage


Sell Price changes to Cash$8,416

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+710 Damage Damage

3.508 > 7.008 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,416

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$25,250 340 N/A 3.508 50 12 N/A 15% 20 96.92 Cash$260.52
4 Cash$55,250 1,050 150 7.008 50 12 5 15% 20 171.23[4] Cash$315.37

16 October 2024 – 23 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+750 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash$260.64
4 Cash$54,000 1,050 150 7.008 50 12 5 15% 20 171.23[4] Cash$315.37

TDS Experimental (11 October 2024 – 19 October 2024)

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$14,750

+200 Damage Damage


Sell Price changes to Cash$8,416

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$30,000

+710 Damage Damage

3.508 > 7.008 Firerate Firerate

+Explosive Impact

•150 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$18,416

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$25,250 340 N/A 3.508 50 12 N/A 15% 20 96.92 Cash$260.52
4 Cash$55,250 1,050 150 7.008 50 12 5 15% 20 171.23[4] Cash$315.37

Fallen Foes Update (2 August 2024) – 16 October 2024

Base Stats

Ranger/History
Cost: Coin 12,000 • Advanced
Cost
Cash$4,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,500
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit7
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.508 > 3.508 Firerate Firerate


Sell Price changes to Cash$2,000

N/A
Level 2 - Intelligence Radio • Cost: Cash$4,500

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time


Sell Price changes to Cash$3,500

N/A
Level 3 - Trained Outlaw • Cost: Cash$13,500

3.508 > 3.258 Firerate Firerate

+160 Damage Damage


Sell Price changes to Cash$8,000

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$27,500

+825 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

•200 Splash Damage Damage

•5 Explosion Range Explosion Range


Sell Price changes to Cash$17,166

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Range Buff Buff Time DPS Cost Efficiency
0 Cash$4,500 80 N/A 4.508 50 N/A N/A N/A N/A 17.75 Cash$253.52
1 Cash$6,000 80 N/A 3.508 50 N/A N/A N/A N/A 22.81 Cash$263.04
2 Cash$10,500 140 N/A 3.508 50 12 N/A 15% 20 39.91 Cash$263.09
3 Cash$24,000 300 N/A 3.258 50 12 N/A 15% 20 92.08 Cash$260.64
4 Cash$51,500 1,125 200 7.008 50 12 5 15% 20 189.07[5] Cash$272.39

Lunar Overture Update (28 October 2023) – Fallen Foes Update (2 August 2024)

Base Stats

Ranger/History
Cost: Coin 12,000[6] • Advanced
Cost
Cash$5,000
Placement Footprint
Average (1.5)
Sell Price
Cash$1,666
Placement Type
Cliff
Damage
Damage80
Damage Method
Single
Splash (Level 4)
Firerate
Firerate4.508
Hidden Detection
N/A
Range
Range50
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit6
Flying Detection
Flying DetectionLevel 0+

Upgrades

Faster Reloading
Level 1 • Cost: Cash$1,500

4.508 > 3.508 Firerate Firerate

Sell Price changes to Cash$2,166

N/A
Level 2 - Intelligence Radio- Cash$4,500 • Cost: {{{Cost}}}

+60 Damage Damage

+15% Range Buff Range Buff

•12 Buff Range Buff Range

•Lasts 20 seconds Buff Time

Sell Price changes to Cash$3,666

N/A
Level 3 - Trained Outlaw • Cost: Cash$17,000

3.508 > 3.258 Firerate Firerate

+160 Damage Damage

Sell Price changes to Cash$9,333

N/A
Level 4 - Experimental Weapon of Destruction • Cost: Cash$35,000

+825 Damage Damage

3.258 > 7.008 Firerate Firerate

+Explosive Impact

•125 Splash Damage Damage

•5 Explosion Range Explosion Range

•3 Max Hits

Sell Price changes to Cash$21,000

Stats Table

Level Total Price Damage Splash Damage Firerate Range Buff Range Explosion Range Max Hits[7] Range Buff Buff Time DPS Cost Efficiency
0 Cash$5,000 80 N/A 4.508 50 N/A N/A N/A N/A N/A 17.75 Cash$281.69
1 Cash$6,500 80 N/A 3.508 50 N/A N/A N/A N/A N/A 22.81 Cash$284.96
2 Cash$11,000 140 N/A 3.508 50 12 N/A N/A 15% 20 39.91 Cash$275.62
3 Cash$28,000 300 N/A 3.258 50 12 N/A N/A 15% 20 92.08 Cash$304.08
4 Cash$63,000 1,125 125 7.008 50 12 5 3 15% 20 178.37[8] Cash$353.2

Violent Night Update (21 December 2022) – Lunar Overture Update (28 October 2023)

Base Stats

Ranger/History
Cost: Coin 8,500 • Advanced
Cost
Cash$3,500
Placement Footprint
Average (1.5)
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage60
Damage Method
Single
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range

5.008 > 4.508 Firerate Firerate

Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,800

+5 Range Range

+40 Damage Damage


Sell Price changes to Cash$1,950

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+65 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,116

N/A
Level 4 - Trained Assassin • Cost: Cash$11,500

+65 Damage Damage

4.508 > 4.008 Firerate Firerate


Sell Price changes to Cash$6,950

N/A
Level 5 - Cyber Assassin • Cost: Cash$22,500

+5 Range Range

+220 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash$14,450

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 60 5.008 20 11.98 Cash$292.15
1 Cash$4,050 60 4.508 25 13.31 Cash$299.78
2 Cash$5,850 100 4.508 30 22.18 Cash$263.75
3 Cash$9,350 165 4.508 35 36.6 Cash$255.46
4 Cash$20,850 230 4.008 35 57.39 Cash$363.3
5 Cash$43,350 450 3.508 40 128.28 Cash$337.93

Entity System Update (12 March 2022) – Violent Night Update (21 December 2022)

Base Stats

Ranger/History
Cost: Coin 8,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.008
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

N/A
Level 4 - Trained Assassin • Cost: Cash$10,500

+80 Damage Damage

5.008 > 4.008 Firerate Firerate


Sell Price changes to Cash$6,516

N/A
Level 5 - Cyber Assassin • Cost: Cash$25,000

+5 Range Range

+95 Damage Damage

4.008 > 3.508 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5.008 20 7.99 Cash$438.04
1 Cash$4,050 40 5.008 25 7.99 Cash$506.88
2 Cash$5,550 65 5.008 30 12.98 Cash$427.58
3 Cash$9,050 125 5.008 35 24.96 Cash$362.58
4 Cash$19,550 205 4.008 35 51.15 Cash$382.21
5 Cash$44,550 300 3.508 40 85.52 Cash$520.93

Overhaul Update (29 October 2020) – Entity System Update (12 March 2022)

Base Stats

Ranger/History
Cost: Coin 8,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

N/A
Level 4 - Trained Assassin • Cost: Cash$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash$6,516

N/A
Level 5 - Cyber Assassin • Cost: Cash$25,000

+5 Range Range

+95 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5.03 20 7.95 Cash$440.25
1 Cash$4,050 40 5.03 25 7.95 Cash$509.43
2 Cash$5,550 65 5.03 30 12.92 Cash$429.57
3 Cash$9,050 125 5.03 35 24.85 Cash$364.19
4 Cash$19,550 205 4.03 35 50.87 Cash$384.31
5 Cash$44,550 300 3.53 40 84.99 Cash$524.18

Hardcore Testing

Base Stats

Outlaw
Cost: Coin 4,500
Cost
Cash$3,500
Placement Footprint
Average
Sell Price
Cash$1,166
Placement Type
Cliff
Damage
Damage40
Damage Method
Single
Firerate
Firerate5.03
Hidden Detection
N/A
Range
Range20
Lead Detection
Lead DetectionLevel 3+
Placement Limit
Placement Limit10
Flying Detection
Flying DetectionLevel 0+

Upgrades

Improved Handling
Level 1 • Cost: Cash$550

+5 Range Range


Sell Price changes to Cash$1,350

N/A
Level 2 - Steady Aiming • Cost: Cash$1,500

+5 Range Range

+25 Damage Damage


Sell Price changes to Cash$1,850

N/A
Level 3 - Railgunner • Cost: Cash$3,500

+5 Range Range

+60 Damage Damage

+Lead Detection Lead Detection


Sell Price changes to Cash$3,016

N/A
Level 4 - Trained Assassin • Cost: Cash$10,500

+80 Damage Damage

5.03 > 4.03 Firerate Firerate


Sell Price changes to Cash$6,516

N/A
Level 5 - Cyber Assassin • Cost: Cash$25,000

+6 Range Range

+100 Damage Damage

4.03 > 3.53 Firerate Firerate


Sell Price changes to Cash$14,850

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$3,500 40 5.03 20 7.95 Cash$440.25
1 Cash$4,050 40 5.03 25 7.95 Cash$509.43
2 Cash$5,550 65 5.03 30 12.92 Cash$429.57
3 Cash$9,050 125 5.03 35 24.85 Cash$364.19
4 Cash$19,550 205 4.03 35 50.87 Cash$384.31
5 Cash$44,550 305 3.53 41 86.4 Cash$515.63

18 March 2020 – Overhaul Update (29 October 2020)

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$3,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$2,016

N/A
Level 3 - Bigger Gun • Cost: Cash$7,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 20 4.88 Cash$409.84
1 Cash$2,550 15 2.05 25 7.31 Cash$348.84
2 Cash$6,050 45 2.05 30 21.95 Cash$275.63
3 Cash$13,550 125 4.05 35 30.86 Cash$439.08
4 Cash$24,050 225 4.05 35 55.56 Cash$432.87
5 Cash$49,050 290 3 41 95.08 Cash$515.88

1 January 2020 – 18 March 2020

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range20
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

N/A
Level 3 - Bigger Gun • Cost: Cash$8,500

+5 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+6 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 20 4.88 Cash$409.84
1 Cash$2,550 15 2.05 25 7.31 Cash$348.84
2 Cash$5,050 45 2.05 30 21.95 Cash$230.07
3 Cash$13,550 125 4.05 35 30.86 Cash$439.08
4 Cash$24,050 225 4.05 35 55.56 Cash$432.87
5 Cash$49,050 290 3.05 41 95.08 Cash$515.88

24 December 2019 – 1 January 2020

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
Placement Limit10

Upgrades

Gloves
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

N/A
Level 3 - Bigger Gun • Cost: Cash$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 15 4.88 Cash$409.84
1 Cash$2,550 15 2.05 18 7.31 Cash$348.84
2 Cash$5,050 45 2.05 23 21.95 Cash$230.07
3 Cash$13,550 125 4.05 25 30.86 Cash$439.08
4 Cash$24,050 225 4.05 25 55.56 Cash$432.87
5 Cash$49,050 290 3.05 30 95.08 Cash$515.88

MEGA Update (13 October 2019) – 24 December 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$666
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range15
Placement Limit
N/A

Upgrades

Gloves
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$850

N/A
Level 2 - Upgraded Eye Tech • Cost: Cash$2,500

+5 Range Range

+30 Damage Damage


Sell Price changes to Cash$1,683

N/A
Level 3 - Bigger Gun • Cost: Cash$8,500

+2 Range Range

+80 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$4,516

N/A
Level 4 - Star Lord • Cost: Cash$10,500

+100 Damage Damage


Sell Price changes to Cash$8,016

N/A
Level 5 - Even Bigger Gun • Cost: Cash$25,000

+5 Range Range

+65 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$16,350

Stats Table

Level Total Price Damage Firerate Range DPS Cost Efficiency
0 Cash$2,000 10 2.05 15 4.88 Cash$409.84
1 Cash$2,550 15 2.05 18 7.31 Cash$348.84
2 Cash$5,050 45 2.05 23 21.95 Cash$230.07
3 Cash$13,550 125 4.05 25 30.86 Cash$439.08
4 Cash$24,050 225 4.05 25 55.56 Cash$432.87
5 Cash$49,050 290 3.05 30 95.08 Cash$515.88

4 August 2019 – MEGA Update (13 October 2019)

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$500
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$637

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+15 Damage Damage


Sell Price changes to Cash$1,012

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$2,887

N/A
Level 4 • Cost: Cash$10,000

+35 Damage Damage

+Impact Damage

•52 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,387

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$11,637

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$2,000 10 N/A 2 15 N/A 4.88 Cash$409.84
1 Cash$2,550 15 N/A 2 18 N/A 7.31 Cash$348.84
2 Cash$4,050 30 N/A 2.05 23 N/A 14.63 Cash$276.83
3 Cash$11,550 70 N/A 4.05 25 N/A 17.28 Cash$655.13
4 Cash$21,550 105 52 4.05 25 4 38.87[10] Cash$554.41
5 Cash$46,550 130 65 3.05 30 4 63.93[11] Cash$728.14

10 July 2019 – 4 August 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$2,000
Placement Footprint
Average
Sell Price
Cash$500
Placement Type
Cliff
Damage
Damage10
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+5 Damage Damage


Sell Price changes to Cash$637

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$1,012

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 4.05 Firerate Firerate


Sell Price changes to Cash$2,887

N/A
Level 4 • Cost: Cash$10,000

+35 Damage Damage

+Impact Damage

•47 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,387

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

+25 Damage Damage

+13 Splash Damage Splash Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$11,637

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$2,000 10 N/A 2.05 15 N/A 4.88 Cash$409.84
1 Cash$2,550 15 N/A 2.05 18 N/A 7.31 Cash$348.84
2 Cash$4,050 20 N/A 2.05 23 N/A 9.76 Cash$414.96
3 Cash$11,550 60 N/A 4.05 25 N/A 14.81 Cash$779.88
4 Cash$21,550 95 47 4.05 25 4 35.06[12] Cash$614.66
5 Cash$46,550 120 60 3.05 30 4 59.01[13] Cash$788.85

29 June 2019 – 10 July 2019

Base Stats

Outlaw
Cost: Coin 4,250
Cost
Cash$1,250
Placement Footprint
Average
Sell Price
Cash$312
Placement Type
Cliff
Damage
Damage4
Damage Method
Single
Splash (Level 4+)
Firerate
Firerate2.05
Hidden Detection
Hidden DetectionLevel 0+
Range
Range10
Placement Limit
N/A

Upgrades

N/A
Level 1 • Cost: Cash$550

+3 Range Range

+1 Damage Damage


Sell Price changes to Cash$450

N/A
Level 2 • Cost: Cash$1,500

+5 Range Range

+5 Damage Damage


Sell Price changes to Cash$825

N/A
Level 3 • Cost: Cash$7,500

+2 Range Range

+40 Damage Damage

2.05 > 6.05 Firerate Firerate


Sell Price changes to Cash$2,700

N/A
Level 4 • Cost: Cash$10,000

+25 Damage Damage

+Impact Damage

•37 Splash Damage Splash Damage

•4 Explosion Range Explosion Range


Sell Price changes to Cash$5,200

N/A
Level 5 • Cost: Cash$25,000

+5 Range Range

-10 Damage Damage

-5 Splash Damage Splash Damage

6.05 > 3.53 Firerate Firerate


Sell Price changes to Cash$11,450

Stats Table

Level Total Price Damage Splash Damage Firerate Range Explosion Range DPS[9] Cost Efficiency
0 Cash$1,250 4 N/A 2.05 15 N/A 1.95 Cash$641.03
1 Cash$1,800 5 N/A 2.05 18 N/A 2.44 Cash$737.7
2 Cash$3,300 10 N/A 2.05 23 N/A 4.88 Cash$676.23
3 Cash$10,800 50 N/A 6.05 25 N/A 8.26 Cash$1,307.51
4 Cash$20,800 75 37 6.05 25 4 18.52[14] Cash$1,123.11
5 Cash$45,800 65 32 3.55 30 4 27.32[15] Cash$1,676.43

Notes

  1. 109.27 Normal DPS + 46.83 Splash DPS.
    DPS assumes only one enemy is hit.
  2. 2.0 2.1 2.2 2.3 136.95 Normal DPS + 12.45 Splash DPS.
    DPS assumes only one enemy is hit.
  3. 102.84 Normal DPS + 44.08 Splash DPS.
    DPS assumes only one enemy is hit.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 149.83 Normal DPS + 21.40 Splash DPS.
    DPS assumes only one enemy is hit.
  5. 160.53 Normal DPS + 28.54 Splash DPS.
    DPS assumes only one enemy is hit.
  6. Prior to the 21st of December 2023, it had a cost of Coin 8,500.
  7. Max Hits is the maximum number of enemies each explosion can hit.
  8. 160.53 Normal DPS + 17.84 Splash DPS.
    DPS assumes only one enemy is hit.
  9. 9.0 9.1 9.2 DPS is calculated as (Damage + Splash Damage) ÷ Firerate.
  10. 25.93 Direct DPS + 12.94 Splash DPS
  11. 42.62 Direct DPS + 21.31 Splash DPS
  12. 23.46 Direct DPS + 11.6 Splash DPS
  13. 39.34 Direct DPS + 19.67 Splash DPS
  14. 12.4 Direct DPS + 6.12 Splash DPS
  15. 18.31 Direct DPS + 9.01 Splash DPS


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