Rocketeer/History: Difference between revisions

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{{Tabs|Rocketeer|History}}
{{Tabs|History}}
''To see the statistics of this tower without the [[Firerate Bug]], visit the [[Firerate Bug/Rocketeer|Firerate Bug]] page.''


<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 March 2023 – Present'''</div>
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.75
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.75 > 3 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]

3 > 2.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

2.75 > 4.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,633}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Role = Defense<ref>Prior to the 22nd of April 2026, it had no role.</ref>
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.775
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]9 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|600}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.775 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|866}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,800}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +45 Damage [[File:SplashDamage.png|20px|Damage]]

3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,466}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

2.775 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,633}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 600; 1800; 6000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.75 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 20 || 9 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 22.5 || 9 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 95 || 1 || 2.75 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 95 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|400}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|800}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]

3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

-1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

3.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,166}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 400; 1600; 5000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 85 || 4 || 4.5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]4.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]20<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|400}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|800}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +20 Damage [[File:SplashDamage.png|20px|Damage]]

+2.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,333}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,000}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +35 Damage [[File:SplashDamage.png|20px|Damage]]

3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

-1 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,000}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

3.025 > 5.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+100 Angle

-0.75 Accuracy
}}


Sell Price changes to {{Money|9,166}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 400; 1600; 5000; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 4 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3.5 || 20 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3.5 || 22.5 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 85 || 1 || 3 || 22.5 || 9 || 5 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 85 || 4 || 5 || 24 || 9 || 5 || 100 || 0.25 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]17<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information = 3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,750}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +25 Damage [[File:SplashDamage.png|20px|Damage]]

+2 Range [[File:Range_Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +85 Damage [[File:SplashDamage.png|20px|Damage]]

+3.5 Range [[File:Range_Icon.png|20px|Range]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,333}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|20,000}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +1.5 Range [[File:Range_Icon.png|20px|Range]]

-70 Damage [[File:SplashDamage.png|20px|Damage]]

3.025 > 2.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+60 Angle

-0.65 Accuracy
}}


Sell Price changes to {{Money|10,000}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1750; 6500; 20000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 1 || 3.5 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 25 || 1 || 3 || 17 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 50 || 1 || 3 || 19 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 135 || 1 || 3 || 22.5 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 4 || 2.75 || 24 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''29 January 2025 – Surf & Turf Update (9 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:RocketeerIcon2025.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Title1 = Accuracy
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:RocketeerLevel1.png |100px]]|Information =3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Heavier Payload|Cost = {{Money|1,600}}|Image = [[File:RocketeerLevel2.png |100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Range [[File:Range_Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|7,500}}|Image = [[File:RocketeerLevel3.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,616}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Missile Maelstrom|Cost = {{Money|18,500}}|Image = [[File:RocketeerLevel4.png |100px]]|Information = +5 Range [[File:Range_Icon.png|20px|Range]]

-60 Damage [[File:SplashDamage.png|20px|Damage]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

{{CollapsibleUpgrade|Title = Quad Targetting|Description = +3 Missile Count

+60 Angle

-0.65 Accuracy
}}


Sell Price changes to {{Money|9,783}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] * Missile Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1600; 7500; 18500
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Heavier Payload; Explosive Risks; Missile Maelstrom
$FSE-UPGRADEICON$ = 84475876520565; 76900038470572; 103303357353083; 133610100963797
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Missile Count !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! Spread Angle !! Accuracy !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 1 || 3.5 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 1 || 3 || 22 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 60 || 1 || 3 || 25 || 10 || 3 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || 1 || 3 || 25 || 10 || 4 || N/A || 1 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 90 || 4 || 3 || 30 || 10 || 5 || 60 || 0.35 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Archer Update (15 January 2025) – 29 January 2025'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>

==Base Statistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|1,500}}
|Footprint = 1.5
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]30
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]3.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]10 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]3 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|250}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|583}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|1,600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Range [[File:Range_Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,116}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +90 Damage [[File:SplashDamage.png|20px|Damage]]

3 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|3,616}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|20,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information = +3 Range [[File:Range_Icon.png|20px|Range]]

+250 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|10,283}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 250; 1600; 7500; 20000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 30 || 3.5 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 30 || 3 || 22 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 60 || 3 || 25 || 10 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 150 || 3 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 400 || 3 || 28 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,000}}
|Footprint = 1.5
|Sell Price = {{Money|666}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]40
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|767}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|1,250}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+30 Damage [[File:SplashDamage.png|20px|Damage]]

+3 Range [[File:Range_Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|1,183}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|5,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =
+65 Damage [[File:SplashDamage.png|20px|Damage]]

4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

2.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]

-2 Deadzone Range [[File:DeadzoneRange.png|20px|Deadzone Range]]


Sell Price changes to {{Money|3,017}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]

+140 Damage [[File:SplashDamage.png|20px|Damage]]

3.525 > 3.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|9,016}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2000; 300; 1250; 5500; 18000
$FSE-DETECTION$ = 2; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 40 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 40 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 70 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 135 || 3.5 || 25 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 275 || 3 || 28 || 10 || 5 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''31 March 2023 – Intermediate Mode Update (3 May 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,500}}
|Cost = {{Money|2,500}}
|Footprint = 1.5
|Type = Offensive
|Sell Price = {{Money|833}}
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage = [[File:SplashDamage.png|20px|Damage]]20
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Fly = N/A
Line 24: Line 793:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =


5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|933}}}}
Sell Price changes to {{Money|933}}}}
{{Upgrade|Upgrade Title = Level 2 - Direct Hit - {{Money|800}}|Image = [[File:Rocketeer​ Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|800}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =


+30 Damage [[File:SplashDamage.png|20px|Damage]]
+30 Damage [[File:SplashDamage.png|20px|Damage]]
Line 37: Line 806:


Sell Price changes to {{Money|1,200}}}}
Sell Price changes to {{Money|1,200}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|6,500}}|Image = [[File:Rocketeer​ Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+40 Damage [[File:SplashDamage.png|20px|Damage]]
+40 Damage [[File:SplashDamage.png|20px|Damage]]


4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


8 > 10 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|3,366}}}}
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|18,000}}|Image = [[File:Rocketeer​ Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]


+135 Damage [[File:SplashDamage.png|20px|Damage]]
+135 Damage [[File:SplashDamage.png|20px|Damage]]


3.508 > 3.758 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
3.525 > 3.775 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


10 > 12 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|9,366}}}}
Sell Price changes to {{Money|9,366}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2500; 300; 800; 6500; 18000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 20 || 5 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range<ref name="Deadzone">Deadzone range is 12 for all levels.</ref>
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.</ref>
|-
|-
| 1 || $R$ || $R$ || 20 || 4 || 22 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|2,500}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |5.008
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |3.99
|-
|-
| 2 || $R$ || $R$ || 50 || 4 || 25 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|2,800}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |4.008
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |4.99
|-
|-
| 3 || $R$ || $R$ || 90 || 3.5 || 25 || 12 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|3,600}}
| style="padding: 5px;" align="center" |50
| style="padding: 5px;" align="center" |4.008
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |12.48
|-
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|10,100}}
| style="padding: 5px;" align="center" |90
| style="padding: 5px;" align="center" |3.508
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |25.66
|-
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|28,100}}
| style="padding: 5px;" align="center" |225
| style="padding: 5px;" align="center" |3.758
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |59.87
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 121: Line 868:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|2,500}}
|Cost = {{Money|2,500}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|833}}
|Sell Price = {{Money|833}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage = [[File:SplashDamage.png|20px|Damage]]25
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]5.025
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Hidden = {{Hidden|Hidden Detection}}Level 3+
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]5 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]22<br/>[[File:DeadzoneRange.png|20px|Deadzone Range]]12 (Deadzone Range)<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]2.5 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Fly = N/A
Line 139: Line 888:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|300}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = 5.025 > 4.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

5.008 > 4.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|933}}}}
Sell Price changes to {{Money|933}}}}
{{Upgrade|Upgrade Title = Level 2 - Direct Hit - {{Money|800}}|Image = [[File:Rocketeer​ Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Direct Hit|Cost = {{Money|800}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =


+30 Damage [[File:SplashDamage.png|20px|Damage]]
+30 Damage [[File:SplashDamage.png|20px|Damage]]


+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]



Sell Price changes to {{Money|1,200}}}}
Sell Price changes to {{Money|1,200}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|6,500}}|Image = [[File:Rocketeer​ Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|6,500}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+45 Damage [[File:SplashDamage.png|20px|Damage]]
+45 Damage [[File:SplashDamage.png|20px|Damage]]


4.008 > 3.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.025 > 3.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


5 > 7 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
2.5 > 3.5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


+Hidden Detection {{Hidden|Hidden Detection}}
+Hidden Detection {{Hidden|Hidden Detection}}



Sell Price changes to {{Money|3,366}}}}
Sell Price changes to {{Money|3,366}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|18,000}}|Image = [[File:Rocketeer​ Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|18,000}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+3 Range [[File:Range_Icon.png|20px|Range]]
+3 Range [[File:Range_Icon.png|20px|Range]]


+125 Damage [[File:SplashDamage.png|20px|Damage]]
+125 Damage [[File:SplashDamage.png|20px|Damage]]


7 > 8 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
3.5 > 4 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|9,366}}}}
Sell Price changes to {{Money|9,366}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 2500; 300; 800; 6500; 18000
$FSE-DETECTION$ = 3; 0;
$FSE-UPGRADE$ = Faster Reloading; Direct Hit; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Deadzone Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 25 || 5 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range<ref name="Deadzone"/>
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 25 || 4 || 22 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|2,500}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |5.008
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |4.99
|-
|-
| 2 || $R$ || $R$ || 55 || 4 || 25 || 12 || 2.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|2,800}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |4.008
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |6.24
|-
|-
| 3 || $R$ || $R$ || 100 || 3.5 || 25 || 12 || 3.5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|3,600}}
| style="padding: 5px;" align="center" |55
| style="padding: 5px;" align="center" |4.008
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |13.72
|-
|-
| 4 || $R$ || $R$ || 225 || 3.75 || 28 || 12 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|10,100}}
| style="padding: 5px;" align="center" |100
| style="padding: 5px;" align="center" |3.508
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |28.51
|-
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|28,100}}
| style="padding: 5px;" align="center" |225
| style="padding: 5px;" align="center" |3.508
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |64.14
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 234: Line 961:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Image = [[File:NewDefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage = [[File:SplashDamage.png|20px|Damage]]8
|Damage Type = Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.008
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.025
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]8 (Explosion Range)
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Fly = N/A
Line 251: Line 980:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.008 > 5.008 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.025 > 5.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 2 - Aiming Practice - {{Money|600}}|Image = [[File:Rocketeer​ Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Aiming Practice|Cost = {{Money|600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]




Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|2,800}}|Image = [[File:Rocketeer​ Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|2,800}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+12 Damage [[File:SplashDamage.png|20px|Damage]]
+12 Damage [[File:SplashDamage.png|20px|Damage]]


5.008 > 4.508 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.025 > 4.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


8 > 10 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|1533}}}}
Sell Price changes to {{Money|1533}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|7,500}}|Image = [[File:Rocketeer​ Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+8 Range [[File:Range_Icon.png|20px|Range]]
+8 Range [[File:Range_Icon.png|20px|Range]]


+20 Damage [[File:SplashDamage.png|20px|Damage]]
+20 Damage [[File:SplashDamage.png|20px|Damage]]


10 > 12 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|4,033}}}}
Sell Price changes to {{Money|4,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = [[Splash Damage]] / Firerate
|-
$CE$ = Total Cost / DPS
! scope="col" style="padding: 5px;" align="center" |Level
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Total Price
$COST$ = 850; 350; 600; 2800; 7500
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
$FSE-DETECTION$ = ; 0;
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
! scope="col" style="padding: 5px;" align="center" |Range
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
! scope="col" style="padding: 5px;" align="center" |Explosion Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|850}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |6.008
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.33
|-
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,200}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5.008
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.6
|-
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,800}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5.008
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.6
|-
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,600}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |4.508
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |4.44
|-
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,100}}
| style="padding: 5px;" align="center" |40
| style="padding: 5px;" align="center" |4.508
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |8.87
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 341: Line 1,048:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:DefaultRocketeerIcon.png|100px]]
|Image = [[File:DefaultRocketeerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|850}}
|Cost = {{Money|850}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|283}}
|Sell Price = {{Money|283}}
|Placement Type = Ground
|Placement Type = Ground
Line 352: Line 1,060:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.03
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.03
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]8 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]16<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Fly = N/A
Line 359: Line 1,067:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Faster Reloading - {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information =6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 2 - Aiming Practice - {{Money|600}}|Image = [[File:Rocketeer​ Upgrade 2 New.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Aiming Practice|Cost = {{Money|600}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]




Sell Price changes to {{Money|600}}}}
Sell Price changes to {{Money|600}}}}
{{Upgrade|Upgrade Title = Level 3 - Explosive Risks - {{Money|2,800}}|Image = [[File:Rocketeer​ Upgrade 3 New.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Explosive Risks|Cost = {{Money|2,800}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information =


+12 Damage [[File:SplashDamage.png|20px|Damage]]
+12 Damage [[File:SplashDamage.png|20px|Damage]]
Line 374: Line 1,082:
5.03 > 4.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
5.03 > 4.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


8 > 10 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|1533}}}}
Sell Price changes to {{Money|1533}}}}
{{Upgrade|Upgrade Title = Level 4 - Artillery Cannon - {{Money|7,500}}|Image = [[File:Rocketeer​ Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Artillery Cannon|Cost = {{Money|7,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+8 Range [[File:Range_Icon.png|20px|Range]]
+8 Range [[File:Range_Icon.png|20px|Range]]


+20 Damage [[File:SplashDamage.png|20px|Damage]]
+20 Damage [[File:SplashDamage.png|20px|Damage]]


10 > 12 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|4,033}}}}
Sell Price changes to {{Money|4,033}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 850; 350; 600; 2800; 7500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Faster Reloading; Aiming Practice; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; 5523202707
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 6 || 16 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 8 || 5 || 16 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|850}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |6.03
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.33
|-
|-
| 2 || $R$ || $R$ || 8 || 5 || 20 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,200}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5.03
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.59
|-
|-
| 3 || $R$ || $R$ || 20 || 4.5 || 20 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,800}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |5.03
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.59
|-
|-
| 4 || $R$ || $R$ || 40 || 4.5 || 28 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,600}}
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |4.53
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |4.42
|-
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,100}}
| style="padding: 5px;" align="center" |40
| style="padding: 5px;" align="center" |4.53
| style="padding: 5px;" align="center" |28
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |8.83
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 449: Line 1,135:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat
|Image = [[File:NewRocketeer0.png|100px]]
|Image = [[File:NewRocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 460: Line 1,147:
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.03
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.03
|Hidden = N/A
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]8 (Explosion Range)
|Range = [[File:Range Icon.png|20px|Range]]10<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]4 (Explosion Range)
|Lead = {{Lead|Lead Penetration}}Level 0+
|Lead = {{Lead|Lead Detection}}Level 0+
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
|Fly = N/A
|Fly = N/A
Line 467: Line 1,154:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Improved Handling - {{Money|200}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Upgrade Title = Improved Handling|Cost = {{Money|200}}|Image = [[File:Rocketeer Upgrade 1 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]




Sell Price changes to {{Money|283}}}}
Sell Price changes to {{Money|283}}}}
{{Upgrade|Upgrade Title = Level 2 - Better Protection - {{Money|350}}|Image = [[File:Rocketeer​ Upgrade 2 New.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 2|Upgrade Title = Better Protection|Cost = {{Money|350}}|Image = [[File:Rocketeer Upgrade 2 New.png|100px]]|Information = +5 Damage [[File:SplashDamage.png|20px|Damage]]




Sell Price changes to {{Money|400}}}}
Sell Price changes to {{Money|400}}}}
{{Upgrade|Upgrade Title = Level 3 - Anti-Tank Rockets - {{Money|1,200}}|Image = [[File:Rocketeer​ Upgrade 3 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Upgrade Title = Anti-Tank Rockets|Cost = {{Money|1,200}}|Image = [[File:Rocketeer Upgrade 3 New.png|100px]]|Information = +4 Range [[File:Range_Icon.png|20px|Range]]


+5 Damage [[File:SplashDamage.png|20px|Damage]]
+5 Damage [[File:SplashDamage.png|20px|Damage]]
Line 481: Line 1,168:
6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
6.03 > 5.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


8 > 10 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
4 > 5 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|800}}}}
Sell Price changes to {{Money|800}}}}
{{Upgrade|Upgrade Title = Level 4 - Explosive Risks - {{Money|4,000}}|Image = [[File:Rocketeer​ Upgrade 4 New.png|100px]]|Information =+15 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Upgrade Title = Explosive Risks|Cost = {{Money|4,000}}|Image = [[File:Rocketeer Upgrade 4 New.png|100px]]|Information =+15 Damage [[File:SplashDamage.png|20px|Damage]]




Sell Price changes to {{Money|2,133}}}}
Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|8,500}}|Image = [[File:Rocketeer​ Upgrade 5 New.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|8,500}}|Image = [[File:Rocketeer Upgrade 5 New.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


+30 Damage [[File:SplashDamage.png|20px|Damage]]
+30 Damage [[File:SplashDamage.png|20px|Damage]]


10 > 12 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]
5 > 6 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]




Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 350; 1200; 4000; 8500
$FSE-DETECTION$ = ; 0;
$FSE-UPGRADE$ = Improved Handling; Better Protection; Anti-Tank Rockets; Explosive Risks; Artillery Cannon
$FSE-UPGRADEICON$ = 5523197925; 5523199083; 5523200004; File:Rocketeer Upgrade 4 New.png; 5523202707
$FNC-ROFBUG-2020$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 10 || 4 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 5 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |6.03
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.83
|-
|-
| 2 || $R$ || $R$ || 10 || 6 || 14 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|850}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |6.03
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |0.83
|-
|-
| 3 || $R$ || $R$ || 15 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,200}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |6.03
| style="padding: 5px;" align="center" |14
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |1.66
|-
|-
| 4 || $R$ || $R$ || 30 || 5 || 18 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,400}}
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |5.03
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |2.98
|-
|-
| 5 || $R$ || $R$ || 60 || 5 || 22 || 6 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,400}}
| style="padding: 5px;" align="center" |30
| style="padding: 5px;" align="center" |5.03
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5.96
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,900}}
| style="padding: 5px;" align="center" |60
| style="padding: 5px;" align="center" |5.03
| style="padding: 5px;" align="center" |22
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |11.93
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 568: Line 1,227:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 584: Line 1,244:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 590: Line 1,250:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 598: Line 1,258:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 608: Line 1,268:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 614: Line 1,274:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 624: Line 1,284:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 5 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 7 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |0.83
|-
|-
| 2 || $R$ || $R$ || 11 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.16
|-
|-
| 3 || $R$ || $R$ || 34 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.18
|-
|-
| 4 || $R$ || $R$ || 64 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |34
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |8.4
|-
|-
| 5 || $R$ || $R$ || 119 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |64
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |20.98
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |119
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |39.02
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 690: Line 1,322:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 11 February 2020'''</div>
<div class="sectionheader">'''13 January 2020 – 11 February 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 709: Line 1,342:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 715: Line 1,348:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 723: Line 1,356:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 733: Line 1,366:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 739: Line 1,372:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 749: Line 1,382:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:700px;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS"/>
|-
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |0.99
|-
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.32
|-
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.38
|-
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |35
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |8.64
|-
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
|}
| style="padding: 5px;" align="center" |{{Money|12,550}}
</div>
| style="padding: 5px;" align="center" |65
</nowiki>}}
| style="padding: 5px;" align="center" |3.05
</center>
| style="padding: 5px;" align="center" |19
</div>
| style="padding: 5px;" align="center" |17
</div>
| style="padding: 5px;" align="center" |21.31
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+55 Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|4,933}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |120
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |39.34
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 815: Line 1,518:
----
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''9 November 2019 – 24 December 2019'''</div>
<div class="sectionheader">'''24 December 2019 – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
Line 834: Line 1,538:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 840: Line 1,544:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 848: Line 1,552:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 858: Line 1,562:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 864: Line 1,568:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 874: Line 1,578:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px;"
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
|-
! scope="col" style="padding: 5px;" align="center" |Total Price
| 1 || $R$ || $R$ || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Direct Damage
|-
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
| 2 || $R$ || $R$ || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Firerate
|-
! scope="col" style="padding: 5px;" align="center" |Range
| 3 || $R$ || $R$ || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Explosion Range
|-
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
| 4 || $R$ || $R$ || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''9 November 2019 – 24 December 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+55 Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|4,933}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.98<ref name="dps7"/>
|-
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.67<ref name="dps8"/>
|-
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |4.76<ref name="dps9"/>
|-
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |35
| style="padding: 5px;" align="center" |35
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |17.28<ref name="dps10"/>
|-
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |65
| style="padding: 5px;" align="center" |65
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |42.62<ref name="dps11"/>
|-
|-
| 5 || $R$ || $R$ || 120 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |120
| style="padding: 5px;" align="center" |120
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |78.68<ref>39.34 Direct DPS + 39.34 Splash DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 950: Line 1,720:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|216}}
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Hidden = N/A|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
Line 964: Line 1,736:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Damage [[File:SplashDamage.png|20px|Damage]]
+2 Damage [[File:SplashDamage.png|20px|Damage]]
Line 970: Line 1,742:


Sell Price changes to {{Money|383}}}}
Sell Price changes to {{Money|383}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Damage [[File:SplashDamage.png|20px|Damage]]
+4 Damage [[File:SplashDamage.png|20px|Damage]]
Line 978: Line 1,750:


Sell Price changes to {{Money|783}}}}
Sell Price changes to {{Money|783}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Damage [[File:SplashDamage.png|20px|Damage]]
+23 Damage [[File:SplashDamage.png|20px|Damage]]
Line 988: Line 1,760:


Sell Price changes to {{Money|1,783}}}}
Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]


4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
Line 994: Line 1,766:


Sell Price changes to {{Money|4,183}}}}
Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Upgrade Title = Level 5 - Artillery Cannon - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,004: Line 1,776:
Sell Price changes to {{Money|4,933}}}}
Sell Price changes to {{Money|4,933}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = Direct Damage
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 6 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Direct Damage
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS2"/>
|-
|-
| 1 || $R$ || $R$ || 8 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.98<ref name="dps7">0.99 Direct DPS + 0.99 Splash DPS</ref>
|-
|-
| 2 || $R$ || $R$ || 12 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.64<ref name="dps8">1.32 Direct DPS + 1.32 Splash DPS</ref>
|-
|-
| 3 || $R$ || $R$ || 35 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |4.76<ref name="dps9">2.38 Direct DPS + 2.38 Splash DPS</ref>
|-
|-
| 4 || $R$ || $R$ || 65 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |35
| style="padding: 5px;" align="center" |35
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |17.28<ref name="dps10">8.64 Direct DPS + 8.64 Splash DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 140 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |65
| style="padding: 5px;" align="center" |65
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |42.62<ref name="dps11">21.31 Direct DPS + 21.31 Splash DPS</ref>
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |140
| style="padding: 5px;" align="center" |140
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |91.8<ref>45.9 Direct DPS + 45.9 Splash DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,080: Line 1,820:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,094: Line 1,836:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,102: Line 1,844:


Sell Price changes to {{Money|287}}}}
Sell Price changes to {{Money|287}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,112: Line 1,854:


Sell Price changes to {{Money|587}}}}
Sell Price changes to {{Money|587}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,124: Line 1,866:


Sell Price changes to {{Money|1,337}}}}
Sell Price changes to {{Money|1,337}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,132: Line 1,874:


Sell Price changes to {{Money|3,137}}}}
Sell Price changes to {{Money|3,137}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,144: Line 1,886:
Sell Price changes to {{Money|6,887}}}}
Sell Price changes to {{Money|6,887}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Direct Damage
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS3">DPS assumes only one enemy is hit and receives full splash damage.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate</ref>
|-
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |0.99<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.49<ref name="dps2"/>
|-
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.97<ref name="dps3"/>
|-
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |33
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |12.1<ref name="dps4"/>
|-
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |63
| style="padding: 5px;" align="center" |31
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |30.82<ref name="dps5"/>
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |138
| style="padding: 5px;" align="center" |69
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |67.87<ref name="dps6"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,220: Line 1,930:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,236: Line 1,948:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,244: Line 1,956:


Sell Price changes to {{Money|287}}}}
Sell Price changes to {{Money|287}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,254: Line 1,966:


Sell Price changes to {{Money|587}}}}
Sell Price changes to {{Money|587}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,266: Line 1,978:


Sell Price changes to {{Money|1,337}}}}
Sell Price changes to {{Money|1,337}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,274: Line 1,986:


Sell Price changes to {{Money|3,137}}}}
Sell Price changes to {{Money|3,137}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,286: Line 1,998:
Sell Price changes to {{Money|6,887}}}}
Sell Price changes to {{Money|6,887}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 500; 1200; 3000; 7200; 15000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Direct Damage
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |Explosion Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS3"/>
|-
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |0.99<ref name="dps1"/>
|-
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|1,150}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.49<ref name="dps2"/>
|-
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|2,350}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.97<ref name="dps3"/>
|-
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|5,350}}
| style="padding: 5px;" align="center" |33
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |12.1<ref name="dps4"/>
|-
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|12,550}}
| style="padding: 5px;" align="center" |63
| style="padding: 5px;" align="center" |31
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |30.82<ref name="dps5"/>
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|27,550}}
| style="padding: 5px;" align="center" |138
| style="padding: 5px;" align="center" |69
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |67.87<ref name="dps6"/>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 1,362: Line 2,042:
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>
==Base Stats==
==Base Statistics==
{{BaseStat
{{BaseStat2
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Cost = {{Money|650}}
|Footprint = Average
|Type = Offensive
|Sell Price = {{Money|162}}
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Placement Type = Ground
Line 1,378: Line 2,060:


==Upgrades==
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,386: Line 2,068:


Sell Price changes to {{Money|212}}}}
Sell Price changes to {{Money|212}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]


+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,396: Line 2,078:


Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]
{{Upgrade|Level = Level 3|Cost = {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]


+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,408: Line 2,090:


Sell Price changes to {{Money|1,012}}}}
Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]
{{Upgrade|Level = Level 4|Cost = {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]


+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]
Line 1,416: Line 2,098:


Sell Price changes to {{Money|2,562}}}}
Sell Price changes to {{Money|2,562}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]
+4 Range [[File:Range_Icon.png|20px|Range]]


Line 1,428: Line 2,110:
Sell Price changes to {{Money|5,062}}}}
Sell Price changes to {{Money|5,062}}}}


==Stats Table==
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<var>
{| class="wikitable" style="width:800px;"
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
|-
! scope="col" style="padding: 5px;" align="center" |Total Price
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Direct Damage
|-
! scope="col" style="padding: 5px;" align="center" |[[Splash Damage]]
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Firerate
|-
! scope="col" style="padding: 5px;" align="center" |Range
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Explosion Range
|-
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="DPS3"/>
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''19 July 2019'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Title = Rocketer
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,000}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|162}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]4 Direct<br/>[[File:SplashDamage.png|20px|Damage]]2 Splash
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]8
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|200}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+1 Splash Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|212}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|600}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+2 Splash Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|362}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|2,600}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+11 Splash Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,012}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|6,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+15 Splash Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,562}}}}
{{Upgrade|Level = Level 5|Cost = {{Money|10,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+75 Direct Damage [[File:SplashDamage.png|20px|Damage]]

+38 Splash Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|5,062}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DDPS$ = Direct Damage / Firerate
$SDPS$ = [[Splash Damage]] / Firerate
$DPS$ = $DDPS$ + $SDPS$
$SDMG$ = {{#expr:floor(Direct Damage * 0.5)}}
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 650; 200; 600; 2600; 6200; 10000
$FSE-DETECTION$ = ; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG-2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps2">DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.<br/>DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Direct Damage !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 4 || $SDMG$ || 6 || 15 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|650}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |15
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |0.99<ref name="dps1">0.66 Direct DPS + 0.33 Splash DPS</ref>
|-
|-
| 1 || $R$ || $R$ || 6 || $SDMG$ || 6 || 16 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|850}}
| style="padding: 5px;" align="center" |6
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |6.05
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |1.49<ref name="dps2">0.99 Direct DPS + 0.5 Splash DPS</ref>
|-
|-
| 2 || $R$ || $R$ || 10 || $SDMG$ || 5 || 18 || 12 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,450}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |5.05
| style="padding: 5px;" align="center" |18
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |2.97<ref name="dps3">1.98 Direct DPS + 0.99 Splash DPS</ref>
|-
|-
| 3 || $R$ || $R$ || 33 || $SDMG$ || 4 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|4,050}}
| style="padding: 5px;" align="center" |33
| style="padding: 5px;" align="center" |16
| style="padding: 5px;" align="center" |4.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |12.1<ref name="dps4">8.15 Direct DPS + 3.95 Splash DPS</ref>
|-
|-
| 4 || $R$ || $R$ || 63 || $SDMG$ || 3 || 19 || 17 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|10,550}}
| style="padding: 5px;" align="center" |63
| style="padding: 5px;" align="center" |31
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |19
| style="padding: 5px;" align="center" |17
| style="padding: 5px;" align="center" |30.82<ref name="dps5">20.66 Direct DPS + 10.16 Splash DPS</ref>
|-
|-
| 5 || $R$ || $R$ || 138 || $SDMG$ || 3 || 23 || 20 || $DPS$<ref>$DDPS$ Direct DPS + $SDPS$ Splash DPS</ref> || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|20,050}}
| style="padding: 5px;" align="center" |138
| style="padding: 5px;" align="center" |69
| style="padding: 5px;" align="center" |3.05
| style="padding: 5px;" align="center" |23
| style="padding: 5px;" align="center" |20
| style="padding: 5px;" align="center" |67.87<ref name="dps6">45.25 Direct DPS + 22.62 Splash DPS</ref>
|}
|}
</div>
</div>
</nowiki>}}
</center>
</center>
</div>
</div>

Latest revision as of 21:39, 18 August 2026


This is the history subpage for the Rocketeer/History. It contains every revision of the tower's statistics.

Hardcore Rework Update (5 June 2026) – Present

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate • Defense[1]
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

[edit]
Heavier Payload
Explosive Risks
Missile Maelstrom

+1.5 Range Range

2.75 > 4.5 Firerate Error creating thumbnail: File missing

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Error creating thumbnail: File missing$9,633

Statistics

[edit]

St. Patrick's Day 2026 Update (11 March 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate • Defense[4]
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

[edit]
Faster Reloading
Heavier Payload
Explosive Risks
Missile Maelstrom

+1.5 Range Range

2.775 > 4.525 Firerate Error creating thumbnail: File missing

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Error creating thumbnail: File missing$9,633

Statistics

[edit]

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

[edit]
Faster Reloading
Heavier Payload
Explosive Risks
Missile Maelstrom

+1.5 Range Range

3.025 > 4.525 Firerate Error creating thumbnail: File missing

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Error creating thumbnail: File missing$9,166

Statistics

[edit]

The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

[edit]
Faster Reloading
Heavier Payload
Explosive Risks
Missile Maelstrom

+1.5 Range Range

3.025 > 5.025 Firerate Error creating thumbnail: File missing

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Error creating thumbnail: File missing$9,166

Statistics

[edit]

Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

[edit]
Faster Reloading
Heavier Payload
Explosive Risks

+85 Damage Damage

+3.5 Range Range

3 > 4 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$3,333

Missile Maelstrom

+1.5 Range Range

-70 Damage Damage

3.025 > 2.775 Firerate Error creating thumbnail: File missing

4 > 5 Explosion Range Error creating thumbnail: File missing

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to Error creating thumbnail: File missing$10,000

Statistics

[edit]

29 January 2025 – Surf & Turf Update (9 July 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

[edit]
Faster Reloading
Heavier Payload
Explosive Risks
Missile Maelstrom

+5 Range Range

-60 Damage Damage

4 > 5 Explosion Range Error creating thumbnail: File missing

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to Error creating thumbnail: File missing$9,783

Statistics

[edit]

Archer Update (15 January 2025) – 29 January 2025

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

[edit]
Direct Hit
Explosive Risks
Artillery Cannon

+3 Range Range

+250 Damage Damage


Sell Price changes to Error creating thumbnail: File missing$10,283

Statistics

[edit]

Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage40
Damage Method
Splash
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

[edit]
Direct Hit
Artillery Cannon

Statistics

[edit]

31 March 2023 – Intermediate Mode Update (3 May 2024)

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage
Damage20
Damage Method
Splash
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

[edit]
Direct Hit
Artillery Cannon

Statistics

[edit]

21 March 2023 – 31 March 2023

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

[edit]
Direct Hit
Explosive Risks
Artillery Cannon

Statistics

[edit]

Entity System Update (12 March 2022) – 21 March 2023

Base Statistics

[edit]
Rocketeer/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

[edit]
Aiming Practice
Explosive Risks
Artillery Cannon

Statistics

[edit]

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Rocketeer/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

[edit]
Aiming Practice
Explosive Risks
Artillery Cannon

Statistics

[edit]

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Statistics

[edit]
Rocketeer/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

[edit]
Improved Handling
Better Protection
Anti-Tank Rockets
Explosive Risks
Artillery Cannon

Statistics

[edit]

11 February 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Rocketeer/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]

+1 Range Range

+2 Damage Damage


Sell Price changes to Error creating thumbnail: File missing$383

N/A

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Error creating thumbnail: File missing

12 > 17 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$1,783

N/A
N/A

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$4,933

Statistics

[edit]

13 January 2020 – 11 February 2020

Base Statistics

[edit]
Rocketeer/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]

+1 Range Range

+2 Damage Damage


Sell Price changes to Error creating thumbnail: File missing$383

N/A

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Error creating thumbnail: File missing

12 > 17 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$1,783

N/A
Artillery Cannon

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$4,933

Statistics

[edit]

12 January 2020 – 13 January 2020

Base Statistics

[edit]
Rocketeer/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit6

Upgrades

[edit]

+1 Range Range

+2 Damage Damage


Sell Price changes to Error creating thumbnail: File missing$383

N/A

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Error creating thumbnail: File missing

12 > 17 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$1,783

N/A
Artillery Cannon

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$4,933

Statistics

[edit]

24 December 2019 – 12 January 2020

Base Statistics

[edit]
Rocketeer/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]

+1 Range Range

+2 Damage Damage


Sell Price changes to Error creating thumbnail: File missing$383

N/A

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Error creating thumbnail: File missing

12 > 17 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$1,783

N/A
Artillery Cannon

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$4,933

Statistics

[edit]

9 November 2019 – 24 December 2019

Base Statistics

[edit]
Rocketeer/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]

+1 Range Range

+2 Damage Damage


Sell Price changes to Error creating thumbnail: File missing$383

N/A

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Error creating thumbnail: File missing

12 > 17 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$1,783

N/A
Artillery Cannon

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$4,933

Statistics

[edit]

MEGA Update (13 October 2019) – 9 November 2019

Base Statistics

[edit]
Rocketeer/History
Placement Footprint
Average
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]

+1 Range Range

+2 Damage Damage


Sell Price changes to Error creating thumbnail: File missing$383

N/A

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Error creating thumbnail: File missing

12 > 17 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$1,783

N/A
Artillery Cannon

+4 Range Range

+75 Damage Damage

17 > 20 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$4,933

Statistics

[edit]

5 August 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit5

Upgrades

[edit]

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$287

N/A

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$587

N/A

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Error creating thumbnail: File missing

12 > 17 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$1,337

N/A

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$3,137

N/A

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$6,887

Statistics

[edit]

22 July 2019 – 5 August 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit4

Upgrades

[edit]

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$287

N/A

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$587

N/A

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Error creating thumbnail: File missing

12 > 17 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$1,337

N/A

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$3,137

N/A

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$6,887

Statistics

[edit]

19 July 2019 – 22 July 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit4

Upgrades

[edit]

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$212

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$362

N/A

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Error creating thumbnail: File missing

12 > 17 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$1,012

N/A

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$2,562

N/A

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$5,062

Statistics

[edit]

19 July 2019

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Hidden Detection
N/A
Placement Limit
Placement Limit8

Upgrades

[edit]

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Error creating thumbnail: File missing$212

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$362

N/A

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Error creating thumbnail: File missing

12 > 17 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$1,012

N/A

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$2,562

N/A

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Error creating thumbnail: File missing


Sell Price changes to Error creating thumbnail: File missing$5,062

Statistics

[edit]

Notes

[edit]
  1. Prior to the 22nd of April 2026, it had no role.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Does not account for projectile travel time.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 Assumes only one enemy is hit.
    Does not account for projectile travel time.
  4. Prior to the 22nd of April 2026, it had no role.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.
  6. 1 Direct DPS + 1 Splash DPS
  7. 0.99 Direct DPS + 0.99 Splash DPS
  8. 1.33 Direct DPS + 1.33 Splash DPS
  9. 1.32 Direct DPS + 1.32 Splash DPS
  10. 2.4 Direct DPS + 2.4 Splash DPS
  11. 2.38 Direct DPS + 2.38 Splash DPS
  12. 8.75 Direct DPS + 8.75 Splash DPS
  13. 8.64 Direct DPS + 8.64 Splash DPS
  14. 21.67 Direct DPS + 21.67 Splash DPS
  15. 21.31 Direct DPS + 21.31 Splash DPS
  16. 40 Direct DPS + 40 Splash DPS
  17. 39.34 Direct DPS + 39.34 Splash DPS
  18. 1 Direct DPS + 1 Splash DPS
  19. 0.99 Direct DPS + 0.99 Splash DPS
  20. 1.33 Direct DPS + 1.33 Splash DPS
  21. 1.32 Direct DPS + 1.32 Splash DPS
  22. 2.4 Direct DPS + 2.4 Splash DPS
  23. 2.38 Direct DPS + 2.38 Splash DPS
  24. 8.75 Direct DPS + 8.75 Splash DPS
  25. 8.64 Direct DPS + 8.64 Splash DPS
  26. 21.67 Direct DPS + 21.67 Splash DPS
  27. 21.31 Direct DPS + 21.31 Splash DPS
  28. 46.67 Direct DPS + 46.67 Splash DPS
  29. 45.9 Direct DPS + 45.9 Splash DPS
  30. 0.67 Direct DPS + 0.33 Splash DPS
  31. 0.66 Direct DPS + 0.33 Splash DPS
  32. 1 Direct DPS + 0.5 Splash DPS
  33. 0.99 Direct DPS + 0.5 Splash DPS
  34. 2 Direct DPS + 1 Splash DPS
  35. 1.98 Direct DPS + 0.99 Splash DPS
  36. 8.25 Direct DPS + 4 Splash DPS
  37. 8.15 Direct DPS + 3.95 Splash DPS
  38. 21 Direct DPS + 10.33 Splash DPS
  39. 20.66 Direct DPS + 10.16 Splash DPS
  40. 46 Direct DPS + 23 Splash DPS
  41. 45.25 Direct DPS + 22.62 Splash DPS
  42. 0.67 Direct DPS + 0.33 Splash DPS
  43. 0.66 Direct DPS + 0.33 Splash DPS
  44. 1 Direct DPS + 0.5 Splash DPS
  45. 0.99 Direct DPS + 0.5 Splash DPS
  46. 2 Direct DPS + 1 Splash DPS
  47. 1.98 Direct DPS + 0.99 Splash DPS
  48. 8.25 Direct DPS + 4 Splash DPS
  49. 8.15 Direct DPS + 3.95 Splash DPS
  50. 21 Direct DPS + 10.33 Splash DPS
  51. 20.66 Direct DPS + 10.16 Splash DPS
  52. 46 Direct DPS + 23 Splash DPS
  53. 45.25 Direct DPS + 22.62 Splash DPS
  54. 0.67 Direct DPS + 0.33 Splash DPS
  55. 0.66 Direct DPS + 0.33 Splash DPS
  56. 1 Direct DPS + 0.5 Splash DPS
  57. 0.99 Direct DPS + 0.5 Splash DPS
  58. 2 Direct DPS + 1 Splash DPS
  59. 1.98 Direct DPS + 0.99 Splash DPS
  60. 8.25 Direct DPS + 4 Splash DPS
  61. 8.15 Direct DPS + 3.95 Splash DPS
  62. 21 Direct DPS + 10.33 Splash DPS
  63. 20.66 Direct DPS + 10.16 Splash DPS
  64. 46 Direct DPS + 23 Splash DPS
  65. 45.25 Direct DPS + 22.62 Splash DPS
  66. 0.67 Direct DPS + 0.33 Splash DPS
  67. 0.66 Direct DPS + 0.33 Splash DPS
  68. 1 Direct DPS + 0.5 Splash DPS
  69. 0.99 Direct DPS + 0.5 Splash DPS
  70. 2 Direct DPS + 1 Splash DPS
  71. 1.98 Direct DPS + 0.99 Splash DPS
  72. 8.25 Direct DPS + 4 Splash DPS
  73. 8.15 Direct DPS + 3.95 Splash DPS
  74. 21 Direct DPS + 10.33 Splash DPS
  75. 20.66 Direct DPS + 10.16 Splash DPS
  76. 46 Direct DPS + 23 Splash DPS
  77. 45.25 Direct DPS + 22.62 Splash DPS


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