Rocketeer/History: Difference between revisions

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<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 11 February 2020'''</div>
<div class="sectionheader">'''13 January 2020 – 11 February 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Stats==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]5
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+55 Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|4,933}}}}

==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''12 January 2020 – 13 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Stats==
{{BaseStat
|Image = [[File:Rocketeer0.png|100px]]
|Unlock Cost = {{Coins|2,650}}
|Cost = {{Money|650}}
|Footprint = Average
|Sell Price = {{Money|216}}
|Placement Type = Ground
|Damage = [[File:SplashDamage.png|20px|Damage]]6
|Damage Type = Splash
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]6.05
|Hidden = N/A
|Range = [[File:Range Icon.png|20px|Range]]15<br/>[[File:ExplosiveRange.png|20px|Explosion Range]]12 (Explosion Range)
|Placement = [[File:PlacementLimit.png|20px|Placement Limit]]6
}}

==Upgrades==
{{Upgrade|Level = Level 1|Cost = {{Money|500}}|Image = [[File:Rocketeer1.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+2 Damage [[File:SplashDamage.png|20px|Damage]]


Sell Price changes to {{Money|383}}}}
{{Upgrade|Level = Level 2|Cost = {{Money|1,200}}|Image = [[File:Common1Image.png|100px]]|Information = +2 Range [[File:Range_Icon.png|20px|Range]]

+4 Damage [[File:SplashDamage.png|20px|Damage]]

6.05 > 5.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|783}}}}
{{Upgrade|Level = Level 3|Cost = {{Money|3,000}}|Image = [[File:Rocketeer3.png|100px]]|Information = +1 Range [[File:Range_Icon.png|20px|Range]]

+23 Damage [[File:SplashDamage.png|20px|Damage]]

5.05 > 4.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

12 > 17 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Cost = {{Money|7,200}}|Image = [[File:Rocketeer4.png|100px]]|Information = +30 Damage [[File:SplashDamage.png|20px|Damage]]

4.05 > 3.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,183}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Artillery Cannon|Cost = {{Money|15,000}}|Image = [[File:Rocketeer5.png|100px]]|Information =
+4 Range [[File:Range_Icon.png|20px|Range]]

+55 Damage [[File:SplashDamage.png|20px|Damage]]

17 > 20 Explosion Range [[File:ExplosiveRange.png|20px|Explosion Range]]


Sell Price changes to {{Money|4,933}}}}

==Stats Table==
{{neow|<nowiki>
<var>
$DPS$ = [[Splash Damage]] / Firerate
$CE$ = Total Price / DPS
$TP$ = $FNC-TOTALPRICE$
$FNC-COST$ = 650; 500; 1200; 3000; 7200; 15000
$FNC-DETECTION$ = ; ;
$FNC-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FNC-UPGRADEICON$ = File:Rocketeer1.png; File:Common1Image.png; File:Rocketeer3.png; File:Rocketeer4.png; File:Rocketeer5.png
$FNC-ROFBUG2019$ = Firerate
$FREF$ = <ref name="fr">Does not account for projectile travel time.</ref>
$DREF$ = <ref name="dps">Assumes only one enemy is hit.<br>Does not account for projectile travel time.</ref>
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Total Price !! [[Splash Damage]] !! Firerate$FREF$ !! Range !! Explosion Range !! DPS$DREF$ !! Cost Efficiency
|-
| 0 || {{Money|$TP$}} || 6 || 6 || 15 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 1 || {{Money|$TP$}} || 8 || 6 || 16 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 2 || {{Money|$TP$}} || 12 || 5 || 18 || 12 || $DPS$ || {{Money|$CE$}}
|-
| 3 || {{Money|$TP$}} || 35 || 4 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 4 || {{Money|$TP$}} || 65 || 3 || 19 || 17 || $DPS$ || {{Money|$CE$}}
|-
| 5 || {{Money|$TP$}} || 120 || 3 || 23 || 20 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 December 2019 – 12 January 2020'''</div>
<div class="ContainerColumn mw-collapsible-content">
<div class="ContainerColumn mw-collapsible-content">
<center>
<center>

Revision as of 14:38, 8 May 2026


This is the history subpage for the Rocketeer/History. It contains every revision of the tower's statistics.

St. Patrick's Day 2026 Update (11 March 2026) – Present

Base Stats

Rocketeer/History
Cost: Coin 2,500 • Intermediate • Defense[1]
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.775
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range9 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$600

3.775 > 3.025 Firerate Firerate


Sell Price changes to Cash$866

Heavier Payload
Level 2 • Cost: Cash$1,800

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,466

Explosive Risks
Level 3 • Cost: Cash$6,000

+45 Damage Damage

3.025 > 2.775 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$3,466

Missile Maelstrom
Level 4 • Cost: Cash$18,500

+1.5 Range Range

2.775 > 4.525 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Cash$9,633

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Missile Count Firerate[2] Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$2,000 30 1 3.753.775 20 9 3 N/A 1 87.95 Cash$250Cash$251.57
1 Cash$2,600 30 1 33.025 20 9 3 N/A 1 109.92 Cash$260Cash$262.1
2 Cash$4,400 50 1 33.025 22.5 9 4 N/A 1 16.6716.53 Cash$263.95Cash$266.18
3 Cash$10,400 95 1 2.752.775 22.5 9 5 N/A 1 34.5534.23 Cash$301.01Cash$303.83
4 Cash$28,900 95 4 4.54.525 24 9 5 100 0.25 84.4483.98 Cash$342.25Cash$344.13

Shock and Awe Update (28 January 2026) – St. Patrick's Day 2026 Update (11 March 2026)

Base Stats

Rocketeer/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range10 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$400

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$800

Heavier Payload
Level 2 • Cost: Cash$1,600

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,333

Explosive Risks
Level 3 • Cost: Cash$5,000

+35 Damage Damage

3.525 > 3.025 Firerate Firerate

-1 Deadzone Range Deadzone Range

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$3,000

Missile Maelstrom
Level 4 • Cost: Cash$18,500

+1.5 Range Range

3.025 > 4.525 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Cash$9,166

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Missile Count Firerate[2] Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$2,000 30 1 44.025 20 10 3 N/A 1 7.57.45 Cash$266.67Cash$268.46
1 Cash$2,400 30 1 3.53.525 20 10 3 N/A 1 8.578.51 Cash$280.05Cash$282.02
2 Cash$4,000 50 1 3.53.525 22.5 10 4 N/A 1 14.2914.18 Cash$279.92Cash$282.09
3 Cash$9,000 85 1 33.025 22.5 9 5 N/A 1 28.3328.1 Cash$317.68Cash$320.28
4 Cash$27,500 85 4 4.54.525 24 9 5 100 0.25 75.5675.14 Cash$363.95Cash$365.98

The Final Act Update (20 December 2025) – Shock and Awe Update (28 January 2026)

Base Stats

Rocketeer/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate4.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range20
Explosion Range3 (Explosion Range)
Deadzone Range10 (Deadzone Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$400

4.025 > 3.525 Firerate Firerate


Sell Price changes to Cash$800

Heavier Payload
Level 2 • Cost: Cash$1,600

+20 Damage Damage

+2.5 Range Range

3 > 4 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,333

Explosive Risks
Level 3 • Cost: Cash$5,000

+35 Damage Damage

3.525 > 3.025 Firerate Firerate

-1 Deadzone Range Deadzone Range

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$3,000

Missile Maelstrom
Level 4 • Cost: Cash$18,500

+1.5 Range Range

3.025 > 5.025 Firerate Firerate

+3 Missile Count

+100 Angle

-0.75 Accuracy


Sell Price changes to Cash$9,166

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Missile Count Firerate[2] Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$2,000 30 1 44.025 20 10 3 N/A 1 7.57.45 Cash$266.67Cash$268.46
1 Cash$2,400 30 1 3.53.525 20 10 3 N/A 1 8.578.51 Cash$280.05Cash$282.02
2 Cash$4,000 50 1 3.53.525 22.5 10 4 N/A 1 14.2914.18 Cash$279.92Cash$282.09
3 Cash$9,000 85 1 33.025 22.5 9 5 N/A 1 28.3328.1 Cash$317.68Cash$320.28
4 Cash$27,500 85 4 55.025 24 9 5 100 0.25 6867.66 Cash$404.41Cash$406.44

Surf & Turf Update (9 July 2025) – The Final Act (20 December 2025)

Base Stats

Rocketeer/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range17
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$250

3.525 > 3.025 Firerate Firerate


Sell Price changes to Cash$583

Heavier Payload
Level 2 • Cost: Cash$1,750

+25 Damage Damage

+2 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,116

Explosive Risks
Level 3 • Cost: Cash$6,500

+85 Damage Damage

+3.5 Range Range

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$3,333

Missile Maelstrom
Level 4 • Cost: Cash$20,000

+1.5 Range Range

-70 Damage Damage

3.025 > 2.775 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to Cash$10,000

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Missile Count Firerate[2] Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$1,500 25 1 3.53.525 17 3 N/A 1 7.147.09 Cash$210.08Cash$211.57
1 Cash$1,750 25 1 33.025 17 3 N/A 1 8.338.26 Cash$210.08Cash$211.86
2 Cash$3,500 50 1 33.025 19 3 N/A 1 16.6716.53 Cash$209.96Cash$211.74
3 Cash$10,000 135 1 33.025 22.5 4 N/A 1 4544.63 Cash$222.22Cash$224.06
4 Cash$30,000 65 4 2.752.775 24 5 60 0.35 94.5593.69 Cash$317.29Cash$320.2

29 January 2025 – Surf & Turf Update (9 July 2025)

Base Stats

Rocketeer/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A
Accuracy
1

Upgrades

Faster Reloading
Level 1 • Cost: Cash$250

3.525 > 3.025 Firerate Firerate


Sell Price changes to Cash$583

Heavier Payload
Level 2 • Cost: Cash$1,600

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,116

Explosive Risks
Level 3 • Cost: Cash$7,500

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$3,616

Missile Maelstrom
Level 4 • Cost: Cash$18,500

+5 Range Range

-60 Damage Damage

4 > 5 Explosion Range Explosion Range

+3 Missile Count

+60 Angle

-0.65 Accuracy


Sell Price changes to Cash$9,783

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Missile Count Firerate[2] Range Deadzone Range Explosion Range Spread Angle Accuracy DPS[3] Cost Efficiency
0 Cash$1,500 30 1 3.53.525 22 10 3 N/A 1 8.578.51 Cash$175.03Cash$176.26
1 Cash$1,750 30 1 33.025 22 10 3 N/A 1 109.92 Cash$175Cash$176.41
2 Cash$3,350 60 1 33.025 25 10 3 N/A 1 2019.83 Cash$167.5Cash$168.94
3 Cash$10,850 150 1 33.025 25 10 4 N/A 1 5049.59 Cash$217Cash$218.79
4 Cash$29,350 90 4 33.025 30 10 5 60 0.35 120119.01 Cash$244.58Cash$246.62

Archer Update (15 January 2025) – 29 January 2025

Base Stats

Rocketeer/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$1,500
Placement Footprint
Average (1.5)
Sell Price
Cash$500
Placement Type
Ground
Damage
Damage30
Damage Method
Splash
Firerate
Firerate3.525
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range10 (Deadzone Range)
Explosion Range3 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$250

3.525 > 3.025 Firerate Firerate


Sell Price changes to Cash$583

Direct Hit
Level 2 • Cost: Cash$1,600

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,116

Explosive Risks
Level 3 • Cost: Cash$7,500

+90 Damage Damage

3 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$3,616

Artillery Cannon
Level 4 • Cost: Cash$20,000

+3 Range Range

+250 Damage Damage


Sell Price changes to Cash$10,283

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Firerate[2] Range Deadzone Range Explosion Range DPS[3] Cost Efficiency
0 Cash$1,500 30 3.53.525 22 10 3 8.578.51 Cash$175.03Cash$176.26
1 Cash$1,750 30 33.025 22 10 3 109.92 Cash$175Cash$176.41
2 Cash$3,350 60 33.025 25 10 3 2019.83 Cash$167.5Cash$168.94
3 Cash$10,850 150 33.025 25 10 4 5049.59 Cash$217Cash$218.79
4 Cash$30,850 400 33.025 28 10 4 133.33132.23 Cash$231.38Cash$233.31

Intermediate Mode Update (3 May 2024) – Archer Update (15 January 2025)

Base Stats

Rocketeer/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$2,000
Placement Footprint
Average (1.5)
Sell Price
Cash$666
Placement Type
Ground
Damage
Damage40
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 2+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$300

5.025 > 4.025 Firerate Firerate


Sell Price changes to Cash$767

Direct Hit
Level 2 • Cost: Cash$1,250

+30 Damage Damage

+3 Range Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$1,183

Explosive Risks
Level 3 • Cost: Cash$5,500

+65 Damage Damage

4.025 > 3.525 Firerate Firerate

2.5 > 4 Explosion Range Explosion Range

-2 Deadzone Range Deadzone Range


Sell Price changes to Cash$3,017

Artillery Cannon
Level 4 • Cost: Cash$18,000

+3 Range Range

+140 Damage Damage

3.525 > 3.025 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$9,016

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Firerate[2] Range Deadzone Range Explosion Range DPS[3] Cost Efficiency
0 Cash$2,000 40 55.025 22 12 2.5 87.96 Cash$250Cash$251.26
1 Cash$2,300 40 44.025 22 12 2.5 109.94 Cash$230Cash$231.39
2 Cash$3,550 70 44.025 25 12 2.5 17.517.39 Cash$202.86Cash$204.14
3 Cash$9,050 135 3.53.525 25 10 4 38.5738.3 Cash$234.64Cash$236.29
4 Cash$27,050 275 33.025 28 10 5 91.6790.91 Cash$295.08Cash$297.55

31 March 2023 – Intermediate Mode Update (3 May 2024)

Base Stats

Rocketeer/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$2,500
Placement Footprint
Average (1.5)
Sell Price
Cash$833
Placement Type
Ground
Damage
Damage20
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$300

5.025 > 4.025 Firerate Firerate


Sell Price changes to Cash$933

Direct Hit
Level 2 • Cost: Cash$800

+30 Damage Damage

+3 Range Range

Sell Price changes to Cash$1,200

Explosive Risks
Level 3 • Cost: Cash$6,500

+40 Damage Damage

4.025 > 3.525 Firerate Firerate

4 > 5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection

Sell Price changes to Cash$3,366

Artillery Cannon
Level 4 • Cost: Cash$18,000

+3 Range Range

+135 Damage Damage

3.525 > 3.775 Firerate Firerate

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$9,366

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Firerate[2] Range Deadzone Range Explosion Range DPS[3] Cost Efficiency
0 Cash$2,500 20 55.025 22 12 4 43.98 Cash$625Cash$628.14
1 Cash$2,800 20 44.025 22 12 4 54.97 Cash$560Cash$563.38
2 Cash$3,600 50 44.025 25 12 4 12.512.42 Cash$288Cash$289.86
3 Cash$10,100 90 3.53.525 25 12 5 25.7125.53 Cash$392.84Cash$395.61
4 Cash$28,100 225 3.753.775 28 12 6 6059.6 Cash$468.33Cash$471.48

21 March 2023 – 31 March 2023

Base Stats

Rocketeer/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$2,500
Placement Footprint
Average
Sell Price
Cash$833
Placement Type
Ground
Damage
Damage25
Damage Method
Splash
Firerate
Firerate5.025
Hidden Detection
Hidden DetectionLevel 3+
Range
Range22
Deadzone Range12 (Deadzone Range)
Explosion Range2.5 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$300

5.025 > 4.025 Firerate Firerate


Sell Price changes to Cash$933

Direct Hit
Level 2 • Cost: Cash$800

+30 Damage Damage

+3 Range Range


Sell Price changes to Cash$1,200

Explosive Risks
Level 3 • Cost: Cash$6,500

+45 Damage Damage

4.025 > 3.525 Firerate Firerate

2.5 > 3.5 Explosion Range Explosion Range

+Hidden Detection Hidden Detection


Sell Price changes to Cash$3,366

Artillery Cannon
Level 4 • Cost: Cash$18,000

+3 Range Range

+125 Damage Damage

3.5 > 4 Explosion Range Explosion Range


Sell Price changes to Cash$9,366

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Firerate[2] Range Deadzone Range Explosion Range DPS[3] Cost Efficiency
0 Cash$2,500 25 55.025 22 12 2.5 54.98 Cash$500Cash$502.01
1 Cash$2,800 25 44.025 22 12 2.5 6.256.21 Cash$448Cash$450.89
2 Cash$3,600 55 44.025 25 12 2.5 13.7513.66 Cash$261.82Cash$263.54
3 Cash$10,100 100 3.53.525 25 12 3.5 28.5728.37 Cash$353.52Cash$356.01
4 Cash$28,100 225 3.753.775 28 12 4 6059.6 Cash$468.33Cash$471.48

Entity System Update (12 March 2022) – 21 March 2023

Base Stats

Rocketeer/History
Cost: Coin 2,500 • Intermediate
Cost
Cash$850
Placement Footprint
Average
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.025
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$350

6.025 > 5.025 Firerate Firerate


Sell Price changes to Cash$400

Aiming Practice
Level 2 • Cost: Cash$600

+4 Range Range


Sell Price changes to Cash$600

Explosive Risks
Level 3 • Cost: Cash$2,800

+12 Damage Damage

5.025 > 4.525 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Artillery Cannon
Level 4 • Cost: Cash$7,500

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$4,033

Stats Table

Disable Rate of Fire BugEnable Rate of Fire Bug
Level Total Price Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$850 8 66.025 16 4 1.33 Cash$639.1
1 Cash$1,200 8 55.025 16 4 1.61.59 Cash$750Cash$754.72
2 Cash$1,800 8 55.025 20 4 1.61.59 Cash$1,125Cash$1,132.08
3 Cash$4,600 20 4.54.525 20 5 4.444.42 Cash$1,036.04Cash$1,040.72
4 Cash$12,100 40 4.54.525 28 6 8.898.84 Cash$1,361.08Cash$1,368.78

Frost Invasion Update (8 May 2021) – Entity System Update (12 March 2022)

Base Stats

Rocketeer/History
Cost: Coin 2,500
Cost
Cash$850
Placement Footprint
Average
Sell Price
Cash$283
Placement Type
Ground
Damage
Damage8
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range16
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Faster Reloading
Level 1 • Cost: Cash$350

6.03 > 5.03 Firerate Firerate


Sell Price changes to Cash$400

Aiming Practice
Level 2 • Cost: Cash$600

+4 Range Range


Sell Price changes to Cash$600

Explosive Risks
Level 3 • Cost: Cash$2,800

+12 Damage Damage

5.03 > 4.53 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$1,533

Artillery Cannon
Level 4 • Cost: Cash$7,500

+8 Range Range

+20 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$4,033

Stats Table

Level Total Price Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$850 8 6 16 4 1.33 Cash$639.1
1 Cash$1,200 8 5 16 4 1.6 Cash$750
2 Cash$1,800 8 5 20 4 1.6 Cash$1,125
3 Cash$4,600 20 4.5 20 5 4.44 Cash$1,036.04
4 Cash$12,100 40 4.5 28 6 8.89 Cash$1,361.08

Overhaul Update (29 October 2020) – Frost Invasion Update (8 May 2021)

Base Stats

Rocketeer/History
Cost: Coin 2,500
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.03
Hidden Detection
N/A
Range
Range10
Explosion Range4 (Explosion Range)
Lead Detection
Lead DetectionLevel 0+
Placement Limit
Placement Limit8
Flying Detection
N/A

Upgrades

Improved Handling
Level 1 • Cost: Cash$200

+4 Range Range


Sell Price changes to Cash$283

Better Protection
Level 2 • Cost: Cash$350

+5 Damage Damage


Sell Price changes to Cash$400

Anti-Tank Rockets
Level 3 • Cost: Cash$1,200

+4 Range Range

+5 Damage Damage

6.03 > 5.03 Firerate Firerate

4 > 5 Explosion Range Explosion Range


Sell Price changes to Cash$800

Explosive Risks
Level 4 • Cost: Cash$4,000

+15 Damage Damage


Sell Price changes to Cash$2,133

Artillery Cannon
Level 5 • Cost: Cash$8,500

+4 Range Range

+30 Damage Damage

5 > 6 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$650 5 6 10 4 0.83 Cash$783.13
1 Cash$850 5 6 14 4 0.83 Cash$1,024.1
2 Cash$1,200 10 6 14 4 1.67 Cash$718.56
3 Cash$2,400 15 5 18 5 3 Cash$800
4 Cash$6,400 30 5 18 5 6 Cash$1,066.67
5 Cash$14,900 60 5 22 6 12 Cash$1,241.67

11 February 2020 – Overhaul Update (29 October 2020)

Base Stats

Rocketeer/History
Cost: Coin 2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage5
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

N/A
Level 5 • Cost: Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$650 5 6 15 12 0.83 Cash$783.13
1 Cash$1,150 7 6 16 12 1.17 Cash$982.91
2 Cash$2,350 11 5 18 12 2.2 Cash$1,068.18
3 Cash$5,350 34 4 19 17 8.5 Cash$629.41
4 Cash$12,550 64 3 19 17 21.33 Cash$588.37
5 Cash$27,550 119 3 23 20 39.67 Cash$694.48

13 January 2020 – 11 February 2020

Base Stats

Rocketeer/History
Cost: Coin 2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$650 6 6 15 12 1 Cash$650
1 Cash$1,150 8 6 16 12 1.33 Cash$864.66
2 Cash$2,350 12 5 18 12 2.4 Cash$979.17
3 Cash$5,350 35 4 19 17 8.75 Cash$611.43
4 Cash$12,550 65 3 19 17 21.67 Cash$579.14
5 Cash$27,550 120 3 23 20 40 Cash$688.75

12 January 2020 – 13 January 2020

Base Stats

Rocketeer/History
Cost: Coin 2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit6

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$650 6 6 15 12 1 Cash$650
1 Cash$1,150 8 6 16 12 1.33 Cash$864.66
2 Cash$2,350 12 5 18 12 2.4 Cash$979.17
3 Cash$5,350 35 4 19 17 8.75 Cash$611.43
4 Cash$12,550 65 3 19 17 21.67 Cash$579.14
5 Cash$27,550 120 3 23 20 40 Cash$688.75

24 December 2019 – 12 January 2020

Base Stats

Rocketeer/History
Cost: Coin 2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Splash Damage Firerate[2] Range Explosion Range DPS[3] Cost Efficiency
0 Cash$650 6 6 15 12 1 Cash$650
1 Cash$1,150 8 6 16 12 1.33 Cash$864.66
2 Cash$2,350 12 5 18 12 2.4 Cash$979.17
3 Cash$5,350 35 4 19 17 8.75 Cash$611.43
4 Cash$12,550 65 3 19 17 21.67 Cash$579.14
5 Cash$27,550 120 3 23 20 40 Cash$688.75

9 November 2019 – 24 December 2019

Base Stats

Rocketeer/History
Cost: Coin 2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Cash$15,000

+4 Range Range

+55 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[4] Cost Efficiency
0 Cash$650 6 6 6 15 12 2[5] Cash$325
1 Cash$1,150 8 8 6 16 12 2.67[6] Cash$430.71
2 Cash$2,350 12 12 5 18 12 4.8[7] Cash$489.58
3 Cash$5,350 35 35 4 19 17 17.5[8] Cash$305.71
4 Cash$12,550 65 65 3 19 17 43.33[9] Cash$289.64
5 Cash$27,550 120 120 3 23 20 80[10] Cash$344.38

MEGA Update (13 October 2019) – 9 November 2019

Base Stats

Rocketeer/History
Cost: Coin 2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$216
Placement Type
Ground
Damage
Damage6
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Damage Damage


Sell Price changes to Cash$383

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$783

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,783

N/A
Level 4 • Cost: Cash$7,200

+30 Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$4,183

Artillery Cannon
Level 5 • Cost: Cash$15,000

+4 Range Range

+75 Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$4,933

Stats Table

Level Total Price Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[4] Cost Efficiency
0 Cash$650 6 6 6 15 12 2[11] Cash$325
1 Cash$1,150 8 8 6 16 12 2.67[12] Cash$430.71
2 Cash$2,350 12 12 5 18 12 4.8[13] Cash$489.58
3 Cash$5,350 35 35 4 19 17 17.5[14] Cash$305.71
4 Cash$12,550 65 65 3 19 17 43.33[15] Cash$289.64
5 Cash$27,550 140 140 3 23 20 93.33[16] Cash$295.19

5 August 2019 – MEGA Update (13 October 2019)

Base Stats

Rocketer
Cost: Coin 2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit5

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash$287

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$587

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,337

N/A
Level 4 • Cost: Cash$7,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$3,137

N/A
Level 5 • Cost: Cash$15,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$6,887

Stats Table

Level Total Price Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[4] Cost Efficiency
0 Cash$650 4 2 6 15 12 1[17] Cash$650
1 Cash$1,150 6 3 6 16 12 1.5[18] Cash$766.67
2 Cash$2,350 10 5 5 18 12 3[19] Cash$783.33
3 Cash$5,350 33 16 4 19 17 12.25[20] Cash$436.73
4 Cash$12,550 63 31 3 19 17 31.33[21] Cash$400.57
5 Cash$27,550 138 69 3 23 20 69[22] Cash$399.28

22 July 2019 – 5 August 2019

Base Stats

Rocketer
Cost: Coin 2,650
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

Upgrades

N/A
Level 1 • Cost: Cash$500

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash$287

N/A
Level 2 • Cost: Cash$1,200

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$587

N/A
Level 3 • Cost: Cash$3,000

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,337

N/A
Level 4 • Cost: Cash$7,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$3,137

N/A
Level 5 • Cost: Cash$15,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$6,887

Stats Table

Level Total Price Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[4] Cost Efficiency
0 Cash$650 4 2 6 15 12 1[23] Cash$650
1 Cash$1,150 6 3 6 16 12 1.5[24] Cash$766.67
2 Cash$2,350 10 5 5 18 12 3[25] Cash$783.33
3 Cash$5,350 33 16 4 19 17 12.25[26] Cash$436.73
4 Cash$12,550 63 31 3 19 17 31.33[27] Cash$400.57
5 Cash$27,550 138 69 3 23 20 69[28] Cash$399.28

19 July 2019 – 22 July 2019

Base Stats

Rocketer
Cost: Coin 2,000
Cost
Cash$650
Placement Footprint
Average
Sell Price
Cash$162
Placement Type
Ground
Damage
Damage4 Direct
Damage2 Splash
Damage Method
Splash
Firerate
Firerate6.05
Hidden Detection
N/A
Range
Range15
Explosion Range12 (Explosion Range)
Placement Limit
Placement Limit4

Upgrades

N/A
Level 1 • Cost: Cash$200

+1 Range Range

+2 Direct Damage Damage

+1 Splash Damage Damage


Sell Price changes to Cash$212

N/A
Level 2 • Cost: Cash$600

+2 Range Range

+4 Direct Damage Damage

+2 Splash Damage Damage

6.05 > 5.05 Firerate Firerate


Sell Price changes to Cash$362

N/A
Level 3 • Cost: Cash$2,600

+1 Range Range

+23 Direct Damage Damage

+11 Splash Damage Damage

5.05 > 4.05 Firerate Firerate

12 > 17 Explosion Range Explosion Range


Sell Price changes to Cash$1,012

N/A
Level 4 • Cost: Cash$6,200

+30 Direct Damage Damage

+15 Splash Damage Damage

4.05 > 3.05 Firerate Firerate


Sell Price changes to Cash$2,562

N/A
Level 5 • Cost: Cash$10,000

+4 Range Range

+75 Direct Damage Damage

+38 Splash Damage Damage

17 > 20 Explosion Range Explosion Range


Sell Price changes to Cash$5,062

Stats Table

Level Total Price Direct Damage Splash Damage Firerate[2] Range Explosion Range DPS[4] Cost Efficiency
0 Cash$650 4 2 6 15 12 1[29] Cash$650
1 Cash$850 6 3 6 16 12 1.5[30] Cash$566.67
2 Cash$1,450 10 5 5 18 12 3[31] Cash$483.33
3 Cash$4,050 33 16 4 19 17 12.25[32] Cash$330.61
4 Cash$10,250 63 31 3 19 17 31.33[33] Cash$327.16
5 Cash$20,250 138 69 3 23 20 69[34] Cash$293.48

Notes

  1. Prior to the 22nd of April 2026, it had no role.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 Does not account for projectile travel time.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 Assumes only one enemy is hit.
    Does not account for projectile travel time.
  4. 4.0 4.1 4.2 4.3 4.4 DPS assumes only one enemy is hit and receives full splash damage. DPS does not account for projectile travel time.
    DPS is calculated as (Direct Damage + Splash Damage) ÷ Firerate.
  5. 1 Direct DPS + 1 Splash DPS
  6. 1.33 Direct DPS + 1.33 Splash DPS
  7. 2.4 Direct DPS + 2.4 Splash DPS
  8. 8.75 Direct DPS + 8.75 Splash DPS
  9. 21.67 Direct DPS + 21.67 Splash DPS
  10. 40 Direct DPS + 40 Splash DPS
  11. 1 Direct DPS + 1 Splash DPS
  12. 1.33 Direct DPS + 1.33 Splash DPS
  13. 2.4 Direct DPS + 2.4 Splash DPS
  14. 8.75 Direct DPS + 8.75 Splash DPS
  15. 21.67 Direct DPS + 21.67 Splash DPS
  16. 46.67 Direct DPS + 46.67 Splash DPS
  17. 0.67 Direct DPS + 0.33 Splash DPS
  18. 1 Direct DPS + 0.5 Splash DPS
  19. 2 Direct DPS + 1 Splash DPS
  20. 8.25 Direct DPS + 4 Splash DPS
  21. 21 Direct DPS + 10.33 Splash DPS
  22. 46 Direct DPS + 23 Splash DPS
  23. 0.67 Direct DPS + 0.33 Splash DPS
  24. 1 Direct DPS + 0.5 Splash DPS
  25. 2 Direct DPS + 1 Splash DPS
  26. 8.25 Direct DPS + 4 Splash DPS
  27. 21 Direct DPS + 10.33 Splash DPS
  28. 46 Direct DPS + 23 Splash DPS
  29. 0.67 Direct DPS + 0.33 Splash DPS
  30. 1 Direct DPS + 0.5 Splash DPS
  31. 2 Direct DPS + 1 Splash DPS
  32. 8.25 Direct DPS + 4 Splash DPS
  33. 21 Direct DPS + 10.33 Splash DPS
  34. 46 Direct DPS + 23 Splash DPS


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