Shotgunner/History: Difference between revisions
imported>AUGA1 No edit summary |
imported>DarkGabonnie Approved by t7ru (380694434980954114) via /job |
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{{Tabs|History}} |
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{{TabsHistory|Shotgunner|ARTICLE= [[Shotgunner|ARTICLE]]|GALLERY= [[Shotgunner/Gallery|GALLERY]]}} |
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<div class="mw-collapsible mw-collapsed"> |
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{{Stub}} |
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<div class="sectionheader">'''Enforcer Tower Update (14 August 2026) – Present'''</div> |
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Enforcer |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
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{{PVPBaseStat |
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|Image = [[File:EasterShotgunner_Icon.png|100px]] |
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|Unlock Cost = {{Coins|850}} |
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|Category = Intermediate |
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|Role = Offense |
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|Cost = {{Money|1,500}} |
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|Footprint = 1 |
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|Sell Price = {{Money|500}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2x8 |
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|Damage Type = Pierce<br/>Spread |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.1 |
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|Hidden = {{Hidden|Hidden Detection}}Level 1+ |
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|Range = [[File:Range Icon.png|20px|Range]]8 |
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|Lead = N/A |
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|Placement = N/A |
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|Fly = {{Flying|Flying Detection}}Level 2+ |
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|Title1 = Spread |
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|Stat1 = 5 |
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|Title2 = Max Hits |
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|Stat2 = 3 |
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|PVP Cost = {{Money|400}} |
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|PVP Footprint = 1 |
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|PVP Sell Price = {{Money|133}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
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|PVP Damage Type = Pierce<br/>Spread |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
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|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
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|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A |
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|PVP Title1 = Spread |
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|PVP Stat1 = 45 |
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|PVP Title2 = Max Hits |
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|PVP Stat2 = 3 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|750}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|750}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
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8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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5 > 10 Spread |
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+Flying Detection {{Flying|Flying Detection}} |
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Sell Price changes to {{Money|1,250}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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10 > 25 Spread |
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Sell Price changes to {{Money|3,416}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+7 Damage [[File:Damage Icon.png|20px|Damage]] |
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9 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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25 > 40 Spread |
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Sell Price changes to {{Money|9,675}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|183}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage [[File:Damage Icon.png|20px|Damage]] |
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8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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45 > 40 Spread |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money|533}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|1,533}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.25 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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40 > 30 Spread |
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Sell Price changes to {{Money|4,366}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
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$DPS$ = Damage * Bullet Count / Firerate |
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$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
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$CE$ = Total Cost / DPS |
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$MCE$ = Total Cost / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 1500; 750; 1500; 6500; 18777 |
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$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
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$FSE-DETECTION$ = 1; ; 2 |
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$FSE-PVP-DETECTION$ = 2; 2; 2 |
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$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback |
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$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
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$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
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$FSE-META$ = Intermediate; File:EasterShotgunner_Icon.png |
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$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
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$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 7 || 9 || 0.8 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
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|- |
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| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
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<div class="mw-collapsible mw-collapsed"> |
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<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Enforcer Tower Update (14 August 2026)'''</div> |
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<div class="ContainerColumn mw-collapsible-content"> |
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<center> |
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==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
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|Unlock Cost = {{Coins|850}} |
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|Category = Intermediate |
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|Role = Offense |
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|Cost = {{Money|1,225}} |
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|Footprint = 1 |
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|Sell Price = {{Money|408}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2x8 |
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|Damage Type = Pierce<br/>Spread |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2 |
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|Hidden = {{Hidden|Hidden Detection}}Level 1+ |
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|Range = [[File:Range Icon.png|20px|Range]]8 |
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|Lead = N/A |
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|Placement = N/A |
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|Fly = {{Flying|Flying Detection}}Level 2+ |
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|Title1 = Spread |
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|Stat1 = 10 |
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|Title2 = Max Hits |
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|Stat2 = 3 |
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|PVP Cost = {{Money|400}} |
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|PVP Footprint = 1 |
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|PVP Sell Price = {{Money|133}} |
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|PVP Placement Type = Ground |
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|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
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|PVP Damage Type = Pierce<br/>Spread |
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|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
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|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
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|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
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|PVP Placement = N/A |
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|PVP Fly = N/A |
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|PVP Title1 = Spread |
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|PVP Stat1 = 45 |
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|PVP Title2 = Max Hits |
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|PVP Stat2 = 3 |
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}} |
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==Upgrades== |
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{{PVPTabber |
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|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|640}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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Sell Price changes to {{Money|621}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,550}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.2 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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+1.5 Range [[File:Range Icon.png|20px|Range]] |
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8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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10 > 15 Spread |
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+Flying Detection {{Flying|Flying Detection}} |
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Sell Price changes to {{Money|1,138}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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15 > 25 Spread |
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Sell Price changes to {{Money|3,138}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]] |
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+7 Damage [[File:Damage Icon.png|20px|Damage]] |
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0.85 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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25 > 40 Spread |
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Sell Price changes to {{Money|9,305}}}} |
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|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|183}}}} |
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{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+1 Damage [[File:Damage Icon.png|20px|Damage]] |
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8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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45 > 40 Spread |
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+Hidden Detection {{Hidden|Hidden Detection}} |
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+Lead Detection {{Lead|Lead Detection}} |
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Sell Price changes to {{Money|533}}}} |
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{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
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+2 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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Sell Price changes to {{Money|1,533}}}} |
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{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
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+4 Damage [[File:Damage Icon.png|20px|Damage]] |
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1.25 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
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10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
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40 > 30 Spread |
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Sell Price changes to {{Money|4,366}}}} |
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}} |
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==Statistics== |
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{{neow|<nowiki> |
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<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
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$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
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$CE$ = Total Cost / DPS |
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$MCE$ = Total Cost / Max DPS |
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$TP$ = $FNC-TOTAL-COST$ |
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$COST$ = 1225; 640; 1550; 6000; 18500 |
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$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
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$FSE-DETECTION$ = 1; ; 2 |
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$FSE-PVP-DETECTION$ = 2; 2; |
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$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback |
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$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
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$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
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$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
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$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
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$R$ = $FNC-RECURSION$ |
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</var> |
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<div class="mobile-tabber"><tabber> |
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|-|Regular = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
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| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.2 || 8 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 1 || $R$ || $R$ || 3 || 8 || 1.2 || 8 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 3 || 10 || 0.85 || 9.5 || 15 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 7 || 10 || 0.85 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 14 || 12 || 0.75 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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|-|PVP = |
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<div class="overflow-box"> |
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{| class="wikitable stats-table" |
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! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
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| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|- |
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| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
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|} |
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</div> |
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</tabber></div> |
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</nowiki>}} |
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</center> |
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</div> |
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</div> |
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---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|400}} |
|||
|Category = Starter |
|||
|Role = Offense |
|||
|Cost = {{Money|800}} |
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|Footprint = 1 |
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|Sell Price = {{Money|266}} |
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|Placement Type = Ground |
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|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
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|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
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|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
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|Range = [[File:Range Icon.png|20px|Range]]7.5 |
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|Lead = {{Lead|Lead Detection}}Level 2+ |
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|Placement = N/A |
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|Fly = N/A |
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|Title1 = Spread |
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|Stat1 = 100 |
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|Title2 = Max Hits |
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|Stat2 = 3 |
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|PVP Cost = {{Money|400}} |
|||
|PVP Footprint = 1 |
|||
|PVP Sell Price = {{Money|133}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|PVP Damage Type = Pierce<br/>Spread |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A |
|||
|PVP Title1 = Spread |
|||
|PVP Stat1 = 45 |
|||
|PVP Title2 = Max Hits |
|||
|PVP Stat2 = 3 |
|||
}} |
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==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Heavier Shells|Cost = {{Money|300}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|366}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,200}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
100 > 40 Spread |
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+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|766}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,400}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,900}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|5,066}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.008 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|183}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|533}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,533}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|4,366}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 800; 300; 1200; 3400; 9500 |
|||
$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Heavier Shells; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 1 || 7.5 || 100 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 3 || 6 || 1 || 7.5 || 100 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 3 || 8 || 1 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 5 || 8 || 0.8 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 10 || 9 || 0.8 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|950}} |
|||
|Footprint = 1 |
|||
|Sell Price = {{Money|316}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7.5 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 120 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
|PVP Cost = {{Money|400}} |
|||
|PVP Footprint = 1 |
|||
|PVP Sell Price = {{Money|133}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|PVP Damage Type = Pierce<br/>Spread |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A |
|||
|PVP Title1 = Spread |
|||
|PVP Stat1 = 45 |
|||
|PVP Title2 = Max Hits |
|||
|PVP Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Heavier Shells|Cost = {{Money|350}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|433}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
120 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|883}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,750}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|2,133}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|5,633}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.008 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|183}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|533}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,533}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|4,366}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 950; 350; 1350; 3750; 10500 |
|||
$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Heavier Shells; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 1 || 7.5 || 120 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 3 || 6 || 1 || 7.5 || 120 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 3 || 8 || 1 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 5 || 8 || 0.8 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 11 || 9 || 0.8 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{PVPBaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|||
|Footprint = 1 |
|||
|Sell Price = {{Money|100}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 45 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
|PVP Cost = {{Money|400}} |
|||
|PVP Footprint = 1 |
|||
|PVP Sell Price = {{Money|133}} |
|||
|PVP Placement Type = Ground |
|||
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|PVP Damage Type = Pierce<br/>Spread |
|||
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|PVP Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|PVP Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|PVP Placement = N/A |
|||
|PVP Fly = N/A |
|||
|PVP Title1 = Spread |
|||
|PVP Stat1 = 45 |
|||
|PVP Title2 = Max Hits |
|||
|PVP Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|150}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|466}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,300}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|3,491}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|183}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|533}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,533}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|4,366}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 150; 950; 2500; 6500 |
|||
$PVP-COST$ = 400; 150; 1050; 3000; 8500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|||
|Footprint = 1 |
|||
|Sell Price = {{Money|100}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 45 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{PVPTabber |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|150}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|466}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,300}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|3,491}}}} |
|||
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|150}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,000}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|483}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,750}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.425 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,400}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|3,733}}}} |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 150; 950; 2500; 6500 |
|||
$PVP-COST$ = 300; 150; 1000; 2750; 7000 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="mobile-tabber"><tabber> |
|||
|-|Regular = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
|-|PVP = |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.4 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</tabber></div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Surf & Turf Update (9 July 2025) – PVP Update (23 July 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|||
|Footprint = 1 |
|||
|Sell Price = {{Money|100}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 2+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 45 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|150}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|466}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,300}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
40 > 30 Spread |
|||
Sell Price changes to {{Money|3,491}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 150; 950; 2500; 6500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''27 November 2024 – Surf & Turf Update (9 July 2025)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}}<ref>Prior to the 25th of June 2025, it had a cost of {{Coins|2,500}}.</ref> |
|||
|Category = Intermediate |
|||
|Role = Offense |
|||
|Cost = {{Money|300}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|100}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 55 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|125}}|Image = [[File:Level1.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|141}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
55 > 45 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|491}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|1,491}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.125 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
45 > 40 Spread |
|||
Sell Price changes to {{Money|3,491}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 125; 1050; 3000; 6000 |
|||
$FSE-DETECTION$ = 2; 3; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 1.5 || 7.5 || 55 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 6 || 1.25 || 7.5 || 55 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 8 || 1.25 || 9 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 8 || 1.1 || 9 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 10 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Intermediate Mode Update (3 May 2024) – 27 November 2024'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|300}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|100}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.875 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 3+ |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 60 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|125}}|Image = [[File:Level1.png|100px]]|Information = 1.875 > 1.575 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|141}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,000}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
60 > 50 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|475}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.575 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|1,475}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
50 > 40 Spread |
|||
Sell Price changes to {{Money|4,208}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 300; 125; 1050; 3000; 8200 |
|||
$FSE-DETECTION$ = 2; 3; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 1.85 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 1 || 6 || 1.55 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 8 || 1.55 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 4 || 8 || 1.25 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 11 || 1 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''1 March 2024 – Intermediate Mode Update (3 May 2024)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|400}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|133}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.125 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 2 & 4 |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 60 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]]|Information = 2.125 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|200}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
60 > 50 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|616}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
-Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|1,783}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.225 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
50 > 40 Spread |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|5,283}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 200; 1250; 3500; 10500 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.1 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 6 || 1.5 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 3 || 8 || 1.5 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 5 || 8 || 1.2 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 7 || 11 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''24 February 2024 – 1 March 2024'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|400}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|133}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.125 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = {{Lead|Lead Detection}}Level 2 & 4 |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 60 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]]|Information = 2.125 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|200}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
60 > 50 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|616}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,650}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
-Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|1,833}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
50 > 40 Spread |
|||
+Lead Detection {{Lead|Lead Detection}} |
|||
Sell Price changes to {{Money|4,833}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 200; 1250; 3650; 9000 |
|||
$FSE-DETECTION$ = 2; 2; |
|||
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.1 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 6 || 1.5 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 3 || 8 || 1.5 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 5 || 8 || 1.3 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 7 || 10 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Duck Hunt Update (17 April 2022) – 24 February 2024'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:EasterShotgunner_Icon.png|100px]] |
|||
|Unlock Cost = {{Coins|2,500}} |
|||
|Category = Intermediate |
|||
|Cost = {{Money|400}} |
|||
|Footprint = 1.5 |
|||
|Sell Price = {{Money|133}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = N/A |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Spread |
|||
|Stat1 = 80 |
|||
|Title2 = Max Hits |
|||
|Stat2 = 3 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information = 2.525 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|200}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Better Handling|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
80 > 60 Spread |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|616}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
1.825 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|1,783}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]] |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
8 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
60 > 50 Spread |
|||
1.525 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|5,116}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 400; 200; 1250; 3500; 10000 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Faster Reloading; Better Handling; Slug Madness; Tactical Blowback |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 80 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 6 || 1.8 || 7 || 80 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 3 || 8 || 1.8 || 9 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 5 || 8 || 1.5 || 9 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 6 || 12 || 1 || 11 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Entity System Update (12 March 2022) – Duck Hunt Update (17 April 2022)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
|||
|Unlock Cost = {{Coins|2,500}} |
|||
|Cost = {{Money|500}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|166}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = N/A |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Max Hits |
|||
|Stat1 = 1 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information = |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.525 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+1 Max Hits |
|||
Sell Price changes to {{Money|233}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|350}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.275 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+1 Max Hits |
|||
Sell Price changes to {{Money|850}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
|||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Max Hits |
|||
Sell Price changes to {{Money|2,250}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
1.825 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|4,583}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 500; 200; 350; 1500; 4200; 7000 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
$FNC-ROFBUG$ = Firerate |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 2.5 || 7 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 6 || 2.25 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 6 || 2.25 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 6 || 6 || 1.8 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 12 || 6 || 1.8 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
|||
|Unlock Cost = {{Coins|2,500}} |
|||
|Cost = {{Money|500}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|166}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.53 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = N/A |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Max Hits |
|||
|Stat1 = 1 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information = |
|||
+1 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.53 > 2.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+1 Max Hits |
|||
Sell Price changes to {{Money|233}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|350}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
|||
+4 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.28 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+1 Max Hits |
|||
Sell Price changes to {{Money|850}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
|||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Max Hits |
|||
Sell Price changes to {{Money|2,250}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
1.83 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|4,583}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 500; 200; 350; 1500; 4200; 7000 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 2.5 || 7 || 1 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 6 || 2.25 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 2 || 6 || 2.25 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 6 || 6 || 1.8 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 12 || 6 || 1.8 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:DefaultShotgunnerIcon.png|100px]] |
|||
|Unlock Cost = {{Coins|2,500}} |
|||
|Cost = {{Money|600}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|200}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.53 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = N/A |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Max Hits |
|||
|Stat1 = 2 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]] |Information = |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money|250}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Max Hits |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|366}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
|||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|866}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
|||
+5 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Max Hits |
|||
Sell Price changes to {{Money|2,266}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,500}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|4,766}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 600; 150; 350; 1500; 4200; 7500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 12 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Image = [[File:Shotgunner.png|100px]] |
|||
|Unlock Cost = {{Coins|1,250}} |
|||
|Cost = {{Money|600}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|200}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.53 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Lead = N/A |
|||
|Placement = N/A |
|||
|Fly = N/A |
|||
|Title1 = Max Hits |
|||
|Stat1 = 2 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]] |Information = |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money|250}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Max Hits |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|366}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = |
|||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|866}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = |
|||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Max Hits |
|||
Sell Price changes to {{Money|2,266}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,500}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information = |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|4,766}}}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 600; 150; 350; 1500; 4200; 7500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer |
|||
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445 |
|||
$FNC-ROFBUG-2020$ = Firerate |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 13 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''11 February 2020 – Overhaul Update (29 October 2020)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Title = Enforcer |
|||
|Image = [[File:Enforcer.png|100px]] |
|||
|Unlock Cost = {{Coins|1,000}} |
|||
|Cost = {{Money|600}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|200}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread<br/>Collision (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.55 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]7 |
|||
|Placement = N/A |
|||
|Title1 = Max Hits |
|||
|Stat1 = 2 |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Handling|Cost = {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information = |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money|250}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Legit Badge|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information = |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Max Hits |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|366}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bullet Proof Vest|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
|||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|866}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = SWAT Armor|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = |
|||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+1 Max Hits |
|||
Sell Price changes to {{Money|2,266}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = SWAT Force|Cost = {{Money|7,500}}|Image = [[File:Enforcer5.png|100px]]|Information = |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+SWAT Van ability |
|||
Sell Price changes to {{Money|4,766}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 5|Cooldown Time = 45s Cooldown|Ability Title = SWAT Van|Image = [[File:Enforcer5.png|100px]]|Information = |
|||
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 600; 150; 350; 1500; 4200; 7500 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Handling; Legit Badge; Bullet Proof Vest; SWAT Armor; SWAT Force |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref> |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 13 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''26 January 2020 – 11 February 2020'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Title = Enforcer |
|||
|Image = [[File:Enforcer.png|100px]] |
|||
|Unlock Cost = {{Coins|600}} |
|||
|Cost = {{Money|600}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|200}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6 |
|||
|Damage Type = Pierce<br/>Spread<br/>Collision (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.55 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]9 |
|||
|Placement = N/A |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Upgrade Title = Handling|Cost = {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information = |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
Sell Price changes to {{Money|250}}}} |
|||
{{Upgrade|Level = Level 2|Upgrade Title = Legit Badge|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information = |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|366}}}} |
|||
{{Upgrade|Level = Level 3|Upgrade Title = Bullet Proof Vest|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
|||
+3 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|866}}}} |
|||
{{Upgrade|Level = Level 4|Upgrade Title = SWAT Armor|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
|||
+6 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,266}}}} |
|||
{{Upgrade|Level = Level 5|Upgrade Title = SWAT Force|Cost = {{Money|6,250}}|Image = [[File:Enforcer5.png|100px]]|Information = |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]] |
|||
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+SWAT Van ability |
|||
Sell Price changes to {{Money|4,350}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 5|Cooldown Time = 45s Cooldown|Ability Title = SWAT Van|Image = [[File:Enforcer5.png|100px]]|Information = |
|||
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage * Bullet Count / Firerate |
|||
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$MCE$ = Total Cost / Max DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 600; 150; 350; 1500; 4200; 6250 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = Handling; Legit Badge; Bullet Proof Vest; SWAT Armor; SWAT Force |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref> |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Bullet Count !! Firerate !! Range !! DPS$DPREF$ !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 9 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 11 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 11 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 7 || 6 || 2 || 11 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 13 || 6 || 2 || 12 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 13 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''MEGA Update (13 October 2019) – 26 January 2020'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Title = Enforcer |
|||
|Image = [[File:Enforcer.png|100px]] |
|||
|Unlock Cost = {{Coins|600}} |
|||
|Cost = {{Money|600}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|200}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]8 |
|||
|Damage Type = Single<br/>Collision (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.55 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]5 |
|||
|Placement = N/A |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]] |Information = |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|316}}}} |
|||
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Enforcer2.png|100px]]|Information = |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|483}}}} |
|||
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
|||
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|983}}}} |
|||
{{Upgrade|Level = Level 4|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
|||
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|2,383}}}} |
|||
{{Upgrade|Level = Level 5|Cost = {{Money|8,750}}|Image = [[File:Enforcer5.png|100px]]|Information = |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
+40 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+SWAT Van ability |
|||
Sell Price changes to {{Money|5,300}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 5|Cooldown Time = 45s Cooldown|Ability Title = SWAT Van|Image = [[File:Enforcer5.png|100px]]|Information = |
|||
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 600; 350; 500; 1500; 4200; 8750 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 10 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 2.5 || 7 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 25 || 2 || 7 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 45 || 2 || 8 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 85 || 1.5 || 9 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
---- |
|||
<div class="mw-collapsible mw-collapsed"> |
|||
<div class="sectionheader">'''14 July 2019 – MEGA Update (13 October 2019)'''</div> |
|||
<div class="ContainerColumn mw-collapsible-content"> |
|||
<center> |
|||
==Base Statistics== |
|||
{{BaseStat |
|||
|Title = Enforcer |
|||
|Image = [[File:EnforcerPreMega.png|100px]] |
|||
|Unlock Cost = {{Coins|1,200}} |
|||
|Cost = {{Money|600}} |
|||
|Footprint = Average |
|||
|Sell Price = {{Money|150}} |
|||
|Placement Type = Ground |
|||
|Damage = [[File:Damage Icon.png|20px|Damage]]8 |
|||
|Damage Type = Single<br/>Collision (Ability) |
|||
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.55 |
|||
|Hidden = {{Hidden|Hidden Detection}}Level 2+ |
|||
|Range = [[File:Range Icon.png|20px|Range]]5 |
|||
|Placement = N/A |
|||
}} |
|||
==Upgrades== |
|||
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]] |Information = |
|||
+2 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|237}}}} |
|||
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Enforcer2.png|100px]]|Information = |
|||
+2 Range [[File:Range Icon.png|20px|Range]] |
|||
+Hidden Detection {{Hidden|Hidden Detection}} |
|||
Sell Price changes to {{Money|362}}}} |
|||
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information = |
|||
+15 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
Sell Price changes to {{Money|737}}}} |
|||
{{Upgrade|Level = Level 4|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]] |
|||
+20 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
Sell Price changes to {{Money|1,787}}}} |
|||
{{Upgrade|Level = Level 5|Cost = {{Money|8,750}}|Image = [[File:Enforcer5.png|100px]]|Information = |
|||
+1 Range [[File:Range Icon.png|20px|Range]] |
|||
+40 Damage [[File:Damage Icon.png|20px|Damage]] |
|||
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]] |
|||
+SWAT Van ability |
|||
Sell Price changes to {{Money|3,975}}}} |
|||
==Ability== |
|||
{{Ability|Level Unlock = Level 5|Cooldown Time = 60s Cooldown|Ability Title = SWAT Van|Cost = {{Money|1,500}}|Image = [[File:Enforcer5.png|100px]]|Information = |
|||
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health. |
|||
}} |
|||
==Statistics== |
|||
{{neow|<nowiki> |
|||
<var> |
|||
$DPS$ = Damage / Firerate |
|||
$CE$ = Total Cost / DPS |
|||
$TP$ = $FNC-TOTAL-COST$ |
|||
$COST$ = 600; 350; 500; 1500; 4200; 8750 |
|||
$FSE-DETECTION$ = 2; ; |
|||
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A |
|||
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png |
|||
$FNC-ROFBUG-2019$ = Firerate |
|||
$R$ = $FNC-RECURSION$ |
|||
</var> |
|||
<div class="overflow-box"> |
|||
{| class="wikitable stats-table" |
|||
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency |
|||
|- |
|||
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 1 || $R$ || $R$ || 10 || 2.5 || 5 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 2 || $R$ || $R$ || 10 || 2.5 || 7 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 3 || $R$ || $R$ || 25 || 2 || 7 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 4 || $R$ || $R$ || 45 || 2 || 8 || $DPS$ || {{Money|$CE$}} |
|||
|- |
|||
| 5 || $R$ || $R$ || 85 || 1.5 || 9 || $DPS$ || {{Money|$CE$}} |
|||
|} |
|||
</div> |
|||
</nowiki>}} |
|||
</center> |
|||
</div> |
|||
</div> |
|||
==Notes== |
|||
<references/> |
|||
__NOTOC__ |
|||
{{TowerNavBox}} |
{{TowerNavBox}} |
||
Latest revision as of 21:39, 18 August 2026
This is the history subpage for the Shotgunner/History. It contains every revision of the tower's statistics.
Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Small (1)
Error creating thumbnail: File missing$100
Ground
Pierce
Spread
Error creating thumbnail: File missing2.025
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 2+
N/A
N/A
45
3
Upgrades
[edit]Statistics
[edit]Base Statistics
[edit]Small (1)
Error creating thumbnail: File missing$100
Ground
Pierce
Spread
Error creating thumbnail: File missing2.025
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 2+
N/A
N/A
45
3
Upgrades
[edit]2.025 > 1.425 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$150
+1.5 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
1.425 > 1.225 Firerate Error creating thumbnail: File missing
8 > 10 Bullets Error creating thumbnail: File missing
45 > 40 Spread
+Hidden Detection Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$466
+0.5 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.225 > 1.125 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,300
+1.5 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.125 > 0.975 Firerate Error creating thumbnail: File missing
10 > 12 Bullets Error creating thumbnail: File missing
40 > 30 Spread
Sell Price changes to Error creating thumbnail: File missing$3,491
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$100
Ground
Pierce
Spread
Error creating thumbnail: File missing1.525
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 3+
N/A
N/A
55
3
Upgrades
[edit]1.525 > 1.275 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$141
+1.5 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
55 > 45 Spread
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$491
+2 Damage Error creating thumbnail: File missing
1.275 > 1.125 Firerate Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,491
+2 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.125 > 0.925 Firerate Error creating thumbnail: File missing
8 > 10 Bullets Error creating thumbnail: File missing
45 > 40 Spread
Sell Price changes to Error creating thumbnail: File missing$3,491
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$100
Ground
Pierce
Spread
Error creating thumbnail: File missing1.875
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 3+
N/A
N/A
60
3
Upgrades
[edit]1.875 > 1.575 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$141
+2 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
60 > 50 Spread
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$475
+2 Damage Error creating thumbnail: File missing
1.575 > 1.275 Firerate Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,475
+2 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.275 > 1.025 Firerate Error creating thumbnail: File missing
8 > 11 Bullets Error creating thumbnail: File missing
50 > 40 Spread
Sell Price changes to Error creating thumbnail: File missing$4,208
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Pierce
Spread
Error creating thumbnail: File missing2.125
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 2 & 4
N/A
N/A
60
3
Upgrades
[edit]2.125 > 1.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$200
+2 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
60 > 50 Spread
+Hidden Detection Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$616
+2 Damage Error creating thumbnail: File missing
1.525 > 1.225 Firerate Error creating thumbnail: File missing
-Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,783
+2 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.225 > 0.925 Firerate Error creating thumbnail: File missing
8 > 11 Bullets Error creating thumbnail: File missing
50 > 40 Spread
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,283
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Pierce
Spread
Error creating thumbnail: File missing2.125
Error creating thumbnail: File missingLevel 2+
Error creating thumbnail: File missingLevel 2 & 4
N/A
N/A
60
3
Upgrades
[edit]2.125 > 1.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$200
+2 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
60 > 50 Spread
+Hidden Detection Error creating thumbnail: File missing
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$616
+2 Damage Error creating thumbnail: File missing
1.525 > 1.325 Firerate Error creating thumbnail: File missing
-Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,833
+2 Range Error creating thumbnail: File missing
+2 Damage Error creating thumbnail: File missing
1.325 > 0.925 Firerate Error creating thumbnail: File missing
8 > 10 Bullets Error creating thumbnail: File missing
50 > 40 Spread
+Lead Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,833
Statistics
[edit]Base Statistics
[edit]Average (1.5)
Error creating thumbnail: File missing$133
Ground
Pierce
Spread
Error creating thumbnail: File missing2.525
Error creating thumbnail: File missingLevel 2+
N/A
N/A
N/A
80
3
Upgrades
[edit]2.525 > 1.825 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$200
+2 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
80 > 60 Spread
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$616
+2 Damage Error creating thumbnail: File missing
1.825 > 1.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,783
+2 Range Error creating thumbnail: File missing
+1 Damage Error creating thumbnail: File missing
8 > 12 Bullets Error creating thumbnail: File missing
60 > 50 Spread
1.525 > 1.025 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$5,116
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$166
Ground
Pierce
Spread
Error creating thumbnail: File missing2.525
Error creating thumbnail: File missingLevel 2+
N/A
N/A
N/A
1
Upgrades
[edit]+1 Damage Error creating thumbnail: File missing
2.525 > 2.275 Firerate Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$233
+2 Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$350
+4 Damage Error creating thumbnail: File missing
2.275 > 1.825 Firerate Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$850
+6 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$2,250
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
1.825 > 1.525 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,583
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$166
Ground
Pierce
Spread
Error creating thumbnail: File missing2.53
Error creating thumbnail: File missingLevel 2+
N/A
N/A
N/A
1
Upgrades
[edit]+1 Damage Error creating thumbnail: File missing
2.53 > 2.28 Firerate Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$233
+2 Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$350
+4 Damage Error creating thumbnail: File missing
2.28 > 1.83 Firerate Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$850
+6 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$2,250
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
1.83 > 1.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,583
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$200
Ground
Pierce
Spread
Error creating thumbnail: File missing2.53
Error creating thumbnail: File missingLevel 2+
N/A
N/A
N/A
2
Upgrades
[edit]+2 Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+2 Damage Error creating thumbnail: File missing
+1 Max Hits
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+3 Damage Error creating thumbnail: File missing
2.53 > 2.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+5 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$2,266
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
2.03 > 1.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,766
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$200
Ground
Pierce
Spread
Error creating thumbnail: File missing2.53
Error creating thumbnail: File missingLevel 2+
N/A
N/A
N/A
2
Upgrades
[edit]+2 Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+2 Damage Error creating thumbnail: File missing
+1 Max Hits
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+3 Damage Error creating thumbnail: File missing
2.53 > 2.03 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+6 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$2,266
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
2.03 > 1.53 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$4,766
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$200
Ground
Pierce
Spread
Collision (Ability)
Error creating thumbnail: File missing2.55
Error creating thumbnail: File missingLevel 2+
N/A
2
Upgrades
[edit]+2 Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+2 Damage Error creating thumbnail: File missing
+1 Max Hits
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+3 Damage Error creating thumbnail: File missing
2.55 > 2.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+6 Damage Error creating thumbnail: File missing
+1 Max Hits
Sell Price changes to Error creating thumbnail: File missing$2,266
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
2.05 > 1.55 Firerate Error creating thumbnail: File missing
+SWAT Van ability
Sell Price changes to Error creating thumbnail: File missing$4,766
Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$200
Ground
Pierce
Spread
Collision (Ability)
Error creating thumbnail: File missing2.55
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Range Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$250
+2 Damage Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$366
+3 Damage Error creating thumbnail: File missing
2.55 > 2.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$866
+1 Range Error creating thumbnail: File missing
+6 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,266
+1 Range Error creating thumbnail: File missing
6 > 8 Bullets Error creating thumbnail: File missing
2.05 > 1.55 Firerate Error creating thumbnail: File missing
+SWAT Van ability
Sell Price changes to Error creating thumbnail: File missing$4,350
Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$200
Ground
Single
Collision (Ability)
Error creating thumbnail: File missing2.55
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$316
+2 Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$483
+15 Damage Error creating thumbnail: File missing
2.55 > 2.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$983
+1 Range Error creating thumbnail: File missing
+20 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$2,383
+1 Range Error creating thumbnail: File missing
+40 Damage Error creating thumbnail: File missing
2.05 > 1.55 Firerate Error creating thumbnail: File missing
+SWAT Van ability
Sell Price changes to Error creating thumbnail: File missing$5,300
Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]Base Statistics
[edit]Average
Error creating thumbnail: File missing$150
Ground
Single
Collision (Ability)
Error creating thumbnail: File missing2.55
Error creating thumbnail: File missingLevel 2+
N/A
Upgrades
[edit]+2 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$237
+2 Range Error creating thumbnail: File missing
+Hidden Detection Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$362
+15 Damage Error creating thumbnail: File missing
2.55 > 2.05 Firerate Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$737
+1 Range Error creating thumbnail: File missing
+20 Damage Error creating thumbnail: File missing
Sell Price changes to Error creating thumbnail: File missing$1,787
+1 Range Error creating thumbnail: File missing
+40 Damage Error creating thumbnail: File missing
2.05 > 1.55 Firerate Error creating thumbnail: File missing
+SWAT Van ability
Sell Price changes to Error creating thumbnail: File missing$3,975
Ability
[edit]Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.
Statistics
[edit]Notes
[edit]- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 DPS assumes all bullets hit only one enemy.
- ↑ Prior to the 25th of June 2025, it had a cost of Error creating thumbnail: File missing 2,500.
- ↑ 4.0 4.1 4.2 4.3 4.4 Number is maximum damage times the amount of bullets shot.
Damage decreases by 50% for every enemy pierced.
| Tower Gallery Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Boomerang • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Enforcer • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Demoman • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Moderator • Railgunner • Twitgunner • Void Miner • Combatant | |
| Unit Gallery Pages | |
|---|---|
| Humvee • Humvee 2 • Humvee 3 • Tank • Railgun Tank | |
| Sentry • Rifle Sentry • Minigun Sentry • War Machine Sentry | |
| Pistol Goon • Tommy Goon 1 • Tommy Goon 2 | |
| Golden Pistol Goon • Golden Tommy Goon 1 • Golden Tommy Goon 2 | |
| Gunner APC • Missile APC | |
| Rifleman • Grenadier • Riot Guard • Field Medic | |
| Lackey • Money Runner • Bouncer | |
| Elf • Snowball Elf • Cannoneer Elf • Bomber Elf • Guardian Elf • Gunner Elf • Gift Bomber • Ripped Elf | |
| Skeleton • Sword Skeleton • Giant Skeleton • Skeleton Knight • Hallow Guard • Executioner Skeleton | |
| Ice Turret | |
| History Pages | |
|---|---|
| Scout • Sniper • Paintballer • Demoman • Slime Trooper • Soldier | |
| Freezer • Assassin • Militant • Shotgunner • Hunter • Pyromancer • Ace Pilot • Medic • Farm • Electroshocker • Rocketeer • Trapper • Military Base • Crook Boss | |
| Commander • Warden • Cowboy • DJ Booth • Tesla • Saboteur • Minigunner • Ranger • Pursuit • Gatling Gun • Turret • Mortar • Mercenary Base | |
| Brawler • Necromancer • Accelerator • Engineer • Hacker | |
| Operator • Kingpin • Juggernaut | |
| Golden Minigunner • Golden Crook Boss • Golden Pyromancer • Golden Scout • Golden Cowboy • Golden Soldier • Golden Snowballer | |
| Gladiator • Commando • Slasher • Frost Blaster • Archer • Swarmer • Toxic Gunner • Sledger • Executioner • Elf Camp • Jester • Cryomancer • Hallow Punk • Harvester • Snowballer • Elementalist • Firework Technician • Biologist • Warlock • Spotlight Tech • War Machine • Mecha Base | |
| Sentry • Twitgunner • Combatant | |