Shotgunner/History: Difference between revisions

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imported>DarkGabonnie
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{{Tabs|History}}
{{TabsHistory|Shotgunner|ARTICLE= [[Shotgunner|ARTICLE]]|GALLERY= [[Shotgunner/Gallery|GALLERY]]}}
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Enforcer Tower Update (14 August 2026) – Present'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|850}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|1,500}}
|Footprint = 1
|Sell Price = {{Money|500}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x8
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.1
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = N/A
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 2+
|Title1 = Spread
|Stat1 = 5
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|400}}
|PVP Footprint = 1
|PVP Sell Price = {{Money|133}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8
|PVP Damage Type = Pierce<br/>Spread
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Spread
|PVP Stat1 = 45
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}


==Upgrades==
==Solar Eclipse Update (4 December 2021) – Present==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|750}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|750}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.1 > 0.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]]

5 > 10 Spread

+Flying Detection {{Flying|Flying Detection}}


Sell Price changes to {{Money|1,250}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

10 > 25 Spread


Sell Price changes to {{Money|3,416}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,777}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]

9 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

25 > 40 Spread


Sell Price changes to {{Money|9,675}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|183}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|533}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,533}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

1.25 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|4,366}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1500; 750; 1500; 6500; 18777
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 1; ; 2
$FSE-PVP-DETECTION$ = 2; 2; 2
$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FSE-META$ = Intermediate; File:EasterShotgunner_Icon.png
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 3 || 8 || 1.1 || 8 || 5 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 3 || 9 || 0.8 || 9.5 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 7 || 9 || 0.8 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 14 || 12 || 0.8 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber></div>

</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Rework Update (5 June 2026) – Enforcer Tower Update (14 August 2026)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:DefaultShotgunnerIcon.png|100px]]|Cost = {{Money|500}}|Type = Offensive|Sell Price = {{Money|166}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]1x6|Damage Type = Pierce Spread|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+|Range = [[File:Range Icon.png|20px|Range]]7|Lead = N/A|Placement = N/A|Fly = N/A}}
<center>

==Base Statistics==
{{PVPBaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|850}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|1,225}}
|Footprint = 1
|Sell Price = {{Money|408}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x8
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.2
|Hidden = {{Hidden|Hidden Detection}}Level 1+
|Range = [[File:Range Icon.png|20px|Range]]8
|Lead = N/A
|Placement = N/A
|Fly = {{Flying|Flying Detection}}Level 2+
|Title1 = Spread
|Stat1 = 10
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|400}}
|PVP Footprint = 1
|PVP Sell Price = {{Money|133}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8
|PVP Damage Type = Pierce<br/>Spread
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Spread
|PVP Stat1 = 45
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Shotgun Knowledge|Cost = {{Money|640}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|621}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Clay Pigeon Training|Cost = {{Money|1,550}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = 1.2 > 0.85 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1.5 Range [[File:Range Icon.png|20px|Range]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

10 > 15 Spread

+Flying Detection {{Flying|Flying Detection}}


Sell Price changes to {{Money|1,138}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Heavier Shells|Cost = {{Money|6,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

15 > 25 Spread


Sell Price changes to {{Money|3,138}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|18,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2.5 Range [[File:Range Icon.png|20px|Range]]

+7 Damage [[File:Damage Icon.png|20px|Damage]]

0.85 > 0.75 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

25 > 40 Spread


Sell Price changes to {{Money|9,305}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]



Sell Price changes to {{Money|183}}}}
===Upgrades===
{{Upgrade|Upgrade Title = Level 1 - Better Handling - {{Money|200}}|Image = [[File:Level1.png|100px]] |Information =
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]


+1 Damage [[File:Damage Icon.png|20px|Damage]]
+1 Damage [[File:Damage Icon.png|20px|Damage]]


2.5 > 2.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|533}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.5 > 1.25 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,533}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

1.25 > 1 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|4,366}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 1225; 640; 1550; 6000; 18500
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 1; ; 2
$FSE-PVP-DETECTION$ = 2; 2;
$FSE-UPGRADE$ = Shotgun Knowledge; Clay Pigeon Training; Heavier Shells; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 8 || 1.2 || 8 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 3 || 8 || 1.2 || 8 || 10 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 3 || 10 || 0.85 || 9.5 || 15 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 7 || 10 || 0.85 || 11 || 25 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 14 || 12 || 0.75 || 13.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|400}}
|Category = Starter
|Role = Offense
|Cost = {{Money|800}}
|Footprint = 1
|Sell Price = {{Money|266}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7.5
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 100
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|400}}
|PVP Footprint = 1
|PVP Sell Price = {{Money|133}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8
|PVP Damage Type = Pierce<br/>Spread
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Spread
|PVP Stat1 = 45
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Heavier Shells|Cost = {{Money|300}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|366}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,200}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]

100 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|766}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,400}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,900}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+5 Damage [[File:Damage Icon.png|20px|Damage]]

8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|5,066}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.008 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|183}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|533}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,533}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|4,366}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 800; 300; 1200; 3400; 9500
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 2; 2;
$FSE-UPGRADE$ = Heavier Shells; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 1 || 7.5 || 100 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 3 || 6 || 1 || 7.5 || 100 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 3 || 8 || 1 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 5 || 8 || 0.8 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 10 || 9 || 0.8 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|1,000}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|950}}
|Footprint = 1
|Sell Price = {{Money|316}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7.5
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 120
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|400}}
|PVP Footprint = 1
|PVP Sell Price = {{Money|133}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8
|PVP Damage Type = Pierce<br/>Spread
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Spread
|PVP Stat1 = 45
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Heavier Shells|Cost = {{Money|350}}|Image = [[File:Level1.png|100px]]|Information = +1 Damage [[File:Damage Icon.png|20px|Damage]]


Sell Price changes to {{Money|433}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]

120 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|883}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,750}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.025 > 0.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|2,133}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+6 Damage [[File:Damage Icon.png|20px|Damage]]

8 > 9 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|5,633}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.008 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|183}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|533}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,533}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|4,366}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 950; 350; 1350; 3750; 10500
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 2; 2;
$FSE-UPGRADE$ = Heavier Shells; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-PVP-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 1 || 7.5 || 120 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 3 || 6 || 1 || 7.5 || 120 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 3 || 8 || 1 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 5 || 8 || 0.8 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 11 || 9 || 0.8 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{PVPBaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|1,000}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|300}}
|Footprint = 1
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 45
|Title2 = Max Hits
|Stat2 = 3
|PVP Cost = {{Money|400}}
|PVP Footprint = 1
|PVP Sell Price = {{Money|133}}
|PVP Placement Type = Ground
|PVP Damage = [[File:Damage Icon.png|20px|Damage]]1x8
|PVP Damage Type = Pierce<br/>Spread
|PVP Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|PVP Hidden = {{Hidden|Hidden Detection}}Level 2+
|PVP Range = [[File:Range Icon.png|20px|Range]]7
|PVP Lead = {{Lead|Lead Detection}}Level 2+
|PVP Placement = N/A
|PVP Fly = N/A
|PVP Title1 = Spread
|PVP Stat1 = 45
|PVP Title2 = Max Hits
|PVP Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|150}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|3,491}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|183}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|533}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,533}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+4 Damage [[File:Damage Icon.png|20px|Damage]]

1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|4,366}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 150; 950; 2500; 6500
$PVP-COST$ = 400; 150; 1050; 3000; 8500
$FSE-DETECTION$ = 2; 2;
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.5 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.5 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.25 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 8 || 12 || 1 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''PVP Update (23 July 2025) – Assassin Update (6 August 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|1,000}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|300}}
|Footprint = 1
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 45
|Title2 = Max Hits
|Stat2 = 3
}}

==Upgrades==
{{PVPTabber
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|150}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|3,491}}}}
|{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|150}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,000}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|483}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,750}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.425 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,400}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|3,733}}}}
}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 150; 950; 2500; 6500
$PVP-COST$ = 300; 150; 1000; 2750; 7000
$FSE-DETECTION$ = 2; 2;
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="mobile-tabber"><tabber>
|-|Regular =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
|-|PVP =
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$PVP-COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.4 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</tabber></div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Surf & Turf Update (9 July 2025) – PVP Update (23 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|1,000}}
|Category = Intermediate
|Role = Offense
|Cost = {{Money|300}}
|Footprint = 1
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1x8
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.025
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 2+
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 45
|Title2 = Max Hits
|Stat2 = 3
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]]|Information = 2.025 > 1.425 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|150}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|950}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

1.425 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|466}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|2,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +0.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.225 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,300}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.125 > 0.975 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

10 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

40 > 30 Spread


Sell Price changes to {{Money|3,491}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 150; 950; 2500; 6500
$FSE-DETECTION$ = 2; 2;
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 8 || 2 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 8 || 1.4 || 7.5 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 10 || 1.2 || 9 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 10 || 1.1 || 9.5 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 6 || 12 || 0.95 || 11 || 30 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''27 November 2024 – Surf & Turf Update (9 July 2025)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|1,000}}<ref>Prior to the 25th of June 2025, it had a cost of {{Coins|2,500}}.</ref>
|Category = Intermediate
|Role = Offense
|Cost = {{Money|300}}
|Footprint = 1.5
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 3+
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 55
|Title2 = Max Hits
|Stat2 = 3
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|125}}|Image = [[File:Level1.png|100px]]|Information = 1.525 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|141}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,050}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +1.5 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]

55 > 45 Spread

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|491}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.275 > 1.125 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|1,491}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|6,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.125 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

45 > 40 Spread


Sell Price changes to {{Money|3,491}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 125; 1050; 3000; 6000
$FSE-DETECTION$ = 2; 3;
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 1.5 || 7.5 || 55 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 6 || 1.25 || 7.5 || 55 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 8 || 1.25 || 9 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 8 || 1.1 || 9 || 45 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 6 || 10 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Intermediate Mode Update (3 May 2024) – 27 November 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|300}}
|Footprint = 1.5
|Sell Price = {{Money|100}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]1.875
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 3+
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 60
|Title2 = Max Hits
|Stat2 = 3
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|125}}|Image = [[File:Level1.png|100px]]|Information = 1.875 > 1.575 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|141}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,000}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]

60 > 50 Spread

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|475}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,000}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.575 > 1.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|1,475}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|8,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.275 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]]

50 > 40 Spread


Sell Price changes to {{Money|4,208}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 300; 125; 1050; 3000; 8200
$FSE-DETECTION$ = 2; 3;
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 1.85 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 1 || 6 || 1.55 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 2 || 8 || 1.55 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 4 || 8 || 1.25 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 6 || 11 || 1 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''1 March 2024 – Intermediate Mode Update (3 May 2024)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.125
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 2 & 4
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 60
|Title2 = Max Hits
|Stat2 = 3
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]]|Information = 2.125 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]

60 > 50 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|616}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.525 > 1.225 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

-Lead Detection {{Lead|Lead Detection}}

Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,500}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.225 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

8 > 11 Bullets [[File:Damage Icon.png|20px|Bullets]]

50 > 40 Spread

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|5,283}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 1250; 3500; 10500
$FSE-DETECTION$ = 2; 2;
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.1 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 6 || 1.5 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 3 || 8 || 1.5 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 5 || 8 || 1.2 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 7 || 11 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''24 February 2024 – 1 March 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.125
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = {{Lead|Lead Detection}}Level 2 & 4
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 60
|Title2 = Max Hits
|Stat2 = 3
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]]|Information = 2.125 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Shotgun Knowledge|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]

60 > 50 Spread

+Hidden Detection {{Hidden|Hidden Detection}}

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|616}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,650}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.525 > 1.325 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

-Lead Detection {{Lead|Lead Detection}}

Sell Price changes to {{Money|1,833}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|9,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+2 Damage [[File:Damage Icon.png|20px|Damage]]

1.325 > 0.925 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

8 > 10 Bullets [[File:Damage Icon.png|20px|Bullets]]

50 > 40 Spread

+Lead Detection {{Lead|Lead Detection}}


Sell Price changes to {{Money|4,833}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 1250; 3650; 9000
$FSE-DETECTION$ = 2; 2;
$FSE-UPGRADE$ = Faster Reloading; Shotgun Knowledge; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.1 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 6 || 1.5 || 7 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 3 || 8 || 1.5 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 5 || 8 || 1.3 || 9 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 7 || 10 || 0.9 || 11 || 40 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Duck Hunt Update (17 April 2022) – 24 February 2024'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:EasterShotgunner_Icon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Category = Intermediate
|Cost = {{Money|400}}
|Footprint = 1.5
|Sell Price = {{Money|133}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = N/A
|Placement = N/A
|Fly = N/A
|Title1 = Spread
|Stat1 = 80
|Title2 = Max Hits
|Stat2 = 3
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Faster Reloading|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information = 2.525 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|200}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Better Handling|Cost = {{Money|1,250}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]

80 > 60 Spread

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|616}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Slug Madness|Cost = {{Money|3,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information = +2 Damage [[File:Damage Icon.png|20px|Damage]]

1.825 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|1,783}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Tactical Blowback|Cost = {{Money|10,000}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information = +2 Range [[File:Range Icon.png|20px|Range]]

+1 Damage [[File:Damage Icon.png|20px|Damage]]

8 > 12 Bullets [[File:Damage Icon.png|20px|Bullets]]

60 > 50 Spread

1.525 > 1.025 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|5,116}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 400; 200; 1250; 3500; 10000
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Faster Reloading; Better Handling; Slug Madness; Tactical Blowback
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246
$FNC-ROFBUG$ = Firerate
$DREF$ = <ref name=damage>The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Spread !! Max Hits !! DPS$DPREF$ !! Max DPS !! Cost Efficiency !! Max Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 80 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 1 || $R$ || $R$ || 2 || 6 || 1.8 || 7 || 80 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 2 || $R$ || $R$ || 3 || 8 || 1.8 || 9 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 3 || $R$ || $R$ || 5 || 8 || 1.5 || 9 || 60 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|-
| 4 || $R$ || $R$ || 6 || 12 || 1 || 11 || 50 || 3 || $DPS$ || $MDPS$ || {{Money|$CE$}} || {{Money|$MCE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Entity System Update (12 March 2022) – Duck Hunt Update (17 April 2022)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultShotgunnerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|500}}
|Footprint = Average
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.525
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = N/A
|Placement = N/A
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 1
}}

==Upgrades==
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information =

+1 Damage [[File:Damage Icon.png|20px|Damage]]

2.525 > 2.275 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Max Hits




Sell Price changes to {{Money|233}}}}
Sell Price changes to {{Money|233}}}}
{{Upgrade|Upgrade Title = Level 2 - Radio Communications - {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|350}}}}
Sell Price changes to {{Money|350}}}}
{{Upgrade|Upgrade Title = Level 3 - Combat Ready - {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information =
+4 Damage [[File:Damage Icon.png|20px|Damage]]
+4 Damage [[File:Damage Icon.png|20px|Damage]]


2.25 > 1.8 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.275 > 1.825 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Max Hits




Sell Price changes to {{Money|850}}}}
Sell Price changes to {{Money|850}}}}
{{Upgrade|Upgrade Title = Level 4 - Rebel Leader - {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits




Sell Price changes to {{Money|2,250}}}}
Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Upgrade Title = Level 5 - Apocalypse Slayer - {{Money|7,000}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]


1.8 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
1.825 > 1.525 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,583}}}}
Sell Price changes to {{Money|4,583}}}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage * Bullet Count / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
|-
$TP$ = $FNC-TOTAL-COST$
! scope="col" style="padding: 5px;" align="center" |Level
$COST$ = 500; 200; 350; 1500; 4200; 7000
! scope="col" style="padding: 5px;" align="center" |Total Price
$FSE-DETECTION$ = 2; ;
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="damage">Number is maximum damage times the amount of bullets shot.<br />Damage decreases for every enemy pierced.</ref>
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer
! scope="col" style="padding: 5px;" align="center" |Firerate
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445
! scope="col" style="padding: 5px;" align="center" |Range
$FNC-ROFBUG$ = Firerate
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps">DPS assumes all bullets hit only one enemy.</ref>
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 2.5 || 7 || 1 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|500}}
| style="padding: 5px;" align="center" |1x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |2.4
|-
|-
| 1 || $R$ || $R$ || 2 || 6 || 2.25 || 7 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|700}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.25
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |5.33
|-
|-
| 2 || $R$ || $R$ || 2 || 6 || 2.25 || 9 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,050}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.25
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |5.33
|-
|-
| 3 || $R$ || $R$ || 6 || 6 || 1.8 || 9 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,550}}
| style="padding: 5px;" align="center" |6x6
| style="padding: 5px;" align="center" |1.8
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |20
|-
|-
| 4 || $R$ || $R$ || 12 || 6 || 1.8 || 9 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,750}}
| style="padding: 5px;" align="center" |12x6
| style="padding: 5px;" align="center" |1.8
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |40
|-
|-
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|13,750}}
| style="padding: 5px;" align="center" |12x8
| style="padding: 5px;" align="center" |1.5
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |64
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)'''</div>
<div class="ContainerColumn mw-collapsible-content">
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultShotgunnerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|500}}
|Footprint = Average
|Sell Price = {{Money|166}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]1x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.53
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = N/A
|Placement = N/A
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 1
}}


==Upgrades==
==Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)==
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|200}}|Image = [[File:Level1.png|100px]] |Information =

+1 Damage [[File:Damage Icon.png|20px|Damage]]

2.53 > 2.28 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Max Hits


Sell Price changes to {{Money|233}}}}
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]

+Hidden Detection {{Hidden|Hidden Detection}}


Sell Price changes to {{Money|350}}}}
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information =
+4 Damage [[File:Damage Icon.png|20px|Damage]]

2.28 > 1.83 Firerate [[File:Cooldown Icon.png|20px|Firerate]]

+1 Max Hits


Sell Price changes to {{Money|850}}}}
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits


Sell Price changes to {{Money|2,250}}}}
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,000}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]

6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]

1.83 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


Sell Price changes to {{Money|4,583}}}}

==Statistics==
{{neow|<nowiki>
<var>
$DPS$ = Damage * Bullet Count / Firerate
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 500; 200; 350; 1500; 4200; 7000
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 1 || 6 || 2.5 || 7 || 1 || $DPS$ || {{Money|$CE$}}
|-
| 1 || $R$ || $R$ || 2 || 6 || 2.25 || 7 || 2 || $DPS$ || {{Money|$CE$}}
|-
| 2 || $R$ || $R$ || 2 || 6 || 2.25 || 9 || 2 || $DPS$ || {{Money|$CE$}}
|-
| 3 || $R$ || $R$ || 6 || 6 || 1.8 || 9 || 3 || $DPS$ || {{Money|$CE$}}
|-
| 4 || $R$ || $R$ || 12 || 6 || 1.8 || 9 || 4 || $DPS$ || {{Money|$CE$}}
|-
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}}
|}
</div>
</nowiki>}}
</center>
</div>
</div>
----
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:DefaultShotgunnerIcon.png|100px]]|Cost = {{Money|600}}|Type = Offensive|Sell Price = {{Money|200}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]2x6|Damage Type = Pierce Spread|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+|Range = [[File:Range Icon.png|20px|Range]]7|Lead = N/A|Placement = N/A|Fly = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:DefaultShotgunnerIcon.png|100px]]
|Unlock Cost = {{Coins|2,500}}
|Cost = {{Money|600}}
|Footprint = Average
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.53
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = N/A
|Placement = N/A
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Better Handling - {{Money|150}}|Image = [[File:Level1.png|100px]] |Information =
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]] |Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Radio Communications - {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information =
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Max Hits
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]

+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - Combat Ready - {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information =
+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|866}}}}
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade Title = Level 4 - Rebel Leader - {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information =
+5 Damage [[File:Damage Icon.png|20px|Damage]]
+5 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits




Sell Price changes to {{Money|2,266}}}}
Sell Price changes to {{Money|2,266}}}}
{{Upgrade|Upgrade Title = Level 5 - Apocalypse Slayer - {{Money|7,500}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,500}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]


2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,766}}}}
Sell Price changes to {{Money|4,766}}}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage * Bullet Count / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 150; 350; 1500; 4200; 7500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="damage"/>
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
|-
|-
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|600}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |4.8
|-
|-
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|750}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |4.8
|-
|-
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,100}}
| style="padding: 5px;" align="center" |4x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |9.6
|-
|-
| 4 || $R$ || $R$ || 12 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,600}}
| style="padding: 5px;" align="center" |7x6
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |21
|-
|-
| 5 || $R$ || $R$ || 12 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,800}}
| style="padding: 5px;" align="center" |12x6
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |36
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,300}}
| style="padding: 5px;" align="center" |12x8
| style="padding: 5px;" align="center" |1.5
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |64
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----

==Hardcore Testing==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''Hardcore Testing (28 August 2020 – 29 October 2020)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat|Image = [[File:Shotgunner.png|100px]]|Cost = {{Money|600}}|Type = Offensive|Sell Price = {{Money|200}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]2x6|Damage Type = Pierce Spread|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+|Range = [[File:Range Icon.png|20px|Range]]7|Lead = N/A|Placement = N/A|Fly = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Image = [[File:Shotgunner.png|100px]]
|Unlock Cost = {{Coins|1,250}}
|Cost = {{Money|600}}
|Footprint = Average
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6
|Damage Type = Pierce<br/>Spread
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.53
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Lead = N/A
|Placement = N/A
|Fly = N/A
|Title1 = Max Hits
|Stat1 = 2
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Better Handling - {{Money|150}}|Image = [[File:Level1.png|100px]] |Information =
{{Upgrade|Level = Level 1|Upgrade Title = Better Handling|Cost = {{Money|150}}|Image = [[File:Level1.png|100px]] |Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Radio Communications - {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Radio Communications|Cost = {{Money|350}}|Image = [[File:ShotgunnerLevel2.png|100px]]|Information =
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Max Hits
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]

+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - Combat Ready - {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Combat Ready|Cost = {{Money|1,500}}|Image = [[File:ShotgunnerLevel3.png|100px]]|Information =
+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.53 > 2.03 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|866}}}}
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade Title = Level 4 - Rebel Leader - {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = Rebel Leader|Cost = {{Money|4,200}}|Image = [[File:ShotgunnerLevel4.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits




Sell Price changes to {{Money|2,266}}}}
Sell Price changes to {{Money|2,266}}}}
{{Upgrade|Upgrade Title = Level 5 - Apocalypse Slayer - {{Money|7,500}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = Apocalypse Slayer|Cost = {{Money|7,500}}|Image = [[File:ShotgunnerLevel5.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]


2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.03 > 1.53 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|4,766}}}}
Sell Price changes to {{Money|4,766}}}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage * Bullet Count / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 150; 350; 1500; 4200; 7500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Better Handling; Radio Communications; Combat Ready; Rebel Leader; Apocalypse Slayer
$FSE-UPGRADEICON$ = 5587697635; 5587697884; 5587698104; 5587698246; 5587698445
$FNC-ROFBUG-2020$ = Firerate
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="damage"/>
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
|-
|-
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|600}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |4.8
|-
|-
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|750}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |4.8
|-
|-
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,100}}
| style="padding: 5px;" align="center" |4x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |9.6
|-
|-
| 4 || $R$ || $R$ || 13 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,600}}
| style="padding: 5px;" align="center" |7x6
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |21
|-
|-
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,800}}
| style="padding: 5px;" align="center" |13x6
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |39
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,300}}
| style="padding: 5px;" align="center" |13x8
| style="padding: 5px;" align="center" |1.5
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |69.33
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----

==11 February 2020 – Overhaul Update (29 October 2020)==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''11 February 2020 – Overhaul Update (29 October 2020)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2|Image = [[File:Enforcer.png|100px]]|Cost = {{Money|600}}|Type = Offensive|Sell Price = {{Money|200}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]2x6|Damage Type = Pierce Spread<br/>Collision (Ability)|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+|Range = [[File:Range Icon.png|20px|Range]]7|Placement = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Title = Enforcer
|Image = [[File:Enforcer.png|100px]]
|Unlock Cost = {{Coins|1,000}}
|Cost = {{Money|600}}
|Footprint = Average
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6
|Damage Type = Pierce<br/>Spread<br/>Collision (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.55
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]7
|Placement = N/A
|Title1 = Max Hits
|Stat1 = 2
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Handling - {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information =
{{Upgrade|Level = Level 1|Upgrade Title = Handling|Cost = {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Legit Badge - {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Legit Badge|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information =
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


+1 Max Hits
+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]

+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - Bullet Proof Vest - {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Bullet Proof Vest|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information =
+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|866}}}}
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade Title = Level 4 - SWAT Armor - {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information =
{{Upgrade|Level = Level 4|Upgrade Title = SWAT Armor|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information =
+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]

+1 Max Hits




Sell Price changes to {{Money|2,266}}}}
Sell Price changes to {{Money|2,266}}}}
{{Upgrade|Upgrade Title = Level 5 - SWAT Force - {{Money|7,500}}|Image = [[File:Enforcer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = SWAT Force|Cost = {{Money|7,500}}|Image = [[File:Enforcer5.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]


2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+SWAT Van ability
+SWAT Van ability
Line 340: Line 2,167:
Sell Price changes to {{Money|4,766}}}}
Sell Price changes to {{Money|4,766}}}}


== Ability ==
==Ability==
{{Ability|Level Unlock = Level 5|Cooldown Time = 45s Cooldown|Ability Title = SWAT Van|Image = [[File:Enforcer5.png|100px]]|Information =
{{Ability|Level Unlock = Level 5|Cooldown Time = 45s Cooldown|Ability Title = SWAT Van|Image = [[File:Enforcer5.png|100px]]|Information =
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health.
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health.
}}
}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage * Bullet Count / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 150; 350; 1500; 4200; 7500
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Handling; Legit Badge; Bullet Proof Vest; SWAT Armor; SWAT Force
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png
$FNC-ROFBUG-2019$ = Firerate
$DREF$ = <ref name=damage2>Number is maximum damage times the amount of bullets shot.<br/>Damage decreases by 50% for every enemy pierced.</ref>
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage$DREF$ !! Bullet Count !! Firerate !! Range !! Max Hits !! DPS$DPREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 7 || 2 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage<ref name="damage"/>
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
|-
|-
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 9 || 2 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|600}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |4.8
|-
|-
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 9 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|750}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |4.8
|-
|-
| 3 || $R$ || $R$ || 7 || 6 || 2 || 9 || 3 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,100}}
| style="padding: 5px;" align="center" |4x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |9.6
|-
|-
| 4 || $R$ || $R$ || 13 || 6 || 2 || 9 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,600}}
| style="padding: 5px;" align="center" |7x6
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |21
|-
|-
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 10 || 4 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,800}}
| style="padding: 5px;" align="center" |13x6
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |39
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|14,300}}
| style="padding: 5px;" align="center" |13x8
| style="padding: 5px;" align="center" |1.5
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |69.33
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----

==26 January 2020 – 11 February 2020==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''26 January 2020 – 11 February 2020'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2|Image = [[File:Enforcer.png|100px]]|Cost = {{Money|600}}|Type = Offensive|Sell Price = {{Money|200}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]2x6|Damage Type = Pierce Spread<br/>Collision (Ability)|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+|Range = [[File:Range Icon.png|20px|Range]]9|Placement = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Title = Enforcer
|Image = [[File:Enforcer.png|100px]]
|Unlock Cost = {{Coins|600}}
|Cost = {{Money|600}}
|Footprint = Average
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]2x6
|Damage Type = Pierce<br/>Spread<br/>Collision (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.55
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]9
|Placement = N/A
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - Handling - {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information =
{{Upgrade|Level = Level 1|Upgrade Title = Handling|Cost = {{Money|150}}|Image = [[File:Enforcer2.png|100px]] |Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]




Sell Price changes to {{Money|250}}}}
Sell Price changes to {{Money|250}}}}
{{Upgrade|Upgrade Title = Level 2 - Legit Badge - {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information =
{{Upgrade|Level = Level 2|Upgrade Title = Legit Badge|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]]|Information =
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|366}}}}
Sell Price changes to {{Money|366}}}}
{{Upgrade|Upgrade Title = Level 3 - Bullet Proof Vest - {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Upgrade Title = Bullet Proof Vest|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information =
+3 Damage [[File:Damage Icon.png|20px|Damage]]
+3 Damage [[File:Damage Icon.png|20px|Damage]]


2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|866}}}}
Sell Price changes to {{Money|866}}}}
{{Upgrade|Upgrade Title = Level 4 - SWAT Armor - {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Upgrade Title = SWAT Armor|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+6 Damage [[File:Damage Icon.png|20px|Damage]]
+6 Damage [[File:Damage Icon.png|20px|Damage]]
Line 434: Line 2,256:


Sell Price changes to {{Money|2,266}}}}
Sell Price changes to {{Money|2,266}}}}
{{Upgrade|Upgrade Title = Level 5 - SWAT Force - {{Money|6,250}}|Image = [[File:Enforcer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Upgrade Title = SWAT Force|Cost = {{Money|6,250}}|Image = [[File:Enforcer5.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]
6 > 8 Bullets [[File:Damage Icon.png|20px|Bullets]]


2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+SWAT Van ability
+SWAT Van ability
Line 446: Line 2,268:
Sell Price changes to {{Money|4,350}}}}
Sell Price changes to {{Money|4,350}}}}


== Ability ==
==Ability==
{{Ability|Level Unlock = Level 5|Cooldown Time = 45s Cooldown|Ability Title = SWAT Van|Image = [[File:Enforcer5.png|100px]]|Information =
{{Ability|Level Unlock = Level 5|Cooldown Time = 45s Cooldown|Ability Title = SWAT Van|Image = [[File:Enforcer5.png|100px]]|Information =
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health.
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health.
}}
}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage * Bullet Count / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$MDPS$ = Damage * Bullet Count * (Max Hits - 0.5) / Firerate
$CE$ = Total Cost / DPS
$MCE$ = Total Cost / Max DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 150; 350; 1500; 4200; 6250
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = Handling; Legit Badge; Bullet Proof Vest; SWAT Armor; SWAT Force
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png
$FNC-ROFBUG-2019$ = Firerate
$DPREF$ = <ref name=dps>DPS assumes all bullets hit only one enemy.</ref>
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Bullet Count !! Firerate !! Range !! DPS$DPREF$ !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 2 || 6 || 2.5 || 9 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage<ref>Number is maximum damage times the amount of bullets shot.</ref>
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS<ref name="dps"/>
|-
|-
| 1 || $R$ || $R$ || 2 || 6 || 2.5 || 11 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|600}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |4.8
|-
|-
| 2 || $R$ || $R$ || 4 || 6 || 2.5 || 11 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|750}}
| style="padding: 5px;" align="center" |2x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |4.8
|-
|-
| 3 || $R$ || $R$ || 7 || 6 || 2 || 11 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,100}}
| style="padding: 5px;" align="center" |4x6
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |9.6
|-
|-
| 4 || $R$ || $R$ || 13 || 6 || 2 || 12 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,600}}
| style="padding: 5px;" align="center" |7x6
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |11
| style="padding: 5px;" align="center" |21
|-
|-
| 5 || $R$ || $R$ || 13 || 8 || 1.5 || 13 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|6,800}}
| style="padding: 5px;" align="center" |13x6
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |12
| style="padding: 5px;" align="center" |39
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|13,050}}
| style="padding: 5px;" align="center" |13x8
| style="padding: 5px;" align="center" |1.5
| style="padding: 5px;" align="center" |13
| style="padding: 5px;" align="center" |69.33
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----

==MEGA Update (13 October 2019) – 26 January 2020==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''MEGA Update (13 October 2019) – 26 January 2020'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2|Image = [[File:Enforcer.png|100px]]|Cost = {{Money|600}}|Type = Offensive|Sell Price = {{Money|200}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]8|Damage Type = Single<br/>Collision (Ability)|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+|Range = [[File:Range Icon.png|20px|Range]]5|Placement = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Title = Enforcer
|Image = [[File:Enforcer.png|100px]]
|Unlock Cost = {{Coins|600}}
|Cost = {{Money|600}}
|Footprint = Average
|Sell Price = {{Money|200}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]8
|Damage Type = Single<br/>Collision (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.55
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]5
|Placement = N/A
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|350}}|Image = [[File:Enforcer2.png|100px]] |Information =
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]] |Information =
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|316}}}}
Sell Price changes to {{Money|316}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Enforcer1.png|100px]]|Information =
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Enforcer2.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|483}}}}
Sell Price changes to {{Money|483}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information =
+15 Damage [[File:Damage Icon.png|20px|Damage]]
+15 Damage [[File:Damage Icon.png|20px|Damage]]


2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|983}}}}
Sell Price changes to {{Money|983}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+20 Damage [[File:Damage Icon.png|20px|Damage]]
+20 Damage [[File:Damage Icon.png|20px|Damage]]
Line 540: Line 2,358:


Sell Price changes to {{Money|2,383}}}}
Sell Price changes to {{Money|2,383}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,750}}|Image = [[File:Enforcer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|8,750}}|Image = [[File:Enforcer5.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


+40 Damage [[File:Damage Icon.png|20px|Damage]]
+40 Damage [[File:Damage Icon.png|20px|Damage]]


2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+SWAT Van ability
+SWAT Van ability
Line 552: Line 2,370:
Sell Price changes to {{Money|5,300}}}}
Sell Price changes to {{Money|5,300}}}}


== Ability ==
==Ability==
{{Ability|Level Unlock = Level 5|Cooldown Time = 45s Cooldown|Ability Title = SWAT Van|Image = [[File:Enforcer5.png|100px]]|Information =
{{Ability|Level Unlock = Level 5|Cooldown Time = 45s Cooldown|Ability Title = SWAT Van|Image = [[File:Enforcer5.png|100px]]|Information =
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health.
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health.
}}
}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 350; 500; 1500; 4200; 8750
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.5 || 5 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 10 || 2.5 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|600}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |3.2
|-
|-
| 2 || $R$ || $R$ || 10 || 2.5 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|950}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |4
|-
|-
| 3 || $R$ || $R$ || 25 || 2 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,450}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |4
|-
|-
| 4 || $R$ || $R$ || 45 || 2 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,950}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |12.5
|-
|-
| 5 || $R$ || $R$ || 85 || 1.5 || 9 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|7,150}}
| style="padding: 5px;" align="center" |45
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |22.5
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|15,900}}
| style="padding: 5px;" align="center" |85
| style="padding: 5px;" align="center" |1.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |56.67
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
</div>
</div>
----

==14 July 2019 – MEGA Update (13 October 2019)==
<div class="mw-collapsible mw-collapsed">
<div class="mw-collapsible mw-collapsed">
<div class="sectionheader">'''14 July 2019 – MEGA Update (13 October 2019)'''</div>
===Base Stats===
<div class="ContainerColumn mw-collapsible-content">
{{BaseStat2|Image = [[File:Enforcer.png|100px]]|Cost = {{Money|600}}|Type = Offensive|Sell Price = {{Money|150}}|Placement Type = Ground|Damage = [[File:Damage Icon.png|20px|Damage]]8|Damage Type = Single<br/>Collision (Ability)|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.5|Hidden = [[File:HiddenDetection.png|20px|Hidden Detection]]Level 2+|Range = [[File:Range Icon.png|20px|Range]]5|Placement = N/A}}
<center>
==Base Statistics==
{{BaseStat
|Title = Enforcer
|Image = [[File:EnforcerPreMega.png|100px]]
|Unlock Cost = {{Coins|1,200}}
|Cost = {{Money|600}}
|Footprint = Average
|Sell Price = {{Money|150}}
|Placement Type = Ground
|Damage = [[File:Damage Icon.png|20px|Damage]]8
|Damage Type = Single<br/>Collision (Ability)
|Firerate = [[File:Cooldown Icon.png|20px|Firerate]]2.55
|Hidden = {{Hidden|Hidden Detection}}Level 2+
|Range = [[File:Range Icon.png|20px|Range]]5
|Placement = N/A
}}


===Upgrades===
==Upgrades==
{{Upgrade|Upgrade Title = Level 1 - {{Money|350}}|Image = [[File:Enforcer2.png|100px]] |Information =
{{Upgrade|Level = Level 1|Cost = {{Money|350}}|Image = [[File:Enforcer1.png|100px]] |Information =
+2 Damage [[File:Damage Icon.png|20px|Damage]]
+2 Damage [[File:Damage Icon.png|20px|Damage]]




Sell Price changes to {{Money|237}}}}
Sell Price changes to {{Money|237}}}}
{{Upgrade|Upgrade Title = Level 2 - {{Money|500}}|Image = [[File:Enforcer1.png|100px]]|Information =
{{Upgrade|Level = Level 2|Cost = {{Money|500}}|Image = [[File:Enforcer2.png|100px]]|Information =
+2 Range [[File:Range Icon.png|20px|Range]]
+2 Range [[File:Range Icon.png|20px|Range]]


+Hidden Detection [[File:HiddenDetection.png|20px|Hidden Detection]]
+Hidden Detection {{Hidden|Hidden Detection}}




Sell Price changes to {{Money|362}}}}
Sell Price changes to {{Money|362}}}}
{{Upgrade|Upgrade Title = Level 3 - {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information =
{{Upgrade|Level = Level 3|Cost = {{Money|1,500}}|Image = [[File:Enforcer3.png|100px]]|Information =
+15 Damage [[File:Damage Icon.png|20px|Damage]]
+15 Damage [[File:Damage Icon.png|20px|Damage]]


2.5 > 2 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.55 > 2.05 Firerate [[File:Cooldown Icon.png|20px|Firerate]]




Sell Price changes to {{Money|737}}}}
Sell Price changes to {{Money|737}}}}
{{Upgrade|Upgrade Title = Level 4 - {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]
{{Upgrade|Level = Level 4|Cost = {{Money|4,200}}|Image = [[File:Enforcer4.png|100px]]|Information = +1 Range [[File:Range Icon.png|20px|Range]]


+20 Damage [[File:Damage Icon.png|20px|Damage]]
+20 Damage [[File:Damage Icon.png|20px|Damage]]
Line 646: Line 2,457:


Sell Price changes to {{Money|1,787}}}}
Sell Price changes to {{Money|1,787}}}}
{{Upgrade|Upgrade Title = Level 5 - {{Money|8,750}}|Image = [[File:Enforcer5.png|100px]]|Information =
{{Upgrade|Level = Level 5|Cost = {{Money|8,750}}|Image = [[File:Enforcer5.png|100px]]|Information =
+1 Range [[File:Range Icon.png|20px|Range]]
+1 Range [[File:Range Icon.png|20px|Range]]


+40 Damage [[File:Damage Icon.png|20px|Damage]]
+40 Damage [[File:Damage Icon.png|20px|Damage]]


2 > 1.5 Firerate [[File:Cooldown Icon.png|20px|Firerate]]
2.05 > 1.55 Firerate [[File:Cooldown Icon.png|20px|Firerate]]


+SWAT Van ability
+SWAT Van ability
Line 658: Line 2,469:
Sell Price changes to {{Money|3,975}}}}
Sell Price changes to {{Money|3,975}}}}


== Ability ==
==Ability==
{{Ability|Level Unlock = Level 5|Cooldown Time = 60s Cooldown|Ability Title = SWAT Van - {{Money|1,500}}|Image = [[File:Enforcer5.png|100px]]|Information =
{{Ability|Level Unlock = Level 5|Cooldown Time = 60s Cooldown|Ability Title = SWAT Van|Cost = {{Money|1,500}}|Image = [[File:Enforcer5.png|100px]]|Information =
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health.
Spawns a [[SWAT Van]] with 600 health. The van lasts until it reaches the end or loses all health.
}}
}}


===Stats Table===
==Statistics==
{{neow|<nowiki>
<div class="overflowbugy" style="width:100%;overflow:auto;">
<center>
<var>
$DPS$ = Damage / Firerate
{| class="wikitable" border="0" cellspacing="1" cellpadding="1" style="width:700px;" align="center"
$CE$ = Total Cost / DPS
$TP$ = $FNC-TOTAL-COST$
$COST$ = 600; 350; 500; 1500; 4200; 8750
$FSE-DETECTION$ = 2; ;
$FSE-UPGRADE$ = N/A; N/A; N/A; N/A; N/A
$FSE-UPGRADEICON$ = File:Enforcer2.png; File:Enforcer1.png; File:Enforcer3.png; File:Enforcer4.png; File:Enforcer5.png
$FNC-ROFBUG-2019$ = Firerate
$R$ = $FNC-RECURSION$
</var>
<div class="overflow-box">
{| class="wikitable stats-table"
! Level !! Cost !! Total Cost !! Damage !! Firerate !! Range !! DPS !! Cost Efficiency
|-
|-
| 0 || {{Money|$COST$}}$R$ || {{Money|$TP$}}$R$ || 8 || 2.5 || 5 || $DPS$ || {{Money|$CE$}}
! scope="col" style="padding: 5px;" align="center" |Level
! scope="col" style="padding: 5px;" align="center" |Total Price
! scope="col" style="padding: 5px;" align="center" |Damage
! scope="col" style="padding: 5px;" align="center" |Firerate
! scope="col" style="padding: 5px;" align="center" |Range
! scope="col" style="padding: 5px;" align="center" |DPS
|-
|-
| 1 || $R$ || $R$ || 10 || 2.5 || 5 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |0
| style="padding: 5px;" align="center" |{{Money|600}}
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |3.2
|-
|-
| 2 || $R$ || $R$ || 10 || 2.5 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |1
| style="padding: 5px;" align="center" |{{Money|950}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |4
|-
|-
| 3 || $R$ || $R$ || 25 || 2 || 7 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |{{Money|1,450}}
| style="padding: 5px;" align="center" |10
| style="padding: 5px;" align="center" |2.5
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |4
|-
|-
| 4 || $R$ || $R$ || 45 || 2 || 8 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |3
| style="padding: 5px;" align="center" |{{Money|2,950}}
| style="padding: 5px;" align="center" |25
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |7
| style="padding: 5px;" align="center" |12.5
|-
|-
| 5 || $R$ || $R$ || 85 || 1.5 || 9 || $DPS$ || {{Money|$CE$}}
| style="padding: 5px;" align="center" |4
| style="padding: 5px;" align="center" |{{Money|7,150}}
| style="padding: 5px;" align="center" |45
| style="padding: 5px;" align="center" |2
| style="padding: 5px;" align="center" |8
| style="padding: 5px;" align="center" |22.5
|-
| style="padding: 5px;" align="center" |5
| style="padding: 5px;" align="center" |{{Money|15,900}}
| style="padding: 5px;" align="center" |85
| style="padding: 5px;" align="center" |1.5
| style="padding: 5px;" align="center" |9
| style="padding: 5px;" align="center" |56.67
|}
|}
</div>
</nowiki>}}
</center>
</center>
</div>
</div>
Line 727: Line 2,515:


{{TowerNavBox}}
{{TowerNavBox}}
[[Category:History]]

Latest revision as of 21:39, 18 August 2026


This is the history subpage for the Shotgunner/History. It contains every revision of the tower's statistics.

Enforcer Tower Update (14 August 2026) – Present

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Hardcore Rework Update (5 June 2026) – Enforcer Tower Update (14 August 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]

Valentines 2026 Update (11 February 2026) – Hardcore Rework Update (5 June 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$800 Error creating thumbnail: File missing$800 2 6 11.025 7.5 100 3 1211.71 3029.27 Error creating thumbnail: File missing$66.67Error creating thumbnail: File missing$68.32 Error creating thumbnail: File missing$26.67Error creating thumbnail: File missing$27.33
1 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$1,100 3 6 11.025 7.5 100 3 1817.56 4543.9 Error creating thumbnail: File missing$61.11Error creating thumbnail: File missing$62.64 Error creating thumbnail: File missing$24.44Error creating thumbnail: File missing$25.06
2 Error creating thumbnail: File missing$1,200 Error creating thumbnail: File missing$2,300 3 8 11.025 9 40 3 2423.41 6058.54 Error creating thumbnail: File missing$95.83Error creating thumbnail: File missing$98.25 Error creating thumbnail: File missing$38.33Error creating thumbnail: File missing$39.29
3 Error creating thumbnail: File missing$3,400 Error creating thumbnail: File missing$5,700 5 8 0.80.825 9.5 40 3 5048.48 125121.21 Error creating thumbnail: File missing$114Error creating thumbnail: File missing$117.57 Error creating thumbnail: File missing$45.6Error creating thumbnail: File missing$47.03
4 Error creating thumbnail: File missing$9,500 Error creating thumbnail: File missing$15,200 10 9 0.80.825 11 30 3 112.5109.09 281.25272.73 Error creating thumbnail: File missing$135.11Error creating thumbnail: File missing$139.33 Error creating thumbnail: File missing$54.04Error creating thumbnail: File missing$55.73
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 1 8 22.025 7.5 45 3 43.95 109.88 Error creating thumbnail: File missing$100Error creating thumbnail: File missing$101.27 Error creating thumbnail: File missing$40Error creating thumbnail: File missing$40.49
1 Error creating thumbnail: File missing$150 Error creating thumbnail: File missing$550 1 8 1.51.525 7.5 45 3 5.335.25 13.3313.11 Error creating thumbnail: File missing$103.19Error creating thumbnail: File missing$104.76 Error creating thumbnail: File missing$41.26Error creating thumbnail: File missing$41.95
2 Error creating thumbnail: File missing$1,050 Error creating thumbnail: File missing$1,600 2 10 1.51.525 9 40 3 13.3313.11 33.3332.79 Error creating thumbnail: File missing$120.03Error creating thumbnail: File missing$122.04 Error creating thumbnail: File missing$48Error creating thumbnail: File missing$48.8
3 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$4,600 4 10 1.251.275 9.5 40 3 3231.37 8078.43 Error creating thumbnail: File missing$143.75Error creating thumbnail: File missing$146.64 Error creating thumbnail: File missing$57.5Error creating thumbnail: File missing$58.65
4 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$13,100 8 12 11.025 11 30 3 9693.66 240234.15 Error creating thumbnail: File missing$136.46Error creating thumbnail: File missing$139.87 Error creating thumbnail: File missing$54.58Error creating thumbnail: File missing$55.95

Shock and Awe Update (28 January 2026) – Valentines 2026 Update (11 February 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$950 Error creating thumbnail: File missing$950 2 6 11.025 7.5 120 3 1211.71 3029.27 Error creating thumbnail: File missing$79.17Error creating thumbnail: File missing$81.13 Error creating thumbnail: File missing$31.67Error creating thumbnail: File missing$32.46
1 Error creating thumbnail: File missing$350 Error creating thumbnail: File missing$1,300 3 6 11.025 7.5 120 3 1817.56 4543.9 Error creating thumbnail: File missing$72.22Error creating thumbnail: File missing$74.03 Error creating thumbnail: File missing$28.89Error creating thumbnail: File missing$29.61
2 Error creating thumbnail: File missing$1,350 Error creating thumbnail: File missing$2,650 3 8 11.025 9 40 3 2423.41 6058.54 Error creating thumbnail: File missing$110.42Error creating thumbnail: File missing$113.2 Error creating thumbnail: File missing$44.17Error creating thumbnail: File missing$45.27
3 Error creating thumbnail: File missing$3,750 Error creating thumbnail: File missing$6,400 5 8 0.80.825 9.5 40 3 5048.48 125121.21 Error creating thumbnail: File missing$128Error creating thumbnail: File missing$132.01 Error creating thumbnail: File missing$51.2Error creating thumbnail: File missing$52.8
4 Error creating thumbnail: File missing$10,500 Error creating thumbnail: File missing$16,900 11 9 0.80.825 11 30 3 123.75120 309.38300 Error creating thumbnail: File missing$136.57Error creating thumbnail: File missing$140.83 Error creating thumbnail: File missing$54.63Error creating thumbnail: File missing$56.33
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 1 8 22.025 7.5 45 3 43.95 109.88 Error creating thumbnail: File missing$100Error creating thumbnail: File missing$101.27 Error creating thumbnail: File missing$40Error creating thumbnail: File missing$40.49
1 Error creating thumbnail: File missing$150 Error creating thumbnail: File missing$550 1 8 1.51.525 7.5 45 3 5.335.25 13.3313.11 Error creating thumbnail: File missing$103.19Error creating thumbnail: File missing$104.76 Error creating thumbnail: File missing$41.26Error creating thumbnail: File missing$41.95
2 Error creating thumbnail: File missing$1,050 Error creating thumbnail: File missing$1,600 2 10 1.51.525 9 40 3 13.3313.11 33.3332.79 Error creating thumbnail: File missing$120.03Error creating thumbnail: File missing$122.04 Error creating thumbnail: File missing$48Error creating thumbnail: File missing$48.8
3 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$4,600 4 10 1.251.275 9.5 40 3 3231.37 8078.43 Error creating thumbnail: File missing$143.75Error creating thumbnail: File missing$146.64 Error creating thumbnail: File missing$57.5Error creating thumbnail: File missing$58.65
4 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$13,100 8 12 11.025 11 30 3 9693.66 240234.15 Error creating thumbnail: File missing$136.46Error creating thumbnail: File missing$139.87 Error creating thumbnail: File missing$54.58Error creating thumbnail: File missing$55.95

Assassin Update (6 August 2025) – Shock and Awe Update (28 January 2026)

Base Statistics

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$300 1 8 22.025 7.5 45 3 43.95 109.88 Error creating thumbnail: File missing$75Error creating thumbnail: File missing$75.95 Error creating thumbnail: File missing$30Error creating thumbnail: File missing$30.36
1 Error creating thumbnail: File missing$150 Error creating thumbnail: File missing$450 1 8 1.41.425 7.5 45 3 5.715.61 14.2914.04 Error creating thumbnail: File missing$78.81Error creating thumbnail: File missing$80.21 Error creating thumbnail: File missing$31.49Error creating thumbnail: File missing$32.05
2 Error creating thumbnail: File missing$950 Error creating thumbnail: File missing$1,400 2 10 1.21.225 9 40 3 16.6716.33 41.6740.82 Error creating thumbnail: File missing$83.98Error creating thumbnail: File missing$85.73 Error creating thumbnail: File missing$33.6Error creating thumbnail: File missing$34.3
3 Error creating thumbnail: File missing$2,500 Error creating thumbnail: File missing$3,900 4 10 1.11.125 9.5 40 3 36.3635.56 90.9188.89 Error creating thumbnail: File missing$107.26Error creating thumbnail: File missing$109.67 Error creating thumbnail: File missing$42.9Error creating thumbnail: File missing$43.87
4 Error creating thumbnail: File missing$6,500 Error creating thumbnail: File missing$10,400 6 12 0.950.975 11 30 3 75.7973.85 189.47184.62 Error creating thumbnail: File missing$137.22Error creating thumbnail: File missing$140.83 Error creating thumbnail: File missing$54.89Error creating thumbnail: File missing$56.33
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 1 8 22.025 7.5 45 3 43.95 109.88 Error creating thumbnail: File missing$100Error creating thumbnail: File missing$101.27 Error creating thumbnail: File missing$40Error creating thumbnail: File missing$40.49
1 Error creating thumbnail: File missing$150 Error creating thumbnail: File missing$550 1 8 1.51.525 7.5 45 3 5.335.25 13.3313.11 Error creating thumbnail: File missing$103.19Error creating thumbnail: File missing$104.76 Error creating thumbnail: File missing$41.26Error creating thumbnail: File missing$41.95
2 Error creating thumbnail: File missing$1,050 Error creating thumbnail: File missing$1,600 2 10 1.51.525 9 40 3 13.3313.11 33.3332.79 Error creating thumbnail: File missing$120.03Error creating thumbnail: File missing$122.04 Error creating thumbnail: File missing$48Error creating thumbnail: File missing$48.8
3 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$4,600 4 10 1.251.275 9.5 40 3 3231.37 8078.43 Error creating thumbnail: File missing$143.75Error creating thumbnail: File missing$146.64 Error creating thumbnail: File missing$57.5Error creating thumbnail: File missing$58.65
4 Error creating thumbnail: File missing$8,500 Error creating thumbnail: File missing$13,100 8 12 11.025 11 30 3 9693.66 240234.15 Error creating thumbnail: File missing$136.46Error creating thumbnail: File missing$139.87 Error creating thumbnail: File missing$54.58Error creating thumbnail: File missing$55.95

PVP Update (23 July 2025) – Assassin Update (6 August 2025)

Base Statistics

[edit]
Shotgunner/History
Cost: Error creating thumbnail: File missing 1,000 • Intermediate • Offense
Placement Footprint
Small (1)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
45
Max Hits
3

Upgrades

[edit]
Lua error in package.lua at line 80: module 'Dev:Tabber' not found.

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$300 1 8 22.025 7.5 45 3 43.95 109.88 Error creating thumbnail: File missing$75Error creating thumbnail: File missing$75.95 Error creating thumbnail: File missing$30Error creating thumbnail: File missing$30.36
1 Error creating thumbnail: File missing$150 Error creating thumbnail: File missing$450 1 8 1.41.425 7.5 45 3 5.715.61 14.2914.04 Error creating thumbnail: File missing$78.81Error creating thumbnail: File missing$80.21 Error creating thumbnail: File missing$31.49Error creating thumbnail: File missing$32.05
2 Error creating thumbnail: File missing$950 Error creating thumbnail: File missing$1,400 2 10 1.21.225 9 40 3 16.6716.33 41.6740.82 Error creating thumbnail: File missing$83.98Error creating thumbnail: File missing$85.73 Error creating thumbnail: File missing$33.6Error creating thumbnail: File missing$34.3
3 Error creating thumbnail: File missing$2,500 Error creating thumbnail: File missing$3,900 4 10 1.11.125 9.5 40 3 36.3635.56 90.9188.89 Error creating thumbnail: File missing$107.26Error creating thumbnail: File missing$109.67 Error creating thumbnail: File missing$42.9Error creating thumbnail: File missing$43.87
4 Error creating thumbnail: File missing$6,500 Error creating thumbnail: File missing$10,400 6 12 0.950.975 11 30 3 75.7973.85 189.47184.62 Error creating thumbnail: File missing$137.22Error creating thumbnail: File missing$140.83 Error creating thumbnail: File missing$54.89Error creating thumbnail: File missing$56.33
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$300 1 8 22.025 7.5 45 3 43.95 109.88 Error creating thumbnail: File missing$75Error creating thumbnail: File missing$75.95 Error creating thumbnail: File missing$30Error creating thumbnail: File missing$30.36
1 Error creating thumbnail: File missing$150 Error creating thumbnail: File missing$450 1 8 1.41.425 7.5 45 3 5.715.61 14.2914.04 Error creating thumbnail: File missing$78.81Error creating thumbnail: File missing$80.21 Error creating thumbnail: File missing$31.49Error creating thumbnail: File missing$32.05
2 Error creating thumbnail: File missing$1,000 Error creating thumbnail: File missing$1,450 2 10 1.41.425 9 40 3 14.2914.04 35.7135.09 Error creating thumbnail: File missing$101.47Error creating thumbnail: File missing$103.28 Error creating thumbnail: File missing$40.6Error creating thumbnail: File missing$41.32
3 Error creating thumbnail: File missing$2,750 Error creating thumbnail: File missing$4,200 4 10 1.11.125 9.5 40 3 36.3635.56 90.9188.89 Error creating thumbnail: File missing$115.51Error creating thumbnail: File missing$118.11 Error creating thumbnail: File missing$46.2Error creating thumbnail: File missing$47.25
4 Error creating thumbnail: File missing$7,000 Error creating thumbnail: File missing$11,200 6 12 0.950.975 11 30 3 75.7973.85 189.47184.62 Error creating thumbnail: File missing$147.78Error creating thumbnail: File missing$151.66 Error creating thumbnail: File missing$59.11Error creating thumbnail: File missing$60.67

Surf & Turf Update (9 July 2025) – PVP Update (23 July 2025)

Base Statistics

[edit]
Shotgunner/History
Cost: Error creating thumbnail: File missing 1,000 • Intermediate • Offense
Placement Footprint
Small (1)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
45
Max Hits
3

Upgrades

[edit]

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$300 1 8 22.025 7.5 45 3 43.95 109.88 Error creating thumbnail: File missing$75Error creating thumbnail: File missing$75.95 Error creating thumbnail: File missing$30Error creating thumbnail: File missing$30.36
1 Error creating thumbnail: File missing$150 Error creating thumbnail: File missing$450 1 8 1.41.425 7.5 45 3 5.715.61 14.2914.04 Error creating thumbnail: File missing$78.81Error creating thumbnail: File missing$80.21 Error creating thumbnail: File missing$31.49Error creating thumbnail: File missing$32.05
2 Error creating thumbnail: File missing$950 Error creating thumbnail: File missing$1,400 2 10 1.21.225 9 40 3 16.6716.33 41.6740.82 Error creating thumbnail: File missing$83.98Error creating thumbnail: File missing$85.73 Error creating thumbnail: File missing$33.6Error creating thumbnail: File missing$34.3
3 Error creating thumbnail: File missing$2,500 Error creating thumbnail: File missing$3,900 4 10 1.11.125 9.5 40 3 36.3635.56 90.9188.89 Error creating thumbnail: File missing$107.26Error creating thumbnail: File missing$109.67 Error creating thumbnail: File missing$42.9Error creating thumbnail: File missing$43.87
4 Error creating thumbnail: File missing$6,500 Error creating thumbnail: File missing$10,400 6 12 0.950.975 11 30 3 75.7973.85 189.47184.62 Error creating thumbnail: File missing$137.22Error creating thumbnail: File missing$140.83 Error creating thumbnail: File missing$54.89Error creating thumbnail: File missing$56.33

27 November 2024 – Surf & Turf Update (9 July 2025)

Base Statistics

[edit]
Shotgunner/History
Cost: Error creating thumbnail: File missing 1,000[3] • Intermediate • Offense
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
55
Max Hits
3

Upgrades

[edit]

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$300 1 6 1.51.525 7.5 55 3 43.93 109.84 Error creating thumbnail: File missing$75Error creating thumbnail: File missing$76.34 Error creating thumbnail: File missing$30Error creating thumbnail: File missing$30.49
1 Error creating thumbnail: File missing$125 Error creating thumbnail: File missing$425 1 6 1.251.275 7.5 55 3 4.84.71 1211.76 Error creating thumbnail: File missing$88.54Error creating thumbnail: File missing$90.23 Error creating thumbnail: File missing$35.42Error creating thumbnail: File missing$36.14
2 Error creating thumbnail: File missing$1,050 Error creating thumbnail: File missing$1,475 2 8 1.251.275 9 45 3 12.812.55 3231.37 Error creating thumbnail: File missing$115.23Error creating thumbnail: File missing$117.53 Error creating thumbnail: File missing$46.09Error creating thumbnail: File missing$47.02
3 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$4,475 4 8 1.11.125 9 45 3 29.0928.44 72.7371.11 Error creating thumbnail: File missing$153.83Error creating thumbnail: File missing$157.35 Error creating thumbnail: File missing$61.53Error creating thumbnail: File missing$62.93
4 Error creating thumbnail: File missing$6,000 Error creating thumbnail: File missing$10,475 6 10 0.90.925 11 40 3 66.6764.86 166.67162.16 Error creating thumbnail: File missing$157.12Error creating thumbnail: File missing$161.5 Error creating thumbnail: File missing$62.85Error creating thumbnail: File missing$64.6

Intermediate Mode Update (3 May 2024) – 27 November 2024

Base Statistics

[edit]
Shotgunner/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

[edit]

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$300 Error creating thumbnail: File missing$300 1 6 1.851.875 7 60 3 3.243.2 8.118 Error creating thumbnail: File missing$92.59Error creating thumbnail: File missing$93.75 Error creating thumbnail: File missing$36.99Error creating thumbnail: File missing$37.5
1 Error creating thumbnail: File missing$125 Error creating thumbnail: File missing$425 1 6 1.551.575 7 60 3 3.873.81 9.689.52 Error creating thumbnail: File missing$109.82Error creating thumbnail: File missing$111.55 Error creating thumbnail: File missing$43.9Error creating thumbnail: File missing$44.64
2 Error creating thumbnail: File missing$1,050 Error creating thumbnail: File missing$1,475 2 8 1.551.575 9 50 3 10.3210.16 25.8125.4 Error creating thumbnail: File missing$142.93Error creating thumbnail: File missing$145.18 Error creating thumbnail: File missing$57.15Error creating thumbnail: File missing$58.07
3 Error creating thumbnail: File missing$3,000 Error creating thumbnail: File missing$4,475 4 8 1.251.275 9 50 3 25.625.1 6462.75 Error creating thumbnail: File missing$174.8Error creating thumbnail: File missing$178.29 Error creating thumbnail: File missing$69.92Error creating thumbnail: File missing$71.31
4 Error creating thumbnail: File missing$8,200 Error creating thumbnail: File missing$12,675 6 11 11.025 11 40 3 6664.39 165160.98 Error creating thumbnail: File missing$192.05Error creating thumbnail: File missing$196.85 Error creating thumbnail: File missing$76.82Error creating thumbnail: File missing$78.74

1 March 2024 – Intermediate Mode Update (3 May 2024)

Base Statistics

[edit]
Shotgunner/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

[edit]

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 2 6 2.12.125 7 60 3 5.715.65 14.2914.12 Error creating thumbnail: File missing$70.05Error creating thumbnail: File missing$70.8 Error creating thumbnail: File missing$27.99Error creating thumbnail: File missing$28.33
1 Error creating thumbnail: File missing$200 Error creating thumbnail: File missing$600 2 6 1.51.525 7 60 3 87.87 2019.67 Error creating thumbnail: File missing$75Error creating thumbnail: File missing$76.24 Error creating thumbnail: File missing$30Error creating thumbnail: File missing$30.5
2 Error creating thumbnail: File missing$1,250 Error creating thumbnail: File missing$1,850 3 8 1.51.525 9 50 3 1615.74 4039.34 Error creating thumbnail: File missing$115.62Error creating thumbnail: File missing$117.53 Error creating thumbnail: File missing$46.25Error creating thumbnail: File missing$47.03
3 Error creating thumbnail: File missing$3,500 Error creating thumbnail: File missing$5,350 5 8 1.21.225 9 50 3 33.3332.65 83.3381.63 Error creating thumbnail: File missing$160.52Error creating thumbnail: File missing$163.86 Error creating thumbnail: File missing$64.2Error creating thumbnail: File missing$65.54
4 Error creating thumbnail: File missing$10,500 Error creating thumbnail: File missing$15,850 7 11 0.90.925 11 40 3 85.5683.24 213.89208.11 Error creating thumbnail: File missing$185.25Error creating thumbnail: File missing$190.41 Error creating thumbnail: File missing$74.1Error creating thumbnail: File missing$76.16

24 February 2024 – 1 March 2024

Base Statistics

[edit]
Shotgunner/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Placement Limit
N/A
Flying Detection
N/A
Spread
60
Max Hits
3

Upgrades

[edit]

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 2 6 2.12.125 7 60 3 5.715.65 14.2914.12 Error creating thumbnail: File missing$70.05Error creating thumbnail: File missing$70.8 Error creating thumbnail: File missing$27.99Error creating thumbnail: File missing$28.33
1 Error creating thumbnail: File missing$200 Error creating thumbnail: File missing$600 2 6 1.51.525 7 60 3 87.87 2019.67 Error creating thumbnail: File missing$75Error creating thumbnail: File missing$76.24 Error creating thumbnail: File missing$30Error creating thumbnail: File missing$30.5
2 Error creating thumbnail: File missing$1,250 Error creating thumbnail: File missing$1,850 3 8 1.51.525 9 50 3 1615.74 4039.34 Error creating thumbnail: File missing$115.62Error creating thumbnail: File missing$117.53 Error creating thumbnail: File missing$46.25Error creating thumbnail: File missing$47.03
3 Error creating thumbnail: File missing$3,650 Error creating thumbnail: File missing$5,500 5 8 1.31.325 9 50 3 30.7730.19 76.9275.47 Error creating thumbnail: File missing$178.75Error creating thumbnail: File missing$182.18 Error creating thumbnail: File missing$71.5Error creating thumbnail: File missing$72.88
4 Error creating thumbnail: File missing$9,000 Error creating thumbnail: File missing$14,500 7 10 0.90.925 11 40 3 77.7875.68 194.44189.19 Error creating thumbnail: File missing$186.42Error creating thumbnail: File missing$191.6 Error creating thumbnail: File missing$74.57Error creating thumbnail: File missing$76.64

Duck Hunt Update (17 April 2022) – 24 February 2024

Base Statistics

[edit]
Shotgunner/History
Cost: Error creating thumbnail: File missing 2,500 • Intermediate
Placement Footprint
Average (1.5)
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Spread
80
Max Hits
3

Upgrades

[edit]

Statistics

[edit]
Disable Rate of Fire BugEnable Rate of Fire Bug
Level Cost Total Cost Damage[1] Bullet Count Firerate Range Spread Max Hits DPS[2] Max DPS Cost Efficiency Max Cost Efficiency
0 Error creating thumbnail: File missing$400 Error creating thumbnail: File missing$400 2 6 2.52.525 7 80 3 4.84.75 1211.88 Error creating thumbnail: File missing$83.33Error creating thumbnail: File missing$84.21 Error creating thumbnail: File missing$33.33Error creating thumbnail: File missing$33.67
1 Error creating thumbnail: File missing$200 Error creating thumbnail: File missing$600 2 6 1.81.825 7 80 3 6.676.58 16.6716.44 Error creating thumbnail: File missing$89.96Error creating thumbnail: File missing$91.19 Error creating thumbnail: File missing$35.99Error creating thumbnail: File missing$36.5
2 Error creating thumbnail: File missing$1,250 Error creating thumbnail: File missing$1,850 3 8 1.81.825 9 60 3 13.3313.15 33.3332.88 Error creating thumbnail: File missing$138.78Error creating thumbnail: File missing$140.68 Error creating thumbnail: File missing$55.51Error creating thumbnail: File missing$56.27
3 Error creating thumbnail: File missing$3,500 Error creating thumbnail: File missing$5,350 5 8 1.51.525 9 60 3 26.6726.23 66.6765.57 Error creating thumbnail: File missing$200.6Error creating thumbnail: File missing$203.96 Error creating thumbnail: File missing$80.25Error creating thumbnail: File missing$81.59
4 Error creating thumbnail: File missing$10,000 Error creating thumbnail: File missing$15,350 6 12 11.025 11 50 3 7270.24 180175.61 Error creating thumbnail: File missing$213.19Error creating thumbnail: File missing$218.54 Error creating thumbnail: File missing$85.28Error creating thumbnail: File missing$87.41

Entity System Update (12 March 2022) – Duck Hunt Update (17 April 2022)

Base Statistics

[edit]
Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

[edit]

Statistics

[edit]

Solar Eclipse Update (4 December 2021) – Entity System Update (12 March 2022)

Base Statistics

[edit]
Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
1

Upgrades

[edit]

Statistics

[edit]

Overhaul Update (29 October 2020) – Solar Eclipse Update (4 December 2021)

Base Statistics

[edit]
Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

[edit]

Statistics

[edit]

Hardcore Testing (28 August 2020 – 29 October 2020)

Base Statistics

[edit]
Shotgunner/History
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Lead Detection
N/A
Placement Limit
N/A
Flying Detection
N/A
Max Hits
2

Upgrades

[edit]

Statistics

[edit]

11 February 2020 – Overhaul Update (29 October 2020)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Collision (Ability)
Placement Limit
N/A
Max Hits
2

Upgrades

[edit]

Ability

[edit]
SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics

[edit]

26 January 2020 – 11 February 2020

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage Method
Pierce
Spread
Collision (Ability)
Placement Limit
N/A

Upgrades

[edit]

Ability

[edit]
SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics

[edit]

MEGA Update (13 October 2019) – 26 January 2020

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single
Collision (Ability)
Placement Limit
N/A

Upgrades

[edit]

Ability

[edit]
SWAT Van
Level 5 • 45s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics

[edit]

14 July 2019 – MEGA Update (13 October 2019)

Base Statistics

[edit]
Placement Footprint
Average
Placement Type
Ground
Damage Method
Single
Collision (Ability)
Placement Limit
N/A

Upgrades

[edit]

Ability

[edit]
SWAT Van
Level 5 • Error creating thumbnail: File missing$1,500 • 60s Cooldown

Spawns a SWAT Van with 600 health. The van lasts until it reaches the end or loses all health.

Statistics

[edit]

Notes

[edit]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 The first two enemies damaged by the same bullet are dealt full damage, while the third enemy is dealt half of the damage.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 DPS assumes all bullets hit only one enemy.
  3. Prior to the 25th of June 2025, it had a cost of Error creating thumbnail: File missing 2,500.
  4. 4.0 4.1 4.2 4.3 4.4 Number is maximum damage times the amount of bullets shot.
    Damage decreases by 50% for every enemy pierced.


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